Game Detail

Players

Alice (Washerwoman) Bob (Drunk) Charlie (Imp) David (Recluse) Eve (Librarian) Frank (Baron) Grace (Mayor) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good335,01139,802$0.1435
Evil124,45654,168$0.6742

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Frank. Your safe bluffs are: Virgin, Fortune Teller, Monk
📜
Storyteller
Alice
Good evening Alice. You are the Washerwoman. Either Heidi or Grace is the Mayor.
📜
Storyteller
Eve
Good evening Eve. You are the Librarian. Either Heidi or Bob is the Drunk.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to verify if Bob is claiming to be an Outsider (Drunk) or something else. This will help narrow down if he is the Drunk or if Heidi is.
🧠
I need to respond to Eve's whisper. By confirming I am the Soldier, I am safe from the Demon, which makes her Librarian claim about me being the Drunk potentially false (or she is just mistaken). I want to see if she pushes or reacts to my role claim.
🧠
Start building trust and information gathering with my neighbor, Charlie.
🧠
Establish a friendly, cautious rapport with my neighbor David by claiming to have an information-gathering role (aligning with my Fortune Teller bluff) without fully revealing it yet.
🧠
I need to start building trust and gathering information without revealing my role as Mayor yet. Connecting with a neighbor is a safe starting point.
🧠
I need to verify my Washerwoman information. I know either Heidi or Grace is the Mayor. If I can get Heidi to claim Mayor, or if she claims something else, it helps me narrow down the possibilities.
🧠
Respond to Grace's private whisper by claiming Slayer to build trust and gather information, while gently noting other players' behavior.
🧠
I want to build trust with Alice without revealing my Saint role. Keeping my role secret protects me from early execution, which is crucial for the Saint.
🧠
I want to investigate Heidi's claim to see if it conflicts with the 'Heidi is the Drunk' possibility. If she claims a role that is definitely not the Drunk or acts suspiciously, it helps narrow things down.
🧠
Confirming my Soldier role with the Librarian to narrow down the Drunk and potentially identify the Outsider. I want to see if Eve agrees and observe her reaction to potentially catch a liar.
🧠
Maintain a helpful, non-threatening persona while building trust with neighbors. By establishing myself as someone willing to coordinate, I can gather info without revealing my specific role yet.
🧠
Coordinate with my Minion, Frank, to share my safe bluffs (Virgin, Fortune Teller, Monk) and find out what he is claiming so we can align our strategies.
🧠
I am establishing trust with the Slayer by revealing my role to them. This helps secure an ally early on.
🧠
I need to verify my Washerwoman info. Heidi was guarded, so I will approach Grace to see if she claims Mayor or something else, or if she seems more open. This helps confirm the reliability of my info.
🧠
I need to update my Demon (Charlie) on my role (Baron, which explains the Outsider count), my bluff (Slayer), and the fact that Grace claimed Mayor. I also want to find out what David claimed to coordinate.
🧠
I need to deflect Eve's question about my role without lying directly (as I am the Saint, revealing myself as an Outsider is dangerous right now). I want to encourage her to share information.
🧠
I need to push Heidi for more information. Her evasiveness is suspicious, especially since she is one of the two candidates for the Drunk. Pushing for a claim might force her to reveal herself or act in a way that exposes her.
🧠
Coordinate with Eve to investigate Heidi while keeping my Soldier role relatively quiet from others for now.
🧠
I want to check in with Frank to see if he's willing to share any information or observations, helping me gauge the room.
🧠
I want to update my minion Frank about my conversation with David, confirm my plan to bluff Fortune Teller, and coordinate on night kills.
🧠
I want to probe Alice for information without revealing my role as the Mayor immediately, as I want to gauge her trustworthiness first.
🧠
I want to see if Grace will claim to be the Mayor. If she admits it, I can confirm my info and trust her. If she denies it, it suggests Heidi is the Mayor. It helps narrow down our roles.
🧠
I want to coordinate the night kill with my Demon, Charlie, and advise him against targeting the Mayor (Grace) due to her redirection ability, suggesting active whisperers like Eve or Bob instead.
🧠
I want to deflect Eve's pressure to reveal my role while shifting the focus to skepticism about other claims, which is a good town strategy. I'm protecting my Saint identity.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to prompt the town to start discussing or nominating, acting as a helpful good player (Slayer bluff) to see where the suspicion lies before making a move.
🧠
I need to discourage anyone from nominating me or anyone else today, as the Saint. I don't want to be executed, and I don't want the town to waste an execution this early when we have no concrete information. Staying quiet about my role is crucial.
🧠
To support the consensus of not executing on Day 1, which is generally a safer play for the good team to avoid hitting a Townsfolk. I want to remain cooperative and not draw heat.
🧠
I want to publicly share my Librarian info to narrow down the Outsider pool and pressure Heidi into claiming or revealing herself without flatly accusing her, while keeping the game moving.
🧠
Support the group consensus to not execute on Day 1, aligning with the Soldier's defensive playstyle while reinforcing the call for caution.
🧠
Support the no-execution consensus to stay alive and avoid drawing attention to myself, as I am an Outsider.
🧠
I want to support the town's consensus to skip execution on Day 1 while setting up my future Fortune Teller bluff by claiming to be an info role that will get information tonight.
🧠
To align with the group consensus of skipping the execution, which is generally safer for the good team on Day 1, and to preserve my position as Mayor while avoiding scrutiny.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve claimed Librarian and is a confirmed good player who is actively communicating. Since she has already used her one-time ability, killing her removes a strong good voice without wasting a kill on Bob (who claimed Soldier and might be immune).
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I need to confront Heidi about the Librarian's claim from yesterday since Eve is now dead. This helps narrow down if Heidi is the Drunk or possibly evil.
🧠
Coordinate with my Demon, Charlie, on his Fortune Teller claim now that Day 2 has started.
🧠
I want to verify if Heidi is the Mayor as per my Washerwoman information. If she confirms it, I have a confirmed Townsfolk and can start building trust.
🧠
I need to clarify that I am not the Mayor to avoid being caught in a lie later, as I am the Saint. Alice's information is incorrect or she is potentially malicious.
🧠
I am touching base with the Slayer claim to see if they are trustworthy or if they have leads, while establishing my own credibility as Mayor to coordinate our strategy before nominations.
🧠
I need to probe my neighbor Charlie to see what he knows or claims to know. His response might help me gauge if he's being truthful or if he's hiding information.
🧠
Coordinate my Fortune Teller bluff with my Minion Frank before I respond to David.
🧠
Share my Librarian information with a living player to help the town identify potential sources of misinformation (the Drunk).
🧠
I need to press Heidi on her role. If she claims a role that conflicts with the Drunk possibility, or if she has useful info, it helps narrow down our suspects. I need to be proactive while staying safe.
🧠
Coordinating with my Demon, Charlie, on his Fortune Teller bluff. He suggested claiming a 'no' on David and Bob, which is safe and builds trust with David. I want to confirm this plan.
🧠
I need to verify my Washerwoman information. Since Heidi denied being the Mayor, I am checking with Grace to see if she claims that role or can otherwise help me verify my info.
🧠
Deflect Bob's pressure and the suspicion that I am the Drunk/Outsider, without revealing I am the Saint, while keeping the focus on finding the Demon.
🧠
Confirm my role to Alice to build trust, as her info is already consistent with the game state. This secures an ally.
🧠
I want to check in with Charlie again. I need to know if he has any info that contradicts or confirms Eve's claim, and by revealing my role (Recluse), I build trust, which is vital since I am an Outsider.
🧠
I want to claim Fortune Teller to David, telling him I got a 'no' on him and Bob. This builds trust, as he is a Recluse, and aligns with my planned bluff.
🧠
I want to share my Librarian info with Grace, another alive player, so that more people know about the potential Drunk. This helps the town verify or catch lies from Bob or Heidi.
🧠
I want to press Heidi for her role claim to see if it matches any town roles or if she seems suspicious. Since she is the primary suspect from Eve's info, pinning down her claim is crucial.
🧠
To maintain my Slayer bluff to Grace and keep her trusting me as a cautious good player while gathering her thoughts.
🧠
I need to build trust with Grace, who has confirmed she is the Mayor (matching my information). I also want to leverage the info from the dead Librarian (Eve) about Bob/Heidi being the Outsider to start narrowing down the game.
🧠
I need to deflect Bob's suspicion away from me being an Outsider (or the Saint) without revealing my actual role, while maintaining a cooperative tone. Staying alive is crucial because I am the Saint.
🧠
I am sharing the information I received from the dead Librarian (Eve) with the Slayer (Frank) to help him narrow down a potential target for his shot, while protecting myself as the Mayor.
🧠
Acknowledge Charlie's Fortune Teller claim, validate the information received, and pivot to discussing other suspicious players to move the game forward.
🧠
I want to reply to David to maintain our alliance and direct his suspicion toward Alice and Grace, while explaining how Heidi fits into Eve's Outsider information.
🧠
I want to spread my Librarian information to David, who hasn't been whispered to yet, to ensure the information about Bob/Heidi is widely known among the living, especially since I'm dead.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to discourage anyone from nominating me or anyone else too hastily, as I am the Saint and an execution puts the game at risk if I am the one chosen. I need to deflect attention and encourage more discussion instead of rash voting.
🧠
Support Heidi's call for caution publicly to look cooperative and prompt players to share information, giving Charlie an opening to claim his Fortune Teller info.
🧠
I want to make sure my information is public knowledge now that I am dead, so the whole town can pressure Bob and Heidi. This forces them to either defend their claims or reveal themselves as potentially evil or the Drunk.
🧠
To share the critical information from Eve (the dead Librarian) about Bob and Heidi, and warn the town that one of them is the Drunk, creating distrust around their claims.
🧠
I am confirming the truthfulness of the Librarian's claim (Eve) by backing it with my own ability (Washerwoman), which confirms Grace as the Mayor. This builds trust and encourages the town to focus on Bob and Heidi as the potential Outsiders/Drunk.
🧠
To pressure Bob to defend his role as Soldier, given the information that he or Heidi is the Drunk, and to align with the town's suspicion.
🧠
Publicly claim Fortune Teller and share my fake info (no on David and Bob) to build trust and direct attention away from my targets.
🧠
Defend my role, point out the logical conclusion about Heidi being the Drunk, and reinforce the trust in Charlie's check.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Alice to remove a highly trusted good player who is coordinating the town and has verified Grace. Alice is likely the Washerwoman and has already used her info, but her social influence is dangerous. This avoids the risk of targeting the Soldier (Bob) or triggering a Mayor bounce on Grace.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Charlie
You chose to kill Alice.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I need to coordinate with Frank, the Slayer, to see if he has any new information or if he's ready to use his shot to help us identify the Demon. We need to be careful with our remaining execution chances.
🧠
I want to reassure the Fortune Teller that I am on the good team, despite my role's potential to register as evil. This helps clear up any confusion about my alignment.
🧠
I am responding to Grace's whisper to maintain my Slayer bluff, build trust with her, and direct suspicion toward Heidi to protect Charlie.
🧠
I need to share my critical Librarian information with the remaining living players to guide the execution strategy before the nomination phase begins. Grace and Charlie seem like reliable, active players.
🧠
Support Eve's suspicion of Heidi by fabricating a Fortune Teller 'yes' result on Heidi and Grace, which makes Heidi look like the Demon since Grace is verified.
🧠
I need to establish trust with Charlie, who is a credible source of information (Fortune Teller), to shift the focus away from me being the Drunk and avoid being executed.
🧠
Confirming my role information with the Mayor and aligning on suspects.
🧠
Verify information with Charlie, who is a trusted source (Fortune Teller), to confirm his checks and guide suspicion towards the actual threat.
🧠
I want to coordinate with Frank, the Slayer, to either use his shot on Heidi or prepare for her nomination, given the strong evidence pointing to her as the Demon.
🧠
I have already reached out to the Fortune Teller (Charlie), who is the most likely person to verify my innocence or catch me registering as evil. I should observe the conversation and wait to see if others propose a nomination, as I don't want to draw undue suspicion to myself right now.
🧠
Convince Grace to nominate Heidi instead of having me use my fake Slayer shot on her, using the mechanical excuse of the Red Herring to preserve my bluff and push a good execution.
🧠
Confirming information with Grace and aligning for the execution. Charlie has strong info on Heidi, so I need to make sure the town executes her.
🧠
To convince Bob to target Heidi by sharing my fabricated Fortune Teller information which points to her as either the Demon or my red herring.
🧠
I need to shift the suspicion away from myself and onto Frank by using the information provided by the town's Fortune Teller, Charlie. If Charlie believes his checks, Frank is the only logical candidate for the Demon.
🧠
I want to reaffirm my information to the Mayor and ensure she remains cautious about the Drunk candidates, Bob and Heidi, especially since Bob is claiming a role that protects him.
🧠
I want to align with Charlie, our Fortune Teller, on the plan to nominate Heidi, who is now strongly implicated as the Demon by his night check.
🧠
I need to verify Charlie's information to ensure we are targeting the right person. If Charlie is the Demon (or crazy), we risk an execution of a good player. Checking the exact info from the Fortune Teller is crucial before Frank commits his shot.
🧠
I have already whispered to Charlie to establish my identity. I should observe the ongoing discussions between the others to see if I can catch any inconsistencies or gather more info before the nominations start.
🧠
As the fake Slayer, I want to avoid taking a shot because it will fail and clear Heidi. I want to encourage nominating Heidi instead, and prompt my Demon partner Charlie to provide his fake Fortune Teller info.
🧠
Confirming the deduction with the Fortune Teller (Charlie) to build consensus for the final execution of Heidi.
🧠
Confirm my fake Fortune Teller 'yes' result on Heidi and Grace to Grace and Frank, pushing the town to execute Heidi today and saving Frank's fake Slayer shot.
🧠
To focus suspicion on Frank and reinforce my alignment with Charlie, who is currently the strongest source of logic/info. I need to avoid being executed, as I am the Saint.
🧠
Coordinate with the Mayor (Grace) to ensure my ghost vote is used on the correct candidate in the final days, as I am dead and need to be careful.
🧠
Aligning with Charlie and coordinating strategy to execute Heidi, who is strongly suspected of being the Demon.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Open the floor for discussion and reinforce trust with the Fortune Teller.
🧠
To persuade the living players to nominate and execute Heidi, based on the logical deduction that she is the Demon.
🧠
Support the Mayor's authority and encourage the group to coordinate their vote around her, while acknowledging the suspicion on Heidi.
🧠
I am leading the town to execute the most suspicious player based on the available information, as I am the Mayor and need to ensure we get the Demon.
🧠
To progress the day and execute a good player (Heidi) by initiating the nomination process as suggested by the town's consensus, thereby protecting the Demon (Charlie).
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am being nominated and death by execution causes the good team to lose because I am the Saint. I must reveal my role as the Saint to stop the town from executing me, as it is the only way to save the good team from an instant loss.
🧠
I need to weigh the risk of the Saint claim. If I don't vote, I might let a demon slip by. If I do, and she is the Saint, we lose. However, Heidi has been pointed out by information roles (Librarian/Fortune Teller potentially). I will vote to execute.
🧠
I need to vote for Heidi's execution because the evidence from the Fortune Teller (Charlie) and the overall game flow points to her as the Demon. Her Saint claim is likely a desperate bluff.
🧠
Prevent the execution of a potential Saint, which would cause an immediate loss for the good team. I need to urge caution given the high stakes of a Saint claim.
🧠
I need to convince the town that Heidi's Saint claim is likely a bluff to avoid execution, given the Fortune Teller's information. I am the Mayor, so my voice carries weight. I need to keep the vote on Heidi.
🧠
Voting for Heidi to secure her execution. If she is the Saint, the evil team wins instantly. If she is not, executing a good player still moves us closer to victory.
🧠
I need to support the execution of Heidi. The Mayor is pushing for it, and the Fortune Teller has a read on her. Even if she claims Saint, the risk of her being a bluffing Demon outweighs the risk of her being the Saint, especially given the Mayor's confidence.
🧠
As the fake Fortune Teller who claimed a 'yes' on Heidi and Grace, I must vote for Heidi to maintain my bluff. If she is the Saint, executing her wins the game for evil.
🧠
I am desperately pleading with the town to stop the execution because I am the Saint and my death causes an immediate loss for the good team. I need to convince them that the risk of me being the Saint is too high, even if they suspect me.
🧠
I need to convince the town to pause and consider the risk of executing a potential Saint, which would cause an instant loss. Lowering hands is the safest path to avoid a game-ending mistake if she is telling the truth.
🧠
To encourage the town to proceed with the execution, despite the Saint claim, by framing it as a common evil bluff.
🧠
I need to trust the logic established by the Mayor and the Fortune Teller. If the Demon is claiming Saint to save themselves, an execution is necessary. I will vote to execute Heidi.
🧠
Heidi is claiming Saint to avoid execution, but the Fortune Teller information strongly points to her being the Demon. Executing her is the most logical path to win, despite her desperate bluff.
🧠
Support the execution of Heidi, who is likely the Saint, which will result in an immediate victory for the evil team. Keep the good team's momentum focused on executing her despite her Saint claim.
🧠
I am confirming my support for the execution of Heidi. As the Soldier, I am safe, and I believe the town's logic (Charlie's info + Heidi's late claim) points to her being the Demon, not the Saint.
🧠
I want to secure the execution of Heidi. If she is the Saint, we win immediately. If she is not, executing a good player gets us closer to an evil victory. I will address her late Saint claim to persuade others to keep their votes.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Desperately trying to convince the town to not close the nomination, as executing the Saint causes an automatic loss. I must emphasize that this isn't a bluff but a catastrophic mistake for them.
🧠
I need to express my concern about the Saint claim and the Outsider count, while acknowledging the town's decision. I'm signaling my role to help them realize if the Outsider count is off.
🧠
Reinforce the town's resolve to execute Heidi, countering her Saint bluff, and dismiss David's hesitation regarding the Recluse/Saint complication.
🧠
I need to encourage the town to proceed with the execution of Heidi despite the Saint claim, as it is highly likely a bluff. My previous information (Washerwoman) led us to Grace as the Mayor, and Grace is pushing this execution, which gives me confidence.
🧠
To encourage the town to proceed with the execution of Heidi, framing her Saint claim as a desperate, late-game lie.
🧠
Support the execution of Heidi to either trigger the Saint loss for the good team or secure a misexecution, keeping the momentum toward ending the day.
🧠
Reinforce the decision to execute Heidi, minimizing the fear of the Saint bluff.
🧠
Let the nomination phase end so that Heidi, who is currently on the block with 7 votes, is executed. This will either win us the game immediately if she is the Saint, or execute a good player.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Saint Executed
Winner: Evil