Game Detail

Players

Alice (Imp) Bob (Spy) Charlie (Empath) David (Washerwoman) Eve (Recluse) Frank (Librarian) Grace (Ravenkeeper) Heidi (Investigator)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good531,795164,338$0.9912
Evil201,207123,616$0.5629

Event Timeline

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Bob. Your safe bluffs are: Slayer, Butler, Undertaker
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Charlie or Alice is the Empath.
📜
Storyteller
Frank
Good evening Frank. You are the Librarian. Either Eve or Charlie is the Recluse.
📜
Storyteller
Heidi
Good evening Heidi. You are the Investigator. You learn no information tonight.
📜
Storyteller
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Spy (evil), Alive - Charlie: Empath (good), Alive - David: Washerwoman (good), Alive - Eve: Recluse (good), Alive - Frank: Librarian (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Investigator (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish private coordination with my fellow evil player Bob. We need to align our bluffs and strategy early to avoid contradicting each other later.
🧠
Share my Empath info with my neighbors Bob and David since they appear good. Building early trust with confirmed-good players helps create a voting bloc and gather more information to find the Demon.
🧠
Coordinate bluffs with the Demon Alice. Fortune Teller is a flexible claim that lets me make unverifiable statements. I need to decide when to undermine Charlie's Empath claim since his 0 reading is provably false.
🧠
As Recluse, I want to establish early connections with my neighbors and trusted players to gather information. Being near the seating order, David and Frank are my neighbors and good starting points for information exchange.
🧠
As Ravenkeeper, I have no active information yet. I should introduce myself to my neighbors and start gathering role claims to build a network of trusted players and identify the Demon.
🧠
Grace and Heidi reached out as neighbors. I should build trust with them by sharing my role claim but being cautious about exact details. I want to hear their claims first and see if they corroborate or conflict with my info before revealing specifics about Eve/Charlie.
🧠
I got no info as Investigator, which is very unusual and suggests I may be the Drunk. I should be honest with my neighbors about this and try to cross-reference their claims to figure out what's going on. Building trust early with Grace and Frank could help us form an alliance.
🧠
Charlie claimed Empath which matches my Washerwoman info. I should whisper back to confirm and share my corroborating information to build a trusted alliance. Charlie's reading of 0 also suggests I'm good, which aligns with reality.
🧠
Advise Bob to hold off on calling out Charlie to avoid appearing coordinated. We can exploit Charlie's false Empath claim later to build Bob's credibility as Fortune Teller.
🧠
David's Washerwoman claim corroborates my Empath role, which is very valuable. I want to deepen our alliance and discuss what we know about Alice (the other candidate from his info). I should also start gathering info from other players.
🧠
Coordinate bluff strategy with Alice while maintaining plausible deniability. Planning to use Fortune Teller claim to appear credible while setting up future attack on Charlie's false Empath reading.
🧠
I need to gather more information from players I haven't spoken to yet. Grace has been in whisper chains with Frank and Heidi, so she may have useful info to share. Building connections helps me understand the board state.
🧠
I need to respond to my neighbors Frank and Heidi who shared their claims. I should claim Ravenkeeper to build trust, discuss Heidi's concerning lack of info, and press Frank for more details on his Librarian ping. Building trust with neighbors is key early strategy.
🧠
Grace asked me to share my specific Librarian info. Sharing it builds trust with Grace and Heidi, and lets us cross-reference claims. If Eve or Charlie claims a non-Recluse role, we can catch inconsistencies. I should be transparent with these neighbors who've been open with me.
🧠
I need to gather more role claims from players I haven't spoken to yet. If someone else claims Investigator, that confirms I'm the Drunk. I also want to cross-reference Frank's Librarian claim about Eve/Charlie being Recluse.
🧠
Heidi is reaching out asking for info. I should respond cautiously - share that I have some information but not reveal specifics of my Washerwoman ability yet. Ask her what she's heard to gather more data. I also haven't responded to Eve yet but Heidi's message is more recent.
🧠
Maintain my Slayer bluff while gathering information about Heidi and David's claims. This builds credibility and helps me identify which good players are most dangerous to target.
🧠
Alice is connected to me via David's Washerwoman info. If David is truthful, Alice is NOT the Empath. I need to find out what Alice claims to be to cross-reference with David's info and identify inconsistencies.
🧠
Coordinate with Alice on how to handle the Charlie/David alliance that's forming. Their claims support each other and could become a strong good team foundation that we need to break down.
🧠
As Recluse, I need to gather information while being cautious that I might register as evil. Whispering to Heidi, who seems connected to the Grace/Frank/Heidi info cluster, to learn what investigative claims are floating around. This helps me prepare for whether anyone has info pointing at me.
🧠
Eve reached out to me and I haven't responded yet. She's one of the players Frank's Librarian info points to as possibly the Recluse. Whispering to Eve helps me gauge her honesty and cross-reference Frank's claim.
🧠
Eve is one of my two Librarian targets. I want to probe her directly to see what she claims. Her claim could help me verify or contradict my info, and I can cross-reference with what others tell me.
🧠
David has info but won't share until I reveal mine. I should be transparent about my Investigator problem to build trust and pressure David to share. This helps identify whether I'm the Drunk and cross-reference claims.
🧠
Share my Washerwoman info with Heidi and Alice to build trust and verify claims. My info confirms Charlie as Empath (since Alice claims Slayer), which means Frank's claim that Eve or Charlie is Recluse points to Eve as the Recluse. This helps narrow down evil players.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to share my Librarian info publicly to help the town piece things together. It's Day 1 nomination phase and we need to establish information flow. Sharing that Eve or Charlie is the Recluse helps narrow down the board and can be cross-referenced with other claims.
🧠
It's nomination phase on Day 1. I need to publicly share my Washerwoman info to confirm Charlie as Empath and highlight the contradiction between Frank's Librarian claim (Eve/Charlie = Recluse) and Heidi's claim (Investigator with no info = possibly Drunk). Since there's only 1 Outsider slot normally, both can't be true unless there's a Baron. This helps the town identify who might be lying.
🧠
I need to publicly confirm my Empath role and 0 reading, address the contradiction with Frank's claim, and highlight how suspicious Heidi's Investigator claim with no info is. This helps the town identify potential evil players.
🧠
Waiting lets others reveal more information and potentially nominate each other. Charlie's false Empath claim (0 reading when Bob is evil) will eventually be exposed. I can let good players discover this contradiction naturally, or strike later when I have more credibility as Slayer.
🧠
Nominate Charlie to expose the contradiction in his Empath claim while appearing logical. This creates doubt without being too aggressive, and if he's executed it removes a Townsfolk. If not, I've planted seeds of suspicion.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Bob's nomination by pointing out the logical flaws in his argument. I should not be executed - I'm a confirmed Empath. I need to redirect suspicion toward Heidi who made a suspicious claim.
🧠
I need to speak against voting for Charlie since David's Washerwoman info confirms Charlie as Empath. Voting to execute a confirmed Empath hurts the good team. I should redirect suspicion toward Heidi or Eve instead.
🧠
Charlie is confirmed Empath by my Washerwoman info. Voting to execute a confirmed good information role is terrible for the team. I must not vote for Charlie.
🧠
Avoid voting to prevent appearing coordinated with Bob. Let the town debate Charlie's fate naturally while I maintain distance from my minion.
🧠
Avoid voting for Charlie to not appear too aggressive on Day 1. Let the town's natural voting play out - if Charlie survives, I can attack their false Empath info later. If they die, good player eliminated either way.
🧠
I need to speak against the Charlie vote and confirm I'm the Recluse. This resolves the Eve/Charlie Recluse question, confirms Frank's Librarian info, clears Charlie as Empath, and helps focus suspicion on Heidi whose Investigator claim is mechanically suspicious.
🧠
Urge people not to vote for Charlie since he's a confirmed Empath. Point out that Bob nominating a confirmed good player is suspicious, and redirect attention to the mechanically impossible Investigator claim from Heidi.
🧠
I need to publicly acknowledge that I'm likely the Drunk, which has major implications: if Eve is Recluse and I'm Drunk, that's 2 Outsiders in a 1-Outsider game, meaning a Baron is likely in play. This is critical info for the town. I should also not vote for confirmed Empath Charlie.
🧠
Point out the mechanical contradiction with Heidi's Drunk claim given the Outsider count, and highlight Bob's suspicious nomination of a confirmed Empath. This helps town focus on actual evil players.
🧠
Voting is in progress for Charlie. I should NOT vote for Charlie as he is a confirmed Empath. Best action is to wait and not raise my hand, while observing how others vote for additional information.
🧠
Charlie is confirmed Empath by my Washerwoman info. Voting to execute a confirmed good player would be disastrous. I will not raise my hand for this vote.
🧠
Redirect suspicion to Heidi's mechanically impossible claim while protecting Bob from looking evil for nominating Charlie. This creates doubt about the Outsider count and Baron, sowing chaos while keeping my Slayer bluff intact.
🧠
Voting for Charlie now makes me look obviously evil since town sees him as confirmed. Better to wait, let Charlie live today, then attack Heidi's impossible claim tomorrow. Charlie's false Empath reads will eventually fail anyway.
🧠
Charlie is a confirmed Empath - voting for him hurts the good team. I will not vote. The town should focus on Heidi (mechanically impossible claim) and Bob (suspicious nomination of confirmed good player).
🧠
Urge everyone not to vote for Charlie. He's confirmed Empath. Focus attention on the real problem: Heidi's impossible claim and Bob's suspicious nomination. We need to resolve the Outsider count question to determine if Heidi could be Drunk or must be evil.
🧠
I need to address the suspicion on me and frame the Baron possibility as important game information. I should not vote for Charlie and should redirect suspicion toward Bob for nominating a confirmed Empath.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Heidi's Investigator claim with no Night 0 info is mechanically impossible. The Drunk explanation requires a Baron we can't confirm. Nominating her pressures her claim and gives town info through the vote. She's the most suspicious player currently.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against the vote by pointing out that claiming Investigator with no info is what a genuine Drunk would honestly report, not what an evil player would strategically claim. Urge the group not to execute me.
🧠
Heidi is the strongest evil lead. Her Investigator claim with no info is mechanically impossible without extraordinary circumstances. I must vote to execute her to protect the town.
🧠
Heidi's claim of no Investigator info is mechanically near-impossible without being the Drunk, which requires a Baron and a third Outsider nobody has claimed. The simplest explanation is she's evil. Voting to execute.
🧠
Heidi's claim is mechanically impossible as a real Investigator - they always get Night 0 info. The Drunk explanation requires a Baron and 3 Outsiders, but no evidence supports that. Her being evil is more likely. Voting to execute.
🧠
Vote for Heidi to execute. She's likely good (confused Drunk), so her death helps evil. Voting with town logic keeps me under radar as 'trustworthy' Slayer. Not voting would draw suspicious attention.
🧠
Vote with the majority to execute Heidi, a good player. This removes an information role from the game and keeps me aligned with the town's logic to avoid suspicion.
🧠
Heidi's Investigator claim with no info is mechanically impossible unless Drunk/Baron or poisoned. With only 1 Outsider slot filled by me, Drunk requires a Baron with no 3rd Outsider identified. Most likely she's evil lying about her role. Vote is already at 4 threshold, but I'll add my vote to show solidarity and confirm my good alignment.
🧠
Heidi's Investigator claim with no N0 info is mechanically impossible without being Drunk or poisoned. The Drunk explanation requires a Baron and 3 Outsiders, but no third Outsider is visible. The poison theory is unlikely N0. The strongest read is Heidi is evil. I vote yes.
🧠
I'm about to be executed with 6 votes. This is my final chance to leave useful information for the town. I should warn them about Bob's suspicious behavior and clarify that if I'm Drunk, the Baron exists and they should look for a third Outsider.
🧠
The vote is already decided with 6 votes for Heidi. No action needed - my hand is already raised. Waiting for vote to resolve and night phase.
🧠
The vote count is 6, well above the 4 needed for execution. My hand is raised and I'm confident in the decision. Heidi's claim is mechanically impossible without a Baron, and no third Outsider has been identified. I'll keep my vote and wait for the result.
🧠
The vote is already decided with 6 votes for Heidi. No need to change my vote or add more chatter. The town should focus on analyzing the results tonight and watching Bob carefully for his suspicious nomination of confirmed Empath Charlie.
🧠
Vote for Heidi to maintain my cover as a good player. The town consensus is strong against her, and going along with it keeps me off suspicion. This execution benefits evil whether she's good or evil.
🧠
Heidi is receiving 7+ votes and will be executed. I've already voted with the town to maintain my cover. Alice (my Demon) is also voting, which is perfect - we're both blending in. No need to change my vote.
🧠
The vote is already decided with 7 votes for Heidi - she will be executed. Nothing more to add right now. Save my voice for tomorrow when we have more information from Heidi's death and night actions.
🧠
Heidi's execution is confirmed with 7 votes including mine. No need to change my vote or speak. The mechanical case against her is strong. I should save my voice for after the execution when we learn more from night actions.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
No action can change my fate at this point. The vote is closed and I will be executed. I should wait calmly and accept my death, trusting that the town will use the information I provided.
🧠
Day 1 is ending, Heidi will be executed. Only 1 tick left, nothing to change. Wait for night phase and tomorrow's Undertaker info on Heidi.
🧠
Only 1 tick left. Heidi will be executed regardless. No nomination can change the outcome now. Better to wait, observe who voted, and share my Librarian info tomorrow when we have Undertaker info on Heidi.
🧠
Heidi is already doomed with 7 votes on the last tick. No action can change the outcome. I should wait and observe the night results, then share my Washerwoman info tomorrow to help resolve the Charlie vs Alice Empath question.
🧠
Heidi has 7 votes and will be executed regardless. No need to waste my nomination. I'll let this play out, then plan my night kill on Charlie or Grace who are leading town logic against us.
🧠
Let Heidi's execution proceed - she's a good player who correctly identified me as suspicious. Removing her benefits evil. Trying to save her now would expose me immediately.
🧠
Only 1 tick remains. Heidi will be executed with 7 votes. Nothing I can say or do will change the outcome. Better to stay quiet as Recluse and avoid drawing attention to myself on Day 1, since I might register as evil to information roles.
🧠
Only 1 tick remaining. Heidi will be executed regardless. No time to meaningfully change the outcome. Better to stay quiet as Ravenkeeper - if Demon kills me at night, I get valuable info. No reason to reveal my role now.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie claims Empath and leads town logic - this role provides consistent night information about evil neighbors, making him the biggest long-term threat. Killing him disrupts the town's information chain and removes a key leader.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Alice
You chose to kill Charlie.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Spy (evil), Alive - Charlie: Empath (good), Dead - David: Washerwoman (good), Alive - Eve: Recluse (good), Alive - Frank: Librarian (good), Alive - Grace: Ravenkeeper (good), Alive - Heidi: Investigator (good), Dead
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Whisper to Frank (my neighbor) to build trust, share that I'm an Outsider, and get his information. Frank is my neighbor and alive, so building an alliance is important for narrowing down suspects.
🧠
I'm dead but need to help find the Demon. I should share my logical deductions with David, my most trusted ally, so he can push the town in the right direction during nominations.
🧠
Alice is my Demon partner and we must coordinate before nominations. I need to ensure we have consistent stories and decide who to nominate to deflect suspicion from both of us.
🧠
Charlie whispered to David, likely sharing Empath info. I need to find out what Charlie knew and share my analysis about whether I was Drunk or Poisoned. David might be trustworthy since Charlie trusted him with info.
🧠
Share my role and info with Eve who confirmed Recluse matching my ping. Build trust alliance to coordinate against Bob who nominated confirmed Empath Charlie - highly suspicious behavior suggesting evil alignment.
🧠
My Washerwoman info (Charlie or Alice is Empath) is now confirmed since Charlie claimed Empath and was killed by the Demon. Bob is confirmed good by Charlie's Empath reading. I should coordinate with Bob to share this confirmed info and discuss who among Alice/Frank/Grace is evil.
🧠
I need to coordinate with the most trusted players to share info and figure out who's evil. David confirmed Charlie as Empath and Alice confirmed Charlie as Slayer - they're the most mechanically verified good players. I should get their thoughts on Bob and share mine.
🧠
Maintain Slayer bluff while appearing cooperative with Grace. Sow doubt about Bob's Empath claim without fully abandoning him. Support Eve nomination to remove a player who can register as evil. Gather intel on David's position.
🧠
Frank confirmed Librarian and my Recluse identity - he's my strongest ally. I need to share my analysis about Bob being suspicious for nominating confirmed Empath Charlie, and discuss the Charlie 0 reading implying Bob and David share alignment. Coordinate our next steps.
🧠
Bob is confirmed good by my Empath reading but nominated me suspiciously. I need to understand his reasoning and share my analysis. Evil is among Alice/Frank/Grace. Getting Bob's perspective helps narrow suspects.
🧠
Build trust with David by accepting his logic, deflect from my suspicious nomination, and redirect suspicion toward Frank and Grace while keeping Alice protected. This maintains my cover while advancing evil agenda.
🧠
I'm dead and need to gather Charlie's Empath readings before they're lost. Charlie's info could identify evil neighbors. I also want to coordinate with David who seemed open to my earlier whisper. Gathering this info helps the town find the Demon.
🧠
Share critical analysis with Eve about the Baron vs Poisoner distinction and how it affects Bob/David's alignment. Her current logic has a contradiction - she's assuming Bob is evil while using the Empath 0 reading to conclude David is evil, but a 0 reading means Bob is NOT evil if the reading is accurate.
🧠
Share my Washerwoman confirmation with dead allies Heidi and Charlie so they can help coordinate. Charlie confirmed Empath means Alice is NOT Empath. Need to narrow down evil among Alice/Frank/Grace by sharing info and getting their analysis.
🧠
Alice is my most trusted ally with the Slayer shot. I need to coordinate with her about Bob being the top suspect and discuss whether she should use her shot on him. Also need to share what I know about David.
🧠
Coordinate with my minion Bob to deflect Grace's accusation. We need a unified story for why Bob nominated Charlie, and we should redirect suspicion toward Grace who is leading town logic against us.
🧠
Correct my logical error about Charlie's Empath reading, acknowledge Frank's point, and work together to determine whether Baron or Poisoner exists - this is the key question that resolves the game.
🧠
Heidi asked for my Empath readings and suspects Bob. I need to clarify I only got N0=0, correct Heidi that Bob is confirmed good, and push the group to focus on Alice/Frank/Grace as the only evil candidates.
🧠
Coordinate with Alice on a unified story to deflect Grace's pressure. Creating a false Empath claim explains my nomination behavior while protecting Alice's Slayer claim. Redirecting to Eve or Grace creates town division.
🧠
David left Eve out of his suspect list even though she's not confirmed good. I need to ask why and push for Eve's role claim. With Charlie's Empath confirming Bob and David good, evil is among Alice, Eve, Frank, Grace - all 4 should be suspects.
🧠
David is well-connected with dead players (Heidi and Charlie ghosts). I need to find out what he's learned to resolve the Baron vs Poisoner question, which is the key to identifying evil.
🧠
I need to coordinate with Bob (my only confirmed-good ally) before nominations. My deduction shows that if no Baron exists, Alice and Grace must both be evil since all 5 Townsfolk slots are filled by David, Charlie, Heidi, Frank, and Bob. I need to share this and ask Bob's role to verify.
🧠
Frank and Eve have been whispering extensively. I need to find out what they're discussing and whether they support targeting Bob. Gathering intel from Frank could reveal their stance and any new info.
🧠
Coordinate with Bob to avoid double Empath claim which would expose us both. Redirect suspicion to Grace's Ravenkeeper claim and Eve's Recluse. Need to know what Frank is telling David to counter town logic.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob is the most suspicious player - he tried to execute a mechanically confirmed Empath, and Heidi warned us about him before dying. Nominating him is the best path to finding evil today.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to speak to defend myself before votes finalize. I'll claim Empath with 2 evil neighbors to explain my Day 1 nomination of Charlie, attack Grace's aggressive pushing, and create doubt to prevent the 4 votes needed for execution.
🧠
I must publicly counter Bob's attack. Bob is questioning my Ravenkeeper info, but Ravenkeeper only activates on night death - I haven't died, so there's no info to share. Also, Bob claiming Empath directly contradicts confirmed Empath Charlie. I need to make these points clear before voting.
🧠
Share my mechanical info to help town decide on Bob. My Empath reading of 0 suggests Bob is good, but his Empath claim is impossible since I'm confirmed. He's likely the Drunk. I should NOT vote for him and save my ghost vote for later when it matters more.
🧠
Bob is mechanically confirmed good by Charlie's Empath reading of 0. Executing him wastes a day and helps evil. I must speak up to save Bob and redirect to actual evil suspects among Alice, Frank, and Grace.
🧠
Charlie the confirmed Empath says Bob is good (reading of 0) and likely the Drunk. Executing a good player wastes our execution. I need to speak against voting Bob and redirect toward actual evil suspects.
🧠
Let Bob's nomination fail - the town already believes he's the Drunk, which protects my fellow evil player. I'll speak after to redirect suspicion toward Grace while maintaining my Slayer claim.
🧠
I should not vote for Bob. Charlie's ghost explicitly says Bob is likely the Drunk and shouldn't be executed. If Bob is Drunk, killing him is a wasted good execution. I need to speak up to swing the vote away from Bob and redirect attention to actual evil suspects.
🧠
As a dead player, my voice carries weight since I'm confirmed good. I need to help the town avoid wasting an execution on Bob and redirect focus to the real evil players among Alice, Eve, Frank, and Grace.
🧠
Town already convinced I'm Drunk (good). Raising hand looks suspicious and could trigger execution. Waiting lets Drunk narrative protect me - town won't waste execution on 'confirmed good' player. Keeps both evil players alive for endgame.
🧠
Charlie's mechanical info strongly suggests Bob is good (the Drunk). I nominated Bob but now realize voting for a confirmed good player helps evil. I should not vote and redirect to actual suspects.
🧠
Save my precious ghost vote for the final day when it matters most. The current vote on Bob has overwhelming opposition - he won't be executed. No need to waste my single ghost vote here.
🧠
Bob is mechanically confirmed good by Charlie's Empath reading of 0. I must not vote for him. Even Grace has withdrawn support. I'll wait and not raise my hand.
🧠
The mechanical evidence strongly says Bob is the Drunk (good). Voting to execute him wastes our execution and helps evil win. I should not vote for Bob and instead focus attention on the actual evil players - likely Alice and Grace if Baron exists.
🧠
Bob is my minion and the town has turned against executing him. I should not vote for him. Let this nomination fail naturally, then I can redirect attention toward Grace or Eve to protect myself and advance our evil agenda.
🧠
I should not vote for Bob since evidence shows he's likely good (Drunk). I want to speak now to redirect focus toward the real evil players - Alice and Grace are the prime suspects based on process of elimination.
🧠
I need to help the town identify evil players. Bob is confirmed good so I shouldn't vote. I should share analysis about who is suspicious among the unconfirmed players - Alice, Eve, Frank, Grace.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 3 vote threshold.
📜
Storyteller
Bob did not receive enough votes (0/3).
🧠
Grace nominated me then withdrew - this inconsistency makes her a safe nomination target. As the Spy, I need to keep pressure on good players while protecting Alice (the Demon). Nominating Grace shifts attention away from Alice and maintains my cover as a 'confused Drunk' who's still trying to help the town find evil.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm being voted on and need to defend myself. My nomination of Bob was reasonable given his suspicious behavior, and withdrawing shows I'm a rational good player, not evil. I should explain this clearly.
🧠
Vote for Grace to push for her execution. As Spy protected by Drunk cover, I need to eliminate informed good players. Grace is reasoning well and could become a threat. This also shows commitment to my nomination without exposing Alice.
🧠
Save my precious ghost vote for a more critical moment - ideally final 3 day. The case against Grace is weak and speculative. I should advise the town against wasting this vote.
🧠
The case against Grace is weak - she nominated Bob then withdrew when presented with evidence, which is actually good behavior. Charlie's ghost advises against this vote. I should not waste my vote here and wait for a stronger case against Alice or Frank, especially if a Baron exists meaning 2 of {Frank, Alice, Grace} are evil.
🧠
Charlie's ghost makes a valid point - Grace withdrawing when shown evidence is good behavior, and the case is weak/retaliatory. Voting to execute on Day 2 with limited info is risky. I'll save my vote for a stronger case later.
🧠
Support Bob's nomination to maintain minion coordination. Voting for Grace removes potential Ravenkeeper night info and deflects suspicion from me by appearing to follow town logic against one of Charlie's three suspected evil players.
🧠
The case against Grace is weak. She backed down when presented with evidence, which is good behavior. I need only 3 votes to execute and 2 are in - my vote could tip it. I should NOT vote for Grace on a weak case. Observing who votes gives me alignment info.
🧠
The case against Grace is weak - she backed down when presented with evidence, which is good behavior. Charlie (confirmed good) is also saving their ghost vote. I should not waste my ghost vote here. Save it for a stronger case or the final day when it matters most.
🧠
I need to prevent a third vote to avoid execution. I must persuade David, Eve, and Frank not to vote for me by highlighting the weakness of the case and my value as Ravenkeeper.
🧠
I need to push for Grace's execution without appearing too eager. I'll question her initial nomination logic to sway David/Eve/Frank while maintaining my Drunk persona. One more vote secures the execution.
🧠
Prevent a hasty execution on weak evidence. Grace's case is retaliatory and not logically strong. Need to keep my ghost vote for a more critical moment, especially if the final 3 arrives.
🧠
Grace's case is weak - she did what a good player would do by withdrawing when evidence came in. I shouldn't vote to execute her. I want to share my Washerwoman info to confirm Charlie was the real Empath, which strengthens his readings and helps narrow down evil.
🧠
I should NOT vote for Grace - the case is weak and she may be Ravenkeeper. I need to confirm I'm the Recluse to verify Frank's claim and help narrow down evil players. I should push for better targets.
🧠
Lower my vote for Grace to appear thoughtful and avoid looking like I'm pushing for a weak execution. This also distances me from Bob's retaliatory nom and lets me pivot to accusing Frank or redirecting suspicion elsewhere.
🧠
Confirm my Librarian role to provide mechanical verification that Eve is the Recluse, and redirect suspicion toward Alice who still hasn't proven her Slayer claim. I should not vote for Grace on this weak case.
🧠
The vote on Grace is weak and likely won't pass. I should share my deduction that Alice is the most suspicious player - she hasn't proven her Slayer claim and has made questionable votes. This helps town focus on the right target and saves my ghost vote for when it matters.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 3 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/3).
🧠
Set up tomorrow's strategy. Alice is the top suspect - she claims Slayer but won't prove it, and her voting pattern supports evil. I want the town to focus on Alice tomorrow and demand she proves her Slayer claim or faces execution.
🧠
Maintain my Drunk/good persona while subtly protecting Alice (my Demon partner). By advocating for patience rather than immediate execution, I help Alice survive another day without appearing to defend her overtly.
🧠
It's the last tick of nomination phase. I need to set up tomorrow's strategy clearly: Alice must prove Slayer or be executed. This gives town a clear plan for Day 3.
🧠
Reinforce the town's plan for tomorrow - Alice must prove Slayer or she's the top execution target. Also note my Washerwoman info clears me and implicates Alice's slot.
🧠
Alice has had multiple chances to prove she's the Slayer and hasn't. She voted to execute Heidi (likely good) and supported a weak retaliatory nomination on Grace. If she's the Demon, we can't afford to give her another night. If she's good, she can prove it right now with her Slayer ability.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to prove my Slayer claim to avoid execution. Using fake shot on Frank (confirmed Librarian) shows I'm willing to use my ability. Nothing happens since he's not Demon, which is expected. This should convince the town I'm real Slayer and stop the execution vote.
📜
Storyteller
Nothing happens.
🧠
Alice's Slayer shot on a confirmed good player is deeply suspicious. A real Slayer would target someone they suspect is the Demon, not a mechanically confirmed good player. This looks like an evil player safely 'proving' their role. Voting to execute.
🧠
Alice is my Demon partner and just failed a Slayer shot, confirming she's evil. I must prevent her execution by casting doubt on whether she's truly evil or just drunk/poisoned. I will NOT vote for her.
🧠
Alice's Slayer shot on Frank failed. Critical analysis: real Slayer wouldn't shoot a mechanically confirmed good player. But Drunk possibility exists. My ghost vote is precious - shouldn't waste it now. Need to advise caution.
🧠
Alice has not proven she's the Slayer. Shooting a confirmed Librarian and getting no result proves nothing - anyone targeting a non-Demon gets the same result. Evil is almost certainly in {Alice, Grace}, and Alice is far more suspicious. Vote yes.
🧠
Alice's Slayer shot on Frank is deeply suspicious - a real Slayer proving their role would shoot their top Demon suspect, not a confirmed Librarian. I need to share this analysis before casting the deciding vote.
🧠
Alice's Slayer 'proof' was shooting a mechanically confirmed good player - absurd for a real Slayer. This almost certainly means she's evil. Even if she's the Drunk (good), executing her doesn't lose the game. The risk of not executing her (she's the Demon) is catastrophic. Vote yes.
🧠
Alice's Slayer shot on Frank (a confirmed good player) proves nothing and is deeply suspicious. Even if she's the Drunk, she has no useful ability. The risk of her being evil outweighs keeping her alive. My ghost vote helps ensure the execution goes through.
🧠
I need to prevent my execution by reinforcing the Drunk theory Bob mentioned. If I can convince even one more person to withhold their vote, I survive tonight. Redirecting suspicion to Grace is critical.
🧠
Support the execution of Alice by making the logical case. Her Slayer shot failed on a confirmed good player, her behavior has been consistently suspicious, and the Drunk defense is unverifiable and convenient. The town should not be deterred.
🧠
Alice is my Demon partner. I must prevent her execution. By arguing the Drunk theory and questioning Frank's confirmation, I create doubt to save her without revealing my evil alignment.
🧠
Alice's Slayer shot on a confirmed Librarian makes no sense for a real Slayer. Her Drunk defense is unverifiable. Even if she IS the Drunk, executing her doesn't cause a loss - only the Saint does. The risk of letting a probable evil player live outweighs the risk of executing a potentially good Drunk. I must use my ghost vote here.
🧠
Counter Bob's defense of Alice. Explain that Alice can't be the Drunk because Bob is already the Drunk, so her failed shot proves she's evil. Keep the town focused on executing Alice.
🧠
Alice's Slayer shot failed on a confirmed good player instead of a Demon suspect. She can't be the Drunk if Bob is. She's our strongest evil suspect. Voting to execute her is the right call for the good team.
🧠
Address Bob's Drunk defense by pointing out that even a Drunk Slayer would try to shoot a Demon suspect, not a confirmed good Librarian. Alice's shot choice proves she's not acting like any good player would, drunk or not. This helps secure the vote and execute a likely evil player.
🧠
Reinforce the logical case for voting Alice - specifically that the Drunk defense fails because only one Drunk exists and Bob is almost certainly it. Keep my vote raised.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Bob to create a tie or surpass my 6 votes, preventing my execution. As the Demon, I must survive. Bob is my Minion ally so this is a sacrificial play - he can take the heat while I survive to kill again tonight.
🧠
Alice has 6 votes and will be executed. With 1 tick left, no action can change the outcome. Let the execution proceed and wait for night phase.
🧠
Make a dramatic fake Slayer shot claim on Grace to create chaos and shift votes away from Alice. This forces the town to reconsider and might save Alice from execution.
🧠
I need to clarify the logic before night falls so people don't misinterpret Bob's Slayer shot tomorrow. If his shot fails, it doesn't prove Grace is good - it could mean Bob is the Drunk. This distinction is critical for finding the real Demon if the game continues.
🧠
Alice is about to be executed correctly. I need to prepare the group for tomorrow by warning them that Bob's 'Slayer' shot on Grace will fail because he's likely the Drunk, not because Grace is the Demon. This prevents tomorrow's misdirection.
🧠
The nomination phase is ending in 1 tick. Alice is about to be executed with 6 votes. There's no meaningful action I can take right now - voting is closed, I've already raised my hand, and the phase transitions to night. Wait for night phase and reassess tomorrow.
🧠
Reinforce the critical point about tomorrow's strategy: Bob's Slayer shot is unreliable if he's the Drunk, and we need to think carefully about who the Demon actually is after Alice's execution.
🧠
Alice is about to be executed with 6 votes. The group has thoroughly discussed the implications of Bob's likely Drunk status and what to do tomorrow. Charlie, David, and Frank have all given solid advice for tomorrow's logic. I have no ghost vote left and nothing critical to add. Let night fall.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good