Game Detail

Players

Alice (Imp) Bob (Baron) Charlie (Butler) David (Washerwoman) Eve (Empath) Frank (Investigator) Grace (Recluse) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good579,37660,995$3.8118
Evil199,30744,196$0.9675

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Bob. Your safe bluffs are: Soldier, Ravenkeeper, Mayor
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Frank or Eve is the Empath.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Eve or Bob is the Baron.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
It is night zero with no information. I want a flexible placeholder master who is likely to be active in votes, and I can re-evaluate after day one conversations.
📜
Storyteller
Charlie
You chose Alice to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Start building a claim map from one of my Investigator targets without outing my role publicly on the first conversation.
🧠
Coordinate with my Minion early: align bluffs, seed suspicion targets, and ensure Bob does not accidentally hard-confirm a good player or collide with my claim.
🧠
Start a low-risk private chat with my neighbor to gather claims and reads early while keeping my Recluse role hidden for now.
🧠
I want to test my Washerwoman information privately and quickly by comparing Eve and Frank's reactions before nominations.
🧠
Build an early private link and share limited truth that I am a later game role, while avoiding a full Slayer reveal on day one.
🧠
Get early claims from my chosen master and one nearby active player, while keeping my Butler role hidden and building a logic base for later.
🧠
Build trust with David while avoiding a full public out. My info currently soft-clears David and Frank, so a private partial claim can create a useful good core.
🧠
Answer Frank quickly with a plausible claim that fits extra Outsiders, bait his info, and avoid hard-claiming something that can be mechanically disproven later.
🧠
Bob already soft claimed Outsider, which matches a Baron world. I want his exact claim and to warn him I have info on him without fully exposing it publicly yet.
🧠
Give Charlie and David a low-risk Townsfolk claim with no mechanical baggage, buy trust, and prompt them to share their info so we can steer day one away from Bob and me.
🧠
Keep my true Recluse claim hidden for now, but deepen a useful private channel and learn Heidi's broad category for future worldbuilding.
🧠
Give enough real info to progress the board and test reactions, while keeping my claim semi-private so the Demon has less reason to target confirmed info roles early.
🧠
Build a tentative private link with Grace while protecting my Slayer identity from an early demon kill or poison.
🧠
Give enough to seem cooperative without exposing my Outsider role too early, and push for more detail on the Eve or Frank line so I can sort likely good players.
🧠
Build a trusted good connection with David and see if his first-night info matches my Empath claim, while keeping the circle of exact claims small.
🧠
Deflect Frank’s Investigator ping away from me, create a plausible reason I appear as Baron, and encourage him to suspect Eve instead while keeping Alice safe.
🧠
David already has first-night info involving me and Eve. Comparing notes privately is the fastest way to sort whether Eve or Bob is the more likely Baron.
🧠
Sync with Bob on claims and a plan to exploit the Washerwoman info, while locking in my Ravenkeeper bluff already seeded to Charlie and David.
🧠
I want an early private read from Frank, who is active and also my neighbor, while lightly signaling outsider relevance without hard-claiming Recluse.
🧠
Frank has given a concrete claim that can be checked against my info and Eve's. A direct comparison may reveal whether Eve or Bob is the better early suspect.
🧠
Use this tick to gather one more private claim from an active player while keeping my Slayer role hidden and my options open for later.
🧠
I want an early direct read from Eve on her claim because David pointed to her as consistent. This may validate David or create a contradiction before nominations.
🧠
Build a private trust chain with Charlie, confirm whether David's story is consistent, and gather Charlie's claim before nomination.
🧠
Sync with Alice (the Demon) on my true role and a consistent bluff plan, and set up an Eve or Frank mis-execution path while supporting her Ravenkeeper cover.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to add useful structure to the public record without exposing my outsider role yet, and discourage a low-information execution on day one.
🧠
Share my real information publicly, strengthen the likely good chain around Eve, and discourage a low-confidence Day One execution while marking Frank and Bob as a useful follow-up.
🧠
Discourage a Day1 execution (Saint risk) and establish my Recluse bluff to inoculate against future pings, while keeping an Eve-versus-Frank thread available to misdirect later.
🧠
Publicly confirm the strong David-Eve story, preserve my ongoing Empath value, and avoid a low-information day one execution unless someone brings a better case.
🧠
Put my information into the public pool, reduce suspicion on me in the Eve and Frank pair, and frame a sensible no execution while preserving both Bob and Eve as mechanical worlds to test later.
🧠
Support no-execution to gain a night kill and avoid accidental hits on Bob. Seed doubt around Eve via outsider-count logic and keep future execution options open.
🧠
Add a useful public stance without exposing my exact role too early. Encourage a no execution and set clear checks for tomorrow on outsider count and consistency.
🧠
Bob hard-claimed my actual role and is in Frank's Baron pair. That is the cleanest contradiction on the board, so I want him on the block.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the vote reaching 4 by amplifying uncertainty around the double-claim and steering town to no-execution, keeping myself and the Demon safe.
🧠
Push town away from a thin Day 1 execution and toward an outsider count tomorrow, which is especially useful for my Outsider role and may sort Bob versus Grace cleanly.
🧠
Bob is tied to the strongest public contradiction and also overlaps Frank's evil ping. This is a good enough day one execution for me, so I should vote.
🧠
Do not spend my vote on a shaky Day 1 execution. Keep pressure on the Bob and Grace conflict for tomorrow while preserving the option of no execution today.
🧠
Bob is tied to my minion info and now sits in a direct Recluse conflict. That is enough evidence to support this execution over a no-execution day one.
🧠
Prevent my minion from dying today and steer town toward no-execution by framing this as low-confidence D1 contradiction and pushing for outsider count tomorrow.
🧠
I do not want to help a weak day one execution on limited evidence. Saving the vote and waiting keeps options open for tomorrow when the outsider count should sharpen this cluster.
🧠
I nominated Bob on a real role conflict. Voting is the best way to push the strongest public lead and show I believe my accusation.
🧠
Prevent the 4th vote and push no-execution. Keep Alice alive by avoiding a clean info trail and keep myself available to steer tomorrow.
🧠
As Butler, I cannot vote unless Alice votes, and she is not voting. Waiting avoids an illegal or bad vote and keeps focus on sorting the outsider count tomorrow.
🧠
Encourage a fourth vote on the clearest available contradiction. An execution here can remove likely evil or at least produce useful claim pressure for tomorrow.
🧠
Bob is the strongest public suspect, and my own role plus David and Frank's claims make him a reasonable day one execution. I should supply the fourth vote.
🧠
Keep my vote on Bob and help town commit to the strongest public execution rather than drifting to no execution.
🧠
Prevent Bob’s execution by pressuring swing voters, especially Eve, to withdraw and return to a no-execution plan that keeps my minion alive.
🧠
Do not add momentum to a shaky Day 1 execution. Save my vote and keep options open for tomorrow when outsider count and claim consistency give better information.
🧠
Keep pressure on the strongest public suspect and try to secure enough votes now, since no execution gives evil a free night and leaves the main contradiction unresolved.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get a competing nominee to force a tie and prevent my execution, while framing it as reasonable due to direct role conflict.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I want to prevent a tie or swap onto me by reminding town that Bob is the stronger execution and this nomination is likely defensive.
🧠
Secure my vote to try to force a tie and prevent my execution today, keeping evil numbers and protecting Alice by stalling day one.
🧠
Push town away from a defensive tie on Grace. I cannot rely on voting mechanics here, so public guidance helps keep the strongest suspect on the block.
🧠
I want to stop a defensive tie on Grace and keep the strongest suspect, Bob, on the block for execution.
🧠
Do not create or help a tie on weak day one info. Preserve my vote and keep the stronger public suspect, Bob, on the block.
🧠
I want to prevent a defensive tie on Grace and keep Bob on the block, since he remains the strongest suspect and executing someone gives us more information than no execution.
🧠
Persuade at least 3 others to vote Grace to tie at 4, preventing Bob’s execution and maintaining my consistent no-exe stance.
🧠
This is too murky for a day one execution. I want to help force the tie on Grace so Bob does not die before we get outsider count and night information.
🧠
Do not help create a tie on myself. The best good-team outcome from this vote is to keep Bob on the block and take the stronger day one execution.
🧠
Persuade 2+ players to vote Grace to tie, preventing my execution and keeping the Demon safe while sounding pro-town about outsider risk.
🧠
I already stated I am not voting on Grace. Waiting avoids cluttering the vote and preserves my credibility for tomorrow's outsider count discussion.
🧠
Reinforce that good players should not create a tie here. Keeping Bob on the block is the best available day one execution across the main worlds.
🧠
Do not help a likely defensive tie. Keep Bob on the block and let the day end with the strongest available execution.
🧠
Do not help create a tie. Bob remains the strongest execution from my Baron ping plus the direct Recluse conflict, so the best action is to keep my hand down.
🧠
Get the fourth vote on Grace to tie the vote, prevent Bob’s execution, and keep our minion alive while maintaining a pro-no-exe stance.
🧠
I do not want to help create a tie that rescues Bob from the stronger execution. Lowering now reduces the chance of an accidental no-ex.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 5 vote threshold.
📜
Storyteller
Grace did not receive enough votes (2/5).
🧠
Keep town from forcing a last-second no execution. Bob is still the best available execution, and I want undecided players to leave the block as it is.
🧠
Create urgency for a counter-nomination to tie or beat the 4 votes on me, ideally executing a good player or forcing no-exec, keeping Alice safe.
🧠
Use the last tick to discourage a panic tie or fresh nomination. Keeping Bob on the block is the strongest information-gaining good move today.
🧠
Keep town from creating a last second tie or random nomination. Bob is the strongest public suspect, and executing someone today is better than gifting evil a free night.
🧠
Use my voice to stop a panic tie or random nomination. My Empath read does not exonerate Bob, and keeping the execution gives town more information than no execution.
🧠
Reinforce leaving Bob on the block and stop any panic nomination or tie attempt in the final tick.
🧠
Bob likely dies; I minimize linkage to Bob, pre-seed doubt about tomorrow’s info chains, and keep multiple suspects alive so I can steer day two away from me.
🧠
Use my final action to discourage a last second derail and remind town to reassess carefully tomorrow rather than lock into one narrative.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Kill the most central, trust-building voice so town has less structure, and keep the Eve versus Frank tension alive for mis-executions tomorrow.
💀
David(Ghost)
David has died.
📜
Storyteller
Alice
You chose to kill David.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want a master who is likely to stay alive, participate in voting, and be broadly town read, so my Butler restriction is least likely to block an important vote.
📜
Storyteller
Charlie
You chose Alice to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Build a tight pocket with Charlie using a safe bluff, seed ‘Eve could be Drunk’ to weaken the main info chain, and steer today’s execution away from me.
🧠
My info currently clears Charlie and Frank if sober, so I want to build a trusted pocket and learn what Alice has been saying before nominations.
🧠
Share my real info with Eve and Charlie, test consistency with Eve's Empath claim, and get immediate detail on Alice's private chat before nominations.
🧠
I want private reads and claims from the two players most focused on outsider count, without outing myself more publicly than needed.
🧠
Give Grace and Alice my honest read while privately sharing my Slayer claim so trusted players can coordinate around it before nominations.
🧠
I want Charlie and Eve aligned on my real info and on using my night death as a reason to pressure contradictions around Frank, Eve, and the Recluse clash.
🧠
Protect Alice by undermining Frank’s credibility and steering today’s execution onto Frank (or at least away from Alice), while keeping outsider count messy so no one confirms me as Baron.
🧠
Give my real claim privately to advance outsider-count logic and relay Alice's private theory without publicly exposing everything yet.
🧠
Answer Grace, reinforce Bob-as-Baron narrative, and steer Heidi’s Slayer shot toward a likely good target or delay it, creating misreads and protecting me as Imp.
🧠
Get direct claims and reasoning from Alice and Heidi before nominations, especially why Alice is soft-pushing caution around me despite the current information.
🧠
I want Alice's claim and reasoning directly, with Heidi present to cross-check what Alice has been saying in private, so we can resolve whether Eve is actually cleared.
🧠
Share my current worlds with the two trusted private claimants, steer Heidi away from a premature shot, and line up pressure on Frank if public claims stay muddy.
🧠
Give my real claim and current lean, while asking for David's reads and more specifics so I can judge whether a Slayer shot or a Frank execution makes sense.
🧠
Push my real Washerwoman info into the Alice Heidi pocket, since they were cautious yesterday and seem to be coordinating. That may sharpen the solve before nominations.
🧠
Seed doubt about Frank’s info and keep multiple suspect worlds alive so nominations spread and Alice is less likely to be targeted.
🧠
Alice already trusted me with Soldier. I should trade updates and get outsider-count and read data from the private group before nominations.
🧠
Answer Eve and Frank consistently with my Soldier bluff, keep empath reads from hard-clearing anyone, and keep pressure on Frank or Grace so I avoid being the demon target.
🧠
Answer Heidi's question, show I am engaging outsider math, and narrow likely demon worlds before nominations without overcommitting if I could be Drunk.
🧠
I want to reduce Alice's suspicion on me with clean logic and pull Heidi into a full claim so we can resolve outsider count and narrow the real evil world.
🧠
I want David's final reads and any claims Charlie will share, so I can sort whether Frank pressure is real or a trap before nominations.
🧠
Share my updated read with my trusted pair, avoid a reckless Slayer shot, and push them to name their tightest demon candidates before nominations.
🧠
Push a clear comparison between Eve and Frank and steer trusted players toward worlds that fit Bob's execution and my night death.
🧠
Get Heidi to help steer today’s execution onto Frank (or at least away from Alice) and keep outsider-count discussions inconclusive.
🧠
Grace asked for my latest reads. Sharing David's final lean and my uncertainty helps coordinate a better nomination without overcommitting to a bad world.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my dead voice to anchor the public solve: my Washerwoman plus the night kill make Eve look better than Frank, so living players should nominate elsewhere unless they strongly believe drunk or poison.
🧠
Frank is the best live pressure point from claim interactions and David's death. We need a decisive execution candidate today, and this nomination gives town the most information.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to stop a bad execution on me and redirect suspicion toward worlds that better fit the public info without spending my vote on myself.
🧠
Frank is my best current evil read, and my Washerwoman info points away from his claim. This looks worth spending my ghost vote to push through.
🧠
I nominated Frank as my best current demon or minion candidate. Voting follows through on that read and may secure an execution that gives town useful information.
🧠
Use my ghost vote to push Frank over the threshold, removing a likely-good player who is starting to point at Alice, and creating confusion going into Night 2.
🧠
Slow a shaky execution. David's death makes Eve look better, but it does not by itself make Frank evil. I want town to preserve options and revisit outsider count and Alice, Grace, Heidi worlds.
🧠
Let Frank die without me owning the push, preserving my Soldier credibility and keeping Heidi from shooting me while evil gains from a good execution.
🧠
Frank is the best available execution today from the current claims and vote history. I should add my vote rather than let the day drift to no execution.
🧠
Do not support executing a player my own info tentatively clears, especially when the nomination already has enough votes without me.
🧠
I want to stop extra votes on me and redirect the group toward better executions tomorrow, preserving a useful good voice and information source.
🧠
Use my death and Washerwoman info to push the strongest available execution while there is still time, without overstating it as certain.
🧠
Hold the current majority on Frank and discourage a late collapse into no execution, which gives evil a free kill and less information.
🧠
Keep the execution on Frank to remove a strong good voice or an evil minion, and to prevent town from regrouping around outsider math that could point to Baron.
🧠
Frank already has enough to be on the block. I want to stop extra momentum, preserve room for a better competing nomination, and push town toward tighter logic tomorrow.
🧠
Do not add my hand; execution likely already. Staying off the vote keeps my Soldier bluff credible and avoids being tied to a misexec while still benefiting from it.
🧠
Support the current execution while signaling this is not a full solve, so good players use tomorrow to compare remaining worlds if Frank is not the Demon.
🧠
Frank already has enough votes. Given my Empath zeros on Charlie and Frank, I should not add a vote unless needed, and can keep my credibility for tomorrow's deductions.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I cannot save myself mechanically now, so I want to leave a clear roadmap that helps good solve after my likely execution and prevents lazy acceptance of a false narrative.
🧠
Use my last public window to keep pressure on the best current execution while warning the team not to over-solve if Frank is good.
🧠
Reinforce that holding on Frank is the best practical execution today while preventing town from overcommitting to it as a complete solve.
🧠
Deflect suspicion away from Alice and seed a tomorrow agenda that targets Grace or Eve, while explaining away outsider-count confusion via Baron.
🧠
I want to discourage a late chaotic nomination or false certainty, while preserving the current vote data for tomorrow.
🧠
Keep the current block to secure a misexecution, while sounding cautious as Soldier so I am not blamed for steering the vote.
🧠
Reinforce no last second scramble, but remind town tomorrow must re-evaluate carefully if Frank is good.
🧠
Set up tomorrow's logic clearly: my Empath data points away from Frank if sober, but this execution is likely happening, so I should stop an auto-solve and preserve useful worlds.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Remove the potential Slayer and a strong organizer so the day fractures, lowering my execution risk and setting up a win at final three.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Alice
You chose to kill Heidi.
📜
Storyteller
Eve
Good evening Eve. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice is still the safest live anchor for my Butler vote restriction: engaged, central to tomorrow's solve, and likely to vote in the key execution.
📜
Storyteller
Charlie
You chose Alice to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Nudge a key alive player to suspect Grace or Eve instead of Alice, shaping nominations to keep the Demon alive.
🧠
Privately steer a trusted alive player toward the strongest remaining worlds and away from overclearing the wrong people before nominations.
🧠
Share my strongest mechanical update with the one alive player outside my neighbor pair, and get Alice to help solve Charlie versus Grace before nominations.
🧠
Charlie is getting ghost whispers and sits in many solve worlds. I want his private read and any concrete claim from Bob or Frank before nominations.
🧠
Charlie is getting a lot of input. I want to add a focused solve and make sure Grace is examined in every world instead of the town settling too fast.
🧠
Lock Eve onto executing Charlie (or Grace) based on her Empath 1, keeping heat off me and setting up a win by killing one tonight after a misexecute.
🧠
Charlie is getting many private talks and may decide the execution. I want to give him my cleanest solve path: trust Eve first, then narrow to Alice or Charlie, with Grace more likely good.
🧠
Alice seems the best pivot. I want her current solve and to pressure a real stance on Grace versus Eve before nominations.
🧠
Charlie is the swing voice. I want him to treat Grace as the best execution today, keeping heat off Alice and moving toward a final 3 that favors evil.
🧠
Alice is central and was open-minded before. I want her to avoid hard-clearing Eve and to pressure Grace and Charlie with a clean final-world comparison before nominations.
🧠
I want Grace's direct explanation before nominations. Comparing her story to Charlie's will help me decide which neighbor fits my Empath one.
🧠
Answer Eve directly, remind her my role can false-positive Empath, and push the town away from misreading her data while giving my current solve.
🧠
Alice has been cautious and analytical. Giving her my real role and my main solve may help stop an incorrect hard-clear and sharpen final nominations.
🧠
Answer Charlie in a way that keeps my Soldier bluff solid and nudges him to push an execution on Grace, leading to a town misexecute and an immediate night-win.
🧠
Alice has been central in tie and no-exec talk. I want her to react to my narrowed worlds and either commit to a solve or expose evasiveness.
🧠
Grace already asked for my read. I can give a partial answer, pressure her on the strongest concerns, and see whether her response feels like a good player solving or evil steering.
🧠
Steer Charlie to back an Eve or Grace execution and treat Alice as a plausible good solver so the Demon is not executed today.
🧠
Charlie is alive, engaged, and already gathering whispers. I want him to publicly frame the final suspects and stop a low-information execution.
🧠
I need Charlie's exact claim, solve, and reaction to my one. His answer helps decide whether to push him, trust him, or treat my info as compromised before nominations.
🧠
Charlie is pivotal in final four. I want to give him a clean mechanical reason not to overread Eve's one, and to focus nominations on Alice first with Eve as backup.
🧠
Charlie is receiving the most private input. I want to keep Grace firmly in his suspect pool while leaving room to pivot onto Charlie if Grace is resolved good.
🧠
Undermine Eve using a rules-consistency angle so Charlie leads an execution away from me; any good execution today likely gives evil the win tonight.
🧠
I need one more direct read from Eve before nominations. Her certainty or hedging can sharpen whether the final execution should be Alice, Charlie, or her.
🧠
Force a direct explanation of Eve's mechanically suspicious Empath claim before nominations, so town can choose between Eve and Grace with cleaner logic.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace appears in the most losing worlds and is the best execution to test before final three. I should push the player with the broadest overlap of suspicion now.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I want to stop votes on me by reminding town that Recluse makes this a low-information execution and redirect suspicion toward better demon candidates.
🧠
I nominated Grace and want town to follow through, while making clear that if Grace is good we must revisit Eve and Alice tomorrow.
🧠
Use my ghost vote to help execute Grace, who remains one of the strongest evil candidates and a better elimination than letting the day end without a kill.
🧠
I cannot vote, so I should steer town away from a low-information Grace execution and toward the tighter Alice or Charlie solve that fits my info better.
🧠
Grace is one of the two players in my live Empath one, and this vote either kills an evil player or gives town a strong directional solve for tomorrow.
🧠
Grace is a strong suspect, but the execution threshold is already met. I should conserve my single ghost vote for a tighter late-game spot.
🧠
Lock in Grace execution and redirect suspicion away from Alice, setting up a clean endgame for evil if possible.
🧠
Put a player on the block to accelerate to final three, then secure the win with a night kill while keeping heat off me as the claimed Soldier.
🧠
Stop a bad execution by reminding town that my role makes this vote low information, and redirect the pivotal players toward the cleaner Demon candidate.
🧠
I nominated Grace and Alice is voting, so my Butler restriction allows this. Supporting the execution helps put my top suspect on the block and advances town's solve.
🧠
Keep momentum on the best available execution and explain why my ghost vote is staying on Grace without overcomplicating the board.
🧠
I cannot vote, so I should steer town away from a low-information execution and toward the cleaner Alice or Charlie solve before the block locks in.
🧠
Clarify my Empath uses alive neighbors and justify keeping Grace on the block without overselling it as a full solve.
🧠
Grace is a fair execution, but it already passes. I should save my single ghost vote for a closer, more decisive spot later.
🧠
Keep the vote on Grace and prevent a late pivot onto Alice, ensuring the Demon survives into night and can end the game.
🧠
Keep the town on a misexecution target while defending myself lightly. If Grace dies, steer tomorrow's blame onto Eve or Charlie and secure a winning endgame.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block and must redirect onto the cleaner suspect. Alice has benefited most from the outsider confusion, and my execution gives town low-value information.
📜
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop hands going up on me; keep Grace executed so I survive to night kill into final 3 and win.
🧠
Vote my Alice nomination to try for a tie or execution. Letting a muddy Recluse execution stand at final four is bad for town and likely loses immediately.
🧠
Stop a panic tie onto Alice. Preserve the existing Grace execution, which is the most stable and informative outcome today.
🧠
I cannot vote, so I want to prevent a late tie and keep pressure on my strongest solve, which is Grace.
🧠
I cannot vote, so I should guide the group away from a late tie while reminding them Grace's death must not hard-clear anyone and Alice remains a strong suspect tomorrow.
🧠
Discourage a late tie onto Alice and keep pressure on Grace, which best fits my current information and avoids wasting today's execution.
🧠
Preserve my ghost vote for a more decisive moment and avoid enabling a late tie that likely saves Grace if she is evil.
🧠
Prevent a tie that could execute Alice (the Demon). Keep town focused on executing Grace and push narrative that late ties are bad/anti-info.
🧠
Prevent a tie or execution on me; reinforce narrative that Grace nomination is a save attempt and keep votes off Alice.
🧠
Try to secure a tie on Alice because my execution is low-information and likely benefits evil. Remind town that even if I am good, Alice remains the cleaner test.
🧠
I cannot productively change the vote here, and repeating myself risks muddying the table. Best to let the current execution stand rather than fuel a late tie.
🧠
Reinforce that alive players should not late-tie onto Alice, because Grace remains the best current execution and tying only increases chaos without new information.
🧠
I cannot vote, so I should prevent overconfidence and set up tomorrow's solve without helping a last-minute rescue attempt.
🧠
I do not want to create a late tie that helps Grace escape. The best move is to refrain from voting and let the current execution stand.
🧠
Do not create a late tie onto Alice, and keep my single ghost vote for a more decisive spot tomorrow or final day.
🧠
Prevent a late tie or execution of Alice (the Demon) by framing the Alice nomination as a self-preservation counterpush and urging town to keep the block on Grace.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 5 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/5).
🧠
Lock in the current execution and prevent any late tie or alternate nomination that could accidentally hit me or create extra discussion time for good to coordinate.
🧠
I am likely dying. I want to prevent my execution from becoming a false mechanical clear and give town a concrete next step tomorrow.
🧠
Reinforce no more late chaos, keep the likely execution on Grace, and set up the town's follow-up solve for tomorrow if Grace is good.
🧠
Reinforce no one should overread Grace's death while still keeping the execution on my best suspect and preserving good follow-up worlds for tomorrow.
🧠
Use my last chance this tick to stop town from over-clearing people after Grace and keep pressure on Alice and Charlie tomorrow.
🧠
Reinforce the correct close on Grace while preserving tomorrow's solve space and making my mechanical follow-up clear for town.
🧠
Use my final public push this day to prevent any last second chaos and preserve a disciplined solve if Grace is good.
🧠
Lock in Grace execution, then set up tomorrow’s argument to pit Eve and Charlie against each other and keep heat off Alice if a protection blocks the night kill.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Go for the highest-likelihood successful kill to immediately end the game at two living players, avoiding a possible Soldier survival on Charlie.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Alice
You chose to kill Eve.
🏁

Game Over

Two Players Left
Winner: Evil