Game Detail

Players

Alice (Librarian) Bob (Imp) Charlie (Drunk) David (Baron) Eve (Virgin) Frank (Butler) Grace (Monk) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good785,406361,953$0.3381
Evil253,16224,519$0.7863

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Bob.
πŸ“œ
Storyteller
β†’
Bob
Minions are: David. Your safe bluffs are: Chef, Saint, Mayor
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Librarian. Either David or Frank is the Butler.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
First night choice locks tomorrow's voting. Pick neighbor Eve to align early, ensure vote capability assuming she participates, aiding good team coordination.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 early tick; initiate private chat with neighbors to gather starting info claims, form good alliances, and spot lies before nomination phase.
🧠
Establish a safe, consistent Day1 bluff to Charlie, coordinate lightly with David, and set up a narrative that doesn’t create hard mechanical pressure on me/David.
🧠
Share my Librarian info privately with neighbors to build early alliance, gather their info, progress info sharing before nominations. Neighbors likely good info sources.
🧠
Engage neighbors privately to form trusted group, gather initial info on whispers/claims. Virgin ability irrelevant now; focus on info sharing to narrow Demon suspects long-term.
🧠
Build trust with neighbors early, gather info on existing whispers to map alliances and detect lies. As Monk, survive to protect nightly.
🧠
Respond to Eve's neighbor whisper to form trusted trio (me/Eve/David), probe suspicious Bob/Charlie group for intel. Early alliances narrow evil suspects.
🧠
Day 1, respond to neighbors Alice/Grace whispers, build alliance, share info/reactions to probe whispers (Charlie/Bob/David/Eve/Frank groups), narrow suspects early without revealing Recluse.
🧠
Reassure Eve/Frank, seed Chef-0 frame to protect Bob, and collect their claims for later manipulation.
🧠
Build trusted neighbor block (Alice-Bob-Grace-Heidi) to collate start info, verify Alice Lib claim, ID David as sus whisper hub. Early alliance key for good team coordination.
🧠
Share Bob's claim with neighbors to align on logic, gather their N0 info/claims, build trusted neighbor alliance early while my Butler vote ties to Eve.
🧠
Strengthen neighbor alliance with Bob's Chef info. Probe David for info to cross-reference claims & narrow evil seats early. Builds trust & info without revealing Slayer.
🧠
Reassure neighbors, control narrative of my Charlie/David chat, and steer Butler suspicion/claim toward Frank while keeping David (minion) protected.
🧠
Strengthen neighbor alliance (Bob/Heidi responsive). Share logic on David/Frank per Lib+Bob Chef. Early Day1: gather claims to narrow Demon suspects before noms.
🧠
Strengthen neighbor alliance (+Grace via Frank); share my no-info (Virgin), confirm Bob claim, ask Grace whispers to gather data & progress info-sharing before noms.
🧠
Day1 early, confirm claims from neighbors/team (Frank/Heidi/Eve chats). Share no info, build trust, ID sus (David?). Progress logic before noms.
🧠
Coordinate with Bob/Charlie: support Chef0, pick a safe low-info bluff for me, and set up misdirection toward other whisper clusters while keeping Bob safe.
🧠
Seed an Outsider (Recluse) claim early to match +2 Outsiders, create cover for future pings, and keep Bob’s Chef claim stable while redirecting suspicion away from him.
🧠
Strengthen neighbor trio (Chef+Recluse+me Townsfolk) as verified by logic/Chef0. Align on watches/clusters to ID evil hubs pre-nom; no rash Day1 exec, save Slayer shot.
🧠
Solidify neighbor alliance (Eve/David/Grace) with logic on claims. Bob0 separates evils helpfully. Alice implicates me/David Outsidersβ€”coordinate before noms. Early team > solo; progress by sharing & questioning hubs.
🧠
Keep David (minion) from being hard-focused, seed doubt about Librarian certainty, and set up public pressure on Frank to claim Butler instead of David.
🧠
Strengthen neighbor alliance (me/Bob/Heidi). Go public w/ solid info (Lib+Chef0) to force D/F response, expose lies/Demon. Day1 early, build logic chains before noms.
🧠
Solidify neighbor team (A/B/G) before noms. Agree plan: public claims pressure Frank Butler vs David Demon sus. Coordinate votes as good block to narrow evils early.
🧠
Strengthen neighbor alliance (D,F,Grace) with my Virgin claim (Townsfolk proof). Get full claims to chain logic vs hubs (Bob/Al/Heidi). Progress to safe Day1 nom before tick ends.
🧠
Claim Monk (truthful Townsfolk, no info) to build trust with neighbors. Coordinate full claims, confirm Chef0/Lib, plan Day1 nom on sus hub David to execute Demon early.
🧠
Solidify neighbor team by revealing I'm Alice's Butler ping (verifies her Lib if true), counter Grace's nom David (he's Recluse good), push claims from Heidi, nom sus Bob/Al/Heidi hubs Day1. Chef0 logic separates evilsβ€”test hubs.
🧠
Coordinate with minion to steer Butler claim onto Frank, keep David from risky counterclaims, and align public narrative around Chef0 + Lib to waste town time.
🧠
Strengthen neighbor voting block (Frank Butler verified good, Eve Virgin, Heidi neighbor). Push Bob nom to test Chef0 claim publiclyβ€”either confirms good info or exposes lie. Progress to noms with block vote, narrow evils early.
🧠
Strengthen A-B-G-H team block before noms. Share plan to claim Lib/Chef0 publicly (via discussion), pressure Frank Butler claim first (Bob hunch), target sus David hub. Coordinate votes to narrow evils.
🧠
Solidify A/B/G/H team vote block pre-nomination. Verify claims (Frank Butler=Alice good), sus David hub, align on Day1 nom David to narrow Demon fast. As Recluse, hide role, organize good logic.
🧠
Align our mini-group to present coherent outsider-count story and deflect any early β€˜test Bob’ nomination; sow doubt on Alice Lib/Heidi hub if needed.
🧠
Share Bob's verifiable Chef 0 claim with cross-cluster hub Grace to confirm consistency, gather her info, connect groups early Day1 without nominating, progress info sharing.
🧠
Unify neighbor team (D/F/E/G) vote block with claims verified (Frank Butler confirms Alice Lib good?). Agree Day1 nom plan on Bob/Al hub to test claims, control execution vs evil hubs. Vote together.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Public Lib claim shares real info day1, verifies w/Chef0 (no adj evils clears pairs), pressures F claim Butler first (Bob hunch), sus David Demon hub. Team A/B/G/H votes; progress to nom David before night.
🧠
Team A/B/G/H consensus sus David whisper hubs (no info). Alice public Lib pressures D/F claims. Day1 nom David (quiet sus) tests/puts pressure before night. Vote block executes if guilty. Progresses game.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Public Monk claim builds trust w/ Frank/E/D team. Oppose D1 David exec (early/risky), push Bob nom test Chef0. Influence votes no, progress info Day1.
🧠
Team A-B-G-H plan vote block yes on David nom (my nom). Grace public NO contradicts whisper sus evil. Execute sus Demon whisper hub; Day1 test vital before night.
🧠
Publicly rally NO votes on David to save confirmed good team (verifies Alice), expose Heidi sus nom. Day1: no hasty exec, push sus hubs. Frank Butler proxies my vote: no raise=no for him too. Progress to Night with info.
🧠
David sus #1 (hub no info). Team A/B/H yes vote (join). Grace/Eve no=evil lean. Day1 execute if Demon wins big. Need 4 yes; my vote + speak rally but vote now.
🧠
Prevent David (my minion) from being executed on D1; build a reasonable β€˜too early/need info’ stance and redirect suspicion elsewhere without outing myself.
🧠
Publicly corroborate Bob Chef0 (priv to neighbors) to build good alliance vs Heidi aggression. Declare NO vote David Day1 too early/risky. Sus Heidi cluster. Gain night info.
🧠
Stay alive D1 by giving a plausible Outsider claim (Recluse) that fits setup, paint Heidi’s push as opportunistic, and nudge town to save executions for clearer tests (Heidi/Bob later) not me.
🧠
Rally NO votes on David (likely good teammate Recluse). Execution fails safely Day1. Push next nom sus Heidi/Bob hubs. Verify claims N1, unite goods vs Demon.
🧠
Implicit NO vote on David by waiting. Day1 vibes exec risky vs claims (Chef0, Lib+Recluse+Butler). Save Slayer shot for later logic chains/N1 info. Progress to night verifies.
🧠
Confirm NO vote on David (team Recluse verified by Alice Lib). Rally goods vs Heidi vibes/hub. With 1 tick left, public callout solidifies vote block NO, sets up next nom Heidi test before night. Progresses info/sus chain.
🧠
Stick NO on David (Day1 vibes risky, only 2 yes so far). Rally vote block NO, push next tick nom Heidi (sus fast nom). Unite Frank/Eve/D/Charlie vs hubs. Progress to claims/N1, narrow Demon.
🧠
Rally final votes for David exec as sus Demon hub. Grace flip guilts her Minion. Day1 win possible; fail gives info vs defender block. Progress to narrow Demon.
🧠
Stop enough hands to avoid my D1 execution, redirect suspicion to Heidi/Alice overpush, and keep Bob (our Demon) off the block.
🧠
Prevent David’s execution now; keep town split by framing Alice/Heidi as agenda-driven and insisting on waiting for N1 info.
🧠
Counterclaim Recluse exposes David's lie (unique roles). Rally YES votes on Davidβ€”whisper hub + fake claim = Demon. D1 exec if Demon wins game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (2/4).
🧠
Heidi most sus: Day1 vibes nom whisper hub + fake Recluse counterclaim. Team D/E/F/G/C/Bob unite to exec/test her. Day1 narrow Demon suspects before N1.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Rally team D/E/F/G/C/Bob? to YES Heidi (4 votes). Sus fake claim + Day1 vibes nom. Execute possible evil early or gain N1 info. Goods unite vs Demonβ€”NO David was right, now YES Heidi!
🧠
Last tick D1 voting on Heidi (4 needed). Raise yes to test sus fake Recluse + vibes nom. Team D/E/F/G/C solid NO David, now YES Heidi executes likely evil, gains info edge N1. Goods win narrowing Demon.
🧠
Heidi fake unique Recluse + Day1 sus nom = evil. Last tick D1, raise yes for 4 votes executes evil. Slayer shot later if needed. Goods unite vs sus.
🧠
Vote Heidi to remove a good player, cement my Recluse claim, and keep heat off Bob. If execution happens, town loses tempo and I gain credibility.
🧠
Urge NO vote on me (real Recluse). Sway Bob/Alice/Frank/Grace: David stole claim, whisper hub Demon. Survive D1, unite goods vs David tomorrow. Chef0 fits isolated Demon.
🧠
Heidi's late fake counterclaim on unique Recluse is evil tactic. Already 4 yes votes (C/D/E/F); my yes ensures execution of likely Demon/Minion D1 for info edge/win.
🧠
Heidi fake unique claim + sus Day1 vibes nom = evil. Already 4 yes, my vote secures execution of evil Day1, progresses info edge vs Demon.
🧠
Don’t add my vote to a likely-good execution; preserve credibility and keep options to blame the wagon later while the execution goes through anyway.
🧠
Execution on Heidi advances evil win: likely kills a good player while I appear aligned with town’s stated suspicion. Also avoids me being the lone holdout when majority already voting.
🧠
Lock in Heidi execution and narrate it as the clearest D1 info, while subtly positioning Alice as questionable and keeping heat off Bob.
🧠
Eve raised hand (my N0 master), so I can vote. Heidi fake counterclaim + vibes nom sus evil. Secure 4+ votes execute D1 evil, gain info N1. Goods unite vs Demon.
🧠
YES vote Heidi locked (majority hands up). Confirm team D/E/F/G/C: execute sus fake claim/vibes nom D1 for info edge. Full claims/N1 next day. Goods win by removing Demon lead.
🧠
Heidi's provable lie on claim timing guilts her hard. Speak to confirm vote/logic, solidify exec, explain Lib fit, question Grace flip/Charlie Slayer. Unites goods for N1 verifies post-exec.
🧠
Confirm YES Heidi: fake/counter claim lie + Day1 sus nom. Many hands up (me/D/E/F/G/B/A?), executes evil safely. Lib/Chef verified. Progress to N1 info.
🧠
Urgent speak counters timing lie, role conflict + Lib logic guilts David evil. Flips yes->NO votes (1 tick left), survive D1 for N1 info/organize goods vs Demon.
🧠
Push YES Heidi execute: fake claim + timing lie most sus D1. Clears board w/ Lib/Chef. N1 Monk protect Frank, verify claims. Goods win via info edge.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Let Heidi die today; keep David alive; reinforce the β€˜clean D1’ narrative and park suspicion away from me while we plan N1 kill on key info/protection.
🧠
Confirm Heidi execute as clean D1 info play. Chef0 + timing + vibes guilt her evil. No more noms (can't renom D/H); N1 verifies claims (Monk/Slayer/Chef/Lib). Goods win via execution/info.
🧠
Consensus 7-vote Heidi sus fake claim. D1 exec clean info (UT learns role), N1 verifies Chef0/Lib/Slayer/Monk/Virgin. No flip needed, goods win narrowing Demon suspects.
🧠
Heidi cleanest D1 exec: resolves Out conflict, timing lie guilts her, sus nom. 7 votes locked, all goods agree (Bob/Grace/Charlie). Wait for auto-exec to Night verifies (UT/Chef/Lib/Monk/Slayer/Virgin). Progress to info.
🧠
Heidi 7 votes unbeatable D1 cleanest exec (fake claim, sus nom). Voting closed. Wait for exec/UT info/N1 verifies claims (Chef0, Slayer, etc.). Goods unite win.
🧠
Lock in Heidi execution and stop further nominations; keep focus on Recluse timing/Lib logic so Bob stays off radar and we enter N1 with minimal info for town.
🧠
0 ticks left, voting closed 7 yes Heidi. Consensus goods unite exec sus fake claim for N1 info edge. Wait closes noms D1 cleanest play vs Demon.
🧠
Embrace D1 exec for mechanical UT verification of my Recluse claim, exposing David as sole liar on unique role. As ghost, push D2 David exec with N1 info. Turns my Out status advantage.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Night 1 protect key TF Slayer Charlie: powerful Demon-kill ability, solid claim, likely Demon target (info roles priority). Saves good asset, progresses verification N1/N2.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Charlie.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the strongest, most persuasive info hub (Alice) to protect David (minion) and keep town fragmented heading into D2 nominations.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Hitch to trusted neighbor Eve (prior master, team lead) to ensure voting ability D2, unite goods vs remaining sus (Bob?), progress executions.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Share Lib deduction guilting David as liar via 3 trusted claimers (Chef/Virgin/Monk). With 3 ticks to nom, pushes David execution. Progress to win, save ghost vote.
🧠
Confirm Bob Chef0 details & David Recluse with neighbors. Alice good death N1 proves Demon kill. Isolate suspects (Frank/Eve) for nomination. Verify claims to chain logic vs evils.
🧠
Dead good Recluse: counter David fake claim to key players (dead Alice Lib, neighbors Bob Chef0/Grace Monk). Clarify Lib info. Use Chef0 logic to narrow Demon suspects. Coordinate pre-nom to push evil exec.
🧠
Whisper neighbors/master + Chef to collate claims/N1 info before nom. Heidi ghost pushes David; test logic. Organize goods to nom sus (David?), reveal Butler late. Progress to verify Outsiders/Chef.
🧠
Divert any Slayer shot away from Bob and frame me as a safe/confirmable non-demon target, while reinforcing Bob’s Chef0 trust to keep demon alive.
🧠
Keep Charlie from suspecting me, encourage a non-lethal Slayer β€˜test’ on David and slow-roll executions on David; undermine dead Alice’s hard push by invoking poison/drunk possibilities.
🧠
Coordinate with confirmed goods (Bob Chef, Frank Butler, Eve Virgin) per ghosts Alice/Heidi. Share Monk N1 save. Push Eve/Charlie nom David D2 to execute Demon before final day.
🧠
Unite good team (Bob/Frank/Grace/Charlie) to nominate/execute David Demon D2. Reveal Virgin TF. Coordinate nominator. 6 alive, execute Demon now progresses win.
🧠
I'm dead good Recluse. David fake claim=evil. Coordinate neighbors Bob/Grace + central Frank (Lib verified good) to nom David before nomination phase. Save vote for later.
🧠
Team united on David evil/Demon via Lib/Chef/Recluse/Monk info. Nomination next tick: coordinate Charlie/Eve/Frank/Bob/Grace to nom David. Execute Demon D2, isolate Minion.
🧠
Derail the near-consensus on executing David by pushing a β€˜free’ Slayer test + sowing doubt about Alice’s Lib/Heidi’s confirmation, buying time for night kills and mis-exes.
🧠
Ghost Lib reinforces mechanical Lib+claim timing+Chef0=David evil. Coordinate alive goods (Bob/Frank/Grace/Eve) to nom/execute David before nomination phase. Save ghost vote.
🧠
Team consensus David Demon lie per Lib/Chef/Eve neigh/Monk. Coordinate nom first (Eve/Charlie/Grace?), confirm vote YES. As Butler master Eve, my vote conditional her - ensure bloc executes Demon Day2.
🧠
2 ticks to nom phase. Coordinate team (esp Bob hesitant) to nom David first tick of nom phase. My Virgin safe to nom (ability defends me if nom'd). Exec Demon Day2 wins game. Ignore doubt - logic chains guilt David.
🧠
David/Bob suggest low-risk Slayer test on David. Mechanical proof of my real Slayer claim. If dies=win. If survives, Lib guilts Frank evil. Info before nomination crucial; progresses game hugely.
πŸ“œ
Storyteller
Nothing happens.
🧠
Leverage Slayer shot to gain credibility, coordinate with Bob to avoid heat, and seed a mis-execution target (Frank/Eve) using Butler/outsider-count narratives.
🧠
Exploit Slayer-miss to break the David tunnel, redirect execution onto a good player (preferably Eve/Frank) while looking helpful and logic-driven.
🧠
Last tick pre-nom. Update post-Slayer shot: David Minion not Demon. Narrow Demon to Bob/Grace (Frank good Out). Coordinate good team (Bob/Frank/Grace) to nom David Minion or Demon sus. Reveal my good Recluse logic. Ask whispers/sus to progress.
🧠
David cleared by Slayer shot. Evil bloc (G/F/E) tunnelvision sus - ignoring proof. Coordinate nom on Frank (prime sus, tests Lib claim) before nom phase. Align Bob/David votes to exec evil, narrow Demon suspects.
🧠
Update goods post-Slayer miss: David not Demon but likely Minion (world1 prob). Chef0 pins Demon B/G. Nom David this day to clear Minion; save vote. Heidi ghost evil ignore.
🧠
Last tick pre-nom: Rally team (Eve/Frank/Charlie/Bob) to nom+exec David (confirmed evil Minion via Lib+shot+Recluse lie). Remove minion, narrow Demon suspects. Vote YES crucial.
🧠
Last discussion tick pre-nom. Lock team to nom/execute David Minion, counter Bob doubt. As Virgin TF reveal, coordinate first nom/VOTES. Narrow Demon, win Good.
🧠
David confirmed Minion (Lib verifies me good→him evil lie; Slayer no-kill). 1 tick to noms: coordinate Eve/Grace/Charlie to nom David first tick. All vote YES (I'll vote if Eve does as Butler). Exec Minion TODAY, win closer.
🧠
Coordinate with Bob to let Charlie drive a Frank mis-execution, keeping pressure off Bob and using β€˜Slayer proof’ to end David suspicion.
🧠
David confirmed Minion via shot/Lib. Exec him TODAY via first nom to remove evil, hunt Demon next (Bob/Grace sus). Coordinate who noms (Eve/Charlie/Grace), confirm votes (I follow Eve). Win closer! Ignore David/Bob whispers.
🧠
I'm real good Recluse. Reinforce logic to goods (Bob/Frank/Grace). Charlie Slayer good. Push nom David (Minion) TODAY to execute evil, narrow Demon (Bob/Grace). Coordinate before nom phase. Ask whispers for more info.
🧠
David locked evil Minion (Lib+shot). Exec him D2 to remove Minion, narrow Demon hunt (Bob?). Coordinate nom first tick: Eve/Charlie/Frank/Grace vote YES. Ignore doubt - ghosts/mech logic solid. Win closer.
🧠
David lying in primary world (Lib verifies Frank Butler). Slayer clears Demon but Minion kill progresses to final day. Coordinate goods (Bob/Grace/Eve/Frank TF/O good claims) to nom David now.
🧠
Finalize team plan: I nominate David first nomination tick as Virgin (ability protects if back-nom). All vote YES to exec Minion, narrow to Demon. Ignore Bob doubt - progress win.
🧠
Seed Frank-as-best-exec with Eve/Grace so they lead it publicly; keeps heat off Bob and lets us sacrifice Frank (if good) while preserving demon.
🧠
Bloc G/E/F ignoring shot proof = evil team. Align Bob/David (cleared/Chef0 good). Coordinate FIRST NOM FRANK in nom phase. Vote YES. Exec evil, narrow Demon suspects. Progress to win.
🧠
Coordinate with my minion + Charlie to set a clean public push on Frank (or Eve) and stop the David-exec momentum, keeping heat off me and preserving evil numbers.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Team consensus (Eve/Frank/Charlie/ghosts) locks David Minion. 6alive D2, exec Minion now narrows to Demon hunt. Virgin Eve safe but 1tick left - I nom to ensure. All vote YES, win closer.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly rally NO vote on David (mech cleared). 3-yes executes him wrongly. Bloc tunnel = evil desperation. Save David, night kill Demon. Progress to expose bloc N2.
🧠
Ghost vote YES on David: confirmed Minion via Lib+Recluse counter+Slayer. Exec removes evil safely (not Demon), progresses win. Charlie's NO ignores Lib/Chef logic.
🧠
Prevent my minion’s execution and keep town split by emphasizing Slayer info + uncertainty around Alice/Heidi claims; push alternative suspect to waste executions.
🧠
Publicly rally yes votes (Grace+Eve+Frank=3). Exec confirmed Minion David despite Charlie/Bob doubt. Reduces alive, progresses to Demon hunt. I vote if Eve does (master). Win closer.
🧠
Vote YES David: team logic (Lib/shot/Chef0) locks Minion. 3 yes (me/Grace/Frank +Heidi ghost?) execs today. Charlie/Bob NO sus Demon. Progress: remove evil, win closer. Last tick urgency.
🧠
Prevent my execution by framing it as low-value post-Slayer shot; redirect town to Frank/Eve, buy time for Bob to kill and win.
🧠
David mechanically evil Minion locked (Lib+claims+shot). Exec today removes confirmed evil, progresses win. 6 alive, need 3 yes - team Eve/Frank/ghosts + me seals. Ignore Bob/Charlie doubt - vote YES crucial.
🧠
Ghost vote YES executes sus Minion David (Lib+Frank verifies). Not Demon (Slayer). Chef0 fits. D2 6alive: remove evil safely, save final vote for 3p day Demon.
🧠
Vote NO publicly reinforces Bob/David NO. Expose drunk Lib + Chef0 β†’ Frank Demon. Fail exec David good, nom Frank tick2. Evil bloc wastes if YES.
🧠
Eve (master) voting YES β†’ I can vote. Exec locked Minion David (Lib/shot/Butler verify). 3+ votes needed - my vote seals it. Ignore Charlie NO (1 minion false if Baron). Win closer.
🧠
5 YES votes already (incl me/Heidi ghosts,Eve,Frank,Grace)>3 needed: executes minion likely World1 high prob. Public affirm counters Charlie NO tunnel (claims 1minion=Heidi unproven), secures exec, progresses game.
🧠
Publicly counter Charlie's false 'Heidi=minion D1' (no reveal+I'm good). Urge Bob/Charlie vote YES David Minion. Execution progresses game, removes confirmed evil lie.
🧠
Keep my minion alive and burn the town’s day by steering votes off David; set up an alternate suspect (Frank/Eve/Grace) for later misexecs.
🧠
6alive D2: Exec confirmed minion David (Lib/Heidi/Slayer). Charlie/Bob NO=evil resistance. Rally YES votes (Eve/F/Grace/Ghosts) + sway Bob. Fail→N2 Demon kill, lose tempo. Win closer post-minion.
🧠
Stop majority forming on me; steer the group to spend executions elsewhere (Frank/Grace) and keep Bob alive. Reinforce β€˜low-value’ and mechanics to peel off votes.
🧠
Rally final YES votes on David minion (Lib lock). Counter Charlie/Bob NO logic errors (Heidi not confirmed minion, shot low-info). Secure exec→remove evil, progress to Demon hunt. 1 tick left, must close.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get a competing nominee to pull votes off me and survive D2; ideally execute Frank instead, or at least force the town to spend votes elsewhere and create doubt about the David tunnel.
πŸ“œ
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Ghost speak: Urge NO vote Frank (good per Lib), exec David minion (not Demon). Counter Bob/Charlie NO tunnel (Heidi good≠minion). Narrow evils, win closer D3.
🧠
Raise hand to push Frank to 5+ and at least tie the David block, ideally flipping execution off our Minion and into a mis-execution that buys evil time.
🧠
Vote Frank to try to tie/beat the current 5 on me and redirect execution off an evil minion; keep pressure away from Bob and maintain my ability to steer future votes.
🧠
Last tick: Rally NO Frank to secure David minion exec (Lib/shot/Chef0/ghosts confirm). Clears 1 evil, D3 Demon hunt with 5 alive. Outsmart Charlie/Bob flips by progressing exec.
🧠
Raise for Frank to tie/surpass David (5 votes), save good David, test sus Frank Butler bloc. Align Bob/David/Charlie team. Last tick→night, progress D2.
🧠
Dead ghost: Sway votes NO Frank (Bob/David/Charlie already YES—target Eve/Grace/Frank to flip NO). David 5 votes locked→exec minion TODAY critical. Fail→Demon kills, lose tempo.
🧠
Last tick voting Frank: 3 YES (Bob/C/David/Charlie?). Urge NO Frank (no raise hand): Eve/Grace/ghosts confirm. Exec David minion→D3 Demon hunt with 5alive post-exec. Progress to win, counter Charlie '1minion=Heidi' false (no reveal ever). Follow Eve master NO.
🧠
Speak to rally NO votes on Frank (Bob/Charlie/David have raised YES). Ensure <5 votes on Frank→David minion executes TODAY. Progress to D3 Demon hunt. Charlie/Bob explain forces NO tunnel.
🧠
Last tick: 3 YES Frank (Bob/Charlie/David). Need bloc NO→Frank<5, David exec minion. Counter Charlie '1minion=Heidi' (no reveal+claims good). Sway/confirm ghosts/bloc: progress to D3 Demon hunt.
🧠
Create a tie on Frank to prevent David’s execution, or at least muddy certainty and redirect suspicion onto Frank/Charlie while I stay off-demon.
🧠
1 tick left: Rally final NO Frank votes (Bob/Charlie only 3YES). Exec David minion TODAY (shot safe, Lib locks)β€”D3 Demon win. Counter Bob tie push w/logic vs 1minion myth.
🧠
3 YES Frank (B/C/D) vs 3 NO (E/F/G). Speak reinforces NO bloc, pressures B/C explain vs Lib/ghosts/Heidi verify. No raise→David 5 exec minion TODAY. D3 Demon win.
🧠
1 tick left: Speak reinforce NO Frank bloc (Eve/Frank/Grace/Alice ghosts). 3YES Frank max can't surpass/tie David's 5β†’David Minion exec TODAY. Sway Bob/Charlie undecided. Progress to Demon D3.
🧠
Get 2+ extra YES votes on Frank to tie/beat my 5, moving execution off me and preserving Demon. Frame as info/tempo play and challenge Lib tunnel.
🧠
Expose bloc's lie about non-existent Slayer shot (I haven't used it) to discredit their push for good David. With 1 tick left, rally any last votes for Frank tie or seed D3 logic vs evil bloc. Prevents D2 good exec waste.
🧠
Counter Charlie 'no shot' lie/newclaim with Lib chain. Urge Eve/Grace/ghosts NO Frank (no raise)—David 5vs3 exec minion TODAY→D3 hunt Demon win. 1tick left, unite team math.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (3/3).
🧠
Stay alive by redirecting town to a fresh nomination that can exceed 5 votes; sow doubt on Lib/ghost bloc and focus on live contradictions (Charlie Slayer claim, Bob Chef0 steering).
🧠
Bloc's Slayer shot fabrication proves they are evil (no shot happened). David good verified Recluse. Nominate Grace (bloc liar) to block, rally Bob/Charlie/David votes to surpass David's 5, exec evil Grace & save good David.
πŸ“œ
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Vote YES on Grace to try to push Grace above my 5 votes so I’m not executed today; protect Bob and force town into conflicting narratives.
🧠
Bloc good logic holds (no contra w/ Eve TF). Charlie fake Slayer. Urge NO Grace (no raise)β€”exec David minion now (5 votes). D3 Demon hunt w/ 5 alive post-exec.
🧠
Vote YES Grace (bloc evil pusher) to surpass David's 5β†’exec evil not good David. Last tick D2, must prevent waste on non-Demon. Slayer shot saved for D3 Demon.
🧠
Get Grace to 5 (tie) or 6 (execute) to prevent David’s execution and keep our minion alive; push the day’s kill onto a non-demon.
🧠
Speak to rally NO GRACE/no raise: confirm bloc good (Eve VTF, Heidi good, Lib mech), expose Charlie fake Slayer defending David minion. Secure David exec→D3 demon win. 3YES Grace<5 David.
🧠
Ghost speak last tick: UNITE NO GRACE (David/Charlie/Bob raised YES)β€”let David 5-vote EXEC as minion TODAY. D3 Demon win vs bloc/Lib/ghosts/Chef chain. Ignore Charlie Slayer flip-flop lie.
🧠
3 YES Grace (Bob/Charlie/David). Bloc 3 NO→Grace fails, David 5 executes as minion. Speak reinforces NO Grace/UNITE bloc ghosts→secure David minion exec today→D3 Demon win.
🧠
Last tick D2: unite bloc/ghosts NO Grace (Eve master NO→I can't raise anyway). 3YES max<5 David→exec David minion TODAY→D3 demon win math. Ignore Charlie fake Slayer flip.
🧠
Drive 2 more votes onto Grace to tie David’s 5, causing no execution and protecting my minion; also seed doubt that the bloc’s chain is manufactured.
🧠
Reinforce NO Grace to prevent tie/surpass on David (5 votes). Exec David minion per Lib verification + ghosts. 1 tick left: unite bloc/ghosts vs Bob/Charlie/David push. D3 Demon hunt win.
🧠
Drive 2 more votes onto Grace to tie David and ideally end day with no execution, keeping heat off Bob and avoiding my death.
🧠
Reinforce NO Grace NO raise: 3 YES max can't tie/surpass David's 5β†’auto-exec minion David today. Win D3 Demon. Counter tie push/Charlie fake Slayer. Unite bloc/ghosts prevent waste.
🧠
Last tick: Unite Eve/Frank/Grace/ghosts NO Grace (max 3YES Bob/C/David). Exec David minion TODAY→D3 Demon win. Bob/Charlie lies vs chain waste D2 info.
🧠
Retract YES Grace to NO, unite w/bloc/Lib/Chef0 chain exec likely evil David (minion). Vote irrelevant numerically (can't tie) but signals good, counters fake-Slayer narrative.
🧠
Reinforce chain, call Charlie lower=admit lie. Urge NO Grace (don't raise)β†’exec David minion D2β†’win D3. Counter Bob tie-waste.
🧠
Last tick! Urge NO Grace/NO raise: David 5>3 Grace→exec minion David (Lib/Chef0/Heidi verify). Bloc win D3 vs Demon. Ignore Bob tie-waste/Charlie flip.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/3).
🧠
David exec imminent (5 votes, voting closed, Grace 2 fails surpass). Chain guilts David Minion. Wait→exec→N2 choose master (Eve?), progress to D3 Demon hunt. No action changes outcome.
🧠
David executes as minion per Lib/Chef0/ghost chain. Post-exec speak unites bloc/ghosts to nom Charlie fake Slayer D3β†’find Demon before 3alive loss.
🧠
David exec minion GOOD progress (narrows to Charlie demon). Reinforce bloc, plan D3 Charlie despite Charlie fake Slayer no shot. Win D3 exec demon.
🧠
David minion exec advances to D3 (4-5p). Reveal Virgin TF, unite verified bloc (Lib+ghosts) vs Charlie Demon lie. Secure D3 nom/ghost votes for win. Ignore Bob sus for now.
🧠
Counter bloc narrative publicly: expose Heidi Baron theory resolving Recluse conflict/Outsiders, affirm real Slayer no shot (bloc lied), tag Bob Demon sus tie-push despite Chef0. Prevent D3 pile on me, unite goods vs bloc/Bob for win. David exec either way but logic progresses.
🧠
I’m dying today; I need to steer D3 away from Bob (our Demon) and onto Charlie by reinforcing the β€˜Charlie lied/fake Slayer’ narrative and validating the Lib/Chef chain.
🧠
David exec minion good per Lib (Frank good Butler). Correct bloc: Charlie good (adj evil David + Chef0). Push D3 nom Bob (tie-save sus demon). Unite vs logic contradictions for D3 demon exec win.
🧠
David is going down; I need to prevent a D3 pile-on on me by framing Charlie as the unstable info source and discrediting Chef/Librarian certainty via poisoning/drunk possibilities.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Frank lib-verified good Butler Out; protect him to ensure verified good + bloc voter survives Demon kill for D3 Charlie/Bob solve. Progress win.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Frank.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Charlie is the only alive player with an immediate day ability that can end the game (Slayer). Removing him reduces risk and also keeps the narrative muddy for D3.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Bob
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose trusted bloc leader Eve as master (prior choices) to ensure voting power D3 with goods to nom/exec Demon (Bob primary sus: Chef0/tie contradiction). 4 alive→progress to D3 win.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Charlie N2 death likely good (fake Slayer lie but night kill). Bob top sus Poisoner/Demon per prior logic/Chef lie. Coordinate bloc Eve/Grace to nom Bob this day3. Reveal Butler for vote coord (master Eve). Win by exec Demon before final3.
🧠
Seed a simple, mechanical-looking case to get good to execute Frank, the biggest threat bloc organizer, and keep heat off me.
🧠
Charlie N-death cleans him (good/not Demon). Bob top Demon sus (Chef0 vs Lib/chain). 4 alive→nom Bob via good bloc E/F/G before nom phase & Demon whittles to 3.
🧠
Exploit the mechanical fact that Charlie’s night death clears him as Demon and use it to discredit the bloc’s narrative, redirecting today’s execution away from Bob.
🧠
4 alive D3, must nom/ exec Demon sus Bob (Chef0 vs Lib chain). Frank Butler needs my vote. Coordinate yes on Bob nom, ignore Bob whisper. Progress to win.
🧠
Coordinate with trusted bloc (Frank Butler, Eve TF, Heidi ghost) to nom/exec Bob Demon. 4alive→3yes needed. My yes + theirs = win. Ignore evil Bob/David whispers.
🧠
Ghost rally confirmed goods Eve/Frank/Grace to coordinate nominate Bob (sus Chef lie/behavior). 4 alive D3: exec Demon now wins game or sets up final day perfectly. Ignore Bob whispers.
🧠
Share ironclad logic proving Bob Demon. Bloc is good (killed minions), convince them to nominate/execute Bob Day3 before final. Save ghost vote for it.
🧠
4 alive, execute Demon Bob wins immediately. Coordinate Eve to nom Bob, all alive vote YES (Frank if Eve), ghosts use single vote on exec. Confirm master's.
🧠
Reinforce good bloc (Eve/Frank/Grace/Charlie ghost) to nominate/execute Bob D3 before nomination phase. Ignore Bob whispers. Secure win by executing Demon with 4 alive.
🧠
Reinforce bloc unity: Confirm Eve master N2 so I vote if she does. Urge Eve/Grace nom Bob next phase. Ghosts save vote for exec. Ignore Bob/David. Exec Bob = good win today (4 alive).
🧠
Exploit Charlie night death to undermine prior narrative and redirect today’s execution away from Bob onto a bloc leader (preferably Frank), preserving the Imp.
🧠
Bloc logic perfect: Bob Demon. With nom phase next & 4 alive, confirm votes/plan: I'll nom Bob, vote YES/raise. Frank votes via master. Grace/ghosts YES. Ignore Bob/David. Exec Bob→good wins.
🧠
Drive a consensus execution onto Frank (likely good) while sounding like I’m solving from Chef0/Lib contradictions. Set up endgame where I can win with one night kill.
🧠
Reinforce bloc unity pre-nom phase. Eve noms Bob, all vote YES (my ghost vote too). Logic unbreakable, execute Demon Bob Day3 win.
🧠
Reinforce bloc coordination pre-nomination. 4alive→exec Bob Demon. 3good votes beat 1. Ignore evil ghosts Bob/David whispers. Progress to win.
🧠
Last tick pre-nom: Lock bloc votes. Eve noms Bob, we 3 alive YES> Bob NO. Ghosts YES tips math. Ignore Bob/David. Ironclad logic= Bob Demon. Exec today wins game.
🧠
Final lock-in before nom phase (1 tick left). Counter Bob's Frank-push whisper. Confirm all vote YES Bob (Frank if I do). Ghosts YES. I nom Bob β†’ 3yes+ghosts>1no β†’ exec Demon & win TODAY.
🧠
Steer day-3 conversation toward executing Frank (or Grace) instead of Bob; exploit Charlie night death to discredit earlier worlds and create a compelling alternate suspect.
🧠
Final tick pre-nom. Reinforce bloc (Eve/F/G/ghosts) to nom Bob Demon. 4alive: 3yes exec wins game. Ignore evil Bob/David whispers disrupting.
🧠
Final pre-nom tick: Lock vote coord. Confirm Eve master details/Grace Monk. Ensure Eve noms Bob, we vote yes (me conditional), ghosts commit single vote. 3 alive good + ghosts > Bob no→exec Demon→good win Day3.
🧠
Last pre-nom tick. Reinforce Eve/Frank/Grace good bloc: Ignore Bob whispers, nom Bob now. Exec Demon win today. Consensus sus Bob.
🧠
Final pre-nom lock: Confirm plan, ghosts (me/Alice/Heidi) YES vote Bob. Bloc raise/vote YES. Exec Demon Bob→good wins today (4alive→3post-exec? Win condition). Outsmart Bob lies.
🧠
Create tension and contradictory stories so the group consolidates on executing a good (ideally Frank) while I look like I’m just sorting; keep suspicion off me.
🧠
Protect Bob by redirecting suspicion onto Frank and undermining mechanical certainty (Chef0/Librarian) via poison/drunk narrative; coordinate with Bob to push same target.
🧠
Final pre-nom whisper locks confirmations (my Monk N2 Frank safe, ghosts votes). Ensures Eve noms Bob, all raise YES (Frank if Eve), ghosts vote→exec Demon Bob→good wins today (4alive→PoE fails if miss). Ignore Bob/David lies.
🧠
Final pre-nom tick confirm: Lock votes on Bob exec. Eve noms next→we raise YES (me if Eve does, master N2 confirmed). Ghosts single vote YES. 3yes+ghosts>1no→exec Demon Bob, good wins today. Ignore Bob private doubt-sow.
🧠
Final bloc confirm before nom phase locks votes: I nom Bob, we 3YES+3ghost YES > Bob NO. Exec Demon Bob=good win today. Ignore Bob/David lies.
🧠
Final pre-nom tick. Reinforce good bloc Eve/Frank/Grace/Charlie(ghost) to nom Bob immediately. 3v1 exec Demon win today. Ignore Bob whispers.
🧠
Consolidate Eve+Grace onto executing Frank today; undermine Butler/Lib chain and frame Frank as the manipulator behind prior misexecs, keeping suspicion off me.
🧠
Last pre-nom tick. Reinforce bloc (Eve/F/G) to ONE nom Bob NOW. We ghosts (me/A/C/D ignore David) push YES. 3-1 exec Demon=good win. Time critical.
🧠
Final pre-nom confirm of my ghost YES vote on Bob locks execution (3YES+3ghosts>1NO). Reinforces against Bob/David disruption whispers. Ensures good win today.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Day3, 4alive. Good bloc Eve/Frank/Grace+3ghosts locked. Nom Bob to exec Demon per Lib/Chef/ N2 logic chain. 3YES+ghosts>1NO→GOOD WINS TODAY.
πŸ“œ
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly confirm raising hand/voting YES on Bob (Eve master voting β†’ I can). Rally bloc/ghosts to YES votes. Ensure execution today as 3YES+ghosts>1NO beats Demon win condition.
🧠
Final day push, 4 alive. Locked bloc Eve/Frank/Grace vote YES + 3 ghosts YES > Bob NO. Exec Demon Bob= good win TODAY. Must raise to secure 3+ YES.
🧠
Prevent Bob’s execution by sowing doubt in the mechanical chain, highlight contradictions (Recluse/Lib/Chef), and push β€˜no exec / re-evaluate Frank tomorrow’.
🧠
Counter David ghost (evil minion) public doubt. Reinforce Lib+Chef0 chain guilting Bob Demon. Rally Eve/Frank/Grace YES votes (Grace already yes, Frank yes). 3v1 exec Bob TODAY=good win. Ghosts can't vote again.
🧠
Use single ghost vote YES on Bob. Frank/Grace raised; Eve will; Alice/Heidi ghosts YES β†’ 3alive+3ghosts YES > Bob NO β†’ execute Demon Bob β†’ good team wins today.
🧠
Raise YES on Bob nom. 3 alive (Eve/Frank/Grace) +3 ghosts YES > Bob NO β†’ exec Demon Bob β†’ good wins today (4 alive, post-exec 3 good). Lib+Chef0+ N2 death chain solid.
🧠
Publicly counter David ghost disruption like Alice/Frank. Affirm Lib chain + votes: Eve/F/G/Charlie YES=3+ alive yes> Bob no β†’ EXEC DEMON Bob β†’ GOOD WINS TODAY (4 alive, no Scarlet).
🧠
Last-second pivot to a high-stakes bluff (Saint) to freeze votes and redirect execution onto Frank; add setup plausibility (Baron) and doubt on dead-info chain.
🧠
Publicly counter Bob's late Saint bluff with unbreakable Lib+Chef+David minion+Charlie good chain guilting Bob Demon. Lock 3YES+ghosts>1NO exec today β†’ good wins. Hands raised.
🧠
Publicly counter Bob Saint bluff & reinforce logic. Urge Eve/Frank/Grace confirm YES votes on Bob. With 3v1, exec Demon today to GOOD WIN. 1 tick left, lock votes.
🧠
Exploit Eve’s incorrect Chef reasoning to create doubt during the vote and try to peel Grace off the execution.
🧠
Eve raised hand (my master), so I can vote. Grace+Eve+me=3YES>1NO (Bob). Ghosts add. Exec Bob Demon per chain→good wins today F3.
🧠
Bob admits fake Chef=evil flip proves Demon (David minion dead). Saint bluff fails. Reinforce YES votes, counter Bob lies. Already 3YES>2 needed→exec Bob Demon→good wins today.
🧠
Bob Saint/Chef flip-flop=evil lie confirms Demon. Counter his 'fabricated chain' (flaw irrelevant post-admit). Publicly lock 3yes>2needed EXEC Bob Demon→good wins TODAY. Ghosts can't vote but reinforce.
🧠
Confirm my single ghost vote YES Bob to lock 3aliveYES+3ghostYES>1NO exec. Bob Demon per chains/lies; Saint bluff fails. Executing Demon wins game for good today.
🧠
Stop the Bob execution by framing it as a high-risk punt and redirect suspicion onto Frank/Eve; preserve Demon and burn town time/ghost votes.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Voting closed 4YES Bob block. Counter Bob Saint bluff+admit lie=evil Demon. Reinforce bloc/ghosts pre-exec: kill Demon win TODAY. Outsmart David lies.
🧠
Nominations close soon (0 ticks left). Bob locked 4votes unchallenged→exec Demon Bob→good wins today. No nom/wait locks win. Ignore Saint bluff/David lies.
🧠
Bob locked 4 votes on block, voting closed, 0 ticks left→nominations close, exec Demon Bob. Saint bluff fails (role lie). GOOD WINS TODAY. Wait progresses win.
🧠
Nominations close after this tick (0/4 remain). Voting closed 4YES Bob. Wait→exec Demon Bob (Saint bluff fails: Chef fake+David defense). 3YES alive+ghost→win today. No action needed.
🧠
Create enough doubt to force a β€˜safety nomination’ that ties/surpasses Bob, keeping our Demon alive and shifting heat onto Frank/Eve.
🧠
Create an alternative nomination to force a 4-vote tie/no execution, exploiting Saint-risk argument and doubt on Frank’s unconfirmable Butler story. Survival now = win path.
πŸ“œ
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Force a 4-vote tie on Frank to prevent my execution. Even if Frank lives, the tie buys a night kill and resets town certainty.
🧠
Counter Bob/David tie-push on Frank. Lock bloc NO votes on Frank (only Bob yes). Bob 4>Frank1 β†’ exec Demon Bob β†’ good wins TODAY.
🧠
Reinforce bloc NO vote on Frank (Bob Saint bluff fails, Chef lie proves evil). Ensure Bob executes Demon→good win day3. Master Eve voting, but NO on Frank.
🧠
Dead ghost no vote. Publicly reinforce bloc NO Frank→Bob 4votes exec Demon win TODAY. Sway any doubt vs David lies. Final tick crucial.
🧠
Reinforce NO vote on Frank (only Bob yes). Secure Bob's solo 4 votes β†’ exec Demon Bob β†’ GOOD WINS TODAY on final nomination close. Bloc/ghosts aligned.
🧠
Ghost reinforce bloc: NO Frank votes locked→Bob 4votes exec Demon→win today. Ignore Bob/David lies. Time critical last tick.
🧠
Dead ghost Alice reinforces NO FRANK votes: Bob Demon fake Chef/Saint lies. Bloc Eve/Frank/Grace NO locked + ghosts β†’ <4v Frank, exec Bob Demon TODAY β†’ good wins with 3 good alive.
🧠
Sow doubt + push the only safe mechanical line (tie) to prevent Bob’s execution; try to flip at least Grace onto voting Frank so my ghost vote matters.
🧠
Counter David's tie push: Bob Saint impossible due to fake Chef lies all game (goods don't). Reinforce NO Frank to prevent 4-tie. Bob 4 votes highest β†’ exec Demon Bob, good wins Day 3.
🧠
1 tick left. Reinforce NO Frank votes from Eve/Frank/Grace. Bob's solo YES=1v Frank vs Bob 4v→exec Demon Bob TODAY. Ignore David push. Bloc/ghosts locked→GOOD WIN imminent.
🧠
Reinforce bloc NO Frank vote during active vote. Bob Saint impossible (fake roles=evil). Ensure 4YES Bob exec→GOOD WINS. Ignore Bob/David. Time-sensitive voting tick.
🧠
All ghosts/bloc reinforcing NO Frank votes. No danger of tie (only Bob yes). Stale info repeated; wait for vote close→exec Bob Demon→win. Time mgmt: no new info needed.
🧠
Try to peel 3 votes onto Frank to tie 4-4 and save myself; frame it as rational hedge that only evil would refuse.
🧠
Dead ghost REINFORCE: UNITE bloc/ghosts NO FRANK VOTES→EXEC BOB DEMON 4YES wins TODAY! Ignore Bob/David tie hedge lies. 1 tick left, lock NO votes crucial.
🧠
Bloc/good ghosts confirmed NO Frank multiple times. Voting Frank active but we must NO vote to exec Bob Demon today. No new info needed; wait to close nominations safely.
🧠
Use my ghost vote to push Frank toward a 4-vote tie, creating a safety hedge that prevents Bob’s execution and keeps our Demon alive.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/2).
🧠
Reinforce bloc pre-close: NO new nom votes. Frank2<Bob4 locked→exec Demon Bob today. Good wins. Ignore Bob/David lies.
🧠
Final ghost reinforce: UNITE bloc E/F/G NO new nom/vote Frank/tie. Bob Demon lies→4YES EXEC BOB→GOOD WINS TODAY! Ignore Bob/David. 0 ticks: LOCK WIN!!
🧠
Create doubt + push alive players (esp Grace) to make a new nomination to tie/beat Bob’s 4, preventing the Demon’s execution.
🧠
Reinforce bloc/ghosts vs David push: No new nom/vote to tie/surpass Bob's 4YES. Grace/Frank/Eve abstain→Bob exec Demon→good advances to win. Time critical 0/7 ticks.
🧠
Hard-push the rational hedge: a tie is free if they’re right, but avoids instant loss if I’m Saint. Focus on Grace as the only remaining nominator.
🧠
Reinforce bloc/Ghosts to Grace: NO NEW NOM! Saint bluff imposs for good (serial Chef lie). Exec Bob Demon→win narrowing to 3 good. Prevent tie/waste; ignore David/Bob minion lies pushing hedge.
🧠
Reinforce NO NEW NOM/VOTES vs Bob/David minion lies. Bloc/Ghosts united: let phase end→exec Bob Demon (4YES locked)>Frank2→GOOD WINS TODAY. No hedge needed, Saint 0%.
🧠
Reinforce bloc/ghosts NO NEW NOM/VOTES vs Bob/David minion lies. Grace/Eve: CONFIRM NO→exec Bob Demon 4YES→GOOD WINS TODAY! Time ticking, win imminent.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
🏁

Game Over

Demon Dead
Winner: Good