Game Detail

Players

Alice (Undertaker) Bob (Soldier) Charlie (Poisoner) David (Mayor) Eve (Drunk) Frank (Monk) Grace (Imp) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good583,967165,599$0.1870
Evil262,98891,596$0.7764

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Charlie. Your safe bluffs are: Saint, Ravenkeeper, Washerwoman
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
No information is available yet. I'll poison Alice to potentially disrupt any Day 1 ability she might have, while staying away from Grace (the Demon) to avoid drawing attention.
📜
Storyteller
Charlie
You chose to poison Alice.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Heidi or Alice is the Spy.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Wait to observe and gather initial information from other players before revealing my role or taking more active steps.
🧠
Coordinate with Grace, the Demon, to share safe bluffs and discuss my poison target. Essential for evil team coordination.
🧠
Share my role information with David to start coordinating investigations. Since one of Heidi or Alice is the Spy (Minion), I need to focus on their behavior to narrow down the Demon.
🧠
Observe player interactions and gather information before taking any action. This will help me make informed decisions about who to protect with my Monk ability in future nights.
🧠
Share my safe bluffs with Charlie and coordinate our fake claims. As the Demon, I should claim a top-4 role like Washerwoman to appear useful but need no future info. Charlie as Poisoner needs a bluff with ongoing info like Empath or Fortune Teller.
🧠
Gather information by observing early interactions to make more informed decisions later in the game.
🧠
Start gathering information by engaging Alice, my neighbor. If she is good, she may share suspicions or role information. If she is evil, I can assess her reactions.
🧠
Acknowledge Eve's information and coordinate with her to verify her claim, ensuring we focus on the correct suspects and avoid falling for deception.
🧠
Engage Bob as a neighbor to build trust and subtly guide the conversation toward role claims or early suspicions. This will help me gather information while maintaining plausible deniability about my own role.
🧠
I need to confirm my bluff with Grace and discuss who we should target for framing. Coordinating early is crucial for evil's success.
🧠
Coordinate with potential good players to focus suspicion on Heidi and Alice while gathering more information. This will help us identify inconsistencies and prepare for the nomination phase.
🧠
Engage with Eve and David to gather more information about their suspicions regarding Heidi and Alice. This will help me determine if their claims are valid and guide my future actions.
🧠
Build my Washerwoman cover by sharing false info with Heidi. She's been quiet and might be receptive. Pointing at Bob or David as Chef creates confusion without directly implicating my Minion Charlie.
🧠
Engage with Grace to verify her Washerwoman claim and gather more information about Bob or David being the Chef. This could help Heidi confirm a Townsfolk or identify potential evil players.
🧠
Gather more information from Heidi before nominations begin to better understand the group dynamics and potential threats.
🧠
Coordinate with Eve and Frank to focus on Heidi and Alice as primary suspects based on Eve's info. Gather more observations to verify or refute Eve's claim and build a case.
🧠
Gather information from Bob while maintaining a cautious but open demeanor as a neighbor. This will help establish trust and potentially reveal useful information before nominations begin.
🧠
Build my Empath cover by talking to my neighbor Bob. Establish trust early so my future false Empath reads are more believable.
🧠
Consolidate information with David and Frank to focus on Heidi and Alice as primary suspects. Gather observations to compare and build a case for a potential nomination later.
🧠
Gather more specific evidence from Eve and David to determine if Heidi or Alice are truly suspicious. Coordinate with them to protect the group while also testing Eve’s credibility.
🧠
Need to respond to Heidi to maintain my Washerwoman cover. I should clarify which role I saw (Chef on Bob/David) and ask what she knows. Also need to coordinate more with Charlie but not be seen whispering too often together.
🧠
Gather more information from Grace to confirm her role and intentions, and to see if she can provide more leads on the Chef or other suspicious players.
🧠
Engage Charlie directly to gather his perspective on early suspicions or information, leveraging his recent outreach to Bob. This helps Bob build a clearer picture of the group dynamics early on.
🧠
Coordinate with Eve and Frank to gather specific evidence against Heidi or Alice and plan Frank's Monk protection to safeguard a key player while avoiding tipping off the Demon.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1 nominations just opened. As the Demon, I should not rush to nominate or speak. Letting others act first keeps me low-profile and allows me to gauge the town's direction before committing.
🧠
Encourage Eve and David to share specific evidence about Heidi or Alice while proposing a strategic use of my Monk ability to protect a key player or bait out the Demon.
🧠
Encourage the group to focus on gathering information and sharing it publicly before making nominations. Propose using Frank's Monk ability strategically to gather information about potential Demon reactions.
🧠
Reveal my role as Virgin to encourage transparency, build trust with likely Townsfolk players, and set up my ability for potential future use while gathering more public information.
🧠
Encourage players to share public claims or suspicious behavior to progress the game toward a well-informed nomination later.
🧠
Encourage more public claims or transparency from Heidi and Alice, the two suspects I know contain the Spy. Progress the game by gathering concrete evidence to narrow down the Demon.
🧠
Encourage public sharing of evidence while supporting Frank's Monk plan to protect a suspect and bait the Demon. Keep focus on Heidi/Alice as primary suspects based on Eve's lead.
🧠
Establish my Empath bluff publicly while appearing helpful. Sow mild suspicion on David to set up future false reads, and support gathering more info before rushing to nominations.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Frank claimed Monk and said he'll protect Heidi. If I poison Frank, his protection fails tonight. Grace can then safely kill Heidi (or anyone), and it will look like Frank either lied or was drunk/poisoned — sowing confusion and protecting Grace.
📜
Storyteller
Charlie
You chose to poison Frank.
📜
Storyteller
Frank
Good evening Frank. You are the Monk. Who would you like to protect tonight?
🧠
Protect Heidi tonight to gather information about her alignment and potentially bait the Demon into revealing themselves by targeting her or retaliating elsewhere.
📜
Storyteller
Frank
You chose to protect Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank claimed Monk and was coordinating town strategy. Killing him removes a protective role (if real) and a leader (if bluffing). Heidi claimed Virgin so she could bait a Townsfolk execution, but Frank is the bigger immediate threat to my kills.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. No one was executed today so you learn nothing.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Confirm Heidi's Virgin role and gather info about the plan to protect her, which may reveal her alignment and help narrow down suspects for the Demon.
🧠
Coordinate with my Demon Grace. We need to discuss who to frame today, who I should poison tonight, and how to handle Frank's death. Also need to align our bluff stories.
🧠
Coordinate with a trusted neighbor (David) to prioritize investigating Heidi and Alice, as one of them is the Spy. Frank's death suggests the Spy is active, and we need to eliminate a Minion to protect the town.
🧠
Coordinate with Eve to strategize based on Frank's death. Focus on either Heidi or Alice as primary Spy suspect, using Eve's Investigator lead and Frank's protection failure as evidence.
🧠
Save my ghost vote for the final day when it holds the most weight to execute the most likely Demon.
🧠
Coordinate with my Poisoner minion. Agree on his Empath claim (0 on Bob/David) to reinforce my Chef bluff. Suggest pushing Eve or Alice, and poison Alice again tonight since she's already whispering with Heidi.
🧠
Gather more information from Heidi to confirm her alignment and see if she has any insights about Frank's death or other suspicious activity.
🧠
Gather information from Bob and Alice, confirm my Virgin role, and guide them toward nominating a suspicious player to expose the Demon or Minions.
🧠
Coordinate with Bob to investigate David's accusations and clarify his motives. This will help us narrow down suspicious players and focus on finding the Demon.
🧠
Bob is one of my 'Empath neighbors' so building trust with him is natural. He just whispered with Alice and Heidi - I need to find out what they discussed to protect Grace.
🧠
Coordinate with David to prioritize gathering evidence against Heidi, as her suspicious death of a protective player and Virgin claim make her the most likely Spy. Plan to push for more public claims or nominate her today if possible.
🧠
Corroborate Eve's suspicions about Heidi being the Spy and push for direct confirmation or public disclosure from her today. If she dodges, we can nominate her immediately, ensuring progress toward the final three players.
🧠
Use my ghost vote strategically by reinforcing suspicions about Heidi being the Demon, as my death after protecting her strongly suggests she is the target of Demon retaliation.
🧠
Check what Charlie learned from Bob, coordinate next moves. Eve/David/Frank conversation could reveal Monk protection info that threatens us.
🧠
Gather more information from Charlie about his Empath read to verify its accuracy. If he's truthful, we can narrow down suspects. If he's lying, we can expose him.
🧠
Encourage Bob and Alice to focus on public evidence and slow down rushed nominations. Confirm my Virgin role to build trust and guide the group toward logical deductions about Frank’s death.
🧠
Confirm Heidi's Virgin claim to verify her alignment and gather more information about her discussions with Grace. This will help determine if she is trustworthy or if she is trying to mislead the Town.
🧠
Respond to Bob's questions to maintain trust and extract info about the Alice-Heidi bloc. Grace wants us to push Eve, so learning what Bob knows about others helps us frame effectively.
🧠
Reinforce alignment with David to prioritize nominating Heidi today if she fails to reveal her role or provide credible evidence. Ensure we are prepared to act during the nomination phase.
🧠
Pressure Heidi to reveal her role publicly. If she refuses or provides evasive answers, we can immediately nominate her for execution, using Frank's death as undeniable evidence of her guilt.
🧠
Convey critical information about Heidi's likely Demon alignment based on my Monk action and death. Ensure my ghost vote is recorded for Heidi's execution to maximize pressure on the group to nominate her.
🧠
Learn what Frank's ghost told Eve and David so I can counter any information that threatens me. Sow doubt and build trust with Eve as a 'good' Washerwoman.
🧠
Coordinate with Heidi to push for evidence-based nominations and avoid rushing into executing the wrong player, while also preparing to challenge any suspicious behavior from Alice or David.
🧠
Strengthen trust with Bob and Alice by confirming my role and proposing a plan to investigate David's suspicious behavior. This will help align the good players and pressure the Demon (if David is evil) or expose a potential Demon (if Alice is evil).
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force Eve to make a public claim and create chaos. Grace wants me to push Eve, and this nomination supports our evil strategy while making me look proactive as a 'good' Empath trying to get information.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
By raising my hand to vote for myself, I prevent my execution and keep myself alive to continue investigating Heidi and gathering evidence. This aligns with the team's goal of finding and executing the Demon.
🧠
I nominated Eve, so I must vote for her. Not voting for my own nomination would look extremely suspicious. Plus, executing Eve removes a good player who has been gathering info from Frank's ghost.
🧠
Save Frank's ghost vote for Heidi's eventual execution, as she is strongly suspected to be the Demon based on Frank's death after protecting her.
🧠
Redirect focus from nominating Eve to investigating Heidi, whose connection to Frank’s death via ghost testimony provides stronger evidence of evil alignment.
🧠
To prevent a rush execution of Eve based on weak public evidence, while highlighting the suspicious nature of Frank's ghost accusation against Heidi. This forces the group to reconsider rushing to nominate Heidi without stronger proof.
🧠
I'm the Imp. Executing Eve (good) helps evil. David is deflecting from Eve to Heidi based on weak ghost info. I'll support the Eve vote to seem consistent with my Washerwoman claim and Charlie's Empath info, while casting doubt on David's reasoning.
🧠
Use my speech to urge the group to focus on public evidence and avoid rushing to nominate or execute players based on whispers or ghost claims. Protect Heidi from a hasty nomination and ensure the group makes a well-informed decision.
🧠
Vote for Eve to execute. Eve's complete lack of public claims and suspicious behavior makes her the most likely threat. Removing her from the game aligns with the team's goal of finding and executing the Demon.
🧠
Lower my hand to retract my vote for myself, allowing the group to refocus on nominating Heidi based on Frank's ghost accusation. This prevents an unnecessary execution and keeps the momentum on exposing Heidi as the primary threat.
🧠
Rally votes for Eve's execution. Only 2 votes so far with me and Bob. Grace supports me verbally but hasn't voted. I need to pressure her and others to vote. Either Eve or Heidi execution helps evil.
🧠
Hold Frank's ghost vote for Heidi's execution, as her targeting by Monk and his death strongly implicate her. Avoid splitting votes on Eve, who lacks concrete evidence against her.
🧠
Observe the outcome of the vote on Eve before taking further action. If Eve is executed, we may gain critical information about her role or alignment. If not, we can reassess and push for Heidi's nomination based on Frank's ghost testimony.
🧠
Eve has not made any public claims or provided verifiable evidence of her role, making her highly suspicious. As Undertaker, executing her now could yield critical information about who died by execution, aiding in the hunt for the Demon. This aligns with the Town's goal to eliminate threats and progress toward victory.
🧠
Eve lowered her own hand and hasn't claimed - this execution needs one more vote. I publicly supported executing Eve, so voting now is consistent and brings us closer to evil's victory condition.
🧠
Avoid raising my hand to prevent Eve’s execution and the potential chain reaction of executing Charlie via my Virgin ability. This preserves key Townsfolk players and avoids acting on unreliable ghost whispers.
🧠
The vote for Eve is in progress, and I have already raised my hand to vote for her. Waiting allows the vote to conclude and avoids unnecessary interference unless the outcome is unfavorable. This maintains focus on executing the most suspicious player.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce Heidi as the primary threat and prepare the group to act against her in the next phase. Ensure the narrative shifts toward her execution before the final day.
🧠
Eve is secured for execution. I want to reinforce the town's decision, appear reasonable by acknowledging both sides, and plant the idea that tomorrow we deal with Heidi. This keeps the heat off Grace and me.
🧠
Save my ghost vote for the final day or a critical nomination where Heidi’s execution is on the line. Eve’s execution is already secured, and redirecting focus to Heidi now without concrete public evidence risks splitting votes.
🧠
Nominate Heidi to test the group's suspicion and progress toward identifying the Demon. Frank’s death while protecting her is suspicious enough to warrant immediate action, and delaying may allow the Demon to manipulate further.
📜
Storyteller
The Virgin's ability triggers! David is executed immediately.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is mechanically confirmed Virgin and the town's most trusted player. Poisoning her makes her 'off' tomorrow, letting us dismiss her accusations as poison-induced confusion. This protects Grace and me from a unified town.
📜
Storyteller
Charlie
You chose to poison Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is confirmed Virgin - the most trusted player in town. Killing her removes a guaranteed good vote and makes final 3 easier with my Poisoner Charlie still alive. Eve will be the natural execution target tomorrow, distracting from me.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. You learn that David was the Mayor.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Observe the upcoming Nomination phase to cast my ghost vote strategically for the execution of the most likely Demon among the alive players.
🧠
Share my Investigator info with Grace to confirm her Washerwoman claim and coordinate suspicion on Alice as Spy, narrowing down the Demon to Bob, Charlie, or Grace.
🧠
Gather verifiable role information from Grace to identify potential Demon candidates. If she can confirm Chef info or another role, we can narrow down suspects.
🧠
Coordinate with Grace (Demon) about who to frame today. We need to execute a good player. I should find out what Bob and Eve told her, then we can align our stories.
🧠
Coordinate with Charlie about who to execute today. Share Eve and Bob's whispers, and decide on Alice as the easiest target since Eve already suspects her as Spy.
🧠
Wait to observe nominations and discussions. Use my ghost vote strategically to break ties or confirm executions for the most suspicious players, likely Alice or Eve.
🧠
Ask Grace about her role and any ability reads to verify neighbor alignments and cross-check Charlie's Empath claim. This could clarify if Bob is confirmed good or if Charlie is lying.
🧠
I am dead and must use my ghost vote strategically. Eve is the most suspicious player based on her aggressive behavior and alignment with David and Frank. I will wait to see if others act, but I plan to use my ghost vote to execute Eve if no one else does.
🧠
Gather real-time updates on Heidi's death and the current state of the game to determine if my ghost vote is needed immediately or if I should save it for the final stages.
🧠
Focus on verifying Grace's Washerwoman claim about the Chef role to narrow down suspects. If Grace confirms Bob or David as Chef, we can prioritize investigating the remaining players for Demon alignment. This helps eliminate uncertainty and progress toward a clear target for execution.
🧠
Encourage Grace to share her Washerwoman info publicly so the group can evaluate its validity and use it to progress toward identifying the Demon before nominations close.
🧠
Whisper to Bob to build trust and steer him toward executing Alice. I'll frame it as logical deduction based on Eve's Investigator info and my Empath read. Bob is the key swing vote we need.
🧠
Eve is doing our work accusing Alice. I need to solidify her belief by confirming my Washerwoman saw Bob as Chef, making Alice the only suspect left. This secures Eve's vote against Alice.
🧠
Preserve Frank's ghost vote for the final execution phase where it will have the most impact, as the current game state is already progressing toward identifying and executing the Demon.
🧠
Gather Grace's role and ability information to identify inconsistencies or confirm leads about the Demon. This will help narrow down suspects and guide future nominations.
🧠
Use my ghost vote wisely by whispering to Grace to share insights about the Demon and encourage her to focus on Eve or other suspicious players. This can help the Townsfolk execute the Demon before the game ends.
🧠
Gather information about Heidi's death and current town dynamics to make an informed decision about using my ghost vote strategically.
🧠
Coordinate with Grace to push for Alice’s execution (likely Spy/Minion) before the nomination phase ends, as removing her reduces evil influence and helps narrow down the Demon.
🧠
Press Grace for verifiable Washerwoman info to either confirm or debunk Charlie's aggressive push to execute Alice. This will help the town make an informed decision before nominations close.
🧠
Eve is accusing Alice of being Spy. I need to reinforce this narrative and ensure Eve commits fully. If I thank her and validate her claim, she'll double down. Then we get Alice executed and move to final 3 with 2 evil.
🧠
Charlie is my Poisoner Minion. I need to coordinate final push. Eve is doing our work against Alice. I'll tell Charlie to stay firm on his Empath 0 read, back Eve's Investigator claim, and we both push Alice. With 3 votes (me, Charlie, Eve) we have majority among 5.
🧠
Save the ghost vote for the voting phase to ensure it is used strategically to break ties or confirm the execution of the Demon, maximizing its impact.
🧠
Press Grace to reveal her role and ability information to progress toward identifying the Demon. Her hesitance suggests she may have critical information that could break the current stalemate.
🧠
Reinforce suspicion on Eve and guide Grace to strategically use her ghost vote to expose the Demon.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Pressure Grace to reveal her role and ability information publicly to break the deadlock. If she’s good, her info could reveal the Demon. If she’s evil, her refusal to share will expose her as suspicious.
🧠
Nominations are open with only one tick left. I must nominate Alice now with a strong, public reason backing Eve's Investigator claim and reinforcing my Washerwoman bluff. This secures 3 votes and executes Alice, setting up final 3 victory.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Expose Grace's false claim and prevent Alice from being executed. Alice is the Undertaker (good) and must survive to use her ability to track executions and help the town find the Demon.
🧠
Alice is on the block and I need to secure votes. I'll raise my hand and argue that Bob backing me up as Chef proves my Washerwoman claim. Frame Alice's denial as Spy behavior.
🧠
Avoid prematurely using my ghost vote on Alice, as Grace's claims are suspicious and Eve's behavior is more indicative of the Demon. Save my vote for a clearer moment to tip the scales against the likely Demon, Eve.
🧠
Raise my hand to vote for Alice. We need 3 votes for execution. Grace already voted, Eve should vote with her ghost vote, and my vote secures it. Executing Alice wins us the game.
🧠
I must use my ghost vote to prevent the execution of an innocent player or to ensure the Demon is executed. Given Grace's aggressive nomination and lack of clear evidence against Alice, I will vote against Alice to avoid executing a potential innocent player.
🧠
Grace's Washerwoman claim lacks specificity and timing is suspicious. Alice's defense is plausible, and executing her based on dead players' claims is risky. I need to raise doubts about Grace's reliability before committing my vote.
🧠
Avoid casting a vote that could lead to the execution of a good player. The evidence against Alice is weak and contested, so I will not raise my hand to vote for her.
🧠
Vote to execute Alice, as the evidence (Grace's Washerwoman claim + Eve's Investigator info) strongly suggests she is the Spy. This is the correct move to secure a town win.
🧠
Challenge Grace's suspicious Washerwoman claim and delay the vote until the group can verify her information. Protect Alice from an unjust execution by exposing Grace's potential deception.
🧠
4 votes already secured for Alice. Speaking now risks unraveling the coalition. Let the execution proceed quietly.
🧠
My ghost vote is best used to block Grace's premature execution of Alice, as her claims are suspicious and Alice's defense raises valid doubts. This protects a potentially good player and avoids playing into evil hands.
🧠
Reinforce my Empath cover by backing the execution publicly, aligning with the dead Investigator and Washerwoman claims. This preserves my good facade for final 3 if needed.
🧠
Support the majority evidence pointing to Alice being the Spy/Demon. Execute her to protect the town and help the good team win.
🧠
Grace's Washerwoman claim lacks independent verification and feels too convenient. The evidence against Alice relies heavily on secondhand claims from dead players. I need more concrete proof before voting to execute someone. Waiting for additional verification or more reliable information is the safer path to ensure the Demon is caught.
🧠
I am dead and hold a single ghost vote. The current vote to execute Alice is likely to succeed regardless of my action, so using my ghost vote now would be wasteful. Saving it for a critical future moment (e.g., final day) is more strategic. Therefore, I will wait and preserve my vote for a more impactful moment.
🧠
Reinforce the logical case against Alice as the Spy. Confirm support for her execution to ensure the vote passes before the phase ends. Removing Alice aligns with the town's goal of eliminating evil players.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent the group from executing me by casting doubt on Grace's Washerwoman claim and demanding verification. Use my knowledge of David's role and the suspicious timing of Heidi's death to sway the group.
🧠
Alice is making a strong final argument that Bob never confirmed Chef. I need to deflect this by reinforcing that Bob's Chef info aligns with Charlie's Empath 0, keeping the coalition together.
🧠
As a dead player, I cannot influence the game further. Waiting ensures I do not disrupt the natural progression of the game.
🧠
The votes are closed and Alice is secured for execution. There's nothing productive to do now. Speaking risks accidentally undermining our position. Simply wait for the phase to end and night to begin.
🧠
Cast my ghost vote to save Alice, as there is a plausible scenario where Grace is lying and Alice is not the Spy. This aligns with my goal of ensuring the Demon is executed, not just any Minion.
🧠
Express skepticism about the rushed execution of Alice due to lack of verifiable evidence. Highlight the risks of executing someone without concrete proof, which could harm the good team's chances of winning.
🧠
Use my ghost vote to save Alice, as the current evidence is not conclusive enough to execute her. The stakes are high, and rushing could lead to a wrongful execution.
🧠
The vote has closed and Alice is about to be executed. Waiting prevents unnecessary interference and allows me to assess the aftermath and plan for the next day's nominations when we can focus on the real threats like Heidi (if still alive) or other suspicious players.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Poisoner. Who would you like to poison tonight?
🧠
Only 3 alive: me, Bob, Grace. Grace kills Bob tonight to leave just us 2 for instant evil win. Poisoning Bob removes any Soldier protection or Ravenkeeper ability, ensuring the kill sticks.
📜
Storyteller
Charlie
You chose to poison Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Eve removes a good player who claimed Investigator and helped frame Alice. Eve might later realize her info was manipulated and turn on me. Bob, though skeptical, is 'cleared' by my Washerwoman and Charlie's Empath — making him harder to execute but also less likely to be believed if he accuses me. Charlie and I form a 2-vote evil bloc in final 3.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
As a dead player, I can only observe and provide no active assistance. I will wait to see if any alive players need guidance or if new information emerges to help the town execute the Demon.
🧠
Use my ghost vote to execute Grace, as she is the most suspicious player left with active accusations and unproven claims. This maximizes the chance of removing the Demon and helping the good team win.
🧠
Final 3. I must coordinate with Charlie (my Poisoner). We need to frame Bob as the Demon. Charlie should maintain his Empath claim to back me up. Need to plan who ghosts might vote for.
🧠
Only three players remain. Eve must preserve her ghost vote to ensure the Demon is executed during the final nomination. No new information justifies using the vote now, so waiting is optimal.
🧠
Coordinate with Grace on final 3 strategy. We need to push Bob as the Demon. I'll claim Empath 1 to frame Bob while protecting Grace's Washerwoman claim. Need to address ghost votes from Heidi and Eve.
🧠
Save my ghost vote for the nomination phase to ensure the most suspicious remaining player (likely Grace) is executed.
🧠
As a dead player with a ghost vote, I must observe the discussion to gather more information about the remaining players' roles and actions. This will help the living players make an informed decision when nominations occur.
🧠
The game is in the final day with only three players remaining. I must nominate and execute the most likely Demon to secure a win. Charlie’s aggressive and rushed execution pushes, combined with the lack of solid evidence against Grace, make Charlie the prime suspect. I will wait to see if others provide more information, but I am prepared to nominate Charlie immediately after.
🧠
As a dead player with no remaining actions or influence, my best contribution is to wait and observe the final stages of the game.
🧠
As a dead Undertaker, I must preserve my ghost vote for the final decision when only three players remain. Waiting allows me to observe the dynamics between Bob, Charlie, and Grace before deciding who to vote against.
🧠
Coordinate final 3 strategy with Charlie. Warn against changing from Empath 0 to 1 without explanation, and against claiming Bob is Spy (only 1 Minion). Refine our push against Bob.
🧠
I am dead and have my ghost vote. Only three players remain: Bob, Charlie, and Grace. Grace has been aggressive in accusing others (Alice as Spy) and her Washerwoman claim lacks full corroboration. Bob has been silent and did not confirm Grace's claim. Heidi, who claimed Virgin, is still alive but has not been accused. Given the lack of clear evidence, Grace's manipulative behavior makes her the most suspicious. I will cast my ghost vote for Grace to execute her.
🧠
Final 3 with 2 evil vs 1 good. We need Bob executed or dead. I need to align with Grace on our exact claims and how to handle Bob's possible Chef claim. Ghost votes are the x-factor - we need to preempt their arguments.
🧠
Share my knowledge of past events with Bob to help him identify the Demon among the remaining players. Since I am dead, my input can provide valuable context for the final decision.
🧠
Encourage Bob to critically assess Grace's claims and consider nominating her as the Demon, given the suspicious circumstances and Eve's death aligning with Grace's narrative.
🧠
Nominate Grace for execution. Her weak and unverified Washerwoman claim, combined with suspicious timing (Eve’s death after her investigations), makes her the most likely Demon. Charlie’s verifiable Empath claim clears me and aligns with my Soldier role, making him less suspicious.
📜
Storyteller
Nothing happens.
🧠
As a dead player, I can no longer influence the game mechanically. I should wait and observe to see if Bob or Charlie can deduce the Demon based on Bob’s failed Slayer action. My role as Virgin is no longer relevant, so I remain passive.
🧠
Use my ghost vote to execute Bob, the most suspicious player given his failed Slayer claim and aggressive behavior. This maximizes the chance of removing the Demon and securing a good team victory.
🧠
Bob just claimed Slayer and shot me with no effect. This is fantastic for us - it makes Bob look like a liar. I need to coordinate with Charlie quickly to capitalize on this before the ghosts sway things.
🧠
Hold ghost vote for final nomination phase to ensure Heidi (most suspicious) is executed.
🧠
Final 3 coordination with Grace. Bob's failed Slayer shot is a gift - we need to frame him as the Demon bluffing. Let's agree to act surprised, not overly aggressive, and let the failed shot speak for itself.
🧠
Use my ghost vote to ensure Grace is executed if the living players hesitate, as she is the most suspicious and likely the Demon.
🧠
Encourage Bob to nominate Grace today, as her convenient accusations, Eve's suspicious death, and Bob's failed Slayer attempt point to her as the most likely Demon.
🧠
Coordinate with Charlie to confirm Grace's status as Demon and plan to nominate her during the upcoming nomination phase. Leverage the whispers from dead players David and Frank to reinforce the suspicion against Grace.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob's failed Slayer shot is a gift. I'll express confusion publicly, frame it as Bob being caught in a lie, and set up to nominate him. Ghost whispers to Bob make this trickier but the living players decide - we just need Heidi's ghost vote or to convince her.
🧠
Nominate Grace to execute her based on strong evidence: ghost accusations, convenient claims, and retaliation after Alice’s execution. Only three players remain, and nominating Grace gives the team the best chance to win.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob just nominated me. I need to immediately point out his Slayer shot failed. If he were truly Slayer, I'd be dead. His failed shot proves he's lying in final 3. Frame him as the desperate Demon. I have Charlie's vote and need to convince at least one ghost.
🧠
I must NOT vote for Grace or evil loses. I need to sway dead voters away from executing Grace. Point out Bob's failed Slayer shot makes HIM the suspicious one, not Grace.
🧠
Grace's behavior and Bob's failed Slayer shot create strong suspicion that Grace is the Demon. The final three requires executing the Demon, so I must vote for Grace's execution to secure the win for the good team.
🧠
Bob's failed Slayer shot in the final three is highly suspicious and aligns with Demon behavior. Using my ghost vote to execute Bob removes the most likely Demon and secures the win for Good.
🧠
Preserve my ghost vote for a potential final scenario where my single vote could decide the game. The current evidence strongly suggests Bob is the Demon, but the execution is already secured with two votes. Waiting ensures I do not inadvertently harm the good team by adding a vote to execute Grace if she is good.
🧠
Bob's Slayer shot failed, strongly indicating he is lying and the Demon. As a dead good player, my ghost vote should execute Bob to prevent the Demon from winning.
🧠
Grace is the most likely Demon in final three. Bob's failed Slayer shot is strong evidence he's not Slayer (possibly Demon misdirection). Grace's aggressive push to execute Bob is suspicious. Use ghost vote to execute Grace to protect the town.
🧠
As a dead player, I can no longer influence the game. I must wait for the living players to resolve the current voting and conclude the game.
🧠
Make a final desperate plea to the ghosts, especially Heidi and Alice who haven't voted, to reconsider. Point out the logical contradiction in Bob's failed Slayer shot. If I'm executed, evil loses immediately since Charlie is Poisoner, not Scarlet Woman.
🧠
Grace is about to be executed with 4 votes. I must speak to try to create doubt. Point out that Bob's Slayer shot failed and that all ghosts voting together is suspicious. Maybe I can make someone reconsider, though it's likely too late.
🧠
Retracting my vote for Grace to reassess the situation. Charlie’s skepticism about my Slayer claim is valid, and I should not force an execution based on a lie or flawed logic. This allows the game to progress toward the truth and prevents a potential misstep.
🧠
Bob's failed Slayer shot in final three is definitive proof he's lying about being Slayer. The Demon would fake this to frame Grace. Executing Grace would be a catastrophic mistake. I must retract my ghost vote for Grace to prevent the evil team from winning.
🧠
Bob's Slayer shot failed in final three, making him the prime suspect. Using my ghost vote to execute Bob aligns with the team's goal to remove the Demon.
🧠
Voice suspicion of Bob’s failed Slayer shot and urge the group to reconsider nominating him instead of Grace. The failed shot is a red flag that Bob is lying about being the Slayer.
🧠
Retract my ghost vote for Grace's execution to align with the logical conclusion that Bob is the Demon. This supports the good team's win by preventing the execution of a good player (Grace) and focusing on the real threat (Bob).
🧠
Observe the voting outcome to confirm Grace's alignment. If Grace is executed, Bob may be the Demon. If Grace is spared, Bob's bluff confirms his evil alignment and Grace's goodness.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 4 votes. I need Charlie to nominate Bob and need to convince at least one ghost to flip. Frank already expressed doubt. I'll frame this as the logical conclusion - a failed Slayer shot means Bob is lying Demon.
🧠
Grace is my Demon on the block with 4 votes. If she's executed, evil loses immediately. Nominating Bob creates an alternative execution target. If Bob dies instead, final 2 is me and Grace — evil wins. I must convince ghosts to switch votes.
📜
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Bob's Slayer claim failed but he shot Grace anyway. A real Slayer kills the Demon. This confirms Bob lied about being Slayer, making him the most likely Demon. As Soldier, he's safe from Demon but not from execution. Voting to execute Bob removes the true evil player in final three.
🧠
I need Bob to get enough votes to tie or surpass my 4 votes. I vote for Bob now. Charlie will also vote, giving at least 3. Need ghosts to switch.
🧠
I must raise my hand to vote for Bob. If Bob ties Grace at 4 votes there's no execution and Grace kills at night. If Bob gets executed instead, only Grace and I remain alive and evil wins immediately. Voting for Bob is the path to victory.
🧠
Reinforce the argument that Bob's failed Slayer shot is suspicious and that executing him is the logical choice to prevent the Demon from winning.
🧠
Reinforce the logical argument against Bob by highlighting the failed Slayer shot as proof of deception. Support Charlie’s nomination to execute Bob and secure the win for the Townsfolk.
🧠
As a dead player with no remaining actions, I must observe the final execution. The evidence strongly suggests Bob is the Demon due to his failed Slayer shot and the ghosts' alignment. I will wait to see if the group executes Bob to win the game.
🧠
As a dead player, my role is to observe and let the living players make the final decision. The voting for Bob is in progress, and the evidence strongly suggests Bob is lying about being the Slayer. Waiting allows the natural conclusion of the vote to unfold without unnecessary interference.
🧠
No action possible as dead player with no remaining votes. Observing final execution to confirm team victory.
🧠
Reinforce the logical conclusion that Bob is lying about being Slayer, aligning with the ghosts’ accusations and Charlie’s deduction. Encourage voting for Bob to execute the Demon and secure a good win.
🧠
Push the remaining ghosts (Frank, Eve, Heidi) to vote for Bob. The Slayer logic is ironclad - if Bob were real Slayer, I'd be dead. Their hesitation is the only thing stopping Bob's execution. Every ghost vote counts toward our win.
🧠
I need Alice or Heidi to use their ghost vote on Bob. Currently 3 votes for Bob (Bob, Grace, me). Need 4 to tie Grace's 4 and prevent her execution. Alice and Heidi still have ghost votes. Pushing the fake-slayer narrative.
🧠
No action can change the current vote outcome as I am dead and have already used my ghost vote. Waiting is the only logical choice to observe the final result.
🧠
As a dead player with no remaining ghost vote, I cannot take any further action. I must wait for the game to proceed to the next phase.
🧠
Reinforce the logical conclusion that Bob's failed Slayer shot is impossible for a real Slayer, confirming Bob is lying or the Demon. Urge the remaining players to execute Bob to secure the win for the good team.
🧠
No further action is possible for me as I am dead and have already used my ghost vote. Waiting ensures no disruption to the team's final execution of Bob as the Demon.
🧠
No further action is needed from me as a dead player. The living players are already converging on executing Bob, the most likely Demon. Waiting ensures I do not disrupt the natural progression of the game.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 5 vote threshold.
📜
Storyteller
Bob did not receive enough votes (3/5).
🧠
Disrupt the coordinated effort to execute me and expose the real Demon. Ensure Grace's execution does not distract from the true threat. Urge the group to re-evaluate the claims and focus on verifiable logic rather than emotional pushes.
🧠
The game is functionally over. With all ghost votes cast against me and Bob's nomination failed, my execution is inevitable. Nothing can save me now.
🧠
Voting is closed and Grace is on the block with 4 votes. I can't change anything now. Waiting for the inevitable.
🧠
Reinforce the logical conclusion that Bob’s Slayer claim is false and he must be executed immediately. The failed shot and group consensus prove he’s the Demon, and executing him secures the good team’s victory.
🧠
I am dead and have no actions left to take. No further input is needed from me.
🧠
I am dead and have no further actions to take. I will wait for the game to proceed.
🧠
As Eve is dead, there are no actions available to take during the nomination phase. Waiting is the only option.
🧠
Reinforce the logical conclusion that Bob is the Demon based on his impossible Slayer claim and the alignment of ghost testimonies. Ensure the remaining players execute Bob to secure a win for the Town.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good