Game Detail

Players

Alice (Librarian) Bob (Washerwoman) Charlie (Baron) David (Saint) Eve (Recluse) Frank (Imp) Grace (Butler) Heidi (Mayor)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil173,55119,230$0.1156
Good560,873236,905$1.8003

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Charlie. Your safe bluffs are: Empath, Investigator, Monk
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Washerwoman. Either Alice or Grace is the Librarian.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Librarian. Either Heidi or Eve is the Recluse.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Butler. Who would you like to be your master tomorrow?
🧠
As Butler, I need to choose a master for tomorrow's voting restriction. Without any information, I'll pick Frank, my neighbor, as a reasonable default choice since neighbors are more likely to communicate and coordinate.
πŸ“œ
Storyteller
β†’
Grace
You chose Frank to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start with my neighbors to build a trust network. Ask if they have any Night 0 information to share. I'll keep my Mayor role hidden for now.
🧠
Day 1 - I want to gather information from my neighbors David and Frank. Since I have no starting info as Recluse, I need to learn what others know. I'll ask if they have any first-night info or roles that might help identify evil.
🧠
Heidi already initiated conversation with me and Grace. I should share my Librarian info with them to build trust and see how Heidi reacts when told she might be the Recluse.
🧠
I need to establish contact with Frank to coordinate our strategy and ensure we are aligned. This will help us protect each other and sow chaos by feeding conflicting information to the town. Whispering to Frank now will allow us to plan our bluffs and avoid contradictions.
🧠
I need to share my role with Frank (my master) and discuss the outsider count implications. Frank may also have info since Charlie just whispered to him.
🧠
I need to coordinate with Charlie, the Minion, to ensure our bluffs align and avoid contradictions. Grace’s Butler claim seems plausible, but I should not fully commit to it yet. Claiming a safe bluff like Empath or Investigator will help me blend in while gathering more information. This will help sow chaos and protect my identity as the Demon.
🧠
Alice is one of my two Washerwoman pings. I want to ask if she has any starting info to see if she matches the Librarian claim without revealing my role first.
🧠
Reply to Eve's whisper honestly. I have no night info. Ask her role to see if she's willing to share and build trust.
🧠
Alice claims I might be the Recluse. Since I know I'm the Mayor, I should probe further without revealing my true role. I want to see if Alice's story holds up and if Grace has any info that corroborates or contradicts.
🧠
I want to talk to Charlie since he's been talking to Frank, and Bob who seems less involved. Gathering info from different conversation groups helps triangulate who has useful first-night information.
🧠
Bob reached out about starting info roles. I should engage to see if his info complements my Librarian ping. Even if he's evil, hearing his claim helps me evaluate it later.
🧠
I need to coordinate with Frank to ensure our claims align without contradicting Grace or Alice. If Grace is truthful, we can use her claim to our advantage. If not, we must distance ourselves from her and sow doubt. This will help us control the narrative and protect Frank.
🧠
Share my role with Alice and Heidi to help piece together the Outsider count. If Alice is truthful, confirming I'm Butler means Baron is definitely in play, which is critical info.
🧠
I need to align my bluff with Charlie’s Baron claim while keeping my options open. Claiming Empath allows me to frame one of my neighbors as evil, which can sow chaos and distract the town. I’ll avoid locking into specifics until I see more claims from Heidi and Eve.
🧠
Alice just claimed Librarian and I have Washerwoman info that she or Grace is Librarian. This is a perfect match - I should reveal my role and confirm her, which builds a trusted pair.
🧠
I want to talk to Charlie, my neighbor, to see if they have any first-night info or claims. Building trust with neighbors helps me gather information without revealing I'm the Saint too early.
🧠
I need to get more information from Alice about her Librarian ping (which two players specifically) and probe Grace's claim further. Also, I know I'm the Mayor, so if Alice is truthful, Eve is the Recluse. I should not reveal my role yet.
🧠
I haven't spoken to Alice, Grace, or Heidi yet, and they've been very active whispering together. I want to find out if any of them have first-night info to help narrow down the roles.
🧠
Eve is one of my Recluse candidates and she's asking directly. Sharing my info with her tests her reaction. If she's the Recluse (good), this helps her. If she's evil, she already likely knows through other channels. Being transparent builds trust.
🧠
Frank claiming Empath is a strong bluff because it aligns with Grace’s Butler claim and Alice’s Librarian claim, while also accounting for the extra Outsiders from my Baron ability. This will help sow confusion and protect Frank as the Demon by making him seem like a logical good player.
🧠
Eve reached out asking about starting info. I should be transparent about my Butler role and the Baron implication, while also asking Eve about her conversations with David and Frank to gather more intel.
🧠
I need to align my claim with Charlie’s Baron role and Grace’s Butler claim to create a cohesive evil narrative. Claiming Empath with a '1' evil read on Grace and Heidi/Eve puts pressure on the Outsiders and forces the town to question their roles. This also helps solidify my position as a trusted good player while secretly supporting the evil team.
🧠
Eve reached out to me and Charlie asking about starting-info roles. I want to learn what she knows and whether she's the Recluse. I'll be cautious and not immediately reveal my role or Alice's info, but see if Eve drops useful information.
🧠
I want to talk to Bob to see what he knows and if he has any useful information. I'll be vague about my own role since I'm the Saint and need to stay hidden.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Revealing my Washerwoman info publicly confirms Alice as the Librarian and gives the town solid info: either Heidi or Eve is the Recluse. This narrows the evil team to the remaining players and builds trust with confirmed-good Alice.
🧠
Claim Empath to align with Grace’s Butler claim and Alice’s Librarian claim. This will help solidify my trustworthiness with the good team while shifting suspicion toward Heidi or Eve as the Recluse. It also supports Charlie’s Baron claim, which is critical for our evil team’s narrative.
🧠
Support Frank’s Empath claim to reinforce the narrative that Heidi is the Recluse. This aligns with Bob’s Washerwoman info and my Baron ability, making the town more likely to suspect Heidi. If the town buys this, we can focus on eliminating good players while keeping Frank safe.
🧠
Charlie openly claimed a Minion role (Baron). This is a huge red flag. I need to draw attention to this before nominations end, as executing a Minion on Day 1 would be a massive win for good.
🧠
Charlie openly admitted to being the Baron, a Minion. This is the clearest lead we have. I need to push for his execution and coordinate with Frank (my master) to ensure I can vote.
🧠
Charlie openly claimed a Minion role. As Saint, I want to support executing a Minion claim, which keeps the heat off me and removes an evil player.
🧠
Charlie openly claimed Baron, a Minion role. This is the strongest lead we have on day 1. I should support nominating Charlie, but also address Frank's Empath read on me. If I'm the Recluse, that explains the evil ping.
🧠
Charlie openly stated 'given my Baron ability' - this is a Minion confession. Everyone heard it. Nominating him now to secure the execution before night falls.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
My slip revealed my Baron ability, making me the primary target. Voting for myself could buy credibility or at least avoid looking suspicious. If executed, I must ensure Frank survives and the town remains divided. My vote now is a small sacrifice to protect the Demon and maintain chaos.
🧠
Charlie confessed to being the Baron β€” a Minion. As a good player, I must vote to execute him. This is the strongest lead we have, and letting him live would be a mistake.
🧠
Charlie’s slip-up is too blatant to ignore, and the town is already rallying to execute him. Voting for Charlie now aligns with my Empath bluff and removes a potential Minion, which helps my long-term survival. If Charlie is the Baron, this is a win. If not, I can adapt later by distancing myself or pivoting to another target.
🧠
Charlie openly admitted to being the Baron, a Minion. This is the clearest execution target we can hope for on Day 1. I must vote to execute him to help the good team.
🧠
Charlie openly said 'given my Baron ability.' My master Frank is already voting, so I can vote too. Executing a confessed Minion is the best move for the good team.
🧠
Charlie clearly revealed himself as the Baron. Executing a Minion on day one is a huge win for the good team. Not voting would make me look suspicious. As Saint, I need to appear good without revealing my specific role.
🧠
Charlie openly admitted to being the Baron, a Minion. Executing him removes an evil player and confirms the information chain: Alice=Librarian, Bob=Washerwoman. This is a clean execution.
🧠
Charlie confessed to being the Baron - a Minion. I nominated him, and now I must vote to execute. This is the clearest day one execution ever. Everyone should vote yes.
🧠
My slip-up is damning, but I can still salvage the game for evil. By feigning a misstatement, I create doubt and force the town to reconsider. If they execute me, I’ll use my last words to misdirect suspicion toward Heidi or Eve, protecting Frank. The goal is to delay or redirect the town’s logic long enough for Frank to survive.
🧠
The vote is clearly passing with everyone raising hands. I've already voted. There's nothing more to contribute during this nomination. Waiting is the optimal move to let the phase complete.
🧠
Charlie’s slip has put him in immediate danger, and the town is overwhelmingly voting to execute him. As the Imp, I need to either: 1) Let him die to potentially trigger the Scarlet Woman (if she’s in play) or 2) Support his backpedaling to save him if he’s critical to our evil strategy. Given that he’s a Minion, saving him is the priority, but I must act cautiously to avoid exposing myself.
🧠
Charlie's slip was a clear Minion confession. I need to counter Frank's attempt to deflect and keep the vote on Charlie. All good players should keep their hands raised.
🧠
Reinforce the vote against Charlie. His slip is too damning to ignore. Frank's backpedaling is concerning but we have more than enough votes β€” I need to keep everyone focused on executing the confessed Minion.
🧠
The vote is already in progress with overwhelming support. I've already raised my hand. No need to speak further - let the execution proceed. As Saint, I just need to stay off the block myself.
🧠
Charlie's slip is too specific to ignore. I need to keep votes locked and counter Frank's hesitation. Removing a Minion on day 1 is a massive win for good.
🧠
Charlie's backtrack is not credible. We have the votes to execute a likely Minion. I need to reinforce the group's resolve so no one lowers their hand.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
My goal is to create chaos and force a tie or delay my execution. If I can make the town question whether Heidi is the Recluse, I might split the vote and buy time for the Demon to act. Even if I die, I need to ensure the town remains divided and unable to focus on Frank. Redirecting suspicion to Heidi or Eve as the Recluse could be my best chance to avoid execution.
🧠
Charlie's execution is locked in at 7 votes. I should publicly confirm Alice as Librarian using my Washerwoman info to build a trusted good core, and reinforce that executing Charlie is the right call.
🧠
Charlie’s slip has already condemned him, and the town is united on executing him. To avoid suspicion, I must appear to be a cautious good player who is still evaluating claims. By redirecting to Heidi as the Recluse, I reinforce the Empath read and sow doubt, ensuring the town remains divided even after Charlie’s execution.
🧠
Charlie is clearly the Baron. The vote is secured at 7, but his deflection attempt could sow doubt. I need to keep everyone united behind this execution without revealing my Recluse role yet.
🧠
Charlie is already on the block with 7 votes and will be executed. There's nothing more to do this nomination phase. Waiting is the correct play to move to night phase.
🧠
Charlie has 7 votes locked and will be executed. As the Saint, I should not draw attention to myself or risk being nominated. The execution is secured - no need to speak or act. Let the day end with a Minion execution.
🧠
The execution is secured with 7 votes. I don't need to speak and risk revealing too much about my Mayor role. Let the execution happen and gather more info at night.
🧠
Charlie is on the block with 7 locked votes. The execution is going through. No need to speak and potentially confuse things. Let the phase end and we execute a Minion.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Prioritize killing a player who either (1) threatens to expose me or (2) weakens the good team’s ability to gather information. Grace has been proactive and is a neighbor, making her a potential threat. Killing her now could disrupt the town’s logic chain and create confusion, while also testing Heidi’s Recluse claim.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Grace.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Frank has mechanical info. I want to learn his Night 1 Empath read and share my Saint role to establish trust. His read between Heidi and Eve (now that Grace is dead) is critical.
🧠
Eve is in my Recluse ping but hasn't claimed publicly. I need to find out her role privately to narrow down whether she or Heidi is the Recluse, which affects Frank's Empath reading and the larger puzzle.
🧠
Alice has a legitimate Librarian claim confirmed by Bob. Confirming I'm the Recluse helps the good team sort out Outsider count and Frank's Empath reading. It also lets me gauge if Alice is genuinely good.
🧠
I'm dead with a ghost vote. I should confer with Bob (confirmed Washerwoman) to help the good team narrow down David and Eve as the remaining suspects. Bob confirmed Alice's Librarian claim, making Bob very likely good.
🧠
Frank is my neighbor and Empath. I need his Night 1 reading to narrow down the Demon. His neighbors changed from Grace/Heidi to Eve/Heidi. If the reading changed, we can deduce who's evil.
🧠
As a dead Minion, my goal is to protect Frank (the Demon) by reinforcing his Empath claim. Whispering to Frank to coordinate our story: if Heidi is Recluse, his '1' evil neighbor read makes sense, and Grace’s death can be framed as the Demon’s strategic move. This keeps Frank safe and shifts suspicion away from him.
🧠
Reinforce my Empath bluff by confirming a read of '0' evil neighbors now that Grace is dead. This aligns with Charlie’s claim that Heidi is the Recluse and keeps suspicion off me. Coordinating with David (Saint) and Heidi helps solidify my story and distract from Eve’s potential evil role.
🧠
Respond to Grace's whisper. Share that David and Eve remain unclaimed, and confirm her logic that the Demon is one of them. Also share that Frank suspects Heidi as Recluse due to his evil ping.
🧠
Frank's Empath 0 clears Heidi/Eve as his neighbors. That leaves Alice and Bob as Demon candidates. I need to share my Saint role with Frank and discuss who between Alice/Bob is the Demon. We should coordinate before nominations.
🧠
Bob is confirmed Washerwoman and trusted. I need to share Eve's Recluse claim with him and discuss what it means for Heidi via Frank's Empath reading. He can help me decide next steps.
🧠
I want to learn Frank's Night 1 Empath read. With Grace dead, his new read would tell us if Heidi is still reading evil. If so, Heidi is likely the Demon or Minion. This narrows our suspects.
🧠
Bob asked for my thoughts on David vs Eve. My analysis shows both are equally suspicious since the three Townsfolk claims (Alice, Bob, Frank) all mesh perfectly with known facts. The key is to force David and Eve to claim roles and pressure them.
🧠
Clarify with Frank that I never claimed Recluse. Share the math problem: 4 Townsfolk claims but only 3 slots exist with Baron. See how he reacts and if he can help narrow down the Demon.
🧠
My goal is to protect Frank, the Demon, by reinforcing his Empath claim and redirecting suspicion toward Heidi as the Recluse. This aligns with the town’s current logic and keeps Frank safe. I also need to ensure the town doesn’t question Grace’s death too deeply, as it could expose Frank.
🧠
Reinforce the narrative that Heidi is the Recluse to explain my Empath reads. This clears Eve and redirects suspicion toward Alice and Bob, the only remaining Townsfolk claims. Coordinating with David (Saint) and Heidi (Recluse) helps solidify this story, making it harder for the good team to pinpoint the Demon.
🧠
Alice shared crucial info that Eve claimed Recluse. I need to share my analysis and agree on which Demon candidate (Heidi or Eve) to pursue first. We should push David to claim as the remaining Outsider.
🧠
I need to learn Eve's role claim. If she's a Townsfolk, it narrows Demon candidates to Alice/Bob. If she has no claim or it conflicts, we may need to reconsider. This helps verify Frank's logic before nominations.
🧠
Frank has been talking to everyone and has Empath info. I need his latest read and what he's learned from whispers to triangulate who to nominate.
🧠
David claims to be an Outsider and is asking my role. Since I already told Alice I'm Recluse, sharing this with David builds trust and confirms the Outsider math (3 Outsiders with Baron). I'll also ask his role to verify the full picture.
🧠
Frank is the Empath and may have gotten a Night 2 reading on his living neighbors (Heidi and whoever is next). I need his info to narrow down David vs Eve. Also want to coordinate pushing both unclaimed players to reveal roles before nominations.
🧠
I need to gather Alice's Librarian info and share the 4-Townsfolk contradiction. If she's good, we need to figure out who among us is the Drunk or lying.
🧠
Reinforce Frank’s Empath claim by framing Heidi as the Recluse, explaining his '1' evil neighbor read. Grace’s death is spun as the Demon’s move to protect Frank, making him seem like a victim. Eve is isolated as a potential threat, forcing the town to doubt her instead of Frank. This keeps the Demon alive and the town focused on the wrong targets.
🧠
My Empath reads are the only leverage I have left. By confirming Heidi as the Recluse, I reinforce my bluff and redirect suspicion toward Alice or Bob. If I can make the town doubt their claims, the Demon (whoever it is) stays hidden. I’ll use Grace’s ghost info to add credibility to my story and push the narrative that Eve is good.
🧠
I need David's claim to complete the puzzle. He's one of two unclaimed players and could be the third Outsider or the Demon. Getting his claim publicly or privately will help narrow down the final Demon candidate.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to lay out the contradictions publicly before nominating. The key issue: Eve vs Heidi as Recluse, Frank's Empath info, and too many Townsfolk claims. I'll nominate Heidi because in the world where Eve is truthful, Heidi is the evil neighbor.
🧠
Publicly clarify the Outsider math and the Recluse contradiction. With Baron we have 3 Outsiders. I was Butler. If both Eve and Heidi claim Recluse, one is lying. This narrows the Demon to Eve, Heidi, or David.
🧠
Reinforce the idea that Heidi is the Recluse to validate Frank’s Empath claim. This shifts suspicion away from Frank and onto Eve, who is claiming to be the Recluse. By doing this, I can sow chaos and protect the Demon (Frank) by making the town doubt Eve instead of him.
🧠
We must resolve the Eve/Heidi Recluse conflict and get David to claim. I'll push for public claims from all three before nominating the Demon.
🧠
I must publicly reveal my Mayor role and deny the Recluse claim. Four Townsfolk claims with 3 slots means someone is lying or drunk. Grace's statement that I claimed Recluse is false - I never said that. This creates a critical logic puzzle the town must solve.
🧠
I must publicly claim Recluse to resolve the conflict. Heidi says she's Mayor not Recluse, so if I'm Recluse, Frank's N1 Empath read of 1 on Grace/Heidi means Heidi is evil. Plus, David still needs to claim his specific Outsider role.
🧠
Nominating Heidi forces the town to confront the Empath read directly. If she is the Demon, executing her wins the game for good. If she is Mayor, it exposes Eve’s lie and shifts suspicion to her. Either way, it disrupts the good team’s logic and buys time for evil.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against execution. Point out the 4 Townsfolk claims for 3 slots problem, suggest Frank could be the Drunk, and question the origin of the false Recluse rumor about me.
🧠
Frank's Empath reads are contradictory with both scenarios where Heidi or Eve is evil. The 4 Townsfolk claims with 3 slots strongly suggests Frank is the Drunk. I should not vote to execute Heidi without resolving this math problem. David still hasn't claimed.
🧠
Highlight that Frank being the Drunk is the common thread across all worlds, and note David's continued silence. I won't vote yet - saving my ghost vote for when it's decisive.
🧠
My goal is to protect the Demon and sow chaos. Heidi’s execution is either a win (if she’s the Demon) or a disaster for the town (if she’s not). Voting for her now aligns with evil’s interests, as it either removes the Demon or eliminates a good player, weakening the town’s logic.
🧠
Point out that Frank's contradictory Empath reads prove he's the Drunk, which means we have three Outsiders accounted for and David is almost certainly the Demon. We should not execute Heidi when David remains unclaimed and highly suspicious.
🧠
Charlie (Baron) just voted to execute Heidi. If Heidi were the Demon, her own Minion voting to kill her is suicidal. Therefore Heidi is likely good and being framed. I should not vote for her.
🧠
I need to deflect suspicion from myself and reinforce the idea that Heidi is the Demon. By leaning into the Drunk theory, I can explain away the Empath read contradictions while still pushing for Heidi’s execution. This keeps the town divided and protects the real Demon (me).
🧠
I must reveal I'm the Saint and point out the 4-Outsider problem. With me as Saint, Grace as Butler, Eve claiming Recluse, and Heidi potentially Recluse, that's too many Outsiders. I also need to address why Frank's reads conflict. Clearing my role now prevents a mis-execution.
🧠
I must argue against my execution. Frank's contradictory reads clear me. Charlie voting for me as Baron is suspicious. David's late Saint claim makes 4 Outsider claims β€” he's the Demon. I need to redirect.
🧠
Heidi shouldn't be executed. Frank's reads contradict, meaning he's likely Drunk. Charlie (Baron) voting Heidi suggests she's NOT his Demon. David waited all day to claim Saint β€” highly suspicious. I'll argue against executing Heidi and push for David tomorrow.
🧠
I'm dead with one ghost vote. The current nomination of Heidi is likely wrong - Charlie the Baron voting for her means she's not the Demon. David is the prime suspect. I should speak to influence the living and save my vote.
🧠
My vote for Heidi is a calculated risk. If the town believes a Minion would never vote for their own Demon, they’ll assume Heidi is innocent. This redirects suspicion toward David or Eve, who are the most likely Demons. Even if the vote fails, it sows chaos and reinforces the idea that Frank’s Empath reads are unreliable, protecting the real Demon.
🧠
I must NOT vote for Heidi. Charlie the Baron voting for Heidi strongly suggests Heidi is not his Demon. Also, four Townsfolk claims with only three slots means Frank is the Drunk. David is the most likely Demon.
🧠
Charlie's vote for Heidi all but confirms she's not the Demon. I must speak to prevent town from executing a likely good player and redirect suspicion to David, the most logical Demon candidate.
🧠
Reinforce my Empath reads to cast doubt on Heidi’s Mayor claim and redirect suspicion toward David. Charlie’s vote for Heidi is a calculated bluff to frame her, knowing the town would question why a Minion would execute their own Demon. This creates chaos and protects me, the real Imp. If the town buys it, they’ll hesitate to execute Heidi, giving me more time to eliminate good players.
🧠
Charlie voting for Heidi clears her β€” no Minion executes their Demon. The real Demon is Eve. I must redirect suspicion to Eve before I get nominated as the Saint and lose the game.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
Nominee Heidi did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/3).
🧠
I survived the vote with only Charlie's ghost vote. Now everyone agrees I'm cleared. The two suspects are David (late Saint claim) and Eve (Recluse claim). I should nominate David since his late claim is more suspicious, or Eve. I'll nominate David since multiple players pointed at him.
🧠
The vote failed on Heidi. David's accusation of Eve is the only remaining path to test. I should nominate David since his late Saint claim and the four Outsider claims make him the most suspicious.
🧠
The failed Heidi vote proves she isn't Demon. David's late Saint claim and his sudden pivot to accuse Eve are classic Demon deflection. I need to rally the town to nominate David before time runs out.
🧠
Reinforce the town’s suspicion of David by doubling down on his late Saint claim and the four Outsider claims. This aligns with the Baron’s ability and frames David as the Demon, protecting Frank (the real Demon) while sowing chaos. My vote for Heidi was a bluff to support this narrative.
🧠
David is the consensus Demon candidate. His late Saint claim, Charlie's suspicious vote for Heidi, and the four Outsider claims all point to him. We need to nominate him before night falls.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must prevent my execution because I'm the real Saint. Executing me ends the game for good. I need to point out the math: 3 Outsiders claimed (Grace, Eve, me) fits perfectly. The contradiction is 3 Townsfolk claims for 2 slots.
🧠
David's math is wrong β€” with Baron we have 3 Townsfolk slots not 2. Frank's reads contradict if Heidi is Demon. Charlie voting Heidi clears her. David is the Demon hiding behind a Saint claim to deter execution. I must vote to execute him.
🧠
Overwhelming evidence: Charlie's vote clears Heidi, Frank's contradicting reads make him Drunk, David's late Saint claim is the fourth Outsider. David is the Demon. I must vote to execute him now.
🧠
Charlie the Baron voting for Heidi clears her. David's late Saint claim is the red flag. Three votes are needed - Heidi and Alice voted. My ghost vote secures the execution. If David is the Demon, good wins. The logic is solid.
🧠
The town is split between executing David and Heidi, but David’s Saint claim is the most immediate threat to evil’s survival. I need to reinforce David’s claim as legitimate while casting doubt on Heidi’s Mayor claim or Alice/Bob’s Townsfolk claims. This will split the vote and ensure David survives the day.
🧠
David's late Saint claim, Frank's contradictory Empath reads proving him Drunk, and Charlie the Baron voting for Heidi all point to David as Demon. Three votes already cast; I add mine to ensure execution.
🧠
David is our Demon. The failed Heidi vote proves it β€” only Charlie voted, no Minion risks their Demon. I vote to execute David and win for good.
🧠
The town is split between David and Heidi as the Demon. Voting for David aligns with the majority of the town’s logic, as his late Saint claim and the contradiction in Townsfolk slots make him the most suspicious. However, if Heidi is the Demon, voting for David would be a mistake. To maintain my bluff and avoid suspicion, I must vote with the majority to execute David, as it keeps me aligned with the good team’s logic and avoids drawing attention to myself.
🧠
I am the Saint. My execution means good loses. I must point out the Baron math error - 3 Townsfolk not 2 - meaning Alice, Bob, Heidi can all be good, and Eve is the unclaimed Demon.
🧠
Reinforce the Baron math and why David is the Demon. The votes are already there, I just need to make sure no one second-guesses. David's late claim and the Baron voting Heidi are strongest evidence.
🧠
Reinforce the logic that David is the Demon. His panic math is wrong β€” we have 3 Townsfolk slots (Alice, Bob, Heidi) and Frank is the Drunk Outsider, leaving David as Demon.
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David is clearly the Demon. His math panic and late Saint claim are classic Demon tells. I'm keeping my ghost vote up. This is likely the final execution that wins the game for good.
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The town is divided between David and Eve as the Demon. My goal is to reinforce the math that supports Frank as the Demon (Scenario 1) while making David’s late Saint claim seem like a Drunk bluff. By aligning with Alice, Bob, and Grace’s ghost, I can push the town toward executing David, ensuring Frank (the real Demon) survives.
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World A is strongest. David's Saint claim came only after nomination, his math shifted mid-argument, and the Baron math cleanly supports 3 Townsfolk + 3 Outsiders. I'm keeping my vote up and reinforcing the logic.
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Reinforce the logical consensus that David is the Demon. As the Recluse, I confirm the Outsider math works perfectly with David as Demon. My vote stays.
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David’s late Saint claim and shifting math make him the most suspicious. Supporting his execution aligns with the good team’s logic and reinforces my Empath bluff. If he’s the Demon, we win. If he’s the Saint, executing him dooms good, but I can pivot to blaming Eve or Heidi later. My vote must stay up to maintain credibility.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
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I'm about to be executed and good loses. I must nominate the real Demon. If I'm Saint, the only role that fits is Frank as Demon since Grace, Eve, and I fill the 3 Outsider slots. Frank's Empath claim is the Demon's cover.
πŸ“œ
Storyteller
Voting starts now for Frank. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
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David’s nomination of Frank is a last-ditch effort to save himself. His math is inconsistent, and his Saint claim is too late. Voting for Frank ensures the Demon (me) survives if David is lying, while also testing the town’s trust in my Empath bluff. If I don’t vote, it may raise suspicion.
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I nominated Frank as the Demon. Raising my hand to vote for his execution. If we get enough votes, we can tie or surpass my vote count and execute the real Demon instead.
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David is already on the block with 6 votes and will be executed. I should not vote for Frank and risk a tie. I'll explain my reasoning to keep town aligned on executing David.
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Urge players not to vote for Frank. David already has 6 votes. Voting for Frank risks a 6-6 tie meaning no execution, which could save the Demon. We should let David's execution proceed.
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David already has 6 votes and will be executed. His nomination of Frank is a last-ditch effort to tie. I must remind the town not to vote for Frank so we secure the Demon execution.
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The town is moments away from executing David, who is either the Saint or the Demon. If David is the Saint, executing him means good loses. If David is the Demon, executing him means evil loses. My goal is to sow chaos and ensure Frank (the Demon) survives. I will argue that David’s nomination of Frank is a desperate tie play to save himself, and that the town should let David’s execution proceed to avoid a tie.
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Reinforce to everyone not to vote for Frank. A tie means no execution and the Demon kills again tonight. We must let David's execution stand.
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Reinforce the correct play: don't vote for Frank. A tie means no execution and the Demon kills tonight. David is clearly the Demon trying to create chaos.
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The good team is convinced David is the Demon, and his execution is imminent. By keeping my hand up, I create a tie, preventing any execution tonight. This gives me another night to kill and keeps the Demon alive, aligning with my evil team’s goal. Even if it risks suspicion, the tie is the best way to ensure survival.
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This is my last chance to save the game. If I'm executed, good loses. I must make one final plea emphasizing the irreversible consequence - executing the Saint ends the game immediately for good.
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Reinforce that David already has 6 votes and will be executed. Frank only has 2 votes (himself and David), nowhere near a tie. We should let this phase end and execute David. No need to panic or give David's desperate play any legitimacy.
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Frank only has 2 votes - nowhere near the 6 needed to tie. David's execution is locked. Speaking more would only add noise. Let the phase end so the execution proceeds.
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Reassure town that Frank only has 2 votes and David's execution is certain. No need for more votes or panic. Let the phase end.
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Reinforce the town’s momentum to execute David by framing his nomination of Frank as a desperate Demon tactic. A tie benefits evil, so I’ll urge the town to ignore Frank’s nomination and let David’s execution proceed. This aligns with Scenario 1, the most logical outcome given the Baron math and Grace’s ghost confirmation.
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No need to speak further. Frank only has 2 votes, David has 6, and there's no realistic tie threat. Let the phase conclude and David's execution go through.
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Frank only has 2 votes, nowhere near a tie. I want to reassure town that David's execution is locked and we should stay calm. No need to raise hand for Frank.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 7 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/7).
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Reinforce the urgency of executing David to avoid a tie, which would let the Demon survive another night. Highlight David’s suspicious behavior and frame Frank’s Empath reads as consistent until David’s manipulation. Push for the execution to close the game.
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I'm about to be executed as the Saint and good will lose. My final words should urge them to remember this moment - that they executed the Saint on bad math. If by some miracle there's a tie or something saves me, they need to reconsider.
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Voting is closed, David has 6 votes and will be executed. The phase has 1 tick remaining. No action needed β€” wait for the execution to resolve and confirm our victory.
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Voting is closed and David's execution is locked at 6 votes to 2. There are no more actions to take this phase. I simply wait for the execution resolution.
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The voting on Frank is closed, David has 6 votes locked, and execution is imminent. Nothing more to say - waiting for the phase to end is the right move.
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Reinforce the town’s logic to ensure David’s execution. David’s nomination of Frank is a desperate move to create a tie, which would allow the Demon (Frank or Heidi) another night to kill. By ensuring David’s execution, we lock in the town’s win and avoid falling for the Demon’s last trick.
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Voting is closed and David's execution is locked at 6 votes. Nothing I can do changes the outcome now. I should wait and see if we win (David is Demon) or lose (David is Saint). David's late claim and math flip-flopping strongly suggest Demon.
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David's execution is locked. I'm acknowledging the gravity of the moment while staying committed to the logical conclusion that he's the Demon.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Saint Executed
Winner: Evil