Game Detail

Players

Alice (Spy) Bob (Slayer) Charlie (Imp) David (Empath) Eve (Investigator) Frank (Washerwoman) Grace (Monk) Heidi (Recluse)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil189,35716,846$0.5672
Good480,78633,867$0.1131

Event Transcript

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Alice. Your safe bluffs are: Undertaker, Soldier, Librarian
📜
Storyteller
Frank
Good evening Frank. You are the Washerwoman. Either Charlie or Grace is the Monk.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Heidi or David is the Poisoner.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Slayer (good), Alive - Charlie: Imp (evil), Alive - David: Empath (good), Alive - Eve: Investigator (good), Alive - Frank: Washerwoman (good), Alive - Grace: Monk (good), Alive - Heidi: Recluse (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Charlie: share full grimoire, advise safe bluffs and how to handle Investigator/Empath info so town misexecutes and Demon stays safe.
🧠
Whisper neighbors to start info gathering safely. As Recluse, early public reveal risks death; private builds alliances without exposing to evil. Neighbors for Empath/Chef potential synergy.
🧠
Share my Empath info privately with both neighbors early day 1 to gauge reactions, form potential alliance with the good one, and gather more info without public reveal yet.
🧠
Exploit David's Empath 1 by claiming a non-info role (Soldier) so he suspects Eve, splitting the good team and setting up a D1 execution target.
🧠
Respond to Heidi's whisper as good neighbor, share no role yet but open dialogue. Neighbors key for Empath logic later; build alliance without revealing Monk early.
🧠
Day 1, share Washerwoman info with one of my two (Grace) privately to confirm/ally early, build trust chain without public Demon target. Progress info gathering.
🧠
Respond to group chat with David/Charlie. Share I'm good with info without revealing full Investigator read yet. Test David by asking for more details; build trust with Charlie. Share my info privately later to narrow evil.
🧠
Start by whispering to my neighbors to introduce myself, claim Slayer publicly later if needed, build good team alliances early to narrow Demon suspects over days.
🧠
Secure Bob as an ally, give a consistent early bluff, and coordinate with Charlie so he can back my story and avoid Bob shooting him.
🧠
As Recluse, I register evil to info roles. Share my role privately to neighbors for verification/testing (e.g. Fortune Teller on me), build trust/alliance, gather their info to start logic chains and process of elimination for Demon. Hide from town until late.
🧠
Continue private chat with neighbors to get Eve's role claim and cross-check info. Charlie seems confirmatory good; press Eve to narrow evil suspect early.
🧠
Secure Bob against using Slayer early and steer the Empath 1 toward executing Eve or another good, keeping heat off me and Alice.
🧠
Respond to Frank privately to test his claim without public reveal. Confirm if he's truthful by seeing reaction; deny being Monk to bait evil response. Coordinate with neighbors on Heidi's claim.
🧠
Confirm Grace's truthfulness by asking her full role/info. If cooperative/good claim, build alliance using shared Washerwoman/Monk synergy to info-gather. Narrow demon suspects early.
🧠
Share my Investigator info with David/Charlie to counter David's claim. If David evil, he reacts badly; if good, we confirm Heidi evil. Progress solving our trio, build trust with Charlie Soldier.
🧠
Neighbors seem good per Alice Chef 0 & Charlie Soldier claim. Relay their info to David/Eve group for cross-info, build good alliance, narrow Demon suspects early.
🧠
Build trust with neighbors, set up Heidi as explanation for evil pings, and seed doubt on good info chains so Charlie stays safe.
🧠
Strengthen neighbor alliance by acknowledging Alice's Chef 0 (fits Recluse as non-evil), ask Grace for info, probe suspicions. Keeps good trio informed privately before nominations.
🧠
Clarify seating/neighbors publicly in group to correct Eve's error, expose liar. Share Alice/Chef info fits my read. Build trust with claimed info-holders to solve local evil.
🧠
Protect myself as Demon by reinforcing Soldier bluff and amplifying suspicion on Eve due to impossible Investigator info, steering town toward executing her or at least doubting her.
🧠
Respond to Frank by sharing I'm Monk (truthful before noms), confirm Charlie, invite to group whisper with Charlie/Heidi/Alice to cross-verify claims, build good team early.
🧠
Grace claims Monk contradicting her denial, likely good but confused or verifying. Share other info (none), propose group whisper with Charlie to cross-check claims and build good team fast on D1.
🧠
Respond to David/Charlie/Bob group. Clarify my info is true unless I'm Drunk (per World A). Push David to explain why my non-neighbor info 'impossible'. Cross-check Alice Chef claim. Build trust with group to narrow evil.
🧠
Clarify claims/details from Eve/David to spot lies via single-chain (e.g. if David good, Eve lying Investigator). Build neighbor trust, progress info sharing before noms. Hold Slayer shot.
🧠
Coordinate with demon and Bob to pre-empt Investigator info, keep my Chef bluff consistent, and steer suspicion toward Heidi or info-role disagreement instead of Charlie.
🧠
Strengthen alliance with neighbors who've been responsive. Probe Grace for info/suspicions to gather more data before nominations. Share Recluse openly to explain future evil pings, aiding good team logic.
🧠
Clarify claims from Alice/Bob to verify Chef 0 pairs and Investigator exact info. Pressure Eve's contradiction while building good chain with Charlie/Bob/Alice to nominate Eve if lies confirmed. Day 1, gather info fast.
🧠
Get town to waste D1 execution on Eve and avoid scrutiny on me or Alice; set up fallback that reads are unreliable due to Recluse/poisoning.
🧠
Resolve Frank/Charlie conflict now before noms. Group whisper tests Charlie's response, builds good team or exposes lies. Progress info sharing.
🧠
Grace flip-flopped suspiciously. Demand her night 0 action proof (who she protected). If lying, she's evil. Include Charlie to cross-verify claims and build good team of info roles.
🧠
David's push to nom me + claim my info impossible (misunderstands ability) screams deflection. Clarify ability publicly via group, confirm Alice Chef exact info with Bob to validate 0 pairs, expose contradiction if David good. Builds good alliance, progresses logic.
🧠
Clarify exact claims from all to spot liar via single-chain logic (e.g., assume Alice true Chef 0→no local evils→David's 1 forces Eve evil). Pressure Eve's inconsistencies; build good block pre-nomination. Hold Slayer.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Start a strong day 1 push on Eve using the inconsistencies to secure a misexecution and protect me and Alice. Keep Bob from Slayer shooting correctly.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eve is a key good info role per our spy; pushing her execution weakens town and validates my Soldier stance while directing suspicion away from me.
🧠
Charlie's reasoning on Eve's dodgy Invest claim vs Empath/Chef solid. Support to resolve day 1 contradiction, narrow evil.
🧠
Eve most suspicious per chain: David's 1 evil + Alice 0 + Charlie safe points to her. Vote to execute and resolve contradiction Day 1. Hold Slayer for later.
🧠
Support Charlie's logical nom on Eve to resolve day 1 contradiction. Alice's Chef confirms good team solid; early execution tests claims without risking town.
🧠
Eve is pointed by my Empath+Alice Chef+Charlie Soldier. Voting her resolves the core contradiction on day 1, narrowing evil fastest. Good team wins by executing Demon early.
🧠
Let the execution go through without me voting, to reduce my association with a potentially mis-execution while still removing a strong info role.
🧠
I am good Investigator. Do not vote for myself. Save dead vote if executed (night death proves good). Alice not voting suggests doubt; we need to discuss more but vote no.
🧠
Day1 execution tests early claims (Eve vs David Empath). Alice/Heidi Chef0 suggests low evil density; safest to resolve nomination per good strategy, narrow suspects.
🧠
Lock in Eve execution by reinforcing contradiction narrative, keep Bob from using Slayer, and position myself as consistent Soldier to avoid suspicion.
🧠
Lower hand to delay Eve execution. Await Grace N0 protect proof & Charlie role in whispers (1 tick left). If Grace proves Monk, Eve most suspicious contradiction; if not, Grace evil. Progress info over rushed vote.
🧠
Voting to execute Eve tests core contradiction (David's 1 + Alice 0 + Charlie safe = Eve evil). Her dodgy claim warrants test. Hold Slayer for later. Publicly reinforce to sway Alice/Grace.
🧠
Publicly support Eve execution with logic recap to pressure Alice/Grace to vote yes (we already whispered alliance). Builds town unity early Day 1, tests claims. As Recluse, stay low but back logical play.
🧠
Voting in progress on Eve, majority yes (5/7). Reinforce logic publicly to sway Alice/Grace, ensure execution of likely evil Eve, cleanest test Day 1.
🧠
Lock in Eve’s execution; she is a strong good info role and her death protects Charlie and validates my Chef zero narrative.
🧠
Lower hand to signal I'm good, force them to execute me cleanly proving I'm good (not Demon/Minion). If they proceed, night death + info shared proves David evil next day.
🧠
I raised hand mistakenly before full logic. Eve looks evil per chain; voting yes tests her cleanly D1 without wasting my Monk info yet.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Eve’s execution by discouraging new nominations and reinforcing the current logic, while avoiding overcommitting to claims that could be checked later.
🧠
Eve execution is cleanest test per logic chains. 1 tick left, wait to preserve action if needed, but vote locked in favor.
🧠
Eve most suspicious per chain: Alice 0 pairs clears Charlie-David good, pins evil on Eve. Let execution happen for info; nominating new risks tie or bad execute on D1. Save Slayer.
🧠
Confirm execution on Eve as cleanest test per logic chains. Encourage no new noms to proceed to night for more info. Builds good team consensus.
🧠
Wait out last tick to execute Eve. All logic points to her as evil; execution gives mechanical info via death and future reads. No better nom day 1.
🧠
Lock in Eve execution, discourage extra nominations that could hit Charlie, and keep Bob from using Slayer shot while momentum favors us.
🧠
With 1 tick left, speak to sway Alice/Grace/Heidi who hesitated or just voted yes. Reveal exact info to counter deflection narrative, explain why David lying as Minion. Urge them to nominate David instead to save me and test real evil.
🧠
Day 1, Eve most suspicious per logic chains. Support execution by urging votes/no new noms to progress game, protect Frank tonight as Monk.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Day1 executed Eve based on strong logic from David/Alice/Charlie/Frank. Protect most valuable living good player (David or Frank) from Demon kill to gain more info tomorrow.
📜
Storyteller
Grace
You chose to protect David.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the highest immediate mechanical threat (Slayer) and a strong voice; if Monk blocks it, it still gives us useful signal and we can pivot kills next night.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Charlie
You chose to kill Bob.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Slayer (good), Dead - Charlie: Imp (evil), Alive - David: Empath (good), Alive (Protected) - Eve: Investigator (good), Dead - Frank: Washerwoman (good), Alive - Grace: Monk (good), Alive - Heidi: Recluse (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with Alice to explain away her Chef=0 and steer today’s execution onto David or Heidi, keeping heat off me and preserving endgame control.
🧠
Dead, consult alive neighbors Alice/Charlie privately for info on whispers/deaths to chain logic on David/Eve claims contradiction. Save ghost vote.
🧠
Day 2 start, no info yet. Whisper dead Bob (likely good) and alive neighbor Alice for private alliance, share my Recluse role to build trust, ask their info/reads to start logic chains and info gathering.
🧠
Confirm info with dead Bob (likely good, saw N1 death). Share Monk protect David N1, ask Bob death info to narrow Demon suspects before noms.
🧠
Steer town to execute David or Heidi, protect Charlie, and create a plausible reason my Chef 0 does not mechanically clear Charlie.
🧠
Share my Empath info publicly via Alice (Chef claim aligns), expose Charlie as Demon since Eve died good but reads persist. Coordinate to nominate Charlie next.
🧠
Dead, share my true info to ghosts/likely good Alice to build case vs David/Heidi. Save vote for later. Progress by giving key info early.
🧠
Share my true Washerwoman info publicly via Grace (my neighbor, possible Monk) to test her reaction and build good alliance before noms. Coordinate execution of top evil suspect.
🧠
Reply to Bob to steer town toward executing David or Heidi, keeping heat off me and preserving Alice by framing Chef zero as poison-related.
🧠
Coordinate good majority (Alice,Charlie,Eve ghosts, me) to nominate David next per Eve/Alice/Charlie consensus. Reveal my Slayer (unused) to build trust as dead good. Save ghost vote for David.
🧠
Align with Alice/Bob/Eve good ghosts/neighbors to pressure David per Eve's info, as my Recluse nullifies my suspect status. Build good team consensus before noms.
🧠
Respond to Frank privately: confirm Monk, explain Day1 caution (protect info), agree Eve good/David evil per Invest+my protect fail. Push nom David to execute him, narrow evil.
🧠
Deflect David off Charlie by giving a plausible mechanical out (poisoning) and redirecting suspicion onto Heidi, preserving the Demon and sowing doubt.
🧠
Address Alice's poison concern with logic showing Eve's claim can't be true (she was executed as lying). Reaffirm Charlie evil via consistent Empath. Push towards testing/locking Charlie before nom time to execute him.
🧠
As dead good Investigator, reinforce my info publicly via allies. Ally with Bob (good, agrees David evil) and Alice (Chef consistent). Push David execution to eliminate my pair suspect and win.
🧠
Confirm alliance with Grace, get her read on Charlie, push nom David publicly next. Grace storylines align good, David evil fits Eve info.
🧠
Get Grace to publicly confirm a protection target that supports pushing David, and create future contradiction leverage if she changes story.
🧠
Day 2 nom phase soon, 7 alive. Coordinate good majority (Alice,Charlie,Eve ghosts,Heidi?) to nominate/execute David per Eve/Alice/Charlie consensus, narrowing evil. Save ghost vote.
🧠
Confirm Monk claim with Charlie who asked directly. Align on nominating David as Eve info + my protect points to him evil. Build good alliance to execute him.
🧠
Coordinate with Charlie and Heidi to lock in a David execution and prepare a clean explanation for my Chef zero claim (drunk), keeping Charlie safe.
🧠
Alice hesitant due to poison theory, but my reads consistent & Eve executed contradict it. Include Bob (dead good info source) to align on Charlie execution before nomination; progress to win.
🧠
Strengthen alliance with Bob/Alice/Charlie to execute David. Day 2, narrow evils using my info + logic. Coordinate public story and votes as ghost to win.
🧠
Grace convinced me she's real Monk, Charlie good per Washer. Eve's info implicates David evil. Nomination imminent (2/4 ticks left), coordinate publicly on David to execute him and progress good win.
🧠
Recruit Frank to the David push using the Eve Investigator plus Grace Monk protection story, keeping heat off me and Alice and setting up a clean nomination target.
🧠
Dead, so coordinate good team (Alice/Charlie/Eve) to publicly push nominate David next tick. Use ghost vote later. Consensus on David as Poisoner; pressure him to fold or execute.
🧠
Back Alice/Charlie plan publicly next tick for David nom. Coordinate whispers to align good votes on David, narrow evil suspects using Eve's info. As Recluse, prove good by pushing Demon execution.
🧠
Confirm with Frank/Charlie on public plan, ensure coordinated push to nominate David next tick. Builds good alliance, pressures David evil.
🧠
Lock in votes on David and preempt push onto Charlie by framing Empath as poisoned or lying; recruit Grace to lead the public case so it looks good-driven.
🧠
Whisper Bob/Alice to rally support for nominating Charlie using logic chains. Last tick before noms; push execution of prime suspect to progress win condition.
🧠
Confirm coordination with core good group before nom phase. Ensure united public push on David to execute him as likely Poisoner, using my proven info. Save ghost vote for this.
🧠
Confirm alliance with Grace/Charlie before public reveal. Nomination next tick, ensure they back David nom/vote to execute evil.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Dead, can't nom. 2 ticks left in nom phase. Publicly rally to nominate/execute David using my proven Investigator info to convince fence-sitters (Frank/Grace/Heidi) and win by killing Minion.
🧠
Push a consensus execution on David using Eve’s Investigator and the Monk-protect contradiction; removing a strong good player advances evil toward endgame and keeps my Soldier bluff intact.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David is confirmed Poisoner via my info+death+lies. Use ghost vote to execute him D2, save good team. Only 1 vote but crucial to push to 3 votes needed.
🧠
Vote yes to push through the David execution; it is either a strong misexecute or, worst case, earns me cover and tempo to win as Imp.
🧠
Vote to execute David to eliminate the strongest anti-Charlie logic, align with the public Investigator push, and protect Charlie the Imp while keeping my cover intact.
🧠
David is the Poisoner per Eve's verified Investigator claim (she died D1 good). His Empath frames good players. Vote to execute him, aligns with good team plan to push David.
🧠
I'm being executed; raising hand forces 5-3 failure (with Frank/Grace/Bob likely no), proves I'm good (not Minion/Demon), reveals Charlie's lie. Saves my vote as ghost for later.
🧠
David is most suspicious per Eve's confirmed good info and his actions. Vote yes to execute him now, as we have the numbers (me+Grace+Charlie+Eve ghost+others likely). This progresses us to win by removing evil.
🧠
David most suspicious per Eve's good info, Frank's confirmation, and his actions. 6/7 alive voted yes already; my vote seals execution to remove likely evil.
🧠
David most suspicious per Eve's good info and fake claims. Vote yes to execute him, clears major suspect. Save no ghost vote needed, majority yes already.
🧠
I raised hand to vote yes on David execution per plan. 6 yes votes already (Alice,Charlie,Heidi?,David,Frank,Grace,Bob—wait all?). No need to lower; secure execution to kill minion.
🧠
Lock in the execution on David by reinforcing the public logic and preventing last second vote wobble; keep my Soldier bluff credible.
🧠
Lock in David’s execution by reinforcing the mechanical case and offering a simple next-step plan that keeps heat off Charlie.
🧠
Publicly reinforce David execution with logic. As Recluse, prove I'm not Poisoner. Secure 3+ votes to execute him now, narrowing evil suspects.
🧠
I'm good Empath with consistent info pointing to Charlie evil. Raised hand prematurely; lower to prevent my execution as good player. Vote math shows majority yes; lowering disrupts, buys time to speak against and pivot to Charlie tomorrow.
🧠
Publicly confirm my Washerwoman info to verify Grace Monk/Charlie Soldier, validate Eve Invest chain to David evil. Urge yes votes on David execution before phase ends to win.
🧠
Reinforce Frank's Washer reveal publicly, confirm my real Monk protect on David N1, urge all to stay voting yes on David execution. Team consensus strong, execution confirms info chain and likely kills evil.
🧠
Dead ghost reinforcing majority yes vote on David with logic recap. Clarify Grace/Frank info clears Charlie, Eve chain points David evil. Push execution to break chain, save ghost vote impact.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
David has 6 yes votes, 1 tick left. As dead ghost, reinforce chain publicly to prevent flips/Heidi nom surpassing, ensure David execution as top suspect in my pair.
🧠
Lock in David execution and pre-seed a Heidi next target while reinforcing my good Soldier image and avoiding any scrutiny on Alice.
🧠
Lock in the town consensus on executing David and explicitly discourage late nominations that could threaten Charlie.
🧠
Reinforce town unity on David execution with 1 tick left. Prevent vote split or doubt. As Recluse, stay low but support logic to kill evil, narrowing to Demon.
🧠
Last tick, speak to challenge Frank/Grace claims contradicting my Empath (Charlie evil), remind Chef logic, urge vote no or nominate Charlie to save myself and expose evil.
🧠
David on block with 6 votes, 1 tick left. Counter his contradiction attempt, reinforce chain, urge stay voting yes to execute him before night. Helps good win by killing evil.
🧠
David has 6 votes, 1 tick left. Reinforce chain publicly to prevent vote changes, ensure execution. Progress by killing most suspicious.
🧠
David has 6 votes, 1 tick left, execution imminent. No need to speak, group locked in correctly. Wait to close noms/execute evil, win closer.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Day2 executed David (likely Poisoner). Demon still alive (Bob N1 death). Protect confirmed good Frank to verify chain, draw minion kill if wrong, narrow suspects (Charlie/Heidi/Frank).
📜
Storyteller
Grace
You chose to protect Frank.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is the only active protector and a trusted anchor. She cannot protect herself, so this kill is reliable and removes both protection and leadership, setting up endgame misexecutions.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Charlie
You chose to kill Grace.
📜
Storyteller
Alice
Good evening Alice. You are the Spy. You can secretly see information about all players: - Alice: Spy (evil), Alive - Bob: Slayer (good), Dead - Charlie: Imp (evil), Alive - David: Empath (good), Dead - Eve: Investigator (good), Dead - Frank: Washerwoman (good), Alive (Protected) - Grace: Monk (good), Dead - Heidi: Recluse (good), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Coordinate with Charlie and steer Frank onto executing Heidi today, avoiding a Charlie execution and setting up night kill to end game at 2 alive.
🧠
Dead, consult alive goods to solve Empath contradiction vs Chef. Push execute most suspicious (Alice/Charlie) on final-ish day with 5 alive.
🧠
Coordinate with good allies Alice/Charlie vs Heidi per Eve. Grill Alice on Chef contradiction to test her, push Heidi nom while sharing Washer info.
🧠
Dead Monk, confirm reads with Frank (my protectee, Washer). Share my protects: David N1 (died good?), Frank N2 (survived kill). Push execute most suspicious alive to win.
🧠
As dead Investigator, save ghost vote. Coordinate with good ghosts Alice/Bob/Grace? No, Grace suspicious. Join Alice/Charlie/Frank group chat to push Heidi execution using my info, narrow Demon.
🧠
Join the main good group chat (Alice/Charlie/Frank + ghosts) to share my true Recluse info, counter Eve's false Poisoner read on me, collate claims/logic, and narrow Demon suspects before noms. As good Outsider, organize town.
🧠
As dead Empath ghost, share info to save vote for later. Coordinate with likely goods Alice/Charlie/Frank against Heidi evil. Push execute Heidi to narrow Demon suspects.
🧠
Coordinate with Alice and Frank to frame Heidi as the only clean execution and deflect Chef vs Empath contradiction, preserving my Soldier bluff and setting up endgame.
🧠
Keep focus on executing Heidi today and defuse Chef0 versus Empath by attacking David's inconsistency, protecting Charlie and my cover.
🧠
Dead good Slayer pushing logic on suspects. Alice/Charlie deflect to Heidi ignoring their contradiction; need group input from ghosts to solve Empath/Chef conflict and execute Demon at 5 alive.
🧠
Consensus building to execute Heidi today off Eve's confirmed Invest info (David dead evil). 5 alive, must kill Demon now. Ignore Chef/Empath noise as one lying/poisoned. Grace confirms my Washer (her Monk). Push Heidi nom.
🧠
As dead Monk, confirm info with Frank my N2 protectee. Narrow Demon to Alice/Heidi. Coordinate ghost vote for execution. Save my vote.
🧠
Push execution of Heidi with core good players. Grace dead proves not Demon (wouldn't suicide). Coordinate nomination now, 3 ticks left.
🧠
Reaffirm good team chat, push for info on private whispers, narrow Demon suspects among alive (Alice/Charlie/Frank) before noms. Grace death proves good, focus logic on who killed her.
🧠
As dead Empath ghost, reinforce good trio Alice/Charlie/Frank with my info proving Charlie good/Heidi evil. Urge Heidi execution before final day to win. Save ghost vote.
🧠
Lock in Heidi execution today. Align Alice and Frank on a simple public case and avoid any pivot onto me; secure win at 3 alive then night kill.
🧠
Lock in a Heidi execution by giving Frank and Charlie clean talking points to answer Bob and keep the town off Charlie.
🧠
Push group to execute Heidi as consensus off solid Eve Investigator + Grace confirm. With 5 alive, must kill Demon (likely via Heidi minion). My Slayer used? Dead vote gone, so influence via ghosts/alives.
🧠
Consensus building on Heidi execution next nomination phase. Grace Monk confirms Charlie good via Washer. Ignore David fake Empath. With 4 alive, execute Heidi to narrow to Demon. Coordinate public story: simple Eve fork.
🧠
Coordinate ghost vote with Frank, my neighbor and confirmed good via protection. Push suspicion on Heidi/Alice to unite votes for execution before nomination phase.
🧠
Dead, so coord good team Alice/Charlie/Frank/Bob to nom Heidi. Grace dead N2 confirms not Demon. Push Heidi exec with ghost vote. Nomination phase soon.
🧠
Speak publicly in group whisper to force responses on Demon suspect among 3 alive. With 2 ticks left, narrow to nominate Demon next phase or lose. Reaffirm my Recluse clears me.
🧠
Reinforce my proven Empath info to Alice/Charlie/Frank/Bob ghosts. Urge Heidi execution now with 4 alive; our votes can carry it. Ignore Eve/Heidi/Grace whispers.
🧠
Lock in Heidi as the execution today, keep arguments simple and deflect any pivot onto me; coordinate Alice and Frank to nominate fast.
🧠
Seed doubt in Heidi so she publicly turns on Frank or Alice, splitting good coordination and making Heidi execution easier while protecting Charlie.
🧠
Consensus building on Heidi execution as Investigator solve fits best, Washerwoman/Monk confirm goods. With 5 alive, must execute Demon/Heidi today or risk Scarlet. Push ghosts David/Eve to confirm/disprove.
🧠
Next phase is nomination. Coordinate with Alice/Charlie to nominate Heidi first as most suspicious per Eve fork. Grace confirms good, my info clears Charlie. Push execution before night with 4 alive.
🧠
Final day soon with 5 alive. Coordinate ghosts (Bob/David/Eve/me) to vote same evil target. Push Frank to reveal whispers/plan, narrow Demon between Alice/Heidi using Eve info + Washer.
🧠
Grace confirms my info, Heidi Poisoner Minion, Grace not Demon (died alone). Coordinate ghosts to vote Heidi, push Alice/Charlie/Frank to nom/execute her with ghost vote.
🧠
Alive: Alice/Charlie/Frank. Grace Monk good died N2 (protect fail). Narrow Demon: Frank most suspicious (secret whispers, push per Alice). Alice deflects to Frank. Coordinate team to nom Frank before final day.
🧠
Dead, save ghost vote for Heidi nom. Coordinate ghosts (Bob,Eve,Grace) and push living (Alice/Charlie/Frank) to nom/execute Heidi now (4 alive), proving my Empath logic and winning by removing evil.
🧠
Lock in the Heidi execution plan, pre-empt her attempt to frame Frank, and keep public story consistent so town does not splinter at nominations.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Dead, can't nom. Speak publicly reinforce Empath proof clearing Charlie, fingering Heidi evil Minion. Urge Alice/Charlie/Frank nominate/execute Heidi now (4 alive, we control). Win by removing evil.
🧠
Nominate Heidi to look cooperative with town logic, secure a good execution, and keep attention off Charlie so the Imp survives into a winning endgame.
📜
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Heidi is evil per Empath+Invest logic. Alice nominated her, Charlie/Frank likely vote yes. Our ghost vote seals execution to win.
🧠
Secure Heidi’s execution to reach final three with our Demon alive; consistent with my public nomination and avoids looking like I am hedging.
🧠
Dead, no vote left. Publicly reinforce consensus to sway any hesitant living (Frank/Charlie) to vote Heidi. Consensus is strong, execution wins game. Progress to victory.
🧠
Heidi is confirmed Minion via Eve info + David dead good. Voting executes her, proving Demon among Alice/Charlie/Frank. Ghosts + Alice vote seals it; saves my ghost vote impactfully.
🧠
Use my only ghost vote on Heidi to execute confirmed Minion per Eve/David/Frank info. Clears path to spot Demon tomorrow, securing good win.
🧠
I'm good Recluse. Only 1 vote so far (Alice+David ghost). Charlie/Frank likely good won't vote me. Vote no to prevent exe, survive to final day and expose real Demon (Frank). Ties mean no exe.
🧠
Secure Heidi execution to reach final 3 where I can kill Frank at night and win with Alice.
🧠
Heidi most suspicious per Eve Invest fork + failed Recluse claim. Vote yes to execute Minion/Demon, narrow to final day win. All good team agrees.
🧠
All living voted yes for Heidi execution (5 yes). As dead good Empath, my vote was needed but now execution likely passes (majority). Save precious single ghost vote for potential next nomination to ensure win.
🧠
Keep pressure to execute Heidi so we enter final three with our Imp alive and a clean win path tonight.
🧠
Voting in progress on Heidi, consensus forming to execute her as minion. Reinforce logic publicly as dead Slayer to sway any doubt, ensure 2+ yes votes for execution since 5 alive.
🧠
Reinforce Heidi execution with logic recap to counter confusion from David lowering hand. As ghost, speech rallies living voters (Charlie/Frank up) to maintain majority and win by executing Minion, narrowing to Demon.
🧠
Reinforce Heidi execution with Monk info. All ghosts + most living voting her. My speech prevents vote flips like David's, secures numbers for win.
🧠
I'm good Recluse, falsely reading evil to Eve's Investigator due to ability. Town's logic seems sound assuming standard reads, but it's my Recluse misread. Lower hand to avoid execution, then speak to reveal and request verification.
🧠
Keep pressure on the Heidi execution while sounding consistent with the town narrative; either it hits the minion or it sets up final 3 for an easy night kill.
🧠
Reinforce team logic publicly, counter Heidi's Demon accusation on me, urge vote Heidi to execute Minion and win as Demon likely dead.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
1 tick left, Heidi locked at 5 votes. Reinforce team to prevent Heidi swaying Charlie/Frank/Alice. My lowered hand was confusion; clarify support Heidi execution to win.
🧠
Lock in Heidi execution and stop any late pivot onto Charlie or Frank. Maintain my trusted Chef story and look like decisive good while setting up final 3 for Charlie.
🧠
Heidi has 5 votes, 1 tick left, nomination closes to night. Consensus to execute her solid, no new nom possible (Alice used). Wait to execute Poisoner, progress to win.
🧠
Heidi has 5 votes, 1 tick left in nomination phase. Team united, execution certain. Wait to close noms and execute evil, securing good win without risking confusion.
🧠
Heidi has 5 votes, 1 tick left, already secure. Wait to execute her, confirm Minion, narrow to Demon among Alice/Charlie/Frank. Speaking redundant, risks distraction.
🧠
With 1 tick left & 5 votes on me (good Recluse), speak to expose contradiction in Grace's story (if she protected Frank N2 as Demon, why no kill elsewhere? But she died). Urge nominate Frank (my prior Demon suspicion) to tie block & force discussion/save self while testing logic. Progress game, prevent evil win.
🧠
Keep nominations from shifting onto Frank and ensure Heidi is executed, setting up a clean night kill to reach final two and win.
🧠
Reinforce team discipline on Heidi with all confirmations. 1 tick left, prevent tie/pivot to Frank. Execution wins game as Demon dead.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
End the game tonight by reducing to two alive, and remove the strongest good influencer so there is no chance of a surprise survival or endgame misplay.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Charlie
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil