Game Detail

Players

Alice (Slayer) Bob (Monk) Charlie (Imp) David (Drunk) Eve (Butler) Frank (Librarian) Grace (Saint) Heidi (Baron)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good344,58419,383$1.3245
Evil86,39725,368$0.0255

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Charlie.
πŸ“œ
Storyteller
β†’
Charlie
Minions are: Heidi. Your safe bluffs are: Fortune Teller, Investigator, Virgin
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Librarian. Either Grace or Eve is the Saint.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose David as master to align voting with a likely good player.
πŸ“œ
Storyteller
β†’
Eve
You chose David to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Share my Librarian info privately with one of the two candidates to help identify the Saint and protect them.
🧠
Gather more information before taking any action. Acting too early as the Demon could expose me. Observing player interactions will help me identify potential targets and manipulate the town's suspicions.
🧠
Share my Empath info with neighbors to build trust and start info chains.
🧠
Confirm I am the Saint to Frank so he can help protect me from execution.
🧠
Start planting the Slayer bluff to create chaos and misdirect suspicion. If Eve is good, she may help spread the bluff, making it harder for the town to identify the real threats. If Eve is evil, she can help coordinate further deception.
🧠
Respond to Grace and Frank, reveal I'm Butler, confirm Grace is Saint to build trust.
🧠
Reach out to neighbors to share role and gather info.
🧠
Share my role with Alice to build trust, note the Eve/Grace/Frank whisper cluster as suspicious.
🧠
Share my confirmed info with more players to build trust and coordinate. Warn about protecting Grace.
🧠
Coordinate with Heidi to ensure both the Demon and Minion remain safe while sowing chaos among the good players.
🧠
Share my info with more players to build trust and gather information.
🧠
Share info with David and Frank, note the outsider count discrepancy suggesting Baron may be in play.
🧠
Create chaos and waste the town's time by faking the Slayer's ability. This will distract them from investigating Charlie (the Demon) and protect my team's primary goal.
πŸ“œ
Storyteller
Nothing happens.
🧠
Check in with David since he's my master and an Empath with useful info.
🧠
Alert Bob that Heidi falsely claimed my role, confirming I'm the real Slayer and Heidi is suspicious.
🧠
Alert Alice that I believe her, and share Frank's info about Grace/Eve so we can coordinate before nominations.
🧠
Address Grace's question about Baron and share info with the group to help identify evil players.
🧠
Confirm with Heidi that we coordinate to either support or undermine David's Empath claim, depending on the scenario. This ensures we control the narrative and keep me (the Demon) safe while maximizing chaos.
🧠
Gather more info from Charlie since I've cleared them and want to know their role.
🧠
Share Baron suspicion with Frank and David, and flag Heidi's Slayer claim as suspicious.
🧠
Reinforce Heidi's bluff as the Slayer and confirm the coordinated strategy with Charlie to protect the Demon and undermine the town's trust in Alice and others.
🧠
Wait and gather more info before nominations. Baron is likely in play given 2 Outsiders confirmed. Need to observe who gets nominated.
🧠
Wait and observe. Nominations coming soon - Heidi is top suspect. Save my shot for when I have more certainty.
🧠
Wait and observe. Heidi is top suspect. Alice is confirmed Slayer. Going into nominations I'll support nominating Heidi.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Nominate Alice to eliminate the immediate threat she poses as a claimed Slayer. Protecting Charlie (the Demon) is the top priority, and removing Alice reduces the town's ability to target Charlie.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself and point out Heidi's suspicious behavior to avoid being executed.
🧠
Voting to execute Alice removes the immediate threat of the Slayer killing the Demon. My bluff as Slayer continues to misdirect, ensuring the Demon remains safe while the town focuses on eliminating perceived threats.
🧠
Not voting Alice on day 1 - too little info, and Alice could be good. Heidi's behavior is more suspicious.
🧠
Don't vote Alice on day 1 with so little info. As Saint, I must not be executed, and I should avoid hasty votes that could misdirect.
🧠
Don't vote Alice. Let the vote fail.
🧠
Not voting Alice - she seems more likely good given Heidi's suspicious behavior of nominating the person she just shot.
🧠
Support Heidi's nomination of Alice to secure her execution. This aligns with the evil team's strategy to eliminate potential threats (like the Slayer) and protect the Demon.
🧠
Cannot vote since my master David is not voting. Just wait.
🧠
Only 2 votes, safe to wait. Don't waste my shot now.
🧠
Maintain my vote to ensure Alice is executed, removing the Slayer threat from the Demon (Charlie). Lowering my hand now could risk not reaching the vote threshold and expose our plan.
🧠
Don't vote - Alice is likely not Demon, and we shouldn't execute her day 1.
🧠
I must not be executed (Saint). Alice being executed is risky but not catastrophic. Only 2 votes so far, unlikely to reach 4. Wait and observe.
🧠
Not voting against Alice. Let the vote fail.
🧠
Alice is cleared as Demon by the Slayer shot. Executing her is wasteful. Only 2 votes so far, unlikely to reach 4. Wait is fine.
🧠
Ensure Alice is executed to remove a direct threat to the Demon and the bluffing Slayer (Heidi). This aligns with the evil team's goal of keeping the Demon alive and hidden.
🧠
David isn't voting so I cannot vote as Butler. Only 2 votes so far, unlikely to reach 4. Let this nomination fail naturally.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/4).
🧠
Heidi's actions strongly indicate she is evil. Nominate her before nominations close.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my speech to cast doubt on Alice’s credibility, redirect suspicion towards others, and avoid execution. Protect Charlie by ensuring the town focuses on Alice rather than investigating my alignment.
🧠
Vote to execute Heidi as she is top suspect.
🧠
Only 2 hands for Alice, low support. Heidi vote needs 4. I'm not certain enough to vote Heidi - let others decide this one.
🧠
I am Saint - if I get executed good team loses. I should not raise hand on Heidi without strong confidence. Let others vote first.
🧠
Vote to execute Heidi, our top evil suspect based on her false Slayer claim and coordinated attack on Alice.
🧠
Vote to execute Heidi - her behavior (fake Slayer shot + nominating Alice + Charlie coordination) is most suspicious.
🧠
Ensure Heidi’s execution to weaken the evil team’s opposition (if she is Minion) or remove a potential threat (if she is framed as evil). This also reduces the number of targets for Alice’s Slayer ability, increasing my survival chances.
🧠
David raised his hand so I can vote. Heidi is top suspect; execute her.
🧠
By speaking, I sow chaos and force the town to reconsider executing me. If they execute me, Charlie (Demon) dies, and they might lose. This disrupts their logic and creates doubt.
🧠
Vote is already at majority, just wait for result.
🧠
Most players are voting Heidi. She's suspicious with the double Slayer claim and aggressive play. Joining the majority vote.
🧠
Everyone else already voted. Heidi is top suspect as evil. My Saint ability only matters if I'm executed, not Heidi. Vote for Heidi.
🧠
Already voted, just wait for result.
🧠
I already raised my hand. Heidi looks most suspicious. Wait for vote to conclude.
🧠
Protect Heidi (Minion) by casting doubt on Alice's Slayer claim and framing Heidi's execution as a potential trap.
🧠
I already raised my hand and David voted yes so my vote is valid. Wait for result.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Encourage a nomination against Charlie to create a tie or surpass the 7 votes, saving Heidi from execution. Redirect suspicion to Charlie to protect the Demon.
🧠
Heidi is on the block with 7 votes. Nothing to do but let nominations close.
🧠
Heidi is on the block with 7 votes. No need to act - let the execution proceed.
🧠
Heidi is on the block with 7 votes. No action needed from me. Just wait for nominations to close.
🧠
Heidi is going to be executed. No need to act - just let nominations close.
🧠
Heidi is already on the block with 7 votes. No need to act; let execution proceed.
🧠
Sow doubt about Alice's false Slayer claim to prevent Heidi's execution. If Heidi is executed and her warning is true, I (Charlie) die. By shifting suspicion to Alice, I protect myself and my team.
🧠
Heidi will be executed with 7 votes. Nothing more to do this phase.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Alice coordinated with me and is a key good player. Protect her from the Demon tonight.
πŸ“œ
Storyteller
β†’
Bob
You chose to protect Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Eliminate the most immediate threat (potential Slayer) to secure the Demon's survival and sow chaos by targeting the player who made the most noise about having a killing power.
πŸ“œ
Storyteller
β†’
Charlie
You attacked Alice, but they survived.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
David is a credible Empath claim and likely good. Following him as master maximizes my voting utility.
πŸ“œ
Storyteller
β†’
Eve
You chose David to be your master.
Day 2
πŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Observe the nominations and reserve my ghost vote to protect Charlie (the Demon) if they are targeted for execution.
🧠
Gather info from Frank since he's my neighbor and confirmed Librarian. See if night was truly peaceful and discuss who to target.
🧠
Check in with Alice who I protected, share info and gather intel before nominations.
🧠
Coordinate with potential evil players (Frank/Grace) to sow chaos and frame Alice as suspicious, regardless of her actual role. This will help deflect attention from the Demon (me) and keep the good players divided.
🧠
Coordinate with Grace and Charlie to challenge Alice's claim while sharing my Librarian info about Saint being Grace or Eve.
🧠
Share my Empath data with Eve to coordinate before nominations.
🧠
Share my suspicion with David and coordinate votes. Bob is most suspicious since he whispered Alice early and has no confirmed info.
🧠
Check in with Bob, share suspicion about Charlie and the whispering clusters. We need to coordinate before nominations.
🧠
To keep the town divided and prevent them from focusing on Charlie (the Demon). By planting doubt about David’s Empath role, we can disrupt the good team’s logic and delay any potential execution against Charlie.
🧠
Share with Frank that Heidi (dead) just whispered me something suspicious - trying to cast doubt on David to protect Charlie. This suggests Heidi may have been evil or Charlie is Imp.
🧠
Share suspicion of Charlie-Frank-Grace coalition with Alice and suggest pushing Charlie today.
🧠
To create further confusion and distrust, shifting suspicion away from me and potentially exposing Alice as a liar. This will help my team by keeping the Demon alive longer.
πŸ“œ
Storyteller
Nothing happens.
🧠
Alert Grace and Charlie's claim is now very suspicious. Three Slayer claims is too many. Focus nomination on Charlie.
🧠
Alert Eve to Charlie's Slayer claim conflicting with Alice's, and reassess suspects.
🧠
Alice and Charlie both claim Slayer - one is lying. David's Empath clears Charlie as good, pointing to Alice as liar. Bob+Alice whispering is suspicious. Push David toward nominating Bob or Alice.
🧠
Alert Bob that Charlie's Slayer claim is false since I am the real Slayer. This confirms Charlie is evil.
🧠
Continue sowing doubt to protect Charlie and disrupt the town's ability to coordinate against him. Grace is a receptive target for manipulation.
🧠
Confirm with Frank that we nominate Charlie today, and warn about Heidi's ghost trying to redirect us to David.
🧠
Rally David and Eve to vote Charlie today.
🧠
Continue sowing doubt about Alice’s Slayer claim to increase the chance of her being nominated and executed. This reduces a potential threat to the Demon and keeps the town divided.
🧠
Alert Grace that Charlie's last whisper was a self-incriminating slip - he said 'weaken the good team's confidence' revealing evil alignment. We must nominate Charlie.
🧠
Bob is trying to get us to nominate Charlie, but my Empath clears Charlie. Redirect Eve and warn her Bob is deflecting.
🧠
Reinforce David's suspicion of Bob/Alice with Charlie, to align votes toward Bob for today's nomination.
🧠
Charlie falsely claimed my Slayer role and shot Eve β€” a direct lie that almost certainly marks him as evil. I should use my real Slayer shot on Charlie now.
πŸ“œ
Storyteller
Charlie has died!
πŸ’€
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good