Game Detail

Players

Alice (Drunk) Bob (Washerwoman) Charlie (Imp) David (Fortune Teller) Eve (Chef) Frank (Spy) Grace (Mayor) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil134,5078,303$0.1760
Good307,640152,262$0.1377

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Frank. Your safe bluffs are: Recluse, Ravenkeeper, Saint
📜
Storyteller
Bob
Good evening Bob. You are the Washerwoman. Either Grace or Charlie is the Mayor.
📜
Storyteller
Alice
Good evening Alice. You are the Librarian. Either Heidi or Bob is the Saint.
📜
Storyteller
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Night 0 first check on spread players Alice & Frank. Gathers core info to share Day 1, narrows Demon pool early, sets up logic chains & alliances.
📜
Storyteller
David
You chose Alice and Frank. You receive the answer: NO.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Drunk (good), Alive (Told they are Librarian) - Bob: Washerwoman (good), Alive - Charlie: Imp (evil), Alive - David: Fortune Teller (good), Alive - Eve: Chef (good), Alive - Frank: Spy (evil), Alive - Grace: Mayor (good), Alive - Heidi: Slayer (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, form private alliances with neighbors for info sharing. As Slayer, stay low-profile; don't reveal yet. Progress by starting conversations before nominations.
🧠
Day 1 neighbor alliance proposed. Reveal true role (Mayor, no info) to foster trust with potential goods. Include Alice to group chat, probe her info/claims.
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Share my Washerwoman info privately with the two players to prompt Mayor claim, confirm ability mechanically, form early good alliance for info sharing and Demon hunt.
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Share powerful Chef info (0 evil pairs) with neighbors to form safe early alliance (at most 1 evil in group of 3). Coordinate Day 1, progress game by building trust and narrowing evil seats.
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Respond to Eve's alliance offer as a seemingly good player. Claim a safe bluff role and ask for more info to build trust while gathering intel on other players' claims. This protects Charlie by making me appear trustworthy.
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Respond to their whisper, claim FT & share N0 NO on Alice/Frank to build trust/alliance. Chef 0+my info narrows suspects, progresses info sharing early day1.
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Respond to Bob's Washerwoman claim by claiming Mayor. This builds trust with a potential good player, establishes my false identity early, and allows me to coordinate with Frank (my Minion) while appearing aligned with the town.
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Reveal Librarian info to neighbors: confirms one (Heidi/Bob) good Outsider. Builds trusted alliance early Day 1, shares mechanical fact to progress info gathering before nominations.
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Build larger good alliance including neighbor Charlie. Use Chef+FT to list possible evil pairs, ask claim & N1 plan. Progress narrowing suspects Day 1.
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I need to respond to David's recruitment pitch carefully. As the Demon, I should not reveal myself. I'll claim a safe bluff role and ask clarifying questions to understand the board state while appearing cooperative.
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Day 1 early. Include Bob in neighbor group chat to share info mutually, build strong good alliance (one confirmed good), gather more starting info/claims before nominations. Progress game.
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Confirm ally claims privately Day 1. Get Bob's role to verify Alice Lib (must be Saint). Build neighbor bloc before noms (1 tick left). Share suspicions on other groups to progress info.
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Resolve claim contradiction in neighbor group to confirm goods/evils. My Mayor + Bob Washer mechanically confirm Charlie lies Mayor. Narrow Demon suspects to other clique (David/Eve/Frank/Charlie). Ally strong neighbor team.
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Solidify alliance of 4+ claimed goods (cleared by info). Plan David's N1 FT on suspects Bob/Heidi (isolated possibles). Coordinate to nominate suspicious later, narrow Demon suspects.
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I'm in a strong position: Charlie (Demon) is blending as Ravenkeeper, Eve/David are building good-aligned logic, and I'm trusted as Soldier. Staying quiet during this tick lets the good team commit to their claims and plans. I'll respond strategically when needed to maintain my cover and protect Charlie.
🧠
Publicly confirm Grace Mayor (my info), expose Charlie/Alice lies as evil. Propose nom Charlie D1 to test claims, unite good team votes, gain execution info early.
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Team Eve/Frank/Charlie solid w/Chef+FT+Soldier+Raven. Bob/G/H clique sus. Plan N1 FT Bob/Heidi to narrow Demon. Discuss Day1 nom before phase. Ally wins.
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Exclude Alice (sus). Confirm team Grace/Bob/Heidi good. Bob Washer mechanically guilts Charlie evil. Other clique sus. Coordinate to nom Charlie D1 (we 3+dead vote). Progress to execution before nom phase.
🧠
I'm in a strong position. My Soldier bluff is holding, David's FT confirmed me as good, and the good team is actively hunting suspects. I should wait and observe the nomination phase to see who the town targets. If they nominate a good player, I can vote strategically. If they nominate a suspect (Bob/Grace/Heidi), I should let it happen to reduce town's options. Staying quiet now maintains my cover.
🧠
Defend Lib claim: exactly 1 of Bob/Heidi Saint, so one lying about TF role. Force clarification. Align on nominating Charlie (per Bob) as test since if Bob true, Charlie evil. Builds trust, progresses to info/exec.
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Team strong with mechanical goods A,C,D,E,F. Clique sus, nom Bob Day1 (top sus, isolated possible Demon) to force reactions/info before execution phase. Ally wins by executing Demon.
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I'm in a strong position with the good team trusting my Ravenkeeper claim. Waiting lets me observe voting dynamics and see who the actual Demon might be before nomination phase. I can then vote strategically.
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Solidify trio (Bob/Grace/Heidi) to nom/vote Charlie D1. Test my Washer info mechanically: if good exe, info true & Charlie evil. We have 3/8 votes. Exclude Alice evil. Nomination imminent.
🧠
Lock in good team Bob/Heidi/Grace (TFs). Charlie confirmed liar via Bob Washer+my Mayor. Alice contradicted. Nom/ vote Charlie D1 to remove evil early, progress to Demon hunt. 2 ticks left, solidify before nom phase.
🧠
Last tick pre-nomination. Lock 3-vote block: Nom Charlie D1. We vote YES to test Bob Washer/Alice Lib & remove confirmed liar. Progress to win.
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Final tick pre-nom. Lock plan w/team: One of us noms Charlie D1, all vote YES (3 votes likely passes). Executes confirmed evil Charlie, tests Alice claim, clears path to win.
🧠
Nom Charlie D1 tests Bob's Washer claim perfectly (no alignment reveal needed). If Charlie evil exe=Bob true→Heidi Saint. If good=Bob lie→Bob Saint. Resolves my Lib, IDs 1 good neighbor, progresses to other clique suspects. Vote YES on Charlie nom.
🧠
Last discussion tick pre-nomination. Solidify team (A/D/E/F/C goods) to nom/vote Bob (top sus, isolated possible Demon). 5 votes strong for Day1 exec. Progress to Demon kill.
🧠
Wait for nomination phase. The good team is building momentum against Bob. I'm safely embedded in their 'good team' with my Ravenkeeper bluff. Let them nominate Bob and waste their execution. I'll vote with them to maintain cover. Frank and I survive Day 1 this way.
🧠
Confirm team (A,C,D,E,F) with my FT info (A/F NO Demon). Push nom/vote Bob (top sus, isolated possible Demon). 1 tick left: coordinate to execute early, N1 Bob/Heidi next.
🧠
Lock team plan: Nom Charlie D1 (test Bob Washer vs Alice Lib). Our 3 votes YES. I nom if needed. Exclude Alice. Gather reads on DE/F. Save Slayer for Demon confirm. Progress to win.
🧠
I am Spy (Minion) with Charlie as Demon. Good team is coordinating to execute Bob (Washerwoman/good) based on false logic. I must wait & let them waste D1 on an innocent. Staying silent protects Charlie & lets town misdirect.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
D1 perfect test resolves my Lib info (exactly 1 Bob/Heidi Saint) AND Bob's Washer claim. Narrow evil fast. Other clique (Eve/David/Frank/Charlie) sus; start there. We vote yes on Charlie.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Team Bob/Grace/Heidi TF plan: Vote YES Charlie (3 votes + Alice?). Tests Bob Washer/Alice Lib contradiction. D1 progress essential, narrow evil suspects (C/DE/F). Save Slayer for later/final.
🧠
Vote YES on Charlie to test Bob's Washer claim vs my Lib. Outcome resolves exactly which of Bob/Heidi is Saint O, progresses D1 perfectly toward finding evil.
🧠
Charlie is my Demon. Alice nominated Charlie. My team coordinated to execute Charlie D1. I must vote YES to execute the Demon and win the game immediately. This is the core objective.
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Vote YES to appear confident and cooperative. This solidifies my cover as Mayor/Ravenkeeper with the good team (David, Eve, Frank). Reaching 5 votes executes me, but Frank (Minion) survives to become Demon. Maintains evil team viability.
🧠
Raise hand to vote YES on Charlie exec. Team plan: 3 votes (Bob/Grace/Heidi) + Heidi/Alice already = secure 4+. Tests Washer vs Lib, progress D1 to narrow evil.
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Oppose Charlie exec: mechanically good (Chef blocks adj evil w/ Bob sus). Dissuade votes (Frank?). Push Bob nom next tick. Preserve good team strength Day1.
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Vote NO on Charlie (don't raise). He's good per Chef+FT+team logic. Already 5 yes risky but counter team plan. Save good, exe Bob later. Night next.
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Charlie lying Mayor per Bob Washer+my true Mayor=evil. Vote YES secures exec (already 5 yes, needs 4). Tests Bob/Alice claims. David push NO sus. As Mayor, execute suspects D1 to narrow Demon.
🧠
Publicly reinforce YES vote on Charlie to counter David, ensure 4+ votes pass execution. Tests my Washer vs Alice Lib/David claims. Progress D1, narrow evil.
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Publicly reinforce YES vote on Charlie (already raised hand). Counter David. Charlie lied Mayor=evil (unique). Ensures execution D1 tests claims, progresses game toward Demon kill.
🧠
Team Bob/Grace/Heidi locked TF plan: Exec Charlie D1 tests Bob/Alice claims indirectly (remove if evil). 6 YES already, passes safely D1. Save Slayer for Demon later. Progress game, narrow evils.
🧠
Debunk David's fake N0 FT claim (FT wakes N1+), rally YES votes on Charlie. Execution tests Bob Washer vs Lib perfectly: evil exe=Bob true TF/Heidi Saint; good=Bob Saint/Heidi true TF. Progress D1 crucial.
🧠
I'm dead at 5 YES votes regardless. Lowering my hand signals strategic confidence to David/Frank (my allies) and avoids looking desperate. If I somehow survive, I've shown restraint. If I die, Frank becomes Imp and can coordinate with good team's trust in me as Ravenkeeper.
🧠
Charlie good per Chef/team/FT logic (clears adjs). Exe wastes D1, proves Bob lie tomorrow but better nom Bob now (isolated sus). Sway votes NO, nom Bob next to execute Demon D1.
🧠
Lower hand to align with David's NO vote. This protects Frank's cover as a good player and avoids suspicion. Whether Charlie is good or evil, lowering hand is the safest play for Frank's survival and team coordination.
🧠
Publicly reinforce Chef logic guilting Bob, save good Charlie execution. Rally NO votes, enable David nom Bob last tick for D1 Demon exe win.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
1 tick left, Charlie 4 votes executes unless new nom/votes. Speak reinforces YES execution for D1 test resolving Mayor double/Washer/Lib: evil=Bob/Grace good+Heidi Saint; good=Grace/Bob evil+Heidi TF. Progress game, expose lies.
🧠
Last tick, Charlie 4 votes. Speak to lock no new nom/YES votes, execute to test Mayor lie + Lib claim. D1 info narrows Demon fast, progresses to win.
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1 tick left, Charlie 4 votes. Speak to prevent new noms (David threat nom Bob), lock execution of evil liar. Day 1 info win, narrow Demon.
🧠
Charlie (my Demon) is about to be executed. I must nominate Bob to appear aligned with the good team's strategy and avoid suspicion. This keeps me credible for future nights when I can influence votes and protect any remaining evil players.
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1 tick left, Charlie locked 4 votes. Reinforce NO new noms/execute Charlie per plan. Tests Washer/Lib/Chef claims D1, wins game. Clique disrupt fails.
🧠
I'm about to be executed. I should acknowledge the game state and prepare for my death. As Imp, I want to leave Frank (Minion) with a clear path forward. I'll accept the execution gracefully to avoid suspicion of Frank.
🧠
Nom Bob (top sus, isolated per Chef) to surpass Charlie's 4 votes & execute Demon D1. Team A/C/D/E/F plan. Charlie good Raven. Win now! Save tick for execution.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Last tick D1: Prevent Bob tie/surpass (rally NO votes). Execute Charlie tests Bob Washer TF vs my Lib perfectly (one Saint), busts David FT lie, gets crucial info to narrow Demon suspects. Good wins with D1 execution/info.
🧠
I'm locked at 4 votes with 2 ticks remaining. Voting is now on Bob (0 votes). Alice is voting NO on Bob to execute me instead. I should wait for the nomination phase to close and accept my D1 execution. Frank survives as Minion; we adapt N1.
🧠
Last tick: Rally NO votes on Bob (don't raise). Lock Charlie execution (4 votes). Tests Washer/Lib/Chef claims perfectly, disrupts sus clique, D1 info wins game for good.
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Last tick D1: Speak rally NO votes on Bob (me). Lock Charlie exec (4 votes) to test Washer/Lib/Mayor claims perfectly. D1 info progresses to win. No raise hand on self.
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Last tick D1. Vote YES Bob (sus Washer lie, Chef0 guilts adj C good) to tie/surpass Charlie4→exe Demon TODAY. Team A/C/D/E/F/Frank plan.
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Last ticks D1: Rally team A/C/D/E/F/Frank raise hands vote BOB (top sus). Chef mechanically clears Charlie GOOD if Bob evil. Execute Demon TODAY or tie prevents good death.
🧠
Charlie (Demon) is locked for execution at 4 votes. Voting closes in 2 ticks. Frank (Spy/Minion) must protect Demon. Raising hand on Bob does not save Charlie. Waiting allows Charlie execution. Frank is trapped—good team has majority and locked votes. Accept loss and prepare for N1 Grimoire intel.
🧠
Reinforce NO vote on Bob to ensure Charlie executes (4 votes locked). Tests Bob Washer/Alice Lib + unique Mayor lie perfectly. D1 info progresses win, prevents sus clique tie/supersede.
🧠
Charlie is the Demon (confirmed by Grimoire). The town is split but majority votes NO on Bob. I must vote YES on Bob to appear as a good player supporting David's logic, even though Charlie will execute. This builds my cover as Spy bluffing as a Townsfolk.
🧠
Not raising hand votes NO on Bob. Locks Charlie exec (4 votes, lying Mayor test vs Grace/Bob true). Confirms Lib (Heidi Saint), busts D/E/F/C clique D1 win.
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Raise hand vote Bob (3rd vote). Urge Charlie raise for tie (4-4), prevent execution of good Charlie Ravenkeeper. Can't reach 5 for Bob exec, but tie advances to N1 with David FT info for D2 Demon exec win.
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As a dead ghost, I cannot take active actions to influence the game. I should wait and observe how the vote concludes, then participate strategically with my single ghost vote when voting closes.
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Rally final votes YES on Bob (need 5+ to surpass/tie Charlie's 4). Execute top sus Demon Bob D1 win. Charlie good per Chef/me/FT. Grace/H/B/A lying to block.
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Wait for tick end. Bob 3 votes (D/E/F), Charlie 4. No raise from good team A/B/C/G/H. Charlie exec removes top sus (Mayor test + clique). D1 progress even if not Demon.
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Lock NO vote Bob (3<4), exec Charlie D1. Tests Mayor dupe/Washer vs Lib/Chef. Removes sus clique member for info win, narrows Demon suspects.
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Charlie 4 votes locked exec unless Bob ties/surpasses (3 now). Speak NO vote Bob reinforces team (G/H/B/A), prevents raises, locks Charlie death for D1 claim tests (Mayor/Washer/Lib/FT/Chef). Info > survival early.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (3/4).
🧠
1 tick left: Speak rally NO new noms to lock Charlie exec D1. Tests Mayor/Washer claims perfectly, progresses info WIN for good. Prevents evil disruption.
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1 tick left: Speak reinforce NO new noms/NO votes. Lock Charlie exec (4 votes). Tests Mayor lies + clique busted. D1 remove evil progresses good win.
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I am about to be executed and cannot prevent it. Waiting allows the phase to close naturally and transition to Night 1, where my minion Frank can begin his kills. Accepting this execution gracefully maintains composure and does not waste actions on futile resistance.
🧠
Charlie is about to be executed. I am the Spy (Minion) and Charlie is the Demon. If Charlie dies, the evil team loses immediately. I must wait and see if anyone else nominates, or if the town executes Charlie without further nominations. My best play is to stay quiet and let the inevitable happen, or to nominate someone to disrupt—but that risks exposing me as evil. Waiting is safest for now.
🧠
1 tick left: Lock NO NEW NOMS. Exec Charlie tests Washer/Mayor unique + Lib/David lies. D1 info reveals Demon/Minion, good wins big. Disrupt clique.
🧠
1 tick left: Urge Eve/Frank/Charlie (haven't used nom) to NOM GRACE NOW (not yet nom'd)! Rally 5+ votes YES GRACE to surpass/tie Charlie's 4. Grace top sus Demon fake Mayor. Save good Charlie, exe Demon D1 win!
🧠
1 tick left, Charlie good (Chef guilts adj Bob evil). Grace top sus fake Mayor. Nom new Grace→voting starts, team A?CDEF raise 5+ exe Demon D1 WIN! Surpass C's4.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Final tick: Speak rally NO vote Grace (prevent 4 tie), lock Charlie exec (lying evil Mayor test via Bob). D1 info win, evens board N1. Good team G/H/B/A +C? locks victory.
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Grace nomination is the strongest play. If Grace is Demon (most likely per logic), 5+ votes execute her D1 and evil loses. If Bob is Demon, we still test the board. Raise hand to push Grace to execution threshold.
🧠
I'm dead and can only ghost vote once. Voting YES on Grace helps tie the vote and ensure her survival, protecting the Mayor and disrupting the good team's D1 logic chain. However, I should wait to see if the vote naturally fails before using my ghost vote.
🧠
Confirm my Washer info publicly, rally NO votes on Grace (only Frank yes so far). Ensure Charlie's 4 votes execute him as lying evil Mayor. Day1 kill evil locks good path.
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Day1, Charlie 4v on block. Reinforce NO vote Grace (self); exec C lying Mayor via Bob Washer unique. Busts D/E/F/C clique. D1 info win for good.
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Grace highly sus (BGH team pushing C exec, fake Mayor vs Bob). Frank yes already. Raise to vote Grace, aim 5+ surpass C's4 exe Demon D1 with Eve/Frank/me/?. Charlie likely good. Progress to win.
🧠
Raise for Grace (target 5 votes > Charlie's 4) to exe likely evil fake Mayor. D1 execution key info or win. Chef0 supports isolated evils; Grace fits sus.
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Prevent Grace vote tie/surpass (currently 3 YES). Exec Charlie evil Minion D1 for UT info. Locks good win path, tests claims N1.
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Lower hand to stop Grace execution. Good team (Bob/Alice/Grace/Heidi) has locked Charlie as lying evil via Bob Washer N0 G/C Mayor test. Executing Charlie confirms Mayor claim and locks D1 info win for good. I must appear to flip to good logic to maintain cover as Spy bluffing good.
🧠
Grace vote only 2 yes (D/E), Frank down. 1 tick left: Speak reinforce NO RAISE Grace! Charlie 4 votes exec lying evil D1 GOOD WIN! Team G/H/B/A.
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Keep hand up voting Grace (stronger Demon logic + David neighbor trust). Rally Frank raise back, Charlie abstain self-vote. Chef0 busts adj cliques. Aim 4+ votes tie/surpass Charlie4 for D1 Demon kill or force info.
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1 tick left, 2 votes Grace (D/E), Charlie 4 execs. Speak reinforce NO RAISE GRACE! Mechanical info (Lib true, Washer true, FT lie, 2 Mayors imposs) locks C evil exec D1 good win.
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Only 2 YES Grace (D/E). Reinforce NO RAISE to prevent surpass/tie Charlie's 4. Exec Charlie LYING evil → D1 info verifies Bob Washer/Grace Mayor vs lies. GOOD locks win Day1.
🧠
I am dead. I cannot nominate or take mechanical actions. I can only observe and vote once as a ghost. The good team is executing me now. I should wait for the execution to complete and then participate in post-execution discussion as a ghost.
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Prevent Grace exec (only 2 votes<4), ensure Charlie's 4 votes exec him as lying Mayor (unique vs my real). Busts D/E/F/C evil clique D1. Info win for GOOD.
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Counter 'FT N0 lie' narrative (I woke N0). Rally Frank raise hand again, Charlie vote Grace→4 tie or5 surpass exec Demon Grace D1 win. Progress to victory.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (2/4).
🧠
1 tick left, Charlie 4 votes executes unless surpassed. Rally NO NEW NOMS! Exec Charlie tests claims, locks good win D1 info vs lies. Team B/G/H/A hold! No slayer shot yet, need info.
🧠
Charlie has 4 locked votes and will execute when nominations close (1 tick remaining). As Spy for evil team, I must protect Demon Charlie. Staying silent and waiting for execution is the only play—nominating anyone else or speaking risks exposing my evil alignment or disrupting the locked vote. Let the phase end naturally.
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Last tick: Urge nom Heidi (available, not yet nom'd) surpass Charlie 4. Heidi sus pushing busted story (clique adj pairs imposs vs Chef0). Save likely good Charlie, exec evil Heidi. Rally Frank (good neighbor ally) + others for 5+ votes D1 win.
🧠
Final tick! Rally team NO new nom/vote. Mechanical contradictions prove D/E/F/C evil lies. Exec Charlie evil D1 locks good win.
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Final tick, voting closed, Charlie 4 votes executes unless surpassed. Publicly confirm my true info to log for future, rally good team hold no surpass, ensure Charlie evil dies D1 win progress.
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Final tick. Charlie 4 votes executes unless surpassed. Reinforce good team (G/H/B/A) + Frank: NO new nom/raise hands. Exec lying evil Charlie NOW for D1 good victory/info.
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I am about to be executed with 4 votes and only 1 tick remaining. Frank (my Minion) has not nominated Heidi to surpass my votes. The good team has locked the narrative around Bob's Washerwoman info confirming Grace as the real Mayor and me as the lying evil Mayor. Waiting is the only action available as nominations are closing and I cannot prevent my execution. After I die, Frank must take over as the Demon (Scarlet Woman is not in play, so Minion becomes Imp). The evil team's survival now depends on Frank's play as the new Demon.
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Final tick: Highlight A/H contradict=1 evil. Push Heidi sus lie (fits World A Bob good C evil). Urge surpass Charlie w/Heidi nom/votes since Charlie possible good World B. But likely C exe tests Bob claim logically. D1 info key.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good