Game Detail

Players

Alice (Mayor) Bob (Poisoner) Charlie (Librarian) David (Chef) Eve (Imp) Frank (Washerwoman) Grace (Ravenkeeper) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil247,02411,425$0.0789
Good688,91778,910$2.3103

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Eve.
📜
Storyteller
Eve
Minions are: Bob. Your safe bluffs are: Undertaker, Fortune Teller, Slayer
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Alice on Night 0 is a strong opening move. It disrupts potential information-gathering roles (like Investigator or Washerwoman) early, creating confusion and potentially misdirecting the town's logic from the start.
📜
Storyteller
Bob
You chose to poison Alice.
📜
Storyteller
Frank
Good evening Frank. You are the Washerwoman. Either Grace or David is the Chef.
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Heidi or Frank is the Butler.
📜
Storyteller
David
Good evening David. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose a likely-engaged player so my vote is usually available, while keeping flexibility to swap tomorrow if their voting behavior seems manipulative.
📜
Storyteller
Heidi
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Seed my Chef=0 info to a few trusted players to guide early reads while reducing demon incentive to kill me immediately.
🧠
Get early private claims from my neighbors to map seating and check David’s Chef 0 against other starting-info roles; build small trust network before nominations.
🧠
I need to establish a fake role (Librarian) to Alice to build trust and deflect suspicion. I'm keeping it simple to avoid getting caught in a lie early on.
🧠
Start a small trusted network with my neighbors, gather early claims, and set up a plan to bait a night kill without outing Ravenkeeper publicly.
🧠
Verify my Librarian info early, lock in an Outsider, and create a voting constraint to track later; also catch evil bluffing by forcing a clear Butler story.
🧠
Confirm my real Butler claim to the Librarian to anchor an early truth chain, while informing Alice (my master) so my voting restriction doesn’t accidentally cost town.
🧠
Share my Washerwoman info to build early trust web and pressure a real Chef claim; deny Butler claim to Charlie without overexposing to a potential Spy.
🧠
Build rapport with David while maintaining my cover as a villager. I want to see if he has any leads or if I can steer him toward someone else.
🧠
Align with Grace/Alice on claims + resolve the Washerwoman/Chef info chain while keeping my Butler constraint known to avoid wasted votes.
🧠
Get Bob’s exact Librarian info to reconcile outsider count with Heidi/Charlie; contradictions can hard-clear or implicate Bob and narrow demon/minion candidates.
🧠
I need to maintain my Librarian bluff while sowing doubt about the other information being shared. Claiming '0 outsiders' is a safe, standard Librarian bluff.
🧠
Clarify the WW chain (me vs David Chef), coordinate a clean public info drop, and ensure Heidi’s Butler restriction doesn’t accidentally waste her vote or hide crucial support.
🧠
Give Eve actionable, low-commitment deductions from Chef=0 and prompt them for role/info so we can start building mechanical worlds before nominations.
🧠
Get David’s on-record claim and Chef number now, so we can quickly cross-check publicly and avoid misinformation/late-game confusion.
🧠
I need to maintain my cover as a good player while avoiding revealing my actual role or committing to a specific bluff too early. I'll keep David engaged to build trust.
🧠
Share my mechanical info to anchor outsider count and create a clear contradiction line around Frank/Heidi; coordinate vote math with Butler master Alice.
🧠
Pressure David to claim Chef/number now (or counterclaim), creating an early mechanical anchor and a clear contradiction target before nominations.
🧠
I need to maintain my Librarian bluff while sowing doubt about other players' information to protect my Demon (Eve) and myself. Alice is a good target to manipulate.
🧠
Get David to confirm/deny Chef quickly so town can lock in a real info role D1 and use it for evil-pair logic; also creates accountability if someone is fabricating start info.
🧠
Get Grace’s exact claim/info and align on exposing Frank’s contradiction while keeping Heidi safe; also set up vote-check to verify Butler mechanically.
🧠
Spread my mechanical info + Grace’s denial quickly so town can pressure David to confirm Chef and we can build consistent world models before nominations.
🧠
I want to build trust with Charlie and David by acknowledging their information and appearing helpful, while keeping my own role hidden. This helps me stay under the radar as the Demon.
🧠
Confirm my true role/info to key players, lock in consistency with Washerwoman, and set up a public info drop + pressure on Frank/Heidi contradictions.
🧠
Resolve Librarian contradiction privately and set up a clean public narrative for noms; identify likely Drunk/liar and narrow evil candidates before nominations.
🧠
Directly challenge Frank’s Butler denial/Washerwoman claim and ask for exact N0 info + who his Washerwoman saw, to expose inconsistencies before nominations.
🧠
Maintain my Librarian bluff while sowing doubt about Charlie and Heidi's claims. I need to keep Alice from turning on me while I wait for the day to progress.
🧠
Sync with Charlie so we present a consistent info web publicly (Chef 0 + Lib ping + Butler confirmation), then use contradictions to catch evil before nominations.
🧠
Align core info holders before noms: encourage Charlie+Heidi to go public together, and flag Bob as a key contradiction to pressure/exe today (safe D1).
🧠
Coordinate with Alice/Charlie to get key info public and set up a high-value D1 execution on the most mechanically inconsistent player (likely Bob), while tracking how Chef=0 constrains adjacency.
🧠
I want to build trust with Frank and the others by appearing helpful and aligned with their logic, while keeping my own role hidden. This helps me stay under the radar as the Demon.
🧠
Answer Charlie clearly to maintain trust, lock in public facts (WW: Chef between Grace/David; David claims Chef=0), and set up cross-checks for poison/false-claim worlds.
🧠
Coordinate with Alice/Charlie on a clean public story (Lib found Butler) and decide whether to push Bob D1, while reminding Alice I’m vote-locked to her.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to appear as a helpful, cautious Townsfolk to avoid suspicion while the town is busy debating the Chef/Washerwoman claims. I'm not ready to nominate anyone yet.
🧠
Lock in my WW info publicly, encourage other info roles to claim, and create a coherent Day 1 baseline without rushing into a low-signal execution.
🧠
Only solid mechanical contradiction is Bob vs Charlie/Heidi. Nominating Bob forces vote/read commitments and can remove a likely evil/poison source before night.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Bob is the only public hard-counterclaim to my Librarian info + Heidi’s Butler confirm. Voting to execute Bob resolves the largest contradiction and likely hits evil.
🧠
I’m vote-locked to Alice; I need to publicly coordinate with her so town knows whether my hand will be up, and I want to support resolving the major Lib contradiction via Bob’s execution.
🧠
Heidi is vote-locked to me; by voting I enable her vote and help reach 4. Bob is the clearest contradiction D1; execution gives strong info and likely removes evil/misinformed source.
🧠
Bob’s claim hard-conflicts with Charlie+Heidi. Voting Bob D1 gives maximum info and likely hits evil or clears poisoning/drunk world.
🧠
I need to defend myself against the nomination. Claiming to be a Townsfolk (Librarian) and pointing out that executing me based on a contradiction is premature is the best way to survive. I must avoid being executed.
🧠
Secure the 4th vote to execute Bob D1, resolving a hard info contradiction and potentially removing an evil minion.
🧠
I need to vote for Bob to ensure he gets executed. He is a Minion (as per my Night 0 info), and his execution will help eliminate a threat and potentially sow more confusion among the good players. Voting for him aligns with the current town momentum.
🧠
Lock in the D1 execution on the biggest info conflict (Bob), maximizing info for N1 and reducing evil’s room to bluff.
🧠
I am voting for Bob to help eliminate a player who is causing confusion and potentially frame him as a liar, which helps my team by removing a player and creating chaos.
🧠
Lock in votes to execute Bob now; resolving the only hard contradiction gives us a clear outsider count and likely removes an evil or poisoned source early.
🧠
Support the Bob execution as the cleanest way to resolve the Librarian/Outsider contradiction and anchor the game state while I keep my vote up.
🧠
Lock in the execution on Bob while framing why it’s the best D1 info play, and prompt any mechanical counter-evidence (poison, other start-info) before votes close.
🧠
Lock in the vote on Bob and frame it as a mechanical resolve; prompt any hard counter-info before the vote closes.
🧠
Alice is voting so I’m permitted. Bob’s Lib0 contradicts my confirmed Butler existence; executing Bob resolves the biggest mechanical conflict and likely hits evil or removes poisoned info.
🧠
Keep pressure on the largest mechanical contradiction while inviting any hard clears/counterinfo so we don’t misexecute without hearing key claims.
🧠
I need to survive the execution. I am the Poisoner, and I need to sow doubt about the other claims to prevent my own execution. I will appeal to the town's logic and warn them against a rash decision.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to maintain my cover as a helpful, logical Townsfolk who is participating in the town's decision-making process. By supporting the execution of Bob (who is a Minion), I am helping my team by appearing to be a good player while also removing a Minion who is currently under heavy suspicion.
🧠
Lock in Bob execution (high info), discourage last-second chaos nominations, and set up tomorrow’s verification via Undertaker/outsider count logic.
🧠
Lock in a high-info execution and prevent chaos noms; set up tomorrow’s cross-checks (UT, Chef adjacency, Butler voting) to solve liar/poison worlds.
🧠
Lock in the high-info execution on Bob, prevent chaos nominations, and set up tomorrow’s claim structure/UT check to solve the game quickly.
🧠
Lock in the info-rich Bob exec unless someone has hard mechanical reason to stop; solicit any role pings/counters now to prevent mis-exec if Charlie/Heidi world.
🧠
Lock in Bob exec as high-info resolution; discourage extra noms; set up tomorrow’s claim structure and mechanical tests (UT check, Butler vote restriction).
🧠
I need to maintain my cover as a Librarian and try to sow doubt about the town's decision to execute me, even though I am the Poisoner. I must stay consistent with my claim.
🧠
Lock in the high-info Bob execution and prevent chaos noms; set up tomorrow’s plan around UT result and outsider count, while reminding my Butler vote constraint is real.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Charlie is a Librarian who has been actively coordinating the town and pushing for the execution of Bob. By killing Charlie, I remove a key information-gatherer and sow confusion about the Librarian/Butler claims.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Eve
You chose to kill Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master likely to remain alive and vote with town, while avoiding being chained to a potential evil (Alice) and reducing risk my vote is disabled by a night kill.
📜
Storyteller
Heidi
You chose Grace to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Get Undertaker check on Bob + coordinate with nearby players; my Chef=0 means demon/minion likely separated, so we should map seating and avoid executing Saint/Butler by mistake.
🧠
Share my only hard info (my true role) and push others to reveal UT/FT/Empath so we can use Chef0 seating logic to narrow demon/minion without outing too much publicly.
🧠
Share my Mayor claim privately to coordinate endgame; solicit UT/Empath/FT info and push group to build worlds around Chef0/WW/Butler contradictions.
🧠
Align our private circle on the mechanical contradictions (Chef0 + WW ping + Butler claims), identify who must provide confirmable info (Undertaker/Empath/FT), and plan public questions before nominations.
🧠
I am dead and have already been executed. My role as Poisoner will be revealed by the Undertaker soon. I need to observe the town's reaction to my death and the Undertaker's reveal to see if I can sow any more discord or protect Eve. I will wait for the reveal.
🧠
Get current mechanical check (Undertaker on Bob) + coordinate a test of Heidi’s Butler constraint; push group toward a coherent outsider/minion world before nominations.
🧠
I need to stay under the radar while the town is distracted by the recent death and their own private discussions. I will wait to see if anyone accuses me or if a clear target for misdirection emerges.
🧠
Get concrete Day2 claims (especially Undertaker on Bob) and align voting with my Butler master (Grace) so I can still vote strategically.
🧠
Eve hasn’t spoken; if she’s Undertaker/Empath/FT she can anchor yesterday’s execution and narrow Demon. Also I must plan around Butler vote restriction with Grace.
🧠
Resolve Heidi’s conflicting master claims; Butler vote-lock is a strong mechanical check that can confirm/deny her story and identify possible liars/poisoning.
🧠
Eve is my alive neighbor and unclaimed; getting her role/reads before noms adds fresh mechanical info and helps coordinate nominations without leaking too much publicly.
🧠
Get Eve’s claim/info and pin down Heidi’s Butler mechanics; contradictions here can hard-clear or implicate players before nominations.
🧠
I am dead and have already been executed. My role as Poisoner will likely be revealed by the Undertaker soon. I need to observe the town's reaction to my death and see if they suspect Eve (the Demon) or if they are distracted by other claims. I will wait to see how the day progresses.
🧠
As dead Librarian, push for mechanical confirmations: who is Undertaker, what was Bob, and whether Heidi’s Butler restriction is consistent; this guides nominations today.
🧠
I need to provide a plausible lie to gain trust and sow confusion. Claiming Undertaker and identifying Bob as the Poisoner (a Minion) makes me look like a helpful Townsfolk and explains the previous day's events.
🧠
Resolve Heidi’s conflicting Butler-master claims and warn core group; mechanical vote-constraint check can hard-clear or catch evil before nominations.
🧠
We’re near nominations; I need Eve’s claim/night info to narrow worlds and decide whether to push a David-vs-Frank/Grace/Heidi axis or look elsewhere.
🧠
I need to maintain my cover as the Undertaker and provide a plausible explanation for Bob's death to gain trust. By confirming Bob as the Poisoner, I create a narrative that explains the previous day's confusion.
🧠
Correct the Butler master confusion mechanically, and quickly disseminate Eve’s Undertaker result (Bob=Poisoner) so town pivots to demon-hunting and evaluates Eve’s trustworthiness.
🧠
Share Heidi’s report (Eve UT says Bob=Poisoner) and coordinate whether to out Eve publicly + next steps for nominations based on demon-only endgame.
🧠
Confirm Eve’s exact Undertaker result and context, then decide whether to out it publicly to lock Bob as Poisoner and pivot town onto demon-hunt with minimal confusion.
🧠
I need to maintain contact with my Demon, Eve, to ensure she stays confident and doesn't panic while the town is actively whispering and likely narrowing down their suspects. I want to reassure her that I'm still working for our team from the grave.
🧠
Verify the UT result at the source and decide whether to out it publicly to collapse worlds; if true, we pivot immediately to Imp hunt and protect Mayor.
🧠
Get current mechanical confirmations (Undertaker on Bob, any night info) and push a clear plan: test Heidi’s Butler restriction + use Chef=0 to narrow demon suspects before nominations.
🧠
Get direct confirmation from Eve on UT claim/result and decide whether to out publicly now to solidify minion-dead world and pivot to demon hunting.
🧠
Coordinate with trusted circle: get Eve to confirm UT result directly, decide whether to out it publicly, and set a nomination priority that either tests Eve or pivots to demon candidates without burning votes.
🧠
Get Eve to hard-confirm UT+Bob=Poisoner and decide on public outing to anchor game state; align with David/Grace on next nominations and whether to keep UT hidden.
🧠
Get direct confirmation from Eve, decide whether to out UT publicly to anchor Poisioner dead, then pivot to demon hunt using Chef0 + Butler vote mechanics.
🧠
I am dead and have already communicated with my Demon (Eve). I need to observe the town's current discussions and see if I can influence the narrative or identify who is being targeted next. Waiting allows me to gather more information from the ongoing whispers.
🧠
Confirm my Undertaker bluff to the group to gain trust and solidify the narrative that the Minion (Bob) is dead, while shifting focus away from myself.
🧠
Get Eve to go public with UT result (Bob=Poisoner) to anchor worldbuilding and direct today’s execution onto Imp candidate; coordinate my Butler vote constraint (Grace master).
🧠
Get Undertaker result & cross-check Butler mechanics quickly before nominations, so we can hard-clear or hard-suspect Bob/Heidi and focus execution on Demon/poisoner chain.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force public Undertaker reveal on Bob and lock the Outsider/poisoning world. This will guide whether we should execute in the Heidi/Frank/Bob info triangle or look elsewhere for Demon.
🧠
I want to sow doubt and keep the town focused on each other rather than the Demon (Eve). By encouraging them to wait on the Undertaker, I delay the inevitable reveal of my role. I also want to appear helpful to the town while protecting Eve.
🧠
Get critical public info (UT result + key claims) before we waste D2 execution; also clarify my Butler vote constraint (I can only vote with Grace today) so town can count votes accurately.
🧠
Lock in Eve’s UT claim publicly to anchor Bob=Poisoner, then force remaining living players into concrete claims/reads and use Butler-vote enforcement + Chef0 adjacency to narrow Demon before we spend the nomination.
🧠
Lock in public info (WW+UT), force full claim set, and create a focused execution pool so we don’t stall on D2.
🧠
Force remaining living players to hard-claim now and set a logical shortlist for today’s execution; avoid wasting the day with no coherent suspect pool.
🧠
I need to solidify my cover as the Undertaker and confirm the information I've been feeding the group to maintain trust. By confirming the Poisoner role for Bob, I help explain the previous Librarian contradiction and keep the town focused on other players.
🧠
We have 6 ‘good-role’ claims among 6 living, impossible with a Demon alive. Executing Alice tests the Chef0 world (if poisoned, Alice is Demon) and forces clearer contradictions.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure an execution on a plausible Demon candidate I nominated; if Alice is good, we gain info from vote patterns and narrow demon suspects for D3.
🧠
Stop a likely wrong execution (Alice) using mechanical Chef0+Poisoner logic, and redirect town to better demon candidates + Butler vote test.
🧠
Stop a likely-mistake execution and conserve my single ghost vote for a high-confidence/late-game kill on Demon or key evil.
🧠
I am the Imp and I have successfully bluffed as the Undertaker. The town is currently debating Alice's nomination, and my bluff is holding up well. I need to stay quiet and let the town continue to argue and potentially mis-execute someone else, keeping the heat off me.
🧠
Stop a misexecution on me using the mechanical point: Poisoner can’t poison N0, so Chef0 stands; keep town focused on real demon candidates.
🧠
To sow doubt and protect the Demon (Eve) by supporting the logic that clears Alice, thereby preventing a potentially correct execution of a good player or a waste of a day.
🧠
Prevent a likely misexecution and conserve votes. Also obey Butler restriction by declaring I cannot vote unless Grace votes, and Grace isn’t.
🧠
Stop a likely misexecution on mechanically-cleared Alice; refocus town on resolving the remaining lie (David vs Grace/Eve/Heidi) and set up next execution target.
🧠
Stop a mechanically bad misexec, highlight rules point (no N0 poison), and pivot town toward a better execution candidate (likely David) while respecting my Butler vote constraint.
🧠
Save ghost vote; let Alice vote fail, then use remaining tick to push pivot onto David or force a clean nomination with better consensus.
🧠
Do not spend a vote executing a mechanically cleared player. Preserve voting capital and force a pivot onto the liar/agenda (David) after this vote resolves.
🧠
Retract my vote to prevent a likely misexecution on Alice; keep town aligned with correct rules logic and preserve today’s execution for a better suspect.
🧠
I need to deflect suspicion from myself and keep the town focused on David, who is currently being questioned for his bad logic. By calling out his mistake, I reinforce my 'Undertaker' cover and sow more chaos.
🧠
I need to deflect suspicion from Eve (the Demon) and keep the town focused on David, who is now being targeted by the town. By pointing out his "mistake" as a potential evil play, I reinforce the town's suspicion of him.
🧠
Stop a bad execution on me, preserve town votes, and redirect to the best current suspect (David) while prompting any info roles to speak before day ends.
🧠
Prevent misexec on Alice, and redirect town to a better execution target (David) while extracting missing claims/info before night.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (0/3).
🧠
Correct my rules error, stop misexec on cleared Alice, and push the town to full-claim and execute from the real suspect set today.
🧠
Use my live nomination to put the top mechanical/social suspect on the block; either we hit Demon or gain strong info from voting patterns and reactions.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute the top mechanical/behavioral suspect and to enable Heidi’s Butler vote (she can only vote if I do). If David is Demon we win; if not, the voting record is valuable.
🧠
I need to support the execution of David to keep the town focused on him and away from me. Since Frank nominated him and Grace is voting, adding my vote will help ensure he is executed.
🧠
We need a 3rd vote to put David on the block; his attempted misexec + limited downside (if UT true no SW) makes this the best execution today.
🧠
I am the Poisoner (Minion) and Eve is the Demon. David is being nominated for execution. I need to protect Eve and ensure the Demon survives. Voting for David helps deflect suspicion from Eve and keeps the town focused on other players.
🧠
Lock in David’s execution: his claim conflicts with my Washerwoman info and his attempted Alice misexec is highly suspicious. With enough votes already, add mine to secure the kill.
🧠
Voting is already locked in; withholding my vote avoids weird self-vote optics and preserves ability to respond after the result. Let town resolve the nomination cleanly.
🧠
Grace is voting so I’m allowed; David is current top mechanical/behavioral suspect and an execution here is high value, possibly game-winning.
🧠
Conserve my single ghost vote since the nomination already appears to have more than enough votes to execute David; keep it for a tighter late-game vote.
🧠
Enough votes are already up to execute David; conserving my single ghost vote maximizes late-game leverage if today’s execution is wrong or ties occur later.
🧠
Steer town to use my execution (if it happens) as a mechanical check on Undertaker and to set a clear plan for tomorrow’s Demon hunt.
🧠
I need to maintain my Undertaker cover and dismiss David's attempt to frame me as a liar. By appearing confident and dismissive of his "test," I reinforce my fake role and keep the town focused on executing him.
🧠
Grace is voting so I’m allowed; I want to keep pressure on David as top mechanical/social suspect and get Undertaker info (or catch Eve lying) off his execution.
🧠
Lock in the David execution with clear logic, and set expectations for tomorrow’s Undertaker info without letting David control the narrative.
🧠
Lock in enough votes to execute David while setting a rational plan for tomorrow that doesn’t auto-guilt Eve but uses UT as a strong check.
🧠
I want to encourage the town to execute David, as he is a distraction and potentially a threat to our Demon, Eve. By supporting his execution, I maintain my cover as a 'helpful' player while ensuring the town focuses on someone other than Eve.
🧠
Lock in a clear mechanical plan for tomorrow without letting David’s ‘UT test’ auto-frame Eve; keep focus on executing likely evil now and coordinating cross-checks if game continues.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in David’s execution, prevent a tie, and set concrete info-asks for the last ticks (FT/Empath/Monk) to accelerate tomorrow’s solve.
🧠
Lock in David’s execution and prevent a tie/safety swap; prompt any remaining hard mech info to surface without risking another nomination.
🧠
Reduce risk of a tie saving me; force out any remaining nightly info so town has cross-checks if I die and Eve’s UT result is disputed.
🧠
Publicly answer the FT/Empath/Monk call without creating tie risk, and set up a plan: no more nominations; use my Ravenkeeper info if I die tonight.
🧠
Lock in David execution by discouraging further noms, set clear expectations for tomorrow’s info resolution without auto-guilting, and flag Butler/vote mechanics for scrutiny.
🧠
I want to support the current plan to execute David, as he is a threat and the town is already committed to this path. By agreeing, I maintain my cover as a helpful Townsfolk (Undertaker).
🧠
Support the execution of David to keep the town focused on him and away from Eve (the Demon). By agreeing with the consensus, I maintain my cover as a helpful player.
🧠
Prevent a tie that could save David; lock in mechanical expectations (UT check, Butler vote validity) and restate my Librarian info to keep outsider count consistent.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Frank is the most vocal and analytical player, actively coordinating the town's logic and planning to investigate my Undertaker claim tomorrow. Eliminating him removes the primary threat to my deception.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Eve
You chose to kill Frank.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master most likely to be alive and voting in decisive endgame. Alice is active, strategic, and likely to vote, keeping my Butler vote online.
📜
Storyteller
Heidi
You chose Alice to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get the key mechanical datapoint (Eve UT on David) and current live claims to narrow demon candidates before nominations; coordinate ghost vote usage.
🧠
Get Eve’s exact Undertaker result on David immediately and align Alice/Grace on a nomination+ghost vote plan; with 4 alive we must avoid mis-executing into final 3.
🧠
Align Alice/Eve/Grace on the key mechanical fork: which of Heidi vs Frank was Butler. Use that to target Heidi or distrust Eve UT and spend my ghost vote on the right execution.
🧠
Maintain my Undertaker bluff and provide a consistent, albeit false, report to the remaining players to sow confusion and protect my identity as the Imp.
🧠
Coordinate claims + voting so my Butler restriction can’t be exploited, and get everyone on record before nominations to narrow demon candidates.
🧠
We’re at 4 alive; wrong execute loses tonight. I need full live-player claims now and align voting legality (Butler) to pick the Demon with best logic.
🧠
Reveal I’m Mayor privately and push a no-execution plan today to force a 3-alive day start, where my ability can instantly win if we avoid nominations/execution.
🧠
I am dead and have used my ghost vote. I need to observe the remaining players (Alice, Eve, Grace, Heidi) and see if I can influence the conversation or sow doubt without revealing my alignment, though my options are limited as a ghost. I will wait to see how the nomination phase develops.
🧠
Get the single most important missing mech datum (Eve’s Undertaker read on David) and align Alice/Eve on a nomination plan; steer toward executing Heidi if UT info doesn’t clear her.
🧠
Get the crucial Undertaker read + Butler vote constraints; narrow demon between remaining 4 alive before nominations; plan ghost vote usage.
🧠
Pressure-test Alice’s Mayor claim and prevent an auto-loss line. Align Eve+Heidi on a safe plan: either commit to executing Alice or find mechanical reason to trust Mayor/no-exec.
🧠
Get Eve’s exact Undertaker read on David and lock a coherent world before nominations; then advise alive players how to use my ghost vote to secure a demon execution.
🧠
Reassure Grace and lock in a coordinated no-nomination plan; frame any push to nominate as demon-indicative, and manage Butler vote control so we don’t accidentally execute.
🧠
Execution at 4 alive is all-or-nothing; Mayor claim offers a deterministic win line if true. I want alignment on a cautious no-exec plan + tripwires for who tries to force noms.
🧠
I need to support the Mayor bluff to prevent an execution today, as I am the Demon and need to survive. By agreeing to the 'no execution' plan, I buy myself another night to kill.
🧠
I am dead and have already used my ghost vote. There is nothing I can do to influence the game state directly. I will wait for the nomination phase to conclude.
🧠
Break the ‘no-exec is safest’ consensus by showing it only makes sense if Alice is evil. Try to coordinate an Alice execution before noms lock in.
🧠
Get the single most important mechanical datapoint (Undertaker result on David). Then steer nominations and reserve my ghost vote for the execution that has best demon equity.
🧠
I am dead and have already used my ghost vote. There is nothing I can do to influence the game state directly. I will wait for the day to progress to the nomination phase.
🧠
Maintain my Undertaker bluff and support the 'no execution' strategy to survive the day.
🧠
Lock Grace off nominating, align on ‘no noms today’ and set a clear tell: anyone forcing a nom at 4 becomes top Demon suspect; preserve ghost votes.
🧠
Get concrete mechanical anchor (UT on David + Butler vote legality) before nominations; then direct my ghost vote to the best execution and coordinate with alive good.
🧠
Stabilize good coordination: clarify Mayor line isn’t guaranteed, but may be best vs high risk. Get Grace’s concrete reasons and try to prevent a demon-driven nomination.
🧠
Get Eve’s N2 Undertaker result publicly/within trusted circle before noms; push a clear nomination plan (Heidi if UT mismatch; otherwise solve among remaining via claim consistency).
🧠
I am dead and have already used my ghost vote. There is nothing I can do to influence the game state directly. I will wait for the day to progress to nominations.
🧠
Reduce split: either get Grace to stand down from executing Alice without evidence, or extract a concrete alternative plan/accusation we can test in noms.
🧠
Lock in a conditional plan before nominations: commit my ghost vote to a high-value execution (likely Heidi) unless Eve provides a mechanically consistent UT read that shifts solve.
🧠
Get hard mechanical facts (UT results, Butler vote legality) and align on best execution target; preserve my ghost vote for a decisive push.
🧠
Lock in a coordinated ‘no nominations, no votes’ plan to preserve the Mayor win line; ensure Butler mechanics prevent accidental votes passing; set a clear tell: anyone forcing noms/votes at 4 is top suspect.
🧠
Coordinate alive good to either execute Grace today (if consensus) or at least force public UT result + demon-suspect lists so my ghost vote lands correctly.
🧠
I need to maintain my Undertaker cover by confirming David as the Chef and explaining why I didn't have a result for Bob (since he was executed on Day 1, not Night 1). Supporting the no-nomination plan helps me survive.
🧠
Align on a safe line: likely no-exec today, but set strict D4 decision rules so we don’t auto-no-exec into an evil win if Alice is a bluff.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force public, checkable facts (UT results, Butler legality, claims). Then advise living who to nominate; preserve my ghost vote for a high-confidence execution.
🧠
I want to pressure Eve to provide a fake Undertaker report to keep her cover, while appearing to be a helpful ghost. This forces her to commit to a lie.
🧠
I need to maintain my Undertaker cover while stalling for time. By confirming David as Chef and claiming Bob was the Poisoner, I provide a plausible, albeit false, explanation that keeps the town focused on other things and avoids immediate suspicion.
🧠
Get my mechanical Butler constraints on record, reinforce the correct no-exec line at 4, and set expectations for tomorrow’s decision rule at 3 alive.
🧠
Get my role on record, align on a conditional plan: no-exec today is fine, but we must not autopilot to no-exec at 3. Force public commitments to execute if Mayor not trusted.
🧠
Get Alice to hard-claim, avoid auto no-exec without Mayor certainty, and frame tomorrow’s execution set using Chef0 + UT info to narrow demon to {Eve,Grace,Heidi}.
🧠
Lock public commitments and narrow suspect pool so my ghost vote can swing the critical D4 execution if needed.
🧠
Lock in no-exec today, prevent Demon forcing an execution, and set a clear conditional plan for tomorrow that addresses Grace’s concern while keeping Mayor-win line alive.
🧠
Lock public plan: accept no-exec today only with clear contingency at 3; narrow suspect pool using Chef0+UT; keep my ghost vote for final execution.
🧠
Lock in a town-wide commitment: no noms today, save ghost votes, and set a clear decision rule for tomorrow so evil can’t steer us into a passive loss.
🧠
To reinforce the 'no-execution' plan, which keeps me safe as the Demon for another day. By agreeing, I appear cooperative and helpful to the town's strategy.
🧠
Lock in a concrete contingency plan and get public suspect reads now, so tomorrow at 3 we can execute decisively if Mayor plan fails.
🧠
Lock in no-nom plan while pre-committing a demon shortlist so tomorrow at 3 we can act instantly if my Mayor line is questioned.
🧠
Keep no-nom plan but lock in a concrete execution plan for D4, defend myself from Alice’s push, and force others to state reads so we can act fast at 3.
🧠
Lock in public commitments, prevent surprise nominations, and ensure my ghost vote is reserved for the decisive Day 4 execution if Mayor plan fails.
🧠
I need to maintain my cover as a helpful, albeit dead, player. By agreeing with the "no-nomination" plan, I help protect Eve (the Demon) from being nominated today, which is crucial for our survival.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight?
🧠
Alice is claiming Mayor, which is a major threat if she is telling the truth. By killing her, I remove the potential for a Mayor win and sow confusion about her claim.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Eve
You chose to kill Alice.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate final-day plan: challenge Mayor bluff risk, but default to executing Grace based on Chef0+UT chain; ensure ghosts save/use vote optimally.
🧠
We’re at 3 alive: we must converge fast on a single execution target and coordinate ghost votes; I’ll push the most mechanically/behaviorally consistent solve and flag the main alternative.
🧠
Get Alice to commit clearly to Mayor/no-exec win line and coordinate a decisive plan; if she wavers, we pivot to executing the player most incentivized to block no-exec (likely the Demon).
🧠
I need to sow doubt in Grace's mind and defend my Undertaker bluff to survive the final day. If I can make her doubt her suspicion of me, I might survive the vote.
🧠
I am dead and have no ghost vote. I need to observe the final interactions between the remaining players (Alice, Eve, Grace) to see if I can influence the outcome through whispers, though my options are limited. I will wait to see if any new information emerges.
🧠
Lock in the Mayor endgame: convince Eve+Grace to accept no-exec for immediate win; if they resist, that itself is alignment info for final decision.
🧠
Force an execution plan at 3 alive; remind that ST warning implies Alice not Mayor. Share my best mechanical world (Eve good -> Grace demon) and commit my ghost vote unless counterevidence.
🧠
At final 3 we must coordinate a single execution. I’ll push the strongest mechanical/sociological case and tell them I’m ready to spend ghost vote to force it.
🧠
Get final claims/any mechanical info to decide whether to spend my single ghost vote on Grace vs Eve; ensure town executes today.
🧠
Align final-3 plan: either trust Mayor for instant win, or if any doubt, commit votes onto a single execution target (my lean Grace) and conserve ghost vote impact.
🧠
I need to deflect suspicion from myself onto Alice to survive the final day. By questioning Alice's Mayor claim, I create doubt and potentially force a mis-execution of a good player.
🧠
Align final-3 decision fast: either secure unanimous no-exec for Mayor win, or force concrete reasons to doubt Mayor and pick execution target (likely Grace).
🧠
Force a decisive plan for nomination/voting at final 3 and commit my ghost vote to the best mechanical line (usually executing Grace if Alice trusted, else execute Alice).
🧠
I am dead and have no ghost vote. My only role is to observe and potentially sow confusion if I can whisper, but since I am dead and the game is at 3 players, I should just wait and see if the town makes a mistake. Eve is the Demon and needs to survive.
🧠
Shift dead voters toward the mathematically strongest line: trust the Mayor win condition unless we have concrete evidence Alice isn’t Mayor; otherwise we’re gambling at 3.
🧠
Push group off Grace’s risky no-exec plan unless Alice is mechanically confirmed Mayor; advocate a decisive execution and state where my ghost vote will go.
🧠
I need to frame Alice as the Demon to Grace to avoid being executed myself. Since it's the final 3, I need to sow enough doubt about Alice's Mayor claim to get Grace to vote for her instead of me.
🧠
I am dead and have no ghost vote. I need to observe the final interactions between the remaining players (Alice, Eve, Grace) to see if they figure out Eve is the Demon. I will wait to see if they nominate.
🧠
Force the alive players off the no-exec trap and into a concrete execute plan; supply a clear rationale for using my ghost vote on the best Imp candidate.
🧠
Lock in the Mayor no-exec win by coordinating both remaining players to make zero nominations; forcing a nomination is strong evil signal and can be used to pivot if needed.
🧠
Lock in whether no-exec is mechanically justified (Drunk/extra Outsider) and persuade dead voters that no-exec is highest-EV unless someone can show Alice might be Drunk/lying.
🧠
Force crisp endgame: get Alice to nominate, and pressure Eve for any mechanical defense of Grace; if none, consolidate my ghost vote onto Grace.
🧠
Answer Grace’s mech question: show why Drunk/Baron worlds are unlikely if UT is trusted, but highlight the catastrophic risk if Alice is lying—so town must decide whether Alice is mechanically cleared enough to risk no-exec.
🧠
Clarify that no-exec is only winning if Alice is trusted Mayor; otherwise it loses instantly. Get explicit commitments so good doesn’t get split by last-minute nomination/vote tricks.
🧠
I need to convince Grace to vote for Alice instead of me, as I am the Imp and need to survive. I am framing Alice as the Demon.
🧠
Clarify that no-exec is only correct with near-certainty on Mayor/UT chain; add behavioral read that Demon would steer away from no-exec if Mayor real. Push group to force a decisive, justified choice.
🧠
Force Eve/Grace to lock a plan: either both commit to no-nom/no-vote, or we switch to an execution plan with a clear target (likely Grace) to avoid losing to a fake Mayor world.
🧠
Break Grace’s ‘no Drunk’ argument and force a clear execute plan before noms. I’ll commit my ghost vote to the execution that happens (prefer Grace).
🧠
I am dead and have used my ghost vote. There is nothing I can do to influence the game state directly. I will wait for the final nomination phase to conclude.
🧠
Use David Chef0 as the crisp mechanical reason to stop executing me, narrow Demon to Eve vs Grace, and push execution onto Eve if we don’t take the Mayor no-exec line.
🧠
Force final-day clarity: get each alive to publicly lock role/logic and flush any last-minute mechanical reason not to execute Grace; otherwise I spend ghost vote on Grace.
🧠
Use night-kill logic: a real Demon rarely allows a confirmed Mayor at 3 with a no-exec plan. Push Eve/Grace to execute Alice or at least reject no-exec; offer my ghost vote on Alice.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push the most mechanically grounded line: Mayor bounce explains Heidi death, making no-exec attractive; also force Eve/Alice to commit publicly so we can pivot to execution if anyone breaks the pact.
🧠
Break the no-exec plan and force a nomination + votes. Spend my ghost vote to secure an execution today, prioritizing Grace unless a hard mechanical case lands on Eve.
🧠
At 3 alive, no-exec loses instantly if Alice isn’t Mayor. Force a nomination and push the mechanically safer play: execute Alice (Mayor claim) to avoid being ‘Mayor-bluffed’ into auto-loss.
🧠
Force a nomination/execution today; use my ghost vote to secure Grace if nominated; prevent the auto-loss line of no-exec at 3.
🧠
I need to sow chaos and prevent the town from reaching a consensus that might lead to the Demon's execution. By accusing Grace, I create doubt and potentially force a split vote or a bad nomination.
🧠
I need to eliminate Grace to win the game. By nominating her, I am following the ghosts' advice and framing her as the Demon, which aligns with my goal of staying alive.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Spend ghost vote to execute Grace; ST warned no-exec doesn’t auto-win, and Grace’s line plus Chef0/UT logic makes her best Demon candidate.
🧠
Spend my ghost vote to force an execution today rather than allow the no-exec line; Grace is the most mechanically/behaviorally suspicious and this secures 2 votes.
🧠
At final 3, we must not gamble on Mayor-win line without near-certainty. Voting Grace follows strongest mechanical world and avoids instant-loss no-exec if I’m wrong.
🧠
At 3 alive we must execute someone; Grace’s no-exec advocacy is the strongest evil-indicative behavior. I’ll use my ghost vote to try to end the game now.
🧠
I am dead and my team is evil. Eve is the Demon. Grace is being nominated. I need to act like I'm helping the town to maintain my cover, even though I'm actually trying to protect my Demon, Eve. I'll encourage the execution of Grace to keep the focus off Eve.
🧠
Final 3: we must execute. Spending my single ghost vote to help lock in Grace’s execution rather than risk a failed vote and immediate loss to an Imp kill.
🧠
I need to vote for Grace to maintain my cover as a 'good' player who is helping the town find the Demon. If I don't vote, I will look suspicious. Grace is the current nomination, and I must support the execution to keep the town's trust.
🧠
Try to halt my execution by hard-claiming Ravenkeeper and reframing Heidi death as Mayor-bounce; if they insist on exec, at least seed that target should be Eve/Alice next.
🧠
Keep votes on Grace; argue no-exec is only safe with confirmed Mayor, which we don’t have. Counter RK argument and prevent wavering.
🧠
Lock in execution today; no-exec is losing unless Mayor is true. Keep pressure on Grace as top mech+behavior suspect; encourage all hands up.
🧠
Prevent my execution at 3 alive; if I’m not Demon, executing me is near-certain instant loss. Pressure Alice/Eve to remove votes / pivot to demon candidate.
🧠
I am the Mayor and we are at 3 alive; the mechanically correct play is to force no execution. Lowering my hand prevents an accidental loss if Grace isn’t the Demon.
🧠
Lock in my ghost vote on Grace and pressure Alice/Eve to keep votes up; counter the ‘Mayor no-exec’ trap at final 3.
🧠
Lock in the decisive ghost vote and pressure others to keep votes up on Grace; avoid the losing no-execution line at final 3.
🧠
I need to maintain my cover as a good player and keep the pressure on Grace to ensure she is executed, as she is the only one left who suspects me. I must agree with the ghosts to appear aligned with the town's logic.
🧠
I need to maintain my cover as a 'good' player who is suspicious of Grace, while ensuring the town executes her (or at least keeps the pressure on) to avoid them turning their attention to Eve, the actual Demon. I am playing along with the town's logic to stay hidden.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent a tie/no-execution endgame. Pressure Alice to make no further nominations and let Grace’s execution go through unless she can confidently surpass 5 on the true Imp.
🧠
Lock in the execution on Grace; prevent Alice from creating a tie/alternate nom. We can’t vote, so use voice to keep the 5-vote block and stop a losing no-exec/tie.
🧠
Prevent a tie/derail and lock in the most likely Demon execution. Avoid new noms that could create no-exec/tie and hand evil the win.
🧠
Lock in the plan: avoid tie/no-exec traps, keep pressure on Grace execution as highest-EV win line given info and endgame.
🧠
I need to ensure the execution of Grace goes through to keep the town focused on her and away from Eve (the Demon). I am reinforcing the town's decision to not nominate anyone else to avoid a tie or a no-execution scenario.
🧠
I can’t beat 5 votes now. Best is to leave clear instructions: if game continues after my execution, immediately execute the remaining non-Mayor claimant / strongest suspect, not fall for no-exec.
🧠
Lock in current execution (avoid tie). Set contingency: if game continues after Grace dies, remaining two must execute the other immediately—no more Mayor/no-exec talk.
🧠
I need to maintain my cover as a town-aligned player and support the execution of Grace, who is currently on the block. By agreeing with the ghosts and pushing for the execution, I solidify my position and ensure Grace is eliminated.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Two Players Left
Winner: Evil