Game Detail

Players

Alice (Washerwoman) Bob (Drunk) Charlie (Baron) David (Imp) Eve (Librarian) Frank (Butler) Grace (Recluse) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil318,239192,584$0.8793
Good796,43183,318$2.5602

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Charlie. Your safe bluffs are: Fortune Teller, Soldier, Monk
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either Grace or Heidi is the Ravenkeeper.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Librarian. Either Grace or David is the Recluse.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Pick a likely engaged player as my master so I can still vote on key executions tomorrow without accidentally being locked out.
πŸ“œ
Storyteller
β†’
Frank
You chose Eve to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early role claims and plans from my neighbors without exposing that I am the Recluse yet, building a small trust network for later deductions.
🧠
Coordinate with my minion Charlie privately to align on safe bluffs and strategy before public claims, ensuring we don't contradict each other and start building false trust with the good team.
🧠
Get early confirmation/role claims from Grace and David so I can manage Recluse implications and guide town away from misreads.
🧠
Identify which of Grace or Heidi will claim Ravenkeeper, then decide whether to out my Washerwoman info publicly or via a trusted proxy to avoid helping the Demon pick targets.
🧠
Get early role/info claims from my neighbors to build trust chains and spot contradictions before nominations start.
🧠
Answer Grace, coordinate my Butler voting constraint around Eve, and gather their claims to start building consistent worlds.
🧠
Reply to the Demon's private message to confirm bluffs, establish coordination, and begin building a cover story that protects the evil team and keeps the Demon safe.
🧠
Respond to Alice to unlock her starting info involving me, while keeping it private so I can later choose a public bluff to bait a night kill.
🧠
Confirm to Eve I am the Recluse to anchor her info, then query David’s claim to start outsider-count worldbuilding and identify whether Baron or a liar exists.
🧠
Responding to Eve and Grace builds credibility by acknowledging their info and sharing my FT bluff, helping evil team by appearing cooperative while setting up to use FT claims to misdirect town later. Coordinates with known allies indirectly.
🧠
Seed my Librarian info to a trusted player to shape public discussion: Grace is likely the Recluse, and Frank’s Butler claim implies Baron or a lie, making Frank a key suspect/check target.
🧠
Lock in a private confirmation chain with Heidi, share my Washerwoman info, and coordinate discretion so the Demon does not snipe the Ravenkeeper.
🧠
Build a small trusted info web by collecting claims and N0 info from likely central communicators, so I can later verify via Undertaker and steer executions.
🧠
Coordinate with my master so I do not accidentally waste my vote, and probe Eve for her claim and voting intentions to assess her alignment.
🧠
Whispering to Bob with my Monk bluff builds initial credibility with a potential good player, gathers info to support David's Fortune Teller claim later, and sets up future misdirection to protect the evil team.
🧠
Coordinate with my neighbor Grace, share that Alice has a Washerwoman ping matching me, and keep Ravenkeeper quiet to preserve night-kill value while tracking Butler constraint around Eve.
🧠
Privately align with Alice to solidify the Washerwoman and Librarian chains, track Outsider count, and set up a Day 1 execution plan that avoids hitting key Townsfolk.
🧠
Respond to Bob's request for claims to build initial trust and gather his info while keeping my Fortune Teller bluff consistent. This helps coordinate with Charlie later and identifies good players to manipulate or target.
🧠
Coordinate with Frank so Butler mechanics do not cause misvotes, while probing whether his Butler claim is genuine or a bluff indicating evil or Baron.
🧠
Coordinate privately so we can present a consistent, non-lethal info chain: Grace is Recluse, my Washerwoman likely confirms Heidi as Ravenkeeper, and we watch the Outsider situation for a Baron or a liar.
🧠
Share early claim map with Fortune Teller and Monk so they can choose checks/protection targets; keep my Undertaker role mostly hidden while building trust network.
🧠
Clarify Eve's Librarian N0 info and keep voting coordination since she is my master today, while limiting what I leak if she is evil.
🧠
Coordinate with David on new claims from Alice and Grace to decide if we support or undermine them, keeping our Monk and Fortune Teller bluffs consistent to protect the Demon.
🧠
Protect my Ravenkeeper identity while still engaging Bob’s coordination effort, keeping options open to bait a night kill later.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get key starting info into town record, lightly confirm Heidi without forcing her to out, and set up tomorrow's logic on Outsider count and possible Baron or lies.
🧠
Steer town away from a low-information day one execution and keep Ravenkeeper protected, while acknowledging Alice’s info so it is logged for later worlds.
🧠
Waiting avoids a day 1 execution which could hit my team or create unnecessary suspicion. It allows more private whispers and sets up my night kill effectively.
🧠
Prevent a low-info day one execution while setting up coordinated night actions so tomorrow we have real mechanical leads.
🧠
By speaking now, I reinforce my Monk bluff, agree with no day 1 execution to keep Demon safe, and publicly commit to protecting a trusted player like Bob to gain credibility and coordinate with evil team without revealing anything.
🧠
Get my Librarian info on record to anchor future logic and reduce randomness, while supporting the plan to gather N1 info without forcing a risky D1 execution.
🧠
Point out the mechanical impossibility of Grace being both Recluse and Ravenkeeper, and remind town my Butler vote constraint so we do not waste a critical vote.
🧠
Clarify the public info chain so town does not misinterpret the washerwoman and librarian pings, and flag the outsider count as a key thing to track going into night one.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Bob disrupts his coordination and plan to collect my night info after claiming a non-starting role. This creates chaos among goods using existing conflicts and protects my survival as Demon.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Butler. Who would you like to be your master tomorrow?
🧠
Eve could be constraining my vote. Switching to Heidi gives me independence from Eve’s potential manipulation and ties my vote to a likely good Ravenkeeper candidate.
πŸ“œ
Storyteller
β†’
Frank
You chose Heidi to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Resolve the key mechanical contradiction of Bob dying despite claimed Monk protection, and gather Fortune Teller data to drive nominations.
🧠
Defending my Monk bluff by blaming poisoning explains Bob's death without admitting a lie, coordinates with David for fake info sharing, and deflects suspicion to a possible Poisoner to disrupt good logic chains.
🧠
Get Fortune Teller check results now, lock David into a consistent story, and cross-check with my Librarian ping to spot lies and narrow Demon candidates before nominations.
🧠
Bob died despite stated protection. I need Charlie's exact N1 target and David's info to resolve whether poisoning or lying occurred, and to set up a strong nomination plan.
🧠
Share my Butler constraint so town does not misread my votes, and quickly collect Heidi and Alice details to resolve the Ravenkeeper versus Recluse conflict before nominations.
🧠
I need to resolve the key contradiction: I died despite claimed Monk protection. Getting David and Alice aligned on this will drive nominations and use my ghost vote effectively.
🧠
Whisper my Fortune Teller bluff to Grace and Charlie to maintain cover, support Charlie's poison excuse, and sow doubt on other claims to keep Demon safe.
🧠
Respond to Frank’s question, lock in my Washerwoman info, and coordinate with Heidi. Also set up a public pressure point on Charlie before nominations.
🧠
Secure Heidi role info and Eve’s read on David, then steer today’s discussion toward a coherent poisoner-or-liar fork and better Fortune Teller coordination.
🧠
Coordinate privately with Demon to align on story about Bob's death, maintain Monk bluff, and decide who to cast doubt on next to disrupt town logic and keep Demon safe.
🧠
Answer Grace, keep my Librarian info consistent, and pressure Heidi to confirm Ravenkeeper plan. Build a small trusted cluster and clarify whether Poisoner/Baron worlds fit.
🧠
Confirm Ravenkeeper to a tight group to coordinate around a likely Poisoner and to plan a controlled night kill for my info, while not broadcasting to the whole town.
🧠
Resolve the key mechanical contradiction: Bob died despite a claimed protection. Charlie's exact night actions and reasoning can confirm Monk, indicate poisoning, or expose a bluff.
🧠
Get a concrete, time-stamped claim from Charlie about his Night 1 protection and from David about FT checks so town can build a consistent world and pick a good execution.
🧠
Coordinate with minion Charlie to reinforce our bluffs, respond to multiple queries about my FT check, and suggest pressuring conflicting claims to create chaos and keep suspicion off me as the Demon.
🧠
Get concrete mechanical info: David’s Fortune Teller N1 picks/result and Charlie’s actual N1 protection target. Resolve the Bob death contradiction before nominations.
🧠
Get alignment-confirming coordination: confirm Alice’s Washerwoman details and steer David’s Fortune Teller checks away from Recluse interference; set up a focused nomination list for today.
🧠
Coordinate with David on pushing Eve's Librarian claim as false to create doubt and distract town from suspecting us. Share plan to ask others night info to gather more data before nominations.
🧠
Get concrete FT and Monk data now, and quietly coordinate around Heidi being Ravenkeeper so we can choose protections and night-kill bait without outing her publicly.
🧠
Confirm my role to Alice/Frank privately, coordinate Butler voting constraint, and ask them not to out me so I can be a tempting night target for Ravenkeeper info.
🧠
Gather David’s claim and any contradictions, and coordinate with Heidi so my Butler vote is usable today. Push on the Bob death versus Monk claim to locate poisoning or a liar.
🧠
Get David to share Fortune Teller N1 picks and align with Alice on publicly pressing Charlie for a clear N1 protection statement; resolve whether Charlie is lying or poisoned.
🧠
Coordinating with minion Charlie to align on pushing suspicion onto Eve or Frank, creating division among good players. This protects my Imp identity as Fortune Teller bluff, buys time until endgame, and ensures good team wastes votes on non-Demon.
🧠
Get David to lock in FT picks/results and align with Bob on publicly questioning Charlie about the protection contradiction, to drive a productive nomination phase.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a public commitment from Charlie about his night choice to resolve whether we chase a Poisoner world or execute a likely evil bluff, and coordinate voting with Heidi.
🧠
We cannot afford another no-execution day. Charlie is the central mechanical contradiction around Bob’s death, so putting him on the block forces full clarity and can catch an evil player.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend Monk bluff by explaining poison, shift focus to Eve/Frank as suspicious Minion/Poisoner to protect David and create town division without admitting evil.
🧠
Push town to not auto-clear Charlie just because he says β€˜poisoned’, coordinate with Heidi so my Butler vote counts, and favor a decisive Day 2 execution.
🧠
Vote to keep pressure on Charlie: Bob died through claimed protection and we need concrete eliminations. Also enables Frank’s Butler vote to count with mine.
🧠
Use my ghost vote to push through an execution on the biggest mechanical contradiction today, creating clarity and possibly ending the game if Charlie is the Demon.
🧠
Slow down an execution on weak evidence, extract David’s Fortune Teller data publicly, and keep worlds open while protecting confirmed info (Heidi Ravenkeeper, Grace Recluse ping).
🧠
Delay an uncertain execution and force Fortune Teller to hard-commit to N1 info so we can use logic instead of vibes for the next nomination.
🧠
Slow down this execution and force public, exact Fortune Teller information so town can build consistent worlds before spending the day kill.
🧠
Satisfy the demand for my Fortune Teller picks to build credibility, publicly contradict Eve's claim to sow doubt on her, and defend Charlie as poisoned to stop his execution and protect my minion.
🧠
Waiting allows the current vote discussion to continue naturally without me over-speaking, giving time for good players to react to David's info and the Eve conflict, which helps keep suspicion off the Demon and me while town debates.
🧠
Heidi is my master and is voting, so I can vote. Adding my hand applies pressure on Charlie without necessarily executing, and supports coordination with Heidi.
🧠
Clarify the mechanical implications of David’s FT β€˜no’ and his flawed argument, keep pressure on contradictions, and steer town away from a low-info execution if needed.
🧠
With no broad support and only one ghost vote, I should conserve it for a high-leverage late vote. Lowering my hand avoids spending it on a low-confidence execution.
🧠
Prevent a low-info execution of Charlie and correct David’s incorrect claim of conflict, while steering town to pressure David for red herring and future results.
🧠
Slow this execution and reframe onto the strongest mechanical inconsistencies: David’s reasoning and the outsider count. Keep pressure without wasting a kill on a weak case.
🧠
Prevent a low-info execution now, lock in a concrete test plan for tonight, and highlight that David’s logic is flawed so we do not let him steer the town.
🧠
Prevent my minion Charlie's execution by supporting the poisoning theory with my Fortune Teller results and redirecting doubt toward Eve's conflicting claim, preserving our evil team strength for later nights.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Questioning Eve and Frank publicly validates David's FT info and sows chaos on their claims, preventing any execution on me or David while we wait for night to gather more info.
🧠
We need an execution and David’s Fortune Teller story contains a clear rules misunderstanding plus convenient info. Nominating him forces full accounting and may remove an evil player.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Speaking defends my FT bluff by fixing the inconsistency with Eve's Librarian claim, accuses Frank of deflection to turn town against him, and pushes for more info instead of execution to survive the vote and maintain evil control.
🧠
Wait to see if votes reach majority against David without my input. Avoids voting for Demon and allows others to decide while I stay consistent with previous defense.
🧠
Clarify whether we should execute David now and coordinate my Butler vote with Heidi, while forcing clean public commitments for tonight to test claims.
🧠
I will vote to apply real pressure on David, enable Frank’s Butler vote, and force David to commit to exact night picks. If this is wrong, we likely still learn from vote patterns.
🧠
David is the best current suspect due to mechanical misreads and anti-execution posture. I will spend my ghost vote to help secure an execution today and pressure evil.
🧠
Get David to lock in exact Fortune Teller info and future check so town can decide vote with concrete details; avoid rushing an execution if it is likely wrong.
🧠
Get David’s exact Fortune Teller records and a public commitment for tonight, without spending an execution on shaky grounds. I will likely not vote unless his answers are evasive.
🧠
Prevent a low-info execution that could trigger Scarlet Woman, and push for on-record night plans so we can test claims and narrow demon candidates tomorrow.
🧠
Clarify my exact FT night 1 picks and plan for tonight to reduce suspicion, build trust in my bluff, and prevent execution so I can kill key info gatherers later.
🧠
Defend David the Demon by agreeing we need more info and not voting. Offer my Monk protect plan to appear helpful and build trust while sowing doubt on Frank's nomination. This keeps the Demon alive and disrupts good logic.
🧠
I want to avoid a low-info execution today while locking in everyone’s night plans on record. Also I must follow my Butler voting restriction tied to Heidi.
🧠
Use my vote and public statement to lock night plans on record, maximizing tomorrow’s mechanical accountability without necessarily pushing an execution now.
🧠
I do not want to spend my single ghost vote on a low-consensus execution. I will save it for late game when it can decide the outcome.
🧠
Prevent a low-info execution; publicly lock night actions and set clear tomorrow tests around David’s FT check and Charlie’s protection, while keeping outsider-count/Baron suspicion alive.
🧠
Avoid a low-information execution today, lock public commitments, and keep pressure on inconsistencies around Charlie, David, and the extra Outsider claim.
🧠
Prevent a bad execution today and pre-empt misinterpretation of a Fortune Teller yes on me, since as Recluse I can register as Demon. Keep pressure on consistency tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee David did not reach the 4 vote threshold.
πŸ“œ
Storyteller
David did not receive enough votes (1/4).
🧠
Speaking reinforces my FT plan and night actions to maintain trust and buy time for my night kill. Casts subtle doubt on Frank to deter future nominations on me as demon.
🧠
By speaking to support ending the day without execution I protect the Demon, reinforce my Monk bluff with clear plans, and appear cooperative to good players while deflecting from Frank's nomination.
🧠
Reaffirm the locked plans and clarify my Butler voting restriction today, so town can interpret votes and tomorrow’s info cleanly without letting no-exec become a free pass for evils.
🧠
Use the final moments to set crisp decision rules for tomorrow based on whether David lives and the FT result, so evil cannot wiggle out with story changes.
🧠
Flag the concrete inconsistency in Frank’s Butler master claim and push for a clean decision rule that does not auto-clear David or Charlie based only on one night.
🧠
Use my Librarian info and highlight Frank’s master inconsistency so town has a clear interrogation/execution path tomorrow without rushing a low-info kill now.
🧠
Use the last moment to lock accountability and spotlight the cleanest mechanical inconsistency (Frank’s master swap) without forcing a low-info execution today.
🧠
Reinforce the locked-night plan, pre-commit tomorrow’s decision points, and keep town from misexecuting on a Fortune Teller yes that could be my Recluse registration.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Frank removes the player who nominated me and has inconsistent Butler claims, reducing pressure on me while creating suspicion and chaos for the good team to argue over tomorrow instead of executing me.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Frank.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Get the promised Fortune Teller read and see if it matches the agreed plan, plus prompt Heidi to confirm whether she is the Ravenkeeper so we can narrow suspects before nominations.
🧠
Confirming FT check with neutral no result maintains my evil bluff as Fortune Teller, builds trust by following plans, and gathers more info from Alice on claims to identify execution targets or contradictions for good team.
🧠
Get the promised FT result and cross-check with Alice and Heidi while sharing my Librarian info. Use plan-accountability: any deviation makes that player a prime execute today.
🧠
Get the exact Fortune Teller result immediately to enforce the town’s agreed condition and narrow Demon candidates before nominations.
🧠
Get David’s exact N2 FT result and lock a public plan for nominations and my ghost vote to maximize odds of executing the Demon today.
🧠
I have no Ravenkeeper info while alive, so I should confirm my role and refocus town on locking David to his FT result and choosing a high-value execution (Charlie or David) before final 5.
🧠
Get David's exact N2 Fortune Teller result and any deviations from the public plan, then feed it to Alice so town can choose a nomination and I can decide whether to spend my ghost vote.
🧠
Coordinate privately with the Demon David to align on responses to claims, decide who to protect or accuse next, and plan for nominations to keep him safe while creating chaos among goods.
🧠
Sync dead-player brains and key info holders so we enter nominations with a clear, consistent story and a likely execution target (Charlie or David) based on contradictions and night kill patterns.
🧠
Respond to Charlie's whisper by sharing thoughts on claims to coordinate as evil team, confirm plan to let good players argue over Eve/Grace while I appear helpful as FT. This builds my cover and lets us decide execution target like Frank's claim or a good player to misexecute.
🧠
Lock David into exact, time-stamped FT results and plan adherence. Any hedging or change is a strong execute signal, accelerating demon solve today.
🧠
Get Heidi’s claim and any private info, to cross-check the Washerwoman ping and decide who to push in nominations if David stalls or gives a suspicious FT result.
🧠
Clarify my real Butler timeline, push for public FT disclosure and a decisive execution plan; steer my ghost vote to the nomination most likely to hit Demon.
🧠
Lock in Grace as either genuine Recluse or cover, share my true role, and coordinate that we demand David’s exact N2 FT result publicly, then pick between Charlie and David for execution.
🧠
Align Alice and Heidi on the key contradiction (Monk protect vs my death) and push for a decisive execution plan today, conserving my ghost vote for the best target.
🧠
Responding to David's whisper to build trust, discuss claims without pushing hard yet, and suggest targeting Eve or Grace to sow doubt while protecting David as FT. This keeps evil coordinated and disrupts good logic chains on Recluse confirmation.
🧠
Sync with Heidi and David on a clear public story: my Washerwoman confirmed Heidi as likely Ravenkeeper; David’s N2 result was NO on Frank+Grace; recommend town execute Charlie as highest inconsistency, while keeping an eye on David if Charlie flips.
🧠
Confirm consistent FT story to build trust with Alice and Heidi while suggesting to question Eve and Grace instead of executing my minion Charlie.
🧠
Coordinate with Alice and Heidi to pressure David into an exact, time-stamped Fortune Teller statement before nominations, then set a clear execute target based on consistency.
🧠
Align with Alice before nominations: lock town onto demanding David’s exact FT result and then choosing between Charlie and David based on plan consistency, while remembering I can cause FT false positives.
🧠
Coordinate a decisive Day 3 execution plan and preserve my ghost vote for the most important nomination, while pressuring David to lock in public FT info.
🧠
Get David to lock his info publicly (prevent story drift) and coordinate with Alice toward a decisive execution, likely Charlie, while keeping option to pivot if David contradicts.
🧠
Coordinate a clear nomination target and voting plan for today; my death versus Charlie’s Monk claim is the strongest mechanical contradiction, so push that while keeping an eye on a Poisoner world.
🧠
Waiting allows other players to continue whispering and reveal more contradictions in their claims. This gives us time to observe who pushes hardest for an execution, helping us decide targets that protect David and create town confusion without us leading.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly center the mechanical contradiction: Charlie said he protected me Night one but I still died. Push town to execute Charlie, and tell them I will only spend my ghost vote if it is close.
🧠
Publicly confirm my FT checks to reinforce bluff and Alice plan, while casting doubt on Eve's Librarian claim to protect minion Charlie from execution and disrupt good logic chain.
🧠
Defend my Monk bluff against Bob's accusation by suggesting poisoning or timeline error, support David's FT claims to build credibility, and subtly question Eve to disrupt good team logic without overcommitting.
🧠
Charlie has the clearest mechanical inconsistency: claimed Monk protect on Bob the night Bob died. With no execution yet, we need a pressure execution now to gain info and narrow Demon candidates.
πŸ“œ
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Monk bluff publicly by highlighting poison as explanation for Bob's death, casting doubt on the nomination to prevent my execution and protect the Demon David from losing a minion ally.
🧠
We need an execution today and Charlie is the biggest mechanical contradiction. Using my ghost vote now increases odds of getting a concrete result and narrowing worlds.
🧠
Waiting allows the vote on Charlie to proceed without my input, preserving my good FT image. If he dies I adapt by framing others; if not, I gain a free kill tonight to advance evil win condition.
🧠
We need an execution. Charlie has the clearest mechanical inconsistency, and voting him through either removes an evil or yields strong info about poisoning and remaining suspects.
🧠
Charlie has the strongest mechanical inconsistency and is a central point of confusion. Voting executes him now, potentially winning outright or at least clarifying the game state.
🧠
Three votes are already up, meeting the threshold. I will conserve my single ghost vote unless the count becomes tight or someone tries to pull it back.
🧠
Charlie is the most mechanically inconsistent claim and this execution gives the clearest info or ends the game if he is Demon. We need an execution today.
🧠
Secure Charlie’s execution since it is the highest-value mechanical test, and ensure we do not miss the majority by relying on a ghost vote.
🧠
Defend against execution by highlighting Eve's conflicting Librarian claim and my possible poisoning, to shift focus to Eve and protect David the Demon from suspicion.
🧠
Keep my ghost vote committed to executing Charlie because it is the strongest mechanical test today; speak to prevent town from getting swayed mid-vote.
🧠
Speak to defend Charlie by highlighting Eve's claim inconsistencies and FT results, deflecting suspicion from my Minion to build doubt and avoid execution while maintaining my FT bluff.
🧠
Lock in the vote on the cleanest mechanical inconsistency, correct David and Charlie about Recluse vs Fortune Teller, and keep town focused on executing today.
🧠
Lock in the mechanical test on Charlie, keep votes up, and prevent David/Charlie from reframing my Librarian info as a contradiction.
🧠
There are already enough living votes to execute Charlie without mine. As a dead player, I should preserve my single ghost vote for a later, closer, decisive nomination.
🧠
Lock in an execution today while votes are there. Charlie is the cleanest mechanical test; even if good, it narrows worlds and stops endless no-exec drift.
🧠
Reinforce that Charlie execution is the cleanest mechanical test today and prevent a no-execution that gives evil another free kill.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Charlie with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Eve creates a competing nominee to tie or surpass my 5 votes, or at least focuses suspicion on her conflicting Librarian claim to protect our Demon David.
πŸ“œ
Storyteller
Voting starts now for Eve. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie that saves Charlie. Clarify that my info does not conflict with FT and that executing me is low value compared to resolving the Monk inconsistency.
🧠
By speaking to rally votes toward Eve, I aim to tie or surpass my 5 votes, surviving today to continue disrupting good players' logic while keeping David safe as the clear target shifts.
🧠
I cannot vote, so I must steer living players away from a tie on Eve and keep pressure on executing Charlie, the clearest mechanical test, to gain info and stop stalling.
🧠
Voting for Eve executes a good player whose claim undermines my Fortune Teller bluff, helps my minion Charlie by shifting focus, and advances us toward fewer players where the Imp wins.
🧠
Prevent a last second tie onto Eve. Keep pressure on executing Charlie, the clearest mechanical failure, and avoid letting evil exploit confusion.
🧠
Prevent a tie that bails out Charlie and burns my only ghost vote. Encourage town to finish Charlie today and reassess Eve and David tomorrow with more info.
🧠
Prevent a tie that would save Charlie. Keep today’s execution focused on the strongest mechanical contradiction and preserve my vote for later.
🧠
Prevent a tie that would bail out Charlie. Keep execution on the strongest mechanical suspect and avoid giving evil another free night.
🧠
Prevent a tie that would save Charlie and waste the day; keep town focused on executing Charlie for the clearest mechanical test and then reassess suspects tomorrow.
🧠
Pushing Eve's info conflict publicly creates doubt on good claims, buys time for David, and sets up ghost votes or accusations post-execution to keep Demon alive.
🧠
Prevent a tie that saves Charlie, keep the town executing daily, and set up clear next-day logic based on who dies and remaining claims.
🧠
Pushing to tie or shift execution onto Eve saves my minion Charlie for now, preserves evil numbers, and uses the claimed FT-Librarian conflict to create chaos and misdirection among the good players.
🧠
Do not add votes to Eve; avoid a tie that would save Charlie. Hold execution on Charlie as the clean mechanical test and force game state to move forward.
🧠
Do not spend my ghost vote on a low-probability tie that likely just saves Charlie and costs town tempo. Preserve vote for endgame where it can force an execution.
🧠
Prevent a tie that saves Charlie and gives evil another night; keep town focused on the cleanest mechanical contradiction and flag David’s tie attempt as suspicious.
🧠
Prevent a tie that would nullify today’s execution. Keep pressure on the clearest mechanical inconsistency and preserve tomorrow’s ability to resolve David versus Eve.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/6).
🧠
Keep town unified to avoid last second ties, ensure an execution today, and set tomorrow’s plan: if Charlie is good, pressure David as likely evil driving the tie attempt.
🧠
My execution is likely; use this to publicly accept it but redirect suspicion toward Eve's conflicting info with David to create doubt and protect David as the Demon.
🧠
Lock in the execution today, avoid a tie, and set a clear next day plan: use Charlie’s death to drive mechanical reads and focus suspects (David, Frank, possible poison).
🧠
Nominating Heidi attempts to disrupt the 5-vote block on my minion Charlie, aiming for a tie or new majority to save him for evil coordination and poisoning next night.
πŸ“œ
Storyteller
Voting starts now for Heidi. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent a tie or derailment that would cancel today's execution. Keep votes off me so Charlie is executed and we gain info, then narrow suspects tomorrow.
🧠
Prevent a tie that cancels today’s execution. Keep pressure on the tie-pusher and preserve the Charlie execution for concrete progress.
🧠
Raising hand votes for Heidi to force the tie, saving me from execution. This keeps me alive to manipulate town logic tomorrow, shifting focus to Eve's claim inconsistency while protecting David the Demon.
🧠
Prevent a tie that cancels today’s execution. Keep town focused on the clean mechanical failure: Charlie’s protection claim versus Bob’s death, then reassess tomorrow.
🧠
Raising hand votes for Heidi to push toward a 5-vote tie, which saves Charlie (my Minion) from execution and gives evil another night to kill while good players waste time debating.
🧠
Prevent a tie that cancels today’s execution. Keep pressure on the clean mechanical fail (Charlie) and set up tomorrow’s solve if Charlie dies good.
🧠
Prevent a tie that cancels today’s execution; keep town on plan to execute Charlie and reassess tomorrow with fewer unknowns.
🧠
Prevent a tie that cancels today’s execution. Keep pressure on Charlie’s mechanical fail, and preserve tomorrow’s clarity on David versus Eve if Charlie dies good.
🧠
Do not contribute to a tie that cancels today’s execution. Preserve the Charlie execution and watch who votes on me to identify potential evil coordination.
🧠
Do not contribute to a tie that would save Charlie and waste the day; preserve today’s execution and information gain.
🧠
Speaking now reinforces my acceptance of execution while protecting David by directing suspicion to Eve's claim inconsistency, helping keep the Demon alive even if I die.
🧠
Reinforce no-tie line so Charlie stays executed, and set up tomorrow’s focus on David’s tie behavior and Frank’s Butler swap.
🧠
Supporting Charlie's execution after retracting the tie vote helps evil by appearing trustworthy, removing my minion without losing credibility, and redirecting town suspicion onto Eve and her conflicting claims to protect me as the Imp.
🧠
Do not contribute to a tie that cancels today’s execution. Preserve the Charlie execution as the cleanest mechanical test and keep pressure on David tomorrow.
🧠
Do not create a tie that cancels the Charlie execution. Preserve my single ghost vote for a late-game, high-leverage execution.
🧠
Do not contribute to a tie on Heidi; preserve today’s execution on Charlie and keep pressure on David’s tie-push tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/6).
🧠
Prevent a last-second tie and set a clear plan for tomorrow: execute Charlie, then pressure-test David versus Eve and reconcile Outsider count, keeping momentum toward the Demon.
🧠
Lock in town plan: no more ties, let Charlie die, and set agenda to solve tomorrow using my Librarian info and David’s suspicious tie behavior.
🧠
Accept execution to allow ghost influence, while planting doubt on Eve's claim to protect the real Demon David and force town to waste time on false conflicts.
🧠
Lock in that we follow through on Charlie’s execution and set a clear tomorrow decision tree: if Charlie was good, treat David’s tie push and any poison explanation as primary leads; also re-open Frank’s Butler swap.
🧠
Waiting allows the execution to proceed without drawing attention. Charlie dying as Minion is acceptable sacrifice to build my FT credibility and shift suspicion to Eve tomorrow.
🧠
Lock in that we do not chase ties, then set a clear checklist for tomorrow that uses the Recluse interaction and vote behavior to narrow Demon suspects.
🧠
Use my last public message to lock in a concrete tomorrow checklist: interrogate David tie push, validate Eve Librarian, revisit outsider count and my Butler master timeline, so we do not drift after Charlie dies.
🧠
Confirm no more tie nonsense, let Charlie die, and set a concrete, shared checklist for tomorrow so evil cannot redirect discussion.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 3
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight?
🧠
Killing Eve removes the most vocal accuser challenging my Fortune Teller bluff and tie actions, reduces good team numbers, sows doubt in their logic chains for day 4, and keeps me alive as Imp to reach endgame with only 2 players.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Eve.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
With four alive, we must use today’s execution. I want to consolidate good players onto executing David, and save my ghost vote unless it is needed to secure the majority.
🧠
Waiting allows time for Eve's whispers to Alice and Heidi to surface publicly, revealing more info without me overcommitting. This lets me adapt my bluff based on their reactions and avoid early suspicion as the Imp.
🧠
Share Eve’s final read and push for a decisive, mechanically consistent execution plan for final four, focusing on David versus Grace.
🧠
Get alignment consensus for nomination. Offer my ghost vote for the most likely demon, and request exact David Fortune Teller history to resolve Grace versus David.
🧠
Align with Alice and Heidi on a clear execution plan for 4 alive, using my Recluse registration risk to discount FT pings and focus on behavioral and claim coherence.
🧠
I am dead and vote-less, so I must push a clean logic fork to two live decision-makers to focus nominations on the most likely demon and avoid another no-execution day.
🧠
Whispering to David coordinates our evil plan to protect him, share that dead players are whispering to Alice/Heidi who seem pivotal, and plan to use ghost votes to influence nominations against good players like Alice if needed.
🧠
Get David to restate exact FT picks/results and tie-push reasoning to test internal consistency and decide whether to execute him at final four.
🧠
Bring Grace in: my Librarian points to Grace or David as Recluse. If Grace is truly Recluse, it clears David from that angle and we can compare suspicions before nominations.
🧠
Responding to Alice maintains my Fortune Teller bluff, answers her query to build trust, deflects tie question by saying it was to gather info, and asks what ghosts say to learn more without revealing too much. This disrupts good logic and protects my position as Imp.
🧠
Get David to lock his full Fortune Teller history and reasoning on ties and red herring so we can choose a must-hit execution at four alive.
🧠
Align the living players on a single execution target and conserve my ghost vote unless it is needed to secure a majority.
🧠
Force a crisp public accounting from David and align Alice to a deterministic final-4 plan, reducing room for demon spin in nominations.
🧠
Force David to commit to full Fortune Teller timeline and reasoning. Catch contradictions or extract actionable suspect list for final execution today.
🧠
Whispering to David coordinates our evil plan, updates on whispers, and suggests redirecting suspicion to protect him as Demon while only 4 alive, aiming for execution of a good player next.
🧠
Lock a coordinated plan with Heidi, share my Washerwoman confirmation, and align on executing David today while setting contingency logic for final three.
🧠
Focus town on the highest-leverage execution in final four and coordinate my ghost vote timing so we do not waste it or split.
🧠
Responding consistently to Bob maintains FT bluff, directs suspicion to Grace and Heidi to deflect from me as real Imp, buys time for good execution and my survival to final 2.
🧠
Lock in a decisive final-four plan and align votes/ghost votes: prefer executing David now, but pre-commit to the correct pivot if he is not the Demon.
🧠
Get David to restate his exact Fortune Teller picks and results plus red herring theory so we can lock a demon candidate and decide if I should spend my ghost vote.
🧠
Lock a deterministic plan with Heidi and Alice so nominations are decisive at four, and stop the Demon from using uncertainty to win at final three.
🧠
Get Alice and Heidi to challenge David’s FT logic and treat 'all NO' as a major red flag, pushing town toward executing David (or at least not tunneling on Grace just for Recluse).
🧠
Whispering to David coordinates our next nomination target among the living (Alice, Grace, Heidi) to eliminate good players and protect the Demon. This advances our win condition by reducing numbers without risking David.
🧠
Lock a concrete final four and final three plan, and push back on Grace auto-executing me by ensuring we reassess if David is not the Demon.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
At four alive we cannot afford a miss. David is the highest-impact suspect and executing him tests the main evil candidate; if not over, we have a locked follow-up at three.
πŸ“œ
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Fortune Teller bluff by highlighting inconsistencies in Grace's Recluse claim and FT results to prevent votes against me. This keeps me alive as Imp until final 2 players, sowing doubt among the good team.
🧠
We need 2 votes to execute, and with four alive we cannot afford indecision. David is the top mechanical and behavioral suspect; voting here either wins now or clarifies final three.
🧠
At four alive we must execute. David has the most consistent social and mechanical red flags, and multiple dead players want him. I will vote to execute and reassess only if game continues.
🧠
At four alive, we need a decisive execution. David is my top demon suspect and my ghost vote can secure the numbers and prevent a failed execution that lets evil kill to final three.
🧠
Help town secure the correct execution while conserving my single ghost vote for final three if David is not the Demon.
🧠
I cannot vote, so I will publicly summarize why David is the best execution now: FT all no’s is implausible and tie push reads like demon survival. Encourage Alice to vote yes.
🧠
Ensure David is executed today; at four alive we cannot afford no-execution and David is the highest-probability Demon based on mechanics and behavior.
🧠
Defend David publicly to reduce votes against him by highlighting inconsistencies in Alice and Grace's claims, aiming to buy time and keep the Demon alive as only four players remain.
🧠
Waiting allows the vote to conclude without my input, hoping the raised hands are not yet final majority so I survive to night and keep Demon alive.
🧠
Lock in David execution now and prevent last-second doubt. Clarify FT vs Recluse interaction and keep a clear next-step plan for final three.
🧠
Lock in the execution on David now and set a clear, fast plan for final three if the game continues, to avoid dithering and evil steering.
🧠
Lock in the execute on David while votes are up, and set a clear plan for final three if the game continues.
🧠
Do not spend my only ghost vote when the execution already passes; keep it for final three where it can decide the game.
🧠
Lock in a clear plan for final three if David is not the Demon, and force Alice and Heidi to commit to roles and demon worlds to avoid paralysis.
🧠
Lock in a clear final three plan and resist Grace forcing an auto-execution of me; keep pressure on the most suspicious remaining player if David is not the demon.
🧠
Speaking now creates doubt on the execution push against David by questioning good claims, potentially flipping a vote or delaying to keep the Demon alive at four players.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominating Grace creates a competing nomination to potentially tie the four votes on me, preventing my execution as the Imp and keeping evil alive with four players. This buys time to reach final three where the Demon wins if not executed.
πŸ“œ
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a tie-cancel. Keep focus on executing David today; persuade town not to spend votes on me.
🧠
Nominating Grace and speaking to rally for a tie prevents my execution at four alive, preserving the demon. This chaos forces good players to debate, potentially splitting votes and buying a night kill to reduce to three.
🧠
Prevent a tie that cancels today’s execution. Executing at four is safer than giving the demon another night, and David’s pattern is the best mechanical suspect.
🧠
I cannot vote, so I must influence living players to avoid a tie that grants the demon an extra night and likely loses. Emphasize that executing today is mandatory.
🧠
Prevent a tie that skips execution and gives the demon a free night kill; keep pressure to execute David today, then solve final three if needed.
🧠
Stop a tie that would cause no execution at four alive and give evil a free night kill. Reinforce that Grace vote is a trap and we should let David die.
🧠
Stop the tie. Encourage town to keep hands down so David is executed today; if game continues, we solve final three with clear roles.
🧠
Voting for Grace contributes to reaching exactly 4 votes for a tie, preventing David's execution at 4 alive. This keeps the Demon alive as required for evil win, buying time for more info or night kills.
🧠
Prevent a tie that cancels today’s execution and gives the Demon a free night kill. Keep focus on executing David and then solving final three if needed.
🧠
Urge a tie on Grace to avoid my execution as the demon at four alive. This lets us reach final three, where I can night kill the biggest threat and manipulate the remaining good players into misexecuting each other.
🧠
Prevent a tie that skips the execution at four alive. Keep pressure on executing David today; if game continues, force clear final three stances immediately.
🧠
Use my last public influence to stop a tie and ensure an execution happens today, which is optimal at four alive.
🧠
Do not spend my ghost vote to create or enable a tie. Preserve the execution on David and save my ghost vote for the final day if needed.
🧠
I cannot vote, so I must publicly discourage the tie and lock alive players into a clean plan: no hands on Grace, execute David, then hard-solve at three if needed.
🧠
Prevent a tie that cancels today’s execution. Keep pressure on executing David now, then solve cleanly at three if game continues.
🧠
Encouraging the tie on Grace prevents David's execution at four alive. This keeps the Demon alive, allows a night kill to reach final three where evil can force the win by executing the correct player.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
Nominee Grace did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/5).
🧠
Lock in a clear final three decision tree now, so evil cannot pivot with last second arguments after David’s execution.
🧠
Waiting allows the phase to end naturally while I observe if any last-minute changes occur. As the Imp on the block, speaking more might make me look more suspicious. Waiting preserves my position without escalating the tie attempt that already failed.
🧠
Reinforce that at four alive, we cannot afford a tie or side-execution: if David is not the demon we likely lose tonight. Lock town into the highest-probability demon execute.
🧠
Lock in concrete final-three plans now so we do not waste time after the execution. Push for immediate Ravenkeeper info and clear demon worlds.
🧠
Lock in executing David, prevent tie nonsense, and set a crisp final three script: immediate RK info and a single demon world from each alive.
🧠
Prevent a tie and set up crisp final three solving: lock in each alive player’s exact world and tomorrow’s execute target if game continues.
🧠
Lock in no-tie execution and force crisp final-three information commitments, especially Heidi’s Ravenkeeper result, to avoid post-execution chaos.
🧠
Defend the Demon by sowing public doubt on the execution logic and pushing for alternative targets like Alice to force a new nomination or vote change before time runs out.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good