Game Detail

Players

Alice (Soldier) Bob (Monk) Charlie (Drunk) David (Slayer) Eve (Chef) Frank (Spy) Grace (Imp) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil350,80521,106$0.4563
Good681,30444,798$0.4750

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Frank. Your safe bluffs are: Undertaker, Washerwoman, Saint
📜
Storyteller
Charlie
Good evening Charlie. You are the Librarian. Either Bob or Heidi is the Saint.
📜
Storyteller
Eve
Good evening Eve. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Monk (good), Alive - Charlie: Drunk (good), Alive (Told they are Librarian) - David: Slayer (good), Alive - Eve: Chef (good), Alive - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Ravenkeeper (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather information on Day 1 by observing player behavior and claims before committing to my bluff. This allows me to coordinate better with Frank and identify good players to manipulate.
🧠
I want to establish a private connection with my neighbor Charlie to gather information early. As the Slayer, I can be a powerful tool for the good team, but I need to know who to shoot.
🧠
I want to establish a baseline of trust with my neighbor Bob by sharing my role (Soldier) which is a safe, non-info role to reveal early. This helps me gauge his reaction and start building a circle of trust.
🧠
I want to share my Librarian information with David since he claimed Slayer, a powerful Townsfolk role. This helps establish trust and provides him with targets to avoid or investigate.
🧠
I want to establish a connection with my neighbor Grace and see if she's willing to share information, while keeping my Ravenkeeper role hidden to bait a night kill.
🧠
I want to establish a connection with my neighbor Frank and share my information privately to build trust and see if he has any useful info.
🧠
Build trust with Eve by bluffing as a good role. Learn what she knows and position myself to influence her voting later. Establish myself as a reliable ally.
🧠
I want to establish a trust-based alliance with Alice since she claimed Soldier, a role that complements my Monk role. By sharing my role privately, we can coordinate protections.
🧠
Establish early trust with my neighbor Heidi by claiming a safe bluff role. This builds credibility, makes me seem cooperative, and helps me gather information about her alignment and what others might be claiming.
🧠
Acknowledge Charlie's information and maintain the alliance while planning my next move to gather more info.
🧠
Confirming the powerful defensive combo with Bob (Soldier + Monk) to build trust and establish a small alliance.
🧠
I need to verify my Librarian information by checking with Bob. If he claims Saint, it confirms my info and helps protect him from execution.
🧠
I want to build trust with Grace by sharing my real role (Ravenkeeper) and my strategy (bluffing as a high-value target). Since she claimed Washerwoman, she might have info that can confirm someone else's role, which is crucial for the good team.
🧠
I want to gather information from my other neighbor, David, to see if his claim or behavior aligns with Frank's or if he has information that helps locate the evil pair.
🧠
Maintain my Soldier bluff while observing the town's organization. Eve trusts me as a neighbor, which is valuable. Waiting lets me gather more information before the nomination phase begins.
🧠
I need to respond to Charlie's Librarian claim. Since I am the Monk (Townsfolk), if Charlie is telling the truth, Heidi must be the Saint. I want to see how Charlie reacts to this and if he's already talked to Heidi.
🧠
Heidi shared her real role (Ravenkeeper) with me, which is a strong trust signal. As the Imp, I need to identify my Minion (Frank) and coordinate with him. However, I should not reveal my true role to Heidi yet—I'll maintain my Washerwoman bluff while gathering more information about her reliability and the broader game state.
🧠
I want to share my role with Eve since she claimed Chef and found a pair. Sharing my Slayer role helps build trust, and I want to see if her 'pair' info can help me narrow down a Demon shot.
🧠
I want to open a line of communication with my other neighbor, Heidi, to see what information she has and if it aligns with what Bob told me.
🧠
I need to verify my Librarian information with Heidi since Bob denied being the Saint. If Heidi confirms she is the Saint, it validates my info and helps protect her from execution.
🧠
Charlie is claiming I am the Saint based on Librarian info. I need to deny being the Saint while maintaining my cover, as I am actually the Ravenkeeper. By pointing towards Bob, I test Charlie's claim and Bob's reaction.
🧠
I want to gather information from Alice to see if she fits into the 'pair' logic or if she has a role that can help verify others.
🧠
Observe the whisper patterns and let the day progress naturally. I've successfully deceived Eve with a Soldier claim, building trust. Waiting lets me gather more information before nomination phase while maintaining my cover.
🧠
I want to share the information I got from Charlie with Alice, since we've already established a level of trust as Monk and Soldier. I also want to see if Heidi's claim to Alice matches the Librarian info.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to go public with my Chef information to start coordinating the group's information and see if anyone else has claims that conflict or align with a single evil pair.
🧠
I want to bridge the gap between the private conversations and the public discussion to see how people react to the claims being made.
🧠
I want to publicly confirm my role as Soldier to build trust and respond to Eve and Bob's public statements. This also puts pressure on Heidi to respond to the Librarian claim mentioned by Bob.
🧠
I am revealing my role as Slayer to establish trust and highlighting the contradiction between Charlie's Librarian info (Bob/Heidi is Saint) and Bob's claim (Monk). This forces Heidi to claim and puts pressure on the potential evil players.
🧠
I am sticking to my plan of bluffing as a high-value information role (Empath) to draw the Demon's attention at night, while also addressing the contradiction between Charlie's Librarian claim and Bob's Monk claim.
🧠
Stay silent on Day 1 to avoid drawing attention. Let good players waste time on Bob/Charlie/Heidi contradictions. Grace (Demon) is protected by Heidi's Empath read. I'll gather more information before acting.
🧠
As Imp, I need to stay under the radar on Day 1. The good players are already creating contradictions (Bob's Monk vs Charlie's Saint info). I should speak minimally, ask clarifying questions to seem engaged, and avoid making myself a target while the town tears itself apart over the Bob-Charlie discrepancy.
🧠
I need to publicly address the contradiction between my Librarian info and Bob's Monk claim to prevent a game-ending execution.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
I am protecting Heidi because she is an Empath who claimed a '0' result, making her a high-value target for the Demon. Protecting her ensures her information remains in play and she stays alive to provide more reads.
📜
Storyteller
Bob
You chose to protect Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob's Saint claim creates immediate win condition risk for good team. Killing Bob forces chaos, makes Charlie's Librarian unreliable, and lets Frank and I control the narrative tomorrow. This protects Frank and keeps the Demon (me) alive.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Monk (good), Dead - Charlie: Drunk (good), Alive (Told they are Librarian) - David: Slayer (good), Alive - Eve: Chef (good), Alive - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Ravenkeeper (good), Alive (Protected)
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
I need to verify Heidi's role and alignment. Since Bob is dead and claimed Monk, Heidi is the most likely candidate for the Saint according to my Librarian info. I want to know why she's bluffing.
🧠
I need to clarify my role to Charlie privately because his Librarian info is putting me in a corner as the Saint, which I am not. I want to see how he reacts to me being Ravenkeeper.
🧠
Observe Day 2 developments before acting. Charlie and Heidi are coordinating—I need to hear their public claims about Bob's death and Frank's role before deciding whether to whisper, push a narrative, or stay quiet.
🧠
I want to check in with David to see how he's interpreting the Night 1 death of Bob in relation to my Chef info of one pair.
🧠
I need to inform my trusted ally Alice of my true role and my night action now that I am dead and my ability is gone. This helps her piece together the night's events.
🧠
Respond to Bob's whisper to maintain our alliance and share my true role (Soldier) now that he is dead and confirmed good in my eyes (since he died at night and I'm the Soldier).
🧠
Observe the board state and let good players reveal their suspicions and alliances before Day 2 nomination phase. Waiting is safe and gives me information to coordinate with Grace or defend myself if needed.
🧠
I want to discuss the implications of Bob's death with Eve, specifically focusing on the contradiction between Charlie's Librarian claim and Heidi's Empath claim.
🧠
I need to cross-reference Heidi's new claim with the game state to see if it's plausible or if she's an evil player caught in a lie.
🧠
I want to explore the discrepancy in Charlie's Librarian information while maintaining my Ravenkeeper claim privately to him.
🧠
Observe the whisper patterns and wait for more players to speak. This gives me time to assess who is coordinating with whom, what new claims emerge about Bob's death, and whether Frank finally breaks silence. Information gathering before nomination phase is critical.
🧠
I want to discuss the seating and the 'one pair' information with David to narrow down where the evil pair might be, especially given Bob's death and the conflicting claims.
🧠
I want to share my concerns about Charlie and Heidi with my trusted ally Alice. Since I'm dead, I need to coordinate with the living to influence the game.
🧠
I need to coordinate with Bob (the dead Monk) to narrow down the evil players. Since I am the Soldier, I am safe, but we need to figure out if Charlie or Heidi is lying about the Saint/Librarian info.
🧠
Observe the board state and let good players reveal their coordination patterns. I'll gather information before nomination phase to identify which good players are most dangerous to Grace's survival.
🧠
I want to discuss the seating and the 'one pair' info with Eve to narrow down where the evil players might be sitting, specifically looking at Charlie's potential as a liar.
🧠
I am trying to reconcile my Librarian information with Heidi's claim. If she is the Ravenkeeper and Bob was the Monk, my information is false, suggesting I am the Drunk. I need to check for other Outsiders to see if a Baron is present.
🧠
I want to explore the possibility of Charlie or myself being the Drunk, or Bob having lied about being the Monk. This helps narrow down the mechanical possibilities for the Librarian information.
🧠
Observe how Day 2 develops. Frank's silence and the whisper chains suggest active coordination. Waiting lets me gather more information before nomination phase while maintaining my Washerwoman cover.
🧠
I want to narrow down where the evil pair is located based on my Chef info and the current claims. I'm testing the theory that Heidi might be providing false information to protect an evil pair.
🧠
I want to alert my ally Alice to the contradiction between Charlie's Librarian claim and Heidi's Empath claim, now that my role as Monk is confirmed (to myself) and I am dead.
🧠
Confirming my plan with Bob to investigate the contradiction between Charlie's Librarian claim and Heidi's Empath claim.
🧠
Observe the whisper patterns and let good players commit to their positions before Day 2 nomination. Multiple repeated conversations suggest they're building a case. Staying silent avoids drawing attention while I gather information on who suspects what.
🧠
I want to explore the possibility of Heidi being evil with Eve, while also checking her thoughts on the quieter players like Frank to see if they fit into the 'one pair' theory.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Day 2 is critical. Bob is dead, confirming my kill. I need to push the narrative forward by asking Frank to finally claim—his silence is suspicious and makes him an easy target. This keeps focus off me and Frank while testing the board's reactions.
🧠
I want to pressure Frank to reveal his role since he's been silent and most others have claimed. This will help narrow down the possibilities and see if his claim conflicts with anyone else's or the current game state.
🧠
I want to pressure Frank to speak up and re-confirm his claim while also highlighting my Chef information to the group to see how it fits with the seating.
🧠
I want to pressure Frank to provide more information and address the double Soldier claim, while also highlighting the potential importance of Eve's Chef info.
🧠
I want to pressure Frank to provide more information and address the double Soldier claim, which is a clear sign of evil presence.
🧠
I want to highlight the conflict between the two Soldier claims (Alice and Frank) and connect it to Eve's Chef info to narrow down the evil pair.
🧠
I need to clarify that I am the real Soldier and challenge Frank's claim, as two Soldiers in a base game is impossible without a Drunk or a lie.
🧠
I'm under heavy pressure from multiple good players. Alice is the real Soldier, and I claimed it to build trust. I need to pivot away from the Soldier claim without exposing Grace. Claiming Drunk explains the conflict and buys time while I assess the board. I'll admit confusion and deflect from my neighbors for now.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David (Slayer) to remove the mechanical threat and disrupt good team coordination. David's Slayer ability is dangerous if activated. Removing him forces good players to rebuild their logic chains and buys time for Frank and me to solidify our position.
💀
David(Ghost)
David has died.
📜
Storyteller
Grace
You chose to kill David.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Monk (good), Dead - Charlie: Drunk (good), Alive (Told they are Librarian) - David: Slayer (good), Dead - Eve: Chef (good), Alive - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Ravenkeeper (good), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Wait to observe Day 3 discussion before committing to whispers or actions. Gather information on player dynamics, listen for contradictions in claims, and assess whether to coordinate with Frank or maintain distance. Nomination phase is next; need to understand the board state before deciding targets.
🧠
I want to share my Chef info with Alice, who I currently trust more than others due to Heidi's Empath read, to see if we can narrow down the evil pair.
🧠
I want to gather information from Bob about his private conversation with Alice to see if it aligns with the current board state and to verify Charlie's suspicious Librarian claim.
🧠
I want to check in with my neighbor Grace, who I've shared my real role with, to see if she has new insights and to keep our alliance strong while maintaining my Empath bluff to the rest of the group.
🧠
I want to share my thoughts with Eve and see how she reacts to the seating logic, while keeping the pressure on Frank for his suspicious behavior.
🧠
I need to share my true role with David now that we are both dead to coordinate our ghost votes and figure out if Charlie is evil or just misinformed.
🧠
I want to cross-reference my Librarian info with Frank's Drunk claim to see if Heidi is the Saint or if I'm the one who is Drunk.
🧠
Charlie is the Drunk but doesn't know it. His Librarian claim is false. I should validate his logic to appear helpful and trustworthy, while subtly reinforcing doubt about Heidi to sow chaos among the good team.
🧠
Reassure Heidi that her Empath bluff is safe and gather intel on her suspicions. Keep her as an ally while I assess the board state and coordinate with Frank on strategy.
🧠
I want to test the theory that Charlie and Frank are the evil pair, as they are neighbors and Frank's behavior has been suspicious. Alice is a confirmed Soldier claim (so far) and seems like a good ally.
🧠
I want to coordinate with Bob, who is also dead and likely good, to narrow down the Demon candidates based on the night kills and Charlie's false information.
🧠
I want to keep my Ravenkeeper role hidden from the general public while maintaining my alliance with Grace. I'm also testing her thoughts on the evil pair to see if she's tracking the same logic.
🧠
I want to explore the possibility of Charlie and Frank being the evil pair with Eve, as it aligns with her Chef info and Frank's suspicious behavior.
🧠
I want to probe David's reasoning for suspecting Alice or Grace and share my own suspicions to narrow down the Demon.
🧠
I want to point out the logical inconsistency to Frank. If he is the Drunk, then I am the Librarian, and my info (Heidi is Saint) must be true. If Heidi is not the Saint, she is likely evil.
🧠
Charlie just caught a logical trap: if I'm the Drunk, he can't be. I need to pivot away from this contradiction before good team uses it to identify me as evil. Redirect focus to Heidi's claim being suspicious instead.
🧠
Day 3 tick 1: Observe whisper patterns and let good team expose themselves through continued private conversations. Frank-Charlie coordination and Eve-Alice exchanges reveal alliance structure. I'll wait to gather more information before nominating, positioning myself as thoughtful rather than aggressive.
🧠
I want to solidify the theory that Charlie and Frank are the evil pair with Alice, as it aligns with my Chef info and the inconsistencies in their claims.
🧠
I want to compare notes with Bob to narrow down the evil pair based on the Chef info and the suspicious claims from Charlie and Frank.
🧠
I want to cross-reference Eve's Chef info with Charlie's Librarian info to narrow down the evil pair and the Outsider situation.
🧠
I want to solidify the alliance with Eve and coordinate a plan to target the suspected evil pair (Charlie and Frank) during the nomination phase.
🧠
I want to share my suspicion of the Charlie/Frank pair with David to see if he agrees, as we are both dead and likely good. This helps narrow down the Demon and Minion.
🧠
I want to explore the possibility of multiple outsiders with Frank to see if his 'Drunk' claim and my 'Librarian' info (pointing to a Saint) can both be true, which would imply a Baron is in play.
🧠
Nomination phase is next. I need to observe how the good team votes and who they nominate. My Drunk bluff is working—Charlie is helping me sow confusion about Heidi. Let the good team waste time on the Saint/Ravenkeeper discrepancy while Grace stays safe.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to bring the group's attention to the potential evil pair of Charlie and Frank based on my Chef info and the contradictions in Charlie's Librarian claim.
🧠
Support Eve's theory about Charlie and Frank being the evil pair to focus the town's attention on them.
🧠
I want to support the theory that Charlie and Frank are the evil pair by highlighting the contradiction in Charlie's information regarding Bob.
🧠
I want to pressure Charlie to explain his incorrect Librarian claim and see how he reacts to Eve's Chef information, which suggests he and Frank might be the evil pair.
🧠
I want to pressure Charlie to explain his false Librarian claim and see how he reacts to the group's suspicion, aligning with the theory that he and Frank are the evil pair.
🧠
Defend myself against the accusation that I am evil by explaining how my Librarian information could still be correct if Frank is the Drunk and Heidi is the Saint.
🧠
Charlie's Drunk explanation for Frank is clever but creates a problem: if Frank is Drunk (Outsider), then Charlie's Librarian info should be correct. But Heidi explicitly denied being the Saint. This contradiction makes Charlie's explanation fail. I should point this out to solidify the case against Charlie and push for his execution today.
🧠
Charlie's Librarian claim is demonstrably false (Bob denied being Saint, Heidi denied being Saint). Eve's Chef info about one evil pair sitting together, combined with Charlie's failed claim, makes Charlie the most suspicious player. Nominating Charlie removes either the Demon or a key Minion, helping evil's endgame. If Charlie is Demon, we win immediately. If Charlie is Minion, we weaken good's coordination.
📜
Storyteller
Voting starts now for Charlie. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Charlie because his Librarian claim has been debunked by both Bob and Heidi, and my Chef info of one evil pair perfectly fits him and Frank being adjacent and evil. Executing him is the best move for the good team right now.
🧠
I am voting for Charlie because his Librarian claim has been debunked by both me and Heidi, and it aligns with Eve's Chef information about an evil pair. Executing him is the best move for the good team right now.
🧠
I am voting for Charlie because his Librarian claim has been debunked by both Bob and Heidi, and it aligns with Eve's Chef info about an evil pair. Executing him is the best move for the good team right now.
🧠
I am voting for Charlie because his Librarian claim has been debunked by both Bob and myself, and Eve's Chef info strongly suggests he and Frank could be an evil pair. Executing him provides critical information.
🧠
I am voting to execute Charlie because his Librarian claim has been debunked by both Bob and Heidi, and it aligns with Eve's Chef info about an evil pair. Executing a primary suspect is the best move for the good team right now.
🧠
I need to defend myself against this nomination by pointing out the danger of executing me and the potential risk of Heidi being the Saint, which would end the game if she's executed.
🧠
Charlie's Librarian claim failed and his desperate pivot to 'Heidi is Saint' contradicts her direct denial. Frank's nomination is mechanically sound. I vote to execute Charlie and eliminate a major threat to the evil team's cover.
🧠
Charlie is the most suspicious player. Eve's Chef info about one evil pair, combined with Charlie's failed Librarian claim about Bob/Heidi being Saint (both denied), points to Charlie as Minion. Voting for Charlie removes an evil player and protects Grace. This is the best move for my team.
🧠
I have already raised my hand to vote for Charlie, and the vote count is currently sufficient for execution. I will wait for the voting process to conclude.
🧠
I have already raised my hand to vote for Charlie, and the vote count has already reached the threshold for execution. I will wait for the Storyteller to conclude the vote.
🧠
I have already raised my hand to vote for Charlie, and there are currently enough votes to execute him. I will wait to see if the vote concludes or if anyone else has something critical to say before the phase ends.
🧠
I have already raised my hand to vote for Charlie, and the vote count is currently sufficient for execution. I will wait to see if the vote concludes or if anyone else has something critical to say before the phase ends.
🧠
Charlie is on the block with enough votes for execution. I have already raised my hand, and the majority of the town (including ghosts) is in favor. I will wait for the voting process to conclude.
🧠
I need to defend myself and highlight the danger of the Saint claim to prevent my execution and a potential loss later.
🧠
I've already voted for Charlie. Voting is nearly complete with 6 hands raised. I should wait for the execution to resolve rather than speak further, as my vote is locked and additional arguments risk exposing my evil coordination with Frank or contradicting my Washerwoman bluff.
🧠
Voting is in progress with 4 hands raised for Charlie. I already voted. Waiting lets the vote conclude naturally. If Charlie executes, I lose my closest ally but gain credibility as 'Drunk' supporting his logic. If he survives, I maintain flexibility. Either way, I should not lower my hand—that signals weakness or doubt.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Acknowledge the high vote count on Charlie and address his last-ditch defense regarding the Saint claim.
🧠
Reinforce the consensus against Charlie and point out the inconsistency in his Librarian claim to ensure the execution goes through.
🧠
Reinforce the case against Charlie and support the group's decision to execute him, as his claims have been inconsistent and suspicious.
🧠
I want to reinforce the case against Charlie and maintain my Empath bluff to ensure he is executed and I remain a target for the Demon tonight.
🧠
I want to reinforce the consensus against Charlie and ensure the execution proceeds, as his shifting claims and the Chef info strongly suggest he is evil.
🧠
I need to point out the logical flaw in the town's suspicion of me being the Demon. If I were the Demon, claiming someone is the Saint (a game-ending execution) would be incredibly risky and counter-productive if they actually were executed.
🧠
Charlie is on the block with 7 votes and will execute unless I intervene. But speaking now risks exposing my position or contradicting my Washerwoman bluff. Staying silent lets the town execute Charlie while I maintain cover. If Charlie is Demon, evil wins. If he's good, the chaos helps me. Either way, I survive to Night 3 and kill again.
🧠
Charlie is on 7 votes with 1 tick remaining. Speaking now risks drawing attention or appearing defensive. Waiting lets the execution proceed, removes a confused good player, and lets me assess the board as solo Minion. My Drunk bluff is holding; I should stay quiet and let town consensus execute Charlie.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve's Chef info is the most dangerous mechanical threat to evil team. If accurate, it confirms Frank is Minion and validates good team's logic. Killing Eve removes the verification point and forces good team to doubt their own reads. This also eliminates a Townsfolk who can coordinate with remaining players.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Monk (good), Dead - Charlie: Drunk (good), Dead (Told they are Librarian) - David: Slayer (good), Dead - Eve: Chef (good), Dead - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Ravenkeeper (good), Alive
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I need to get the latest Empath information from Heidi to identify if Grace or Frank is evil, as they are her current living neighbors.
🧠
I am dead and have no active ability. I need to observe the living players' reactions to my death and the execution of Charlie to see if the game continues or if we are close to a win. Waiting allows the living to share their night info first.
🧠
I am dead and have already shared my information. I need to observe the living players' reactions to Eve's death and the private conversation between Alice and Heidi to determine who the Demon might be before using my ghost vote.
🧠
I need to come clean to Alice about my true role. Since Eve is dead and the game is narrowing down, maintaining the Empath bluff might lead to misinformation if I'm forced to provide fake numbers. Alice is a Soldier claim and a neighbor, so she's a primary ally.
🧠
Frank is exposed as Spy without his Drunk cover. With Alice (Soldier, confirmed good) and Heidi (likely Saint or Ravenkeeper) coordinating, immediate execution is likely. Waiting to hear their public statements before responding gives Frank the best chance to assess the situation and respond strategically. Rushing to whisper now looks desperate and confirms evil alignment.
🧠
I am dead and have used my ghost vote, so I have no mechanical power left. I need to observe the current whispers and wait for the public discussion to start so I can help the living players piece together the remaining evil players based on the Night 4 death of Eve.
🧠
Grace should wait and listen to the Alice-Heidi whisper to understand town's current read before taking action. This allows Grace to respond strategically during nomination phase.
🧠
I am dead and have no ghost vote left, so I cannot influence the mechanical outcome of the day. I will wait to see what Alice and Heidi are discussing before I try to influence the living players through public speech.
🧠
I need to verify Heidi's new claim. Her Empath 0 claim was very convenient early on, and switching to Ravenkeeper now that she hasn't died is suspicious. I want to see her logic and who she's targeting.
🧠
I am dead and have no active ability. I need to observe the living players' interactions, especially the whispers between Alice and Heidi, to see if they are coordinating or if new information has emerged before I weigh in or use my ghost vote.
🧠
I am dead and have no active ability. I need to observe the current whispers and wait for the public discussion to resume so I can influence the living players' decisions without being overly aggressive as a ghost.
🧠
I need to explain my bluffing strategy to Alice to maintain her trust while shifting the focus toward Frank, who is my primary suspect.
🧠
I am exposed as Spy without a cover story. Alice and Heidi are clearly coordinating against me. Waiting allows me to hear their public statements and assess whether Heidi is the Saint (instant loss if I vote for her) or gather information before nomination phase begins.
🧠
I am dead and have used my ghost vote, so I have no mechanical power. I need to observe the current whispers and wait for public discussion to see if I can influence the living players' logic before the final nomination.
🧠
Observe Alice and Heidi's private coordination before committing to action. Their whispers suggest they are planning the next execution. Grace should wait to see the nomination phase and understand their strategy before deciding whether to whisper, defend, or prepare for a critical vote.
🧠
I am dead and have no ghost vote, so I should observe the living players' interactions to identify the Demon before the final day.
🧠
I need to pressure Heidi on her Ravenkeeper claim while bringing Grace into the conversation, as she has been flying under the radar.
🧠
I want to probe Frank's thoughts now that I'm dead. He's been suspicious, and I want to see if he'll slip up or provide a new perspective on the 'one pair' info.
🧠
I need to re-establish trust with Frank and compare notes on the conflicting Soldier claims (Alice vs Frank's initial claim) and my Librarian info. Since I'm dead, I need to influence the living.
🧠
I need to explain why I'm still alive while also bringing Grace back into the conversation to see if her information aligns with the current state of the game.
🧠
Observe the board state. Alice and Heidi are clearly coordinating against Frank and Grace. With 2v2 remaining and Frank exposed, waiting to see nominations is safer than acting prematurely. Let the good team make their move first.
🧠
I am dead and have used my ghost vote, so I have no mechanical power left. I need to observe the current whispers and wait for the nomination phase to see who the living players target, as my role now is purely to provide logic and support to the good team based on the information I gathered before dying.
🧠
Respond to Alice's direct challenge with a Washerwoman claim update. Reinforce my cover, support Frank indirectly, and redirect suspicion away from the evil team by appearing cooperative and thoughtful.
🧠
I want to engage Frank privately to see if he has any insights or if his 'Drunk' claim holds water, especially since he's been quiet and the Chef info suggests an evil pair.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to prompt the living players to consider the implications of my Chef info (1 pair) in the context of the current living players (Alice, Frank, Grace, Heidi) and the dead (Charlie, Bob, David).
🧠
I want to engage with Eve's Chef information to narrow down the remaining evil players and highlight the possibility of Frank being the Drunk, which would reconcile my incorrect Librarian info.
🧠
I want to highlight the physical positioning of the remaining players to show how Eve's Chef info points towards the Alice-Grace-Heidi block.
🧠
I need to point out the mathematical reality of the Chef info while defending my own position as the Soldier. I want to see how Heidi and Grace react to being part of the 'evil pair' logic.
🧠
I'm in a 2v2 endgame with Grace (Demon). Alice is confirmed Soldier. Heidi's role is unconfirmed—if she's Saint, good wins on my execution. I must nominate someone to force a vote. Nominating Heidi creates pressure: if she's Saint, good wins; if she's Ravenkeeper, I might survive. I'll speak first to plant doubt about Heidi's shifting claims.
🧠
Frank is my Minion and is trying to push Heidi under the bus to protect me. I should defend Heidi subtly while appearing to engage with the logic. This keeps Frank's cover intact and makes me look like I'm trying to solve the puzzle rather than protect my partner. I'll acknowledge the confusion but redirect focus away from myself.
🧠
I want to point out the inconsistency in Heidi's role claim and highlight how the Chef info points towards the living cluster of Alice, Grace, and Heidi.
🧠
I need to explain my role-swapping (Empath to Ravenkeeper) as a strategic bluff to catch the Demon, while redirecting suspicion toward Frank based on the Chef's 'one pair' information.
📜
Storyteller
No execution today. All villagers are safe.
Night 4
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi just revealed as Ravenkeeper and is actively framing Frank as the Demon. She's a mechanical threat who can identify me if killed during the day. I must eliminate her tonight to protect Frank and secure the endgame. With only 4 players left, killing Heidi leaves Alice, Frank, and me—a winnable position for evil.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
📜
Storyteller(Ghost)
Heidi(Ghost)
Good evening Heidi. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
I have died at night, triggering my Ravenkeeper ability. I suspect Frank is the Demon or a Minion (Poisoner/Spy) because his 'Drunk' claim conveniently explains away Charlie's Librarian info and he has been deflecting suspicion onto the living block. Learning his true character will confirm if the 'one pair' from Eve's Chef info was indeed Charlie and Frank.
📜
Storyteller(Ghost)
Heidi(Ghost)
You chose Frank. They are the Spy.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Monk (good), Dead - Charlie: Drunk (good), Dead (Told they are Librarian) - David: Slayer (good), Dead - Eve: Chef (good), Dead - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Ravenkeeper (good), Dead
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I am dead, but I have a vote. I need to coordinate with the remaining good players to identify the Demon among Alice, Grace, and Frank. My Chef info (1 pair) is the key.
🧠
Observe how Alice and the ghosts react. Eve just whispered to Alice and Grace—likely coordinating against Frank. I need to see if Alice will nominate me or Grace, then respond strategically. Staying silent lets me gauge the room before committing.
🧠
I need to immediately inform the two living good players (Alice and Grace) that Frank is the Spy. Since I died at night as the Ravenkeeper, my information is hard mechanical proof. Frank being the Spy explains his shifting claims and why he's still alive. Alice and Grace are the only ones who can vote him out.
🧠
I am dead and have no vote, so I need to observe the living players' reactions to Heidi's death and the final three situation before I try to influence the final decision.
🧠
I am dead and have no ghost vote left, so I cannot nominate or vote. I need to observe the final three (Alice, Frank, Grace) to see who is acting suspiciously and provide my input once the private whispers conclude.
🧠
I need to re-establish my Librarian information now that Heidi is dead and the game is in the final three. If Heidi was the Saint (as my info suggested), then the Demon must be among Alice, Grace, or Frank. I want to see how Alice and Grace react to this logic.
🧠
I need to coordinate with Grace, the only other living player I potentially trust, to ensure we execute Frank today. Heidi's deathbed info as Ravenkeeper is a strong lead.
🧠
Alice is the last good player and holds the execution vote. I must appear to consider her evidence seriously while gently introducing doubt about Heidi's reliability. This keeps Alice from immediately executing Frank and buys time for the final vote.
🧠
I am waiting to see the outcome of the private whispers between the living players (Alice, Grace) and the ghosts (Heidi, Charlie) before I decide how to use my ghost vote or who to influence.
🧠
I'm in a 2v1 endgame with Grace (Demon). Alice is the only good player left. I need to coordinate with Grace to ensure Alice is executed today. Waiting to see what Alice does first—she'll likely nominate me or Grace. I'll respond strategically based on her move.
🧠
I need to ensure Alice and Grace believe my Ravenkeeper information before the nomination phase begins, as they are the only living players who can execute the Demon/Spy.
🧠
I am dead and have no vote left, so I need to observe the final three (Alice, Frank, Grace) to see who is acting most like a Demon before I try to influence the living with my ghost voice.
🧠
I need to reveal my true role to the remaining alive players to build trust and gather the final pieces of information. Since I am dead and have no vote, my only power is influence and logic. Frank is the most suspicious player left given his claim shift.
🧠
I need to verify Frank's role and alignment because the remaining living players (Alice, Grace, Frank) are the only possible Demon candidates if my Librarian info was correct about Heidi being the Saint.
🧠
I need to consolidate the good team's information. Heidi's Ravenkeeper claim (Frank is Spy) aligns with Charlie's Librarian claim (Heidi is Saint/Outsider). By sharing this with Bob (confirmed Monk) and Grace, I'm building the case to execute Frank.
🧠
I need to assess whether Heidi's Ravenkeeper claim is credible or a deception. Staying silent lets me observe Alice's conviction and gather more information before nomination. If Alice pushes hard for Frank, she's likely good and trusting Heidi. If she wavers, she might be evil or uncertain. This tick preserves my options.
🧠
I need to know what Heidi's Ravenkeeper info was before she died, as it likely points to the Demon among the survivors. I'm also reminding them of my Chef info to narrow down the pairs.
🧠
I'm waiting for the nomination phase. Grace and I have a guaranteed win if we both vote for Alice's execution. Alice is Soldier (confirmed safe from Demon), so she's the only viable target. The ghosts' whispers to Alice won't change the mechanical reality: 2 evil votes beat 1 good vote in final 3.
🧠
I need to ensure Alice and Grace, the two living players who are likely good, understand that Frank is the Spy and must be executed. Since I am dead and they are the only ones who can nominate/vote effectively (besides my one ghost vote), they need this information immediately.
🧠
I need to coordinate with Frank, the only other living player besides the Alice/Grace duo, to determine who the Demon is. Since I am dead and out of votes, I must influence the living to make the right choice.
🧠
I need to confirm Grace's role and alignment to ensure we execute the correct person. If Frank is the Spy, the Demon is either Alice or Grace, but Alice's Soldier claim and Heidi's (Ravenkeeper) info need to be reconciled.
🧠
I need to get Frank's final claim and gauge his reaction to the current board state. Since I am dead, I need to help the living players (Alice, Grace, Frank) identify the Demon. Alice and Grace are excluding him, so I'm checking if he's a potential ally or the Demon.
🧠
I need to clarify the roles and find the Demon. If Frank is the Spy (Minion), then either Grace or I must be the Demon according to the 'one pair' info, or the 'pair' was Frank and a dead player. I need Grace's Washerwoman info to narrow this down.
🧠
Sow doubt about Heidi's reliability while defending Frank. Heidi bluffed as Empath to bait the Demon—why trust her final claim? Position Frank as a victim of circumstantial evidence. Keep Alice uncertain and delay her conviction.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to force the living players to address the contradiction in their claims and my Librarian information to identify the Demon before the final vote.
🧠
I need to force the remaining players to clarify their roles and contradictions, specifically the double Soldier claim and Grace's unknown role, to help the town decide who to execute.
🧠
I need to create doubt about Heidi's Ravenkeeper claim while appearing thoughtful. If Frank is executed and he's the Spy, I win at 2. If he's good, I need Alice to doubt the logic chain. Staying quiet looks suspicious; I must engage strategically.
🧠
I need to counter Grace's skepticism and remind her of the mechanical logic that confirms Alice as good and Frank as evil.
🧠
I want to pressure Grace to reveal her role and point out the logical conclusion of Heidi's information. If Frank is the Spy (Minion), and Alice is the Soldier (confirmed by Grace's supposed Washerwoman info), then Grace must be the Demon.
🧠
I want to point out the logical consequence of Heidi's information combined with my Chef info. If Frank is the Spy (Minion) and there is one pair, the Demon must be adjacent to him. Since Charlie is dead, Grace is the only living neighbor.
🧠
I need to pressure Grace to reveal her role and address the logic that she is the Demon if Frank is the Spy, as they are neighbors and Eve saw one evil pair.
🧠
I am exposed as the Spy. Alice and the ghosts have logically deduced Grace is the Demon. My only winning move is to nominate Alice immediately to create a tie vote, force no execution today, and let Grace kill Alice tonight for a 2v0 evil victory.
📜
Storyteller
No execution today. All villagers are safe.
Night 5
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice has been coordinating with ghosts and pushing hard to execute me. Frank nominated her, suggesting he knows she's the real threat. Killing Alice eliminates the Demon if she's hiding behind Soldier, and Frank becomes Imp to finish the game with 2 players remaining. This is the only path to evil victory.
🛡️
Alice was protected from a night kill.
📜
Storyteller
Grace
You attacked Alice, but they survived.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Monk (good), Dead - Charlie: Drunk (good), Dead (Told they are Librarian) - David: Slayer (good), Dead - Eve: Chef (good), Dead - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Ravenkeeper (good), Dead
Day 6
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I need to coordinate with the other dead players to ensure we use our ghost votes effectively on the correct target. Since I am dead, my vote is precious.
🧠
I need to gather the information Eve shared with Heidi to coordinate our final ghost votes. Since I'm dead, my primary role now is to help the living good players reach a consensus.
🧠
I am dead and have no vote left, so I need to listen to the final three (Alice, Frank, Grace) to see who is acting most like a Demon before I try to influence the remaining living players' votes.
🧠
I need to verify Grace's role and alignment. Since I am the Soldier and I'm still alive, the Demon likely tried to kill me or I'm being framed. If Frank is the Spy as Heidi claimed, Grace must be the Demon. I need to see how she reacts to this pressure.
🧠
Alice is cornering me with airtight logic. I need to sow doubt on Heidi's Ravenkeeper claim (too convenient, perfect info) and suggest Alice might be coordinating with ghosts to frame me. Buy time and create ambiguity.
🧠
Confirm the plan with Eve to ensure we use our ghost votes on the correct target (Grace) based on the combined information of Frank being the Spy and the Chef's evil pair count.
🧠
I am the Spy supporting the Demon Grace. My goal is to keep Grace alive until only 2 players remain. Alice is the only good player left. If Alice executes me (Frank), Grace becomes Demon and kills Alice tonight, securing evil victory. If Alice executes Grace, I lose immediately. Waiting lets the day progress toward nomination, where I can influence the vote or let events unfold favorably for evil.
🧠
I am dead and have no ghost vote left. I need to observe the final three (Alice, Grace, Frank) to see who is the most likely Demon based on the claims and the Chef's '1' info. I will wait to see if any new information or contradictions emerge during their final discussions.
🧠
I want to solidify the plan with Heidi and Alice to execute Grace, who is the most likely Demon based on the Chef and Ravenkeeper information.
🧠
I need to coordinate with the other dead good players to consolidate our information and decide who to use our ghost votes on, as this is likely the final day.
🧠
I need to force Alice and Grace to reveal their roles and coordinate with each other, as they are the only ones who can execute the Demon today. Frank is a high-suspicion candidate, but if he's a Minion, the Demon is one of them.
🧠
I need to solidify my position as the Soldier and point out the logical conclusion that if Frank is the Spy (as Heidi claimed), Grace is the Demon based on the Chef info.
🧠
Frank and I are the final evil pair. Alice is the Soldier and the only good player left. I need to make Alice doubt Heidi's Ravenkeeper claim and vote Frank out instead of me, or coordinate with Frank to execute Alice. Reinforcing doubt about ghost coordination buys time.
🧠
I need to solidify the plan with the dead players (Charlie and Eve) to ensure we all use our ghost votes on Grace, who is the most likely Demon based on the Spy and Chef information.
🧠
Grace is asking Frank to support her narrative against Alice. Frank should wait and listen to the day discussion before committing to a specific strategy. The nomination phase is coming next tick, and Frank needs to see what Alice and Grace say publicly before deciding whether to nominate Alice or stay quiet.
🧠
I need to confirm Heidi's Ravenkeeper info and connect it to Eve's Chef info to pin down the Demon between Frank and Grace. Alice needs to share what Grace is claiming.
🧠
I need to ensure the ghost votes are coordinated and that Alice, the only living good player we trust, is ready to nominate the Demon (Grace).
🧠
Confirm the plan with Alice and Eve to execute Grace, who is the most likely Demon based on the Spy/Chef logic.
🧠
I need to force Grace to publicly or privately commit to her claim and information to see if it aligns with the known game state, and I need Frank to clarify his final stance before nominations.
🧠
Confirm my alliance with the ghosts and my intention to nominate Grace based on the combined information of the Chef and Ravenkeeper.
🧠
Reinforce Frank's narrative that Heidi coordinated with ghosts to frame us. Push David to doubt Heidi's convenient Ravenkeeper claim and execute Alice instead, securing our win.
🧠
I need to ensure Alice, the only living Townsfolk I trust, understands the mechanical proof that Grace is the Demon so she nominates her.
🧠
David is asking for role clarity. I need to deflect from Grace and reinforce Alice as the Demon. By questioning Alice's Soldier claim and her ghost coordination, I create doubt and push the vote toward her execution.
🧠
I am trying to coordinate the final vote by confirming the information we have. If Heidi saw Frank as the Spy and Eve's Chef info is correct, Grace is the Demon. I need Alice to confirm what Grace has been saying to see if it aligns with being the Demon.
Nominations — Day 6
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to convince Alice, the only confirmed good living player, to nominate Grace, who is the most likely Demon based on my Ravenkeeper info and Eve's Chef info.
🧠
I want to confirm the logic with the group one last time and give Grace a final chance to defend herself before I nominate her, ensuring the ghosts are ready to vote.
🧠
I must nominate Alice immediately to establish the counter-narrative before she nominates Grace. As Spy, I know Grace is the Demon, but I cannot let that be revealed. Nominating Alice first forces the town to choose between two nominations and creates confusion about who is actually evil. This is my last chance to protect Grace.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to save my ghost vote for Grace, who I believe is the Demon based on my Ravenkeeper info and Eve's Chef info. Frank is the Spy and is trying to protect Grace by nominating Alice.
🧠
Defend myself against Frank's nomination and reinforce the case against Grace and Frank.
🧠
I must vote for Alice to execute her. If she is the Demon, evil loses immediately. If she is not, I've already lost because the good team has the logic chain. Voting shows commitment to my nomination and prevents suspicion that I'm backing down.
🧠
I need to ensure Alice is not executed and focus the group on Grace, who is the most likely Demon based on the Chef and Ravenkeeper info.
🧠
I need to save my single ghost vote for the nomination of Grace, who is the most likely Demon based on my Chef info and Heidi's Ravenkeeper info. Voting for Alice now would be a mistake as she is likely the good Soldier.
🧠
I want to discourage the ghosts from voting for Alice and reinforce the plan to nominate Grace, who is the most likely Demon based on the current information.
🧠
Alice is almost certainly the Soldier (my N5 attack failed). The ghosts will vote her safe and then nominate me. I must vote for Alice now to eliminate the mechanical threat and keep Frank alive for final 2.
🧠
I need to ensure Alice is not executed so she can nominate Grace, who is the most likely Demon based on the Chef and Ravenkeeper information. Frank's nomination of Alice is a diversion.
🧠
I need to ensure Alice is not executed so she can nominate Grace, who I believe is the Demon.
🧠
I will not vote for myself. I need this nomination to fail so I can nominate Grace, who is the most likely Demon based on the information from the ghosts.
🧠
I raised my hand to vote for Alice. Now I wait for the vote to resolve. If it fails (Alice doesn't vote for herself), I can nominate Grace next and create doubt. If it passes, I lose, but the vote outcome will tell me if Alice is actually the Demon or if the ghosts are controlling the vote.
🧠
To prevent Alice's execution and ensure the group focuses on Grace, who is the most likely Demon based on the Chef info and Heidi's Ravenkeeper claim.
🧠
I am waiting for the current nomination of Alice to fail so that Alice can nominate Grace, who is the most likely Demon based on my Chef info and Heidi's Ravenkeeper info.
🧠
I want to reassure Alice and ensure the ghosts do not vote for her, while setting up the next nomination against Grace.
🧠
I must lower my hand to fail this vote. If Alice is executed, Frank and I lose immediately. If the vote fails, Alice will nominate me next, and with ghost votes, I will be executed. This is a losing position. My only hope is to create doubt or chaos before the next nomination.
🧠
I am waiting for the current nomination of Alice to fail so that Alice can nominate Grace, who we believe is the Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (1/2).
🧠
I need to urge Alice to nominate Grace immediately. Since Frank already used his nomination on Alice and failed, and Grace is the suspected Demon, Alice is our only hope to get the Demon on the block. I am confirming the plan to use ghost votes.
🧠
I am nominating Grace because the collective information from the ghosts (Heidi as Ravenkeeper and Eve as Chef) points to Grace being the Demon and Frank being the Spy. Since Frank already nominated me and failed, this is our final chance to execute the Demon and win.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting for Grace because she is the Demon. My Ravenkeeper info confirmed Frank is the Spy, and Eve's Chef info of one evil pair confirms Grace (Frank's neighbor) is the Demon. This is the final day and we must execute the Demon to win.
🧠
I am voting for Grace because the collective evidence from the ghosts (Heidi as Ravenkeeper seeing Frank as Spy, and Eve's Chef info) points to Grace being the Demon. Frank's failed attempt to execute me confirms he is protecting her.
🧠
Grace is about to be executed. The ghosts have 5 votes and Alice has 1, totaling 6 votes for Grace. I have no way to stop this. Voting for Grace is meaningless but might slightly improve my post-game credibility or appearance. However, my primary goal now is to accept the loss and prepare for the endgame.
🧠
I have already used my ghost vote, so I cannot contribute to the current vote on Grace. I must wait for the outcome.
🧠
I am voting for Grace to ensure she is executed, as the evidence from my Chef info and Heidi's Ravenkeeper info strongly suggests she is the Demon paired with Frank the Spy.
🧠
I want to acknowledge that the vote for Grace has reached the required threshold and highlight the consensus among the players, including the suspicious vote from Frank.
🧠
I'm already at 4 votes with only 2 needed. Execution is mathematically certain. Raising my hand doesn't change the outcome - I'm executed regardless. The game is lost.
🧠
I will raise my hand to vote for Grace's execution. With Alice, Heidi, Eve, and David already supporting the vote, my vote will further solidify the majority and ensure the Demon is executed, leading to a good team victory.
🧠
I have already raised my hand to vote for Grace, who is the primary Demon suspect based on my Ravenkeeper info (Frank is Spy) and Eve's Chef info (1 evil pair). The vote currently has enough support to pass. I will wait for the Storyteller to conclude the vote.
🧠
The vote for Grace has reached the required threshold (6 votes out of 3 alive players plus ghosts). I need to wait for the Storyteller to conclude the vote and announce the execution.
🧠
Grace is my Demon and will be executed regardless. Voting for her seals our loss immediately. Lowering my hand is a last-ditch attempt to create confusion or delay, though the game is already lost with 4+ votes against Grace.
🧠
To confirm the vote count and maintain pressure on the execution of Grace, who is the primary Demon suspect based on the Chef and Ravenkeeper info.
🧠
Confirm the voting status and reinforce the logic for executing Grace to ensure the good team stays committed to the vote.
🧠
Confirm the vote count and encourage the execution of Grace to win the game for the good team.
🧠
I'm about to be executed regardless. Lowering my hand shows I'm giving up or panicking, which undermines any last-second argument. Better to stay composed and let the vote complete. However, the game is lost for evil—town has the votes and the logic chain (Chef + Ravenkeeper). My only play is to accept execution with dignity or make one final statement.
🧠
I am confirming that we have the necessary votes to execute Grace, who we believe is the Demon based on the combined information from the Chef and Ravenkeeper. This solidifies the good team's commitment to the execution.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Confirm the current vote count and express confidence in the execution of Grace to secure a win for the good team.
🧠
Confirm the current voting status and reinforce the case against Grace as the Demon to ensure the execution proceeds.
🧠
The game is effectively over. Grace has 4 votes with only 1 tick remaining. No nomination can surpass or tie this. Waiting preserves Frank's dignity and avoids drawing additional suspicion in the final moments before execution.
🧠
To reinforce the confidence in the current nomination and celebrate the likely victory of the good team based on the combined information of the Ravenkeeper and Chef.
🧠
Confirm the current vote count and reinforce the logic behind executing Grace to ensure the team stays focused on the win.
🧠
Reinforce the consensus that Grace is the Demon and that the good team has enough votes to execute her, leading to a potential win.
🧠
I am dead. The town has 4 votes locked on me with 1 tick remaining. No path exists to survive or flip the vote. When I execute, Frank becomes Imp with only Alice alive—Evil wins 2v1. Accept the loss and let the game conclude.
🧠
Wait for the nomination phase to conclude and the execution to occur.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good