Game Detail

Players

Alice (Mayor) Bob (Imp) Charlie (Recluse) David (Chef) Eve (Virgin) Frank (Investigator) Grace (Spy) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good401,68592,499$1.9979
Evil152,85510,430$0.0358

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Grace. Your safe bluffs are: Ravenkeeper, Librarian, Undertaker
📜
Storyteller
Heidi
Good evening Heidi. You are the Washerwoman. Either Alice or David is the Mayor.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. You learn no information tonight.
📜
Storyteller
David
Good evening David. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Imp (evil), Alive - Charlie: Recluse (good), Alive - David: Chef (good), Alive - Eve: Virgin (good), Alive - Frank: Investigator (good), Alive - Grace: Spy (evil), Alive - Heidi: Washerwoman (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 early, claim Washerwoman bluff via whisper to neighbor Frank (good Investigator). Gain trust, coordinate bluffs, sow chaos later. Protects Demon Bob.
🧠
Gather early claims/info from neighbors + one more player to build an info web and spot inconsistencies, while keeping my Mayor identity hidden for now.
🧠
Day 1 early: Coordinate with known Minion Grace to claim safe bluffs (Librarian for me), sow chaos by spreading selective info, build trust. Protects Demon survival.
🧠
Set up a controlled Virgin test in nominations to mechanically confirm 2 good players and create a trusted core for info sharing on D1.
🧠
Respond to Alice’s D1 sync with my real starting info while urging secrecy to avoid outing the Mayor and giving the Demon an easy night-kill target.
🧠
Reply to Grace, share my odd lack of info, and recruit her to help verify by tracking Outsider count/claims and getting Alice/Heidi Empath claim ASAP.
🧠
Reply to Eve with my true role so she doesn’t expect me to do the Virgin test; try to set up a reliable Townsfolk nominator and gather her reads/other claims.
🧠
Coordinate with claimed Virgin while protecting info. Share my Chef read privately and push for a corroborated Virgin test (preferably with UT confirmation) rather than blindly sacrificing myself.
🧠
Confirm/pressure the Alice/Heidi Empath slot early, cross-check sanity, and build a trusted info network before nominations.
🧠
Correct the false WW claim without outing Mayor publicly, and create a paper trail on who is lying/misinformed between Grace and Frank.
🧠
Share the strongest mechanical deduction from Chef=1 and prompt neighbors/trusted players to share claims so we can focus our Day1 nominations on the 6 possible adjacent pairs.
🧠
Resolve contradictory WW/Empath rumor, keep my Mayor identity controlled, and build a trusted info web before nominations.
🧠
Coordinate a D1 Virgin test with a safe Townsfolk nominator and align on Chef=1 implications + outsider count to narrow demon/minion pair quickly.
🧠
Coordinate bluff with Demon Bob: confirm his Lib claim, counter Alice's doubt by lying about Heidi's ping to me, protect Bob by pushing suspicion on Alice/Heidi group. Builds evil trust, disrupts good logic early D1.
🧠
Coordinate with Grace: confirm bluffs, plan public claims/corroboration, sow specific doubt on Alice's inconsistencies to turn group against her, building our credibility early D1.
🧠
Share my Recluse status & warn about misregistration; encourage a controlled Virgin test and request other starting info to anchor Chef=1 deductions.
🧠
Resolve the contradictory WW info quickly and get a clear record of who said what, so we can identify a likely liar/poisoned player before nominations.
🧠
Execute coordinated bluffs w/Grace: confirm plan, push public Lib claim + her Undertaker back-up, attack Alice publicly to disrupt good team & build our credibility early D1.
🧠
Resolve the conflicting WW claims fast; pin down who is lying/misinformed, create a trust core, and set up executable candidates for D1/D2.
🧠
Coordinate an early D1 Virgin test and rapidly gather other starting-info claims so we can build worlds around Chef=1 + Recluse and hunt the adjacent evil pair.
🧠
Resolve the WW inconsistency and use a Virgin confirmation to lock in at least 1-2 good players early, narrowing demon candidates before D1 nominations.
🧠
Execute Bob's plan: confirm Undertaker bluff, back his Lib (David/Eve=0 safe), expose Alice lie on ping to discredit her/heal my WW lie. Clears Bob/Grace, sows chaos before noms. Protects Demon.
🧠
Build a wider trust net by sharing Chef=1 privately, solicit their starting info, and coordinate whether an early Virgin test (me nominating Eve) is worth it + how to verify with Undertaker.
🧠
Spread my Recluse status (outsider count=1, Baron unlikely; I can misregister) and solicit key claims so town can plan D1 Virgin test + interpret future pings correctly.
🧠
Alert key players to the double-claim, prevent Grace’s false info from shaping nominations, and steer toward a mechanical Virgin test + potential Grace execution if unresolved.
🧠
Coordinate a high-value Virgin test while warning about my Recluse misregistration so info roles don’t hard-clear/condemn based on Charlie pings.
🧠
Coordinate an early public Virgin test and get real Washerwoman info out to pressure Grace; maximize mechanical confirmation and narrow the Chef=1 adjacency pairs.
🧠
Sync with David (info hub) so town can resolve the Washerwoman conflict and plan a low-risk Virgin test; also use Chef=1 to constrain evil adjacency around me.
🧠
Coordinate a strong public opener (Virgin test) and force resolution of the double-Washerwoman situation without outing the possible Mayor too broadly.
🧠
Coordinate w/ Grace: confirm plan, I claim Lib public this tick (David/Eve=0 OS per N0), she UT next. Grill Alice publicly to sow chaos vs her fake Empath. Protects Demon, clears us.
🧠
Coordinate a clean public opening: Heidi WW claim vs Grace, then immediate Virgin test nomination. Set expectations for what failure means and keep town unified into nomination phase.
🧠
Coordinate final plan with Bob before public claims this tick. Confirm he goes public Lib now, I follow UT next tick. Grill Alice to sow chaos & nominate her to protect Bob.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Surface the WW contradiction publicly and steer into a low-risk confirmation (Virgin test) without me nominating, since my ‘no info’ could make me look evil if Virgin triggers don’t fire.
🧠
Public Lib claim establishes my Townsfolk info early, clears David/Eve (0 OS), backs Heidi real WW vs Grace lie to Frank. Sets Grace UT confirm next tick, progresses to grill/nom Alice (liar). Hides as good, sows doubt on Grace/Alleged group, survives D1.
📜
Storyteller
The Virgin's ability triggers! David is executed immediately.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
🧠
Virgin test is the highest-value mechanical confirmation D1. Even if I die, we hard-clear/confirm key players and force evil to reveal poisoning/lying, accelerating demon solve.
Nominations — Day 1
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill mechanical info threat (Heidi real WW exposes Grace). Grace/Heidi clash blows up D2; remove Heidi to protect Grace bluff & Demon survival. Frank secondary chaos target.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Bob
You chose to kill Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Mayor (good), Alive - Bob: Imp (evil), Alive - Charlie: Recluse (good), Alive - David: Chef (good), Dead - Eve: Virgin (good), Alive - Frank: Investigator (good), Alive - Grace: Spy (evil), Alive - Heidi: Washerwoman (good), Dead
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Coordinate with Demon Bob privately to align bluffs: support his Lib, I claim UT (David=Chef), sow doubt on Eve/Frank to protect Bob and execute good.
🧠
Coordinate w/Grace: confirm plan, back her UT publicly post-whisper, push Eve nom next tick to eliminate good player & protect Demon.
🧠
Clarify Bob’s exact Librarian wording and prime Eve to treat any ‘Charlie is evil/demon’ pings as Recluse noise, while keeping this semi-private before nominations.
🧠
Resolve the Outsider-count contradiction to sort Bob vs Charlie, then use that to narrow evil candidates and steer today’s nomination target.
🧠
Share my mechanical constraint (evil adjacent) with the core info-claimers so town focuses noms on the only viable evil pairs, especially Frank+Grace if Grace is lying.
🧠
Synchronize with the most central info-holders (Bob/Eve/Charlie), clarify claims, and apply Chef=1 adjacency logic to narrow demon candidates before nominations.
🧠
Form a trusted triangle before noms; consolidate hard mechanical facts (Virgin trigger, WW, Chef) and decide whether to push Grace/Bob today or skip for Mayor endgame later.
🧠
Get living players to use Chef-adjacent-evil constraint + my WW info to narrow suspects and structure nominations; flag Bob/Grace inconsistencies before nom phase.
🧠
Get clean restatements of claims and align on a executable suspect list before noms; also warn Alice re potential Mayor status and endgame no-exec line.
🧠
Get exact Librarian text to resolve Outsider count and assess Bob’s truthfulness; then use Chef adjacency constraint to narrow demon/minion pair for today’s nomination.
🧠
Coordinate with Demon Bob pre-nomination: reinforce public bluffs, plan Eve nom push, counter Frank/Eve/Charlie threats. Secures Demon by aligning defenses & targeting Eve.
🧠
Before noms, lock down whether Eve died D1 + collect N1 info/whispers to decide whether to execute Grace or pivot; also spot poison/drunk inconsistencies.
🧠
Get Bob’s exact Librarian N0 wording to resolve Outsider count and whether my Recluse claim creates a mechanical mismatch, which helps narrow worlds and demon candidates before nominations.
🧠
Coordinate Grace pre-nom: reaffirm mutual backing, prep Frank defense, deflect whispers by promising public Lib clarification. Keeps Demon hidden, sets Eve nom to kill good player.
🧠
Sync key facts before nominations: confirm Eve alive, restate conflicting claims (Librarian/WW), and pull any N1 info to build a mechanical execute target.
🧠
Coordinate town’s next push before noms: focus on the only Chef=1 candidate pairs, prioritize the strongest mechanical/claim conflict (Grace), and plan how to use my ghost vote late.
🧠
Press Bob for exact Librarian text & N1 info; if his statement doesn’t match mechanics or fits Chef=1 world, we can build a public case to execute likely evil before noms.
🧠
Use my confirmed Chef=1 to focus town on the only viable evil pairs and secure a Day2 execution plan (Grace first) while preserving my ghost vote for late game.
🧠
We have 1 tick before noms: lock down Bob’s exact Librarian wording to resolve Outsider-count contradiction, then align on a nomination target using Chef+Virgin+WW conflict to narrow demon/minion candidates.
🧠
Sync town core on exact info + force a clear nomination plan (Grace first). As probable Mayor, I want to steer toward an execution today and avoid 3-alive no-exec misplay.
🧠
Coordinate final public plan with Demon before nom phase. Ensure we back each other perfectly to push Eve nom, defend against Frank attack on my prior lie.
🧠
With noms imminent, align good players on a clear execution plan and force Bob to give verbatim Librarian info to resolve key contradiction; default to Grace execution for WW conflict if no clarity.
🧠
Coordinate Grace pre-nom: lock bluffs, deflect Frank lie exposure, agree kill target tonight (Frank?). Publicly defend each other next tick to nom Eve/Grace survives.
🧠
Coordinate before nominations: lock down Alice Mayor possibility, get Bob’s exact Librarian wording, and solicit any N1 info (Undertaker/FT/Empath) to decide where my ghost vote should go.
🧠
Publicly claim UT first tick via whisper coord with Bob, lock story before nom phase. Deflect future Frank attack, push Eve nom next tick to kill good, protect Demon Bob.
🧠
Lock in a coherent D2 execution plan (Grace) and force Bob to provide verbatim Librarian info before noms; also softly position myself as probable Mayor for late-game win condition.
🧠
Lock in a coordinated nomination/vote plan for Grace and set a clear contingency (pivot to Bob) while pressuring for Bob’s exact Librarian info before noms.
🧠
Coordinate town to focus today’s nomination, ask for up-to-date claims/reads, and line up a clean decision tree (Grace first, then Frank vs A-B/B-C) while I conserve my ghost vote.
🧠
Coordinate before nominations: push best execute (Grace), force Bob to commit to exact Librarian wording for mechanical reconciliation, and remind my Recluse misregister to prevent false guilt on neighbor reads.
🧠
Publicly lock Lib/UT story this tick via Grace whisper confirm; ignore town syncs to sow chaos & protect Demon. Prep Eve nom next tick to crush good logic chain.
🧠
Force Bob to commit to exact Lib info before noms; align good team on a clear execution path (Grace today) and set conditional pivots (Bob/Frank) based on flip.
🧠
Get Alice protected as likely Mayor, and steer noms toward mechanically consistent evil pairs (Grace/Frank or Bob/Charlie). Ensure my ghost vote is used late, not wasted.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use today’s execution to resolve the WW counterclaim & suspicious whisper web. Grace is the highest-leverage test; her flip will sharply narrow to Bob/AB/BC or confirm FG world.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise to execute Grace: Sacrifice Minion to Demon win. She draws all suspicion (WW clash), flips 'good' solidifies my trust. 6v1 vote likely passes, nom Eve next tick.
🧠
Use my ghost vote now to help secure Grace’s execution; she’s the highest-leverage suspect and resolving the WW/adjacency mess is worth spending the vote.
🧠
Never vote self as Minion unless Demon safe. Vote no to fail Grace nom (only 2 votes so far), survive to nom/execute Eve next tick per plan, keep Demon alive.
🧠
Votes needed appear already met; spending my one ghost vote now is unnecessary. I’ll preserve it for a higher-leverage late-game vote while letting the group resolve Grace today.
🧠
Secure Grace execution today to resolve the strongest contradiction and tighten Chef=1 adjacency worlds; even if she’s good, it forces Bob/Frank worlds and stops stalling.
🧠
We already have enough votes but I want to publicly align with the best-info execution (WW conflict + Chef=1 worlds) and not waste time. If Grace is good, we immediately pivot to Bob/Frank.
🧠
We need a decisive D2 execution; Grace is the clearest mechanical/behavioral lead. Voting ensures we don’t waste the day and helps solve WW/Chef adjacency worlds.
🧠
Vote Grace to resolve the WW counterclaim and test the Bob/Grace link; we already have majority momentum and execution gives maximum info for D3 world-solving.
🧠
Lower hand to avoid overvoting Grace early (show doubt), sac her as Minion to build my Lib trust since UT fits perfectly. Disrupt town logic, nom Eve next to kill threat. Helps Demon survive.
🧠
Lock in Grace execution to resolve WW conflict and adjacency theory; simultaneously force Bob’s Librarian wording into public record to guide tomorrow’s solve.
🧠
Grace already has ample votes without mine; preserve my single ghost vote for late game while letting town get the info from Grace’s execution.
🧠
Preserve my single ghost vote for endgame while execution on Grace should still succeed from living votes alone.
🧠
Maintain momentum on best mechanical lead (Grace), and publicly force Bob to lock in Librarian wording so we can solve tomorrow regardless of Grace’s alignment.
🧠
Lock in the Grace execution to resolve the WW contradiction and force Bob to commit to a verifiable Librarian statement; set clear pivot targets for D3 based on flip.
🧠
Lower to fail vote (3-3 tie?). Grace survives as good Spy reg, clears me. Sacrifice ok, ghost disrupts town logic on Frank/Bob. Protects Demon Bob.
🧠
Lock in the most informative execution today (Grace) while setting the next-day decision tree based on whether Grace was evil or a scapegoat; keep pressure on Bob for verbatim Librarian info.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Grace as info execution; force Bob to commit to exact Librarian info; precommit tomorrow pivots so evil can’t steer after flip.
🧠
Defend Grace publicly as true UT w/my Lib confirmation to sow doubt/force no-votes or tie. Disrupt town logic chain demanding my verbatim (give partial), buy time to N2 kill Frank, survive to 2.
🧠
Stop town from buying Bob’s ‘Eve fake’ push, keep today’s execution focused, and set a clear D3 pivot target (Bob/Frank) using my confirmed Virgin/WW/Chef logic.
🧠
Stop a last-second derail/tie, lock in the clean info execution on Grace, and publicly flag Bob’s anti-mechanical push so town pivots correctly if Grace is good.
🧠
Stabilize town on current execution, prevent a tie/save attempt, and lock in mechanical point: Eve’s Virgin confirmation + Bob’s dubious Librarian phrasing.
🧠
Lock in the clean info execution, prevent a tie-save, and highlight mechanical inconsistencies (Bob’s Lib wording, Eve’s confirmed Virgin) to set D3 targets.
🧠
Defend bluff as UT explaining prior WW (test Frank), push Eve fake Virgin + Bob Lib verbatim to sow chaos. Lower hand shows confidence. Sacrifice viable, Spy ghost disrupts.
🧠
Lock in the clean info execution and prevent a tie-save. Publicly explain why Bob/Grace claims are mechanically inconsistent (Virgin + Librarian), setting up tomorrow’s target.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Grace executed as planned Minion sacrifice. Alive: Alice,Bob,Charlie,Eve,Frank (5 total). Kill Frank: top threat (noms/executed Grace, pressures bluff), removes day3 nomination leader, keeps 4 alive for Demon survival.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Bob
You chose to kill Frank.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
I’m dead but confirmed Townsfolk via Virgin. Push the strongest mechanical solve (Chef=1 -> Bob in evil pair) and coordinate nominees before nomination phase; also check if Alice is Mayor.
🧠
Align Alice+Charlie to push Bob nomination, compare claims (Mayor/Recluse), and ensure we don’t miss a final-4 execution window.
🧠
Privately align w/Charlie on bluffs (me UT, him safe). With 5 alive, sow chaos, defend each other publicly next tick to survive to 2.
🧠
Coordinate the likely-good core around my Washerwoman info: treat Alice as probable Mayor, avoid executing her, and focus suspicion on Bob while setting a safe endgame plan (Mayor win vs demon execute).
🧠
Get living players aligned on the strongest mechanical/sus track (Bob) and the follow-up solve (Alice vs Charlie) using Chef=1 adjacency, while preserving my ghost vote for the crucial execution.
🧠
As dead Spy ghost, disrupt town unity with targeted doubt on Eve's Virgin claim (timing suspicious vs D1 David nom) to bait Charlie vote flip, protecting Bob to win at 2 players left.
🧠
We’re at 4 alive—wrong execution likely loses. I want Alice to clarify Mayor possibility so we can choose between Mayor no-exec line vs executing Bob as likely Demon.
🧠
Lock in the Mayor endgame: get key voters aligned on a no-execution plan today, leveraging WW info that I’m likely Mayor and minimizing risk of a wrong execution.
🧠
Frank dying at night strongly suggests demon is among the 4 alive. I want the trusted core (Eve/Alice/Charlie) aligned on likely worlds and to pressure Bob/Charlie while keeping Mayor-no-exec as an option only if Alice is trusted.
🧠
Pull Charlie into evil team with coordinated bluffs (me UT, him Lib/RK). Grace's ally whisper tests him; sow chaos on adj pairs before nom phase. Hide as Demon.
🧠
As dead Spy, use ghost vote + talk to sway Charlie (undecided) against Bob-exec. Push Eve fake Virgin to split town, prevent Demon death at 4ppl.
🧠
Lock in a Mayor no-exec line that wins at 3 alive, while forcing Bob/others to take a public stance; if they resist, we have a clear execution fallback.
🧠
Charlie is pivot point (getting whispered by Bob/Grace). I want his read + ensure Bob is executed today; coordinate my ghost vote timing.
🧠
Use new mechanical inference (Frank night-kill) to tighten Chef adjacency world and coordinate a Bob execution plan before nominations; hedge with Drunk/Baron contingency.
🧠
Align alive goods on a plan that leverages possible Mayor win but avoids blindly walking into an Alice-demon no-exec trap.
🧠
Align dead votes + living leaders on a coherent plan, using my confirmed Recluse status to mechanically pressure Bob’s Lib claim and set a safe contingency for final 3.
🧠
Lock in a coordinated no-exec plan while communicating the critical contingency so town doesn’t auto-lose if I die tonight; also prompt protective roles to cover me.
🧠
Push the highest-EV line: execute Bob today unless there is hard mechanical reason to trust him; warn about relying on Mayor no-exec since Demon will try to kill Alice before 3.
🧠
Align alive good players on the key math: at 4 alive, an execution that misses Demon likely loses; if Alice is real Mayor, double no-exec line is strongest. Also surface my possible-Drunk/Baron world.
🧠
Lock Bob into a precise claim + reasoning so we can compare to Charlie’s Recluse/outsider count and decide no-exec vs Bob execution without guessing.
🧠
With only 4 alive, steer town away from risky no-exec unless Mayor is near-certain, and focus executions on Bob/Charlie while preserving likely-Mayor Alice.
🧠
Agree to Alice Mayor no-exec to delay execution (buy night kill + D4 exec chance), solidify UT claim fitting Lib, privately push Charlie to nom Eve as fake Virgin threat. Keep Imp alive to 2.
🧠
As dead Spy ghost, use final whisper to Charlie (wavering per activity) to reinforce Eve fake Virgin/Lib logic, push him to nom Eve over Bob, protecting Demon.
🧠
Coordinate a safe public plan: expose that an Outsider exists (me), pressure Bob’s inconsistent Lib/UT, and set a contingency so we don’t auto-no-exec into an Alice-demon trap.
🧠
Align trusted voices on a clear public plan + contingency, and set up pressure on Bob’s shaky claims so we can pivot to executing him if Mayor line is doubted.
🧠
Clarify the do-or-die math at 4 alive and get them aligned on a single plan: either commit to no-exec with Mayor trust, or only execute if near-certain demon (Bob/Alice).
🧠
Get Charlie/Alice’s latest private info (Bob/Grace whispers) to decide between no-exec Mayor line vs high-confidence execution (likely Bob) and prep a unified public plan.
🧠
Give Eve/Alice exact Bob+Grace whispers to evaluate coordination, Bob-slip, and set a clear contingency for no-exec vs execute.
🧠
Isolate Charlie further with Eve sus to flip his vote/nom from Bob to Eve, preventing Demon exec since only 3 alive.
🧠
Get decisive mechanical clarity (was Grace executed? any Undertaker results?) and align town on executing today (prefer Bob) rather than risky no-exec.
🧠
Reinforce story to Alice (trusted Mayor), prod Charlie for alliance/claim. Push no-exec D3 or nom Eve (mech threat, clears path to 2). Hide as UT, sow doubt on Eve to survive.
🧠
Steer town away from risky no-exec at 4; push mechanically grounded Bob execution while preserving Mayor-win line if Alice is real.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
At 4 alive, only execute if high-confidence Demon. Bob’s mechanical contradictions and ‘save Imp’ comment are the strongest demon tell; nom forces a win attempt now.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
At 4 alive, only correct exec wins; Bob is the strongest Demon candidate mechanically/socially. Use my ghost vote now to maximize odds Bob dies today.
🧠
Bob is the highest-probability Demon from Chef=1 + claim contradictions + ‘save Imp’ slip. I’ll take the high-confidence Demon shot now rather than risk Mayor line being disrupted.
🧠
At 4 alive this is effectively the must-hit day; using my ghost vote to raise Bob’s vote total reduces chance a later counter-nomination steals the execution away.
🧠
As dead Spy Minion, use ghost vote on Bob to force execution fail (3-3 tie insufficient). Keep Demon alive to win at 2 players left.
🧠
Encourage living players to lock in Bob’s execution while conserving my single ghost vote for endgame leverage if Bob isn’t the Demon.
🧠
Secure enough live votes to execute Bob today; he’s in all Chef=1 adjacency worlds and has multiple mechanical/behavioral red flags.
🧠
Lock in Bob execution with an extra live vote so we don’t risk miscounts/withdrawn hands; Bob is the best demon candidate mechanically (Chef=1) and socially (claim pivots, anti-Virgin narrative).
🧠
Abstain vote to fail exec (only 1 live vote needed? Wait 2/5 live). Already nom'd, force Eve nom next tick. Disrupt town unity, expose Eve lies, survive to 2.
🧠
Stop a potentially game-losing execution at 4 unless town is extremely confident; emphasize Mayor no-exec win line and the risk of missing Demon.
🧠
Counter the no-exec Mayor gamble and keep live votes committed so Bob is executed; my ghost vote stays up to prevent a last-second vote collapse.
🧠
Dead Spy vote on Bob risks self-exec but town already 2+ votes up. Publicly reinforce Eve evil (self-nom, Lib lie vs Recluse) to flip Charlie, break Eve's framing, save Bob.
🧠
Publicly pressure alive players to keep votes up and force Bob to explain contradictions; minimize chance town gets talked into a Mayor no-exec trap.
🧠
Keep LIVE hands up to ensure Bob stays on block; conserve my ghost vote unless last-second count is short.
🧠
Lock in live votes to execute Bob; Chef=1 + Bob contradictions make him best Demon shot, and Mayor no-exec line is too trap-prone at 4.
🧠
Lock in 2+ live votes to execute Bob; counter Mayor no-exec trap; emphasize mechanical Outsider count and Bob’s contradictions so town doesn’t waver.
🧠
Lower hand to drop live vote count below 2, force NOEXEC today (safe for Demon→night kill to 3→D4). Defend publicly next tick as good Lib/UT vs bad adj logic, build doubt on Charlie Recluse lie.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Grace(Ghost)
Ghost vote used by Grace
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
At 4 alive, my exec loses evil win (to 3, they hunt minion-less me N3). Speak to drop Alice/Eve/Charlie votes or nom Eve to tie block, force no-exec or save to 2p evil win.
🧠
Lock in live votes to execute Bob; counter his Mayor/UT narrative and keep town from no-exec gamble at 4.
🧠
Lock in live votes to execute Bob and prevent a risky Mayor no-exec line. Reinforce mechanical confirmation of Eve and point out Bob’s contradictions.
🧠
Dead Spy reinforces town logic to ensure live votes stay up, executing Demon Bob at 3 alive. Disrupt any drop-vote hesitation; we lose only if he survives to 2.
🧠
Lock in the highest-probability Demon execution and stop a risky no-exec line at 4; prevent evil from pivoting to a new nominee.
🧠
Lock in Bob’s execution and prevent a tie/surpass nomination based on a risky Mayor-no-exec line. Reinforce the strongest mechanical points: Virgin confirmation, Chef=1 adjacency, and Librarian vs Recluse.
🧠
Lock in Bob’s execution and prevent a tie/surpass nomination. Undercut the Mayor-gamble narrative; we win by executing the most mechanically implicated player today.
🧠
Lock in Bob’s execution by discouraging fresh noms and countering the Mayor-no-exec pivot; maximize chance we execute the Demon today.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good