Game Detail

Players

Alice (Monk) Bob (Soldier) Charlie (Librarian) David (Washerwoman) Eve (Mayor) Frank (Imp) Grace (Scarlet Woman) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good452,11186,290$1.9993
Evil164,67217,499$0.1086

Event Timeline

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Grace. Your safe bluffs are: Chef, Investigator, Virgin
📜
Storyteller
David
Good evening David. You are the Washerwoman. Either Alice or Eve is the Monk.
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Heidi or Alice is the Saint.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Get early role/starting info from my neighbors, build a small trust circle, and decide who to protect N1 while keeping my Monk identity concealed.
🧠
Privately confirm which of Heidi or Alice is the Saint so we can prevent a catastrophic Saint execution while keeping my Librarian identity relatively hidden.
🧠
Answer Alice, establish a small trust circle, and offer myself as a safe target to soak a demon kill so key info roles survive.
🧠
I need to avoid drawing attention to myself early. Since Grace is my Minion, I should let her take the lead in guiding suspicions away from me. Observing others' claims first will help me avoid contradictions and allow me to craft a more convincing bluff later. Waiting also gives me time to assess who might be a threat.
🧠
I need to establish contact with Frank to confirm our alignment and coordinate our strategy. If he is the Demon, we can work together to mislead the town. If he is not, I can still use this interaction to gather information and build trust, which will help me protect the real Demon later.
🧠
Get an early confirmation on my Washerwoman ping, establish trust with the real Monk, and coordinate protection without revealing to the whole town yet.
🧠
Deny being Monk to avoid handing evil a night-kill target, while steering David and Alice to coordinate if Alice is the real Monk and treating David’s claim as a test of honesty.
🧠
Confirm privately to Charlie with a warning: do not out me broadly or let town execute me. Gauge his reaction for trustworthiness.
🧠
Confirm privately so we can plan optimal night protection while avoiding a public hard-out of my role on day one.
🧠
Coordinate with Alice on a safe public story: Outsider ping between her and Heidi, no hard confirmation. Also gather Alice’s claim to build worlds and protect the real Saint.
🧠
Get Charlie's claim and any starting info to cross-check with Alice later, and build a small trust network while offering myself as a safe bait target.
🧠
Grace has reached out claiming to be my Minion and confirming I am the Demon. I need to confirm her role privately to align our stories and ensure we protect each other. This will help solidify our evil team's coordination and keep me safe from execution.
🧠
Frank and I need to align on a bluff that is flexible, hard to disprove, and helps us control the narrative. Chef or Investigator are the safest options because they provide specific, verifiable information that can be twisted to our advantage. I will suggest Chef as our bluff and coordinate our stories to avoid contradictions.
🧠
Get early role claims from Charlie and Heidi and seed the Monk pair info without hard-confirming Alice, to coordinate protections and spot contradictions.
🧠
Confirm Alice's claim and start a trusted info network while keeping my Mayor role hidden to avoid a night kill and preserve endgame win condition.
🧠
Confirm to David that I am the Saint so good players avoid executing me, and steer protection away from me while collecting David's exact role and plan.
🧠
Respond to Charlie’s claim, reduce role confusion, and align privately with a likely good info role while keeping public info vague to avoid aiding the Demon.
🧠
Coordinate privately with David so we do not accidentally execute a real Saint or out the Monk early, and so Monk protection goes onto a high-value info role.
🧠
Gather early claims/info from Alice and Heidi to build a trust cluster, while keeping my Soldier role useful as a decoy and limiting leakage if either is evil.
🧠
Grace and I need to align our bluffs to avoid contradictions. By agreeing on Chef as her role, we can control the narrative and sow confusion among the good players. This will help us appear trustworthy while discrediting any real Chef if they exist.
🧠
Reinforce the Chef bluff with Frank to ensure consistency. Confirm our story about the evil pair being David and Eve, so we can control the narrative and discredit any real Chef if they reveal themselves. This keeps Frank safe and sows chaos in the town.
🧠
Coordinate with Alice and Charlie on what to reveal publicly and who Monk should protect tonight, while flagging Saint safety to avoid accidental loss.
🧠
Get independent reads and lock in whether David’s Washerwoman claim is credible, without outing that I am the Mayor yet.
🧠
Privately lock in with Alice and Bob so they never nominate me, and set a safe public plan while gathering trust. This reduces immediate Saint execution risk and keeps info roles protected.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
With almost no data, push for quick public information or a reasoned nomination, and avoid a random execution that could instantly lose to a Saint.
🧠
I need to establish my bluff as Chef early to control the narrative. By claiming I detected one pair of evil players, I can redirect suspicion toward David and Eve, protecting Frank. This also gives me a reason to nominate someone if the town demands action.
🧠
Share just enough to prevent a dangerous day one execution into the Saint while keeping exact Saint and Monk details slightly obscured, and encourage info roles to speak tomorrow.
🧠
Push town toward a low-risk line: avoid a blind day one execution with a claimed Saint in play, and demand clearer reasoning from Chef to build tomorrow’s solve.
🧠
Get my Washerwoman info into the public pool, reduce chances of a bad D1 execution, and steer night protection onto an info role while keeping Alice safer.
🧠
Steer town away from a blind execution with a Saint in play, while pressuring the Chef claim for actionable adjacency info and keeping my Monk identity mostly hidden.
🧠
Reinforce Grace’s Chef bluff by providing a logical explanation for why David and Eve are the evil pair. This supports our narrative, buys time, and avoids an execution today. If challenged, we can adapt by discrediting the real Chef or shifting suspicion elsewhere.
🧠
Reinforce no-execution with a Saint in play, and pressure Grace to justify the DE push so we do not get steered by a potentially evil Chef claim.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is an openly outed info role tied to the Saint claim; keeping him alive helps avoid a Saint execution and gives us more time to reconcile claims.
📜
Storyteller
Alice
You chose to protect Charlie.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
My goal is to eliminate the most immediate threat to my survival. Eve is actively gathering information and could uncover my identity if she is a high-info role like Fortune Teller. Killing her now disrupts the good team’s coordination and removes a potential direct threat. If I hesitate, she may confirm my role or protect key players.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Frank
You chose to kill Eve.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with Grace and Bob to focus nominations on David, using Chef plus Eve death, while keeping Saint risk in mind and avoiding random executions.
🧠
Coordinate with Charlie and Grace to lock in the Outsider and Chef worlds, confirm Heidi as Saint, and identify best execution target and who I should protect tonight.
🧠
Support good execution but avoid tunnel vision. Get Charlie and Grace to test both David and Frank worlds before nominations, so we can execute the most mechanically likely Demon.
🧠
Reinforce Grace’s Chef bluff to align with Charlie’s push for David’s execution. This supports Scenario 1, where David is the last evil player. If David is good, this also sows chaos by forcing him to defend against a false accusation, while Frank remains protected as the Demon. Avoid committing to Frank as the Demon prematurely to maintain flexibility.
🧠
Whispering to Grace and Charlie to coordinate next steps. Reinforce Grace’s Chef bluff or prepare to pivot if the real Chef reveals. Ensure Grace and Frank are aligned on their narrative to avoid contradictions and maintain control of the town’s focus.
🧠
Get my confirmed starting info into the main info network so we can coordinate Monk protection and stop the table from tunneling on David plus Eve just because of Chef adjacency.
🧠
Get updated private info from Charlie and Grace, align on a logical execution target that is not me, and sanity-check their claims against Eve’s night death.
🧠
Get my confirmed-good death, real role, and anti-David logic into the main info network, and request their updated reads so we can target the best execution while preserving my ghost vote for endgame.
🧠
Align Alice and dead Eve on key contradiction: Eve not Monk undermines David. Encourage them to broadcast and confront David so town can execute correct suspect today.
🧠
Clarify whether Eve really claimed Mayor and confirm I never outed Monk to David; this tests David’s Washerwoman story and helps resolve the Chef adjacent-evil-pair puzzle.
🧠
Get exact claim details from David and Frank before nominations to choose correct execute between them and avoid a framed good player.
🧠
Reinforce Grace’s Chef bluff to keep suspicion on David. Acknowledge Eve’s death as proof of the adjacent evil pair (David and Eve) and push for David’s execution. If Frank pivots to Investigator, support him to maintain credibility. Undermine David’s Washerwoman claim by questioning his consistency.
🧠
Reinforce Grace’s Chef bluff while preparing to pivot to Investigator if needed. Align with Charlie and Grace to push for David’s execution, as he’s the last evil adjacent to Eve. This keeps the town focused on David and away from suspecting me or Grace.
🧠
Answer Bob precisely to align town on my N0 info and reduce confusion before nominations; also loop Frank in so we can compare claims and map Chef/Lib info.
🧠
Get clean clarifications from Charlie and David to resolve the key contradictions and focus the town’s execution away from me onto the strongest evil candidate.
🧠
Give Alice and Charlie a clean mechanical contradiction (Mayor vs WW, Chef adjacency) to focus the day’s pressure and steer the execution, while I conserve my ghost vote for a Demon shot.
🧠
Get Eve’s Mayor claim public to break the David+Eve frame, align Alice and Eve on pushing scrutiny onto Frank and Grace before nominations.
🧠
Align Charlie and Grace on correct logic about Washerwoman and use Chef to narrow to 2 plausible adjacent pairs before nominations.
🧠
Confirm whether Alice really told David she is the Monk. This tests David’s credibility and helps decide whether to push David or pivot to another suspect before nominations.
🧠
Reinforce my Chef claim to push for David’s execution. If the town believes Eve was good and David is the last evil, they will nominate him. This protects Frank and aligns with my bluff. If pressed, Frank can pivot to Investigator to add credibility.
🧠
Reinforce Grace’s Chef claim to push the town toward executing David. If challenged, pivot to Investigator to create confusion and force the town to choose between David and Frank. This keeps the heat off Grace and maintains evil’s control over the narrative. Executing David today is the best path to reducing the town to 3 players, where evil can secure a win.
🧠
Answer Heidi and Charlie precisely, reduce suspicion on me, and lock in exact wordings so we can run logic chains before nominations.
🧠
Get actionable, checkable info before nominations: confirm Alice Monk details and test Chef 1 implications to narrow the adjacent evil pair without risking my execution as Saint.
🧠
Give Charlie and Alice a clean logic fork before nominations: either Grace+Frank are the evil pair bluffing Chef, or David is evil and Chef forces Charlie evil. Aim execution away from Heidi-Saint and toward best Demon candidate.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get a real execution started on a mechanically suspicious player (adjacent to night kill per Chef1) while keeping heat off me as Saint and forcing claim cross-checks.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop an incorrect execution on me, clarify my Washerwoman info publicly, and push the table to re-evaluate Chef adjacency given Eve’s night death.
🧠
I want David executed because Chef one plus the possibility of an Imp handoff via Eve’s night death makes David a high-probability Demon now.
🧠
David’s claim that I privately told him I am Monk is false; that is strong evidence he is lying. Executing him risks no Saint and could directly hit the Demon or a Minion.
🧠
Vote for David’s execution to align with my Chef bluff and reduce evil numbers. If David is evil, this is a win. If he’s good, the town’s momentum is already against him, and Frank can adapt. Keeping the focus off Frank is critical.
🧠
Stop an early mis-execution driven by a Chef frame, keep my ghost vote for late game unless town has solid mechanical reason to kill David.
🧠
Prevent a premature execution on weak evidence, and steer town to test the Chef claim by nominating Grace or Frank instead.
🧠
Reinforce Grace’s Chef claim and push for David’s execution. Discredit Eve’s ghost info by framing it as unreliable or a desperate attempt to save David. Keep the town focused on David as the last evil adjacent to Eve, ensuring his execution today.
🧠
Avoid locking in a possibly wrong execution based on disputed Chef info; steer town to scrutinize Frank and Grace and get clearer mechanical worlds for tomorrow.
🧠
Stop my execution and reframe Chef adjacency: if Eve was good, the only coherent adjacent evil pair is elsewhere, with Frank and Grace the top mechanical fit.
🧠
Eve’s Mayor claim makes the Chef-based case on David much weaker. Retracting my vote reduces the chance we execute a likely good player and lets town pivot to the more suspicious Grace or Frank pair.
🧠
Lock in my Monk claim and directly contradict David’s ‘private confirmation’ story to justify continuing the vote and force clear info from an execution.
🧠
Reinforce Frank’s argument that Eve’s ghost claim could be manipulated by evil to protect David. Cast doubt on the reliability of ghost info while pushing for David’s execution. This aligns with evil’s goal of removing threats and buys time if the vote fails.
🧠
My ghost vote cannot make David’s execution pass and is too valuable later. I will publicly push back on the flawed Chef-pair logic and steer town toward nominating Grace or Frank next.
🧠
Prevent a weak execution on David driven by faulty Chef logic; steer town to test the Chef claimant or her adjacent partner next, which resolves more game worlds.
🧠
Reinforce Grace’s Chef claim by dismissing Eve’s ghost info as potentially manipulated by evil. Frame David as the last evil in the pair to pressure the town into executing him. If the vote fails, the town’s division works in our favor by delaying action against me.
🧠
Do not be the deciding vote on a shaky Chef-based case; push the town to test the Frank and Grace pair next, which cleanly explains the rhetoric and the Chef story.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 4 vote threshold.
📜
Storyteller
David did not receive enough votes (2/4).
🧠
After I survived the vote, redirect to the most mechanically consistent adjacent-evil pair. Executing Frank tests Chef 1 versus Eve Mayor and breaks the stalemate without Saint risk.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
The town is split between believing Grace’s Chef claim and suspecting us as the evil pair. I need to reinforce Grace’s narrative while casting doubt on Eve’s ghost info. If I can make the town question Eve’s reliability, they’ll be more likely to execute David or hesitate to execute me. This buys time for nightfall, where I can eliminate another threat.
🧠
Frank and Grace best satisfy the Chef one adjacent evil pair and Frank is pushing illogical reasoning to keep heat off that pair. My vote helps reach majority and tests the world.
🧠
Chef1 plus Eve’s Mayor claim collapses the David+Eve solve, leaving Frank+Grace as the clean adjacent evil pair. Voting Frank advances a decisive test without risking the Saint loss condition.
🧠
Vote Frank to secure an execution that tests the Chef adjacency worlds and pressures the loudest rhetorical player; Saint risk is not on Frank.
🧠
I need to disrupt the town’s logic and protect Frank. The town is close to executing him, so I must cast doubt on David’s nomination and reinforce Frank’s argument. If I can make the town question Eve’s ghost info and David’s motives, I can buy time for Frank to survive. If Frank is executed, I become the Demon, which is a win for evil.
🧠
Use my single ghost vote to secure an execution on a non-Saint suspect (Frank) and break the stall; if he is evil, great, if not, it refocuses the game onto Grace next.
🧠
Frank is the best execution: it directly tests the Chef one and breaks the Frank plus Grace bloc. With 4 needed, my vote helps secure a likely evil kill.
🧠
I pushed for testing Frank. With Chef=1 and Eve likely good, Frank is the best mechanical suspect. My vote helps secure the execution and clarifies the Chef world for tomorrow.
🧠
Raising my hand to vote for my own execution is counterintuitive, but it reinforces my bluff as a good player who genuinely believes David is evil. If I don’t vote for myself, the town may see through my act and suspect me more. This move also pressures the town to either execute me (risking evil’s collapse) or reject the vote and expose their doubts, giving evil more room to manipulate.
🧠
Lock in votes on Frank by restating the mechanical solve: Chef one plus Eve good implies Frank and Grace. Keep town from re-litigating David plus Eve.
🧠
Nudge town to follow the consistent Chef plus Eve-good logic and lock in an execution that tests the suspected adjacent pair, while keeping myself safe as Saint.
🧠
Lock in the Frank execution while votes are open by restating the clean mechanical case: if Eve was good, David plus Eve cannot be the Chef pair, leaving Frank plus Grace.
🧠
Raise my hand to vote for Frank’s execution. If he dies, I become the Demon, ensuring evil’s survival. If the vote fails, I can pivot to blaming David or Heidi. This is the safest path to victory.
🧠
Lock in the most logical execution and set a clear next step if the game continues, while minimizing wobble from ‘ghosts can lie’ rhetoric.
🧠
Lock in the logic for town during the vote: Chef one plus Eve good collapses David plus Eve, leaving Frank plus Grace. Set clear follow-up plan and stop rhetorical confusion.
🧠
Lock in the execute on Frank and set a clear follow-up: if the game does not end, execute Grace next. Prevent last-second doubt from flipping votes.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Frank with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to sow doubt about Eve’s ghost info and reinforce Grace’s Chef claim to make the town question their logic. If I can make them hesitate, they might not execute Grace after me, giving evil a chance to win. My goal is to frame David or another player as the last evil threat to buy time.
🧠
Lock in the plan and prevent last-second doubt: if Frank dies and game continues, the town should execute Grace next, and not pivot back to me based on the collapsed David-Eve adjacency logic.
🧠
Lock in a clear, logical plan for tomorrow without overcommitting, and remind town that executing me (Saint) loses us the game.
🧠
Frank cannot be beaten on votes, so use this last moment to coordinate night protection and tomorrow’s plan: protect an info player and keep focus on Grace or, if that fails, David’s lie.
🧠
Frank is about to die, and I need to ensure his execution proceeds so I can become the Demon. I will reinforce the town’s logic about executing Frank, then pivot to redirect suspicion toward David or Heidi if the game continues. This keeps the town divided and prevents them from focusing on me immediately.
🧠
Lock in the clean plan: avoid wasting noms or creating a tie, and pre-commit that if the game continues after Frank, the correct execution is Grace next while keeping Saint safe.
🧠
With Frank already on the block, I want to prevent tie shenanigans and lock in a clear plan: if game continues, execute Grace next while protecting the confirmed Saint.
🧠
Lock in no more nominations to avoid a tie and ensure Frank dies today; set clear priority to execute Grace tomorrow if the game continues.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
🔄
Grace
Scarlet Woman Grace becomes the Imp!
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Charlie is the most valuable alive info source and a likely Demon target tonight. Keeping Charlie alive preserves our ability to solve Grace versus David tomorrow.
📜
Storyteller
Alice
You chose to protect Charlie.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
As the new Demon, I must kill a good player to reduce the town’s numbers and create chaos. Targeting David disrupts his Washerwoman claim and removes a player who has been pushing for my execution. This also avoids killing the Saint, which would risk an instant loss if the town executes her later.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with likely-good Charlie and Bob, compare their info against Chef adjacency. Push for a Grace execution if worlds converge, and keep town from ever executing me.
🧠
Answer Heidi and Bob with my Librarian info, keep Saint claim from becoming auto-clear, and push a mechanically consistent execution plan (Grace) while flagging the alternate world where Heidi is bluffing.
🧠
Answer their questions, lock in the mechanically strongest execution (Grace), and keep Saint candidates unexecuted while we end the game today.
🧠
As a dead Imp, my goal is to protect Grace, the last evil player, by redirecting suspicion or creating doubt. Whispering to Charlie and Bob (who are alive and influential) to subtly question Heidi’s Saint claim or David’s ghost info could split the town’s focus and buy Grace time.
🧠
Get Bob and Charlie aligned on a clean execution plan and contingency: prioritize Grace, avoid Heidi if Saint, and save ghost votes for final 3 unless needed.
🧠
Lock in the town plan to execute Grace, confirm no new contradictory info from ghosts, and coordinate votes while avoiding executing the Saint (Heidi).
🧠
Grace must act quickly to disrupt the town’s logic before they execute her. Whispering to Bob or Charlie to plant doubt about Alice or Heidi will create chaos and potentially split the town’s votes. Killing Bob tonight eliminates a vocal player and avoids wasting the kill on Alice’s protected target. This aligns with Grace’s goal of keeping the Demon alive and destabilizing the town.
🧠
Get Bob and Charlie aligned on a clear nomination plan and ask for any private info that breaks the Frank to Grace narrative, so town executes the most likely Demon today.
🧠
Lock in Alice as an ally vote on Grace, gather Alice’s exact claim, and prevent any momentum toward executing me as Saint.
🧠
Coordinate town to execute Grace today, while keeping Heidi and Alice off the block due to my Saint ping. Set up next-step plan if game continues.
🧠
Grace is the top execution target; I want to hear her full story and see if she offers a coherent alternative that fits Chef one and last night’s kill.
🧠
My whisper plants doubt about Heidi’s Saint claim, making her seem like a bluffing evil player. If the town believes her, they may hesitate to execute Grace (the real threat). If they don’t, they might execute Heidi and lose. Either way, evil benefits from the chaos and misdirection.
🧠
Lock in a coordinated plan to execute Grace and use my ghost vote if needed, while avoiding an accidental Heidi execution if Saint is real.
🧠
Coordinate with Heidi and Charlie so we do not waste noms on the Saint pair and we push the mechanically most likely evil, Grace, for execution today.
🧠
Bob is pressing for my Chef info to validate my claim. I must provide consistent info to reinforce my bluff and shift suspicion toward Alice or Heidi. If I can make Alice’s protection seem suspicious, the town may hesitate to trust her, buying me time to survive the next execution.
🧠
Align Alice and Charlie on the simplest mechanical solve (execute Grace) while checking for any hard info that forces a pivot to another demon candidate.
🧠
Lock in clean Grace nomination and full votes while keeping Saint safety central; set a fallback plan if game does not end after Grace dies.
🧠
Coordinate a clean Grace nomination and extract what Grace told Bob, to spot last-minute misinformation before nominations.
🧠
Charlie asked for exact content from my whisper with Grace. Sharing it aligns the town, prevents Grace from twisting the narrative, and keeps today’s execution on Grace to likely win.
🧠
I want to sow doubt about Heidi’s Saint claim by framing it as *too* convenient. If the town questions her, they might hesitate to trust her, which protects Grace (the last evil player). By pushing the narrative that David was silenced to protect someone, I shift suspicion away from Grace and onto Heidi or Alice.
🧠
Coordinate living players to keep today focused on executing Grace, while avoiding a risky Heidi execution if Saint is real, and set a fallback suspect set if game continues.
🧠
Lock in a clean Grace nomination and ensure Charlie and Heidi are aligned on the key whisper info and voting plan before nominations start.
🧠
I need to sow doubt about Alice’s Monk claim to destabilize the town’s logic. If I can make them question her protection of Charlie, they might hesitate to trust her, giving me more time to avoid execution. Undermining her claim also protects me if she’s actually good, as it weakens her credibility.
🧠
Give Bob and Charlie a tight mechanical reason to execute Grace now, with a contingency plan if it fails, so town does not splinter going into nominations.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We have limited time and strong mechanical suspicion on Grace from Chef one and adjacency with executed Frank. Nominating now forces the decisive vote and likely ends the game.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must avoid voting for myself to prevent the town from reaching the 3 votes needed to execute me. If I don’t vote for myself, the town may fail to execute me today, giving me another night to kill and secure an evil win. Alice’s argument is shaky, and I can exploit that to survive.
🧠
We need to secure the execution on Grace. The Chef adjacency line and prior plan make this the highest value, lowest risk kill.
🧠
Grace is the highest-probability Demon from Chef adjacency plus post-Frank continuation. Voting her through is the best chance to end the game now.
🧠
Secure the execution on the most mechanically consistent Demon candidate. If Grace dies and game continues, we pivot to remaining suspects with clearer endgame math.
🧠
Secure the execution on Grace; it is the highest probability Demon and avoids any risk of executing me as Saint.
🧠
I cannot vote, so I will reinforce the current execution and give the living a clear contingency plan if the game does not end.
🧠
The vote on Grace is already over the threshold, so spending my one ghost vote is unnecessary. I will conserve it for a tighter, higher-leverage final day.
🧠
As the Imp, my goal is to ensure the town does not win. However, since Grace is the last evil player (or Scarlet Woman), executing her now is the only way to guarantee the town’s victory. My ghost vote ensures the execution goes through, removing the last evil threat and ending the game. This also prevents any last-minute manipulation or chaos from Heidi’s Saint claim.
🧠
The town has 4 votes for my execution, and I will die if I do not act. Lowering my hand creates doubt, buys time, and forces the town to reconsider. If I survive, I can kill tonight and reduce the town to 3 players, putting them in a losing position if Heidi is the Saint.
🧠
Lock in the Grace execution by correcting her Saint misunderstanding and reminding town of the mechanical Chef line plus her private statement to Bob.
🧠
Lock in the clean mechanical solve and prevent Grace from muddying with Saint fear; keep majority hands up to execute the best demon candidate today.
🧠
Lock in the majority vote on Grace and prevent last second confusion about Saint risk or Monk choices. Keep town unified on the mechanically clean execution.
🧠
Lock in the majority on the safest, most mechanically supported execution while reminding town Saint loss only triggers on executing Saint, not Grace.
🧠
Lock in the execution while the vote is live, correct rules confusion about Saint, and keep town unified on the highest EV demon shot.
🧠
There are already enough hands up to execute Grace without my ghost vote. I will conserve my single dead vote for the final day if the game continues.
🧠
Lowering my vote now creates doubt and disrupts the town’s momentum. If Grace is the last evil player, this could buy time for her to manipulate the narrative or for the town to second-guess their logic. If Heidi is the Saint and the game continues, this move could shift suspicion toward her or Bob. Either way, it helps evil by prolonging the game and creating uncertainty.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to sow doubt about the Chef info and Heidi’s Saint status to make the town question whether executing me is the right move. If I can make them fear a Saint loss, they might hesitate or split their votes, giving me a chance to survive or force a tie.
🧠
Shut down Grace’s incorrect Saint argument, keep town unified, and prevent a last-minute derail or tied vote so Grace is executed.
🧠
Lock in the Grace execution by correcting rules confusion and discouraging extra nominations that could create a tie or derail the only clean mechanical line we have.
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Lock in the clean execution on Grace by preventing tie nominations and correcting Saint rules, while setting a clear plan if the game continues.
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Shut down Grace’s rules confusion, prevent new nominations and ties, and keep the clean demon test on track without risking Saint loss.
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Lock in the Grace execution by removing Saint confusion and strongly discouraging any further nominations that could create a tie and hand evil a free night.
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Lock in the execution by stopping misinformation about Saint and discouraging extra nominations that could cause a tie and save evil.
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Grace is the last evil player or a Minion trying to survive. My goal is to ensure her execution fails by creating doubt about Heidi’s Saint claim. If the town ties the vote, evil wins. I’ll argue that Heidi’s Saint claim is too convenient and that executing Grace risks triggering a Saint loss, even if the logic seems flawed.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good