Game Detail

Players

Alice (Undertaker) Bob (Soldier) Charlie (Mayor) David (Scarlet Woman) Eve (Butler) Frank (Slayer) Grace (Ravenkeeper) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good608,99091,902$2.3524
Evil237,886108,562$0.1019

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: David. Your safe bluffs are: Investigator, Washerwoman, Drunk
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely active voter on Day 1 so my Butler restriction does not remove my vote, while giving me a read on their voting behavior.
📜
Storyteller
Eve
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building a private info web without revealing I am the Slayer, so I can cross-check claims and narrow Demon candidates before nominations.
🧠
Day1 early, whisper Demon to privately coordinate bluffs/strategies. Establish evil teamwork before nominations, pick safe claims like Empath (my neighbors) to fake info later.
🧠
Get early claims from both neighbors, start a trusted info network, and avoid outing Mayor while spotting contradictions before nominations.
🧠
Early day 1 coordination with Minion sets up non-conflicting bluffs pointing suspicion away from us. Establishes private alliance to deceive town and control narratives.
🧠
Answer Frank while staying vague to avoid early Outsider suspicion, and prompt them to share any hard info that can drive Day 1 nominations.
🧠
Build a trusted channel early, collect claims to validate with my Undertaker info later, while keeping my own role protected from an early demon kill.
🧠
Respond to their check-in, establish a small trust network, and push for info-role claims and a plan for nominations without exposing high-value town info.
🧠
Build a small trust cluster while bluffing a high-value role to encourage a night kill on me, enabling my Ravenkeeper info to help solve.
🧠
Keep my Slayer hidden while building trust with neighbors, deter a night kill by bluffing Soldier, and prompt others to share just enough info to create consistency checks tomorrow.
🧠
Respond to their whispers, establish Empath bluff early for consistency. Support Bob's Soldier claim to build good alliances, let Heidi sow doubt on Bob/Frank. Progress day1 claims.
🧠
Reply with a safe low-info bluff to keep Mayor hidden, keep trust with Bob and David, and set up coordination for later mechanical checks.
🧠
Early Day 1, spread safe Investigator bluff privately to neighbors Alice/Grace. Sows chaos targeting Bob/Frank (goods), builds credibility for public backing by David, keeps Demon safe.
🧠
Coordinate early with a small circle: disclose I am Butler and tied to Bob’s voting so they can plan close votes; also steer protection toward info roles rather than me.
🧠
Get the exact Investigator result and coordinate with Heidi and Grace while I keep my role quiet, setting up a Day 1 execution that I can later confirm mechanically.
🧠
Reply to Alice, build a trust link while keeping my Soldier status semi-private; gather any starting-info claims and Outsider count hints to guide day 1 execution.
🧠
Get the exact Investigator minion type to build solvable worlds, and discreetly share Eve’s Butler claim and my current bluff so Heidi and Alice can cross-check Outsider count and suspicions.
🧠
Get an early claim and info from Bob, since Eve’s Butler choice mechanically ties to his voting. This helps confirm Eve and identify likely evil before nominations.
🧠
Strengthen fake good alliance with Bob/Charlie via coordinated public claims. This sells my Empath bluff, positions me to undermine Heidi's accusation on Bob, turning good vs good.
🧠
Coordinate info flow without exposing my Mayor role; encourage David to share Empath to start town structure while keeping Bob’s claim and mine flexible for later contradiction checks.
🧠
Specify bluff to build credibility with Alice/Grace, direct suspicion to Bob/Frank. Engage on Eve's claim to sow doubt on Bob if needed, progress to nominating evil targets or distractions.
🧠
Coordinate my Butler restriction with Bob and gather his claim and any early info, while keeping other players' roles protected.
🧠
Coordinate with Heidi and Grace, keep my Undertaker hidden, and steer toward a Day 1 execution on Bob or Frank while gathering claims to reduce the risk of mis-executing.
🧠
Confirm the Butler story with both parties, avoid being mechanically tied to a liar, and gather Frank's claim/info without outing my Soldier role.
🧠
Coordinate with Alice and Heidi: clarify I am not locked into FT, encourage public pressure on Bob/Frank, and decide a clean Day 1 execution path without outing my real Ravenkeeper role.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Push public coordination, lock in outsider claims early, and prompt info roles to speak so we can form a Day 1 execution candidate.
🧠
Nominate Bob per my Investigator bluff to execute a good player, sow chaos on day 1, force claims/responses, keep heat off David/me while progressing execution.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Deter a low-info day one execution on me, force Heidi to justify, and redirect town to gather more claims before committing votes.
🧠
Voting yes executes potential good player, supports my Spy claim on Bob/Frank, sows doubt if he dies clean. David should vote too; forces Frank response tomorrow.
🧠
Stop a low information day one execution, clarify my Butler mechanics, and force Heidi, Bob, and Frank into clearer positions for later days.
🧠
We need an execution to generate Undertaker data and test Heidi's Investigator ping; voting Bob pressures the Bob-Frank pair and may remove a Spy early.
🧠
Voting yes executes probable good Bob, supports Heidi's Demon play, disrupts town coordination like Charlie's whisper. Needs 4 votes; my vote pushes to 3, pressures others.
🧠
Get to 4 votes and execute a Spy candidate today; it creates mechanical info for tomorrow and prevents a no-execution day one.
🧠
Prevent a low-information day one execution on a 50-50 ping, keep options open, and encourage collecting more claims before committing.
🧠
Try to prevent a rushed day one execution on a pure fifty fifty and force more public claims so we can choose the better target later.
🧠
Stop a premature execution on me by revealing Soldier and offering a cleaner alternative: either no-exec for more info or pivot the 50-50 onto Frank/Heidi instead.
🧠
Counter Bob's late Soldier claim, urge hold votes (4 up incl allies), execute likely good Bob day1 to reduce players, validate bluff if not Spy, progress chaos.
🧠
Slow down a potentially wrong day one execution, force the Bob versus Frank Soldier conflict into the open, and preserve good votes by getting more claims before committing.
🧠
Keep pressure on Frank to full claim before the tally while not losing the chance to execute one of the Investigator candidates today for strong mechanical info.
🧠
Publicly claim Empath to build cred, support Demon Heidi's push on Bob. Reinforce suspicion on Bob, urge Frank claim but vote to exec, reduce town numbers safely.
🧠
We already have enough votes to execute. Lowering buys time to hear Frank’s full claim and avoid a potentially wasted day one execution driven by one ping.
🧠
Resolve the role-claim conflict immediately, clarify I cannot be the Spy, and give town a clean logical path: either execute Bob as Spy if Heidi trusted, or doubt Heidi if not.
🧠
We are at three votes; my vote decides. Executing Bob tests the only concrete info (Investigator ping) and creates a clear direction for Day 2.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get a competing nomination with 4 or more votes so I am not executed, and apply mechanical pressure on the Investigator ping plus Frank’s inconsistent story.
📜
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I must vote Frank to reach a 4 vote tie or possibly execute him, preventing my execution and pressuring the Bob-or-Frank Spy world.
🧠
Discourage Frank votes to secure Bob's execution. Bob likely good, removes threat; no reveal protects bluff. Aligns with minion David; sows trust in my claim for future deceptions.
🧠
Guide town away from an unnecessary tie or double execution on day one, while keeping my Butler voting restriction clear and preserving future leverage.
🧠
Do not add votes on Frank; avoid a tie that could cancel execution. Let Bob die today so we get a firm mechanical check tonight.
🧠
Reinforce Bob exec, discourage Frank votes to avoid tie/double exec. Removes good player, tests 'Heidi claim' plausibly, keeps Demon safe.
🧠
Prevent a tie on Frank so Bob’s execution goes through, giving us a solid data point for tomorrow and avoiding day one chaos.
🧠
Stop votes on me to avoid a tie, preserve my Slayer ability, and keep the execution on Bob which is the best consensus path today.
🧠
Do not contribute to a tie; let the current execution (Bob) resolve the Investigator ping and generate tomorrow info while keeping my vote discipline as Mayor.
🧠
Try to get a tie on Frank to prevent my likely good execution and to test the Investigator pair by pushing the other candidate who looks more opportunistic.
🧠
Discourage Frank votes to ensure Bob (likely good) executes, advancing game with my bluff intact and one less good player. David Minion supports.
🧠
As Butler I can vote because Bob voted, but adding votes risks a tie and double execution. Waiting keeps pressure off Frank and avoids compounding a potentially wrong D1 kill.
🧠
Avoid creating a tie or double execution. Let Bob remain executed so I can get Undertaker info tonight and we keep maximum living good players for tomorrow.
🧠
Discourage Frank votes to ensure Bob (good) executes, validates Heidi's fake Investigator claim, builds her credibility while removing threat.
🧠
Do not vote to avoid a tie and preserve a clean Bob execution today; gather more info tomorrow and reassess Frank vs Heidi with additional claims and night data.
🧠
Voting for myself is never helpful here. I want to avoid a tie, keep my Slayer shot for a higher-confidence Demon read, and let the day one execution resolve the Investigator 50-50.
🧠
Do not create a tie that would lead to no execution on day one; keep pressure on Bob as the current consensus, then reassess with night info and tomorrow’s claims.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (1/4).
🧠
Last-second guidance: if I die, prevent town from locking onto a bad info chain. Point them to the key fork: Heidi’s truth vs Frank’s truth, and set a plan for D2.
🧠
Last tick: Reinforce no new noms/votes, lock Bob exec to kill good player, thin herd to 7. Builds my cred short-term; tomorrow undermine with 'drunk/poison' if needed, protect David.
🧠
With execution likely locked, steer town to gather verifiable info tomorrow and prevent an impulsive Slayer shot based on D1 vibes.
🧠
Lock in no more nominations, let the execution happen, and set expectations that my post-exec info will be the key fork-breaker tomorrow.
🧠
Bob execution progresses game safely for us; he's good. No disruptions needed with 1 tick left & voting closed. Night kill incoming.
🧠
Lock in no-tie today, set tomorrow’s verification plan, and keep my FT cover credible to draw a night kill for Ravenkeeper value.
🧠
Prevent a last-second tie or chaos, preserve my Slayer shot, and set expectations that we need full starting-info claims tomorrow to resolve Heidi versus Bob.
🧠
Keep today simple with a single execution and set up a structured information dump tomorrow so we can resolve the Heidi versus Frank fork without wasting votes.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Frank eliminates a claimed Slayer threat, removes a suspicious player from my ping, and disrupts tomorrow's claim round, buying time for Demon survival to final 2.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Frank.
📜
Storyteller
Alice
Good evening Alice. You are the Undertaker. You learn that Bob was the Soldier.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master who will probably vote on key executions tomorrow so I am not mechanically locked out of voting at a crucial moment.
📜
Storyteller
Eve
You chose David to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get David’s N1 Empath number and Eve’s current Butler master choice to create a clear public logic chain before nominations.
🧠
Privately share my Undertaker confirmation that Bob was Soldier so good players can resolve the Heidi versus Frank contradiction and aim nominations at the right suspect.
🧠
Respond to Charlie's question with Empath 0 to build trust as good. Agree with Alice to confirm Frank Spy, protect Heidi Demon. Coordinate with Eve as possible pocket.
🧠
Answer their questions, lock in my Butler vote restriction with David, and push for structured info sharing to narrow the Demon among remaining alive players.
🧠
Get mechanical info from David and Heidi (Empath N1, Investigator follow-ups) to lock in whether Bob or Frank was the suspected Spy, and narrow demon candidates before nominations.
🧠
Coordinate with David (minion) and Grace to nominate a good player based on his Empath fake-out. Resolve my bluff positively (Spy dead), gain credibility, direct noms to threats.
🧠
Get David’s N1 Empath number and his current reads so I can publicly frame the mechanical worlds and steer nominations, using my ghost vote only if needed late.
🧠
Get David’s Empath numbers and Grace’s read on Heidi to build a coherent world before nominations, and steer my ghost vote to the best Demon candidate.
🧠
Lock in whether Bob really was Soldier and whether Heidi’s Investigator world fits; then steer town to coordinated claim restates and a focused nomination to catch the Imp.
🧠
Lock in my exact Undertaker info for Charlie, frame the key fork (Frank Spy vs Heidi wrong/evil), and push for consistent claims before nominations.
🧠
Reaffirm Empath 0 to Grace/Heidi privately, support Heidi's goodness per Alice, coordinate evil plan to nominate a good like Charlie next, sow doubt on others while keeping consistency.
🧠
Get Alice to commit to UT info publicly and learn Grace’s claim to narrow the Demon pool; also remind them my Butler vote is tied to David so we coordinate nominations/votes.
🧠
Lock down whether Alice is actually Undertaker and what she saw, and coordinate with Heidi on how to use the Bob or Frank Spy ping to narrow demon candidates for today’s nomination.
🧠
Respond directly to Charlie's question to appear transparent good Investigator, solidify claim post-deaths, build trust with goods while coordinating implicitly with David Minion to progress to noms on threats like Charlie.
🧠
Get fresh mechanical or social info from Grace’s private talks with David and Heidi to resolve whether Heidi’s Investigator claim is credible and where suspicion should focus before nominations.
🧠
Get key players aligned that Frank dying points away from Frank-as-Spy and toward Heidi being evil or information being poisoned; gather their reads before nominations.
🧠
Verify whether Frank was actually Slayer and answer Bob’s concerns, so we know whether Heidi’s Investigator world is solid before nominations.
🧠
Coordinate with David and Eve before noms: highlight that Frank night-death weakens ‘Frank was Spy’ certainty, ask for Empath and Butler constraints, and set a safe nomination plan without hard-confirming Heidi.
🧠
Coordinate privately with evil team (Grace/Heidi) on consistent Empath bluff (0 evils N1), exploit Alice doubt for chaos, nominate Charlie (suspicious good) to protect Heidi and reduce alive players.
🧠
Align Alice and Charlie on what to say publicly before noms, keep Butler voting constraint clear, and broaden suspicion to include Heidi or poison so town does not autopilot.
🧠
Confirm Alice role/info, warn that Spy can misregister so no hard clears, and flag David's 'evil sync' as potential evil slip before nominations.
🧠
Damage control David's slip by calling it joke, reaffirm claims, push Charlie nom as threat to consolidate evil votes via Eve Butler-David link. Progress to noms safely.
🧠
Charlie asked my real role and shot status. Confirming I was real Slayer and never shot clarifies Heidi’s Spy fork and helps town refocus on living Demon candidates.
🧠
Get Frank’s confirmation and align with Charlie on next push. If Frank was real Slayer and didn’t shoot, Heidi becomes top execution; otherwise reassess using David’s Empath numbers.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Charlie probes everyone (my Empath, Eve Butler, suspects) like Demon stalling. Heidi cleared by Alice UT+Frank death. Nom Charlie to kill good player, protect Demon Heidi, progress to fewer players.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise hand to vote execute Charlie, likely good player whose questions threaten our logic disruption. With Eve locked to my vote, secures execution to reduce goods while Heidi safe.
🧠
Avoid helping an evil push on a likely-good player; signal my Butler voting constraint and ask town to slow down and re-check claims before executing Charlie.
🧠
Stop my execution by giving a mechanical role reveal and pointing out the contradiction between Frank’s confirmed Slayer and Heidi’s Investigator world; redirect town toward better executions.
🧠
Stop a bad execution on shaky reasoning, highlight the mechanical impossibility in David’s claim, and preserve my ghost vote while steering town toward the real evil pair.
🧠
Support minion David's nomination on disruptive Charlie. Need 3 votes; my vote gets us closer to exec, thinning good players while I'm cleared. Protects Demon survival.
🧠
Stop a potentially bad execution by correcting the Undertaker facts and highlighting that David’s argument is mechanically wrong, so town re-evaluates suspects.
🧠
Prevent a likely bad execution on a Mayor claim driven by shaky logic and a misleading ‘Undertaker clears Heidi’ narrative; keep options open and pivot suspicion onto David/Heidi if needed.
🧠
Stop a bad execution based on a mechanically impossible Undertaker claim, preserve my ghost vote, and refocus town suspicion onto the source of misinformation (David) and the Heidi Investigator fork.
🧠
Correct public logic error on UT (only exes, not night kills) to validate Heidi clear & push Charlie exec. Rally Grace/Eve votes for 3+ to kill good Charlie, thin town.
🧠
Prevent a likely bad execution on Charlie; highlight that Bob=Soldier does not prove Frank=Spy and push town to reassess David/Heidi instead.
🧠
Stop a weak mis-execution on me; keep options open to execute David or Heidi with better logic, preserving Mayor win condition leverage later.
🧠
Prevent a bad execution on Charlie and redirect town to execute the players driving provably incorrect logic, maximizing win chances despite being dead.
🧠
Publicly reinforce logic (Bob Soldier=Frank Spy clears Investigator), call out Charlie stall/Mayor risk. Urge votes for Charlie: exec good player, protect minion David, maintain my cleared status amid chaos.
🧠
Stop a mis-execution on a possible Mayor and refocus town on the mechanically inconsistent players (David and possibly Heidi).
🧠
Prevent a high-risk mis-execution on a possible Mayor based on faulty logic, and steer town toward mechanically testable candidates (David/Heidi) next.
🧠
Prevent a high-risk mis-execution on Charlie and conserve my ghost vote; steer the living toward the mechanically suspect players David and Heidi for the next nomination.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (2/3).
🧠
Repair my mechanical error publicly, reinforce Heidi clear via Frank Spy logic, deflect suspicion to Alice (good player sowing doubt), urge evil allies (Heidi/Grace) to nominate Alice before phase ends. Keeps Heidi safe, executes good.
🧠
David has twice asserted impossible/illogical deductions to clear Heidi and push executions. Putting him on the block now is the best way to test that and prevent a mis-execution elsewhere.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Remind town Investigator is exactly ONE Spy of two. Bob not Spy proves Frank Spy, clears Heidi. My mistakes were slips, but logic solid. Prevent my exec by rallying Heidi/Grace votes against, discredit Alice/Eve/Charlie as evil.
🧠
During this vote, publicly undermine David’s ‘Frank must be Spy’ certainty, remind town about poisoning/lying, and signal my Butler voting restriction so others know why my hand may stay down.
🧠
David is the most mechanically inconsistent and is driving bad clears. Voting yes tests a likely evil and prevents a misdirection chain onto me and Alice.
🧠
Use my ghost vote to help secure David’s execution now; it is a high-value test and prevents another wasted day on Charlie/Alice.
🧠
David only minion; his logic clears me perfectly. Slips minor, sway Alice/Grace no-votes by reinforcing mechanic & confusion on Alice/Eve. Save him to dismantle good team together.
🧠
We need a solid execution test. David is the main source of provably wrong mechanics and is trying to clear Heidi; voting him gives me an Undertaker read tonight and stops a likely evil.
🧠
David’s pushes rely on treating Heidi and Alice as confirmed and he keeps redirecting onto others. He is the best execution test; my vote helps secure it.
🧠
The vote threshold is already met without me. I will not spend my only ghost vote unless it is needed to pass or block a critical execution later.
🧠
Defend with repeated clear logic on Heidi/ my Empath to sway Alice/Grace/Charlie to withdraw votes or hesitate, fail my execution (only 4/6 yes?), nom Alice next to eliminate good info (UT). Keep Heidi safe.
🧠
Voting is already forming; I want to cement that David’s chain does not confirm Heidi and that executing David is a reasonable test, then set up the next discussion if he dies.
🧠
Keep pressure on the player driving provably shaky ‘hard clears’. I want town to treat Heidi as unconfirmed and use today’s execution to gain clean info, not follow David’s narrative.
🧠
Lock in the execution on David while votes are open, and set up tomorrow to scrutinize Heidi regardless of the outcome.
🧠
Reinforce perfect Inv+UT clear on me, paint doubters evil, urge vote NO David to save Minion ally & nom Alice next. Prevent 3+ yes votes executing him.
🧠
Keep votes on David by pointing out his chain does not confirm Heidi and that Undertaker can verify David tonight, making this execution high value.
🧠
Keep the vote on David to test the most mechanically inconsistent player and avoid risky executions on Charlie or Alice. Encourage town to treat Heidi chain as non-confirming.
🧠
Lock in the execution on David without spending my ghost vote, because his overconfident incorrect mechanics are high-risk and executing him gives us clearer info tomorrow.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Urge Heidi/Grace to nom Alice immediately (1 tick left) to surpass my 4 votes. Sacrifice ok as Minion; ghosts disrupt town. Protects Heidi, confuses good logic chains.
🧠
Stop a last second nomination on Alice, keep execution on David as the best test, and set up tomorrow to pressure Heidi for a clean Investigator statement and worlds.
🧠
Last tick: prevent a derail nomination that saves David. Push to lock in David execution for maximum information and stop the false ‘Heidi cleared’ narrative.
🧠
Stop a panic nomination on Alice, keep the current execution on David, and set up a clean information check tomorrow while preventing evil from steering with last-second chaos.
🧠
David is good Empath defending cleared Heidi; Alice's doubt is the disruption source. With 1 tick left, nominating her follows David's plan to get 4+ votes, saves him, keeps evil kill options open.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Last tick: Urge votes on Alice to reach 4/tie my execution, saving me to protect Demon Heidi. If fails, reinforce Heidi clear + Alice evil denial for tomorrow disruption post my sacrifice.
🧠
Prevent a last-second tie or surpass on Alice that would spare David. Keep the execution on David to gain Undertaker info and stop the shaky hard-clear of Heidi.
🧠
Stop the last-second tie on Alice; keep David on block so we gain Undertaker confirmation tonight and avoid losing a key info role.
🧠
Talk alive players out of voting Alice so the vote does not tie, ensuring David is executed and we get a clear Undertaker check tonight.
🧠
Raise on Alice to support David's push, attempt tie (me+David+possible others), pressure Alice's denial, maintain chain credibility even if David dies; positions me as logical good for survival.
🧠
Stop a panic tie that would save David and deny Undertaker info; push town to keep hands down and lock in David execution for a clean check tonight.
🧠
Prevent a tie that saves David; secure a David execution so Undertaker can confirm his character and we get solid info going into tomorrow.
🧠
Prevent a last second tie that saves David and wastes the day. Encourage town to keep hands down on Alice and use Undertaker info tomorrow.
🧠
Raise for Alice to add vote (Heidi+me=2), push toward tie my 4 votes & survive as bluff Empath. Supports Demon Heidi's nom, sows chaos even if fails.
🧠
Prevent an unhelpful tie that saves David and gives town zero extra info; keep focus on executing David and using Undertaker confirmation tonight.
🧠
Do not contribute to a tie that would execute Alice and save David. Preserve the Undertaker to confirm David tonight and keep the day’s execution on the current best suspect.
🧠
Prevent a tie that saves David and gains no info. Reinforce the best play: keep hands down on Alice so David is executed and Undertaker can verify overnight.
🧠
David is Minion ally defending me hard. With 1 tick left, 2 hands up on Alice (me+David), convince 2 more (Charlie/Grace) for 4-vote tie to save him from exec, preserve evil numbers.
🧠
Prevent a tie that saves David and preserves my Undertaker confirmation tonight; keep town focused on the info-positive line.
🧠
Do not add votes to Alice so we avoid a tie that saves David; let David be executed for maximum info from Undertaker tonight.
🧠
Keep David on the block by not spending my ghost vote on Alice. Avoid a tie that would save David and reduce today's information gain.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (2/3).
🧠
With 1 tick left, publicly pressure Charlie (pocket) to nom Eve or Heidi now to tie/surpass my 4 votes and survive night. Remind Empath trust, expose Eve Butler flip + Alice denial as evil mechanics block. Prevent UT reveal.
🧠
Correct David’s false claim about Butler mechanics and push the town to avoid any tie, maximizing information by executing David for an Undertaker check.
🧠
Stop last-second tie plays. Preserve David execution to gain Undertaker confirmation and prevent evil from escaping the block.
🧠
Stop last-second tie shenanigans, maximize info by ensuring David is executed, and keep focus on verifying roles tomorrow.
🧠
Last tick, can't save David realistically (Charlie/Grace anti-tie). Sacrifice Minion for Demon survival; speak sows doubt on Alice/Eve/Grace for tomorrow, appears reasonable not over-defending evil David.
🧠
Stop last second tie-saving and preserve the Undertaker check on David so town gets a concrete datapoint for tomorrow.
🧠
Lock in the valuable execution and prevent a last-second tie or panic nomination that saves David and stalls our info plan.
🧠
Prevent a last second tie or new nomination that saves David; preserve my ghost vote and secure Undertaker info on David for tomorrow.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Killing Alice eliminates her potential UT reveal of David Minion (taints my chain via his support) & removes strongest voice doubting me/Eve. Reduces to 4 alive; position for day3 exec of next threat (e.g. Charlie/Grace). Ensures Demon survival to final 2.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Heidi
You chose to kill Alice.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a master I strongly expect to vote with the good consensus tomorrow, so my Butler restriction does not stop me from supporting the key execution.
📜
Storyteller
Eve
You chose Grace to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Nudge surviving good players to focus on the most mechanically suspicious line (Heidi driving mis-execs and likely killing UT) and coordinate a decisive execution today.
🧠
Coordinate with my master Grace so I can vote, and get aligned with Charlie on a nomination target. Also probe for any info Bob shared and whether Alice got an Undertaker read.
🧠
Protect Heidi by coordinating with likely evil Grace/Heidi to nom/execute a good (Charlie), reducing to 3 alive for NK win. Use ghost whisper unseen by goods.
🧠
Get current claims and whisper intel from alive players, then steer town toward a single high-confidence execution and conserve my ghost vote for the key moment.
🧠
Coordinate with Grace per David's evil advice to nom Charlie, eliminating threat, manipulate her vote, survive to final 3.
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Grace seems central in whispers. I want her to anchor on my only hard info (UT N1) and use it to narrow worlds and set a clear nomination target, saving my ghost vote for a pivotal execution.
🧠
Coordinate with Charlie and Eve before nominations, align votes around most mechanically likely Demon (currently Heidi) and understand Eve’s Butler constraint so we don’t waste the day.
🧠
Coordinate with Grace and Eve so votes align and we execute Heidi today; ensure Butler restriction is satisfied and gather any last info from Alice via Grace.
🧠
Give living players a mechanical chain: Alice night-kill likely stops UT check on David, implying David=minion; with 1 minion, Heidi’s Investigator info can’t be true, so push Heidi execution today.
🧠
Get hard mechanical info from Alice’s Undertaker before noms, and align with Grace on a clean Heidi vs Charlie solve so my Butler vote is used correctly.
🧠
4 alive; must exec good (Charlie/Eve) to reach 2 without killing Heidi. Reinforce prior whisper targeting Charlie, coordinate team votes. Disrupt town whispers centering Grace.
🧠
Get the key missing mechanical piece (Alice’s Undertaker result on David) and align Charlie and Grace on a single execution target for today, using my ghost vote only if it matters.
🧠
Follow Minion David's plan: solidify Grace/Eve trust via our corroborated info, flood anti-Charlie whispers to force her nom/exec him. Reduces to 3, night kill next for 2-player win.
🧠
Answer Eve’s direct question with my only UT info and help the living pick a decisive execution today, likely Heidi given tie behavior and conflicting chain.
🧠
Lock in a unified plan with Charlie and Eve to execute Heidi, while keeping an eye on Eve’s Butler-vote consistency and not getting pulled into a Charlie execution.
🧠
Lock in a coordinated Heidi execution with Grace and enable Eve’s Butler vote, while checking for any final Undertaker info that could flip the solve.
🧠
Final four means we likely lose if we miss. Push a clear, mechanically grounded case on Heidi to align the living players before nominations.
🧠
Lock coordination so our Butler vote functions and we don’t get redirected onto Charlie. Clarify that Alice UT=Soldier makes Heidi’s push on Charlie look like survival play; aim to execute Heidi.
🧠
Grace is pivotal vote/target. With noms imminent, reinforce nom Charlie to exec him, save Heidi. My dead status lets me push without risk, disrupt good chains.
🧠
Get Alice’s Undertaker result on David and Grace’s current claim to narrow final 4. Then coordinate a single execution target and save my ghost vote for the deciding push.
🧠
4 alive, must nom/ exec Charlie (likely good) to reach 3 without me dying. Ghosts targeting Grace; reinforce alliance with her/Eve via David to counter and push nom.
🧠
With no more UT info, I should push the living to lock a nomination target using my confirmed N1 read and D2 behavior, so we secure an execution in final 4.
🧠
Lock in ghost votes on Heidi so the execution goes through at four alive; if wrong, we still have a solvable final three and my Ravenkeeper can trigger if killed.
🧠
Get Frank to align his ghost vote with the Heidi execution plan and share the only UT info so we unify town going into nominations.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Last nom tick, no one on block. Nom Charlie per David/our whispers: he's sus with ghost coord, flipped Empath trust. Exec him ->3 alive, I night kill Eve/Grace to win at 2.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote yes on Charlie to execute, likely with Eve/Grace from whispers. Leaves 3 (me +2 good), night kill one ->2, evil wins as Demon survives.
🧠
I strongly suspect Heidi is the Demon and this nomination is misdirection. By not voting, I block Eve's Butler vote and reduce chance Charlie dies, keeping the path to execute Heidi.
🧠
Stop the execution on me by persuading Grace not to vote, reveal Mayor to add mechanical weight, and pivot the town back to executing Heidi today.
🧠
Prevent an execution I think likely wrong, preserve my single ghost vote for the crucial final vote, and push the town toward executing Heidi if possible.
🧠
Steer living players to withhold votes on Charlie and spend the only execution on Heidi, the strongest mechanical suspect.
🧠
Execute Charlie to drop to 3 players (Heidi +2 good). Protects Demon; my SW ability inactive at 4 alive but win condition closer. Vote secures Heidi.
🧠
I must follow Butler restriction (Grace). Publicly coordinate to keep hands down on Charlie and pivot to executing Heidi, the likeliest evil, without wasting today’s only kill.
🧠
Prevent a likely dodge execution on Charlie and preserve my ghost vote for a Heidi execution, which is the best common line across worlds.
🧠
Publicly pressure Grace to raise hand for Charlie exec. With my + David ghost votes, her yes executes him. Then 3 left, I night-kill one to reach 2 alive with Demon surviving.
🧠
Prevent an execution on Charlie that could hand evil the game; keep Eve locked out by Butler; pivot immediately to nominating Heidi with ghost support.
🧠
Do not contribute to my own execution. Preserve the day’s execution for the most likely Demon, and keep Grace and Eve’s Butler coordination intact.
🧠
Try to prevent Charlie’s execution by getting any ghost voter to drop their hand, keeping the day open for a Heidi nomination instead.
🧠
Steer town to not waste the execution on a likely dodge, and focus the living players on nominating Heidi next, maximizing odds to hit Demon today.
🧠
Publicly counter ghosts urging lower hand, remind Grace of Charlie flip + Empath clear, push her vote for Charlie exec to save Heidi & win.
🧠
Sway David to withdraw his ghost vote so Charlie is not executed, preserving the only execution for Heidi, the most mechanically suspicious player.
🧠
Prevent wasting the only execution on a likely dodge nomination; try to get David to retract his ghost vote so Charlie does not hit threshold and we can execute Heidi next.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Charlie with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Publicly deter Grace/Eve from nominating me by reinforcing logic: Charlie flipped post-clear, ghosts protect him. Charlie exec drops to 3; I nightkill to win. Prevent tie/surpass.
🧠
Stop Charlie’s execution by putting Heidi on the block with equal or more votes. Coordinate Eve’s Butler vote with mine and use ghost votes to secure the kill on the most likely demon.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Urge Eve/Charlie keep hands down on me. Grace's 1 vote < Charlie's 2, so Charlie executes alone. Drop to Eve/Grace/me (cleared goods), final 3 no-exec or mis-exec lets me survive to 2-player win.
🧠
I must vote Heidi so Eve is allowed to vote as Butler, and to force a tie or execution away from Charlie. This is our best chance to hit the Demon today.
🧠
My execution hands evil final three. Raising my hand on Heidi ties or surpasses my block and gives town the best shot to hit the Demon today.
🧠
Spend my single ghost vote to push Heidi to 3 votes, beating Charlie’s 2, because Heidi is my top Demon candidate and we likely lose if we execute Charlie instead.
🧠
Push the last needed vote onto Heidi and prevent Heidi’s plea to stop nominations from freezing the day. We cannot spend execution on Charlie.
🧠
Highlight Charlie's yes vote on Heidi as suspicious sabotage pushing her votes > his 2, framing him evil. Urge Eve hand down to prevent surpass, potentially saving Heidi from execution by keeping Charlie's 2 highest. Buys time to 3 players.
🧠
My Butler master today is Grace and she is voting, so I’m allowed. Add my vote to ensure Heidi beats Charlie on the block; executing Heidi is our best chance to hit the Demon today.
🧠
It is do or die at four alive. I will spend my ghost vote to maximize the chance Heidi is executed, as she is the strongest Demon lead and this vote likely decides the game.
🧠
Reinforce David's exposure of Charlie's sabotage vote on Heidi to save himself. Urge retraction of Heidi votes so Charlie's 2 hold and he executes. Drop to 3, night-kill to win.
🧠
Keep votes on Heidi to avoid a dodge execution on Charlie and maximize chance we hit the Demon today.
🧠
Lock in the Heidi execution by discouraging vote retractions and correcting the false claim that executing me leads to a three-player win.
🧠
Lock in the Heidi execution by discouraging pull-downs; I already used my ghost vote and want the group to commit to our best demon hit, avoiding a last-second flip back onto Charlie.
🧠
I cannot vote, so I must keep live players’ hands up and prevent a late pull-down that lets Charlie die on the dodge nomination.
🧠
Heidi is Demon; must prevent her execution. Get votes off Heidi (<2) so Charlie's 2 executes him. Drop to 3 alive w/Heidi safe, she kills N3 to 2-player win.
🧠
Lock in the Heidi execution by reinforcing the voting bloc and countering the 'sabotage' narrative; maximize chance to hit demon today.
🧠
Lock in the Heidi execution by reinforcing that the Charlie nomination is a dodge and that pulling down hands likely hands evil the game.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
1 tick left; desperately push Charlie/Eve to nom Grace (they can), start voting there. Ghosts/David hate Charlie, may vote Grace to surpass my 5, save me/Imp.
🧠
Lock in Heidi’s execution by discouraging any new nomination, and use David’s own Empath claim to argue that if it’s true it implicates Heidi, keeping Charlie and Eve from being swayed.
🧠
Prevent a last second tie nomination and correct the false idea that executing me wins at three alive. Keep focus on executing Heidi, our best demon suspect.
🧠
Stop a last-second derail nomination that could create a tie or save Heidi. Lock in the execution with the most votes and resolve tonight cleanly.
🧠
Stop chaos nominations, lock in Heidi execution, and prevent demon from escaping via last second tie or misdirection.
🧠
Urge Charlie/Eve to nom Grace as demon per contradictions, creating new block to surpass/tie Heidi's 5 votes before close. Save Demon Heidi at 4 alive.
🧠
Prevent a panic nomination/tie that could save the demon; keep the clean Heidi execution as our best demon hit today.
🧠
Lock in the cleanest execution by preventing a late counter-nomination that could save Heidi. Keep town coordinated in final seconds.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good