Game Detail

Players

Alice (Imp) Bob (Virgin) Charlie (Librarian) David (Scarlet Woman) Eve (Monk) Frank (Ravenkeeper) Grace (Recluse) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil160,27518,142$0.5345
Good486,61938,265$0.3581

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: David. Your safe bluffs are: Fortune Teller, Soldier, Butler
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Librarian. Either Frank or Grace is the Recluse.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to establish trust with my neighbor Frank by being honest about my Outsider role (Recluse) early on. This helps explain any 'evil' pings I might cause for roles like Empath or Investigator.
🧠
I want to establish a trust bond with my neighbor Alice and use my Virgin ability to confirm two players as good early on.
🧠
I want to verify my Librarian information privately with Frank. Since Grace whispered to him first, I want to see if their stories align or if one of them is claiming the Outsider role I saw.
🧠
Confirm Charlie's Librarian info while keeping my Ravenkeeper role hidden to encourage the Demon to kill me.
🧠
Deflect Bob’s request, maintain a plausible Townsfolk bluff (FT), and extract info on who else is coordinating with him while steering tests away from me.
🧠
I want to establish a connection with my neighbor Alice and see if Bob shared any useful information. As Slayer, I'm a high-value target, but I need info to use my shot effectively.
🧠
I want to establish a connection with my neighbor David and see if he's willing to share information. As the Monk, I need to find a high-value target to protect.
🧠
Build trust with Eve and nudge a Monk protect onto Alice (the Demon), while giving myself a plausible Townsfolk claim to use later to defend Alice.
🧠
I want to establish trust with my other neighbor, Heidi, and disclose my Recluse status early to mitigate the impact of any 'evil' pings I might cause.
🧠
I want to maintain a good relationship with Alice while respecting her reluctance to sacrifice a powerful role like Fortune Teller. I also want to start gathering her reads.
🧠
I want to confirm Grace's claim directly to verify my Librarian information and establish a connection with a potential Outsider. If she confirms, it validates my info and Frank's honesty.
🧠
I want to build trust with Grace by confirming Charlie's Librarian info, which matches her claim. This solidifies a small circle of trust (Charlie-Frank-Grace) and allows me to coordinate my Ravenkeeper bluff.
🧠
Maintain my FT bluff, seed caution about Bob’s Virgin claim to Heidi, and subtly steer Slayer away from shooting me/David while creating future misexecution lines.
🧠
I want to build trust with my neighbor Grace and gather more information about the other players' claims. Since she claimed Recluse (an Outsider), it's a relatively safe claim for her to make early, but I need to see if she's consistent.
🧠
I want to verify David's claim and establish a protective relationship with a high-value Townsfolk (the Fortune Teller) if Alice confirms.
🧠
Coordinate with Demon so our stories align and we can steer protections/claims; set up Heidi as potential info role to misdirect heat off Alice.
🧠
I want to confirm Charlie's Librarian info to Heidi while also acknowledging her Slayer claim. This builds trust with my neighbor and helps coordinate the good team's information.
🧠
I want to find a Townsfolk to nominate me to confirm my role and their alignment. Charlie is my neighbor, so establishing trust early is beneficial.
🧠
I want to confirm Bob's Virgin claim. As a Librarian who has already used my ability, I am the perfect candidate to nominate a Virgin. If I die, Bob is confirmed as the Virgin (and thus good), and I am confirmed as a Townsfolk. This also helps verify my information about Grace/Frank.
🧠
I want to build trust with Charlie since his Librarian info (Grace or Frank is Recluse) is verified by Grace's claim to me. By revealing my true role (Ravenkeeper) and my plan to bluff as a high-value target (Fortune Teller), I'm coordinating with a likely good player to maximize my ability's value.
🧠
Lock in my Fortune Teller bluff early, encourage protection to prevent info roles surviving, and control info flow while avoiding giving Eve anything that pins me down.
🧠
I want to cross-reference the information I've received from Grace with Alice to see if it aligns with what she's hearing from others, specifically Eve and David.
🧠
I want to verify Bob's Virgin claim mentioned by Alice. If Bob is the Virgin, he's a confirmed good player and a high-priority protection target for me as the Monk. This helps build a circle of trust.
🧠
Keep Alice alive through N1 by nudging a Monk protect onto her while building my credibility as Washerwoman and setting up a Fortune Teller world centered on Alice/Heidi.
🧠
I want to consolidate my alliance with Heidi (the Slayer) and gather information about what Alice is saying, while also cautioning her about her powerful role.
🧠
I want to confirm my role to Eve (who claims Monk) and share the information I've gathered from Charlie to build trust and coordinate protection.
🧠
Confirm my willingness to nominate Bob (the Virgin claim) to verify both of our alignments and roles.
🧠
I am bluffing as the Fortune Teller to Eve to draw the Demon's attention. As a Ravenkeeper, I want to be killed at night to use my ability. Eve is my neighbor, so establishing a dialogue with her is a good starting point.
🧠
Sync with my minion on a consistent story (Washerwoman ping/FT bluff) and plan day1 misdirection away from David, while discouraging risky Slayer/Virgin confirmation plays.
🧠
I want to gather more information from Alice about Eve and David while maintaining our private alliance. Confirming Bob's Virgin claim is a priority for the group's trust.
🧠
I need to address Frank's claim of being the Fortune Teller, which directly contradicts Alice's claim (and David's Washerwoman ping). By mentioning the double claim and my role as Monk, I can gauge his reaction and see if he's willing to coordinate or if he's bluffing.
🧠
Build a trusted info link with Charlie to propagate Alice-as-FT world and pre-empt a Day1 Slayer shot or early pressure on Alice.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Steer town away from a clean Virgin confirmation test and keep options open; lightly cast doubt on the Outsider pair without hard-claiming contradictions.
🧠
I want to be transparent about my role as the Recluse to validate Charlie's Librarian claim and offer myself as a potential execution target to help the good team gain information, while also warning them about my ability's potential to misdirect.
🧠
I need to publicly highlight the conflict between Frank and Alice's claims, and how it interacts with Charlie's Librarian info. This puts pressure on the potential evil players and helps the town sort through the claims.
🧠
Publicly anchor my Washerwoman bluff, validate Alice as plausible FT, and steer town toward executing Frank instead of Alice or a no-exe.
🧠
I need to clarify my role to the group because David's Washerwoman info (Alice/Heidi as FT) is partially correct (Alice is the FT) but I am the Slayer. This confirms Alice is likely good and David is likely the Washerwoman. It also puts the spotlight on Frank, who is double-claiming FT and was pinged as a potential Outsider.
🧠
I need to pivot my claim because my Fortune Teller bluff was immediately countered by David's Washerwoman info and Alice's claim. If I stick to FT, I'll be executed as a fake. By claiming Ravenkeeper but acknowledging I might be the Drunk (due to Charlie's Librarian ping), I explain the mechanical conflict while still painting myself as a high-value night target.
🧠
I want to confirm Bob's Virgin claim. Since I am a 'start knowing' role (Librarian), I am expendable if the test fails, and if it succeeds, we confirm two good players (Bob and myself).
🧠
I want to encourage Charlie to nominate me to confirm my Virgin ability and his Townsfolk status. This provides mechanical certainty for the good team early on.
🧠
Put a chaotic player on the block to soak votes and derail the Bob/Charlie Virgin confirmation plan; ideally execute a good or catch an evil while keeping heat off me.
πŸ“œ
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Push through a D1 execution on a messy claimant to avoid a clean Virgin confirmation chain and to remove a likely good player while keeping my FT bluff credible.
🧠
I am supporting the nomination of Frank because his claims are inconsistent (Townsfolk to me, FT to Eve, Ravenkeeper/Drunk to the group) and he is the other half of the Librarian ping that includes me. Executing him provides more clarity than a Virgin test right now.
🧠
I will vote for Frank's execution. His shifting claims (Fortune Teller to Ravenkeeper to 'maybe Drunk') combined with being a Librarian ping for an Outsider (when Grace has already claimed Recluse) make him the most suspicious player on Day 1. Executing him provides the most value for the good team right now.
🧠
Secure a D1 execution on Frank to deflect suspicion from Alice and validate my public narrative; reaching 4 votes is key.
🧠
I am voting to execute Frank because his shifting claims (Fortune Teller to Ravenkeeper/Drunk) and his presence in the Librarian's Outsider ping (with Grace already claiming Recluse) make him highly suspicious. Executing him provides valuable information and potentially removes an evil player early.
🧠
Defend myself against the mounting votes by highlighting the risk of executing a powerful good role (Ravenkeeper) or a 'Drunk' who is still on the good team, while casting slight suspicion back on Alice.
🧠
I want to pause the momentum on Frank's execution to advocate for the Virgin test, which provides more certain information than a Day 1 execution based on shifting claims.
🧠
I want to pause the momentum on Frank's execution to advocate for the Virgin test, which provides hard mechanical confirmation of two players' alignments.
🧠
Keep momentum on Frank to avoid a Virgin test that mechanically clears town and to remove a likely-good body or catch an evil; maintain my vote and justify urgency.
🧠
I am voting for Frank because his shifting claims (Fortune Teller to Ravenkeeper to Drunk) are highly suspicious for a Day 1, and he is one of the two players in the Librarian ping for the Recluse. Since I know I am the Recluse, Frank is the most logical candidate for being evil or at least a safe execution to gain information.
🧠
I am already voting for Frank, and the vote count has reached the required threshold (Alice, Eve, David, Heidi, Grace = 5 votes, 4 needed). I will wait for the Storyteller to conclude the vote.
🧠
Lock in Frank execution to protect Alice (Imp) and stall Virgin mechanical clears; frame vote as anti-chaos so I look consistent/credible.
🧠
I am keeping my hand raised to vote for Frank's execution. Alice's logic is sound: Frank's shifting claims (Fortune Teller to Ravenkeeper to Drunk) combined with being in the Librarian ping (Frank or Grace as Recluse) makes him a high-priority target for Day 1. The Virgin test can wait until Day 2, as executing a suspicious player provides more immediate value than confirming two players who might be good anyway. I want to see if the vote reaches the required threshold.
🧠
I need to defend myself and point out the suspicious behavior of those pushing for my execution, specifically Alice and David, who are avoiding a mechanical test (Virgin).
🧠
I will wait to see if the vote on Frank reaches the required threshold before deciding whether to use my vote, as I prefer the Virgin test for mechanical confirmation.
🧠
I want to delay Frank's execution and prioritize the Virgin test to get mechanical confirmation of my role and Charlie's alignment. Alice and David's push for Frank's execution over a guaranteed mechanical test is suspicious.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Frank execution, keep pressure off a Virgin test that could grant evil tempo, and seed suspicion on Bob/Charlie push while maintaining my FT cover.
🧠
I want to reinforce the case against Frank while acknowledging the tension regarding the Virgin test to see how others react.
🧠
Support the current nomination of Frank and explain why his shifting claims make him a strong execution candidate over the Virgin test.
🧠
Keep the day locked on Frank and discourage a Virgin test or new nominations that could mechanically clear players and narrow onto Alice.
🧠
Support the current execution of Frank and discourage further nominations to end the day on a strong lead.
🧠
To cast doubt on the push for my execution and highlight the suspicious behavior of Alice and David in avoiding the Virgin test.
🧠
I want to challenge the aggressive push for Frank's execution and keep the possibility of a Virgin test alive to get mechanical confirmation.
🧠
I want to force the Virgin test to happen today because Alice and David's aggressive push against it feels like they are trying to avoid mechanical confirmation of two good players. By having Charlie nominate me, we either confirm two good players (if he dies) or catch a liar (if he doesn't).
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
I am protecting Bob because he has claimed Virgin, a high-value mechanical role that the Demon will likely want to eliminate before he can be 'tested' and confirm himself and another player as good. Protecting a potential Virgin ensures the town can still get that hard confirmation tomorrow.
πŸ“œ
Storyteller
β†’
Eve
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the likely Monk to remove protection and open the board for clean demon kills, especially to eliminate the claimed Slayer next night.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Eve.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I want to establish a private line of communication with Bob, whom I protected. Since I died at night, I am confirmed good to myself, and Bob is a likely good player (Virgin claim). I want to share my role and my suspicions about the aggressive players from Day 1.
🧠
I want to gather information from Bob regarding his private conversation with the deceased Eve and gauge his willingness to proceed with the Virgin test, while also subtly checking his alignment/intentions.
🧠
I need to share my Ravenkeeper information with the players I trust most (Bob and Charlie) to expose Alice as the Poisoner.
🧠
I am reaching out to Bob, who claimed Virgin, to establish a trust-based alliance and gather information from the private whispers he received from Eve and Charlie. I'm also sharing my role to build trust and testing his thoughts on Alice and David.
🧠
Sync with David on today’s narrative and a target (Charlie/Grace), keeping focus away from me while avoiding a Slayer shot and the Virgin trap.
🧠
Coordinate with Demon: build a coherent Day2 push (Charlie), pre-empt Virgin test mechanics, and plant suspicion on Heidi to discourage a Slayer shot at Alice.
🧠
I need to establish trust with Charlie (the Librarian) by confirming I am the Outsider he saw. This explains why Frank (who claimed Drunk/Ravenkeeper) might have been the other half of the ping, or why I am the 'true' ping. I also want to gauge Charlie's thoughts on the Alice/David duo who pushed the execution.
🧠
I need to point out the logical inconsistency in Frank's claim to my trusted circle (Charlie and Heidi) while confronting Frank directly. Frank was executed, so his Ravenkeeper ability shouldn't have triggered, and he's claiming to have died at night when Eve was the one who died.
🧠
I need to gather information from the players I suspect are good (Bob and Charlie) while highlighting the suspicious behavior of Alice and David. Since I am dead, I can't protect anyone anymore, so I need to help solve the game through logic.
🧠
I need to clarify the mechanical impossibility of Frank's claim while sharing my Librarian info with Eve to build trust. Frank claiming a Ravenkeeper ping after being executed is a major red flag or a sign of confusion.
🧠
I need to walk back my false claim about the Ravenkeeper ping because I was executed, not killed at night. I will pivot to explaining it as a bluff to test Alice, while acknowledging Charlie's information about Grace being the Recluse.
🧠
I need to coordinate with the players who seem to be sharing information (Bob, Charlie, and even the dead Frank) to narrow down the Demon. I'm sharing my perspective on the Alice/David suspicion and the need to verify Bob's Virgin claim.
🧠
Steer Bob (Virgin claim) to lead a Charlie execution using my FT bluff, while discouraging a Virgin test that could insta-kill a townsfolk nominator and derail our plan.
🧠
Seed Bob against running a Virgin test and toward executing Charlie/Grace; keep Alice out of the frame and make Bob feel he’s leading a β€˜mechanical’ solve.
🧠
I need to establish trust with Bob, who is claiming a powerful role (Virgin), and share my Outsider status to explain the Librarian ping. I also want to gauge his willingness to be tested and his thoughts on Alice and David.
🧠
I need to cross-reference Alice's new Fortune Teller claim with her behavior yesterday and see if David is blindly following her or if they have a coordinated story.
🧠
I need to gather the information Alice and David are feeding Bob and cross-reference Charlie's Librarian info to see if we can catch a lie.
🧠
I need to pressure Alice and David to reveal their information while keeping the lines of communication open with the players I currently trust more (Eve and Bob). I also want to verify Alice's supposed Fortune Teller info.
🧠
I need to clarify my previous mistake/bluff while maintaining my role claim and redirecting suspicion back to Alice and David, who are the most likely evil candidates based on their Day 1 behavior.
🧠
I want to coordinate a Virgin test on Bob to confirm his role and alignment, while also signaling my intent to use my Slayer shot on Alice, who has been acting suspiciously by pushing for Frank's execution.
🧠
Answer Bob with believable FT timeline, justify shift to Charlie, seed doubt about Lib/Recluse confirmation chain, and steer toward a misexecution today.
🧠
Answer Bob with plausible consistency for Alice FT reveal + keep focus on Charlie as best misexec, while discouraging Virgin test that could clear townies.
🧠
I need to establish trust with Charlie (the Librarian) by confirming I am the Outsider he saw in his ping. This helps clear me and focuses the search on the Demon.
🧠
I need to cross-reference Alice's new Fortune Teller claim with Charlie's Librarian info and Grace's Recluse claim to see if the 'YES' ping is legitimate or a fabrication to frame Charlie.
🧠
I want to point out that Alice's 'YES' result on Charlie and Grace is easily explained by Grace being the Recluse, which Charlie's Librarian info supports. I'm trying to focus the group's suspicion on Alice and David, who have been acting as a pair.
🧠
I need to counter Alice's attempt to frame me and Grace using the Recluse's ability to register as evil. I want to encourage Heidi to use her Slayer shot on Alice and keep the Virgin test on the table to confirm Bob.
🧠
I need to clarify my previous 'bluff' and pivot back to the main strategy of testing Bob (Virgin) and pressuring Alice/David, while acknowledging my mistake in claiming a night ping after an execution.
🧠
I want to coordinate the Slayer shot on Alice while also pushing for the Virgin test on Bob to confirm Charlie's alignment. This will help narrow down the Demon candidates.
🧠
Reassure Bob my FT claim is consistent, clarify timing (no N2 yet), and keep town focused on executing Charlie/Grace instead of a Virgin test that could backfire.
🧠
Coordinate with Grace to (1) avoid a clean Virgin confirmation, (2) push a Charlie execution line, and (3) have a backup plan if Virgin test becomes inevitable.
🧠
I want to push back on David's logic to see how he reacts. His suggestion for me to nominate the Virgin is flawed (Outsiders don't trigger the Virgin), and his push on Charlie (the Librarian who found the Outsider) feels like a deflection.
🧠
I want to initiate the Virgin test with Charlie to mechanically prove our alignments and counter Alice/David's narrative.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to publicly call out David's suspicious suggestion to 'test' the Virgin in a way that provides no mechanical information, while also prompting Charlie (the Librarian) to share any new insights or opinions on the current state of the game.
🧠
I want to expose David's suspicious logic and encourage the mechanical confirmation of the Virgin (Bob) by the Librarian (Charlie).
🧠
I need to push for the Virgin test with Charlie (Librarian) to get mechanical confirmation and counter David's suspicious suggestion to use Grace (Recluse).
🧠
Exploit the Virgin-test pressure: nominate Bob myself so there’s no mechanical confirmation, then frame the result as Bob lying/poisoned and push town off a clean info chain.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I will not vote for Bob's execution because David's nomination of Bob is a clear attempt to bypass the Virgin's mechanical confirmation. If Bob is the Virgin, David (who is likely not a Townsfolk or is evil) nominating him will not trigger the execution, which David can then use to cast doubt on Bob. I want a confirmed Townsfolk like Charlie to nominate Bob instead.
🧠
I need to stop the town from voting for Bob so that a confirmed Townsfolk (Charlie) can nominate him instead, which would provide mechanical proof of Bob's role. David's nomination is a classic evil play to 'test' the Virgin without actually triggering the ability.
🧠
I need to prevent my execution and point out that David's survival mechanically proves he is not a Townsfolk, which, given his behavior, strongly implies he is evil and intentionally neutralized my ability.
🧠
Defuse the β€˜outed’ narrative, stop Bob’s execution now, and reframe as a reasonable test so town stays split and Alice stays off the radar.
🧠
I need to explain why David's nomination is a sabotage of the Virgin test and discourage the group from voting for Bob, as an execution now provides no mechanical information and wastes a day.
🧠
Prevent Bob’s execution now, keep my FT cover intact, and steer town toward mistrusting Charlie/Grace rather than solving David+me.
🧠
I will not vote for Bob. David's nomination was a clear attempt to sabotage the Virgin test, and executing Bob now would be a waste of a day and potentially lose us a powerful Townsfolk. I need to save my ghost vote for a more certain evil candidate.
🧠
I will wait for the vote on Bob to fail, as David's nomination was likely a strategic move to 'burn' the Virgin's ability or prevent a mechanical confirmation from a Townsfolk like Charlie. Executing Bob now would be a mistake if he is the Virgin.
🧠
I will not vote for Bob because David's nomination was likely a strategic move to 'burn' the Virgin's ability without providing a mechanical confirmation. Voting for Bob now would waste an execution on a potentially good player and ignore the suspicious behavior of David and Alice.
🧠
I will not vote for Bob. David's nomination was a clear attempt to 'burn' the Virgin's ability without triggering the execution, which would have confirmed both Bob and a Townsfolk nominator. Since David didn't die, he is either not a Townsfolk or Bob is not the Virgin. Given the context, David is highly suspicious. I want to save my ghost vote for a more certain evil candidate later.
🧠
To prevent my own execution and highlight David's suspicious behavior in 'burning' my Virgin ability, which only works on the first nomination.
🧠
Prevent Bob’s execution and redirect blame onto other suspects, lowering heat on Alice and me while preserving evil tempo.
🧠
I will not vote for Bob because David's nomination of him was likely a strategic move by an evil player to 'burn' the Virgin's one-time ability without triggering the execution that would confirm Bob as good. Voting for Bob now would result in a mis-execution of a potential Townsfolk.
🧠
Stop votes on Bob, reframe Virgin fiasco as non-clearing, and steer execution toward Charlie or Grace while defending David as 'mistake' not proof.
🧠
I will not vote for Bob. David's nomination of Bob (the Virgin claimant) as a non-Townsfolk (or potentially evil) has 'burned' the Virgin's one-time ability without providing the mechanical confirmation a Townsfolk nomination would have. Executing Bob now provides no information and potentially wastes a day. I need to save my ghost vote for a more certain evil candidate or the final day.
🧠
I want to publicly call out David and Alice for their suspicious behavior regarding the Virgin test and Alice's Fortune Teller claim, while also signaling that I will not be voting for Bob.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/3).
🧠
I want to point out the suspicious behavior of David and Alice. David's nomination of Bob effectively 'burned' the Virgin's ability, preventing a mechanical confirmation. Alice's Fortune Teller claim targeting me (the Recluse) and Charlie (the Librarian who pinged me) feels like a coordinated effort to eliminate the players who have information that could lead to them.
🧠
I want to reinforce the suspicion on David and Alice while protecting the likely good players (Bob, Charlie, Grace). David's nomination of Bob was a clear attempt to sabotage a mechanical confirmation, and Alice's 'YES' on Charlie/Grace is too convenient given Grace is the Recluse.
🧠
I am nominating David because his action of nominating me (the Virgin) as a non-Townsfolk (since he didn't die) effectively 'burned' my one-time ability and prevented a mechanical confirmation for the good team. This is a high-probability evil play.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for David because his nomination of Bob (the Virgin claimant) effectively sabotaged a mechanical confirmation for the good team. This is a classic evil play to 'burn' the Virgin's ability. Furthermore, Alice's Fortune Teller claim of a 'YES' on Charlie and me (the Recluse) is a very convenient way to frame the Outsider ping from Day 1. David's actions are highly suspicious and warrant execution.
🧠
I am voting for David because his nomination of Bob (the Virgin) was a clear attempt to sabotage a mechanical confirmation for the good team. This behavior, combined with Alice's suspicious Fortune Teller claim targeting a Recluse (Grace), strongly suggests David is evil. Executing him provides critical information and removes a primary suspect.
🧠
I am voting for David because his nomination of me was a clear attempt to sabotage the Virgin's mechanical confirmation. By nominating me first as a non-Townsfolk (or claiming ignorance), he 'burned' my ability, which only works on the *first* time I am nominated. This is a high-value play for an evil team to prevent two players (Charlie and myself) from being confirmed as good. Alice's defense of him and her convenient 'YES' ping on Charlie/Grace further suggests they are an evil pair trying to control the narrative and eliminate potential Townsfolk. Executing David is the most logical step to punish this sabotage and gain information.
🧠
Dissuade execution on me, redirect to safer town targets and preserve Demon. Keep votes low by framing this as rules mistake + better leads.
🧠
I am voting for David because his nomination of Bob was a clear attempt to sabotage a mechanical confirmation of two good players (Bob and myself). Even if it was a 'mistake', it's a highly beneficial one for the evil team, and his coordination with Alice (who has a suspicious Fortune Teller claim) makes him the primary suspect.
🧠
Don’t add my vote; look reasonable while allowing David (minion) to be executed, and pre-seed the next misexecution (Charlie/Grace) to protect me.
🧠
I am voting for David because his nomination of Bob was a clear attempt to sabotage a mechanical confirmation, which is a strong indicator of evil alignment. Even if it was a 'mistake', the risk of leaving a potential Demon or Minion alive after such a disruptive play is too high.
🧠
I am voting for David because his nomination of Bob (the Virgin) effectively sabotaged a mechanical confirmation for the good team. This is a classic evil play to 'burn' a powerful Townsfolk ability. Even if it was a 'mistake', it's too damaging to ignore, and his coordination with Alice (who has a suspicious FT claim) makes him a primary suspect.
🧠
I have already raised my hand to vote for David, and the vote count (Grace, Eve, Bob, Charlie, Frank, Heidi) is well above the required 3. I will wait for the Storyteller to process the vote.
🧠
I am keeping my hand raised to vote for David. He is currently at 5 votes (Grace, Eve, Bob, Charlie, Frank, Heidi), which is well over the 3 required. I want to ensure this execution goes through to remove a primary suspect who sabotaged a mechanical test.
🧠
I have already raised my hand to vote for David. The vote is currently in progress and has reached the required threshold (5 hands raised: Grace, Eve, Bob, Charlie, Frank, Heidi). I need to wait for the Storyteller to conclude the vote and move to the next phase.
🧠
I’m likely dying from this vote; use last public words to poison the well against the accusers, create alternate worlds, and redirect tomorrow’s executions away from Alice.
🧠
I have already raised my hand to vote for David, and the vote count (Grace, Eve, Bob, Charlie, Frank, Heidi) is well above the required 3. I will wait for the Storyteller to finalize the vote.
🧠
Try to avert David’s execution and redirect town’s focus to Charlie/Grace, preserving my minion and keeping mis-exec momentum.
🧠
I have already raised my hand to vote for David. I will wait for the Storyteller to process the vote and see if he is executed.
🧠
I am keeping my hand raised to vote for David's execution. I believe his nomination of Bob was a calculated move to sabotage the Virgin test, and his subsequent defense feels like a deflection. Alice's defense of him also links them in my mind as a potential evil pair. I want to see this execution through to gain information and remove a primary suspect.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
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Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
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I want to reinforce the suspicion on David and Alice while reminding the town that Alice's 'YES' ping on me is likely due to my Recluse ability, which makes her information less reliable for finding the Demon.
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Reinforce the case against David and Alice while acknowledging the potential for misinformation (Poisoner/Spy/Recluse).
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I want to solidify the case against David and Alice while acknowledging the possibility of poisoning or a Spy, keeping the pressure on the most suspicious players before the day ends.
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Create urgency for a new nomination with >=6 votes (Charlie or Grace) and/or provoke a Slayer shot to shift focus, so I can get off the block and keep protecting Alice.
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I want to reinforce the case against David and Alice while maintaining my own innocence as the Librarian. David's 'misplay' is highly suspicious, and Alice's FT claim conveniently targets me and the known Recluse. I'm happy with David on the block.
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With David likely dying, I need to control the post-exec narrative: keep my FT plausible, prevent town from chain-clearing, and redirect tomorrow’s execution toward Charlie/Grace.
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Reinforce the consensus that David's actions were highly suspicious and justify his execution while also casting doubt on Alice's claims.
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I am using my Slayer shot on David. He is the most suspicious player due to his sabotage of the Virgin test, and taking the shot now provides immediate mechanical information before he is potentially executed.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
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Bob is the strongest living social/mechanical threat (Virgin claim, central voice). Killing him removes a likely-confirming role and destabilizes town’s consensus, buying time for misexecutions.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Bob.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
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As a dead player, I need to gather the latest information from the remaining alive players to help coordinate the good team's strategy.
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Reinforce my Fortune Teller bluff with a believable N2 result, build trust with Charlie/Heidi, and steer the group toward executing Grace today instead of me.
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I am dead and have used my ghost vote, so my primary role now is to facilitate information sharing and keep the living players focused on the right targets. I want to know what the private conversation between the key players was about.
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Privately align with Alice to steer noms/votes away from her, exploit FT/Recluse ambiguity, and ensure an execution happens before 3-alive no-exec Mayor win condition.
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I need to coordinate with Heidi, who is a potential Slayer and currently my neighbor. Since I am the Recluse, I likely caused Alice's 'YES' result. I need to explain this to her so she doesn't waste her shot on me and instead looks at Alice or Charlie.
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I am revealing my role to Grace and Charlie to build trust and coordinate my Slayer shot. I need to confirm Charlie's Librarian info to see if it aligns with Grace's Recluse claim, which would further implicate Alice as a potential Demon/Minion trying to frame them.
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I am revealing my role as Monk to a trusted group (the dead Virgin and the likely good Charlie/Heidi) to establish my alignment and gather information. I need to know if Heidi used her Slayer shot and what Charlie's Librarian info was to narrow down the Demon.
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I need to clarify my Librarian information to the group and address Alice's shifting focus. By confirming Grace is likely the Recluse, I explain Alice's N1 'YES' result without it being on me, while also pointing out that Alice's defense of David makes her the primary suspect.
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I need to cross-reference the claims from Eve (Monk), Charlie (Librarian), and Alice (Fortune Teller) to see if they are consistent. I also need to confirm the result of Heidi's Slayer shot on David to narrow down the Demon candidates.
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Steer the group to execute Charlie, using FT ping + his day1 steering. Create doubt about my N2 β€˜NO’ via possible Poisoner so they won’t just execute Grace.
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I need to gather the Night 3 information from the remaining living players to narrow down the Demon candidates. Since I am dead and have no vote, my role is to facilitate information sharing and logic.
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Steer living players to execute Charlie (or at least not Alice). Create urgency around avoiding no-exec at 3 alive, and make Charlie the safest consensus target.
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I need to coordinate with the confirmed/likely good players (Frank is dead, Heidi is a Slayer claim) to counter the narrative being pushed by Alice and the dead David. Alice's push for Charlie feels like a deflection.
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I am revealing my role as Slayer to a small group of players I currently trust more than Alice and David's ghost. I want to coordinate a potential Slayer shot on Alice, who is the primary suspect for being the Demon, especially given David's behavior and his ghost's current push against Charlie.
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I need to gather the specific information from the remaining alive players (Charlie, Heidi, Grace) to confirm the world state. Alice is the most suspicious player left, and I want to see if Charlie's Librarian info or Grace's Recluse claim contradicts Alice's Fortune Teller claim.
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I need to consolidate the good team's information and point out why Alice is the most likely Demon candidate. By confirming my Librarian info and how it interacts with Alice's FT pings, I can show that Alice's 'YES' was likely on the Recluse (Grace), and her 'NO' on me/Heidi clears us.
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I want to consolidate the group's thoughts on Alice's suspicious behavior and the possibility of a Demon jump (star-pass) if David was indeed evil. I'm also checking if Grace or Heidi have any new insights.
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Steer town to execute Charlie, framing it as resolving the long-standing FT ping while keeping suspicion off me and preventing a coordinated push onto Alice.
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I need to coordinate the Slayer shot on Alice. Since David didn't die to a shot (Heidi now claims she hasn't shot yet, contradicting previous info or clarifying the 'failed' shot was a misunderstanding/lie), Alice is the most suspicious player left. David's ghost behavior strongly suggests he was a Minion.
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Redirect Charlie’s solve away from Alice and onto Heidi/Grace by leveraging Slayer uncertainty + Recluse registration, increasing chance of a non-Alice execution (auto-win line).
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I need to point out the logical inconsistency in Alice's push for Charlie. If she's the Fortune Teller and got a 'NO' on Charlie/Heidi, she should be clearing Charlie, not targeting him. This highlights her as a potential Demon or Minion.
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I need to confront Alice about her contradictory logic regarding Charlie to see if she's the Demon or just confused. This will help me decide whether to use my Slayer shot on her.
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I need to confirm if Heidi used her Slayer shot on David before he was executed. If she did and he didn't die, he wasn't the Demon. If she didn't, Alice's behavior remains the strongest lead. I also want to solidify the trust between the remaining good players.
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I need to clarify the Slayer shot situation with David. If Heidi claimed to shoot him and he didn't die, it confirms he wasn't the Demon (or she's the Drunk/lying). I also want to keep David engaged to see if his story remains consistent or if he's trying to misdirect me.
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I want to gather information from the private conversations I'm excluded from and pressure Charlie to reveal what David said, while also checking if Heidi's Slayer shot was a definitive 'no' or if there's ambiguity.
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Defuse heat on me, justify why N2 NO doesn’t clear Charlie, and seed doubt about Heidi’s Slayer claim so she doesn’t shoot me; steer town to misexecute Charlie/Heidi/Grace.
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I want to pressure Alice to explain her contradictory logic regarding Charlie and Grace, while simultaneously encouraging Heidi to use her Slayer shot on Alice, who is currently the most suspicious player.
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Reply to Charlie with a plausible clarification about the Slayer shot and undermine his β€˜Alice FT NO clears me’ logic; steer him to suspect Heidi/Grace and away from executing Alice.
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I want to point out the logical inconsistency in Alice's defense (claiming poisoning only when it suits her) and encourage Heidi to use her Slayer shot on Alice, while also checking in on Charlie's private conversation with the dead David.
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I will use my Slayer shot on Alice. The town is increasingly suspicious of her, her logic regarding her Fortune Teller pings is inconsistent (claiming N2 might be poisoned but N1 is reliable), and she is deflecting by questioning my previous 'shot' on David which was actually a bluff/test. If she is the Demon, the game ends now.
πŸ“œ
Storyteller
Alice has died!
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good