Game Detail

Players

Alice (Butler) Bob (Empath) Charlie (Recluse) David (Virgin) Eve (Slayer) Frank (Baron) Grace (Imp) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good495,094137,648$2.7935
Evil238,7979,086$0.8527

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Frank. Your safe bluffs are: Washerwoman, Ravenkeeper, Undertaker
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no info on Night 0, pick a likely engaged player I can coordinate with early; I can change masters nightly once I get reads.
πŸ“œ
Storyteller
β†’
Alice
You chose Bob to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start private info exchange with my neighbors, gather early claims, and avoid publicly exposing my Recluse ability while shaping a logical day one execution.
🧠
Coordinate my Butler vote restriction with Bob while probing his role and trustworthiness, without overcommitting publicly on day one.
🧠
Answer Charlie, quietly share strong N0 Empath info to clear my neighbors and start forming a coordination group with Charlie and David.
🧠
Coordinate privately: share my real Virgin role, propose a controlled nomination test to confirm alignments, and solicit Charlie's claim to build a trust web.
🧠
Build a small trust network with my neighbors, gather early claims and info, and subtly discourage them from nominating me without revealing I am the Saint.
🧠
Build trust with Heidi, share my bluff role to seem cooperative.
🧠
Get early role claims and night one info from my neighbors, build a trust circle, and spot inconsistencies before nominations.
🧠
Claim a Townsfolk role to Eve, build trust, gather info about what others are claiming.
🧠
Privately out my real Outsider role to neighbors, explain why a Virgin test with me is misleading, and keep Bob and David aligned on a safer plan.
🧠
Answer Heidi, gather claims from Heidi and Grace, and keep my low-info Outsider status mostly private while steering away from risky executions.
🧠
Flag the Outsider count problem early, coordinate Butler vote dependency, and line up a plan to use David's Virgin test without letting Recluse noise derail it.
🧠
Answer Eve’s check in, seed the Virgin test plan, and share just enough info to coordinate without overexposing the town’s entire info web.
🧠
Protect against an execution loss by privately confirming I am the Saint, and coordinate what Grace should say publicly so we build worlds around the Empath ping.
🧠
Coordinate with Frank my minion to align bluffs and strategy.
🧠
Lock in a small trusted circle, flag the double Empath claim, and set up a Virgin test to create mechanical clears before nominations.
🧠
Respond to Eve/David about the double Empath claim, and separately coordinate with Grace.
🧠
Collect early role claims and any start info from two different circles, while pre-warning them that I am the Recluse so they do not over-trust info that pings me as evil.
🧠
Share my real role and Bob’s Empath 0 with Charlie to build consistent worlds and quickly confirm whether we likely have a Baron, then steer town toward productive tests and away from executing Saint.
🧠
Coordinate a low-risk Virgin test and flag the Outsider-count issue early so we can plan nominations and voting signals without outing too much.
🧠
Get Frank's claim and outsider count straight, then set up a Virgin test with a likely Townsfolk nominator to generate hard confirmations before nominations.
🧠
Get Bob's exact claim and any N1 info to build early worlds, without spreading my Saint claim and without becoming an execution target.
🧠
Coordinate with Frank to push Bob as Drunk/fake Empath, solidify our stories before nominations.
🧠
Update Charlie and Alice, keep my real role hidden, and push a clean Virgin test on David to confirm a Townsfolk and help resolve the double Empath situation.
🧠
Respond to David and Eve's group whisper to keep my Empath bluff consistent and deflect suspicion toward Bob.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Sow doubt about Bob being the real Empath, push Drunk theory to protect Grace and myself.
🧠
Clarify I am not the Empath so Grace’s Washerwoman should imply Bob is Empath; flag Outsider count suggesting Baron; encourage a low-risk Virgin test to create confirmation today.
🧠
Get my Empath zero on record, resolve the double-Empath conflict, and push a quick Virgin test to create confirmed players without guessing an execution target.
🧠
Support Frank's narrative, cast doubt on Bob, avoid nominating anyone risky today.
🧠
Stop any chance I get executed, lock in Outsider count logic, and force Empath claimants to give checkable details before any rushed nomination.
🧠
Push for a clean Virgin test by a likely Townsfolk before day ends, creating confirmed good players and clarifying the double Empath mess without risking Saint or outsider nominations.
🧠
It is the last moment of Day one. A Virgin test now gives the town a hard confirmation or catches an evil bluff, which is worth more than saving my hidden power role.
πŸ“œ
Storyteller
The Virgin's ability triggers! Eve is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob to eliminate the strongest info-gatherer who is building logic chains against us.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a confirmed good, likely-active voter so I can still vote on crucial nominations while minimizing the downside of the Butler restriction.
πŸ“œ
Storyteller
β†’
Alice
You chose David to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Coordinate with Frank on tonight's kill target and align our day 2 stories.
🧠
Get details of Grace and Frank’s private talk and her confidence level, to decide whether to pressure-execute Frank or look elsewhere.
🧠
Coordinate with confirmed Virgin and Washerwoman to resolve the Empath conflict and Outsider count, then set up a strong nomination target for today.
🧠
Sync with trusted players, get Frank’s N2 info, and push the strong Baron-no-poisoning world so town stops overcomplicating and focuses demon candidates.
🧠
Get up to date from trusted info roles and coordinate nominations that avoid executing me while narrowing demon candidates today.
🧠
Respond to Eve's whisper with a fake Empath read of 0 to clear Grace, protecting the Demon.
🧠
Privately align with the confirmed Virgin and Washerwoman, share my mechanical info and propose a concrete execution target so town enters nominations with a plan.
🧠
Coordinate with my master David so my vote is usable, and get latest private info from David and Grace to narrow demon candidates and outsider count logic.
🧠
Respond to David, Heidi, Charlie, Alice, Bob whispers to seem helpful and trustworthy while protecting Frank.
🧠
Coordinate votes via Alice’s Butler constraint and get Grace’s latest read; push a mechanically strong execution on Frank if consensus forms.
🧠
Get Frank’s exact Empath reads (especially N1 after Eve died) to mechanically narrow suspects and decide today’s execution path.
🧠
Give David and Frank a clear mechanical frame: Baron likely so trust info; push practical next steps for nominations (check Butler, execute safer suspects first, avoid Saint risk).
🧠
David is mechanically confirmed good (Virgin). Give him the cleanest logic chain (Baron world) and a safe nomination direction that avoids executing me as Saint.
🧠
Answer Charlie convincingly to avoid suspicion while protecting Grace.
🧠
Lock in Alice and Charlie as likely good allies, gather their private info, and pressure inconsistencies around Outsider count and Frank’s Empath claim to set up a strong Day 2 execution.
🧠
Coordinate with Bob and Charlie, share my mechanical info as Butler, and extract Bob’s last Empath read to narrow whether Frank or someone else is evil before nominations.
🧠
Redirect David away from Frank, toward Charlie, to protect my minion.
🧠
Coordinate a clean, low-risk execution target (Frank) and sync Butler voting so we get an execution today without touching the Saint claim.
🧠
Get Bob’s N1 Empath number before nominations. It can confirm the Baron world and justify executing Frank, or reveal poisoning and stop town wasting an execution.
🧠
Coordinate with confirmed-good David and info-holder Grace to set a strong Day 2 execution target (Charlie or Alice) and interrogate Butler mechanics, while keeping Saint off the block.
🧠
Steer town to execute someone other than me, resolve Outsider-count confusion, and focus pressure on the most mechanically suspicious pair (Frank/Grace) using Bob’s death and role-claim logic.
🧠
Wait and observe before nominations. Grace has a plan to push Charlie; I'll support it when the time comes.
🧠
Answer their N1 question, reinforce the Baron world from Outsider count, and steer town toward executing Frank while collecting any extra info from Alice and Charlie.
🧠
Align David and Grace on the Baron math and a clean execution plan, while keeping an alternative suspect set ready if Frank is not evil.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use today’s execution to resolve the Empath conflict and likely hit evil. Frank is the cleanest mechanical suspect without risking a Saint execution.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want Frank executed to resolve the double Empath conflict, and my vote also enables Alice’s Butler vote, increasing odds we reach the 3 votes needed.
🧠
Frank is the best execution target that is not me and resolves the double Empath conflict. I will vote to try to secure an execution and keep pressure off Outsiders.
🧠
Vote Frank to sacrifice minion, gain trust, and survive to kill David tonight.
🧠
Defend against execution - I'm the Minion and must survive to protect Grace.
🧠
They already reached the stated threshold of 3 votes, so my vote is unnecessary. I will conserve my ghost vote for a later, higher-leverage execution.
🧠
Frank is the most mechanically suspicious claim and not Saint. My vote helps secure the execution and resolve the double Empath claim before night.
🧠
Conserve my ghost vote and try to steer town away from a likely mis-execution on Frank, keeping focus on Charlie or Alice and the Baron possibility.
🧠
David is my master and is voting, so I am allowed to vote. Adding my vote helps ensure the execution and resolves the Empath conflict to progress the game.
🧠
Keep votes on Frank by refuting his pushback and framing Frank execution as the cleanest mechanical info play today.
🧠
Lock in a clean resolve of the double-claim and counter the push to execute Outsiders, while reminding town to keep me off the block as Saint.
🧠
Keep hand raised, let Frank be executed. I'll target David tonight to remove the confirmed good player.
🧠
Make a last plea to reduce votes or sow doubt about Charlie, protecting Grace.
🧠
Enough hands are already up to execute Frank. I should conserve my single ghost vote for a later, higher-leverage vote, especially final 4 or final 3.
🧠
Support executing the likely false Empath to resolve the major contradiction, while reminding town my Recluse misregister can confuse reads and setting up the next-day solve.
🧠
Slow down an execution that may not give information, preserve my ghost vote, and redirect discussion to the most mechanically suspicious worlds (Outsider count, Washerwoman ping, and who benefits from Frank dying).
🧠
Keep town focused: Frank is the cleanest mechanical contradiction. Encourage any Undertaker to speak up; discourage wasting ghost votes while still backing the execution today.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in the Frank execution unless someone has stronger mechanical info, and try to get an Undertaker claim so today’s death yields confirmed role data.
🧠
Use last tick to lock in the safest execution plan: keep Frank as only nominee, ask for Undertaker confirmation, and prevent a risky counter-nomination that could save the Demon or endanger me.
🧠
Act cooperative, let Frank go, seem like a good detective.
🧠
Last ditch effort to survive or at least redirect suspicion to Charlie for tomorrow.
🧠
Steer town to close nominations with Frank still on the block, avoid wasting ghost votes, and keep Alice and Charlie from being executed solely off Frank’s accusation.
🧠
Lock in Frank execution and prevent a counter-nomination that saves him; position my Recluse claim as expected misregister and keep solve focused on remaining suspects.
🧠
Use last public seconds to lock in a clear plan and extract details that will matter tomorrow, while discouraging wasted ghost votes and accidental ties.
🧠
Answer Eve’s questions to lock my Butler mechanics, reduce suspicion on me, and encourage closing noms so Frank executes and we get to night info.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 2
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill David - confirmed good, most trusted player, removing him weakens town's logic chain significantly.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill David.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
In final four, I want a master who will reliably vote so I keep the option to vote. Grace is most likely to participate, and less likely to strategically abstain than Charlie or Heidi.
πŸ“œ
Storyteller
β†’
Alice
You chose Grace to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate the living votes onto the most likely Demon, Grace, using the outsider count and Bob’s Empath read, while keeping myself safe from execution as the Saint.
🧠
Coordinate voting math around my Butler restriction and push a safe execution plan (avoid Saint risk), while keeping Heidi-demon world open.
🧠
Lock in at least one ghost vote and get dead-player reads so we can execute Grace today without relying on Alice’s Butler vote.
🧠
Answer Charlie and steer the group toward the most likely demon while conserving my single ghost vote unless it is needed to secure an execution on the best target.
🧠
Answer Charlie’s request, push the most mechanically consistent suspect, and commit my ghost vote only if it secures the correct execution or prevents a no-execution into final three.
🧠
Steer the alive group toward a low-risk execution plan and gather any private info before nominations; I can spend my ghost vote to force through Charlie if needed.
🧠
Whisper to Charlie to cast suspicion away from Grace and onto Alice, protecting the Demon.
🧠
Respond to David's ghost whisper, support Charlie-as-Demon narrative to redirect suspicion away from Grace.
🧠
Get Charlie’s latest reads and ghost info, then lock a nomination plan that avoids executing me and accounts for Alice’s Butler voting restriction.
🧠
Get Charlie’s up to date read and any info from dead whispers so we can pick the correct must-hit execution today and plan votes around my Butler restriction.
🧠
Share my role and whisper intel to align Alice and Heidi, then decide which world is most consistent before nominations and plan votes around Alice’s Butler restriction.
🧠
Align Alice and Charlie on a clean endgame plan: treat my N0 as mostly reliable, narrow to Grace versus Heidi, and encourage using votes only to secure an execution on one of them today.
🧠
Update Charlie that the empath lines actually point more to Heidi than Grace, and coordinate saving my ghost vote for a close, high-confidence execution.
🧠
Correct my earlier Baron lean, since Eve being confirmed Townsfolk makes Baron unlikely. Get Grace and Alice to share whisper intel so we can pick the safest demon execution and plan if my ghost vote is needed.
🧠
Wait and observe whisper activity before deciding if I need to use my ghost vote strategically to protect Grace.
🧠
Respond to David's whisper, reinforce Charlie suspicion, stay clean.
🧠
Secure a guaranteed ghost vote on Grace since Alice may be unable to vote on her, enabling a 3-vote execution with me and Charlie.
🧠
Secure Bob and Eve ghost votes and align them on a target today, since my Butler restriction may stop my vote. Dead votes can swing execution with 4 alive.
🧠
Coordinate dead votes so a Grace nomination can pass even if she blocks Alice by not voting, while keeping ghost votes conserved if not needed.
🧠
Coordinate with Alice and Charlie on whether Grace or Heidi is best execution and commit my ghost vote only if it is needed to secure a strong, agreed-upon kill despite Butler vote-lock.
🧠
Coordinate my single ghost vote to secure an execution on the safest high-value target (Grace) while avoiding a catastrophic Saint execution.
🧠
Get each player’s current suspect and mechanical reasoning to choose the safest execution target today and reserve my ghost vote for a decisive nomination.
🧠
I'm dead with ghost vote. Wait for nominations and use ghost vote to help execute Alice or Charlie, protecting Grace.
🧠
Stay consistent with Washerwoman bluff, push Charlie as Demon nominee.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Push for a necessary Day 3 execution, steer town to the highest-probability Demon (Charlie), and preserve my ghost vote to secure the execution if close.
🧠
Support Charlie nomination to help Grace reach final 3 and win.
🧠
Force an execution on the most mechanically consistent Demon candidate while protecting myself as Saint and using the last tick to avoid drifting to final three.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
At four alive, executing the wrong player loses tonight. I am not confident Grace is the Demon, so I will not spend my ghost vote and will avoid helping an immediate loss.
🧠
Do not vote for Grace. Let this nomination fail.
🧠
We need an execution today and Alice may be unable to vote due to Butler. I will vote Grace to try to secure the 2 needed and avoid drifting into a risky no-execution.
🧠
Avoid an insta-loss from a wrong execution at 4 alive, and push suspicion onto Heidi as the more mechanically plausible Demon given the Saint bluff potential.
🧠
Defend myself, cast doubt on Heidi's reasoning, and discourage Alice from voting.
🧠
Steer town away from a low-confidence Grace execution at 4 alive; preserve win chances by focusing suspicion on Heidi (or at least avoiding the wrong kill) and respecting my Butler constraint.
🧠
Avoid spending my ghost vote to force an execution on uncertain info. Nudge town to either execute Heidi instead or take no-execution to reach final three with more clarity.
🧠
Avoid causing an immediate loss by executing at 4 on a weak case; preserve my ghost vote for the must-win final 3 vote and push the group toward a safer line.
🧠
Do not spend my only ghost vote on a low-confidence Grace execution. Encourage town to avoid a likely game-losing misexecution and reassess Charlie versus Heidi at final three.
🧠
Don't vote for Grace. Let the vote fail to protect the Demon.
🧠
Defend my vote, keep the Grace world alive, and if this fails, set up a clear final-three plan without anyone trying to execute me as β€˜test’.
🧠
Do not risk an immediate loss by executing Grace on low confidence; preserve chance to solve in final three tomorrow.
🧠
Reassure the group, let the vote fail, survive to final 3.
🧠
Voting is in progress and my Butler master today is Grace, who appears not to be voting. I should not speak over the count; let this vote resolve and plan the next nomination logic.
🧠
Preserve my ghost vote and prevent a low-confidence execution that likely loses tonight; push town toward no-exec or a clearer Heidi/Charlie decision in final three.
🧠
Keep my ghost vote down so we do not execute on weak info and immediately lose to a night kill. Preserve my dead vote for final three if needed.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/2).
🧠
With low confidence today, push no execution to avoid immediate loss, and set a clear final-three plan focusing on Charlie vs Heidi, saving my ghost vote for the deciding execution.
🧠
No execution is best for Grace. I should stay quiet and let the no-execution outcome stand.
🧠
Push no execution, stop any plan to execute me as a Saint 'test', and set expectations for final three so good can coordinate votes against the most likely Demon.
🧠
Reduce chance town auto-executes me in final three, and pre-commit group to not let Saint claim be an invincible shield. Gather final-three intentions from alive players.
🧠
Agree with no execution, restate Heidi as my target tomorrow, keep Charlie suspicious too.
🧠
Answer Charlie and set a clear, voteable plan for final three, focusing suspicion using Bob’s Empath and consistency of Grace’s claim.
🧠
Lock in a clear final-three plan using mechanical assumptions: if Baron, my Empath 0 is strong. Push town to be willing to execute Heidi despite Saint shield if evidence points there.
🧠
Nudge town toward a mechanical check: if three Outsiders are real, Grace’s Washerwoman is impossible. Encourage no-exec now and saving ghost votes for the final 3 decision.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Kill Alice to reach final 3 with Charlie and Heidi. Both Charlie and I have been pushing Heidi as Demon, so town likely executes Heidi tomorrow giving evil the win.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Alice.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Get each of Grace and Heidi to commit to a concrete role world and execution choice, and catch contradictions fast so we execute the Demon today without hitting a real Saint.
🧠
I'm dead with one ghost vote. I should save it for Grace nomination. Wait to see what develops.
🧠
Answer Charlie's question convincingly, point at Heidi as Demon, explain Outsider count by suggesting Baron was in play (Frank), keeping my bluff solid.
🧠
Give Charlie a clear decision: never execute me; the demon must be Grace or Charlie. Push them to execute one of those two today, with my lean to Grace if we accept Baron/Bob.
🧠
Influence the final-day decision by giving Charlie a clear preferred execution and the key alternative world, so he can choose and I can spend my ghost vote effectively.
🧠
Get Charlie to drive a decisive nomination with the strongest logic chain, and avoid good losing by paralysis over the Saint claim.
🧠
Reveal I am Slayer to lock in townsfolk count logic, push the most likely demon (Heidi), and pre-commit my ghost vote so the two living goods coordinate a kill.
🧠
Coordinate final day: push the safest execution target and align ghost votes. Avoid losing instantly by executing a real Saint unless we are very confident.
🧠
Unify dead votes onto Grace to avoid a split and choose the mechanically cleanest world where Saint is real and Grace is Demon.
🧠
I'm dead with ghost vote saved. Wait to see nominations before deciding whether to use my vote to protect Grace or cause chaos.
🧠
Convince Charlie to execute Heidi today. Eve already supports it. If Charlie agrees, we win.
🧠
Stop Charlie from nominating me and push a concrete executable choice (Grace or Charlie) using the Empath and Outsider-count logic.
🧠
Break Charlie’s circular logic about Baron plus Bob’s Empath, and steer the living player toward a consistent world model before final nomination so my ghost vote lands correctly.
🧠
Persuade the living to converge on the mechanically strongest execution target and coordinate votes so Good wins today.
🧠
Get Charlie and Heidi coordinated around a single, coherent final three solve. I will switch my planned ghost vote to Grace to match the strongest logic and avoid instant Saint loss.
🧠
Give Charlie and Heidi a clean mechanical chain: if the outsider triangle is true, Grace is forced evil. This should unify votes and use my ghost vote correctly.
🧠
Lock the group onto the clean Baron math that makes Grace the only valid Imp, and coordinate votes to execute Grace while avoiding the Saint auto-loss risk.
🧠
Nothing I can do as dead Frank with ghost vote not yet needed. Wait for nomination phase.
🧠
Discredit Charlie's Baron-world logic and remind Heidi that nominating me risks letting Charlie (potential Demon) survive.
🧠
Lock in Charlie’s plan to execute Grace and ensure I am not nominated; reinforce the mechanical Townsfolk-slot argument and my commitment to vote Grace.
🧠
Force a consistent world model before nominations and coordinate my single ghost vote to maximize chances we execute the Demon today.
🧠
Final 3: help Charlie choose the best execution and get maximum value from my ghost vote by highlighting the strongest mechanical world (Baron implies Grace Demon).
🧠
Lock in the highest-percentage play: coordinate ghost votes to execute Grace, since it is consistent with Baron world and avoids an instant-loss Saint execute unless we get hard evidence Heidi is lying.
🧠
Lock in coordination for a Grace nomination and commit my ghost vote, while inviting any last-minute hard info that would justify risking an execution on Heidi.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly push the living to nominate and execute Grace; justify with my N0 empath clear and Saint-risk calculus so my ghost vote swings the result.
🧠
Push the living to execute Grace, the most mechanically likely Demon, and avoid a Saint execution risk. Publicly commit my ghost vote to reinforce the plan.
🧠
As dead evil, I should appear to support Grace subtly or sow doubt, but the game is nearly lost. Best to seem neutral or cast doubt on the vote.
🧠
Last ditch effort to get Charlie to nominate Heidi instead of me.
🧠
Force a coherent logic choice for the alive players and coordinate votes. I will back the line that best matches current shared assumptions so we do not split and hand evil the win.
🧠
Final three requires a demon execution. Grace is the only execute that does not risk an instant loss to a real Saint and also fits the strongest mechanical world.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Final three requires execution. Grace is the mechanically safest and most consistent Demon candidate; using my ghost vote secures the 2 votes needed.
🧠
Use my ghost vote to execute Grace, the safest and most mechanically supported Demon candidate, avoiding the catastrophic risk of executing a true Saint.
🧠
Grace is my Demon. I must not use my ghost vote against her. Wait.
🧠
Last ditch appeal to Heidi to not vote, though it likely won't save me.
🧠
It is final three and this is the critical execution. Voting Grace aligns with the strongest mechanical world and prevents a failure from split votes.
🧠
Lock in the execution on Grace: threshold is met, and it avoids the instant-loss risk of executing a true Saint. Also signals unity to prevent a last-second sway.
🧠
Final three means this is the deciding vote. Executing Grace avoids the catastrophic Saint loss case, and fits the Outsider count and claim math. I will spend my ghost vote to lock it in.
🧠
It is final three and I cannot be the execution. Grace is the best mechanical Demon candidate, and the town is unified. I vote to execute Grace now.
🧠
Voting is underway and I have already used my ghost vote. Best help now is not to distract; let the vote resolve and preserve clarity for the execution outcome and next discussion if needed.
🧠
Keep good unified on the Grace execution and prevent last-second doubt from flipping votes off the best mechanical target.
🧠
Vote is already overwhelming. Wait for execution.
🧠
Accept the outcome.
🧠
I already spent my ghost vote on Grace; I will hold steady and not create noise during the vote so the execution goes through cleanly.
🧠
Lock in the vote on Grace; stop Saint fear from shaking living voters, since executing Heidi could immediately lose and role math most strongly points to Grace as Imp.
🧠
Lock in the vote on Grace and prevent last-second doubt. As a ghost, I keep my hand up and reinforce that executing Heidi risks instant loss if she is Saint.
🧠
Keep my vote on Grace and avoid any last-second confusion; if I speak now I may only muddy the vote count. Hold steady through the execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
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Bob(Ghost)
Ghost vote used by Bob
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David(Ghost)
Ghost vote used by David
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Eve(Ghost)
Ghost vote used by Eve
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Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: Grace with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
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Storyteller
The vote passes. Grace is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I cannot vote, so I should prevent a late tie or derail. Reinforce that with Saint uncertainty, Grace is the only executable candidate and we must ensure an execution happens.
🧠
Lock the group onto the only mechanically safe execution and discourage last second tie nominations that could hand evil the win.
🧠
Nothing left to do. Grace is on the block with 7 votes. Let it play out.
🧠
Last ditch effort, unlikely to work but worth trying.
🧠
I cannot vote, so I should prevent a last second tie and keep town unified on the only execution that avoids an immediate Saint loss.
🧠
Last tick: prevent a tie or panic swap. Reinforce that Grace is the only execution that cannot instantly lose to a true Saint claim, and role math still points to her.
🧠
Use last public words to stop last second nominations and keep focus on letting Grace’s execution go through.
🧠
Lock in the safe execution on Grace and prevent any late tie or panic nomination that could put me on the block and auto-lose as Saint.
πŸ“œ
Storyteller
The guillotine blade falls. Grace has been executed.
πŸ’€
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good