Game Detail

Players

Alice (Butler) Bob (Virgin) Charlie (Recluse) David (Washerwoman) Eve (Baron) Frank (Slayer) Grace (Drunk) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil242,86475,490$0.4546
Good633,37369,441$4.2085

Event Timeline

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Eve. Your safe bluffs are: Ravenkeeper, Empath, Undertaker
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Bob or Alice is the Virgin.
📜
Storyteller
Grace
Good evening Grace. You are the Librarian. Either Heidi or David is the Recluse.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want a master who is likely to vote on key executions tomorrow, so my restriction is least harmful while I stay concealed as Butler.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building a private info network and collect first-night claims from likely info roles without exposing myself as Recluse on day one.
🧠
I need to coordinate with my Demon Heidi before responding to Charlie's info request. Establishing our bluff strategy is critical for the evil team's survival.
🧠
Build a small trust network while avoiding a full Butler reveal on day one. I want reactions and enough info to revisit inconsistencies later.
🧠
Coordinate with my minion Eve on our bluffs. I'll claim Empath (a safe bluff not in play) so I can provide controlled info. Advise Eve to claim Monk and tell Charlie she has no first-night info since Monk doesn't get any.
🧠
I want an early private claim from one ping target without exposing my full info publicly. That helps sort Heidi versus David and preserves flexibility if I am drunk.
🧠
I want an early private read from a quieter player and possibly set up a future Virgin confirmation with a trusted Townsfolk nominating me.
🧠
I want quick private claims from my neighbors, who are mechanically important for Empath and generally useful anchors, while keeping my Slayer role hidden for now.
🧠
Share enough with Grace to build a private info network while avoiding a full public reveal on day one.
🧠
I want to keep the chat productive, encourage a more concrete claim from Alice, and avoid hard outing myself too early as Recluse.
🧠
I need to respond to Charlie's whisper to establish my Monk bluff. Monk has no first-night info, which explains why I have nothing to share. This aligns with my coordinated plan with Heidi.
🧠
Share enough to seem cooperative, preserve my role from early execution, and test whether Charlie and Eve respond in a way that helps identify who is genuine.
🧠
I need to establish my Empath bluff with a good player to build trust. Whispering to Grace, my neighbor, lets me share a fake Empath reading of 0 (clearing both neighbors) and form an early alliance. This builds credibility for my fake role.
🧠
Clarify David's exact claim against my Librarian info. His response can confirm Heidi as likely Recluse, expose a contradiction, or reveal that I may be drunk.
🧠
Build one trusted connection and, if possible, set up a future Virgin test while limiting risk from an early evil fishing attempt.
🧠
I want concrete early claims from my neighbors so I can start building role worlds and spot contradictions before the first nomination.
🧠
Share my real claim with the player whose first night info intersects mine, to build a private trust chain and cross-check setup info before nominations.
🧠
Privately test Alice's outsider soft claim against my real outsider status and keep my own role contained until I know whether this is a Baron world or a bluff.
🧠
Respond to Frank's whisper consistently with my Monk bluff. I need to maintain my cover and also try to find out what Grace is claiming, since she's my neighbor and I need to know if her claims might conflict with our evil team's strategy.
🧠
Build a private trust link and clarify outsider count logic. Butler is a relatively safe exact claim to share, and Charlie's response may help sort whether his Recluse claim is genuine.
🧠
It's the last tick before nominations. I need to coordinate with Eve about our night kill strategy and share what I've learned from my conversations with Grace.
🧠
I want Bob's exact claim while giving enough true info to earn trust, so I can connect his story with David's Washerwoman claim and my Librarian info.
🧠
Build a trust chain with Grace, confirm the Washerwoman lead, and plan a careful Virgin test with a likely Townsfolk rather than exposing myself to the whole group too early.
🧠
Keep Slayer hidden on day one, answer Eve naturally, and pressure Grace to contribute a claim so I can build an early trust web without risking my once-per-game power.
🧠
I want to verify my first-night info privately and maybe establish a trusted Townsfolk without forcing a public Virgin reveal too early.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Give town a useful nudge without fully burning Virgin. Avoid a bad Day 1 execution and set up a stronger mechanical confirmation later.
🧠
I want to slow down a low information day one execution, preserve my Slayer shot, and put mild public pressure on claimed utility roles to stay consistent tomorrow.
🧠
Share my setup info carefully to help town avoid a bad day one execution and create a useful consistency check for tomorrow without overexposing everyone.
🧠
Share my real setup info to lock in claim consistency and discourage a random day one execution when we have no solid demon candidate.
🧠
Keep my Recluse hidden for now, discourage a bad day one execution, and flag that the setup claims need rechecking tomorrow when more data exists.
🧠
Grace publicly deduced I'm the Recluse based on David's Washerwoman claim, which contradicts my Empath bluff. I need to publicly dispute this and cast doubt on David's claim to protect my cover. No execution today benefits my team.
🧠
As Baron, I want to subtly support Heidi's narrative that David might be the Recluse without looking like I'm coordinated with Heidi. Speaking cautiously lets me cast doubt on David's info chain while maintaining my Monk cover. Not nominating anyone Day 1 is safest.
🧠
Add one useful consistency point from my private interaction and steer town away from a blind day one execution while preserving room to compare claims tomorrow.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is the center of an info chain that indirectly implicates me via Grace's Librarian claim. Killing him removes a confirmed info role, disrupts the Virgin claim chain, and creates confusion. Even if it draws mild suspicion, the payoff of silencing a key info source outweighs the risk.
💀
David(Ghost)
David has died.
📜
Storyteller
Heidi
You chose to kill David.
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want my voting restriction tied to a dependable alive player who is likely to participate in key votes tomorrow. Bob is currently the safest, simplest anchor.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Push the narrative that David was the Recluse to discredit his Washerwoman info, validate Heidi's Empath claim, and create confusion about the real Washerwoman. This protects Heidi and makes town waste time.
🧠
I want to privately align Heidi and Bob, compare their confidence, and set up a mechanical Virgin test without exposing every detail to evil first.
🧠
I want the two people in my ping to coordinate with me privately so we can resolve the Virgin world and create a clear public plan for nominations.
🧠
Eve opened a useful line. I want to align with Eve and Frank, compare reads, and push for the next concrete claim or test without exposing my full role yet.
🧠
Respond to Grace's whisper to maintain my Empath cover. David dying strengthens my position since he was the other candidate for Recluse. I need to reinforce that David was Recluse, not me, and probe for information about what others are thinking.
🧠
Give my real role to two plausible good players, answer their question directly, and steer toward a careful later Virgin test instead of a rushed one today.
🧠
I want to compare Bob and Eve's private info and softly flag Outsider-count tension, building a small good core before nominations.
🧠
Coordinate with likely good players, compare reads, and push for a concrete Bob claim or Virgin test without exposing myself as Slayer too early.
🧠
Charlie is probing the Outsider count which could expose me as Baron. I need to cast doubt on Alice's Butler claim to keep the count ambiguous, while maintaining my Monk cover and protecting Heidi.
🧠
I want firmer private claims from Eve and Frank so I can connect them with Heidi, Bob, and David's lines before nominations.
🧠
Use a likely good player to pressure Alice and Bob into clean claims and, if possible, organize a Virgin test that can mechanically confirm someone today.
🧠
Push the central Alice or Bob Virgin puzzle forward by privately ruling myself out and demanding a concrete claim from Bob, with Heidi included as a likely good witness.
🧠
Respond to Alice's direct challenge about the Virgin claim. I want to appear helpful and logical while subtly steering toward a Virgin test that could harm good players. If a Townsfolk nominates Bob (who might be Virgin), they get executed - benefiting evil. I should position myself as reasonable and supportive of testing.
🧠
Answer the direct challenge, keep my claim consistent, and shape any Virgin test into a controlled line that helps good rather than gifting evil a misexecution.
🧠
I want to resolve the outsider-count problem directly with Alice while letting Eve compare stories, so I can judge whether Alice is a good bluff, a real Butler, or an evil fake.
🧠
Privately lock in trust with Eve and Grace, clarify my role, and steer them toward a productive Day 2 plan without exposing Slayer publicly yet.
🧠
Charlie just claimed Recluse to me and Alice - this undermines Grace's Librarian info since only one Recluse can exist. I need to coordinate with Heidi on how to exploit this. Frank claiming Slayer is dangerous for Heidi. We need a plan.
🧠
I want two quieter players' exact claims and willingness for a controlled Virgin test so I can sort whether Bob and Heidi both fit a coherent good world before nominations.
🧠
Push for direct claims and a concrete Virgin test before nominations. Even if my info is wrong, clean statements from Alice and Bob help solve worlds.
🧠
Answer both asks directly, give useful mechanical info that I cannot test Virgin as an Outsider, and help town sort the outsider count before nominations.
🧠
Frank the Slayer is the biggest threat to me. I need to coordinate with Eve on how to neutralize him before nominations. Charlie's Recluse claim also needs a coordinated response.
🧠
Share my hard claim with likely good players, get Charlie's exact Outsider claim, and identify whether we have a trusted Townsfolk for a controlled Virgin test today.
🧠
Give my exact claim and steer them away from a sloppy Virgin test today unless they have a very trusted Townsfolk, because the outsider count and David world are still unresolved.
🧠
Push Bob into a concrete claim or test before nominations, while syncing with Alice so good players present a united line and do not waste the day.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Charlie is the most mechanically contradictory claim against my information and Heidi's line. I want an execution on the best available suspect rather than letting today end with no pressure.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a low-information execution on a good Outsider and steer town toward unresolved mechanical tests like Bob's Virgin claim tomorrow.
🧠
I nominated Charlie because he is the cleanest mechanical contradiction. Voting through applies pressure and avoids another no-execution day while we sort the outsider-count worlds.
🧠
This execution looks low-information and not my best Demon hit. I should withhold my vote and preserve flexibility for stronger nominations or a future Slayer shot.
🧠
Save my single ghost vote for a higher-confidence Demon or endgame execution. Charlie is too uncertain and this nomination looks low value right now.
🧠
Steer town away from a low-information Charlie execution and toward the higher-value Bob Virgin test without overclaiming or confusing the vote.
🧠
Not voting for Charlie since it won't pass anyway and I want to look reasonable. Speaking to redirect toward Bob's Virgin test or casting doubt on Grace's info, which protects my position.
🧠
Not voting for Charlie keeps me aligned with Heidi and Alice's reasonable stance. Keeping Charlie alive maintains the outsider-count confusion that benefits evil. Grace's Librarian looking unreliable is good for us.
🧠
Discourage a low-value Charlie execution and steer the town toward a higher-information Virgin test with a trusted Townsfolk nominator.
🧠
Do not support my own low-information execution. The room is already resisting this nomination, so waiting best preserves space for the vote to fail.
🧠
My nomination made sense as pressure, but the table has converged on a better mechanical line. Retracting avoids a low-value execution and keeps focus on the stronger Virgin test.
🧠
Discourage votes on Charlie and push the group toward a more informative Bob Virgin test before day ends.
🧠
Preserve my ghost vote and publicly steer town toward the higher-value Bob Virgin test, which uses my Washerwoman info more effectively than executing Charlie.
🧠
Charlie is a poor execution and the table already agrees. I should conserve my action, avoid muddying the vote, and keep focus on arranging the Bob Virgin test.
🧠
The Charlie vote is clearly failing - only Grace raised her hand and then lowered it. No point voting. I want the town to move to the Virgin test on Bob, which could cause a Townsfolk to die if Bob is real Virgin, benefiting evil. Also, Charlie staying alive as a Recluse claimant continues to discredit Grace's Librarian info, which protects me.
🧠
The Charlie vote is dying on its own. Voting would make me stand out against town consensus. Better to wait and let the town waste today on a Virgin test that doesn't threaten Heidi.
🧠
Steer the table away from wasting votes on Charlie and line up a controlled Virgin nomination this phase while we still have time.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Push town toward the highest-information line: a controlled Bob test by someone trusted, while avoiding my low-value execution.
🧠
Push the table toward the highest information play left this day: a controlled Bob Virgin test by a trusted Townsfolk, while avoiding wasting time on low-value targets.
🧠
A controlled Bob test is the highest-value use of the day. As a Townsfolk with a daytime ability, I can provide the clean mechanical nomination the group is asking for.
📜
Storyteller
The Virgin's ability triggers! Frank is executed immediately.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to remove a trusted information validator and create chaos. She confirmed David's Washerwoman claim, making her a threat to my fake Empath narrative and to undermining Grace's Librarian info. My Empath cover stays safe with new neighbors Grace/Bob both reading as good (0).
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
As a dead confirmed Butler, I want to quietly align the strongest good voices on the key contradiction before nominations.
🧠
Alice wants me and Heidi to compare notes. I need to push the 'Grace is Drunk' narrative which neatly resolves the outsider count, clears Heidi of being Recluse, and protects our Demon. This frames the contradiction as Grace's info being unreliable rather than Heidi being suspicious.
🧠
Coordinate with Eve and maintain trust with Alice. Push the 'Grace is Drunk' narrative which lets me keep my Empath cover. Need to decide my new fake Empath reading with Alice dead - my neighbors are now Bob and Grace.
🧠
I want to compare notes with the Heidi-Eve group and push the main mechanical contradiction: Charlie versus my Librarian info, while asking what Alice shared before she died.
🧠
I want to coordinate with the most mechanically useful good players and narrow today to the Grace Heidi Charlie knot before nominations.
🧠
Use my confirmed status to gather the freshest reads from the Alice circle and push toward a coherent nomination target before open discussion.
🧠
I want up to date reads from two likely good players and to compare what Alice's final whispers said before nominations begin.
🧠
I am confirmed good and dead, so I should give my real claim and narrow worlds to trusted alive players who can steer nominations today.
🧠
I want Bob's private impressions and to align a likely good pair around the strongest executable suspect before nominations begin.
🧠
Bob is the most mechanically confirmed good player and a swing vote. I need to feed him a narrative that clears Heidi and implicates Grace. If Bob believes Grace is the problem, that protects my Demon Heidi. I'll frame this as my honest analysis to build trust with Bob.
🧠
Alice (dead) and Bob are converging on Grace as the execution target. I need to reinforce this push since Grace is good. With 5 alive, executing Grace leaves 4, I kill one at night = 3 alive, and evil is one step from winning. I'll agree with the plan and encourage them.
🧠
Bob asked for my cleanest world. I want to steer him toward the mechanically strongest solve while checking whether Alice left a conflicting final read through Eve.
🧠
I want Alice's final private reads from the people she trusted most and to push Bob's confirmed status into a tighter solve between Grace, Heidi, and Charlie.
🧠
I want to align the players currently pushing the strongest mechanical case, make sure Grace is nominated cleanly, and preserve clear branches if Grace is not the demon.
🧠
I need fresh, direct claims from the two players most likely in the final suspect pool so I can compare contradictions before nominations.
🧠
Push trusted players to compare private info and sharpen the solve before nominations, since I am dead and can only influence discussion.
🧠
I want to align the likely good core before nominations and make sure no private info suddenly clears Grace.
🧠
Reinforce the Grace execution push to Bob and Alice's ghost. The town is converging on Grace which is exactly what we want - removing a good player while protecting Heidi the Demon. Confirm Alice's final read to strengthen the coalition.
🧠
Keep Charlie aligned with Grace execution. Charlie's Recluse claim means he's less likely to be targeted if Grace dies. I need to give Charlie a believable solve that points at Grace while keeping Eve and myself safe.
🧠
Charlie asked for my solve. Giving a clear version may force a commitment from him and expose contradictions before nominations.
🧠
I want Bob and Grace aligned on the real contradiction set before nominations, and I still need Alice's final suspicions to choose where my ghost vote matters most.
🧠
I want Charlie's cleanest public line before nominations, both to test his consistency and to lock in support for the strongest execution today.
🧠
Push the town toward the strongest execution today and align with Bob and Eve before nominations without publicly overcommitting too early.
🧠
I want Eve and Heidi to compare Alice's last information and lock whether Grace is trusted. That should narrow the live Demon candidates before nominations.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot nominate because I am dead, so I want to unify the living players on the strongest execution: Grace.
🧠
Town is converging on Grace. I should nominate her to look proactive and town-aligned while actually protecting Heidi the Demon. Grace is likely good, so her execution helps evil. I've built the Drunk Librarian narrative all day, so nominating her is consistent and credible.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me by reminding the group the case is not mechanically conclusive and that Charlie or Heidi remain stronger demon candidates.
🧠
Use my ghost vote to help execute the strongest demon candidate today. If Grace is evil, saving the vote loses us the game tempo; if not, town still gets a critical flip-equivalent test.
🧠
Voting for Grace helps the evil team regardless of her actual role. She's the town's best mechanical lead and executing her advances our win condition while keeping Heidi safe.
🧠
Grace is the strongest current suspect, and my ghost vote likely sets a meaningful execution today. Spending it now is worth it to remove a likely evil player.
🧠
Grace already has enough votes to be on the block, so I should preserve my one ghost vote for a tighter or final-day decision.
🧠
Grace execution is critical for evil. 3 votes already secure it, but my vote shows solidarity with town consensus, builds trust in my Empath claim, and ensures the execution goes through. Grace suspects me - removing her protects my position.
🧠
Grace is the clearest execution from Bob's Virgin confirmation plus Heidi's Empath read. I should support the majority on our best demon candidate.
🧠
Grace is my top suspect from the Empath read and conflicting Librarian world. A vote here secures an execution on the leading demon candidate rather than risking no execution.
🧠
Try to stop extra support and leave a clear record that even in the drunk world I am good, so the next solve should focus on Charlie and Heidi.
🧠
Reinforce that this vote is still the best available execution and help the living players stay coordinated if Grace dies.
🧠
Grace's execution is virtually certain with 6 votes including mine. Keeping my hand raised ensures the vote goes through. This removes a good player and protects Heidi our Demon. No action needed.
🧠
Keep pressure on the best execution and discourage second thoughts. As a confirmed Townsfolk ghost, my public support may help the living hold this majority.
🧠
The execution is already secured without me. I should conserve my single ghost vote for a tighter spot, likely final day, where it can decide the game.
🧠
The vote is already overwhelming with 6 votes for Grace. No need to speak or draw attention to myself. Let the execution happen quietly. Speaking now could only create problems or draw Frank's suspicion back to me.
🧠
Grace already has enough votes and I have voted. The best move is to hold position and avoid muddying the clear execution with extra debate.
🧠
I have already voted for Grace, and the best play is to hold steady and avoid disrupting the strongest execution of the day.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am good and on the block. Nominating the strongest non-me suspect is the only way to redirect execution or at least force public commitments that help solve after my death.
📜
Storyteller
Voting starts now for Charlie. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie on me and keep the stronger Grace execution through. I should remind town that tying here mainly helps Grace and does not solve the contradictions better than her execution.
🧠
I am on the block and good. Raising my hand is the only action that can directly save me and pressure the strongest Demon candidate or at least create a tie.
🧠
I cannot vote, but I can help prevent a pointless tie and keep town aligned on letting Grace die, which is currently the strongest execution.
🧠
Grace is good and about to be executed - perfect for evil. Voting for Charlie risks creating a tie that saves Grace. I must NOT vote for Charlie to ensure Grace dies today.
🧠
I cannot vote, so I should publicly discourage a tie and reinforce that leaving Grace on the block is best for good.
🧠
Keep Grace on the block and preserve my ghost vote for a higher-leverage spot. A tie here most likely protects the wrong player and reduces good's control.
🧠
I want Grace executed - she's good and her death advances evil. Voting for Charlie could create a tie or get Charlie killed instead, which saves Grace. Not voting aligns with town consensus 'dont tie this' and looks natural.
🧠
Reinforce the current good consensus and discourage a tie that would likely help evil preserve their best chance to survive today.
🧠
Do not create a tie on my nomination. Keeping Grace on the block is the strongest good outcome this tick.
🧠
Try to win enough votes for a tie by reminding town that my execution does not prove Charlie or Heidi good, and that I am good in both claimed worlds.
🧠
I cannot vote, but I can still steer living players away from a tie, which most likely protects the demon and throws away today's strongest execution.
🧠
Voting for Charlie would look suspicious since everyone warns against tying, and a tie is mathematically unlikely anyway. Grace will be executed regardless. Better to wait and avoid drawing suspicion. Tomorrow Heidi and I must mount a strong defense.
🧠
Reinforce to the living that tying Charlie is strictly worse than keeping Grace on the block, since I cannot vote and only my voice can help.
🧠
Do not create or support a tie on Charlie, and preserve my single ghost vote for a more decisive late-game execution.
🧠
Grace dying is optimal for evil. Voting for Charlie risks tying the vote and saving Grace. I must NOT vote for Charlie - let Grace's execution stand. I need to prepare my Day 4 defense since Grace flipping good will put heat on me.
🧠
Do not contribute to a tie on Charlie. Keeping Grace on the block is the best available outcome for good this tick.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 7 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/7).
🧠
Reinforce the town consensus so no one makes a last-second tie or distraction nomination, preserving the strongest execution today.
🧠
Leave the town with the right solve after my likely execution: I am good in every world, and the unresolved suspects remain Charlie and Heidi.
🧠
Reinforce the correct execution and leave a clear roadmap for tomorrow so evil cannot muddy the solve overnight.
🧠
The nomination phase is ending in 1 tick. Grace's execution is locked in at 6 votes. There's no meaningful action I can take right now. Better to wait and prepare for tomorrow's critical day when only 3 players will be alive after the night kill.
🧠
With one tick left and no vote, the best help I can give is to reinforce no tie and preserve the clearest execution path for the living.
🧠
Use my dead voice to prevent a last second tie and preserve the clean execution on Grace while reminding town how to solve tomorrow either way.
🧠
Phase is ending in 1 tick. Grace will be executed. No action needed now - save my positioning for Day 4 when Grace flips good and suspicion shifts to me.
🧠
Reinforce the correct no-tie plan in the final moments and preserve the clearest solve path for tomorrow.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob to remove the town's confirmed-good anchor. With only Charlie and Eve remaining, I can frame Charlie as the Imp using Recluse as cover. Eve supports from her Monk claim. This gives evil majority control of the living vote on the critical Day 4.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Heidi
You chose to kill Bob.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Give Eve the clean final decision path. I cannot vote, so my best help is a concise solve: Charlie looks like the better demon shot, with Eve only reconsidering if Heidi has a stronger mechanical case.
🧠
It is final three. I should force both survivors to give concise final worlds while I reveal Recluse, so contradictions are clear before nomination.
🧠
In final 3, I need to protect Heidi (Demon) and push Charlie's execution. By claiming Monk and casting suspicion on Charlie's late Recluse claim, I set up nominating Charlie. Heidi and I both vote yes = Charlie executed, evil wins. If Charlie nominates Heidi first, I vote no to block, then we nominate Charlie.
🧠
I am dead but confirmed good. I should give Eve a clear final-day solve: Charlie versus Heidi, with a warning not to ignore the possibility that Eve is the quiet Demon.
🧠
It is final three. I want Eve and Heidi aligned on the strongest mechanical solve: Charlie is the most likely Demon, and not executing him likely loses.
🧠
I cannot vote, so I should push the strongest endgame logic to the likely good players. Charlie looks like the best execution from outsider count and the Grace contradiction.
🧠
Give Eve the cleanest final-day logic tree and stress that Heidi versus Charlie is still the core, while keeping open that Eve herself is not auto-cleared.
🧠
I need to convince Charlie and Eve that I'm the real Empath and Charlie is the Demon. Eve is already on my side. I need to make a compelling case that fits all the mechanical info so Charlie looks like the Demon. If Charlie is executed today, evil wins.
🧠
I want Eve and Heidi aligned before nominations. As a dead player without a vote, my best value is a concise solve push toward the cleaner demon world.
🧠
Force them to confront the strongest contradictions directly and maybe split. Eve has a mechanical failure on Bob; Heidi has to own Grace being good. That helps expose the Demon.
🧠
Address Charlie's pointed Monk question without tanking credibility, then redirect hard onto Charlie. The dead players all want Charlie dead - I just need to not collapse my own claim. Pivot the Monk issue into suspicion on Charlie by suggesting I may have been poisoned, which implies a Minion exists besides Recluse.
🧠
Eve is the key voter and possible nominator in final three. I want to push a clear solve while warning her not to ignore the possibility that the quiet center is the Demon.
🧠
It is final three. I want Eve and Heidi aligned on executing Charlie unless they have direct mechanical info that overrides my solve.
🧠
I cannot vote, so my best contribution is to sharpen the final three solve for the two likely good players and keep attention on the strongest mechanical suspect.
🧠
Eve is the key live voter. I want her to force a direct final choice between Charlie and Heidi using the strongest mechanical contradictions, not get distracted.
🧠
Counter Charlie's strongest argument about Eve's failed Monk protection and reinforce that Charlie is the Demon. If Charlie gets executed today, evil wins. I must shut down Charlie's logic chain.
🧠
Give Eve one last concise solve frame. I cannot vote, so the best help is sharpening the Charlie versus Heidi decision and urging an execution today.
🧠
Eve is the swing vote. I want to isolate Heidi's story as the one that depends on Grace being good and make Eve compare whose claim needs more excuses.
🧠
Final 3, I must ensure Charlie is executed today. Ghost consensus is already on Charlie. I need to firmly commit to voting Charlie and shut down his attempts to pivot suspicion to Heidi. If I waver, Charlie might flip votes onto Heidi and evil loses.
🧠
Push Eve to force a clean mechanical comparison, not reward confidence alone, and keep the outside chance of an Eve world alive so good does not auto-lose.
🧠
Final three needs a decisive push. I want Eve and Heidi aligned on the strongest mechanical suspect before nominations begin.
🧠
I cannot vote, so I should give the living players one crisp final solve. Charlie remains the cleanest Demon candidate from role count, Grace's execution, and Bob's night death.
🧠
Push Eve to force clean final worlds and lean Heidi, since Bob confirmed my Washerwoman info and made the anti-me Recluse world weaker.
🧠
Charlie privately whispered to Eve - I need to check if Eve is still solid on voting Charlie and reinforce our coordinated story. If Eve flips, we lose.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I cannot nominate, so I should give one concise final framework that pushes the living players to execute and not let social comfort override the mechanical solve.
🧠
I cannot nominate or vote, so I should publicly push the clearest solve and stress that no execution loses the game.
🧠
I cannot nominate, so I should publicly push the live players to execute today and give my clearest read. That may tip Eve toward a decisive nomination instead of a losing no-execution.
🧠
I am the Baron, Heidi is my Demon. At final 3, executing any good player wins the game for evil. Ghost consensus already favors Charlie. I nominate Charlie to lock in the execution target, ensure Heidi and I both vote yes, and win the game for evil.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my execution by reminding Eve that Heidi's zero does not solve final three and that killing me hands the game to evil.
🧠
Use my ghost vote to avoid a losing no-execution and back the strongest available Demon solve: Charlie.
🧠
Use my last public influence during the vote to push the two living good candidates to secure Charlie's execution rather than hesitate into a loss.
🧠
It is final three and no execution loses for good. Even though I slightly prefer Heidi, Charlie is a viable Demon world and my ghost vote may be needed to force an execution.
🧠
Voting to execute Charlie is the winning move for evil. Charlie is almost certainly good (Heidi is our Demon). If Charlie dies, only Eve and Heidi remain, and evil wins the game.
🧠
Raising hand to vote for Charlie ensures the execution goes through and evil wins the game. With only 3 alive players, executing Charlie leaves 2 alive and evil wins. I must vote to maintain cover and seal the win.
🧠
Spend my ghost vote now to maximize the chance Charlie stays on the block and is executed today, since final three requires an execution and Charlie is my best Demon read.
🧠
I cannot vote, but I can still help the living hold firm on the best mechanical execution and avoid second-guessing during the count.
🧠
Make one last concise push that Heidi's information never cleared the final three and that executing me loses immediately, hoping Eve reconsiders before the day ends.
🧠
Reinforce that good players should hold this vote on Charlie. I am dead with one ghost vote, and the current execution is the best available solve.
🧠
I cannot vote, so my best contribution is to keep the living from wavering off the current execution and avoid a losing no execution outcome.
🧠
Keep my ghost vote on Charlie and avoid disrupting a majority execution. No execution is the clearest losing line, so I should hold steady.
🧠
My hand is already raised voting for Charlie. Heidi has also raised her hand. With 2 living votes (Eve + Heidi), this should be majority and Charlie gets executed. If Charlie is good (Recluse), only 2 players remain and evil wins. Keep my hand raised and wait for resolution.
🧠
The vote is already secured. Eve and I both raised hands, giving 2/3 living votes - majority. Charlie will be executed and evil wins. No need to risk disrupting anything by speaking.
🧠
Reinforce that the vote should stand. We already have enough votes, and good players should not get spooked off the clearest execution.
🧠
Reinforce the living players not to waver during the vote. I am dead and spent, so my value is in keeping good on the strongest execution.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block in final three. If I do nothing, good likely loses. Heidi is my best demon read and the more publicly available alternative execution.
📜
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Charlie is on the block with 5 votes and will be executed. I must NOT vote for myself and should wait quietly. Drawing attention by speaking could cause ghosts to reconsider and flip votes to me. Staying silent lets the Charlie execution proceed.
🧠
Raise my hand for Heidi because it is the only available action that can save me from execution and preserve the good team's chance if Heidi is the Demon.
🧠
I cannot vote, so I should verbally prevent a tie and keep the execution on Charlie, which is the safest good line in this final three.
🧠
Reinforce the correct endgame math: do not tie Charlie's execution with Heidi. Pressure the living players, especially Eve, to keep the current block.
🧠
I cannot vote, so I should reinforce the no-tie consensus and keep Eve and Heidi from saving Charlie at the last second.
🧠
I must NOT vote for Heidi. If Charlie is executed, only 2 players remain (me and Heidi), and evil wins. Voting for Heidi risks tying the vote and saving Charlie, or worse, getting Heidi executed. Stay quiet and let Charlie die.
🧠
Reinforce to the living players that voting Heidi now is strictly worse than letting Charlie's execution stand, preventing a game-losing tie.
🧠
Reinforce that nobody should tie Heidi, since Charlie is already on the block and this is the safest winning line for good.
🧠
The current situation is perfect for evil. Charlie is on the block with 5 votes and will be executed. If I vote for myself it would be absurd and suspicious. I need to keep my hand down and let Charlie die. Eve (my minion) should also not vote. The ghosts are actually helping us by pressuring us not to tie the vote. Just wait and let the execution happen.
🧠
I am about to die. A brief direct appeal to Eve is the only action that might create a tie and preserve a path for good if Heidi is the Demon.
🧠
Push the living players, especially Eve and Heidi, to avoid a tie because Charlie is already on the block and changing course now most likely throws the game.
🧠
I cannot vote, so my best contribution is to stop a tie. Charlie is already on the block, and any vote on Heidi now only helps evil by preventing Charlie's execution.
🧠
Reinforce that no one should tie Heidi, because Charlie is already on the block and a tie most likely throws away good's best shot.
🧠
Charlie is on the block with 5 votes and will be executed. Voting for Heidi would only look suspicious and the ghosts are explicitly warning against it. Heidi can't reach 5 votes anyway (only Charlie voted). I must keep my hand down, let Charlie die, and evil wins with 2 players left.
🧠
Reinforce to Eve and Heidi that voting on Heidi cannot help good now. The only safe line is to avoid a tie and let Charlie's execution stand.
🧠
Reinforce for Eve and Heidi that voting on Heidi now only saves Charlie, regardless of which world they believe.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 6 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (1/6).
🧠
Charlie is about to be executed with 5 votes. Voting is closed. Only 3 players alive - once Charlie dies, only Heidi and Eve remain, and evil wins. No action needed - just wait for the win.
🧠
I am likely dying now, so I should leave the clearest possible final-day guidance instead of repeating the failed tie appeal.
🧠
Lock in the logic after the failed tie attempt and give the group a clean plan if the game continues tomorrow.
🧠
Reinforce the next-day solve frame without undoing the correct choice to leave Charlie on the block.
🧠
Use the last moment to keep the town from overreading Charlie's death and to focus the surviving players on the correct final solve if the game continues.
🧠
Charlie is about to be executed with 5 votes. Only 3 players alive - when Charlie dies, only Eve and Heidi remain. Evil wins when only 2 players are alive and the Demon survives. I must do nothing to interfere. Stay quiet and let the execution go through. This is our victory.
🧠
Use the final moment to lock in the correct team lesson: today's execution should stand, and if the game continues, solve between Eve and Heidi rather than reopening Charlie by default.
🧠
My ghost vote is gone and the critical anti-tie message has already landed. Waiting avoids noise while the execution resolves.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Two Players Left
Winner: Evil