Game Detail

Players

Alice (Imp) Bob (Slayer) Charlie (Librarian) David (Undertaker) Eve (Recluse) Frank (Scarlet Woman) Grace (Washerwoman) Heidi (Chef)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good614,041313,746$0.2797
Evil203,15722,101$0.6649

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: Frank. Your safe bluffs are: Virgin, Soldier, Ravenkeeper
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Washerwoman. Either Heidi or Charlie is the Librarian.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Librarian. Either Eve or David is the Recluse.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Chef. You learn that there are 1 pairs of evil players.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper to neighbors to form early alliance, share any future info privately, and gauge their responses for trustworthiness. Helps narrow Demon suspects via private chats.
🧠
Whisper to neighbors Alice&Charlie to form early good alliance, share info privately, counter David's whisper group. Proactive info gathering on day 1.
🧠
Share my Washerwoman ability privately with both info players to ally with the confirmed good Librarian, starting info network early Day 1 before nominations.
🧠
Reveal my true role to verify Grace's claim since I'm not Librarian, confirming Charlie if true. Share Chef info publicly in whisper to build alliance and progress info sharing on day 1.
🧠
Build trust with Bob using a safe bluff, avoid giving real evil info, and probe for what Bob and David/Charlie are claiming so I can plan kills and frames.
🧠
Coordinate privately with Alice so our bluffs align and we preempt early suspicion. Give her cover and set me up as a possible fall guy if needed.
🧠
Day 1, respond to David's whisper to neighbors. Claim no starting info (true for Recluse). Build alliance, gather Charlie's claim before nominations. Hide Outsider status.
🧠
Grace/Heidi spotlighted me as Librarian correctly. Confirming + sharing my exact info verifies them, starts logic chains on David/Eve, progresses info sharing on Day 1.
🧠
Day 1, gather starting info from neighbor Charlie to pool knowledge early. Neighbors are reliable for Empath synergy; trust-building helps good team coordinate.
🧠
Day 1, build trusted neighbor alliance by revealing my Slayer role (Townsfolk proof). Get David's whisper content from Charlie to detect early evil pushes. Save shot for later.
🧠
Strengthen alliance with apparent info-good team. Clarify David/Eve claims to check consistency, identify contradictions exposing evil. Day 1 info sharing crucial to narrow Demon suspects.
🧠
Reinforce alliance with Grace/Charlie using consistent claims. Probe David suspicion to ID early leads on the 2 evils, progress info sharing without public reveal yet.
🧠
Coordinate evil bluffs early so Frank can generate credible info that directs suspicion away from me and sets up mis-executions.
🧠
Coordinate with Alice on a consistent bluff plan that frames two non-neighbors and keeps her claim as Ravenkeeper clean.
🧠
Day 1, form neighbor alliance. David claimed Undertaker; include Frank to gather his claim/info. Safe as Recluse to probe without revealing, progress info sharing.
🧠
Grace/Heidi solid (Washerwoman/Chef confirm me Librarian). Update them on David's private ask for my roleβ€”reinforces suspicion. Build alliance to narrow evils with 1 pair info.
🧠
Day 1 info gathering critical. Neighbors key for Empath if any. Charlie evasive; force claim to verify alignments, form good block before nominations.
🧠
Neighbors are safest allies. I've revealed Slayer to build trust. Need Charlie's response on David to ID early evil activity before nominations.
🧠
Strengthen alliance with confirmed info roles (Heidi/Charlie). Get latest on David's/Bob's whispers to build case against David before nominations. With 1 evil pair, quick logic chains win.
🧠
David's early Undertaker claim & behavior screams fake/evil. With 1 evil pair, he's 1/2. Coordinate team to expose/nom him, protect group info.
🧠
Maintain trust with Bob without outing Frank, while subtly encouraging suspicion on a non-evil target to waste town time.
🧠
Answer Eve with a plausible Investigator bluff, build trust with her, and seed suspicion on David or Grace instead of Alice while keeping details controlled.
🧠
Share David's claim with Frank to cross-check info, ask his thoughts without revealing my role yet. Builds trust with neighbor, progresses info sharing on Day 1 suspects.
🧠
Update solid Grace/Heidi group on David's repeated private pushes (scummy). Confirm Eve Recluse, push nominate David before nomination phase. Build alliance to control Day 1 nom/execution.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly claim Undertaker to neighbors and all, probe Charlie's role since silent to me. Discourage hasty execution day 1 to avoid killing good player. Helps good by sharing info early, building alliances.
🧠
Publicly claim Slayer to counter David's claim, build good alliances, pressure Charlie to share whispers from David. Day 1 no exec, focus info sharing to narrow evil later.
🧠
David's scummy behavior (early claim, private pushes) makes him top suspect. Day 1 nom with 1 tick left progresses game, tests with low risk since 2 evils total.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent my Day 1 execution. Explain claim and actions naturally to convince 4+ players not to vote, preserving my info role for later.
🧠
Day 1 execution too risky without info. David claim consistent, whispers common. Urge skip to see night actions and info tomorrow. Builds good coordination.
🧠
David most suspicious Day 1. Trio wants him gone. Executing scum early good; if good, Undertaker confirms nothing tonight anyway. Need 4 votes, trio +1 more hopefully.
🧠
David's private pressure on neighbor Day 1 is scummy; my team Grace/Heidi agrees. One of Eve/David Recluseβ€”Eve fits better. Support Grace nom, vote to potentially remove evil early and narrow suspects.
🧠
Stop a Day 1 execution that could hit evil, look reasonable as Ravenkeeper, and softly paint Grace as jumpy without committing hard.
🧠
Publicly share Frank's private Investigator claim on David/Grace to provoke reactions, test claims, and progress info without executing Day 1 prematurely.
🧠
Use my Investigator bluff to steer a Day 1 execution onto a good player (David) and create a David versus Grace frame that keeps heat off Alice.
🧠
David most sus with pressure/Bob defense. Frank confirms D/G has Minionβ€”David fits. Team G/C voting, my vote pushes to 3/4 needed. Day1 exec sus clears evil pair half.
🧠
Defend by highlighting Frank's claim clears me if Undertaker, implicates Grace. Urge skip execution for my future info. Prevent Day 1 loss of info role.
🧠
Frank's info + David's claim implicates Grace as Minion. Executing David wastes Undertaker info. Speak to highlight this logic, prevent 4th vote, skip to Day 2 with more info.
🧠
Defend as Washerwoman Townsfolk; Frank's info clears David as Minion. Trio verified. Convince 4th vote (Frank/Eve) to execute David Day 1 scum.
🧠
Confirm Grace's claim publicly with my Lib role to clear her vs Frank's info. Push Frank/Bob/Eve/Alice to vote David (already 3 votes), as his scumminess + pressure outweighs Day 1 risk. Hits evil likely.
🧠
Prevent the 4th vote on David by injecting mechanical doubt into the Grace-Charlie β€˜perfect match’ and emphasizing Day 1 uncertainty, buying us a night kill.
🧠
Frank info + David early claim points to Grace Minion more likely. Grace/Charlie/Heidi push too hard Day 1. Skip exec for night info, nom Grace tomorrow. Organize good team vs their story.
🧠
Get a Day 1 execution on a likely good Undertaker, removing info and deepening the Grace versus David split while keeping heat off Alice.
🧠
Publicly confirm Chef info and chain to Eve/others, mechanically clear Grace via logic, push votes for David execution before tick ends. With 4 votes already, solidify win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Grace counters Frank's info (she's evil if I'm good) and her suspicious push. With 1 tick left, this may start voting on her to tie/surpass my 4 votes, saving me and executing evil.
πŸ“œ
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Urge votes on Grace to tie/surpass my 4 votes. As good Undertaker, need to survive for night exec info. Her story doesn't clear her mechanically vs Frank; save info role.
🧠
Expose David's UT lie (wrong info type) to stop Grace votes, confirm minion, exec him Day1 safely w/Chef 1 pair. Progress to night w/info.
🧠
David exposed as lying fake Undertaker & Frank's info pins him. Prevent votes on me (already low), ensure David executes as minion. Last tick, speak to solidify.
🧠
Speak to dissuade Grace votes (prevent tie/skip), reinforce chain clearing Grace/Heidi/me, expose David fake UT & scumminess. Ensure his execution as likely minion to progress info.
🧠
I want to create a tie to prevent a Day 1 execution, preserving evil numbers and keeping attention split between David and Grace while I stay consistent with my earlier skip stance.
🧠
Confirm town logic chain clears Grace/points to me as good Recluse, David confirmed fake Minion. Speak to stop Grace votes, ensure David executes Day 1 for huge good advantage.
🧠
Create a tie to prevent a Day 1 execution and deny Undertaker confirmation, keeping the Demon safe and town arguments messy.
🧠
Chain clears Grace/Charlie/Eve good, David minion. Urge no vote on Grace to execute David Day 1, remove evil early. Last tick, sway votes.
🧠
Counter 'fake Undertaker wants execs' by explaining Day 1 logic & role count contradiction (6T claims >5). Urge vote Grace to tie my 4 votes, prevent my execution & get night info while narrowing evil.
🧠
Reinforce perfect 5-TF chain excluding David as minion, counter his '6 TF' argument. Prevent Grace votes/tie, execute minion Day 1 to narrow evils.
🧠
David's '6 Townsfolk' lie debunked by Bobβ€”exactly 5 fit with Eve Out. Reinforce perfect good chain clearing me, expose David fake U pushing skip. Urge no votes on me to execute Minion Day 1.
🧠
Address Frank/Alice: explain minion Grace couldn't fake precise Washer info Day1. Reinforce chain, urge no vote Grace to execute proven minion David & prevent tie/skip.
🧠
Retract my vote to avoid helping a tie on Grace. Let David stay on the block and die, reducing good numbers and keeping me looking cautious.
🧠
Chain mechanically clears all but David as minion. Ensure no 4 votes for Grace by urging against; David executes Day1, removing evil safely.
🧠
Avoid tying the vote on Grace so David stays executed today, reducing good numbers and preserving Demon safety.
🧠
Counter David's counters (UT skip, 6 Townsfolk) publicly. Grace's accurate info impossible for evil. Ensure no votes on Grace, David executes as Minion.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (0/4).
🧠
Last tick: highlight their logic pins Alice as Demon (unclaimed). Urge Bob/Eve/Alice nominate/vote Alice for 4 votes to tie my execution, skip D1 safely, keep UT alive for future info. Progress by forcing new nomination.
🧠
Push execute David confirmed minion via airtight chain. David's tie plea fails as Alice RK lean makes 6 TF impossible if chain good, confirming her Demon bluff. Day1 minion kill huge, save Slayer shot.
🧠
Last tick, reinforce chain perfect, David Minion fake UT. Urge no nom Alice, let David execute to confirm and remove evil.
🧠
Counter David's push to nominate Alice for tie. Reinforce airtight chain proving David minion. With 1 tick left, prevent tie to execute him, narrowing evil.
🧠
Let David die (likely good) and seed doubt about the β€˜airtight chain’ while giving myself a plausible role claim that does not add actionable info.
🧠
Reinforce airtight chain confirming David minion. Discourage nominating Alice (late claim breaks TF count). With 1 tick left, ensure David executes as confirmed evil, progressing to night with Demon hunt.
🧠
Keep demon Alice off the block and let town execute David. Reinforce the existing narrative that David is evil so no one tries a last-second Alice nomination.
🧠
1 tick left, David at 4 votes. Speak to stop nom of Alice, reinforce perfect chain proving David minion. Let execution happen for real UT info tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Slayer threat and a strong town voice before Day 2, keeping heat off me and giving Frank room to steer the narrative.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Bob.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Whisper neighbors who know I'm good Recluse. Coordinate nomination of Alice, the chain outlier and likely Demon, to execute evil early while 6 alive.
🧠
Undermine the β€˜6th Townsfolk’ certainty and redirect nominations away from Alice, buying the Demon time and keeping town divided.
🧠
Address Frank's Drunk concern: Eve confirmed Out, Chef limits extra Minions/Baron. Alice's late claim doesn't fit Drunk (too suspicious timing). Lock team on nominating Alice to execute Demon.
🧠
Whisper fellow dead Bob (claimed Slayer TF, night death good sign) to confirm I'm real UT, counter Frank's fake claim, coordinate ghost strategy against Frank to save my ghost vote impact.
🧠
Coordinate with my minion to control today’s narrative and steer nominations away from me, ideally onto a strong good info role like Grace or Heidi.
🧠
Trio alliance solid. Last tick pre-nom. Sync to nominate Alice, most sus late RK claim. Her whisper to Frank recent, maybe evil coord. Progress to execute Demon.
🧠
Share David's private whisper to core good chain (Charlie/Eve) to challenge Frank's claim, narrow evil adj to Frank's neighbors. Progress suspicion before noms.
🧠
Agree with Grace on Alice suspicious late claim exceeding TF count. Coordinate nom her with Grace/Charlie to execute Demon before final day. My Chef confirms 1 evil pair fits.
🧠
Reaffirm chain clears all but Alice. Address Frank: Drunk impossible (Outsider filled), David's UT lie as minion. Agree Charlie, nom Alice to win. Include Bob's info to build trust.
🧠
Break the β€˜perfect chain’ on Alice by challenging assumptions and offering a safer alternate execution target, buying Alice another day.
🧠
Address Frank's doubts on my info reliability and rolecount. Reaffirm Eve confirmed, no Drunk/Baron possible. Unite team to nom Alice before nomination phase.
🧠
Bob night-killed likely good. Reinforce Frank/Charlie lies to align dead vote against Frank in late game, narrow Demon suspects.
🧠
Seed doubt in Charlie privately so he leads a misexecute on Grace or Heidi, away from me and Frank, and keeps town arguing about unreliable info.
🧠
Solidify trio alliance before nomination phase. Confirm push to nominate Alice, the obvious Demon via impossible TF count, to execute her and win.
🧠
David's info shows Frank lying. As dead N1 good Slayer, align with David to ghost vote Frank later. Coordinate suspicion to narrow Demon before nominations.
🧠
Alice breaks 5TF count with late RK after perfect chain. Coordinate with chain allies Grace/Charlie to nom her first in nomination phase, narrow to Demon before final day.
🧠
Last tick before noms. Reinforce Alice as Demon vs Frank's pushback. Address Bob's David UT claim (David lied). Get Charlie/Frank consensus to nom Alice or expose Frank if he blocks.
🧠
Sow enough doubt in the 'confirmed Recluse' and role-count argument to stop an Alice nomination and redirect the town onto a misexecute target.
🧠
Counter Frank's doubts on my Lib info (immune to Drunk/poison). Reaffirm Eve confirmed O, no Baron fits Chef, Alice 6th TF lie=Demon. Align Frank/Eve to nom Alice next phase or we lose momentum.
🧠
Bob confirmed Frank evil. Coordinate ghost vote plan with him before noms. His recent whisper to C/E might have info to refine suspicion. Dead votes crucial later.
🧠
Align with Frank on a single misexecute target and messaging: cast doubt on yesterday’s chain and redirect suspicion onto Grace or Heidi while keeping Frank clear.
🧠
Last discussion tick before nom. Lock trio on Alice nom, probe Charlie on Eve/Frank whispers to align more votes and execute Demon.
🧠
David asked for update on Charlie/Eve response and ghost vote. No response from them, trio suspicious. Confirm Frank evil, coordinate ghost vote before noms to push execution.
🧠
One tick to noms. Lock in Alice execution as chain-breaker. Probe Charlie on Eve/Frank whispers to align town votes and expose any Minion hiding there.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Last nom tick D2, 6 alive. Chain/role count locks Alice as Demon lying late Raven (6th TF). Charlie agrees. Execute her or risk Demon kill narrowing to loss. Progress by nominating her.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote yes on Alice: extra TF claim proves lie/Demon. Chef fits multiple worlds but count doesn't lie. Progress by testing her; Charlie agrees, Frank deflects.
🧠
Publicly reveal David's private info that he's UT Townsfolk, breaking Frank's Invest cred. Prevent Alice wrong exec early Day 2 (6 alive), save my ghost vote for later. Push logic toward Frank evil to narrow suspects.
🧠
Alice's extra TF claim breaks perfect 5 TF chain + confirmed O +1 minion +1 evil pair. Bob's info from executed David (minion) is false. Vote to execute Demon Alice now.
🧠
Publicly confirm to living players I'm real UT as told Bob. Counter Eve/Charlie votes on Alice. Urge nominate Frank instead to avoid bad exec. Save ghost vote.
🧠
Stop the vote on Alice by injecting mechanical doubt and pointing suspicion at the dead Undertaker story and the info chain leaders; preserve Demon.
🧠
Prevent a third vote on me by giving Heidi and Grace a reason to doubt Eve’s chain and to defer execution to a more suspicious target like Grace or Frank later.
🧠
Team consensus Alice breaks perfect 5TF chain. 2 votes already (Eve/Charlie), my vote makes 3 to execute suspected Demon before night. Heidi likely joins. Progress win condition.
🧠
3 votes already (Eve,Charlie,Grace), but raise to secure execution. Alice Demon breaks 5TF chain; execute priority over ghost stories which can lie.
🧠
Expose Chef adjacency contradiction proving David not minion, Frank evil liar. Sway voters (Grace, Heidi, Charlie) to lower hands, save good Alice execution for Day 3 push on Frank/Grace.
🧠
4 yes votes on good Alice risks execution. Reinforce Frank lie + Chef logic publicly to convince lowers/no more votes, prevent loss of good player & save ghost vote for Frank nom tomorrow.
🧠
Ironclad proof Frank evil minion, Grace Demon fits all info perfectly including Chef 1 pair, my Lib, ghosts. Alice good. Speak to convince lower hands on good Alice, skip exec to nominate Demon Grace/Frank tomorrow.
🧠
Charlie's logic perfect: F claim contradicts Chef regardless. Reinforce publicly to sway Grace/Heidi to lower hands, prevent Alice exec and save ghost vote for Frank tomorrow.
🧠
Prevent Alice from being executed today by sowing doubt and getting at least two players to lower their hands before vote locks.
🧠
Stop the execution by getting at least two voters to lower their hands, emphasizing info can be drunk/poisoned and proposing a safer line tomorrow.
🧠
Single-chain proves Charlie Demon: satisfies Inv (David minion), Chef (adj pair), WW (Heidi Lib). Exposes Charlie's deflection. Safely lower Alice vote (good), nom/execute Charlie tomorrow.
🧠
Grace logic nails it: Frank good forces David minion, Demon Charlie (E good). Fits all. Alice good; exec her loses day. Lower hand to fail vote, nom Charlie next.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank proven evil liar. Urge living players (Charlie/Heidi) to nominate him now in this last tick to surpass Alice's votes and execute proven evil safely.
🧠
Urgently push living players (Charlie/Heidi especially) to nominate Frank now, last tick, to surpass Alice's 3 votes and execute proven liar instead of likely good Alice. Save day, kill evil.
🧠
Frank's claim creates mechanical contradiction with Chef regardless of Demon position (isolated minion). Ghosts & Eve confirm lie. Nominate to surpass Alice's 3 votes & exec proven liar, narrow evils without killing confirmed-good chain.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank's Inv claim forces 0 evil pairs (isolated minion), contradicting Heidi's exact 1 pair. Proven evil regardless. Vote to execute/tie Alice before night.
🧠
Frank's claim mechanically impossible vs Heidi Chef. Vote to execute him now, tie/surpass Alice (suspicious late RK), eliminate confirmed evil before night.
🧠
Frank's claim mechanically contradicts Heidi's Chef (0 vs 1 evil pairs). He's lying evil. Raise to tie Alice's 3 votes (Eve/Bob/now me), skip execution to avoid killing likely good Alice, investigate Frank D3.
🧠
Frank's Inv claim impossible with Heidi's 1 evil pair and confirmed good chain on D/G. 3 votes already; my ghost vote executes him 4-3 over Alice, removing proven evil before night.
🧠
Stop alive players from adding votes on me and ideally get voters to lower hands so I do not get executed, keeping Alice from being saved by a counter-execution.
🧠
Get enough votes to put Frank on the block and save myself. Sacrifice minion if needed, while sounding like a cautious good player.
🧠
Frank's claim directly contradicts Heidi's Chef via isolated minion. Proven lie. Raising hand executes him (already 4 votes), surpasses Alice, removes evil safely.
🧠
Frank's Invest claim impossible (D/G good via UT/WW/chain), so lying. Possible evil with Grace (adj pair fits Chef). Already 5 votes; my vote ensures surpass Alice's 3, execute proven liar before night.
🧠
Frank's Inv creates 0 evil pairs, contradicting Heidi's 1 pair exactly. Proven liar evil; must surpass Alice's votes with 4+ on Frank before tick ends to execute him.
🧠
Frank's claim creates 0 evil pairs vs Heidi's 1. Proven evil. With hands up (Eve,C,G,H + ghosts), urge Alice confirm vote to surpass Alice's 3, execute liar before night.
🧠
Frank's claim mechanically impossible vs Heidi sober Chef + confirmed goods. With votes on him (Eve/Grace/Heidi/me + ghosts), urge Alice to vote Frank to surpass/tie her execution & kill proven evil.
🧠
Frank's claim mechanically impossible vs Heidi Chef. With hands up from most alive, urge Alice to vote Frank to execute proven evil, save Alice if good, narrow to Demon.
🧠
Create enough doubt that one or two alive voters (ideally Heidi/Grace) lower hands, so I am not executed and Alice remains the execution.
🧠
I must get off the block. Voting Frank aligns with the current mechanical push, secures his execution, and buys me another night kill and social credibility.
🧠
My prior logic assumed Frank true (leading to Charlie Demon), but Frank's lie breaks that. Mechanical contradiction proves Frank evil. Urge execution before night; surpass Alice votes.
🧠
Reinforce mechanical proof of Frank's lie vs my Chef info. With hands up and 1 tick left, ensure Frank gets votes to surpass/tie Alice and execute the proven evil.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Counter Grace's flawed logic pushing Charlie (ignores David good). Solidify Frank as proven lying evil via Chef contradiction. Ensure his execution this day removes minion.
🧠
Final tick, Frank doomed at 7 votes. Reinforce logic to prevent last-second doubt, ensure execution of proven liar via Chef/Invest contradiction. Helps narrow to Demon.
🧠
1 tick left, Frank 7 votes. Rally to keep hands up on Frank, prevent last-second swap. Execute proven evil, narrow Demon suspects.
🧠
Final tick, reinforce Frank execution as proven evil via contradiction. No swaps, ensure good win by killing evil.
🧠
I cannot beat 7 votes now. I will use final public words to poison the town’s confidence in the β€˜mechanical’ proof and protect Alice from being executed tomorrow.
🧠
Lock in Frank’s execution, discourage any last second swaps, and position myself as consistent and cooperative so I survive into endgame.
🧠
Frank's claim mechanically impossible without chain flaws (none evidenced). Execution confirms/proves win path as Day1 logic holds. Reinforce votes with 1 tick left to prevent swaps.
🧠
Frank's claim mechanically contradicts my sober Chef 1 evil pair regardless of Drunk/poison (no evidence). All agree execute proven liar Frank. 1 tick left, wait for execution to remove evil, progress to night.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Kill Heidi to remove the hard mechanical center (Chef=1) and force a messy final 4 where I can redirect suspicion and survive to final 2.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Heidi.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Build a private alliance with Eve and seed a clear nomination plan that is not me, ideally Charlie, to secure a win path at final four.
🧠
Heidi dead but chain intact, Alice only sus. Whisper allies Charlie/Eve to unite on nominating Alice before nomination phase. With 4 alive, execute her to reach final 3 with goods.
🧠
As dead good UT, remind neighbors C/E of overclaim logic pointing Alice Demon/Grace minion. Influence them before noms to execute Alice, narrow to 3 and win.
🧠
Deduction pins Grace as Demon via Chef pairs + seating + Lib info. Urge Charlie/Eve to nominate/execute her before final day.
🧠
Sow suspicion on Charlie and divert town from executing Alice; set up a plausible alternative execution target and reduce coordination against Alice.
🧠
Lock in Eve (confirmed good) on Grace as Demon via airtight Chef logic. Coordinate nomination of Grace now before she pushes Alice. Progress to execution.
🧠
Leverage Chef 1 evil pair + my good N1 death to pinpoint Grace as Demon in most logical world. Urge living allies Charlie (neighbor, good per chain) and Eve (central, good Recluse) to nominate her now.
🧠
Logic proves only Grace can be Demon with 1 Chef pair and Frank evil adjacent to her. Coordinate with trusted Charlie (Lib confirmed) to nominate Grace today, execute evil before final 3.
🧠
Sow doubt on Charlie’s info chain and encourage Grace to nominate Charlie or at least not nominate me, buying a mis-execution and a win tonight.
🧠
Alice whispering me to nom Charlie, classic deflection. Frank (proven liar) same. Inform allies to nom Alice, solidify before nomination phase. Chain unbreakable.
🧠
Whisper C/E to reinforce Alice/Grace evils per claims/Chef, urge nom Alice before final 3. They are my neighbors, likely good; counter Grace's whispers.
🧠
Reinforce ironclad logic to trusted Charlie/Eve: Grace must be Demon via Chef+Lib+execution proofs. Urge them to nom Grace this tick before nomination phase; my ghost vote ready for her.
🧠
Coordinate with Alice to steer day discussion toward executing Charlie (or Eve) and away from Alice; prepare to use my ghost vote only if Alice risks being executed.
🧠
Logic locks Grace as Demon via only possible Chef evil pair (Frank-Grace). Alice good TF Ravenkeeper fits board. Coordinate Alice/Eve to nominate Grace before final 3; counter Grace/David/Frank pushes.
🧠
4 alive Day3, nomination soon. Reinforce good chain to Charlie/Eve (trusted), push Grace execution. Dead, so whisper directs living goods to win.
🧠
Logic locks Grace as Demon via Chef + Frank evil + adjacencies. Coordinate with allies Charlie/Bob/Heidi ghosts to nominate her before final 3. Sway Alice if possible, but prioritize push.
🧠
Town momentum is toward Grace. I will publicly back the Grace execution plan while keeping my own Ravenkeeper bluff consistent, aiming for Grace executed then a night kill to reach final 2.
🧠
Heidi death confirms Chef true (silenced). Alice/Frank deflect to Charlie. Reaffirm alliance Charlie/Eve: nominate Alice to execute Demon.
🧠
Final tick before nom. C/E my neigh, reinforce logic vs Grace/Alice whispers. Heidi ghost likely agrees. Push C/E to nom Alice as Demon to win.
🧠
1 tick left to nomination. Charlie/Eve likely good per chain. Reinforce Grace lock evil via Chef+Lib+seating to force her nom/execution. Save ghost vote for her.
🧠
Steer alive voters away from executing Alice today by providing a plausible alternate target (Charlie) and framing Heidi’s death as motive to remove Chef info.
🧠
Last tick before noms. Alice open to Grace nom, Eve locked on her. Coordinate to nominate Grace as Demon, execute to win. David's pair logic wrong (A/G not neighbors). Grace deflection fails.
🧠
Final whispers before nom phase. Charlie/Eve likely good; reinforce Grace nom to execute Demon with 4 alive, narrow to win.
🧠
Last discussion tick before nomination. Reinforce with Charlie (aligned) to nominate Grace, the logical Demon per Chef+execution logic. Alice/Grace pushes deflect; execute Grace to win as good.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly rally living players (Alice,Charlie,Eve,Grace) to nominate Grace as Demon. Fits all info: Chef1, Invest lie, David good. 4 alive, execute her before N3 kill reduces to 3.
🧠
Redirect town from executing Alice and use plausible logic to steer execution onto Charlie, while discrediting dead Bob’s confident solve.
🧠
End the day with an execution on Grace, riding the town’s current solve and avoiding scrutiny on me. Then kill down to final two to win.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace is Demon per Chef+Invest contradiction+Frank execution. Alice nominated. Urge Charlie/Eve to vote yes now - only 2 needed, execute before night.
🧠
Secure an execution on a non-Alice target so we reach final 3 and let Alice close the game at night; also prevents a no-execution path that could let good stabilize.
🧠
Prevent Grace execution by discouraging Charlie and Eve from voting, using uncertainty around Chef and dead-player certainty; aim for no execution so I can secure final-two via night kill.
🧠
Logic airtight: Grace Demon fits all (Chef pair, Lib clear Eve good, claim chain). Vote yes now with Alice nom, Eve yes = exec Demon win. Alice hesitation from David push, but pairs prove Grace evil.
🧠
Voting yes on Grace executes the Demon. Chain proves her: Chef pair with executed Minion Frank, Eve cleared good. Final push to win; my ghost vote seals it if needed.
🧠
Defend against execution. Remind chain solid (me WW→Charlie Lib→Eve Recluse good), Heidi Chef real died night, Bob's Grace-Frank pair impossible (I'm good). Trio alliance, why Heidi ghost vote me? Push Alice sus late RK, nom her.
🧠
Grace fits perfect as Frank's evil neighbor per Chef. Voting yes executes Demon before night kill. 2 votes needed; Charlie/ghosts already yes. Secure win.
🧠
Grace nominated, votes from C/E/ghosts. Alice hesitating as evil pair. Public push C/E to confirm yes vote on Grace before night, win game.
🧠
Voting has Charlie, Eve, Heidi ghost yes already (>2 needed). Reinforce against Grace/Alice doubt to ensure execution before night. Grace demon must die today.
🧠
Lock in the execution on Grace by reinforcing the suspicion and keeping Charlie and Eve committed, while not exposing Alice.
🧠
Lock in Grace’s execution to remove a good player and reach final 3, then secure the win with the night kill. Also keeps my public posture consistent with suspecting her.
🧠
Alice asked for exact proof: Heidi Chef 1 evil pair = Frank/Grace neighbors (not Alice/Grace). Grace fake Washer minion. Solid logic, my hand up, affirm to execute Demon Grace before night.
🧠
Voting secured with 3 alive yes votes (Alice/Charlie/Eve). Grace executes as Demon; no action needed, save tick for night.
🧠
Show alternative logical worlds where I'm good, current chain has holes (Frank good per day1 chain, ghosts unreliable). Convince Charlie/Eve current votes execute good me leading to Demon night kill win for evil. Sway to no vote.
🧠
Publicly reaffirm airtight logic vs Grace lies. Hands up from good players ensure 2+ votes for execution before night. Final day soon, must execute Demon Grace.
🧠
Majority votes on Grace (Alice/Charlie/Eve raised). Reinforce to lock execution of evil Grace (minion+), win if Demon or narrow to final 3 vs Alice.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace locked with 5 votes. 1 tick left in noms. Urge Charlie/Eve no counter-nom; ensure execution before night.
🧠
Lock in Grace execution and discourage counter-nominations that could put Alice on the block or create a tie/chaos that risks demon.
🧠
Create doubt and push a counter-nomination to prevent Grace’s execution and preserve an extra day; steer heat onto Charlie as the most mechanically convenient β€˜solver’.
🧠
Alice's doubt ignores Heidi's exact Frank-Grace pair. Urge Eve/ghosts keep hands up, counter pivot to lock Grace execution before night.
🧠
1 tick left, Grace locked with 5 votes. Alice doubting/pushing Charlie nom risks tie/pivot. Reinforce Chef logic publicly to prevent derail, ensure Demon execution before night.
🧠
With voting closed & me at 5 votes, 1 tick left, nominate Charlie to create new block candidate. Alice wants this pivot; sways Eve/ghosts. Plants doubt. If executed good, ghosts can use this logic next day to nom Charlie Demon.
πŸ“œ
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace can't be saved; Charlie nom can't get 5 votes with ghosts used. Convince Alice/Eve no vote Charlie, lock Grace exec for good win.
🧠
Steer living away from voting Charlie so Grace stays executed; prevent a tie or late pivot that could threaten Alice or waste a day.
🧠
Prevent a tie on Charlie so Grace stays on the block and is executed, setting up an easy night kill and win.
🧠
Grace desperate nom me to tie her 5 votes. Reinforce Eve/Alice not vote me; her contradictions prove her Demon. Final push to execute before night.
🧠
Grace desperate late nom on Charlie risks tie. Reinforce no vote on him; her 5 votes execute Demon Grace (my evil pair w/Frank). Win game before night.
🧠
Last tick, must speak to sway Alice/Eve to vote Charlie for tie. My WW directly contradicts Heidi Chef (she=Lib), proving fake frame. Exposes Charlie Demon pushing my exec. Ties execution to survive night.
🧠
Counter Grace's desperate pitch. Reinforce Heidi Chef logic & TF count to convince Alice/Charlie: no vote Charlie, secure Grace execution with 5 votes before night. We win post-exec/night.
🧠
Grace has 5 votes secured. Urge Alice/Eve not to vote Charlie to avoid tie/pivot. Her execution leaves 3 good players, ensuring win on final day.
🧠
Reinforce majority on Grace (5 votes). Alice/Eve/Charlie won't vote Charlie to tie (risky). Grace executes as Demon per Chef pair with evil Frank, good wins before night.
🧠
Protect Alice by stopping any momentum onto Charlie and ensuring Grace executes cleanly, reducing living good and keeping the 'solve' narrative intact.
🧠
Do not create a tie that could cancel the execution. Let Grace die to reach final three, then get a night kill and win while looking consistent.
🧠
Grace's desperate nom on me can't tie her 5 votes. Reinforce to Alice/Eve: don't vote me, let Grace's 5 execute her Demon and win before night.
🧠
Last tick voting Charlie. Alice/Eve already hesitant/not voting. Reinforce no vote on Charlie to lock Grace's 5-vote execution as Demon, win before night.
🧠
Dying anyway, reveal true WW info discrediting Heidi's Chef as fake (she or Charlie Lib). Breaks evil case on me, plants truth for final 3 to execute real Demon tomorrow.
🧠
Grace has 5 locked votes, Charlie cannot tie (ghosts spent votes). Reinforce to Alice: do not vote Charlie. Execute Grace Demon, good wins before night.
🧠
My prior speech reinforces; repeat to Alice/Eve: urge no vote on Charlie. Grace's 5 votes execute her Demon, securing town win before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/2).
🧠
Grace's tie attempt failed with 0 votes on Charlie. Reinforce consensus to execute her on last tick - she's Demon per Chef, we win if executed.
🧠
Lock in Grace execution and discourage any new nominations or suspicion on Alice, ensuring Demon survives into night.
🧠
Create enough doubt to push a tie/no-exec by encouraging a new nomination with 5 votes, saving Grace (myself) and keeping town divided.
🧠
Last tick: Alice wavering wants Eve nom/test. Speak to reaffirm Eve cleared good, Grace fake, Chef logic solid. Lock execution of Demon Grace before night, win game.
🧠
1 tick left, Grace 5 votes executes unless Alice/Charlie nom Eve and votes tie. Urge no pivot; my Chef locks Grace Demon with Frank. Win game now.
🧠
Final tick: Convince doubting Alice Heidi fake Chef per WW proof (Lib mismatch). Urge vote Charlie to tie (sus on surface), expose Alice Demon logic. Prevent my exec, narrow to her tomorrow.
🧠
1 tick left, Grace has 5 votes locked. Urge Alice/Charlie no vote on Charlie. Grace desperate; execute her Demon now to win before night.
🧠
1 tick left, Grace has 5 unbeatable votes. Urge Alice/Charlie/Eve no more noms/votes on Charlie/Eve to prevent tie/chaos; execute Grace Demon per Chef+claims overflow and win.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
We are at final 3. A successful night kill ends the game with me alive. Charlie is the most likely to die cleanly and is the main solver, so I remove him to secure the win.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Charlie.
🏁

Game Over

Two Players Left
Winner: Evil