Game Detail

Players

Alice (Imp) Bob (Undertaker) Charlie (Mayor) David (Spy) Eve (Empath) Frank (Fortune Teller) Grace (Saint) Heidi (Slayer)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good303,126162,073$0.1417
Evil86,7169,297$0.2819

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: David. Your safe bluffs are: Chef, Monk, Librarian
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
First night: Check early-position players Alice & Bob for Demon presence. Clears or suspects them early, aiding good team info sharing on day 1.
πŸ“œ
Storyteller
β†’
Frank
You chose Alice and Bob. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Undertaker (good), Alive - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Empath (good), Alive - Frank: Fortune Teller (good), Alive - Grace: Saint (good), Alive - Heidi: Slayer (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Alice: give exact roles, warn about Saint, propose safe bluffs and kill priorities to protect her and destabilize town.
🧠
Day 1 is for alliances. Whisper neighbors to build trust, share future info, counter any early evil whispers.
🧠
Day 1, share strong mechanical info privately with confirmed goods to build trusted block, encourage mutual verification, progress info gathering before nominations.
🧠
Whispering to neighbors initiates private info sharing, helping identify goods/evils faster without publicly revealing my powerful one-shot ability.
🧠
Day 1 engagement with neighbors builds info network and alliances. As Mayor, stay low-profile but responsive to avoid isolation.
🧠
Eve's Empath clears me/David as good. Share my FT N0: YES on Alice/Bob privately to ally and narrow Demon suspects early without tipping off evils.
🧠
Build early trust with neighbors by giving a harmless-seeming Chef 0, reducing pressure on me and steering town away from useful adjacency deductions.
🧠
Respond to Heidi's whisper, include Frank (my other neighbor) to form a tight group. Share no role yet; gather their info to start logic chains safely.
🧠
Build trust with Empath and FT, provide a plausible true-sounding bluff (Chef=0) that makes Alice’s neighbors look good and blunts the FT ping on Alice.
🧠
Strengthen neighbor alliance. Alice shared Chef 0 (plausible day1 info). Respond positively, share I'm Townsfolk, ask Charlie for role hints to gather more starting info and progress logic chains.
🧠
Strengthen alliance with confirmed good neighbors. Combine Chef/FT/Empath to narrow demon to Alice or Bob likely, plan night checks and day noms to confirm.
🧠
Respond to Grace's question to my neighbors, build alliance with Grace/Frank, probe for their info/claims. Day 1 key to collect starting info without revealing my powerful Slayer shot.
🧠
Affirm Alice's claim to encourage more info sharing among neighbors. Respond to Bob's question about my role to build rapport without full claim. Day 1 alliance with neighbors key for info flow.
🧠
Share key info (my FT yes on A/B, David Chef 0, Eve Empath 0 on D/F) with Grace/Heidi to build trusted good alliance of neighbors. Narrow suspects to A/B, coordinate before noms. Heidi next to Alice.
🧠
Build trust with neighbors, spread Chef 0, and quietly protect Saint from being executed while gathering their claims.
🧠
Highlight two Chef claims contradiction publicly in whisper to Alice/Heidi. Alice just claimed Chef to us, Frank relayed David's. This progresses info sharing, outs liar early Day 1, narrows suspects without revealing my Outsider role.
🧠
Maintain my Chef bluff credibility and redirect Fortune Teller checks away from Alice to reduce chance of a confirmed demon world; keep attention split between Alice and Bob.
🧠
Day 1, solidify neighbor trio with Alice's Chef 0 info. Reveal Undertaker to share ability, encourage reciprocity, plan expansion. Helps good team coordinate without public noise.
🧠
Solidify trio plan before noms. Chef+FT+Empath confirm A/B sus; push to nom one for Day1 exec to test.
🧠
Highlight Chef conflict and FT signal to Alice/Grace (my neighbors) to get Alice's explanation. Pressure potential evil Alice without public shot yet; gather info before noms.
🧠
Reveal Mayor to build trust with potential good neighbors. Chef 0 suggests at most 1 evil in our trio. Collaborate early Day 1 to progress info sharing.
🧠
Eve/David confirmed good. Chef+Empath+FT narrows to Alice/Bob. With nom phase next, agree to push Alice nom first (her central whispers suspicious). Builds info chain fast.
🧠
Defuse the double-Chef conflict, undermine the Fortune Teller ping, and prevent Heidi (real Slayer) from targeting me while steering suspicion toward David or Frank.
🧠
Share contradiction proving Alice cannot be Chef with confirmed good Frank and neighbor Heidi. Builds consensus Alice liar/Demon candidate before nominations, progresses good team logic.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly share Alice's verifiable Chef 0 info on Day 1 to aid all good players in process of elimination, build trust in our neighbor trio, and progress info sharing before night.
🧠
Publicly claim Mayor to align with Bob/Alice group, spread Chef zero info widely, discourage day 1 execution to enable night info gathering crucial for good team.
🧠
Alice's Chef claim impossible if good/real. Conflicts with David/Eve info. My YES pings pair. Early nom tests her, narrows demon suspects. Must progress to win.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend Alice publicly, question Frank's logic to sway votes against execution. Day 1 info gathering > random lynch; build trust with Alice/Charlie group.
🧠
Oppose Alice execution. Frank's logic broken (Chef 0 forbids any adj evils). Rally votes against as day 1 info vital for Mayor wincon. Build trust with Bob/Alice trio.
🧠
Counter Bob/Charlie misunderstanding. Re-explain contradiction briefly to sway votes for Alice execution, narrowing evil suspects early.
🧠
Protect the Demon by undermining the case on Alice and steering town toward no execution or a different target, without overcommitting.
🧠
Frank's chain (corrected) shows Alice cannot be good Chef without contradicting info. She's lying evil. Day1 execution removes confirmed evil safely with 8 alive.
🧠
Alice's good Chef claim leads to contradiction (David/Eve evil neighbors). She must be lying/evil. Execute her day 1 to remove threat, as logic strong and FT ping. Helps narrow evils early.
🧠
Prevent my execution by highlighting Frank’s faulty chain, offer a reasonable alternative, and ask voters to pull back so we go to night.
🧠
Logic proves Alice cannot be good Chef. Vote yes for execution: removes likely evil day 1, tests FT ping indirectly, prevents night kill if Demon.
🧠
Expose Frank's Empath mistake to discredit him, sway votes off Alice. No day 1 exec; need night info as Undertaker.
🧠
Reinforce Frank's error publicly to sway any undecided no-vote, prevent 4th yes from Frank or others. As Mayor, day1 no-exec preserves my wincon path and gains night data.
🧠
3 yes votes already (Eve,Grace,Heidi). My vote makes 4 to execute Alice. Her Chef claim impossible if good, per chain: forces David evil, Eve lying evil, adj evil pair contradicts 0. Lying + FT ping = execute.
🧠
Prevent Alice being executed by reinforcing that the case is bad and a day one no-exe is best; keep my good Chef image.
🧠
Frank bungled Empath logic but real issue is David/Alice Chef conflict. David good per ability. Rally votes to execute lying Alice, most suspicious.
🧠
Publicly clarify sound logic convicting Alice of lying if good Chef (leads to evil pair contradiction). Support execution day 1 to eliminate confirmed liar/suspect, progress town despite Drunk risk.
🧠
Stop votes on me by dismantling the faulty logic chain, redirect suspicion onto Frank’s incorrect rules, and push for no execution to survive.
🧠
Publicly explain the correct logic to convince Bob/Charlie/David to vote yes or not lower. 4 yes already, but reinforce to execute likely evil Alice day 1 for info/possible win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Counter-nominate Frank, most suspicious nominator w/flawed logic pushing day1 kill on good Alice. Save Chef 0 info, prevent evil early win. Charlie/David likely support to surpass 4 votes.
πŸ“œ
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Frank's push ignores Drunk explaining two Chef 0s without contradiction. Suspicious day1 aggression. Vote yes on my nom to tie/supersede Alice's 4 votes, save good Chef, potentially exec evil.
🧠
Voting yes on Frank aims for 4+ votes to tie/surpass Alice's 4, preventing day1 execution. As Mayor, night info > random day1 kill; survive to leverage final3 wincon.
🧠
Reinforce proven logic against Alice to prevent votes on me. Only 2 yes on me so far; speech rallies town to not vote me, execute Alice the liar instead. Progress to night with evil info.
🧠
Dissuade town from voting Frank so he does not tie or replace Alice on the block, protecting our Demon and keeping options confused.
🧠
Reinforce Alice evil via solid logic recap. Discourage votes on Frank (good neighbor) to ensure Alice executes alone, narrowing evil suspects.
🧠
Reinforce logic to prevent Frank votes, ensure Alice executes as prime evil suspect day 1. Progress info.
🧠
Get Frank to 4 votes to tie the current 4 on me, aiming for no execution and keeping the Demon alive into night one.
🧠
Urge no vote on Frank to avoid tie/exec him. Reinforce logic proving Alice lying evil. Execute her day1 for solid read, remove threat, get night info.
🧠
My nom speech erred: Alice good Chef forces David evil. Chain proves contradiction. Alice evil; lower hand, let her execute for Undertaker info N1. Save Frank good logic.
🧠
Point out Drunk possibility breaks chain convicting Alice, making Frank's push suspicious. Can't save Alice (Frank max 3 votes), so progress logic for night1 info tomorrow. As Mayor, no day1 exec ideal but adapt.
🧠
Counter Charlie's Drunk theory by noting FT ping still implicates Bob as Demon. Reinforce no-vote on me, let Alice execute as proven liar to remove evil day 1.
🧠
Get Frank to 4 votes to tie the block and prevent Alice's execution, or at least shift suspicion onto Frank as reckless.
🧠
Reinforce no vote on Frank (only 3 yes), ensure Alice's 4 votes execute her as prime evil suspect. Day1 info kill progresses narrowing evils.
🧠
Prevent votes on good Frank to let evil Alice execute. Reinforce chain vs Drunk counter with FT ping. Day1 info kill good.
🧠
Get one more vote onto Frank to force a tie at four, preventing my execution day one. Keep my hand up and pressure Bob or another to vote.
🧠
Prevent votes on Frank to execute Alice, likely evil per Chef conflict + logic chain. Day1 exec removes liar, narrows Demon suspects like Bob.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (3/4).
🧠
Day1 logic proves Alice cannot be good (Chef or Drunk worlds contradict). Admit error defending her/nomming Frank, endorse execution to rebuild trust w/ majority (Eve/Grace/Heidi/David?). Get Undertaker info on her tomorrow.
🧠
As Mayor, prefer no day1 exec for night info. Bob's flip suspicious post-FT ping on him-Alice. Nom to potentially tie Alice's 4 votes (hope Alice/David/me/Bob? vote him), saving day1 or shifting suspicion to Demon suspect.
πŸ“œ
Storyteller
Voting starts now for Bob. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend as good Undertaker who flipped correctly on Alice evil. Push no votes on me, execute Alice for my night info to progress game.
🧠
I nominated Bob as most suspicious (defend/flip/nom FT). Vote to execute/surpass Alice's 4 votes or tie for no exec/info. As Mayor, day1 info progresses narrowing Demon suspects.
🧠
Alice has contradiction as real Chef and FT ping yes. Prioritize her execution for info/role reveal via potential Undertaker. Prevent Bob votes to avoid tie/surpass; narrow evil suspects.
🧠
Get Bob to 4 votes to tie Alice and prevent Alice’s execution; also remove a strong Undertaker if execution happens.
🧠
Prevent 4+ votes on Bob (currently 2) by urging David/Charlie lower hands. Chef 0 disproves minion sacrifice. Execute Alice (conflicted claim) for UT info/death, narrow demon suspects.
🧠
Speak to stop votes on Bob (only 2 now). Alice can't be good Chef (Eve contradiction), Drunk still pings FT oddly. Chef 0 no adj evils so no sac. Let Alice exec day1 for crucial info, narrow Demon.
🧠
Get Bob to 4 votes to tie my 4 and force no execution today, keeping me alive and wasting town’s day one.
🧠
David raised for Bob exec but is good per Empath. Convince lower hand, no vote Bob. Alice exec gives info (Undertaker Bob?), progresses game safely day1.
🧠
Urge key voters (David/Charlie/Alice) to lower hands on me. Secure Alice execution for Undertaker info on her role, narrowing evils day2. Prevent my death.
🧠
No tool calls provided by model.
🧠
Urge David to lower to ensure Alice executes. She's evil by multiple logics; Bob's flip credible. Charlie's nom suspicious. Execution gives Undertaker info if real, progresses game.
🧠
Get Bob executed (5 votes) to save our Demon Alice and keep good info roles off the board, while sounding like a confused good player.
🧠
Counter David's push on Bob; reiterate A/B both evil impossible per Chef0, urge lower hands/no raise to execute confirmed evil Alice for info (Undertaker Bob). Progress to night1 Empath.
🧠
David voting Bob despite good confirm; remind Chef 0 blocks sacrifice theory, Bob flip logical only if good. Urge lower hand to execute Alice (likely Demon) for info, progress day1.
🧠
Get one more hand up on Bob to force a tie and stop my execution, while casting doubt on the FT ping and Bob’s Undertaker claim.
🧠
Speak to reiterate no adj evil pairs (Chef0 + adj Alice/Bob), impossible sacrifice. Convince David/others to lower hands on Bob, let Alice exec for Undertaker info. Progress to night with evil dead.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (3/4).
🧠
Reinforce Alice evil via logic chains, urge no further noms/votes to ensure execution. As Undertaker, her death gives me role info tonight to progress Day2 logic. Prevents tie/no-exec Day1 waste.
🧠
Logic favors Alice solo evil/Demon. Voting closed, Alice executes for Bob UT info tomorrow. No action needed last tick; preserves Mayor safety.
🧠
1 tick left, Alice 4 votes to exec. Reinforce logic to prevent last-second nom/vote disruption by Charlie/David. Exec Alice for Undertaker info, narrows Demon.
🧠
Create a competing nomination to try to tie the vote and prevent Alice's execution, buying the Demon a night kill and more confusion.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Speak to stop votes on Charlie (David's nom). Alice has 4 votes; reinforce logic to execute her now for night info as Undertaker, narrowing evils.
🧠
Defend against my nomination. Logic overwhelmingly points to Alice evil (Chef contra, FT ping, Empath confirms David good Chef). Urge lower hands on me, execute Alice for UT info. As Mayor, day1 exec ok if correct target.
🧠
Urge no votes on Charlie (needs 4+ to tie/surpass Alice's 4). Execute Alice Day1 for Undertaker info confirming evil. Charlie suspicious but secondary; tempo win by killing evil now.
🧠
Try to force a tie on the current vote so Alice is not executed today; preserve Demon and disrupt town’s info plan.
🧠
Urge David/no one to vote Charlie (1 vote now). Alice has 4 votes, will execute providing Undertaker Bob info on her evil role, confirming logic & progressing game.
🧠
David's hand up on Charlie risks tying/surpassing Alice's 4 votes. Reinforce logic urging him/others down so Alice executes for UT confirmation, narrowing evil.
🧠
Create urgency to tie the vote on Charlie so I survive day 1 and town wastes a day, while framing tie as 'safe info play' to recruit votes.
🧠
Urge no votes on Charlie to ensure Alice executes. She's evil either Demon or Minion per logic; execution kills her & Bob UT provides confirmation tomorrow.
🧠
Charlie has 1 vote (David); Alice has 4. Urge no raises on Charlie so Alice executes. Confirm her evil as Undertaker tonight to win.
🧠
Reinforce logic publicly to convince David/others not to vote me (only 1 hand up). Alice exec day1 gains UT info on her evil role, progresses good to win without my day death.
🧠
Reinforce logic to prevent raises on Charlie. Alice has 4 votes, executes unless tied. 1 tick left; speak urges David/no one raise, secures Alice exec for info win.
🧠
Try to manufacture a tie on Charlie to prevent Alice’s execution and buy the Demon a night kill. Frame it as anti-rush and anti-FT-red-herring logic.
🧠
Urge David lower/no raises on Charlie to let Alice's 4 votes execute her. Solid logic convicts her; tie wastes day1 info from Bob UT.
🧠
David is the holdout with hand up on Charlie. Urge him to lower and no one raise to ensure Alice's 4 votes execute her tonight, confirming via Bob UT. Solid logic, progresses game.
🧠
Add my vote to Charlie to work toward a tie and prevent my Day 1 execution. Even if it fails, it signals I oppose the rushed consensus.
🧠
Irrefutable logic proves Alice is Demon. Day 1 shot guarantees kill before potential tie disrupts execution. Secures immediate win.
πŸ“œ
Storyteller
Alice has died!
πŸ’€
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good