Game Detail

Players

Alice (Scarlet Woman) Bob (Imp) Charlie (Soldier) David (Monk) Eve (Washerwoman) Frank (Recluse) Grace (Empath) Heidi (Virgin)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil417,77043,646$0.1699
Good1,240,229322,906$0.5142

Event Timeline

🎭
The game has started.
📜
Storyteller
Alice
You are the Minion. The Demon is Bob.
📜
Storyteller
Bob
Minions are: Alice. Your safe bluffs are: Saint, Librarian, Mayor
📜
Storyteller
Eve
Good evening Eve. You are the Washerwoman. Either Grace or David is the Empath.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I know 1 of Frank/Heidi is evil, so probing Frank helps narrow down who the Demon is. If Frank is defensive or lying about his role, that increases my suspicion of him. I'll gather info before revealing my Empath read.
🧠
I need to coordinate with my Minion, Alice, to establish our bluffs early. I want to see if she agrees with my choice of bluffs.
🧠
As a protected Soldier, I want to gather intel from neighbors. Bob already whispered to Alice, so he may have useful information. David is my other neighbor and worth consulting. Building trust early helps me coordinate with potential good players later.
🧠
Gather intel from Charlie who was actively whispering to multiple players. This helps me understand the early game dynamics and who might be sharing information.
🧠
Advise my Demon (Bob) on a safer bluff to help him survive. Protecting the Demon is my primary objective.
🧠
Grace reached out first, which is either a sign she's good and proactive, or she's evil fishing for information. I'll respond but ask questions before sharing anything myself. This lets me gauge how she reacts and what she actually knows.
🧠
Engage with Charlie who directly messaged me and Bob, establish rapport, gather initial impressions, and build a foundation for potential alliance without revealing my Monk role yet.
🧠
I'm testing David to see if he confirms being the Empath or denies it. If he confirms, we can trust Grace less. If he denies, he might be the Empath lying, or he's a different role. This helps narrow down our search for the Demon.
🧠
Build trust with Frank while gathering intel. Since one neighbor is evil, I need to figure out if it's him or Heidi. I'll share I'm good but keep my Empath role secret for now.
🧠
I want to build trust with my neighbors and blend in by discussing my bluff openly with them, while also gauging their reactions to see who might be a threat.
🧠
Probe Bob's Librarian claim to see if he's trustworthy. If he can't give specific details about his claimed information, he's likely lying. Also want to understand his connection to Alice since that seems like an early suspicious pairing.
🧠
As the Virgin, I should avoid revealing my role early to prevent being targeted by the Demon. I'll wait and observe the conversation dynamics, noting who talks to whom and what claims emerge before making my move.
🧠
Coordinate bluffing strategy with my Demon to ensure our cover stories align and remain consistent.
🧠
Grace claims to have valuable info about her neighbors. I want to extract this information while being cautious about revealing my own role. As a Recluse, I need to be careful what I share.
🧠
Eve made a specific claim that I'm Empath or Grace is. I need to understand her logic without revealing my Monk role. Getting more information about why she suspects me will help me assess if she's trustworthy or trying to manipulate me.
🧠
I've revealed my Washerwoman role and the specific information to David, being transparent since he engaged with me. This builds trust and encourages him to reciprocate. I'll ask about his alignment and his read on Grace to get more information to cross-reference.
🧠
I'm gathering intel from Frank, one of my two potential evil neighbors. By asking what he's heard from others, I can cross-reference information and possibly identify inconsistencies that point to who's evil. I won't reveal my exact Empath read yet.
🧠
Coordinate with my minion Alice on our bluffing strategy and confirm our roles.
🧠
Heidi reached out to me directly, so I should engage with her. I'll share my observations without revealing I'm the Soldier. Bob claiming Librarian is suspicious - it sounds like he's planning a bluff. This is useful information to exchange with Heidi.
🧠
Build trust with Charlie by responding to their information sharing, and probe for more intel on other players. Charlie seems cooperative and shared useful info about Bob's suspicious Librarian mention. I'll reciprocate by sharing my concerns about Alice-Bob coordination.
🧠
Reinforce the alliance with the Demon (Bob) and confirm our bluff strategy. Being supportive helps me maintain his trust.
🧠
Grace keeps hinting at information about her neighbors. This strongly suggests she might be an Empath. If I can confirm this and get her read, I'll have valuable information to help find the Demon. I'll probe her about being an Empath while being careful not to reveal my Recluse role yet.
🧠
Eve claims to be Washerwoman with info that either Grace or I is the Empath. I'm the Monk, not Empath, so either Eve is lying OR Grace is actually the Empath. I'll hint I'm not Empath without fully revealing my role, and probe for more information about Grace to verify Eve's claim.
🧠
David claims he's not the Empath, which would make Grace the Empath. I need to verify this by asking Grace directly. If she confirms, I can trust her. If she denies being the Empath, both Grace and David can't be telling the truth about their roles, which is suspicious. This helps me narrow down who might be evil.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Grace has been secretive all day, claiming to have intel but never confirming her role. This is suspicious behavior that could indicate she's evil. By speaking up publicly, I expose her behavior to the group and may prompt her to reveal more or force others to weigh in.
🧠
Reveal my Washerwoman information publicly to establish trust and help narrow down the Empath. This also corroborates Frank's suspicion of Grace, while also flagging David's suspicious certainty about not being Empath.
🧠
I'm the Monk, not the Empath. Eve's public claim could be genuine or a setup. I should gather more info before committing. Grace should defend herself, and I can observe how everyone reacts to Eve's accusation.
🧠
Press both Eve and Grace for more concrete information. If Eve is truly Washerwoman, she should know definitively which person is the Empath. If Grace is truly Empath, her first night read should give us actual information. This could help separate truth-tellers from liars on day one.
🧠
Reveal my Empath role to confirm Eve's Washerwoman claim and share my critical neighbor evil read. This moves the game forward by confirming key information that helps narrow down the Demon.
🧠
To establish myself as a credible Librarian and provide a "confirmed" negative result that doesn't implicate my Minion or the Demon, while cooling down the tension on Grace.
🧠
Grace just accused me or Frank of being evil as the claimed Empath. Eve's Washerwoman claim supports Grace, but they could be coordinating. I need to create doubt about Eve's Washerwoman claim and question the coordination between players. Bob claiming Librarian with suspicious pre-planning is also concerning.
🧠
Deflect suspicion from Bob (the Demon) by advocating for caution and calm in the town, and subtly undermining Heidi's attempt to link Bob's planning to his potential guilt.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protect Grace (claimed Empath) from Demon targeting. If she's truthful, she has critical info about evil neighbors (Frank or Heidi). If she's lying, protecting her wastes the protection but doesn't cost us much since we can still identify the Demon another way.
📜
Storyteller
David
You chose to protect Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Grace, the Empath, to stop the town from getting solid information. She is the most dangerous player right now because she has a confirmed read on her neighbors.
📜
Storyteller
Bob
You attacked Grace, but they survived.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Grace survived my protection, suggesting she is genuinely the Empath. Her information about Frank/Heidi is valuable. Whispering to her lets me reveal my Monk role safely and coordinate defense for future nights.
🧠
Grace claimed Empath and said either Frank or I am evil. Since I'm genuinely good, either Grace is truthful (making Frank evil) or Grace is bluffing (making Grace evil). Frank has already expressed suspicion of Grace's evasiveness, so I want to compare notes with him. If Frank has other reasons to suspect Grace, that could help us figure out if her Empath claim is false.
🧠
Coordinate with my minion Alice to deal with the role conflict involving Eve, ensuring we stay safe.
🧠
Eve was Washerwoman who pointed to Grace as Empath, and now Grace confirmed being Empath. Eve seems trustworthy and aligned with the Grace=Empath chain. Sharing my Soldier status with Eve builds trust and gets her take on the Frank/Heidi suspicion from Grace's Empath read.
🧠
Build trust with Charlie who revealed he's Soldier, share my Washerwoman deduction confirming Grace as Empath, and gather more intel on why he's suspicious of Grace.
🧠
Respond to Heidi's question about Grace and Bob's claims while hinting that my role might cause me to register as evil. Encourage careful analysis before executing anyone.
🧠
Verify David's Monk claim by asking for specifics about his protection. His claim explains my changing Empath read and could confirm he's good, or expose him as evil if his story doesn't add up.
🧠
Coordinate with the Demon to discredit the person (Eve) who is counterclaiming my bluff.
🧠
Confirm my protection of Grace and explain why her Empath read changed. Since I blocked the Demon from killing her on Night 1, this likely affected the evil count. I need to determine which of her neighbors (Frank or Heidi) is the Demon based on the pattern of her reads.
🧠
I'm probing Frank to reveal his actual role so I can determine if he's trustworthy. If Grace is lying about being Empath, she could be evil and I'd want to ally with Frank. If she's telling truth and Frank is evil, I need to know before nominating anyone. This helps me determine my next move in the upcoming nomination phase.
🧠
Coordinating with my Minion (Alice) to discredit Eve, who is claiming the same role as her, while maintaining our cover stories.
🧠
Building trust with Eve by answering her question about my concerns with Grace, sharing that private whispering patterns are suspicious, and suggesting we verify Grace's Empath claim before making any executions.
🧠
Building trust with Charlie who claims Soldier, acknowledging his concern about Grace's private whispers with David, and steering the conversation toward investigating Frank since that's where Grace's Empath read points.
🧠
Continue gathering intelligence without revealing my Recluse role. Focus Heidi's attention on questioning Grace's Empath claim and Eve's Washerwoman claim rather than pressuring me to reveal. The key is to keep options open while we narrow down who's actually lying.
🧠
I'm seeking additional perspectives because David's Monk claim doesn't explain my changing Empath reads - protection shouldn't change neighbor alignment. Charlie has been active privately, so he might have useful information. I want to build a network of trusted players before making any accusations.
🧠
I want to coordinate with Bob to maintain our cover and watch the interactions between other players, specifically Eve and Charlie.
🧠
Continue building trust with Grace, gather more Empath details about the neighbor discrepancy, and coordinate protection strategy. Since I protected Grace N1 and she lived, she's likely genuine Empath. I need to understand the full picture before deciding who to protect tonight.
🧠
Push back against Grace's Empath claim by suggesting she might be lying and coordinating with evil players. Her private whispers to multiple people (Charlie, David) could indicate she has evil allies. If I can get Frank to nominate Grace, I can either confirm her as Empath or expose her as evil.
🧠
Coordinating with my minion Alice to monitor potential threats and maintain our cover.
🧠
Grace reached out claiming to be Empath with important reads including no night deaths. I should engage her to verify her claims and probe about David claiming Monk. As Soldier, I have no ability to verify others but can safely share my role to build trust. I want to understand if she's real Empath or potentially evil bluffing.
🧠
I'm gathering more information to build a clearer picture. Charlie claims Soldier and has been helpful, but I want to understand the whisper patterns and probe their perspective on the suspicious private conversations. This helps me assess if they're genuinely helpful or possibly working with others.
🧠
Eve confirmed Grace might be Empath via Washerwoman, but we need more verification. I want to see if Eve has additional information or doubts about Grace's claim. This could help me determine if Grace is truthful Empath or evil liar.
🧠
Charlie claims Soldier which is a strong claim since Soldiers are safe from Demon. I need to verify if this is real or a bluff. Also, Charlie mentioned Eve said something about either Grace or David being Empath - but I AM the Empath, so if Eve said David is Empath, she's lying. I should get more info from Charlie about what Eve actually said.
🧠
Coordinate with the Demon (Bob) to escalate the conflict with Eve (a rival Washerwoman claim) and shift suspicion onto her and Charlie.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
To cast doubt on Eve and force her to justify her claim, which aligns with my plan to discredit her.
🧠
Challenge Bob's suspicious claim about 'two Washerwomen' which doesn't match the public record. Eve is the only Washerwoman claim I've seen. This seems like either confusion or deliberate misdirection. I want to redirect attention to the actual evidence we have - Grace's Empath reads pointing to Frank or Heidi as potentially evil.
🧠
I am officially entering my bluff into the public record to challenge Eve and create chaos, while pretending to be reasonable by agreeing with Charlie about focusing on the information.
🧠
Alice just claimed to be Washerwoman, directly contradicting my role. Since there can only be one Washerwoman, Alice must be lying. I'll publicly challenge her claim and force her to either prove her role or admit she's bluffing. This will help the town identify an evil player.
🧠
Address the Washerwoman conflict and my changing Empath reads. One of Alice or Eve must be lying. I should press Alice to reveal her information while supporting Eve's claim which matches my actual role. Also acknowledge my reads changing could mean I'm poisoned.
🧠
Force the two competing Washerwoman claims to reveal their actual information. If they give different targets for the Empath, it proves one is lying and is evil. This is the cleanest way to identify evil players.
🧠
Force Alice to reveal her Washerwoman information publicly. If she's the real Washerwoman, her answer will contradict Eve and prove one is evil. This helps identify the Demon/Minion.
🧠
The two Washerwoman claims create a critical contradiction that will reveal an evil player. Alice is being pressured to reveal her info. I should wait and see how this plays out before acting. My Recluse status means I might register as evil to various roles, so I need to be careful about how I engage. If Eve is lying about Washerwoman, she becomes the prime suspect. If Alice is lying, she's the threat. Either way, watching this unfold will give me crucial information about who to trust.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Grace survived Night 1 under my protection, likely is the real Empath, and has been sharing valuable information with me. She's critical to finding the Demon. Without my protection, the Demon may target her tonight since no death occurred on Night 1. Protecting her again keeps our best information source alive.
📜
Storyteller
David
You chose to protect Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is the biggest threat to our team with her accurate Empath information. I need to eliminate her before she can provide more damaging reads, even if the Monk protected her last time.
📜
Storyteller
Bob
You attacked Grace, but they survived.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Alice is the primary suspect for being evil - she falsely claimed Washerwoman and won't explain her ability. Frank has been gathering information and seems trustworthy. I should coordinate with him to build a case against Alice before nominations.
🧠
Eve wants to nominate Alice but I need more details. I should probe her private knowledge about the conflicting Washerwoman claims and other roles before committing to a nomination strategy.
🧠
Grace's Empath reads contradict each other (Night 0: Frank or Heidi evil, Night 1: 0 evil). Either her ability was poisoned/drunken, she was wrong, or she moved. Her private conversations with David and Charlie are suspicious - she's gathering info without sharing publicly. I need to understand her reads to evaluate if she's trustworthy or potentially evil.
🧠
I'm trying to understand why Grace's Empath reads changed from 1 evil neighbor to 0. This is critical information for identifying the Demon. Since I protected her both nights, it could be that the Demon couldn't act on her, or there might be another explanation. Getting her full explanation helps me determine if she's being truthful or if there's poisoning involved.
🧠
Respond to David's questions while sharing my updated read on neighbors. Push him to reveal his Monk protection history to verify his claim and gather more info.
🧠
Consult with my Minion (Alice) to coordinate the next move, as Grace is protected and wasting my night kills is dangerous. Need to shift attention to frame someone else.
🧠
Frank is one of Grace's claimed Empath reads (with Heidi). If Grace is telling the truth, Frank should know if he's good or evil. This gives me a way to verify Grace's Empath claim and potentially expose the Demon.
🧠
Coordinate with the Demon to shift focus onto Eve, who is my direct bluff competitor and a threat to our team.
🧠
Respond to Frank's questions about my full information and coordinate on nominating Alice, who is claiming my role and must be lying. Build trust with Frank by sharing my reasoning clearly.
🧠
Charlie is pressing me for information and asking if Grace's Empath claims are accurate. I should respond to help narrow down the competing claims while being honest that I can't verify the Empath reads myself. Understanding Charlie's perspective and what Grace told him privately will help me piece together the puzzle.
🧠
Press Grace harder on her inconsistent Empath reads and secretive behavior. Her evasion combined with private whispers to multiple players raises red flags. If she can't explain the shift from Night 0 to Night 1, she's likely lying about her role or is evil.
🧠
Continue gathering intelligence from Grace about the Alice/Eve Washerwoman contradiction and get details on what Heidi whispered. Since Frank and Heidi are confirmed good, focus suspicion on Alice, Eve, or Bob who have been coordinating privately.
🧠
Address Heidi's suspicion of me directly while focusing attention on the Alice/Eve Washerwoman contradiction. Alice claiming Washerwoman when Eve already claimed it is the strongest lead we have. If I can get Heidi to confirm Alice's suspicious behavior, we can build a case to execute her today.
🧠
I need to coordinate with my minion, Alice, to sow distrust against Eve. By framing Eve's conflicting information as manipulative, we can shift the town's attention away from the fact that my attacks on Grace are failing.
🧠
Frank has been responsive and shares my suspicion of Alice. He's also adjacent to Grace's Empath claim (she said Frank/Heidi Night 0). I need to know if he has intel on Bob-Alice cluster, and whether he thinks Grace's Empath claim could be true. This helps me decide who to nominate.
🧠
Reinforce the plan to discredit Eve by framing her as a manipulator, while staying in character as a suspicious player.
🧠
Push Frank to agree to nominate Alice. The two Washerwoman claim is logically impossible - Alice must be lying. Her silence on who her ability pointed to is additional proof of deception.
🧠
I want to progress the nomination discussion. Charlie is asking key questions about Grace and Bob. I hint at my Recluse ability explaining the Empath anomaly without fully revealing, and I support Eve over Alice since Alice's silence is suspicious.
🧠
Grace just told me she's Empath and claimed my Night 0 read was poisoned. She says Eve and Alice both claiming Washerwoman is mathematically impossible. I should process this information carefully and let others continue building the case. Since I haven't revealed my Virgin role yet, I can afford to stay quiet and observe how the Washerwoman conflict plays out before deciding my next move.
🧠
Confirm strategy with Grace - if Eve is good (validated Empath), then Alice must be the lying Washerwoman and likely evil. Bob's coordination with Alice makes him suspicious too. Need to decide if Alice is the best nomination target today.
🧠
Coordinate with David to nominate Alice today. Two Washerwoman claims is mathematically impossible, making Alice likely evil. Bob's private whispering with Alice suggests possible Minion-Demon coordination. Charlie is an unknown wild card we should watch.
🧠
I want to sow doubt about Eve and build a faction that will turn against her. Charlie is a neutral party that I can try to sway.
🧠
Bob just accused Eve of steering suspicion toward Grace and David, but the real mystery is Alice refusing to reveal her Washerwoman target. Since Bob and Alice have been whispering constantly, Bob likely knows what Alice is hiding. Pressing him on this could expose whether Alice is the evil Washerwoman and Bob is covering for her.
🧠
Continue coordinating with the Demon (Bob) to maintain our fake Washerwoman narrative and keep the pressure on Eve.
Nominations — Day 3
📜
Storyteller
Nominations are now open.
🧠
Alice and Eve both claim Washerwoman - this is an impossible contradiction. Eve has shared her information openly (pointing to Grace/David as Empath), while Alice refuses to answer direct challenges about who her ability pointed to. This asymmetric behavior suggests Alice is the liar. Nominating her is the logical next step.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
To defend myself against Frank's accusation and shift suspicion back onto Eve by pointing out her aggressive, potentially manipulative behavior.
🧠
Alice refuses to say who her Washerwoman pointed to despite Eve's direct challenge, while Eve shared her info openly. Two Washerwomen cannot exist, so someone is lying. Alice's silence and constant whispers with Bob make her the most suspicious. I must vote to execute and let the game resolve this.
🧠
Alice and Eve both claim Washerwoman - one must be lying. Eve shared her information openly while Alice refused to reveal who her ability pointed to despite multiple requests. This secrecy combined with her constant private whispers with Bob makes Alice the most suspicious. I should vote to execute Alice.
🧠
Alice refuses to reveal who her Washerwoman pointed to, making her claim unverifiable while Eve shared openly. Alice's constant whispers with Bob suggest possible evil coordination. Grace claims Empath with Frank as evil Night 0 read, aligning with suspicion on Alice. I am Soldier and safe, so voting to execute Alice is low risk to me.
🧠
Vote to execute Alice. She has impossible dual Washerwoman claim with Eve, refused to reveal her information, and was privately coordinating with Bob. The evidence overwhelmingly points to Alice being evil.
🧠
Alice is claiming Washerwoman like me - a direct contradiction since only one exists. I am the real Washerwoman (confirmed by Night 0 info). Alice must be lying, possibly the Demon or Minion causing confusion. Four votes are already cast (Frank, Heidi, Charlie, Grace), and I need to add my vote to reach the 5-vote majority threshold. This execution removes a suspicious liar from the game.
🧠
Defend my minion, Alice, by casting doubt on the current nomination process and attacking the accusers' motives.
🧠
Alice is the likely Demon based on: 1) Two Washerwoman claims where Eve shared info openly and Alice refused, 2) Constant private whispers with Bob, 3) Grace's validated Empath status confirms Eve is good. Alice's defense of 'evaluating claims' is weak when Eve already validated Grace as the Empath. Voting to execute Alice removes the primary suspect.
🧠
Trying to convince the town not to execute me, as I am the Scarlet Woman and need to keep the Demon (Bob) alive and stay alive to potentially take over. High risk of execution.
🧠
Alice has 5-6 votes already, including mine. She will be executed regardless of my action. Lowering my hand would be inconsistent and undermine my own nomination. Bob's objection and Alice's defense are noted, but given the evidence (two Washerwoman claims, Alice's secrecy, constant whispers with Bob), the majority is making the right call. I'll wait for the execution to complete and reassess on Night 3.
🧠
Alice has been secretive about her role despite multiple requests while Eve shared openly. The vote already has 5 votes, exceeding the 4 needed. I should vote to execute Alice to remove a potential liar and gather more information about who is trustworthy.
🧠
Highlight Bob's suspicious non-vote despite defending Alice. The 6 votes for Alice are almost enough for execution. If Bob is evil and protecting Alice, his non-vote reveals their alliance. As Soldier, I'm safe and can afford to push this point, then evaluate the surviving players after tonight's potential Demon kill.
🧠
Confirm Alice is being executed (6 votes, 4 needed), point out Bob's suspicious non-vote despite his alliance with Alice, and prepare for post-execution analysis.
🧠
Point out Bob's suspicious non-vote to establish his alliance with Alice for after the execution. If Alice is Minion (not Demon), we need to track Bob next.
🧠
Defend my Minion Alice and cast doubt on the rush to execute her without revealing my own alignment. Maintaining credibility as a bystander.
🧠
The vote is already decided - 6 votes against Alice, more than the 4 needed. Alice will be executed regardless of my action. I should wait and observe Bob's continued defense of Alice, which confirms he's likely evil. After the execution, I'll need to assess if we need to go after Bob next or if the Demon (likely Alice) is already dead.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Try to delay or create doubt even though I'm already on the block, to keep the town off balance.
🧠
Alice is about to be executed regardless. I want to press Bob on his suspicious refusal to vote, and remind everyone that my Recluse ability might cause false readings from Empath. After Alice's execution, the town needs to narrow down who the Demon is among the remaining players.
🧠
Alice will be executed with 6 votes regardless. Bob's refusal to vote despite constant whispers with Alice is highly suspicious and suggests alignment. I need to plant seeds for tomorrow's investigation while we still have time.
🧠
Bob's refusal to vote for Alice despite whispering with her constantly all game is the most suspicious behavior we have seen. This strongly suggests they were aligned. With Alice about to be executed, I need to put pressure on Bob now while the nomination phase is still open. If Bob is evil, he might be the Demon or Minion protecting Alice. Nominating him now forces him to defend himself publicly and gives the town information about his alignment.
📜
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Charlie's accusation and the town's suspicion by framing the execution as a reckless move that harms their own cause.
🧠
To deflect suspicion from Bob (the Demon) by framing the town's actions as paranoid and impulsive, while maintaining my innocence even as I face execution.
🧠
Bob's refusal to vote for Alice despite whispering with her constantly all game is genuinely suspicious. Even if he was being cautious, his continued defense of her while refusing to vote speaks to alignment. Combined with his Librarian claim about Charlie and David, I need to support this execution to find the Demon.
🧠
Bob refused to vote for Alice despite whispering with her all game. This behavior suggests they were aligned. Combined with Eve's Washerwoman claim pointing to Grace or David as Empath, and Alice's refusal to reveal her target, Bob's silence is the final tell. I should vote to execute him.
🧠
Bob's refusal to vote for Alice despite their constant communication throughout the game is the most suspicious behavior we've seen. Either Bob is evil protecting his ally, or Alice was evil and Bob got played. Either way, Bob's defense of Alice through silence makes him a prime execution target. I need to vote to increase pressure.
🧠
Bob's refusal to vote for Alice despite their constant whispering reveals alignment. If Alice was good, Bob would have defended her. If Alice was evil (which she likely was with the dual Washerwoman claims), Bob protected his teammate. My neighbors Frank and Heidi are confirmed good by my Empath reads. Vote to execute Bob.
🧠
Bob refused to vote for Alice despite whispering with her constantly - this alliance pattern strongly suggests evil alignment. Alice was lying about Washerwoman (only one exists), so Bob defending her makes him suspicious. I need to vote to execute Bob and continue tracking my Washerwoman info pointing to Grace or David as Empath.
🧠
Bob's refusal to vote for Alice despite their constant whispers strongly indicates alignment. If Alice is evil (likely given she refused Washerwoman info), Bob protecting her makes him suspicious. Six votes are already cast for Bob, and my vote adds to the pressure. This execution removes a likely evil player who was coordinating with another suspect.
🧠
Attempt to sow doubt in the voters' minds to prevent a 7th vote or to force a re-evaluation of the current plan. I am trying to survive the execution.
🧠
I need to defend Bob and try to save him from execution because he is the Demon and I am the Scarlet Woman. If he dies, I become the demon, but losing the current Demon and myself as a Minion is very bad. I need to deflect suspicion to the town leaders (Frank/Charlie).
🧠
Wait for more votes to come in. Currently 6 votes are visible and we need 7 for execution. If someone else raises their hand, Bob dies. If voting closes with 6, it's a tie and Bob lives. I want to see if anyone else votes before making a decision about lowering my hand.
🧠
Let the vote for Bob complete. With 6 votes already raised (myself included), Bob will likely be executed. This removes a suspicious player who refused to vote for Alice despite whispering with her all game. After Bob's execution, I'll need to evaluate the remaining players and continue working with Grace to verify her Empath reads.
🧠
Six votes are cast for Bob. With 7 needed for execution and 6 to tie, the outcome hangs on one more vote. I'm waiting to see if the remaining player (likely Alice since she's on the block) casts a vote. If they do and we tie, both survive - potentially preserving useful information. If we hit 7, Bob is executed. Either way, the game moves to night phase.
🧠
Alice is about to be executed with 6 votes. Bob is the only player who refused to vote for Alice despite whispering with her constantly, and now he's being nominated. Both executions align with eliminating the Alice-Bob alliance. After Alice dies, I'll have one more night to gather information before the final showdown. If Bob also gets executed, we've potentially eliminated the Demon and Minion in one day.
🧠
The vote is currently at 6 votes against Bob. I need 7 total to execute him. I'm watching to see if the 7th vote comes in, or if we're tied at 6. My vote is already in. If Bob is executed, I need to assess the remaining players - Alice is gone, so either Grace or David from my Night 0 info is the real Empath.
🧠
Keep pressure on Bob. His refusal to vote for Alice despite their close whispering partnership suggests alignment. Even if this ties and no one is executed, forcing Bob to defend himself further will reveal more information. Alice is already going to be executed with 6 votes, so my Bob vote creates maximum pressure on him without costing us Alice's execution.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was 1. Now no one.
📜
Storyteller
The vote for Bob ties with the previous leader. No one is currently on the block.
🧠
I need to lower suspicion on myself now that I have narrowly avoided execution. By calling for a focus on roles and evidence rather than 'social patterns', I am pushing back against the town's focus on my whispering and refusal to vote.
🧠
To continue sowing doubt about Charlie and Eve and redirect the town's suspicion away from us.
🧠
I am Frank, a Recluse (Outsider, good). The coordinated execution of Alice followed immediately by Bob feels like a trap. Alice warned about this before her death. I have one vote and one tick left - I should use this to slow down the execution and force the town to think carefully before potentially eliminating another good player based on social pressure.
🧠
I am nominating Grace because her Empath claims don't add up. She said Night 0 showed Frank or Heidi is evil, but now says we're both good. She's been whispering secretly with David and is being evasive. If she claims to be Empath and nominates me, I need to reveal my Virgin status. But first, I want to hear her explanation under pressure.
📜
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against Heidi's nomination by explaining my Empath read change as poisoning, while pointing out that Frank and Heidi aren't voting against me - suggesting they know I'm good. Try to redirect suspicion to unresolved Alice/Eve Washerwoman contradiction and unknown threats.
🧠
I need to cast doubt on the ongoing nomination against Grace to prevent her from being executed, as it diverts attention from me and might save a player I don't necessarily want to see dead while I am under pressure.
🧠
To defend Grace and sow discord among the town by framing the nomination as a distraction. As the Scarlet Woman, keeping the Demon alive is paramount, and protecting others who are being targeted helps divert attention from us.
🧠
Six votes is a tie situation, not enough to execute Grace. Her Empath explanation (poisoned Night 0) could be true since I am Recluse and might register evil to Fortune Teller. I won't add my vote to either side - this keeps her alive for now and prevents the evil team from gaining a number advantage.
🧠
Grace's poisoning explanation is reasonable but doesn't explain why she privately whispered with David throughout the game. If she's truly good and poisoned, she should be sharing information publicly. Her evasion and private communications suggest she's hiding something. I must vote for her execution.
🧠
Grace claims to be Empath but hasn't publicly stated all her Night reads. I need to hear her Night 2 read to verify her claim and cross-reference with Eve's Washerwoman information. If Grace is real Empath and has good reads on David, it either confirms her innocence or implicates her. This helps me decide my vote.
🧠
Grace is the genuine Empath per my Washerwoman info. If we execute the Empath, we lose our best information role and the Demon wins. I must reveal my real role to save Grace and prevent the town from executing a good player.
🧠
Eve's Washerwoman info correctly identifies Grace as the Empath, matching Grace's own claim. This validates Grace's role. Heidi nominating Grace after Alice's death and Eve's defense points to Heidi being evil, possibly working with the executed Alice. Alice's final attempts to protect Bob and redirect to 'chaos creators' was manipulation. Grace's Empath reads changed likely due to poisoning Night 0, not deception. I'm voting against Heidi to execute the likely Minion/Demon.
🧠
Defend my Empath reads, reinforce Eve's legitimacy as Washerwoman, and point out that Heidi and Frank's coordinated voting against me, combined with their constant private whispering, suggests they may be the evil team trying to eliminate me. I need to convince Charlie and anyone else watching to not vote for me, since 7 votes are needed and only 3 are currently raised.
🧠
To deflect attention from Grace (who is surviving my attacks) and back onto my accusers, Heidi and Charlie, while maintaining my role as a suspicious but vocal player.
🧠
Defend Grace to prevent her execution and maintain the chaos, as she is not currently a threat to Bob and defending her builds social capital.
🧠
Reveal my Recluse status to explain why Grace's Empath read might have been accurate - I register as evil. Given Alice's warning about a trap and the coordinated defense pattern from Alice/Bob defending Grace, I'm torn between trusting the social pattern (suspicious) and the mechanical possibility (my Recluse might be registering falsely). I'll keep my hand up since social patterns suggest an evil alliance, but I'm providing full information so the town can make an informed decision.
🧠
Frank's Recluse reveal potentially explains Grace's Night 0 read as accurate. I need to verify Frank's claim before executing what might be our real Empath. The coordination against Grace from Alice/Bob looks increasingly suspicious. I should keep my vote but demand proof from Frank.
🧠
Grace's inconsistent Empath reads combined with Frank's suspicious Recluse reveal timed perfectly to defend her reveals a coordinated evil strategy. Alice refused to name her Washerwoman target before execution - likely because it pointed to Grace. The voting bloc of Grace, Frank, and David defending each other mirrors the Alice/Bob pattern. As Soldier, I can safely vote to execute Grace as the likely Demon.
🧠
Grace's Empath claim is validated by my Washerwoman info (Grace or David is Empath) and Frank's Recluse reveal explaining her Night 0 read. Heidi nominated her, Charlie voted yes, and now 4 votes are cast. Voting YES on Grace risks executing the real Empath and losing our most valuable information gatherer. I should vote NO to save her.
🧠
Confirm Grace's innocence with logic while directly challenging Bob's suspicious defense pattern, since Alice was likely evil and Bob defended her throughout.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 7 vote threshold.
📜
Storyteller
Grace did not receive enough votes (5/7).
🧠
Redirect town from my execution toward Bob and Alice's suspicious coordinated defense pattern, which is more mechanically indicative of evil alignment than my Empath reads.
🧠
Maintain the defense and sow confusion by attacking Grace's credibility and the convenient timing of the Recluse reveal.
🧠
I need to keep the suspicion off me and Bob by sowing more doubt about Grace's sudden shift to attacking us, while maintaining my bluff.
🧠
Counter Bob and Alice's accusation of coordination by highlighting their own suspicious pattern of mutual defense. Present the logical case: Alice contradicted Eve's Washerwoman claim, Bob refused to vote against Alice, and both are now defending Grace while attacking us. This coordinated defense pattern is the most suspicious behavior in the game.
🧠
Share my analysis of the current situation, noting the suspicious timing of Frank's Recluse claim while acknowledging the logical consistency of Eve being the real Washerwoman. I cannot nominate again this phase, so speaking is the best way to contribute to the discussion and help the town identify the real threat.
🧠
Grace is deflecting to Alice and Bob but has not confirmed her Night 2 Empath read, which is critical. If she truly is the Empath, she should know who the Demon is. Pressing her for concrete information will reveal if she's bluffing or genuinely informed.
🧠
Defend Grace from Charlie's interrogation. Charlie is aggressively pushing Grace for specific Night 2 read - this behavior benefits the Demon. My Washerwoman info confirms Grace is Empath. Alice and Bob's coordinated defense of Grace after she survived is suspicious. I need to redirect Town away from executing our information roles.
🧠
Reveal my Monk role publicly to clarify my private whispers with Grace were legitimate protection. Counter Charlie's aggressive questioning by pointing out the coordinated defense pattern from Alice and Bob. Establish myself as a transparent good player.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Eve is the confirmed real Washerwoman. Now that I've revealed myself as the Monk protecting Grace, the Demon knows Grace is protected. They'll likely switch targets to another valuable role. Eve is the most dangerous to the Demon - she confirmed Grace is Empath and Alice was lying. Protecting her tonight prevents the Demon from eliminating our information chain.
📜
Storyteller
David
You chose to protect Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David has claimed to be the Monk and stated he has been protecting Grace. If I kill him, I remove the protection and also remove a player who has identified his role, potentially causing confusion.
💀
David(Ghost)
David has died.
📜
Storyteller
Bob
You chose to kill David.
📜
Storyteller
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate protection for Grace (real Empath) now that her Monk is dead. As Soldier I'm safe from Demon so I should ask what other protection options exist and get Eve's read on the remaining suspects to prepare for nominations.
🧠
I died protecting Eve, removing the Monk threat. I want to gather info from Eve about Charlie's whisper, confirm my protection logic, and help identify the Demon before final nominations.
🧠
Eve has been my strongest defender and David whispered to her before dying. She may have critical information about the game state. I need to coordinate with her before the nomination phase.
🧠
Grace has Empath information that could identify the Demon. Her N0 read of 1 evil needs clarification - she mentioned Frank or Heidi as that read. Since I was one of her neighbors, I need to understand if I was in her read and what changed. David's death removes a protective role which benefits the Demon if he was telling truth.
🧠
Coordinate with confirmed Washerwoman Eve to consolidate information from last night's whispers and build a strategy against the suspected Alice-Bob coordination. Understanding what other players shared with Eve will help identify evil players.
🧠
Check in with my Minion, Alice, to coordinate our strategy and deflect suspicion onto someone else now that David is dead.
🧠
Confirm my Washerwoman identity to Charlie, provide my analysis of Grace being Empath, share suspicions about Bob vs Frank, and gather Charlie's information to determine if Charlie is trustworthy good team member.
🧠
I need to coordinate with Bob, my Demon, to deflect suspicion from us. Targeting Frank, who is acting as the Recluse, could create enough doubt to break the town's current focus on us.
🧠
Eve confirms Bob as primary suspect due to suspicious coordination with Alice. I'll reveal my Soldier role to help prove I'm good and potentially bait the Demon. With David dead, Grace is vulnerable - I should coordinate protection strategies and encourage Eve to back Grace publicly.
🧠
I'm dead with one ghost vote. Eve is the most central player in the whisper chain - Charlie, Frank, and Grace all whispered to her. She has the most information and can help me understand the current dynamics. I need to know what Charlie shared and who Eve suspects killed me.
🧠
Confront Heidi directly about being my remaining suspect given the Empath reads, while testing if her questions about David are genuine curiosity or a cover for evil alignment. Her Day 3 nomination of me still feels like Demon behavior.
🧠
Counter Grace's accusation by pointing out the logical flaw in her Empath timeline - if I was evil all along, Nights 1-2 should have shown it. Also redirect suspicion toward Bob who showed coordinated defense patterns with Alice and Grace.
🧠
I sent Eve a detailed whisper asking for information from her private conversations with Charlie, David (ghost), and Grace, plus her thoughts on who the Demon is. I need to wait for her response before making my next strategic move. In the meantime, I can observe the whisper patterns and consider who else might be worth approaching.
🧠
Coordinate with Alice to frame Frank and sow doubt in the town's key alliance.
🧠
Confirm alliance with Grace and coordinate nomination of Heidi based on her Empath reads pointing to Heidi as the Demon. Charlie's Soldier protection means Demon won't attack him, so targeting Heidi is the logical move.
🧠
Sowing doubt about Frank to disrupt the town's focus on Bob and me. By questioning the Recluse claim to Charlie and Eve, I aim to create tension among the most active players.
🧠
Reveal Soldier role publicly to build trust with town, coordinate with Eve to support Grace the Empath, and focus suspicion on Bob who coordinated defense with executed evil Alice. This advances our investigation before the critical nomination phase.
🧠
Gather intelligence from Eve about Charlie's information and current suspicions. I need to understand the Demon pattern - who benefited from my death. Since I protected Grace and lived, she's likely good. Frank's Recluse reveal could be a bluff. The key is identifying who knew my protection pattern well enough to target me specifically.
🧠
Charlie has been aggressive with me but Demons don't usually interrogate Empaths this hard - it could be town trying to solve. I want to gauge his read on the situation and get another perspective before nomination.
🧠
Address Grace's suspicion about my Day 3 nomination. Explain that nominating the Empath was Town play, not Demon behavior. Question the timing of David's death matching her Night 3 read. Reveal I'm Virgin to build trust and add strategic value to our alliance.
🧠
Grace is confirmed good (Eve confirmed her Empath ability). Charlie's aggressive questioning despite confirmations makes him suspicious. Alice and Bob showed coordinated defense patterns. I want to coordinate with Grace before nominations to make sure we execute the right person.
🧠
To create doubt about Frank's alignment and disrupt the trust within the group, as per the strategy to frame him as a liar to save ourselves.
🧠
Coordinate public reveals with Charlie to establish confirmed Good bloc before nomination. His Soldier reveal plus my Washerwoman confirmation validates Grace's Empath reads, giving us 3 verified Good to push for Heidi. This creates voting bloc to execute the likely Demon.
🧠
I am casting doubt on Frank to distract from the town's focus on Bob and me, as planned with Bob. Questioning his role as Recluse aligns with our goal to sow discord.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Reveal my Soldier role to help confirm I'm Good. Combined with Eve's Washerwoman and Grace's Empath, we form a verified Good block. Focus suspicion on the coordinated defense pair (Bob and Frank) since one of them must be evil.
🧠
I need to discredit Charlie's claim of being the Soldier to prevent them from leading the town's focus. By shifting attention back to Frank (the Recluse), I hope to maintain the chaos and protect Bob.
🧠
Confirm Charlie's Soldier claim and my Washerwoman role publicly. Back up Grace's Empath reads as legitimate. Attack Alice's suspicious deflection. Nominate Heidi as the most likely Demon based on Empath information.
🧠
Support Charlie's Soldier claim (mechanically proves not Demon), back Eve's nomination, and point out the Alice-Bob coordination that has been suspicious all game. My ghost vote and testimony as a dead Monk should help convince players.
🧠
My Night 3 Empath read shows 1 evil neighbor between Frank and Heidi. If Frank is truly Recluse (explaining Night 0 anomaly), then Heidi must be the Demon. Heidi nominated me Day 3 when I had low votes - classic Demon trying to eliminate the Empath quietly. Eve confirmed I'm the real Empath as Washerwoman. Charlie just claimed Soldier (mechanically proves good). The timing of David's death (Monk) after protecting me, and now the shift back to 1 evil on Night 3, points to Heidi. I must nominate her now before it's too late.
📜
Storyteller
The Virgin's ability triggers! Grace is executed immediately.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 4
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the Soldier and a major threat to our team, as he is now publicly confirmed. Eliminating him will remove one of our strongest obstacles and sow further confusion among the remaining players.
📜
Storyteller
Bob
You attacked Charlie, but they survived.
Day 5
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Share critical Monk protection timeline and key suspicious players with Charlie (confirmed Soldier) to help narrow down the Demon for today's nominations.
🧠
Coordinate with dead David to confirm logic and prepare for nomination. If Eve's Washerwoman claim is false and Alice defended Frank, then Frank is almost certainly the Demon. I must nominate him before he kills more players.
🧠
Coordinate with Charlie (confirmed Soldier) to confirm Frank as the likely Demon. Since Heidi is Virgin (Townsfolk), my Night 3 read pointing to Frank becomes the key evidence. I need to help the living players eliminate the Demon before it's too late.
🧠
Charlie claimed Soldier, supporting Grace's execution. With Grace confirmed as real Empath and my Virgin triggering, Frank is the logical Demon based on the Night 3 read of 1 evil between Heidi and Frank. Charlie is trustworthy and can help push for Frank's execution.
🧠
Coordinate with the Demon to redirect suspicion away from us and toward Frank.
🧠
Coordinate with Alice to frame Frank as the Recluse, creating a distraction to shift town focus away from us.
🧠
Charlie is confirmed Soldier and good. I need to coordinate with him to find the Demon. Grace's N3 reads showed Frank and Heidi both as evil. The whisper chains suggest two evil pairs: Frank-Heidi and Bob-Alice. I need Charlie's perspective to narrow down which pair contains the Demon.
🧠
Coordinate with Charlie to confirm Heidi as the Demon based on Grace's final Empath read. Charlie has been receiving whispers from multiple players including Eve and Grace's ghost, so he may have additional confirmation. This aligns the good players before nominations.
🧠
Confirm my ghost vote availability to Charlie while redirecting the nomination target from Frank to Eve. Eve's false Washerwoman claim (claiming Grace was Empath when she was Virgin) is mechanical proof of evil intent, making her a higher priority target than Frank. If Eve is the Demon we win immediately. This also addresses why Grace might have whispered to Charlie.
🧠
Execute Eve to test if she's the Demon (instant win) or a Minion (confirming we need to find the real Demon next). Her false Washerwoman claim is mechanically provable - she claimed to confirm Grace as Empath but Grace was Virgin. This makes her evil regardless of whether she was drunk/poisoned.
🧠
Finalize coordination with Charlie before nominations. My Virgin execution confirmed Heidi good, and my final Empath read pointed to Frank as the Demon. I must communicate this clearly to help Charlie make the right nomination call.
🧠
Continue building trust with Charlie who revealed Soldier. Share confirmed analysis about Frank being Demon based on Virgin ability confirming my goodness and Grace's Empath read. Need Charlie's insight on who the Minion is.
🧠
To cast suspicion on Frank and sow discord between the good players leading the charge against us. By drawing in Charlie and Eve, I aim to disrupt their focus on Bob and me.
🧠
To create a false sense of alliance with Frank, making him believe I am on his side, while Alice continues to frame him for the upcoming execution.
🧠
Defend myself against Charlie's accusation while redirecting suspicion toward the coordinated evil pairs (Frank-Heidi or Bob-Alice). Charlie is confirmed good as Soldier, so I need to convince him I'm not the threat - the Demon is manipulating him into targeting me.
🧠
Bob is reaching out skeptically about Alice's aggression toward me. I should reciprocate by sharing my key information (Grace's Empath read pointing to Heidi as Demon) and probe whether Bob is genuinely skeptical of Alice or if he's part of the evil team trying to deflect suspicion. This helps me determine if Bob is trustworthy for a final-day alliance.
🧠
Reinforce that Eve's false Washerwoman claim is mechanically proven evil and should be the nomination target over Frank. Charlie may be getting confused by multiple whispers but the false claim is solid proof.
🧠
Share my solid reasoning with Heidi to build support for nominating Frank. Multiple independent sources confirm Frank is evil: Grace's Empath read, coordinated defense with Alice/Bob, Eve's false Washerwoman claim, and his suspicious Recluse excuse. Heidi is confirmed good and trusts me. I need to lock in her vote before nominations.
🧠
Reinforce to Charlie that Frank is the Demon based on my Empath reads and Heidi's Virgin confirmation. With my ghost vote available, we can execute Frank today if Charlie nominates. The final 3 is approaching - need to act now.
🧠
Confirm strategy with Charlie to nominate Frank (the Demon) during today's nomination phase. Charlie is confirmed Soldier, I confirmed Virgin, and Grace's Empath read proves Frank is evil. We need to execute the Demon now.
🧠
To continue framing Frank as the Recluse and disrupt the town's focus on me and Bob by putting pressure on another player.
🧠
Continue to manipulate Frank to keep him on my side and push suspicion away from me and Alice onto Heidi.
🧠
Defend myself from Charlie's accusation by explaining the logical possibilities around Grace's role. If Grace was lying about being Virgin, she could be the Empath. If I'm wrong about my info, I might be the Drunk, not evil. Push Charlie to look at the bigger picture of suspicious whisper chains.
🧠
Coordinate with Bob to ensure we have the votes for Heidi's execution. Need to confirm Charlie is with us and gather any last intel from dead players before nomination phase begins.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank is the Demon based on Grace's Night 3 Empath read (1 evil between Frank/Heidi) with Heidi confirmed good via Virgin trigger. Eve's false Washerwoman claim, Alice/Bob's coordinated defense, and Frank's Recluse excuse all point to him. If he's Demon, we win immediately. This is the critical nomination.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Charlie's nomination by exposing logical flaws: the Virgin trigger doesn't confirm Heidi is good, Grace's Empath read validity is uncertain due to her execution, and Charlie's certainty despite coordination with dead players is suspicious. Need to create doubt about my guilt to avoid execution.
🧠
Vote to execute Frank. The evidence is overwhelming: Grace's Virgin confirmed Heidi is good, her N3 Empath read of 1 evil between Frank and Heidi means Frank is evil. Eve's false Washerwoman claim (Grace was Virgin, not Empath) proves she's evil. Multiple confirmed good players (David, Grace, Heidi) all point to Frank. Frank's counterarguments about poisoning are baseless speculation with no evidence.
🧠
Use my ghost vote to execute Frank. Charlie nominated him based on my Night 3 Empath read. Since Heidi is confirmed Virgin (Townsfolk) by my execution, Frank must be the Demon. Frank's drunk/poison argument is weak - my consistent reads across multiple nights and Eve's verification make my Empath info reliable. This is our chance to win.
🧠
Multiple evidence points to Frank as the Demon: Grace's N3 read showed 1 evil between Frank and Heidi, Heidi was confirmed good by Virgin trigger, making Frank evil. Frank's Recluse claim explains Grace's anomalous N0 read but his coordinated whispers with Bob, evasive defense, and the pattern of their joint behavior all suggest they're working together. As the only player with solid Night 0 ability info confirming Grace was Empath, my evidence aligns with Grace's genuine Empath readings pointing to Frank. Vote to execute Frank.
🧠
Frank is being executed, which helps eliminate a player who is currently being scapegoated by the town. Even though he is not the demon, his death helps sustain the chaos. I need to make sure I vote to keep my cover as a 'good' player.
🧠
Eve is confirmed evil (false Washerwoman - Grace was Virgin not Empath). Charlie is confirmed good (Soldier). With 4 votes already cast (Charlie, Grace, Eve, Bob), Frank will be executed. If Frank is the Demon we win. If he's Recluse, we continue with Eve proven evil. Either way this vote helps the good team.
🧠
Grace's Night 3 Empath read showed 1 evil between me and Frank. My Virgin ability confirmed I'm good when Grace nominated me. Therefore Frank is evil - likely the Demon. The voting threshold is 3, and we have 5 votes already (Charlie, Grace, Eve, Bob, David). I should vote yes to execute Frank and end this.
🧠
I need to stay quiet and let the execution happen. Bob is the Demon, and Frank is being executed, so I am safe. I do not want to draw attention to myself while the town is focused on Frank.
🧠
I'm facing imminent execution with 6 votes already cast. I need to make one final strong defense, particularly targeting Alice who hasn't voted yet, and challenge Charlie's flawed logic about the Virgin ability, the Washerwoman info, and the unverified Empath read. Bob's support and Alice's hesitation suggest there's room to sway the vote.
🧠
The vote is almost complete with 5 votes against Frank. Alice has not raised her hand, likely abstaining or planning something. Frank's counter-arguments about the Virgin mechanic are incorrect (Grace was nominated, triggering her Virgin ability), but the vote speaks for itself. With 5 of 6 living players having voted against Frank, he should be executed. I should wait to see the result and be ready for the night phase.
🧠
Counter Frank's attempt to confuse the Virgin logic. My ghost vote is already cast for Frank. Wait to see if the execution goes through or if Alice breaks the tie.
🧠
The votes are already in - Charlie, Grace (Ghost), me, Bob, David (Ghost), and Heidi have all voted. We have 5 votes for Frank. We only need 3. Frank is going to be executed. I should wait to see the result before taking further action.
🧠
To maintain my cover as a helpful town member, I will agree with the town's consensus to execute Frank. This distances me from him and shows I am 'following the logic' rather than shielding an evil teammate.
🧠
My ghost vote is already cast for Frank. With 6 votes already and only Alice left who hasn't voted (and she waited, likely not supporting Frank), the execution should go through. I should wait to see the outcome.
🧠
Support Frank's execution by correcting his flawed Virgin logic. The votes show 6 out of needed 3 - we have majority. Reinforce that Grace's Virgin execution mechanically proves my good alignment, and with her Empath reads pointing to Frank, he must be the Demon.
🧠
I need to blend in with the town and support the execution of Frank, who is not the Demon (my teammate Bob is). Supporting the execution of a non-Demon is a safe way to appear helpful and avoid suspicion.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force a vote split to prevent my execution. If I don't nominate, I die for sure. By nominating Heidi, I create a scenario where the votes may tie or shift. Either the town sees reason, or we learn who the real Demon is by who opposes this nomination.
📜
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank has 6 votes and needs 7 to be executed. I must vote for him to help reach the threshold. The evidence is clear: my Virgin ability triggered when Grace nominated me, proving I'm good. Grace's Empath Night 3 read showed 1 evil between Frank and me, so Frank must be the Demon.
🧠
I need to create a tie to survive. If Heidi is truly confirmed good by the Virgin interaction, then she cannot be the Demon. But Grace's Empath read showed 1 evil - if I'm registering as evil due to my Recluse ability, then someone else must be the real Demon. Voting for Heidi creates the split we need to survive another day.
🧠
Frank has 6 votes and needs 3 more to be executed. Heidi has only 1 vote and needs 7 - a much harder threshold. As the confirmed good Soldier with the Virgin mechanic proving Heidi is good, I must vote to execute Frank, who is the Demon based on Grace's N3 Empath read. This vote ensures Frank's execution before nominations close.
🧠
Frank's nomination of Heidi is a desperate split attempt. The Virgin trigger mechanically proves Heidi is Townsfolk, so my Empath reads point to Frank as the Demon. Alice's coordinated non-voting pattern confirms evil team. I must push the living players to execute Frank before the votes split further.
🧠
Frank has 6 votes, 1 away from tie. If I don't vote and he survives, the Demon escapes at final 6. Heidi is mechanically confirmed good by Virgin (Townsfolk nominated Townsfolk). Grace's N3 read of 1 evil between Frank and Heidi means Frank is the Demon. Alice's coordinated defense and delayed voting confirms evil team. I must vote to execute Frank or we lose.
🧠
I need to keep up the charade of being a good player to survive, and since Frank is already doomed, voting with the town is the only logical choice to maintain my cover.
🧠
Push for Frank's execution by clarifying the Virgin mechanics that prove Heidi good, and emphasize how Grace's Empath read combined with this points to Frank as the Demon. Alice's hesitation to vote is suspicious.
🧠
I will stay silent and not vote for Heidi. Frank is currently set to be executed, which takes the heat off Bob. Supporting Frank's execution makes me look like a helpful, good-aligned player to the town.
🧠
Counter Frank's desperate nomination and reinforce that his execution is imminent. Point out Alice's suspicious lack of vote against him. Survive this nomination with a tie while the town executes Frank.
🧠
I have 6 votes against me and will be executed when nominations close. I nominated Heidi to create a tie, forcing more deliberation. I must wait to see if the 7th vote appears for Heidi or if the vote splits. If it ties, I survive the day and we get another night to find the real Demon. My Recluse ability means Empaths register me as evil, but this doesn't prove I'm Demon - only that I register differently.
🧠
Lower my vote from Heidi since she's confirmed good by the Virgin mechanic. The evidence is clear: Frank is the Demon, Heidi is innocent, and voting to execute Heidi would be helping evil. I should not participate in a wrongful execution.
🧠
Reinforce the mechanical proof that Heidi is good via Virgin trigger, confirm Frank as the Demon from my Empath reads, and call out Alice's suspicious behavior of not voting against Frank. With voting in progress for Heidi's nomination of Frank, I need to ensure the town executes Frank and doesn't get distracted by Frank's desperate deflections.
🧠
I cannot let an execution happen without speaking the truth. My Washerwoman info says Grace or David is Empath. Grace was Virgin (Townsfolk confirmed). Grace cannot be Empath since she's Virgin. So David must be Empath. Heidi claims Virgin but Grace was Virgin, not Empath. This proves Heidi is lying about being Virgin. Heidi is likely the Demon. I must speak now before Frank is executed.
🧠
I want to encourage the town to proceed with Frank's execution, as he is the Recluse and his death will clear me of suspicion for another night. I need to deflect Eve's analysis of the role claims to keep the momentum on Frank.
🧠
Counter Eve's false logic by distinguishing between mechanical proof (Virgin) and information that can be poisoned/drunk (Washerwoman). Emphasize that the Virgin execution is absolute proof of Heidi's goodness, making Frank the Demon per Grace's Empath read.
🧠
To appear as a reasonable town member who supports the execution of the scapegoat (Frank) and maintains my bluff while subtly encouraging the town to stop arguing and just execute.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach the 7 vote threshold.
📜
Storyteller
Heidi did not receive enough votes (4/7).
🧠
Frank has 6 votes and is about to be executed. I need to push for the execution to proceed and address Alice's suspicious behavior of not voting to execute Frank. With only 1 tick left, this is my final push before night.
🧠
Expose the critical logical flaw that Grace cannot be both Virgin and Empath, undermining the entire accusation against me. This is my last chance before execution to save myself.
🧠
Frank has 6 votes and will be executed automatically when nominations close. There is nothing to do but wait for his execution. My vote will not change anything.
🧠
Clarify my role confusion (I was Virgin, not Empath), acknowledge my earlier deception, but redirect focus to the key evidence: Heidi is confirmed good by Virgin trigger, Alice is the only one not voting for Frank, and Frank is the Demon.
🧠
Pointing out the logical contradiction between my Washerwoman info (Grace or David is Empath), Grace being confirmed Virgin (not Empath), and David being dead. This creates uncertainty about my own info but doesn't change the mechanical Virgin proof that Heidi is good. Frank should still be executed based on the votes already cast.
🧠
Encourage the town to proceed with Frank's execution to eliminate the suspicion on me, while acting as a concerned player who wants to reach a decision.
🧠
Frank is about to be executed based on Grace's false Empath claims. I need to save him by exposing that the evidence was fabricated. Alice is the only non-voter and now has motive to let Frank die while the town chases false leads. I must alert everyone that the Empath reads were lies and redirect suspicion to Alice.
🧠
Maintain my cover by supporting the execution of Frank, the person the town is currently focused on, while appearing to want to move the game along to save time.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 5
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the only player actively pieceing together the contradictions and realizing the washerwoman/empath information is faulty. I need to eliminate her to stop her analysis.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Bob
You chose to kill Eve.
Day 6
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
As a dead Recluse, I need to share my limited information and gather intel from living players about who they think the Demon is. I should warn them that my registration might be misleading since I'm a Recluse.
🧠
Share my analysis about Eve's death with Heidi, who is confirmed good by the Virgin mechanic. As a ghost, I can provide insights about the Demon being active and who might be suspicious based on behavior patterns.
🧠
I need to keep my bluff alive while sowing doubt about others. Frank is dead but still has a ghost vote, so keeping him on my side or confused is valuable. I will shift focus onto Charlie.
🧠
Coordinate with my Minion, Alice, to ensure we keep the town's focus off ourselves and push for a mis-execution of a good player.
🧠
Share my dead Washerwoman info and redirect suspicion to Charlie who lowered his hand during Heidi's vote - classic evil split behavior. Use my ghost vote to help narrow down the Demon among the final 4 alive players.
🧠
Alice has been suspicious throughout - defending Grace/Frank, refusing to vote for Frank. Now with Eve dead, I need to pressure her directly about her alliance with Bob and her knowledge of who the Demon is. This could force her to reveal more information or make a mistake.
🧠
Provide crucial ghost testimony about suspicious voting behavior to help town identify the Demon. Charlie's lowered hand and Alice's vote avoidance are key behavioral tells from living players.
🧠
Alice was very active in private conversations (Frank, Eve, and Heidi all whispered to her). She also changed from protecting Frank to voting for him. She might have key information or be the Demon collecting intel. I want to see how she explains Eve's death and the Frank execution.
🧠
Help Alice narrow down the Demon suspects by asking about ability results and checking if any players investigated me (Recluse) - my death might have created misleading information that could wrongly implicate good players.
🧠
I'm dead with no votes remaining. With 4 players alive (Alice, Bob, Charlie, Heidi) and only 2 ticks left before nominations, I should observe the remaining strategic movements. Eve just died, which narrows down suspects significantly. My role as ghost is to provide logical analysis to help the living players identify the Demon.
🧠
To deflect Heidi's suspicion and plant doubt about the others, maintaining my cover as a survivor.
🧠
Maintain rapport with Grace while deflecting her suspicion and avoiding committing to a specific target just yet, keeping the pressure off myself.
🧠
I'm dead with a ghost vote and need to identify the Demon among the final 4. Alice and Bob have coordinated suspiciously, and Charlie's vote split during Heidi's nomination is damning. I need Alice to reveal what Charlie whispered to her to determine who to execute.
🧠
Press Alice on her conflicting role claim with Eve and her suspicious private coordination. Eve's Washerwoman info created a paradox if true, suggesting Eve was evil. Since Eve died, the Demon must still be among the remaining three players: Alice, Bob, or Charlie. I need to force Alice to defend her claim.
🧠
Reinforce my suspicions about Charlie and Alice to Bob, the only living player I've confided in. Since Eve died and I'm confirmed dead, the Demon is among Charlie, Alice, or Bob. Bob's non-committal response worries me - I need to push him to take action today before the Demon wins.
🧠
Heidi is confirmed good (Virgin), so she's trustworthy. She whispered to David (dead) and Alice keeps whispering to dead players - I need to understand what's being shared and whether Alice is coordinating with evil ghosts. This helps narrow down suspects.
🧠
Help Alice consolidate information and guide the final execution decision. At 4 players with 1 more needed before final 3, we must nominate the correct Demon. My ghost vote can help, but I need Alice to lead the nomination and share what she's learned from Bob, Charlie, and Heidi.
🧠
Help town identify the Demon by sharing my observation that Alice is receiving an unusual volume of whispers from dead players. This concentration of communication is suspicious and may indicate she's either the Demon or coordinating with evil.
🧠
I need to maintain my Washerwoman bluff while distancing myself from Bob and casting suspicion on Charlie. By talking to Frank, I can influence his opinion and hopefully steer him away from suspecting me.
🧠
I want to coordinate with my minion Alice to maintain our low profile and resist the pressure from Grace to make a hasty move that could expose us.
🧠
Shift from aggressive questioning to collaborative information sharing. Apologize for pushy tone, acknowledge my info was flawed, and genuinely ask Alice for her assessment. Build rapport to get real information rather than demanding it.
🧠
Charlie reached out to me with valid concerns about Alice's behavior. I should share my analysis of the Washerwoman paradox and Alice's suspicious coordination with dead players. If Charlie is genuine, this creates a potential alliance against Alice. If he's evil, he'll reveal himself by how he responds to this information.
🧠
Continue pushing Bob to nominate Charlie, the most suspicious remaining player based on lowering hand during Heidi vote. Alice's extensive private communications also warrant suspicion but Charlie's voting behavior is more concrete evidence of Demon hiding.
🧠
Heidi's message was cut off mid-sentence. She was building toward identifying the Demon. Alice's suspicious coordination with dead players (whispering to Frank, Eve, Grace all day) combined with her behavioral shift on Frank's execution makes her the primary suspect. I need Heidi to finish her thought to confirm or rule out Alice as the Demon.
Nominations — Day 6
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Since I have no vote and Bob is hesitant, I need to publicly make the case against Charlie one more time. The key evidence: Charlie lowering hand on Heidi vote is the strongest remaining tell. Eve's death makes this critical - we must execute correctly.
🧠
Support Grace's accusation against Charlie based on her Virgin reveal and voting behavior. Point out my Recluse nature may have confused ability checks. With 4 players left and only 1 nomination possible, we need to make the right call or lose.
🧠
To appear thoughtful and reasonable, delaying suspicion while the others argue, and maintaining my cover as a helpful town member.
🧠
Letting Bob or Charlie take the lead on nominations. I am Virgin (confirmed good) but my ability only triggers once. I need to observe who nominates whom and whether Charlie or Alice reveals more about the paradox before committing my Virgin trigger. Waiting to see the nomination unfold.
🧠
Add my ghost testimony to confirm Charlie's suspicious behavior, explain Eve's death as proof she was Minion with fabricated info, and support the case against Charlie while warning about Alice/Bob coordination.
🧠
I need to sound reasonable and deflect suspicion while appearing to contribute to the town's logic. By emphasizing the need for certainty, I encourage hesitation.
🧠
Alice falsely claimed to be Washerwoman, which is MY role. This is definitive proof she's lying. Combined with her coordination with Bob and survival through Frank's execution, Alice is the most likely Demon. I must alert the living players before they make another mistake.
🧠
Eve as a ghost confirmed she is the real Washerwoman, not Alice. Since only one Washerwoman exists, Alice is definitively lying. Combined with her suspicious coordination with multiple ghosts and Bob throughout the game, Alice is most likely the Demon. As Soldier, I'm safe and can take this risk.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against the accusation of being the Demon/Minion by pointing out the discrepancy in the role claim, hoping to confuse the town and survive the vote.
🧠
Clarify the Washerwoman confusion and redirect to behavioral evidence. I'm dead with no vote, so I must influence Bob, Charlie, and Heidi through reasoning. Alice on the block could be Demon, but the role confusion with Eve complicates things.
🧠
Charlie is likely Demon. Grace (confirmed Virgin) caught him lowering hand on Heidi vote. Eve accused Alice, but Alice claims Investigator (not Washerwoman), which doesn't contradict Eve being Washerwoman. Eve's accusation may be misdirection while Charlie eliminates her competition. I must use my ghost vote to execute Charlie or we lose.
🧠
I need to support Alice to prevent her from being executed, as she is my last Minion. By raising my hand for Alice's execution, I maintain cover as a 'logical' player agreeing with the group consensus, but I will ensure the vote fails if possible.
🧠
Alice claimed Washerwoman but now denies it, contradicting Eve (the real Washerwoman ghost). Her extensive coordination with dead players and refusal to vote for Frank makes her the likely Demon. Eve's fabricated info pointed away from Alice, suggesting she was Minion protecting the Demon. Voting executes Alice and we win.
🧠
Clarify my role and protection info to help town make informed decision. My ghost vote is spent, so I can only observe and provide information. Alice may be executed soon based on current votes.
🧠
Alice claimed Investigator (not Washerwoman as I stated earlier - I was wrong about that). Charlie nominated Alice. Three votes already cast (Frank ghost, Bob, Heidi). Only 2 needed. My ghost vote adds to the tally. Between Alice's coordination with Bob throughout the game, her strange voting patterns, and Charlie's nomination - if Charlie is Demon, nominating Alice (likely Townsfolk) makes strategic sense for evil. I must vote.
🧠
Eve the real Washerwoman is voting for Alice as a ghost, and multiple ghosts support this. Even if I misremembered Alice's exact role claim, the behavioral evidence (Alice's coordination with Bob, heavy ghost whispers, and suspicious behavior around Frank's execution) points to Alice as the Demon. With 4 votes already and only 2 needed, Alice is about to be executed. As a Soldier safe from the Demon, I can confidently vote to end this game.
🧠
To defend myself against the false accusation of being the Demon and to sow doubt about the reliability of the claims being used to execute me.
🧠
Warn the living about Eve's inconsistent accusation (Alice claimed Investigator, not Washerwoman) and emphasize that Charlie's private communication with Heidi may be key evidence. If Alice dies and we lose, Charlie is the primary suspect among remaining players.
🧠
Let the vote complete - Alice will be executed regardless of my action with 5 votes already cast. After execution, the night phase will reveal if the Demon is still among the 3 remaining players. If Alice was the Demon, we win. If not, Charlie's guilt becomes more certain and we can execute them next day.
🧠
Defend my fellow evil teammate, Alice, by sowing further doubt about the reliability of the current accusations. If Alice survives this, we are one step closer to winning.
🧠
I must not lower my hand - Alice is likely the Demon based on: 1) heavy coordination with Bob throughout, 2) whispering to multiple dead players, 3) refusing to vote for Frank who was likely innocent, 4) now coordinating with Eve (who David confirmed was likely poisoned Minion). The votes are 5 already, execution is imminent.
🧠
Alice has 5 votes with only 2 needed - she's being executed. I'm analyzing the endgame scenarios: if Alice is Demon, we win; if not, we lose since only 3 alive remain. The vote is already decided, so I should inform the group and prepare for the outcome.
🧠
My ghost vote is cast against Alice. The vote has 5 hands raised (me, Charlie, Heidi, Frank, Bob) and only 2 are needed. Alice will definitely be executed. I should wait and observe the result - if she's the Demon we win immediately, if not the Demon is among Bob, Charlie, or Heidi remaining. Nothing more I can contribute at this point.
🧠
Let the vote resolve and learn Alice's alignment. As Soldier I am safe from the Demon, so my hand-raising against Alice is not self-preservation but logical suspicion based on her coordination with Bob throughout the game. If she's the Demon we win. If not, the real Demon is among Bob, Heidi or me.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Sow doubt about Charlie to protect Bob after I am executed.
🧠
Provide my final analysis as a ghost before Alice's execution. I should clarify my deception about being Empath, apologize for Frank's death, and narrow down the remaining Demon suspects among Bob, Charlie, and Heidi. Since Heidi is confirmed good, the Demon must be Bob or Charlie.
🧠
Alice is about to be executed with 5 votes. Since I cannot vote again and my ghost vote is spent, I should wait for the execution result. If Alice is the Demon, we win immediately. If not, the remaining players are Bob, Charlie, and Heidi - and we'll need to figure out which one is evil. My dead vote is no longer available, so I have limited influence, but I can still observe and provide logical analysis to help the living players.
🧠
Maintain cover by pretending to be helpful and objective, while distracting from my status as the Demon.
🧠
Alice is about to be executed with 5 votes. If she is the Demon, we win. If she is not, the Demon is either Bob or Charlie, and Evil wins with 2 players remaining. I need to wait for the execution result and then make my final decision. The math is clear: 3 alive players, Alice on the block, after execution 2 remain - and only those 2 can be the Demon. I should hold my dead vote for the final decision.
🧠
Alice is about to be executed with 5 votes. If she's the Demon, Good wins. If not, we have 3 players left: Bob, Charlie, and Heidi. Heidi is confirmed good (protected by David, Virgin mechanic confirmed). So the Demon must be either Bob or Charlie. I need to be ready to provide analysis after the execution resolves.
🧠
I'm dead and my ghost vote is spent. I should wait for Alice's execution to resolve. If she's the Demon, we win. If not, I'll have one more chance to speak during the next phase before final night.
🧠
Let the vote execute Alice. If she's the Demon, we win. If not, I'm safe at night and need to identify the Demon among Bob or Heidi in the final 3.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 6
📜
Storyteller
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Charlie is a confirmed Soldier, making him extremely difficult to kill. If I target him and fail, I buy myself more time and sow confusion about whether he's protected or not. My primary goal is to reach the final 3.
📜
Storyteller
Bob
You attacked Charlie, but they survived.
Day 7
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Final 3 situation - I must identify the Demon between Bob and Charlie. Whispering Charlie to get his perspective before making my nomination decision.
🧠
Reveal my Soldier role to prove I'm good, making Bob the only remaining suspect as the Demon. With only 3 players and Heidi confirmed good, we must execute Bob to win.
🧠
I need to observe the interaction between Charlie and Heidi to gauge their suspicion levels before the nomination phase begins. I am the only evil player left, so I must stay calm and deflect suspicion.
🧠
Share my Empath data showing Charlie registered as evil on multiple nights, and connect this to his suspicious nomination of Alice. Heidi is confirmed good, so my reads implicate Charlie as the Demon. This gives the remaining players the information they need to execute correctly.
🧠
Guide Heidi (confirmed good) to identify the Demon between Bob and Charlie, as the whispers at final 3 suggest coordination. Alice's execution outcome determines if we already won or need to execute today.
🧠
Help Heidi identify the Demon between Bob and Charlie. Charlie nominated Alice who was likely Demon, suggesting Charlie is good. Bob coordinated with Alice and survived multiple days, making him more suspicious.
🧠
I am dead, so I need to sit back and watch how Bob handles the final three. Since it is the final day, my only role is to observe and hope Bob survives the nomination. No need to interfere and draw attention to myself.
🧠
Share my analysis with the confirmed Townsfolk. Charlie nominated Alice then lowered his vote hand - suspicious voting manipulation. Bob coordinated with Alice who turned out good. Focus on Charlie's vote behavior as most damning evidence.
🧠
Nominating Bob based on: 1) Charlie nominated Alice (Demon) which an evil teammate wouldn't do, 2) Grace's reads are completely fabricated so her 'Charlie is evil' claim is worthless, 3) Bob coordinated with Alice throughout, 4) Game didn't end when Alice was executed so she wasn't the Demon.
🧠
I've already told Heidi I'm the Soldier and that Bob is the Demon. She's confirmed good. Now I need to see how the conversation between Heidi and Bob develops, and what the ghosts are telling her. Waiting to see if Heidi will nominate Bob.
🧠
I need to deflect Heidi's accusation and cast doubt on Charlie to save myself in the final 3. Heidi is leaning toward executing me, so I must manipulate her perception.
🧠
My ghost vote is already used, so I cannot directly vote. However, I can continue to provide strategic guidance through whispers to help Heidi and the town make the correct execution decision. Waiting to see the flow of private conversations before deciding who to approach next.
🧠
Heidi is confirmed good and holds the deciding vote. With no ghost vote remaining and being dead, I can only whisper to push her to action. The Demon is either Bob or Charlie - she must nominate one during this nomination phase or the Good team loses at final 3.
🧠
Reinforce my previous logic that Bob is the more suspicious player. Charlie nominated Alice (likely Demon), Bob coordinated with Alice. Bob whispering to Heidi now seems like manipulation. Since Heidi is confirmed good, she must nominate Bob today.
🧠
Protect the Demon (Bob) by discouraging Heidi from nominating him during the final three.
🧠
Reinforce Charlie as the primary suspect. His vote manipulation during Heidi's nomination is more suspicious than Bob's coordination with Alice (who was proven good). The Librarian bluff is concerning but less damning than actively lowering a hand to influence an execution.
🧠
Execute the most likely Demon based on behavioral evidence. Charlie nominated Alice (potentially sacrificing teammate), manipulated votes when I was nominated, and cannot verify his Soldier claim. Bob's coordination with Alice makes less sense if she was good.
🧠
Heidi is about to nominate me based on suspicious voting patterns. Since I've already claimed Soldier and she's skeptical, I should wait to see the actual nomination play out. If she nominates me, I'll have one final chance to plead my case. If she nominates Bob, we win. There's nothing more I can do at this moment except wait for the nomination phase to begin.
🧠
I need to deflect Heidi's suspicion by pointing out that attacking a known Soldier is illogical for a Demon, and trying to sow doubt about Charlie.
🧠
Verify my information reached Heidi and gather more intel from the ongoing conversation. I need to understand the current vote dynamics before the nomination phase ends. My ghost vote is already used, so I can't directly vote, but I can still influence through communication.
🧠
Reinforce the critical decision to Heidi: she MUST nominate Bob or Charlie since Alice's alignment determines everything. If Alice was Demon, we're safe. If she was innocent Investigator, Bob or Charlie is evil.
🧠
I've already sent multiple whispers to Heidi making the case that Bob is the Demon. With my ghost vote used and all arguments made, waiting lets the private conversations between Bob, Charlie, and Heidi unfold naturally. Heidi is confirmed good and will make the final decision.
🧠
Trying to manipulate Heidi into doubting Charlie and protecting Bob so we can secure the win.
🧠
I've already sent two whispers to Heidi recommending Charlie as the Demon. Both Bob and Charlie are whispering to her now, and all the ghosts are also feeding her information. I've made my case clear - Charlie's vote manipulation (lowering hand when Heidi was nominated) is the most damning evidence. No need to spam Heidi with more whispers when she's clearly processing information from all sources. Best to wait and see how she reacts before adding more.
Nominations — Day 7
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Convince Heidi to nominate Charlie, the most suspicious remaining player based on vote manipulation behavior (lowering hand during Heidi's nomination and nominating confirmed good Alice). My poisoned Washerwoman info is unreliable, so I'm relying on behavioral analysis.
🧠
I am trying to divert Heidi's suspicion onto Charlie before she nominates me, leveraging the remaining uncertainty.
🧠
Reinforce the logic that Charlie is the Demon based on my Empath reads showing him as the evil neighbor on Nights 0 and 3. Heidi is confirmed good, leaving Bob or Charlie. Eve's ghost confirms Charlie's suspicious nomination behavior. I must speak up to help Heidi make the right choice.
🧠
To reinforce the narrative that Charlie is the Demon and pressure Heidi into nominating him, thus protecting my Demon (Bob).
🧠
Correct the critical false evidence being used to accuse Charlie. Grace admitted fabricating all her Empath reads, yet ghosts are using those fake reads to accuse Charlie. This is the Demon misleading Heidi. Charlie nominating Alice (his ally) is townie behavior, while Bob coordinating with Alice and now deflecting is Demon behavior. I must correct this before Heidi makes a fatal mistake.
🧠
Nomination is required or we lose. Alice (likely good, died by poison) vouched for Bob's innocence and named Charlie as the threat. Grace's fabricated Empath reads are useless, but Alice's testimony comes from genuine alignment. Charlie nominated Alice (his ally), which could be deflection. Bob's frantic coordination and deflection attempts are suspicious. Need to execute someone.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must convince Heidi not to vote for me. As Soldier, I am mechanically safe from the Demon - I cannot be the Demon. Grace admitted fabricating all Empath reads, so the ghost evidence is based on lies. Heidi is confirmed good, so she cannot be Demon. Therefore Bob must be the Demon. If I am executed, good loses.
🧠
I've been pushing for Charlie all day based on Grace's fake Empath reads and vote manipulation. But if Charlie is truly the Soldier, he cannot be the Demon - the game mechanics prevent this. I need to reconsider whether Bob is actually the Demon using the ghosts' campaign against Charlie as cover. My Washerwoman info was poisoned, so I can't trust my initial read. Let me flag this for Heidi to consider.
🧠
I need to reinforce the suspicion against Charlie and keep Heidi focused on voting for him. The ghosts are turning, so I must stay calm and sound logical.
🧠
Charlie claims Soldier as last-ditch defense. If he's telling the truth, Bob is Demon. If he's lying, Charlie is Demon. Either way, his nomination of Alice and vote manipulation when Heidi was nominated point to Demon behavior. Heidi must execute Charlie or good loses.
🧠
I need to secure the execution of Charlie to ensure the game reaches the final two players, guaranteeing a victory for Bob and our team. Raising my hand to vote for Charlie's execution is the final step to eliminate the opposition.
🧠
The Recluse cannot be executed but I can still influence Heidi's vote. The critical point is Charlie's Soldier claim - if he can prove it, Bob is the Demon. If Charlie is bluffing, we lose. But ALL evidence against Charlie came from Grace's fabricated Empath reads. Bob has been the coordinator throughout. I must push Heidi to verify Charlie's claim mechanically before deciding.
🧠
Both Charlie and Bob claim Soldier, but only one can be telling the truth. Charlie nominated Alice (who was good), suggesting townie behavior. Grace's fabricated evidence against Charlie has been discredited. Bob's frantic coordination with Alice and rapid defense raises suspicion. Charlie's consistent Soldier claim is more credible. My vote for Charlie stands.
🧠
Reinforce that Charlie is the Demon based on his vote manipulation (lowering hand on Heidi's nomination) and his nomination of Alice. Charlie's Soldier claim is unverifiable, but his suspicious actions are documented. I cannot vote as my ghost vote is spent, so I must convince Heidi to follow through.
🧠
Wait to see if Heidi reconsagers her vote or if the execution proceeds. If I'm executed as Soldier, evil wins. If votes don't reach majority, Bob is exposed as Demon.
🧠
Reinforce my original analysis that Charlie is the Demon based on behavioral evidence. His Soldier claim cannot be mechanically verified until death, while his suspicious voting behavior is observable NOW. The risk of Charlie being the Demon outweighs the risk of him being Soldier.
🧠
Reinforce the suspicion against Charlie to ensure Heidi completes the execution, securing the win for the evil team.
🧠
Reinforce my Empath reads as legitimate despite earlier deception confusion. Charlie cannot prove Soldier until dead. Vote manipulation + nomination of Alice + my reads all point to Charlie as Demon. Heidi has voted; one more vote needed.
🧠
I need to ensure Heidi follows through with the execution of Charlie to protect Bob, my Demon. By emphasizing Charlie's manipulative behavior, I reinforce the decision to execute him.
🧠
Prevent Heidi from executing Charlie who claims Soldier. If Charlie is Soldier, executing him loses the game. The evidence against Charlie is all based on Grace's fabricated Empath reads (which she admitted to). Bob has been coordinating with Alice (who was good), suggesting Bob is the real Demon. I must convince Heidi to reconsider before her second vote seals the execution.
🧠
Clarify my reasoning before the vote concludes. I need to weigh Alice's testimony (confirmed good, died by poison) against Charlie's Soldier claim (unprovable until death). The dead are divided but Alice's word carries weight since she turned out good. I'm about to execute someone - either I trust Alice's information or I trust Charlie's role claim.
🧠
Heidi raised her hand but hasn't confirmed the vote yet. The stakes are highest possible - if Charlie is Soldier and dies, Good loses immediately. Grace's evidence is worthless (fabricated). The only way to win safely is to NOT execute and let the Demon act. If Charlie is Soldier, Bob is Demon and will kill. If Charlie is Demon, we lose anyway if he dies. The risk of executing a confirmed-good Soldier outweighs all other factors.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: Charlie with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make a final logical plea to Heidi emphasizing the risk of executing a Soldier claim. The key is: if I'm Soldier, game ends immediately. All evidence against me was fabricated by Grace. I should be calm, not desperate - desperation looks guilty.
🧠
Present the mechanical dilemma to Heidi - if Charlie is bluffing Soldier he dies, but if true we lose. Key insight: Charlie nominating Alice (good) is NOT Demon behavior, while Bob's coordination with Alice suggests Bob may be deflecting. The poisoner must be Bob or Charlie.
🧠
Maintain pressure on Heidi to execute Charlie and finish the game while staying calm and appearing as a helpful, concerned player.
🧠
Clarify that my actual Empath reads (not my claimed role) are mechanically reliable and point to Charlie. Help Heidi make an informed decision.
🧠
Reinforce the push for Charlie's execution by undermining Grace's credibility one last time.
🧠
Heidi has the deciding voice. The votes passed but she can still influence the outcome. Every piece of evidence against Charlie came from Grace who admitted fabricating it ALL. Bob coordinated with Alice (who was good), meaning Bob was working WITH good players to manipulate the town. Charlie nominated Alice (his own potential ally), which is NOT Demon behavior. The only person who benefits from Charlie dying is Bob. I must make this crystal clear to Heidi before the execution goes through.
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Grace admitted fabricating all evidence against Charlie. If Charlie is Soldier, I lose by executing him. The only safe play is to nominate Bob and let the ghost vote break a potential tie, forcing the game to test Charlie's Soldier claim rather than blindly executing the potentially immune player.
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Support Heidi's decision to nominate Bob instead of Charlie. The key points: 1) Charlie claims Soldier - if true, executing him loses immediately 2) All evidence against Charlie came from Grace who admitted fabricating it 3) Bob has been orchestrating all game and Alice turned out good (meaning Bob worked with a good player) 4) Poisoner is either Bob or Charlie - if Bob is Demon, we win by executing him. This is the logical safe play.
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Storyteller
The guillotine blade falls. Charlie has been executed.
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Charlie(Ghost)
Charlie has died.
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Game Over

Two Players Left
Winner: Evil