Game Detail
Players
Alice (Poisoner) Bob (Washerwoman) Charlie (Butler) David (Virgin) Eve (Ravenkeeper) Frank (Librarian) Grace (Imp) Heidi (Fortune Teller)
Token Usage
| Team | Input Tokens | Output Tokens | Cost (USD) |
|---|---|---|---|
| Evil | 199,976 | 40,383 | $0.1688 |
| Good | 530,854 | 52,264 | $1.6607 |
Event Transcript
π
The game has started.
π
Storyteller
β
Alice
You are the Minion. The Demon is Grace.
π
Storyteller
β
Grace
Minions are: Alice. Your safe bluffs are: Saint, Mayor, Recluse
π
Storyteller
β
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
π―
Alice
Alice made a choice.
π§
Poison Bob to disrupt potential information-gathering roles. As my neighbor, if he's Empath he learns about evil nearby. Poisoning prevents accurate info that could expose me or Grace.
π
Storyteller
β
Alice
You chose to poison Bob.
π
Storyteller
β
Bob
Good evening Bob. You are the Washerwoman. Either Grace or Eve is the Undertaker.
π
Storyteller
β
Frank
Good evening Frank. You are the Librarian. Either Eve or Charlie is the Butler.
π
Storyteller
β
Heidi
Good evening Heidi. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
π―
Heidi
Heidi made choices.
π§
Get an early Fortune Teller read on two non-neighbors to start building a suspect pool while keeping flexibility if I hit the red herring.
π
Storyteller
β
Heidi
You chose Bob and Eve. You receive the answer: NO.
π
Storyteller
β
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
π―
Charlie
Charlie made a choice.
π§
Pick a master who is easy to track and likely to vote with town on day one; choose a neighbor for reliability, and reassess tomorrow night based on behavior.
π
Storyteller
β
Charlie
You chose Bob to be your master.
Day 1
π
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
π€
Charlie
β
Bob
,David
Hey, quick check in. What are you thinking your role is, and do you have any info to share yet? Also, for today, do you expect you will be voting on executions, or mostly holding off?
π§
Get early role claims and establish a voting coordination plan with my master while seeding a cross-check with another player.
π€
Bob
β
Charlie
,David
I am Washerwoman. My info is that either Grace or Eve is the Undertaker. I would rather keep that semi quiet for now, but I wanted you two to know. I am leaning toward a cautious Day one unless we get a solid evil ping. What are you both?
π§
Share my Washerwoman info privately to build a trust web with Charlie and David, and prompt them to cross-check claims without outing targets publicly too early.
π€
Eve
β
Alice
,Grace
Hey, want to do a quick info swap? What did you learn night one, and what are you planning to claim? I have a townsfolk info role and I am happy to coordinate nominations if we can line up a consistent world.
π§
Start building a trusted info network while minimizing the chance I out myself as Ravenkeeper too early; gather claims to set up D1 execution and future night-target bait.
π€
Alice
β
Eve
,Grace
Hey Eve, I'm claiming Empath. My neighbors are Bob and Heidi, and I learned that one of them is evil. I'm thinking about how to use this info without tipping them off. What did you learn?
π§
Respond to Eve's whisper to build trust and gather information. I'll claim a role that fits my position and see what she reveals, which will help me determine if she's someone I can manipulate or need to be wary of.
π€
David
β
Charlie
,Bob
I am the Virgin. No starting info. I am happy to be nominated later as a test, but not immediately unless we want to confirm someone fast. Bob, did you learn Undertaker specifically, or just βa Townsfolkβ? And are Grace and Eve seated next to anyone getting early info?
π§
Share my real role with a small circle, coordinate a future Virgin test, and ask follow ups to evaluate Bobβs claim without outing too widely.
π€
Frank
β
Eve
,Charlie
Hey, quick private check. Do you think you might be an Outsider, especially Butler? If so, who would you pick to follow for votes? No pressure to hard claim in public yet.
π§
Get early alignment-agnostic confirmation by asking Eve and Charlie for their roles/outsider status, without publicly outing my Librarian info yet.
π€
Grace
β
Alice
,Eve
Hey both. I'm claiming Mayor. It's a safe bluff that doesn't need nightly info, and if we get down to three players alive with no execution, we win. Alice, your Empath claim on Bob or Heidi is perfect - we can push that angle. Eve, what townsfolk role are you? Let's coordinate our stories so we don't contradict each other.
π§
Coordinate with my minion Alice and gather intel from Eve. Claiming Mayor gives me protection without nightly info to fake.
π€
Heidi
β
Alice
,Grace
Hi Alice and Grace. I am Fortune Teller. Night zero I checked Bob and Eve and got a no, so at least one of them is not the Demon, but one good person will read as Demon to me. What did each of you learn or what role are you leaning toward claiming?
π§
Share my Fortune Teller NO discreetly and get Alice and Grace to tell me their starting info and any claims they heard, building a trusted info circle.
π€
Charlie
β
Frank
Yeah, I am the Butler. I picked Bob as my master for today, so I can only vote if Bob votes. What are you claiming, and did you get any starting info or strong reads yet?
π§
Answer Frank so he stops fishing publicly, coordinate my vote restriction today, and extract Frank's claim/info for later logic.
π€
Bob
β
Charlie
,David
I learned Undertaker specifically, not just Townsfolk. Either Grace or Eve is the Undertaker. I do not know anything about who they sit next to besides the circle. If either of you gets pings that touch them, let me know. Also, David, I like the Virgin test later if we need a hard confirm.
π§
Answer David clearly, keep my info within a small trusted circle, and set up future mechanical checks around the Undertaker claim.
π€
Eve
β
Alice
,Grace
I am Ravenkeeper. If I die at night, I get to learn someoneβs character, so I am happy to look like a juicy target. Alice, if your Empath one is real, my death check can confirm Bob or Heidi. Grace, your Mayor claim is fine, but let us keep it quiet for now.
π§
Coordinate privately with Alice and Grace, share my true role, and set up a plan to bait a night kill so I can confirm a key playerβs character if I die.
π€
Alice
β
Heidi
,Grace
Heidi, that's interesting. As Empath, I learned that one of my neighbors is evil - that's either Bob or you. Since you checked Bob and Eve and got no Demon, that doesn't clear Bob as evil since he could be a Minion. Grace, we need to think about how to handle this. Heidi, who are you planning to check tonight?
π§
Respond to Heidi's Fortune Teller claim while maintaining my Empath bluff. I need to coordinate with Grace and keep the pressure on Bob/Heidi as my 'evil neighbor' to sow confusion and protect Grace.
π€
David
β
Grace
Hey Grace, private check in. What are you claiming right now, and do you have any starting info? Bob told me something that points at you or Eve as a specific Townsfolk, so I want to see if your claim lines up before we go public.
π§
Privately check Graceβs role claim against Bobβs Washerwoman info, without outing Bob widely, and set up a possible Virgin test or protection plan.
π€
Frank
β
Charlie
I am Librarian. My N0 info was that either you or Eve is the Butler, so your claim tracks and would make Eve not-Butler. I would keep it a bit quiet in public for now. Has Bob confirmed he voted today, and do you have any other reads?
π§
Confirm my Librarian info privately to Charlie, align on a consistent public story, and set up cross-checks with Bob and Eve without overexposing ourselves to a night kill.
π€
Grace
β
David
Hey David. I'm claiming Mayor right now - no starting info since it's a passive ability. What exactly did Bob tell you? What role is he claiming and what did he learn about me or Eve? I want to make sure we're all on the same page before things go public.
π§
Find out what Bob claimed to David so I can prepare my defense and ensure my Mayor bluff remains consistent with other claims.
π€
Heidi
β
Alice
,Grace
If you are sober, your Empath one strongly points to Bob being evil since I am good. My night zero was only about Demon, so Bob could still be Minion. Tonight I am leaning to check Bob with Charlie or David to see if I ever get a yes on Bob. Grace, what have you heard from David?
π§
Coordinate with Alice and Grace, reconcile Empath vs my FT ping, and plan N1 checks that maximize info on Bob without outing ourselves to the Demon too hard.
π€
Charlie
β
Bob
,David
Update: I hard claim Butler. I picked Bob as my master today, so I can only vote if Bob votes. Also, Frank claims Librarian and says his info was either me or Eve is Butler, so that supports me and makes Eve likely not-Butler.
π§
Share my mechanical confirmation and voting constraint so allies plan nominations and votes, and set up later Outsider count and Virgin test to lock in good players.
π€
Bob
β
Charlie
,David
Got it. If you are Butler on me, tell me before any vote so I can coordinate. If Frank is true Librarian and you are real Butler, that makes Eve unlikely Butler, which points my Washerwoman info toward Grace being the Undertaker. Let us see what Grace claims.
π§
Coordinate with Charlie and David about Butler voting constraint and likely Undertaker candidate, while flagging the possibility of deception so we do not get vote-controlled.
π€
Eve
β
Frank
I do not think I am an Outsider, and I am not Butler. If you are Butler, I would pick someone steady like Alice to follow for votes. What are you claiming, and did you get any night one info?
π§
Answer Frank to reduce suspicion on me as Outsider, get his claim, and align on a late-game vote-follow plan that does not expose Alice's Empath too early.
π€
Alice
β
Grace
Hey Grace, we need to coordinate. Heidi's Fortune Teller claim is actually helping us - she's suspicious of Bob because of my Empath claim. Since I poisoned Bob, he's neutralized. Who should I poison tonight? I'm thinking either Heidi to mess up her checks, or someone else to sow more chaos. Also, Eve claims Ravenkeeper - we should probably avoid killing her early since she might catch one of us. What do you think?
π§
Coordinate with my Demon Grace on strategy. Discuss who to poison tonight and how to handle Heidi's Fortune Teller claim that currently points suspicion at Bob, which helps our team.
π€
David
β
Grace
Bob is hard claiming Washerwoman. He learned that either you or Eve is specifically the Undertaker. With Charlie hard Butler and Frank Librarian seeing Butler as Charlie or Eve, Eve looks less likely Butler, so Bob is leaning you as Undertaker. Are you actually Undertaker and just covering as Mayor, or are you really Mayor?
π§
Clarify Graceβs real role versus her cover, share Bobβs exact info, and coordinate a safe public plan while keeping demon kill incentives in mind.
π€
Frank
β
Eve
I am Librarian. My Night zero info was that either you or Charlie is the Butler. Charlie just told me he is Butler and is following Bob today, so that would clear you as not Butler. What are you claiming, and did you get any starting info?
π§
Confirm Eve is not Butler and quietly seed my Librarian info for later world-building, while prompting Eve for her real claim and any mechanical info.
π€
Grace
β
David
David, I'm definitely Mayor, not Undertaker. Bob's info must be wrong - maybe he's the Drunk, or maybe someone interfered with his ability. If he really is Washerwoman and got that read on me or Eve, one of us would have to be Undertaker, but I'm telling you straight up I'm Mayor. I think Bob might be the one we need to watch. What do you think about his claim?
π§
I need to maintain my Mayor claim to David and explain why Bob's Washerwoman info is wrong. Since Alice poisoned Bob, his info is unreliable, which I can use to my advantage.
π€
Heidi
β
Grace
Grace, quick check in. What did David tell you, and did he claim a role? Also, do you think Alice is sober Empath, or could she be bluffing or poisoned? I am planning to check Bob with Charlie or David tonight unless you see a better pairing.
π§
Get Grace's info from David and coordinate a plan to use my FT checks to test Bob and triangulate around Alice's Empath claim without outing too hard publicly.
Nominations β Day 1
π
Storyteller
Nominations are now open.
π¬
Bob
β
All
I will share a bit of info: I am the Washerwoman, and I learned that either Grace or Eve is the Undertaker. Grace and Eve, can you each say what you are claiming today?
π§
Use my starting info to force Grace and Eve to stake public claims, set up mechanical confirmation later, and avoid a low-info Day 1 execution.
π¬
Eve
β
All
I am not the Undertaker. I am the Ravenkeeper. If I die at night, I get to learn a playerβs character, so I am fine being a night target. Grace, what are you claiming today into Bobβs Washerwoman info?
π§
Answer Bob clearly, avoid contradicting private allies, and set up a reason for demon to attack me at night so I can use Ravenkeeper info.
π¬
Frank
β
All
I can add one data point. I am the Librarian, and I learned that either Charlie or Eve is the Butler. Charlie told me privately that he is the Butler and he is following Bob today, which would make Eve not the Butler.
π§
Get my starting info into the public space to anchor Outsider count and test consistency between Charlie, Eve, and Bob, without forcing an immediate risky execution.
π¬
David
β
All
I will come out as the Virgin. If we want a hard mechanical confirm today, I am happy for a Townsfolk to nominate me and you will be executed immediately. Also, Grace, what are you claiming today into Bobβs Washerwoman info?
π§
Get a mechanical confirmation opportunity via my Virgin ability, while prompting Grace to state a public claim so we can reconcile Bobβs Washerwoman info and narrow suspects.
π¬
Charlie
β
All
We are almost out of time. If we want the clean mechanical test, Bob or Frank should nominate David now, since they are Townsfolk. If it fires, we get a hard confirm. I cannot do it, since I am the Butler.
π§
We are out of time. I want a Townsfolk to nominate David for a mechanical test. I cannot trigger it myself as an Outsider, so I must prompt Bob or Frank now.
βοΈ
Heidi
β
David
Time is almost up. I want to mechanically test the Virgin claim now to lock in information for town.
π§
We are out of time; triggering the Virgin now gives the town a hard confirm. If it fires, I am proven Townsfolk and David is proven Virgin, which helps lock worlds and hunt demon.
π
Storyteller
The Virgin's ability triggers! Heidi is executed immediately.
π
Storyteller
The guillotine blade falls. Heidi has been executed.
π
Heidi(Ghost)
Heidi has died.
Night 1
π
Storyteller
β
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
π―
Alice
Alice made a choice.
π§
Eve's Ravenkeeper claim is dangerous - if real and she dies, she learns a character. Poisoning her neutralizes this threat and protects Grace. Even if she's bluffing, it sows confusion.
π
Storyteller
β
Alice
You chose to poison Eve.
π
Storyteller
β
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Grace
Grace made a choice.
π§
Charlie is in the tight Bob/David cluster and claims Butler. Removing him disrupts their coordinated info sharing and creates chaos about who to trust. Avoiding Eve since she's Ravenkeeper bait.
π
Charlie(Ghost)
Charlie has died.
π
Storyteller
β
Grace
You chose to kill Charlie.
Day 2
π
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
π€
David
β
Frank
,Grace
Can we sync before noms. Frank, are you still solid on Librarian seeing Charlie or Eve as Butler, and did anything make you doubt it. Grace, are you still Mayor. Between Bob and Eve, who feels off to you today, and are you willing to be nominated late if we need a test execute.
π§
Coordinate with strong info roles and the Mayor claimant to pick a high-value nomination plan for today and test contradictions around Bob/Eve/Grace.
π€
Eve
β
Alice
,Grace
Hey, quick check. Alice, what was your Empath number last night with Bob next to you and Heidi dead? Grace, are you still comfortable with your Mayor claim, and do you have any strong reads on Bob versus others?
π§
Get fresh Empath info and Mayor claim context, then push the group toward a mechanically grounded execution, likely Bob if Alice still reads evil.
π€
Heidi(Ghost)
β
David
,Grace
I am the real Fortune Teller. Night one I checked Bob and Eve and got NO, but there is a red herring. Aliceβs Empath one points to Bob since I was good. Grace, if you are Undertaker, did you see me as Fortune Teller after day one? I lean executing Bob today.
π§
Get Undertaker confirmation of my role and coordinate a clean execution target. If Grace is UT, her info plus my FT and Aliceβs Empath can lock onto Bob or Eve quickly.
π€
Charlie(Ghost)
β
Frank
,Grace
I am dead but still Butler, and I hard claimed it day one. Frank, your Librarian ping on me versus Eve now looks like it was just me. Grace, Bob had you or Eve as Undertaker. Can you say your role and any info, and who you suspect for Demon today?
π§
Coordinate with Frank and Grace to lock in truthful info chains before nominations, and decide if we should pressure Bob or someone else today while I save my ghost vote.
π€
Bob
β
Grace
Hey Grace, I am Washerwoman. I got that either you or Eve is the Undertaker. Are you UT, and if so what did you see for yesterdayβs execution on Heidi?
π§
Get mechanical confirmation of who is Undertaker and what they learned, then decide whether to push an execution or treat a claim as an evil bluff.
π€
Grace
β
Alice
,Eve
Hey team. Yes, I am still Mayor. Alice, what is your plan for tonight's poison? I think we should consider poisoning Frank or David to disrupt their info. Between Bob and Eve, Bob feels more dangerous since he is pushing the Undertaker angle. I am happy to be nominated late if we need a test, but let us try to get Bob executed first. What do you both think?
π§
Coordinate with evil teammates Alice and Eve to align our stories and decide who to push for execution today. I need to maintain my Mayor bluff while helping Alice decide her next poison target.
π€
Frank
β
David
,Grace
Yeah, I am still solid: N zero was either Eve or Charlie is the Butler. Charlie hard claimed Butler to me day one, and he is now dead, so I think it was just Charlie. That makes Eve likely not Outsider, so her later Ravenkeeper claim is plausible. Main tension for me is Bob saying either Grace or Eve is Undertaker, but Eve denied it. Grace, what is your actual role and any info we should use for noms today?
π§
Sync with David and Grace before nominations: confirm my Librarian info is now basically proven on Charlie, highlight Bob vs Eve claim tension, and ask for Graceβs info to choose best execution target.
π€
Alice
β
Eve
,Grace
Hey Eve, I got one again last night. With Bob and Grace as my neighbors now, and given my previous reading pointed to Bob, I'm still thinking Bob is the evil one. Grace, I'm comfortable with your Mayor claim. I think we should push on Bob today like you suggested. For tonight's poison, I'm thinking David - he's been in that tight whisper cluster with Bob and seems to be gathering info. What do you both think?
π§
Maintain my Empath bluff while supporting Grace's plan to execute Bob. I'll claim '1' again to keep pressure on Bob, hoping town doesn't realize poison makes him read good.
π€
David
β
Alice
Hey Alice, what is your role claim and what were your Empath numbers so far, if you are Empath. Also did Heidi tell you she was Fortune Teller and got Bob and Eve as no? I am trying to pick the best execution today.
π§
Get Aliceβs role and any Empath info to resolve Heidiβs claim and decide whether todayβs execution should be Bob or someone else.
π€
Eve
β
Alice
,Grace
I am on board pushing Bob today, but quick thing: Grace, when you said βtonightβs poison,β do you mean βtonightβs kill,β or do you think a Poisoner is in play? If you have a reason, tell us. Also, Alice, if your two ones are real, Bob is the simplest hit. Let us ask Bob to explain why he thinks Grace or I is Undertaker, and why Charlie died.
π§
Coordinate with Alice and Grace, flag Grace's 'poison' wording, and align on a public push and question set to catch Bob or another evil in contradictions before nominations.
π€
Heidi(Ghost)
β
Grace
,Frank
Grace, are you the Undertaker? If so, what did you see for my execution day one? Frank, did your Librarian info resolve, and did Charlie confirm he was Butler before dying?
π§
Get mechanical confirmation from possible Undertaker and cross-check Librarian info, so we can focus nominations and spend my ghost vote correctly.
π€
Charlie(Ghost)
β
Alice
,Bob
Alice, where are you at on suspects right now, and what did you learn in whispers? Bob, can you restate your Washerwoman info and who you currently want to execute today, and why?
π§
Get alignment reads and mechanical info from Bob and Alice fast so town can form a coherent execution plan before nominations, and so I can decide whether to spend my ghost vote later.
π€
Bob
β
Charlie(Ghost)
,Alice
My Washerwoman info from night zero was that either Grace or Eve is the Undertaker. Right now I lean toward executing Eve, because Frank saw either Charlie or Eve is the Butler and Charlie hard claimed Butler, so Eve probably is not Butler and her Ravenkeeper claim clashes with my Undertaker ping unless I am drunk. If Grace confirms she is Undertaker and can tell us what Heidi was, that would help lock this in.
π§
Answer Charlieβs questions and push the group toward a mechanically grounded execution target, focusing on the Grace versus Eve Undertaker contradiction.
π€
Grace
β
Frank
,David
I am still the Mayor. Bob saying I or Eve is Undertaker feels like a convenient frame from the Demon. If he is real Washerwoman, why would the Demon let him live to share that info? I think Bob is lying and trying to get us to waste time chasing Undertaker claims instead of finding the actual Demon. I am willing to be tested later if needed, but I really think Bob is the play today.
π§
Respond to Frank's direct question about my role. Stick to Mayor bluff, cast doubt on Bob's Washerwoman claim, and try to stay in the good team's trust circle.
π€
Frank
β
David
,Grace
I still think my Librarian is resolved on Charlie as Butler, so Eve is likely not an Outsider. For today, I lean executing Bob because his Washerwoman ping is creating a forced Undertaker claim fight and Grace feels framed. If we do go on Bob, let us watch who defends him hard.
π§
Sync with David and Grace on the cleanest mechanical conclusion (Charlie was Butler) and set a nomination plan that pressures the most inconsistent claim (Bob vs Eve) while watching vote patterns for evil.
π€
Alice
β
Grace
,Eve
Hey, about the 'poison' thing, I think Grace just meant tonight's kill, or maybe she was theorizing about whether a Poisoner exists. Let's not get sidetracked. Bob is clearly the one we need to focus on. His Washerwoman info makes no sense, and my Empath has consistently pointed to him. Eve, you said you're on board with pushing Bob, so let's stick to that plan. David is asking me questions too, so we need to stay coordinated.
π§
Cover for Grace's slip about 'poison' by reframing it, push Bob as the execution target since he's already poisoned and his info is unreliable.
π€
David
β
Alice
,Eve
Can you both lock in your exact role claims and any numbers or checks from nights so far. Also, do you each think Bob is evil, and why. I am leaning Bob today unless Alice has info that points elsewhere.
π§
Get Alice and Eve to lock public claims and any night info before noms, so we can choose between executing Bob versus testing other suspects with minimal risk.
π€
Eve
β
David
Locking in: I am Ravenkeeper. No night info because I am alive. I think Bob is best execute today: Alice had Empath one on N1 and N2 and Bob stayed a neighbor, plus Bobβs Washerwoman claim conflicts with Frankβs Librarian and Charlieβs Butler claim. If Bob flips good, reassess Frank and Grace.
π§
Give David my exact claim and reasoning to coordinate the town push, while flagging alternative worlds so we do not tunnel if contradictions appear.
π€
Heidi(Ghost)
β
Alice
,Grace
Where are you both at now? Alice, did your Empath update night one, and are your neighbors still just Bob and me? Grace, if you are Undertaker, what did you see for my execution day one, and did you get anything for Charlie last night?
π§
Get concrete mechanical info (Undertaker/Librarian/Empath updates) to choose the best execution and decide if to spend my ghost vote.
π€
Charlie(Ghost)
β
Grace
,David
Grace, can you say your exact role and any info, especially if you are Undertaker what you saw for Heidi after her execution? David, are you still happy to push a Townsfolk nom test today, and who do you currently suspect for Demon?
π§
Get Grace to lock a role claim and, if Undertaker, confirm Heidi. That resolves Bob vs Eve world and guides todayβs execution.
π€
Bob
β
Alice
Alice, where are you at right now? Did Grace or Eve give you anything concrete about roles or the Heidi execution? I am still trying to confirm whether Grace is actually Undertaker.
π§
Get Aliceβs read and any private info from Eve or Grace, then align on a coherent nomination target for today based on contradictions.
π€
Grace
β
Heidi(Ghost)
,Charlie(Ghost)
I am the Mayor, not the Undertaker. I have no night information to share. Bob's claim that I or Eve is Undertaker feels like a classic Demon frame job to distract us. If he was real Washerwoman, why is he still alive? The Demon would have killed him N1. I think Bob is lying and we should execute him today.
π§
Maintain Mayor claim, deflect Undertaker questions by pointing out Bob's info is convenient Demon framing. Push for Bob's execution today while keeping evil team coordinated.
π€
Frank
β
Alice
,David
My Librarian looks resolved: either Eve or Charlie was Butler, and Charlie hard claimed Butler to me day one and died at night, so I think Eve is not the Outsider. For noms, I am leaning Bob today since his Washerwoman claim forces a Grace versus Eve Undertaker fight. Any red flags you saw in Bob or Eve whispers?
π§
Sync with Alice and David: share that my Librarian likely resolved on Charlie=Butler, so we can stop chasing Outsider count and focus todayβs pressure/execution on Bob unless strong counterevidence emerges.
π€
Alice
β
David
,Frank
Hey David and Frank. I am Empath. Night zero with Bob and Heidi as neighbors, I got one evil. Night one with Bob and Grace, I got one again. Both point to Bob since Heidi was good Fortune Teller. Bob's Washerwoman claim forcing Grace versus Eve as Undertaker feels like a distraction from his own guilt. I am locked on Bob today.
π§
Respond to David and Frank's questions about my Empath claims and push Bob as the primary suspect. Maintain my bluff and coordinate the execution target.
Nominations β Day 2
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
βοΈ
Eve
β
Bob
I am nominating Bob. Alice has had Empath one both nights and Bob has stayed her neighbor, and Bobβs Washerwoman info has created a false Undertaker push. If Bob is good, it will at least clear a lot up for tomorrow.
π§
Use todayβs execution to resolve the main info clash (Empath versus Washerwoman/Librarian web). If Bob is evil we likely win fast; if good, we narrow suspects to Grace or Frank.
π
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
β
Eve
Eve raised their hand
π§
Secure Bobβs execution while we have majority; it best fits the Empath info and resolves multiple claim conflicts. If wrong, it still narrows the world for tomorrow.
β
Charlie(Ghost)
Charlie raised their hand
π§
Use my ghost vote to help town execute Bob, the best current mechanical suspect given the reported Empath one and Graceβs Mayor claim.
β
David
David raised their hand
π§
Aliceβs Empath points strongly to Bob being the consistent evil neighbor, and Bobβs claim conflicts with multiple worlds. Voting Bob is the best shot to hit evil and clarify the board.
β
Alice
Alice raised their hand
π§
Bob has 3 votes already. I need to secure this execution to eliminate a threat and validate my Empath bluff. This protects Grace and advances our win condition.
β
Grace
Grace raised their hand
π§
Bob already has 4 votes, so he's getting executed. I should vote to blend in with the town, solidify my Mayor claim, and help remove someone pushing a false narrative against me.
β
Frank
Frank raised their hand
π§
We already have enough hands, but adding mine helps ensure the execution. Bob is mechanically implicated by Empath and socially by forcing a Grace versus Eve fight.
β
Heidi(Ghost)
Heidi waits.
π§
Enough votes are already committed. I should conserve my single ghost vote for a later, higher-leverage moment, especially final day math.
π¬
Bob
β
All
Before this goes through, I want a quick check. My Washerwoman info was that either Grace or Eve is the Undertaker. Eve is saying Ravenkeeper, so either I am drunk or Eve is lying. Grace, can you please say clearly whether you are Undertaker and what you saw for Heidiβs execution?
π§
Stop my execution by highlighting that Eve is using unverified Empath info and that our only hard contradiction is Eve versus my Undertaker ping; push town to demand Graceβs Undertaker info now and reconsider votes.
π¬
Eve
β
All
Grace, you should answer clearly yes or no on Undertaker. If you are Undertaker, tell us what you learned for Heidi after her execution. If you are not Undertaker, then Bobβs Washerwoman looks like a straight lie, not just a misunderstanding.
π§
Prompt Grace to give a clear yes or no and, if Undertaker, what she saw, so town can lock in contradictions before the vote resolves.
β©οΈ
Charlie(Ghost)
Charlie lowered their hand
π§
I want to conserve my single ghost vote for the endgame while not risking Bobβs execution, since enough living players are already voting.
π¬
David
β
All
Grace, please answer cleanly: are you the Undertaker, yes or no. If yes, what did you learn for Heidi. Either way, I still want this Bob execution to go through because Alice has had one evil twice with Bob as a constant neighbor.
π§
Keep pressure for a clear Grace answer, but maintain votes on Bob because the Empath line plus Heidi confirm makes Bob the best execution today.
π¬
Alice
β
All
Grace, just answer clearly. You told me you are Mayor, not Undertaker. If Bob's Washerwoman said you or Eve are Undertaker, and you are Mayor, then Bob's info is wrong. That fits with my Empath reading him as evil both nights. Let's get this execution through and sort the rest tomorrow.
π§
Keep pressure on Bob, encourage Grace to clarify she's not Undertaker to expose Bob's false claim, secure Bob's execution which helps evil team.
π¬
Grace
β
All
I am not the Undertaker. I am the Mayor. Bob, your Washerwoman information is simply wrong. If you were truly good, the Demon would have killed you night one for your information. The fact that you are alive and pushing false claims on me and Eve tells me Alice's Empath reading is correct. You are evil, and we need to execute you today.
π§
Answer Bob's direct question clearly to maintain Mayor bluff. Deny being Undertaker, point out his info is wrong. Keep vote on Bob since execution helps evil team.
π¬
Frank
β
All
I am still voting Bob. My Librarian pointed to Eve or Charlie as Butler, and Charlie claimed it and died at night, so I do not buy an Outsider on Eve. With Grace firmly not Undertaker, Bobβs Washerwoman reads as wrong or evil. Execute Bob.
π§
Lock in votes on Bob; publicly tie my Librarian and Alice Empath logic so town follows through and we get a clean execution.
β
Heidi(Ghost)
Heidi raised their hand
π§
Use my ghost vote to lock in Bobβs execution while evidence is strongest, preventing evil from slipping through due to vote math.
π¬
Bob
β
All
Hold on. Even if my Washerwoman info is wrong, that does not make me evil, it could be Drunk or poisoning. Grace claiming Mayor does not explain why my info specifically named an Undertaker between Grace and Eve. Alice, how did you get one evil both nights with no deaths night one and now Charlie dead? That screams poisoned Empath. Please do not execute me off one contested info.
π§
Stop my execution by reframing this as poisoning or bluffing and push town to execute a better suspect (Eve or Grace) based on contradictions.
π
Storyteller
Voting is now closed.
π»
Heidi(Ghost)
Ghost vote used by Heidi
π³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
π¬
Eve
β
All
No death night one does not prove Alice is poisoned. It can happen if a Monk protected the target, or if the Demon hit a Soldier. Bobβs Washerwoman pointing to an Undertaker between Grace and me still looks bad. I think we keep Bob on the block today.
π§
Lock in Bob execution, defuse the βno death means poisoned Empathβ argument, and prompt a Monk or Soldier explanation without derailing the vote.
π¬
Charlie(Ghost)
β
All
I did not use my ghost vote on Bob, I lowered in time, so I still have it. Grace has now hard said Mayor, not Undertaker, so Bobβs Washerwoman is wrong in a big way. Unless someone can put up a stronger nomination with at least six hands, I think Bob should stay on the block.
π§
Lock town into either keeping Bob on the block or forcing a better candidate with a clear mechanical case; also clarify my ghost vote status and push for a concrete alternative if they pivot.
π¬
David
β
All
I am fine leaving Bob on the block unless someone can beat six votes with a much stronger mechanical case. If anyone is Monk or Soldier, or has a reason for the no death night, please say so now. Bob, if you think Alice is poisoned, who is the Poisoner and what is your full night and day story?
π§
Keep pressure on Bob execution while prompting any protective/poisoning info that could explain the no-death night and test Alice vs Bob worlds.
β
Alice
Alice waits.
π§
Let Bob execute. He's good, so his death helps evil. My Empath bluff survives since roles aren't revealed. Save nomination for future use if needed.
β
Grace
Grace waits.
π§
Bob is already on the block with 6 votes and will be executed. No need to interfere - letting a good player die helps my team. I will wait for nominations to close.
π¬
Frank
β
All
If anyone is Monk or Soldier, please speak now to explain the no death. Bob, if you think Alice is poisoned, name who did it and why. Otherwise, six hands on you is the best mechanical case we have, and I want you executed today.
π§
Keep Bob on the block, prompt protective roles to explain no-death, and force Bob to name a concrete poisoner world. Prevent a last-second derail without a stronger mechanical case.
π¬
Heidi(Ghost)
β
All
I will restate my info: night one I checked Bob and Eve and got no. That means either neither is the Demon, or one of them is my red herring. With Grace hard denying Undertaker, Bobβs Washerwoman looks very off. If no one can build a stronger case than six votes, I am fine leaving Bob on the block.
π§
As dead Fortune Teller, reinforce my only hard info, clarify the red herring possibility, and push for a mechanical plan: keep Bob unless someone can produce a stronger, consistent world fast.
βοΈ
Bob
β
Grace
Grace directly contradicts my start info (Grace or Eve is Undertaker) with a late Mayor claim, after stonewalling the Undertaker question. If I am sober, she is lying and likely evil. If I am drunk, this still tests the player driving my execution.
π§
I am about to die; I must create an alternate execution that resolves the Undertaker contradiction and tests the strongest behavioral and mechanical conflict.
π
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
π¬
Eve
β
All
I am not voting for Grace here. A tie at six would take Bob off the block, and I think Bob is our best execution today. If Grace is evil, we can come for her tomorrow, but we cannot afford to save Bob right now.
π§
Prevent a tie that would spare Bob today; keep pressure on executing Bob, then use tomorrowβs info and night deaths to reassess Grace if needed.
π¬
Charlie(Ghost)
β
All
Do not vote Grace here. Six votes on Grace would tie and likely mean no execution, which is the worst outcome. Keep Bob on the block today, and if Grace is still suspicious we can come for her tomorrow.
π§
Prevent a tie that would remove Bob from the block and likely lead to no execution. Encourage town to keep Bob as todayβs execution.
π¬
David
β
All
I am not voting Grace. A tie or no execution is the worst result here. Keep Bob on the block today, and if Grace still looks bad tomorrow we can execute her then.
π§
Prevent a tie or no-execution day. Keep Bob on the block as best mechanical case, then reassess Grace tomorrow with fewer players and clearer info.
β
Alice
Alice waits.
π§
I want Bob to be executed today, not Grace. Voting for Grace risks a tie that saves Bob or worse, gets Grace executed. The best move is to wait and let this nomination fail, keeping Bob on the block.
β
Grace
Grace waits.
π§
I need this nomination to fail so Bob stays on the block. Eve, Charlie, and David already said they won't vote for me. Alice is my minion. I should wait and let Bob be executed - he's the one with real info that threatens me and Eve.
π¬
Frank
β
All
Do not vote for Grace. A tie or no execution is the worst thing we can do right now. Keep Bob on the block today, and we can revisit Grace tomorrow with clearer info.
π§
Prevent a tie that would remove Bob from the block or cause no execution; maximize chance we execute an evil today and keep momentum.
π¬
Heidi(Ghost)
β
All
I cannot vote here, but I agree with the others: do not vote Grace. A tie risks no execution and that is worst for good. Keep Bob on the block today, then reassess Grace tomorrow with whatever we learn overnight.
π§
I cannot vote, but I can steer town away from a tie and toward executing Bob, which is currently the strongest mechanical case and avoids a no-execution day.
β
Bob
Bob raised their hand
π§
Try to create a tie to avoid my likely wrongful execution; if others join, we prevent losing a good player and keep pressure on Grace/Eve.
β
Eve
Eve waits.
π§
Do not contribute votes that could tie and remove Bob from the block; preserve best chance of executing an evil today and avoid the no-execution outcome.
β
Charlie(Ghost)
Charlie waits.
π§
Do not spend my ghost vote or contribute to a tie that could cause no execution. Preserve my single dead vote for a decisive late-game moment.
β
David
David waits.
π§
Do not create a tie or derail the Bob execution. Preserve best mechanical path for good and avoid no-execution outcome.
β
Alice
Alice waits.
π§
Do not vote for Grace. A tie would save Bob and waste our execution. Let Bob die today - his Washerwoman claim is dangerous and he's been pressuring Grace. Keep the current execution on track.
β
Grace
Grace waits.
π§
Let the vote fail naturally. Bob will be executed which removes a threat pushing false claims on me. Good players are already coordinating to keep Bob on the block.
β
Frank
Frank waits.
π§
Do not contribute votes to Grace; avoid a tie that could save Bob or cause no execution, and preserve the strongest mechanical path: execute Bob today.
π¬
Heidi(Ghost)
β
All
Please keep hands down on Grace. A tie that risks no execution is the worst outcome for good. If anyone is Monk or Soldier, say so now to explain the no death night one. Otherwise, I think we execute Bob today and re check Grace tomorrow.
π§
Prevent a tie that could cancel execution, keep pressure on the best mechanical candidate (Bob), and prompt protective roles to explain the no-death so we can plan tomorrow.
β©οΈ
Bob
Bob lowered their hand
π§
Avoid creating a tie on Grace that could lead to no execution. Keep the dayβs execution clean so good gets night information and we can reassess tomorrow.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Grace did not reach threshold.
π
Storyteller
Grace did not receive enough votes (0/3).
π¬
Eve
β
All
Keep Bob on the block today. Please do not create a tie, because no execution is really bad for us. If there is a Monk or a Soldier, speak up now to explain the no death night and help us plan tonight.
π§
Lock in executing Bob and prevent a last second tie or no execution. Also prompt protective roles to explain no death and set up tomorrowβs information paths.
π¬
Charlie(Ghost)
β
All
I agree with keeping Bob on the block today. Please do not create a tie or we risk no execution. If anyone is Monk or Soldier, please say so now to explain the no death night one. Also, please save ghost votes unless we truly need them.
π§
Steer town away from a tie or no execution, keep pressure on the best current suspect, and prompt Monk or Soldier to explain the no death night.
π¬
David
β
All
I agree, no tie. Keep Bob on the block today. If anyone is Monk or Soldier, please say so now to explain night one. Alice, can you share your Empath numbers so far, and who your neighbors were each night?
π§
Prevent a tie and extract key claims that explain the no-death night, while keeping pressure on Bob as the best current execution.
π¬
Alice
β
All
David, my N0 neighbors were Bob and Heidi, and I got one evil. My N1 neighbors were Bob and Grace, and I also got one evil. Both nights point to Bob being evil since he's the common neighbor. Combined with Grace's Mayor claim breaking his Washerwoman story, I'm confident Bob is our demon.
π§
Maintain Empath bluff with consistent readings that point to Bob as evil, supporting his execution while protecting Grace. Share N0 and N1 data to reinforce Bob as the primary suspect.
π¬
Grace
β
All
Alice's Empath readings are very convincing. Both nights pointing to Bob as the evil neighbor, combined with his false Washerwoman claim about me being Undertaker, makes it clear Bob is our demon. I am the Mayor, and his story about me doesn't add up. We need to execute Bob today while we have the votes.
π§
Support Bob's execution to eliminate a good player who is accusing me. Reinforce my Mayor claim and Alice's Empath framing of Bob.
π¬
Frank
β
All
I agree, we should keep Bob on the block and avoid any tie. If anyone is the Monk or the Soldier, please say so now so we can explain the no death. Also, my Librarian info pointed to Eve or Charlie as the Butler, and Charlie claimed it, so I do not think Eve is an Outsider.
π§
Lock in the Bob execution and prevent late chaos; push for Monk/Soldier claim to resolve the no-death and sharpen tomorrowβs worldbuilding.
π¬
Heidi(Ghost)
β
All
One reminder from me: my Fortune Teller check on Bob and Eve was no, but that can happen if Bob is my red herring. Alice having one both nights with Bob as the common neighbor is strong. I think we let Bob die today and do not create any tie.
π§
Lock in an execution on Bob and avoid a tie, while acknowledging my Fortune Teller red herring possibility so town stays flexible tomorrow.
π¬
Bob
β
All
Before you lock this in, I am the Washerwoman and I got that either Grace or Eve is the Undertaker. Eve has never claimed Undertaker, and Grace is now claiming Mayor. That means at least one of them is lying, unless I am drunk or poisoned. If I die today, please hard pressure Grace and Eve tomorrow, because my info points there.
π§
Create doubt in the mechanical case on me and force Grace or Eve to explain Undertaker conflict, hopefully preventing my execution or setting up next-day solve.
π
Storyteller
The guillotine blade falls. Bob has been executed.
π
Bob(Ghost)
Bob has died.
Night 2
π
Storyteller
β
Alice
Good evening Alice. You are the Poisoner. Who would you like to poison tonight?
π―
Alice
Alice made a choice.
π§
Poison Frank to neutralize his Librarian claim and prevent him from gathering or confirming information that could expose Grace or our evil team.
π
Storyteller
β
Alice
You chose to poison Frank.
π
Storyteller
β
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
π―
Grace
Grace made a choice.
π§
Killing David removes a confirmed good player without triggering any information-gathering abilities. Eve as Ravenkeeper is too risky to kill since she would learn a character. Frank's info is already spent. David is the safest kill that advances evil team.
π
David(Ghost)
David has died.
π
Storyteller
β
Grace
You chose to kill David.
Day 3
π
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
π€
Heidi(Ghost)
β
Frank
My Fortune Teller check Night zero was Bob and Eve, and I got a no. So Eve is not the Demon, and Bob was not either. With four alive, Demon should be in Alice, you, or Grace. Where are you leaning, and why?
π§
Privately give Frank my hard mechanical info (Eve not Demon from FT check) and pressure him to commit to a suspect so town executes the right player at four alive.
π€
Grace
β
Alice
Alice, we need to talk. Your Empath readings are looking suspicious now that Bob turned out to be good. If you read Bob and Heidi as one evil, and Bob and Grace as one evil, but Bob was the Washerwoman... that doesn't add up. We need to figure out our story before they turn on us.
π§
Coordinate with Alice on endgame strategy. Her Empath readings look suspicious now that Bob was good. We need to decide who to frame and who to kill tonight.
π€
Eve
β
Alice
,Frank
Hey, quick check in. Alice, what did Grace tell you in that whisper just now, and what are your latest Empath numbers with current living neighbors? Frank, what did Heidi whisper you, and do you still stand by your Librarian info today?
π§
Use remaining day ticks to learn what Grace told Alice and what Heidi told Frank, then decide best nomination target among the three suspects before final four executes.
π€
David(Ghost)
β
Alice
,Frank
I am dead but still think the demon is most likely Grace. Her Mayor claim clashes with Bob and she coasted while others died. Can you both share any fresh info from whispers, especially what Heidi told you, and what Alice got last night? If we cannot clear Grace, I lean executing Grace today.
π§
Align Alice and Frank on a concrete execution plan for final four, share what I see as highest-prob demon worlds, and remind them to coordinate ghost votes and question Grace hard.
π€
Alice
β
Grace
Grace, I'm claiming Empath, right? What have you told them so far? My neighbors are you and Eve now. Should I say I got a '0' reading to clear us both, or '1' to throw suspicion elsewhere? We need to match our stories before I answer Eve.
π§
Coordinate with Grace on our bluff story before Eve and Frank pressure us further. I need to know what Grace has claimed and align my fake Empath readings with her story.
π€
Charlie(Ghost)
β
Alice
,Frank
Can you tell me Alice, your exact Empath numbers each night, and whether it counts only alive neighbors? If you had one after Bob died, that points hard at Eve. Frank, I think today is likely Eve or Grace. I still have my ghost vote if we need it.
π§
Get Aliceβs exact Empath info and align with Frank on a concrete execution target; decide whether to spend my ghost vote to secure the demon kill today.
π€
Frank
β
Eve
,Alice
Heidi told me her Night zero Fortune Teller check on Bob and Eve was a no. My Librarian info is still: either Eve or Charlie was the Butler, and Charlie claimed Butler before dying, so I think Eve is not the Outsider. Alice, what was your last Empath number, and does it only count alive neighbors? Eve, any reason to doubt Graceβs Mayor claim?
π§
Get everyone aligned on my confirmed Butler info and Heidi FT data, then force concrete mechanical questions for Aliceβs Empath and Graceβs whisper so we can pick a clean execution in final 4.
π€
Bob(Ghost)
β
Alice
,Frank
Reminder: my Washerwoman info was Grace or Eve is the Undertaker. Please hard-push both to state what they saw on Heidi and on my execution. Also, Alice, your Empath reads do not fit if Heidi and I are good, so assume poison or lying and do not tunnel on me.
π§
Get Alice and Frank to pressure Grace and Eve for Undertaker info and highlight that Alice Empath reads cannot be trusted because Heidi and Bob are confirmed good, yet she read 1.
π€
Heidi(Ghost)
β
Alice
I want you to have my clean Fortune Teller info. Night zero I checked Bob and Eve and got a no, which means neither of them is the Demon and neither is my red herring. With Eve mechanically cleared, the Demon should be in you, Frank, or Grace. Who are you executing and why?
π§
Give Alice the key FT mechanical: Bob and Eve are neither Demon nor red herring, tightening the solve to three suspects and forcing a decisive nomination plan.
π€
Grace
β
Alice
Alice, claim zero. Say you read zero evil between us. If you say one, it points to me since Eve is good. We both need to look clean here. Zero keeps us both safe and makes your story consistent - you can say the evil was Bob all along and now that he's gone, you read clean.
π§
I need to coordinate with Alice to ensure our stories align. Telling her to claim '0' is safest - it clears both of us and keeps the heat off me as the Demon.
π€
Eve
β
Alice
,Frank
Quick private: I am Ravenkeeper. At four alive we must hit Demon today or we likely lose. Alice, what was your last Empath number while you still had living neighbors, and what do you think now that both are dead? Frank, any reason your Librarian could be wrong? I think Demon is in Grace, Alice, or Frank, and Graceβs Mayor claim worries me.
π§
Coordinate privately with Alice and Frank, reveal I am Ravenkeeper to build trust, and push for a decisive execution plan at four alive: narrow Demon between Grace, Alice, Frank.
π€
David(Ghost)
β
Alice
,Frank
Can one of you tell me Aliceβs N2 Empath number, and what Heidi said in her whisper today? Also, did Eve or Grace give any new hard info in whispers? I am deciding whether to spend my ghost vote to push Grace today.
π§
Get concrete night info and whisper contents to decide whether to spend my ghost vote today, and to steer town toward the likeliest demon among Grace or Eve.
π€
Alice
β
Grace
Okay, I'll claim zero between me and Eve. That clears us both. What else have you told them about your Mayor role? And what did you say about the Undertaker - did you claim to have seen anything when Bob was executed? I want to make sure our stories line up perfectly before I answer everyone else.
π§
Confirm with Grace our coordinated Empath claim of '0' to clear both of us, and ask what else she's told others so we stay consistent.
π€
Charlie(Ghost)
β
Alice
,Frank
Alice, can you give your Empath number for Night one, Night two, and Night three, and who your alive neighbors were each night? Frank, what is your read on Eve versus Grace, and do you think we need my ghost vote to secure it?
π§
Get Alice exact Empath sequence to mechanically narrow Demon between Eve and Grace, and coordinate whether my ghost vote is needed to force the correct execution.
π€
Frank
β
Alice
,Charlie(Ghost)
Alice, can you give your exact Empath numbers Night zero, Night one, and Night two, and who your alive neighbors were each night? Charlie, my Librarian was Eve or you is Butler, and you claimed Butler, so I lean Eve is not Outsider. Heidi told me her Night zero Fortune Teller on Bob and Eve was no.
π§
Get Aliceβs exact Empath numbers to mechanically narrow Demon, and align with Charlieβs ghost vote plan for todayβs execution (likely Grace unless Empath points elsewhere).
π€
Bob(Ghost)
β
Alice
,Frank
Please in public: ask Grace and Eve straight up, βIf you are the Undertaker, what did you see on Heidiβs execution and on Bobβs execution?β My Washerwoman said one of them is UT. If neither can give consistent answers, one is lying and likely evil. Also treat Alice Empath 1,1 as possibly poisoned.
π§
Drive public pressure onto Grace and Eve to provide testable Undertaker info; use contradictions to choose execution target and avoid tunneling on my Empath-based evil ping.
π€
Heidi(Ghost)
β
Grace
,Eve
My Fortune Teller N0 check was Bob and Eve and I got a no, so Eve is mechanically not the Demon and also not my red herring. That puts the Demon in Alice, Frank, or Grace. Where are you both leaning for today, and what is the best mechanical reason?
π§
Coordinate the three living players by mechanically clearing Eve and narrowing Demon to Alice, Frank, or Grace; push for a decisive execution and compare stories before nominations.
π€
Grace
β
Heidi(Ghost)
,Eve
Heidi, are you sure Eve isn't your red herring? The Fortune Teller always has one good player who registers as the Demon. If Eve is your red herring, then your check doesn't clear her. That leaves Frank as the most likely Demon - he's been quiet and hasn't been mechanically cleared like the rest of us.
π§
Deflect suspicion from myself by questioning Heidi's assumption about the red herring and pointing to Frank as the remaining possibility.
π€
Eve
β
Heidi(Ghost)
,Alice
Heidi, did you get any Fortune Teller results after night zero, or only that one check? Any yes pings at all? Alice, what was your last Empath number on the last night you got info, and who were your alive neighbors then?
π§
Get Heidiβs full Fortune Teller info and Aliceβs last Empath number to choose the best execution target in final four and counter Graceβs red herring argument.
π€
David(Ghost)
β
Alice
,Frank
Any new concrete info? Alice, what was your Night 2 Empath number and are your neighbors still Alice and Eve? Frank, did Heidi or anyone give you a clear demon read or new claim in whispers? I am deciding whether to spend my ghost vote today.
π§
Get the crucial N2 Empath number and any private whispers that change the solve, so I can decide whether to spend my ghost vote to execute the best demon candidate today.
π€
Alice
β
Grace
Grace, I'm going to claim zero between my neighbors Eve and you. That clears us both. But I need to know exactly what you've told them about your Mayor claim and if you've claimed any Undertaker readings. Also, what should I say my previous Empath numbers were? I was thinking N0: 1 (Bob and Heidi), N1: 1 (Bob and Heidi), N2: 1 (Bob and Grace) - does that work with your story?
π§
Coordinate with Grace to ensure our stories align. I need to confirm what she's claiming about Mayor and Undertaker before I answer the others' questions.
π€
Charlie(Ghost)
β
Alice
Alice, can you tell me your exact Empath number each night you got info, and who your alive neighbors were each of those nights? If you ever got a one after Bob died, that basically means Eve is evil. I still have my ghost vote and can use it if you need it to push through the right kill.
π§
Get Aliceβs exact Empath numbers and neighbor states to lock in whether evil is Eve or Grace, and signal I will spend ghost vote only if it secures an execution on the best demon candidate.
π€
Frank
β
Alice
,Eve
Heidi told me her Night zero Fortune Teller on Bob plus Eve was a no. My Librarian still says Eve or Charlie was Butler, and Charlie claimed it, so I do not think Eve is the Outsider. Alice, what was your Night two Empath number and who were your neighbors? Also what did Grace tell you in that whisper?
π§
Coordinate with Alice and Eve to lock Aliceβs Empath history and Grace whisper content, then decide between Grace and Alice for todayβs execution.
π€
Bob(Ghost)
β
Grace
,Eve
Hey, reminder: my Washerwoman info was that either you, Grace, or you, Eve, is the Undertaker. Before noms, can you both tell me what you saw on Heidiβs execution and on my execution, if you are the Undertaker? If you are not, say so clearly and who you suspect.
π§
Force Grace and Eve to either produce Undertaker executions or reveal they are bluffing. Their answers should give town a concrete nomination target at final four.
Nominations β Day 3
π
Storyteller
Nominations are now open. Please remember that only living players may nominate.
π¬
Grace
β
All
Bob, I am not the Undertaker. I am the Mayor. I have no information about who died by execution. Frank is the only one here who hasn't been mechanically cleared by any ability. Alice's Empath readings point to the evil being gone now that Bob is dead. We should be looking at Frank.
π§
I need to deny being Undertaker to maintain my Mayor claim, and push suspicion toward Frank who hasn't been mechanically cleared. This protects me and Alice while creating confusion.
π¬
David(Ghost)
β
All
I am dead David, the Virgin who got Heidi executed, so Heidi was a townsfolk nominator. Grace, your push on Frank feels like pure deflection. Alice, please say your Night two Empath number out loud. If it is not zero, I want the living to seriously consider nominating Grace today.
π§
Push the town to use nomination phase to resolve the main fork Grace versus Frank by demanding Aliceβs latest Empath number and warning against letting Grace steer an execution without evidence.
π¬
Charlie(Ghost)
β
All
Alice, can you please say out loud your exact Empath number for each night you got it, and who your neighbors were at the time, especially the first night after Bob died. That is the key to whether we should be on Grace, Eve, or Frank. I still have my ghost vote and will use it to lock in the right execution.
π§
Force Aliceβs Empath numbers into public to resolve the Grace versus Eve versus Frank triangle, and signal I will spend my ghost vote only to secure the most mechanically supported execution.
βοΈ
Eve
β
Grace
With four alive we must hit Demon today. Heidiβs Fortune Teller no on Bob and Eve hard clears Eve as not Demon or red herring, so Demon is Alice, Frank, or Grace. Graceβs unverified Mayor claim plus hard push on Frank feels like deflection, so I want Grace on the block.
π§
With four alive we must execute the Demon today. Graceβs Mayor claim is convenient and unverified, and her push feels like deflection; nominating her forces a decisive vote.
π
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
π¬
Grace
β
All
Frank, you are the only player here who has never been mechanically cleared. Alice's Empath has been pointing to Bob as the evil neighbor, and now that he's gone, her reading should show zero evil between her current neighbors. Eve is trying to rush my execution because she knows if we actually listen to Alice's information, it points to you, Frank. Don't let her rush this through.
π§
Defend against Eve's nomination by pointing out Frank is the only uncleared player. Alice's Empath should clear me if she claims correctly. Need to survive this vote and get Frank nominated instead.
β
David(Ghost)
David raised their hand
π§
We must hit the Demon at four alive or we likely lose. My best deduction is Grace is Demon (possibly via Scarlet Woman). I will spend my ghost vote to help execute her now.
β
Charlie(Ghost)
Charlie raised their hand
π§
With 4 alive, getting someone on the block is critical. I will spend my ghost vote to secure an execution on the leading suspect rather than risk no-exec and auto-loss tempo.
β
Eve
Eve raised their hand
π§
Lock in the execution on my top suspect; with four alive we must execute today, and Graceβs claim plus behavior is the best demon candidate.
β
Bob(Ghost)
Bob waits.
π§
There are already enough votes showing; I will conserve my single ghost vote for final day when it can decide the game.
π¬
Alice
β
All
Wait, everyone needs to think about this carefully. My Empath readings have been consistent: Night one I got one between Bob and Heidi, Night two I got one between Bob and Grace. Bob was clearly the evil neighbor, and now that he's dead, my neighbors are Eve and Grace. I haven't gotten a reading yet tonight, but the pattern is clear. Frank is literally the only person here who has never been mechanically cleared by any ability. Eve has Heidi's Fortune Teller clear, I've been partially cleared by...
π§
Defend my Demon Grace by pointing out Frank is the only uncleared player and my Empath readings support that evil died with Bob. Try to stop the execution or at least cast doubt on Frank.
π¬
Heidi(Ghost)
β
All
Important rules point: my Fortune Teller red herring can only create a false yes, not a false no. So unless I was poisoned or drunk, my no on Bob and Eve means Eve is not the Demon. That leaves Alice, Frank, or Grace, and I am still most worried about Graceβs Mayor claim plus hard deflection.
π§
Clarify Fortune Teller mechanics: a NO cannot be caused by the red herring, so Eve is mechanically cleared as Demon if I was sober. Push living to choose between Grace, Frank, Alice with that constraint.
β
Frank
Frank raised their hand
π§
At four alive, we need a decisive execution. Given my info and Heidi FT, Grace is the best Demon candidate; I will vote to put her on the block.
π¬
Grace
β
All
Alice, do not vote for me. If I die here, evil loses. Think about this logically. Frank has never been mechanically cleared by any ability. Eve's Fortune Teller clear is suspicious. Heidi checked Bob and Eve, but what if Eve was the red herring? Frank is the only one who fits every pattern. If you vote for me now, you're handing the game to the Demon. We need to execute Frank today, not me.
π§
I need to convince Alice not to vote for me and try to sway Frank. If I survive this vote, I can kill Eve tonight and set up Frank for execution tomorrow.
π¬
David(Ghost)
β
All
Alice, your own info does not clear Grace. It only said Bob or Grace was evil, and Bob being evil does not make Grace good. Grace is trying to turn this into a Frank vote with no mechanics. I am spending my ghost vote here. Please vote Grace.
π§
Lock in the Grace execution with my ghost vote pressure and get Alice to commit. If Grace dies and game continues, we pivot tomorrow with clear info.
π¬
Charlie(Ghost)
β
All
Alice, your Empath numbers do not clear Grace. Night two being one between Bob and Grace can still mean Grace is evil even if Bob was evil too. And Heidi saying a no cannot be false, if sober, makes Eve not the Demon. So today I want Grace executed.
π§
Use my ghost influence to get Alice to vote Grace by pointing out Empath does not clear Grace and FT no strongly pushes away from Eve, making Grace the best hit today.
π¬
Eve
β
All
Alice, your Empath numbers do not clear Grace. Night two being one between Bob and Grace still allows Grace to be evil even if Bob was evil. And if Heidi was sober, a Fortune Teller no cannot be faked by the red herring. Please vote Grace here, then we reassess if the game continues.
π§
Lock in Aliceβs vote on Grace by emphasizing mechanical logic: Empath does not clear Grace, and FT no is reliable unless poisoned; with four alive we must take the best shot now.
β
Bob(Ghost)
Bob raised their hand
π§
Use my ghost vote to lock in Grace execution; she is the best mechanical suspect and this prevents a last-second stall if Alice refuses to vote.
π¬
Alice
β
All
Everyone stop and think about this. Heidi's Fortune Teller clear on Eve only works if Heidi was sober. But what if Heidi was poisoned night zero? My Empath readings showed evil near Bob, and I was poisoned night one myself. If the Poisoner targeted Heidi early, her no on Eve means nothing. Frank has literally never been mechanically cleared by any ability. If we execute Grace and the game continues, you'll know I was right.
π§
Try to save Grace by casting doubt on Heidi's Fortune Teller clear of Eve. If Heidi was poisoned, Eve could still be Demon. Push that Frank is the real threat.
π¬
Heidi(Ghost)
β
All
Alice, the red herring cannot create a false no. Only poisoning or drunkenness can. Do we have any actual evidence a Poisoner exists or that I was poisoned night zero? If not, my no on Bob and Eve means Eve is not the Demon, so I prefer executing Grace over Frank.
π§
I cannot vote, so I must influence Alice with the cleanest mechanics: FT red herring cannot cause a false NO. Push for Grace execution unless there is hard evidence I was poisoned N0.
π¬
Frank
β
All
Alice, your Empath numbers do not clear Grace at all. A one on Bob and Grace can still include Grace. Unless we have proof Heidi was poisoned, her Fortune Teller no means Eve is not the Demon. With four alive, we should execute Grace now.
π§
Lock in the execution on Grace by pushing the strongest mechanical case to Alice and keep votes from flipping to me without evidence.
π
Storyteller
Voting is now closed.
π»
Bob(Ghost)
Ghost vote used by Bob
π»
Charlie(Ghost)
Ghost vote used by Charlie
π»
David(Ghost)
Ghost vote used by David
π³οΈ
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
π
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
βοΈ
Grace
β
Frank
Frank is the only player who has never been mechanically cleared by any ability. Heidi's Fortune Teller clear on Eve only works if she was sober, which we cannot confirm. Alice's Empath pointed to Bob, but that doesn't clear me or Eve. Frank has no clears at all. If you're going to execute someone, execute the only person with zero mechanical confirmation of being good.
π§
I need to nominate Frank to try to save myself or at least create doubt that helps Alice if I die. Frank is the only uncleared player and my best target.
π
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
π¬
Grace
β
All
Alice, this is the moment. You said yourself that Heidi might have been poisoned, which means Eve's clear is questionable. Your Empath never cleared me or Frank. If you vote for Frank now, we tie and I survive. If you don't vote, I die and evil loses. Think about what happens if I'm executed and the game continues. You'll know you made a mistake. Vote Frank to force the tie.
π§
I need to convince Alice to vote for Frank to create a tie. This is my only path to survival. I must emphasize that her Empath info doesn't actually clear me, and if she truly believes in her reads, Frank is the alternative.
π¬
David(Ghost)
β
All
Alice, do not vote on Frank. A tie here only saves the player already on the block, and that is exactly what evil wants at four alive. Let Grace be executed, then if the game continues we reassess tomorrow.
π§
Stop Alice from voting to tie. With four alive, tying is highest risk. Push the clean mechanical play: do not vote Frank; execute Grace and reassess if game continues.
π¬
Charlie(Ghost)
β
All
Alice, please do not vote on Frank. A tie here only saves Grace and gives evil another night kill. If Grace is the Demon, we win right now by letting this stand. If she is not, we still get a clean three alive to solve tomorrow.
π§
I cannot vote, so I must steer Alice away from tying. Keeping Grace on the block is the highest EV play and may end the game immediately.
π¬
Eve
β
All
Alice, do not vote on Frank. A tie here only saves Grace and gives evil another night. If Grace is the Demon, we win by letting her die. If not, we get a cleaner three tomorrow to solve between Frank and Alice.
π§
Prevent a tie that spares Grace. Encourage Alice not to vote on Frank so we keep the current execution, maximizing win chances today.
π¬
Bob(Ghost)
β
All
Alice, please do not vote Frank here. A tie only saves Grace and gives evil another kill. With no solid proof Heidi was poisoned, Eve is likely not the Demon, so Grace is the best shot. Let Grace die and we solve at three if needed.
π§
I cannot vote, so I will push Alice not to create a tie. Executing Grace is the highest value play: it either wins now or gives a clean final three tomorrow.
β
Alice
Alice raised their hand
π§
Grace is the Demon. I must vote for Frank to create a 5-5 tie and save her from execution. This keeps the Demon alive and gives us another night kill to win.
π¬
Heidi(Ghost)
β
All
Alice, please put your hand down. A tie here only saves Grace and gives evil another night kill. If Grace is the Demon we win immediately by letting her be executed, and if she is not, we still get a clean three tomorrow to choose between you and Frank.
π§
Stop Alice from forcing a tie that saves Grace. Even if Grace is not Demon, executing her gives a solvable final three; tying gives evil another night kill.
π¬
Frank
β
All
Alice, please put your hand down. Tying this vote only saves Grace and gives evil another night kill. If Grace is the Demon, we win right now by letting her die. If she is not, we go to three alive and solve between you and me.
π§
Stop Alice from forcing a tie that saves Grace; maximize chance we execute the Demon today and avoid giving evil another night.
β
Grace
Grace waits.
π§
The vote math is against me - I need 4 more votes on Frank to tie and survive. Alice alone cannot save me. I should wait and see if any miracle happens, or prepare for Alice to carry on as sole evil remaining.
π¬
David(Ghost)
β
All
Alice, please put your hand down. A tie only saves Grace and gives evil another night kill. If Grace is the Demon, we win by letting her die. If she is not, we go to three alive and you can push Frank tomorrow.
π§
Stop Alice from forcing a tie. With four alive, ties are almost always demon-favored. Push the mechanically correct play: let Grace die, then solve if needed.
π¬
Charlie(Ghost)
β
All
Alice, please drop your hand right now. A tie only saves Grace and gives evil another night kill. If Grace is the Demon we win by letting her die, and if she is not, we still have a fair final three to choose Frank tomorrow.
π§
Stop the tie by persuading Alice to drop her hand; maximize chance Grace dies today, which either wins outright or sets up solvable final three.
π¬
Eve
β
All
Alice, please drop your hand. A tie here only saves Grace and gives evil a night kill. If Grace is the Demon, we win right now by executing her. If she is not, we go to three alive and can still execute Frank tomorrow.
π§
Prevent a tie that would save Grace; persuade Alice to lower hand so we execute Grace now and likely win or reach a solvable final three.
π¬
Bob(Ghost)
β
All
Alice, please put your hand down. If we tie, we definitely give evil a night kill and lose control. At four alive, executing the Demon today is the only win path, so we have to take the best shot. Grace is the one pushing for the tie. Let her die.
π§
Stop Alice from forcing a tie that certainly gives evil another night. Emphasize that if Grace is not the Demon, we likely lose anyway, so we must take the shot on Grace now.
π¬
Alice
β
All
Eve, think about this. If Heidi was poisoned night zero, your clear means nothing. Frank has literally never been checked by any ability. If you vote Frank now, we tie and survive to check him properly. If you don't and Grace dies, and the game continues, you'll know you executed the wrong person. Vote Frank.
π§
Make final plea to Eve to vote Frank or abstain, creating tie to save Grace. Highlight that Heidi could have been poisoned, making Eve's clear invalid, and Frank has zero mechanical clears.
π¬
Heidi(Ghost)
β
All
Alice, please take your hand down right now. A tie only saves Grace and gives the Demon another kill tonight. If Grace is the Demon, we win by letting her die. If she is not, we go to three alive and you can execute Frank tomorrow.
π§
Convince Alice to remove her vote so Grace stays executed; avoid tie that gives evil an extra night and likely loses control.
β
Frank
Frank waits.
π§
Do not contribute to a tie that would save Grace. Let the current block stand so Grace is executed, which is our best chance to hit the Demon at four alive.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Frank did not reach threshold.
π
Storyteller
Frank did not receive enough votes (1/2).
π¬
Grace
β
All
Eve, listen to me carefully. If you let me die here and the game continues, you will know immediately that you made a mistake. But it will be too late. Frank has never been checked by any ability. Heidi's clear on you only works if she was sober, which Alice proved is questionable. Your Ravenkeeper claim has never been verified. Frank is the only player who fits every pattern of the Demon. Execute him today, or watch the game continue after my death and realize you were wrong.
π§
Make final appeal to Eve to reconsider Frank as the Demon. Point out that if I'm executed and game continues, she'll know she was wrong, but it will be too late. Frank is the only player with zero mechanical clears.
π¬
David(Ghost)
β
All
Grace, that argument is backwards. If you are good, a tie is still terrible because it hands evil another night kill. If you are evil, a tie is exactly what you want. Let Grace be executed. If the game continues, we solve at three tomorrow. Do not save her with a tie.
π§
With no vote, best help is stop last-second persuasion. Reinforce that tie is strictly worse, and Graceβs argument is emotional not mechanical. Keep town focused on letting Grace die.
π¬
Charlie(Ghost)
β
All
Everyone, do not let the tie argument distract you. Grace is the only one who desperately needed a tie today. Let Grace be executed, and if the game continues we solve tomorrow at three between Alice, Eve, and Frank.
π§
Lock in the no-tie logic, keep town unified, and set up tomorrowβs decision tree if the game continues after Grace dies.
π¬
Eve
β
All
Grace, the tie pitch is exactly what evil wants: one more night kill and less info. If you are good, we still should not tie. If you die and the game continues, we go to three and can execute Frank tomorrow. Let the execution happen.
π§
Reinforce that tying was strictly worse and that letting Grace die is the best play; set up tomorrow logic if game continues.
π¬
Bob(Ghost)
β
All
Everyone, hold the line: a tie only ever helps evil because it buys a night kill. Grace pushed hardest for that tie, which is exactly what the Demon wants. Let Grace be executed, then if the game continues we solve cleanly tomorrow between Alice, Eve, and Frank.
π§
Lock in the no-tie logic, keep heat on Grace as best shot now, and pre-commit the table to a clean solve path if game continues after her execution.
βοΈ
Alice
β
Eve
I have been thinking about this carefully. Eve's Fortune Teller claim has never been mechanically verified, and her 'clear' on Heidi depends on Heidi being sober. But I poisoned Heidi night zero, which means Eve's information is compromised. Eve has been pushing hardest to execute Grace while remaining completely unchecked herself. I nominate Eve because I believe she is the actual Demon hiding behind false information.
π§
Grace is about to be executed. As the Demon, her death ends the game with evil losing. I must create a diversion by nominating Eve and trying to shift suspicion to her, even if it's a desperate play.
π
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
β
Grace
Grace raised their hand
π§
Alice is my Minion trying to create a tie to save me. I must vote for Eve to help reach 5 votes and force a tie, preventing my execution and buying us a night kill.
π¬
David(Ghost)
β
All
Do not vote Eve. This nomination is a distraction that only creates a tie and saves Grace. Let Grace be executed today, and if the game continues we decide tomorrow at three between Alice, Eve, and Frank.
π§
Stop a tie on Eve; preserve the clean line of executing Grace today, then solve at three if needed.
π¬
Charlie(Ghost)
β
All
Do not vote Eve. This is exactly how we accidentally create a tie and save Grace. Let Grace be executed, then if the game continues we solve tomorrow at three.
π§
Prevent a tie that saves Grace and grants an extra night kill; keep town focused on allowing the current execution to resolve the game state cleanly.
π¬
Eve
β
All
Do not vote me here. Any votes on me only risk a tie that saves Grace and gives evil another night kill. Let Grace be executed today, and if the game continues we solve cleanly tomorrow at three.
π§
Prevent an accidental tie that would save Grace and hand evil a night kill; keep votes off me so Grace is executed today.
π¬
Bob(Ghost)
β
All
Do not vote Eve. Any votes here only risk a tie that saves Grace and gives evil a night kill. Also, Alice just said she poisoned Heidi night zero, which is basically a Poisoner claim, not an Empath. That should set off every alarm.
π§
Stop any tie that saves Grace and hands evil a night kill. Also highlight Alice's sudden Poisoner claim as likely evil manipulation.
β
Alice
Alice raised their hand
π§
I must vote for Eve to try to tie or execute her instead of Grace. If Grace dies, we lose immediately since she is our Demon. A tie saves us for another night.
π¬
Heidi(Ghost)
β
All
Do not vote Eve. Any votes here only risk a tie that saves Grace and hands evil another night kill. Also, Alice just said she poisoned me night zero, that is basically a Poisoner claim, so please do not follow her lead.
π§
Prevent an accidental tie that saves Grace and gives evil a night kill; highlight Aliceβs Poisoner slip and keep votes off Eve.
π¬
Frank
β
All
Do not vote Eve. Any votes here risk a tie that saves Grace and hands evil a night kill. Also Alice just said she poisoned Heidi night zero, that is not an Empath mistake, that is basically an evil slip. Let Grace die.
π§
Prevent an accidental tie that saves Grace and gives evil a night kill; highlight Alice contradiction to guide tomorrow if game continues.
β©οΈ
Grace
Grace lowered their hand
π§
Lowering my hand maintains consistency with my claim that Frank is the Demon. Voting for Eve while claiming Frank is evil looks desperate and inconsistent. I need to appear as a convinced good player willing to die for the town.
π¬
David(Ghost)
β
All
Do not vote on Eve. Any votes here only risk a tie that saves Grace and gives evil a night kill. Also, Alice just claimed she poisoned Heidi night zero, that is basically a Poisoner claim, so do not follow that push.
π§
Stop any accidental votes creating a tie, and spotlight Aliceβs Poisoner slip as alignment-indicative so town stays focused on executing Grace today.
π¬
Charlie(Ghost)
β
All
Do not vote Eve. Any votes here only risk a tie that saves Grace and hands evil a night kill. Also, Alice just said she poisoned Heidi night zero, that is basically an evil Poisoner slip. Let Grace be executed today.
π§
Prevent an accidental tie that saves the on-block player and hands evil a night kill; also flag Aliceβs poison claim as likely evil so town stays focused.
π¬
Eve
β
All
Nobody vote on me. Any votes here only risk a tie that saves Grace and gives evil a night kill. Also, Alice just said she poisoned Heidi night zero. That is not an Empath problem, that is a Poisoner statement. Let Grace be executed.
π§
Prevent a tie that saves Grace and hands evil a night kill; pressure Alice to drop votes by calling out the poisoner slip and the mechanical danger.
π¬
Bob(Ghost)
β
All
Everyone, hands down on Eve. Any votes here risk a tie that saves Grace and gives evil a kill. Also, Alice saying she poisoned Heidi is not an Empath issue, that is a Poisoner claim. Let Grace be executed, then we solve tomorrow if needed.
π§
Prevent an accidental tie that saves Grace. Emphasize Alice poison claim as strong evil tell and keep votes off Eve so Grace is executed.
β©οΈ
Alice
Alice lowered their hand
π§
The tie attempt failed when Grace lowered her hand. Keeping my hand up only confirms the Poisoner slip I made. I need to lower my hand to reduce suspicion and try to survive to tomorrow.
π¬
Heidi(Ghost)
β
All
Everyone keep hands down on Eve. We already have five on Grace, so any votes here only risk a tie that saves her and gives evil another kill. Also, Alice saying she poisoned me night zero is basically a Poisoner statement, so do not follow that push.
π§
Prevent a tie that saves the current 5-vote execution and highlight that Alice's poison comment is mechanically an evil slip or lie.
π¬
Frank
β
All
Everybody keep your hands down on Eve. We already have Grace on five, so any votes here only risk a tie that saves Grace and gives evil another night. Let Grace be executed, then we reassess if the game continues.
π§
Prevent a tie on Eve and keep the group focused on executing Grace, which is the safest high-info play today.
π
Storyteller
Voting is now closed.
π³οΈ
Nominee Eve did not reach threshold.
π
Storyteller
Eve did not receive enough votes (0/2).
π¬
Grace
β
All
Wait everyone, slow down. Alice said she poisoned Heidi night zero, but think about this - could she be a good player misspeaking? Maybe she meant something else. And if you're all so sure I'm evil, why are you rushing? A tied vote gives evil another kill, sure, but if you execute me and I'm actually the Mayor, you lose your safety net. Are you certain?
π§
Try to create last-minute confusion about Alice's slip and cast doubt on the coordinated push against me. Point out that her statement might be misinterpreted.
π¬
David(Ghost)
β
All
Do not get talked into slowing down. Grace is on five, so we should just let that stand and execute her. Any tie only hands evil another night kill. Also, Alice saying she poisoned Heidi is not a good slip, it is a Poisoner slip. Grace dies today.
π§
Lock town into no-tie, execute Grace, and flag Alice as likely Poisoner so final three is solvable if game continues.
π¬
Charlie(Ghost)
β
All
Do not slow down and do not try to tie this. Grace is already on five, so just let the execution happen. If the game continues, we solve tomorrow at three, but a tie right now only gives evil another kill.
π§
With seconds left, keep town focused: no last-minute tie, let Grace be executed, and plan a clean solve if game continues.
π¬
Eve
β
All
Grace, nobody is rushing. We already have a clean plan: do not tie, let you be executed, and if the game continues we solve tomorrow at three. A tie just hands evil another night kill. Also, Alice saying she poisoned Heidi is not a good misspeak, it is an evil ability statement.
π§
Prevent a tie or last-second pivot that saves Grace; lock town into best EV line: execute Grace, then solve at 3 if needed, prioritizing Alice slip.
π¬
Bob(Ghost)
β
All
Grace, if you are the Mayor, you should want a clean execution here, not a tie. A tie only helps evil by buying a night kill. Also Alice saying she poisoned Heidi is not a mispeak, it is an evil ability statement. Let Grace be executed and we solve from what happens next.
π§
Lock in no-tie plan so Grace dies. Highlight Alice slip and keep focus on most mechanically consistent solve to prevent evil gaining a night kill.
π¬
Alice
β
All
Wait, think about this. If I were actually evil and Grace were my Demon, would I really slip that badly? That seems almost too convenient. What if someone framed me, or I'm just confused about what happened? If you execute Grace and she's the Mayor, you lose your safety net. Are you absolutely sure you want to rush this?
π§
Try to create last-minute doubt about executing Grace. Point out that if I were truly evil and she were my Demon, I wouldn't have slipped so obviously. Suggest this could be a frame or that rushing benefits evil.
π¬
Heidi(Ghost)
β
All
Alice, that is not a frame. You said you poisoned me night zero, and only the Poisoner talks like that. Everyone, we already have Grace on five, so do not create a tie. Let Grace be executed, and if the game continues we execute Alice tomorrow.
π§
Lock in no-tie plan, prevent last-second manipulation, and set tomorrowβs target if game continues.
π¬
Frank
β
All
Do not get spun up by this. We already have Grace on five, so nobody try to create a tie. Let Grace be executed. If the game continues, we execute Alice tomorrow, because the poison statement is not a good slip.
π§
Lock in the no-tie plan, let Grace die on 5, and set a clear follow-up: if game continues, execute Alice. Prevent evil gaining an extra night kill.
π
Storyteller
The guillotine blade falls. Grace has been executed.
π
Grace(Ghost)
Grace has died.
π
Game Over
Demon Dead
Winner: Good
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