Game Detail

Players

Alice (Chef) Bob (Virgin) Charlie (Spy) David (Fortune Teller) Eve (Investigator) Frank (Imp) Grace (Saint) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good417,30866,008$1.6544
Evil197,8478,330$0.7185

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Charlie. Your safe bluffs are: Soldier, Butler, Mayor
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either David or Charlie is the Spy.
📜
Storyteller
Alice
Good evening Alice. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with a wide net on two non-neighbors to maximize chance to hit the Demon early, while setting up future split-tests to resolve red herring/poisoning.
📜
Storyteller
David
You chose Bob and Grace. You receive the answer: NO.
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Chef (good), Alive - Bob: Virgin (good), Alive - Charlie: Spy (evil), Alive - David: Fortune Teller (good), Alive - Eve: Investigator (good), Alive - Frank: Imp (evil), Alive - Grace: Saint (good), Alive - Heidi: Empath (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Frank, share grimoire info, align bluffs.
🧠
Coordinate with Charlie, confirm my bluff as Soldier, plan to kill David tonight.
🧠
Start building an info net with my neighbors while keeping my Virgin power flexible; decide later whether to set up a controlled Virgin nomination test.
🧠
Seed my Investigator ping to 2 players to start cross-checking without alerting the Spy/Demon; ask for their info and watch how Charlie/David behave.
🧠
Share Chef 0 to let Investigator result meaningfully narrow Demon candidates and guide who to pressure/nominate without outing too broadly.
🧠
Create a trusted info triangle with my neighbors and quickly cross-check for role/outsider count consistency before nominations.
🧠
Privately confirm my Saint to a likely-good Empath so she can steer town away from executing me, while I stay mostly hidden publicly and help with outsider-count logic.
🧠
Get early role/info from 2-3 players and seed my N0 FT result privately so we can coordinate without painting a public target.
🧠
Build trust with David while bluffing Soldier. Steer suspicion away from Frank.
🧠
Wait and observe before nominations. I'll bluff Soldier and target David at night.
🧠
Coordinate privately with the strongest start-info roles, propose a cautious Virgin confirmation plan, and focus the group on the Charlie/David Spy fork using Chef adjacency math.
🧠
Lock in 2 confirmed goods early (Virgin+nominator) while Poisoner cannot interfere yet; also align our group on how Chef0 interacts with my Spy ping for future demon narrowing.
🧠
Coordinate a confirmed-good core (me+Heidi+Virgin test) and correct the ‘do it today due to Poisoner’ assumption, to plan nominations with less risk.
🧠
Reply to David’s check-in with my hard N0 Empath info, without leaking Saint publicly, to build a consistent trust web and test contradictions before nominations.
🧠
Get Alice’s starting info/claim to cross-check Heidi’s Empath read and build a trusted info core without spreading my Saint risk.
🧠
Confirm my role within a small trusted group, align on what info we have, and get exact claims (esp. Eve) to build a logical suspect map before nominations.
🧠
Respond to David/Heidi group chat, reinforce my Soldier bluff, and subtly cast doubt on Eve whose Investigator info could expose Frank or me.
🧠
Coordinate with Charlie on execution target and establish my Soldier bluff.
🧠
Coordinate a safe Virgin test with a known Townsfolk (Investigator) as nominator, avoid a Saint nominating me, and set up public info-sharing before nominations.
🧠
Gather remaining starting info quickly (Empath/Washer/Librarian/Outsider claims) and align town to run Bob Virgin test as first nomination while protecting against Saint nominating him.
🧠
Coordinate a clean public plan: reveal Chef0 privately, encourage immediate Virgin test, and set expectations on how to interpret outcomes to narrow demon suspects.
🧠
Get Eve’s exact Investigator info and give her my Empath data, while subtly preventing a Saint from wasting the Virgin test without outing the Saint publicly.
🧠
Privately flag I’m Saint so I’m never used for a Virgin test; align expectations so town doesn’t misinterpret the test and accidentally force a losing execution later.
🧠
Pin down exact Eve/Bob claims and willingness for a Virgin test before noms; reduce ambiguity and set targets for my next FT pings.
🧠
Coordinate with Frank to target Eve, and warn about David probing him.
🧠
Respond to David with Soldier bluff, seem cooperative, and subtly cast doubt on Eve.
🧠
Answer David/Frank, coordinate public Virgin test as first nomination to mechanically confirm alignments or catch a lie before we waste D1 execution.
🧠
Lock in David/Charlie claims before public noms, and signal the Virgin-test plan so any contradictions/hesitations become alignment-indicative.
🧠
Align on a clean public script before noms: share Chef0 constraint, run Virgin test first, and set expectations so a non-trigger doesn’t auto-exec Bob.
🧠
Coordinate safe Virgin test while protecting the Saint, and pressure Eve for precise Investigator ping to advance deductions before nominations.
🧠
Loop Alice (a key info hub) into the only critical thing: I’m Saint so town must never execute me; helps prevent accidental loss while we run Virgin-test logic safely.
🧠
Get key info-holders aligned before nominations: highlight Soldier double-claim + Invest accusation so town doesn’t auto-trust wrong person; prep public statements & Virgin test.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Get key info public, coordinate a safe D1 Virgin test for confirmations, and warn town not to overcommit if the test fails due to evil/poison.
🧠
Get key info public, support low-risk Virgin test, and flag the Soldier counterclaim + Investigator ping so town can track worlds without rushing an execution.
🧠
Steer town into low-risk Day1 (Virgin test only), prevent accidental Saint execution, and set expectations: no auto-exec if test fails; focus on resolving hard CCs later.
🧠
Publicly lock in the Virgin test and guardrails (don’t auto-exec me if no trigger; don’t touch risky claim). This generates strong mech confirmation or a tight suspect set.
🧠
Support the Virgin test publicly, but plant seeds of doubt about Eve to set up her execution if the test doesn't trigger.
🧠
Address Soldier CC by claiming I said Soldier first, then pivot to pointing at David as the likely Spy per Eve's info.
📜
Storyteller
The Virgin's ability triggers! Eve is executed immediately.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 1
🧠
Execute the agreed mechanical Virgin test as the first nomination to confirm alignments or create a clear fork if it fails, without risking an auto-execution mistake.
Nominations — Day 1
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David (Fortune Teller) - he's the biggest mechanical threat who can identify me as Demon each night.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Chef (good), Alive - Bob: Virgin (good), Alive - Charlie: Spy (evil), Alive - David: Fortune Teller (good), Dead - Eve: Investigator (good), Dead - Frank: Imp (evil), Alive - Grace: Saint (good), Alive - Heidi: Empath (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Get N1 Empath and lock down whether Alice/Grace are mechanically likely good; coordinate on safe executions (Soldier CC) while respecting possible Saint loss condition.
🧠
Answer Alice’s check-ins, share the strongest logical world (Eve->Charlie Spy->Demon pool), and request Heidi’s N1 to narrow Demon candidates before nominations.
🧠
Coordinate with Frank, remind him David's death helps clear Spy suspicion off me, and suggest targeting Alice or Heidi today.
🧠
Answer their direct question, lock in that Alice/Grace look mechanically good, and steer the group toward resolving the Charlie vs Frank Soldier counterclaim as likely evil today.
🧠
Answer check-ins, consolidate mechanical info (Saint/Empath/Chef/Invest), and steer town toward executing Charlie or Frank (best info gain + hits likely evil) while keeping Saint safe.
🧠
Get core good bloc aligned that Charlie is the Spy candidate now David is dead, and use Chef0=0 to narrow Demon candidates before nominations.
🧠
Coordinate with Charlie to target Heidi for execution today.
🧠
Get key town leaders aligned: my FT mechanically clears Bob+Grace, reinforces Charlie-as-minion line, and sets a concrete execution plan (resolve Soldier CC; avoid risky Grace) before nominations.
🧠
Line up consensus for today’s execution and probe Frank’s Soldier claim privately; if he can’t support it, that strengthens executing Frank/Charlie and narrows demon candidates.
🧠
Align town on a safe, info-rich execution (Charlie) while protecting my Saint loss condition and keeping focus on solving Soldier CC + Investigator chain.
🧠
Coordinate with Frank, then build public case against Heidi to get her executed today.
🧠
Lock in a unified town plan and pressure Charlie/Frank for claim details; if they can’t reconcile, we go into nominations ready to execute Charlie.
🧠
Pressure the Soldier counter-claimers to give concrete reasoning before noms; keep town focused on executing Charlie as the highest-EV play given confirmed-good Investigator info.
🧠
Align confirmed-goods on a safe Day2 execution target (Charlie) and avoid Saint loss; request any new info (esp from David ghost/FT) to narrow demon between Frank vs Heidi.
🧠
Respond to Bob/Heidi's Soldier challenge by defending myself and subtly throwing Charlie under bus just enough to seem credible, while actually redirecting to Heidi.
🧠
Get fresh mechanical info (Heidi N1 empath) and pressure resolution of Soldier CC; steer town toward best execution (likely Charlie) while I save ghost vote for endgame.
🧠
Get Charlie/Frank to commit to detailed timelines and reactions so town can confidently nominate Charlie (or pivot) before nomination phase.
🧠
Get any N1 info from dead players to strengthen today’s execution case (Charlie vs Frank) while keeping town aware I’m Saint and must not be executed.
🧠
Deflect execution suspicion onto Frank by arguing Eve's Inv result points to David (dead), and I'm the real Soldier. Buy another day.
🧠
Defuse Frank’s pushback on me, answer David, and lock town onto executing Charlie as the highest EV play that also resolves the Soldier CC.
🧠
Coordinate a clean D2 execute plan and force commitments (esp Frank nominating Charlie) to generate alignment-indicative behavior while keeping Saint safe.
🧠
Answer Grace, push the mechanically best exec (Charlie), and solicit David’s N1 FT to confirm/deny the frame. Keep Saint (Grace) safe and line up my ghost vote.
🧠
Respond to Bob/Alice/Heidi pressure by appearing to go along but casting doubt on rushing to Charlie, suggesting Heidi could be misdirecting.
🧠
Answer N1 question (none) and align town to execute Charlie today; then narrow Demon to Frank vs Heidi while keeping Grace off block (possible Saint).
🧠
Align the core good bloc on a Charlie execution while addressing the ‘NK clears Charlie’ argument, so nomination phase is decisive and we preserve Grace (Saint) safety.
🧠
Coordinate town messaging & nomination plan: execute Charlie to test Investigator+Soldier CC while protecting my Saint loss condition; set clear pivot targets for Day 3.
🧠
Reinforce my innocence and redirect suspicion toward Frank before nomination phase.
🧠
Use the last pre-nom tick to align core town on executing Charlie, address poisoner concern, and prevent Grace (Saint claim) from being nominated.
🧠
Lock in a coordinated nomination/vote plan for Charlie while keeping Grace (Saint claim) safe, and set a clear pivot if Charlie is good.
🧠
Build fast consensus for D2 nomination on Charlie before nomination phase; keep Saint off block; set up next-day decision tree (Heidi vs Frank) and preserve ghost votes.
🧠
Appear cooperative while casting last-minute doubt on Heidi's reads to split focus.
🧠
Align town before noms: push Charlie execution as best mechanical solve, remind Bob+Grace are FT-cleared from Demon, and coordinate my ghost vote only if needed to pass Charlie.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Lock in the consensus execute to resolve Soldier hard-CC and test Eve’s confirmed Investigator info; even if wrong, it produces a clear pivot and narrows the Demon pool.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Secure the Charlie execution while we have momentum; it’s the best mechanical resolve to the Soldier CC and aligns with confirmed Investigator info. If wrong, it still narrows tomorrow.
🧠
Charlie execution is highest-info and low-risk for good; it resolves the Soldier double-claim and aligns with Investigator world. I must avoid being executed as Saint, so I support this instead.
🧠
We need 3 votes to execute; using my ghost vote now secures the mechanically best execution (Charlie) and either wins (if Demon) or removes likely Spy/minion.
🧠
Don't vote to help Charlie survive. Let others decide - if total votes fall short, Charlie lives.
🧠
Secure Charlie execution while we have votes; my confirmed-good vote helps lock in the most mechanically justified elim and clarifies tomorrow’s solve.
🧠
Secure Charlie’s execution to resolve the Soldier CC and follow the strongest mechanical lead (confirmed Investigator). Keeps Grace (Saint) off the block while narrowing Demon candidates.
🧠
Last plea to stop votes, cast doubt on Frank as the real threat.
🧠
Conserve my single ghost vote unless the tally looks close; we already have multiple alive hands up on Charlie and should still execute him.
🧠
Rebut Charlie’s spin, keep votes on Charlie for best mechanical resolution; frame that if wrong we pivot to Frank next day.
🧠
Lock in the highest-info execution (Charlie) while reminding town not to ever execute me (Saint). Keep a clear next-day plan: if Charlie isn’t demon, hit Frank.
🧠
Lower to conserve my single ghost vote since execution threshold is already met by living voters; keep late-game math advantage.
🧠
Vote Charlie to look clean and avoid being the obvious Demon target tomorrow.
🧠
Lock in the Charlie execution while defusing WIFOM about Frank’s vote; set clear pivot plan if Charlie somehow isn’t evil.
🧠
Lock in the most information-dense execution (Soldier CC + confirmed Invest ping) and prevent last-second WIFOM from flipping the vote.
🧠
Last ditch effort to cast doubt, but likely futile.
🧠
Use my ghost vote to lock in Charlie’s execution; the mechanical case is strongest and we can pivot hard to Frank if Charlie isn’t evil.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in consensus: no last-second swap. Set clear conditional plan for tomorrow based on Charlie’s flip, and prompt for Undertaker info/protection to avoid Demon steering.
🧠
Keep town focused: avoid last-second counter-noms that create ties, reinforce mechanical plan, and request UT info to resolve Frank vs Heidi next day without risking my Saint execution.
🧠
Lock town onto the highest-value info execution (Charlie) and deter chaotic counter-noms; set a clear pivot plan (UT result -> Frank/Heidi) while protecting the Saint.
🧠
Nothing to do, nominations close soon. Wait and let Charlie be executed.
🧠
Keep execution on best mechanical info target, prevent chaos noms, and set clear conditional plan for tomorrow based on Undertaker/flip and role-count logic.
🧠
Reinforce staying on Charlie, add Chef0 mechanical constraint for tomorrow’s solve, and discourage last-minute chaos nominations.
🧠
Make one final plea to cast doubt, protect Frank, and create narrative for tomorrow if I die.
🧠
I’m dead/no vote; use last public push to keep town on best info-exec and set clear tomorrow tree (Frank/Heidi) while prompting Undertaker for confirmation.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Kill Heidi to eliminate Empath reads that could expose Frank as evil tomorrow.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Frank
You chose to kill Heidi.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Align Alice/Bob/Frank on best execute today and warn about Saint bluff risk; I can spend ghost vote to secure demon kill or avoid losing to a real Saint.
🧠
Give alive players a tight mechanical box: FT clears Bob+Grace, so focus noms between Alice vs Frank; request any Undertaker info to resolve Soldier/Spy world.
🧠
Give town the cleanest mechanical solve (if no poison, Frank must be Demon) and set a backup plan if Poisoner exists; help them use votes efficiently in nomination phase.
🧠
With 4 alive, wrong exec = auto-loss after night. I need to lock town onto best mechanical suspect (Frank) and coordinate living+ghost votes.
🧠
Whisper to Eve to build counter-narrative against Alice, claiming her Chef 0 was wrong due to poisoning.
🧠
Wait to see how Frank defends himself. Save ghost vote to potentially block Frank's execution if vote is close.
🧠
Align votes/nomination on Frank using layered mechanical clears; ask Eve to commit ghost vote and Grace to support without risking Saint execution.
🧠
Lock town onto Frank execution today, coordinate nom/votes incl Eve’s ghost vote, and remind them never execute me (Saint) in endgame.
🧠
Lock the town onto one coherent execution plan (likely Frank) and ensure my ghost vote is used only if needed to secure the kill today.
🧠
Give Bob/Alice/Eve the current mechanical solve (binary Alice/Frank unless SW), and prompt for Undertaker result to lock in the world before nominations.
🧠
Get current mechanical info (esp Undertaker on Charlie) and align the living on executing Frank unless strong contrary evidence; preserve my ghost vote for close call.
🧠
Lock in enough votes to execute Frank today and request any Undertaker info to rule out SW/Imp-swap worlds.
🧠
Reinforce suspicion on Alice, try to survive Day 3.
🧠
Support Frank by whispering advice to help him survive D3 execution.
🧠
Refute Frank’s incorrect ‘Chef must be wrong’ argument, lock team consensus to execute Frank, and urgently find Undertaker info on Charlie to rule out SW/Poisoner worlds.
🧠
Pressure Frank for a coherent world/mechanical support; if he can’t answer, it strengthens the case to execute him and helps coordinate town before nominations.
🧠
With 4 alive we must hit Demon today; lock in Frank execution unless someone produces strong mechanical counterevidence (UT/Slayer).
🧠
Answer Bob: I can’t ghost vote. Reinforce my FT hard-clears Bob+Grace. Push for Frank vs Alice solve and ask for Undertaker info to eliminate SW/Charlie world.
🧠
Coordinate votes: commit my ghost vote on Frank if live votes are tight; request any Undertaker/other mech info that could overturn the plan.
🧠
Coordinate a guaranteed Frank execution: lock who nominates, ensure 3 live votes, and line up Eve/Heidi ghost votes as insurance; shut down Frank’s Mayor/Chef misinfo.
🧠
Convince Grace to target Alice instead of me.
🧠
Save ghost vote to protect Frank if execution vote is close. Wait and observe current whisper activity.
🧠
Lock in coordinated Frank nomination + vote math; pre-empt Frank’s Mayor bluff and ensure ghost votes are ready if any live voter wavers.
🧠
Align the good bloc before nominations: highlight Frank’s impossible 'Charlie flipped evil' claim, lock in A/B/G votes, and prompt Eve ghost vote only if needed.
🧠
Align the good bloc on nomination/voting procedure: exec Frank unless hard mech appears; save my ghost vote as tiebreaker if a live vote wavers.
🧠
I can’t vote; best value is to push a clean decision tree: full claim check + execute Frank, then if game doesn’t end, immediately treat Alice as top Demon suspect (while never executing Saint).
🧠
Lock in my ghost vote support for Frank so town can secure today’s execution, while pressing for Undertaker/other mech info that could flip the plan if my Empath was poisoned.
🧠
Lock in nomination/vote coordination so we secure an execution on Frank with 4 alive; prevent last-second confusion from Frank’s Mayor bluff.
🧠
Last push before nominations to get Bob and Grace to execute Alice instead of me.
🧠
Support Frank's survival by whispering last-minute defense advice.
🧠
Lock in 3 live YES votes on Frank and reserve ghost vote only as backup; prevent last-second doubt and ensure nomination order is clear.
🧠
Lock in coordinated Frank nomination and 3 live YES votes; minimize risk of hesitation/ghost-vote waste; set contingency if game continues.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly lock the town into the only sensible D3 play: nominate/execute Frank, keep live votes together, and preserve my ghost vote unless needed to secure the kill.
🧠
With 4 alive we must execute the Demon today. Frank is the only player not mechanically cleared and is contradicting script rules; nominating him forces the decisive vote.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Spend my only ghost vote to help lock in Frank’s execution; with 4 alive we must hit Demon today and can’t risk a failed vote from wavering live players.
🧠
It’s 4 alive; we must execute the Demon today. Frank is strongest POE and his mechanical arguments are false. My vote secures the execution.
🧠
I can’t vote, so I must maximize yes-votes on Frank while setting a clear fallback plan: if game doesn’t end, execute Alice next at 3 alive.
🧠
Secure the execution threshold on Frank; with 4 alive we must hit Demon today. Add my live vote to lock in 2+ votes and avoid endgame loss.
🧠
3 votes already raised, Frank will be executed regardless. Not voting doesn't help. But as Spy I should appear good — voting Frank looks cooperative and hides my evil identity for any post-game analysis. Actually, voting Frank does nothing to help evil. I'll wait instead.
🧠
Last ditch effort to survive — appeal to Grace as Saint, remind her of Mayor win condition.
🧠
Reinforce that with 4 alive we must execute today; counter the Mayor bluff and keep ghost vote saved unless somehow needed.
🧠
We must execute today at 4 alive; voting YES on Frank maximizes chance to hit Demon and avoids stalling on Mayor argument.
🧠
I’ve already spent my ghost vote on Frank. Best is to stay silent during the vote to avoid confusion, keep hand raised, and preserve focus on getting the execution through.
🧠
Shut down Frank’s Mayor/WIFOM and keep Grace voting YES; emphasize 4-alive must-exec and no-flips to prevent a thrown game.
🧠
Keep town focused: 4 alive requires an execution; Mayor argument is a trap. Reinforce FT/Empath-based POE and set clear next step if game continues.
🧠
Lock in votes on Frank by rebutting Mayor line and reminding there are no flips; ensure execution occurs this day at 4 alive.
🧠
I accidentally raised my hand on Frank. I must lower it to protect the Demon.
🧠
Last ditch effort to save myself - challenge Alice's Chef claim as the logical inconsistency.
🧠
Lock in execution on Frank without spending my ghost vote unless needed; reinforce follow-up plan if Frank survives and game continues at 3.
🧠
Lock in the Frank execution by countering Mayor/‘Chef impossible’ arguments and keep votes up; remind town not to ever execute me (Saint) and set next-step plan if game continues.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in Frank’s execution by discouraging tie nominations, and set a clear final-3 plan (execute Alice if game continues) to prevent Demon slipping through.
🧠
Lock in the 5-vote execution on Frank; prevent a tie/derail; set clear next-step (execute Alice at 3) while protecting Saint Grace.
🧠
Lock in the 5-vote execution on Frank by preventing any tie/overbid, and set a clear next-step plan for the 3-player endgame (execute Alice, never Grace Saint).
🧠
Lock in the Frank execution by preventing any new nominations/ties, and set clear plan for final 3 without risking the Saint.
🧠
I'm dead with no ghost vote. Nothing to do but wait.
🧠
Sow doubt about Alice so if I die, they might hesitate to execute her... but actually they'll execute Alice which is fine since Grace is Saint and that loses for good team. Wait - if I die and 3 remain (Alice, Bob, Grace), they'll execute Alice. Then 2 remain: Bob+Grace, and good wins by Mayor? No - I'm dead so evil loses. I need to survive.
🧠
Lock in Frank’s execution by discouraging new nominations and keep the plan clear for the 3-player endgame (execute Alice, never Grace).
🧠
Lock in Frank’s execution by preventing tie nominations, and set a clear plan for the 3-player endgame while protecting Saint from execution.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good