Game Detail

Players

Alice (Virgin) Bob (Chef) Charlie (Imp) David (Spy) Eve (Soldier) Frank (Recluse) Grace (Slayer) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good700,417354,220$0.3172
Evil239,10815,298$0.0555

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: David. Your safe bluffs are: Monk, Ravenkeeper, Saint
📜
Storyteller
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Chef (good), Alive - Charlie: Imp (evil), Alive - David: Spy (evil), Alive - Eve: Soldier (good), Alive - Frank: Recluse (good), Alive - Grace: Slayer (good), Alive - Heidi: Empath (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 early, privately confirm with minion David (per N0 info) to coordinate bluffs (me Monk/etc), kills, and deception. Builds evil team unity to keep Demon alive.
🧠
Build early good alliance with neighbors, probe for starting mechanical info to baseline evil counts and narrow Demon suspects.
🧠
Day 1, ally neighbors for info sharing. No personal info as Recluse. Probe Grace/Heidi for reads to build logic chains early.
🧠
Coordinate with Demon privately on N1 kill (target Grace? Slayer threat), my Spy bluff (e.g. Washerwoman), & strategy to misdirect town (blame neighbors). Protects Demon early.
🧠
Share mechanical good reads on Alice/Grace to build trusted good alliance with neighbors Frank/Grace. Gather their info early to progress info sharing before nominations.
🧠
Day 1 early, share Chef info privately with neighbors to form alliance, learn their info, exclude adjacent suspects together. Progress info sharing before noms.
🧠
Respond to Bob's outreach, claim my role to build neighbor alliance using his mechanical info. Share nothing sensitive; progress info gathering before nominations.
🧠
Day 1, 3 ticks left: Whisper neighbors to form trusted trio, claim Soldier (low-info safe Townsfolk) to prompt their claims/info, narrow evil via process of elimination early.
🧠
Day 1 early, expand alliance from neighbors to Frank's GFH group. Gather claims/info to logic-chain evils before noms. Safe as Soldier.
🧠
Publicly claim Monk soon. Privately confirm kill with David (target Grace Slayer). Respond to Bob/Alice to build good cred, sow Heidi suspicion using logic. Hide as good Monk.
🧠
Share strong Chef info with other neighbor Heidi to align goods, confirm mutual safety (both neighbors good per 0 pairs), prepare coordinated nominations as nom phase nears.
🧠
Build trusted good alliance with mechanically cleared players (Alice/Grace via Heidi). Share no personal info yet (Recluse hidden). Organize to nominate outsiders like heavy ABC/CD whisperers later.
🧠
Strengthen good alliance with mechanical good confirm (me via Heidi). Gather Eve's intel on D/F chats & ABC claims to narrow Demon suspects early Day 1. Avoid nom intra-group.
🧠
Relay Bob/Alice info to solid good group (Grace/Frank/Eve); consolidate claims, probe Eve on D/F for contradictions. Build alliance to nominate sus ABC/CD first, narrow Demon before noms.
🧠
Strengthen neighbor alliance with Alice (confirmed responder), force Charlie claim. Coordinate Day 1 strategy to nominate outsider, narrow evils using 0 pairs logic. Progress info sharing before nomination.
🧠
Publicly claim Washerwoman (Alice not Chef) to appear good. Privately align with Charlie on kill/claims/deflect to Heidi. Respond to Eve's group indirectly via Charlie/Bob to sow doubt on Heidi.
🧠
Align neighbor block (Alice-Bob-Charlie-Heidi) using Chef info. Get Charlie's claim/role to verify goodness, discuss suspicious groups (David whispers, Eve/F/G/H group) for Day1 nom target. Progress info sharing before nomination phase.
🧠
Strengthen alliance with confirmed goods (Alice/Grace), probe Eve on David claims, ID sus whisperers (Charlie/David) for Day1 nom. Share Bob Chef publicly via group to narrow evils, unite vs Demon before nomination tick.
🧠
Publicly claim Washerwoman this tick to Eve/Frank (my contacts) for credibility. Deflect to Heidi early, support Charlie's Monk, sow chaos before nomination.
🧠
Press Charlie for claim to confirm alignment. With nom phase next, align neighbors & target suspicious David whispering Charlie. Progress to execution.
🧠
Last tick pre-nom: Share David's sus claim/counter in good group (Heidi Empath Alice/Grace good, Eve Soldier, us united). Clarify Bob Chef vs David Washer. Plan nom sus CD/Charlie hubs to test evil isolation.
🧠
Relay David's full Washer claim/suspicions to solid good group (Heidi Empath A/G good, Frank/Grace baseline, Bob Chef consistent). Expose CD whispers + claim conflict. Align to nom David/Charlie Day1 before nom phase - progress to execute evil.
🧠
Reply to neighbors Bob/Alice to build trust as good Monk, agree 0 pairs huge, deflect suspicion from David/me to his whispers & Heidi Empath logic, propose team up. Coordinate publicly without nominating yet.
🧠
Last tick pre-nom: Rally good team (Heidi Empath good, Eve Soldier, Frank neighbor) to nom David (liar counterclaim/wrong read) or Charlie (whisper hub). Consolidate votes, execute sus to progress Day1.
🧠
Public Monk bluff done; reinforce neighbor trust, deflect suspicion to Heidi/Empath threat per team plan. Progress Day1 noms toward goods, protect Demon survival.
🧠
Solidify ABC alliance with claims/info sharing. Push Charlie for full David claim. Propose nom Heidi (Alice neighbor, clique) Day1 as low-info check; team vote together to execute evil safely early.
🧠
Solidify E/F/H/G alliance w/ logic guilting David (Washer lie + wrong Empath read). Prep Day1 nom David before nomination phase. Evils isolated per Chef 0, unite goods to execute sus Demon.
🧠
Last tick pre-nom: Unite E/G/H votes on David nom (test Washer lie). Consistent good info (Heidi/Bob) points evils isolated in C/D. Execute sus David to progress good win.
🧠
Solidify ABC good team vs sus Heidi clique. Push Day1 nom Heidi (neighbor+clique) to execute evil early. Get Charlie's full David info to chain logic. Progress to nomination phase.
🧠
Build trust with Eve/Frank (Eve Soldier good), probe their info/claims to counter Heidi's inevitable suspicion. Align before noms to deflect to Heidi, protect Charlie.
🧠
Last tick Day1 mingle. Unite good team (E/F/G/H) to nom/vote David. Execute top sus lying Washer, progress to win.
🧠
Confirm team unity: Eve nom David Day1, we vote to execute top sus liar. Clears evil early, uses Day1 effectively before my Slayer shot needed later.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Team GFHE united: David's contradictory Washer claim (Alice not Chef vs Bob valid Chef + Empath) + wrong Heidi read sus him evil. Day1 nom tests/execute top sus to progress win.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
As Spy Minion, must survive day1 execution to protect Charlie Imp. Vote NO on self-nom to deny 4 votes, survive to N1 kill Grace (Slayer threat), sow chaos blaming Heidi Empath.
🧠
David counterclaims Bob's strong Chef info & heavy whispers sus. Day1 execute evil early. ABC team votes yes together. Needs 4 votes, help reach execution.
🧠
Publicly vote David to appear good with ABC block, sacrifice Minion if needed (Scarlet Woman takes over?), maintain Monk bluff, kill Grace N1 regardless to remove Slayer threat.
🧠
Team (E/F/H/me) united: David top sus lie. Vote YES (need 4 total) to execute Day1, test claim, progress game by removing evil. Slayer shot saved for later if needed.
🧠
Good Recluse: Vote YES on team-nom David (top sus lies). Already 4 yes (incl. David self-vote?), ensure execution to remove evil early, win Day1.
🧠
Already 5 yes votes (D/A/C/G/F), need 4 for exec. Vote YES as top sus David (lying Washer vs good Bob/Heidi chain). Day1 exec evil huge good progress/win.
🧠
Raise hand to vote YES on David execution. Already 6 yes votes likely, but ensure 4+ to test sus claim & remove probable evil Day 1 for good win.
🧠
Vote yes with ABC team + majority (7 already) to execute counterclaimer David Day1. Likely evil lie; fits 0 pairs isolation. Progress game, test claim.
🧠
Publicly share Chef 0 pairs & claim conflict to solidify good block, rally final votes, execute likely evil David Day1 to progress game.
🧠
Publicly reinforce YES vote on David with core logic (Bob Chef + Heidi Empath -> evils isolated, David lies). Unite all to execute sus Day1 win. Already voted up.
🧠
Lower hand to avoid D1 execution (6+ votes likely). Show 'good' refusing self-exec, sow doubt in town logic. No-exec D1 lets Demon kill (Grace), we control info N1+.
🧠
Reinforce YES vote on David: direct mechanical counterclaim to Chef proves lie/evil. Execute early evil to narrow Demon search & win.
🧠
Hand up voting YES David (likely evil lie). 7 votes secure execution. Wait final tick: execute sus, narrow board, progress win. No lower/ speak needed.
🧠
Lower to save David from execution (4+ votes risky). Previously raised to deflect, now retract publicly signals doubt, pushes revote to nom Heidi (Empath fake), keeps Demon alive.
🧠
Publicly reinforce validated logic countering David's lie. 7/8 YES votes ensure execution of evil Day1, thinning evil numbers early. Unite goods, prevent vote flips. Save Slayer shot.
🧠
4 YES votes secured (Bob,Heidi,Eve,Frank). David lying evil (Demon likely). Wait for execution on final tick, remove evil Day1, progress game.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce team unity on David execution Day1. Soldier safe confirms no info but logic guilts David evil. No counter-noms, close noms execute.
🧠
David on block 6 votes, voting closed, team ABC+ rallied YES. No need nominate other/speak; wait noms close, execute confirmed evil Day1 for team win.
🧠
Day1, 6 yes on me. Eve used nom, can't nom again. Nom Eve (whisper ally?) to tie 6-6? Disrupt town win, survive to night. Speak to push Eve/Frank flip or confuse.
🧠
David strongest sus Day1, consensus execute. Slayer shot him: kills if Demon (win), else exec kills Minion. Covers both evil cases, shot well-spent early on top sus. Bait accepted but logic holds.
📜
Storyteller
Nothing happens.
🧠
Post-Slayer fail, rally execute David Minion. Grace good confirmed. Charlie no-vote sus but David top evil lie. Day1 execution cripples evil, team win.
🧠
David on block 6v0, 0 ticks left. Grace Slayer miss proves Minion. Vote YES executes him, reveals Demon via logic disruption. Deflects sus on me, solidifies ABC good block for Demon survival.
🧠
Counter David's false claim on my read (CD not neighbors). Confirm vote/support execution of proven Minion. Ensure Day1 progress vs Demon.
🧠
David strong Minion evidence (shot+lies+counters). 6 votes on block, 0 ticks left. Wait for noms close & execute Minion. Good team downs evil D1, Demon hunt next.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Kill Bob: His Chef0 mechanically guilts adj pairs like C/D impossible, strongest good logic. Removing it sows max chaos, protects Demon survival.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Charlie
You chose to kill Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Chef0 + David minion + Heidi emp0 => Demon Frank or Heidi. Group whisper them+Alice(good) for responses/claims to narrow before noms. Progress elimination.
🧠
Confirm Grace's private whisper intel privately with Frank (alive non-sus). Coordinate evil bluffs as Monk, sow doubt on Eve/Heidi to protect Imp til 2 left.
🧠
As dead Spy ghost, sow chaos by privately attacking Heidi/Grace claims with Chef contradiction to turn town against them, protect Charlie Demon & win via 2-player endgame.
🧠
Confirm Grace logic, reveal/confirm Virgin TF, probe Heidi N1 (verify claim), Frank role (expose lies), coordinate group to nominate/execute Demon F/H today before final day.
🧠
Confirm N1 read 0 to Alice/Grace (who asked). Reinforce logic guilting Frank Demon. Unite to nom/execute him before nomination phase. Win by executing Demon.
🧠
Share mechanical proof Frank is Demon to core allies (Grace Slayer, Heidi Empath, Alice Virgin). Exclude Frank. Coordinate to nominate/execute Frank next phase before he kills again.
🧠
Ghost Chef shares key deduction: Demon not C/Eve. With Heidi info, Frank prime Demon sus. Inform ABC allies pre-nomination to execute Frank & win.
🧠
Reveal Recluse to explain sus status. Unite cleared goods (A/Grace/Charlie) on Heidi Demon. Push Heidi nom D2 to win.
🧠
Loop in Charlie (good neighbor) with core team G/H. Reinforce Frank Demon logic. United front noms Frank at phase end to execute before final day. Progress to win.
🧠
As dead Spy ghost, sow chaos by attacking Grace (who shot me) publicly via whisper to key players, force Heidi/Grace conflict, protect Charlie Demon until 2 left.
🧠
Coordinate with Frank (fellow evil?) to nom Heidi, frame her as Demon faking Empath. Support his Recluse claim. Disrupt good logic by questioning Grace's group whisper. Hide as Monk, push execute Heidi/Frank chaos.
🧠
Press Heidi's N1 Empath read on A/G (must=0) to expose lie. Unite Charlie/Grace on nom Heidi. Reveal Recluse. Clears Eve/others mechanically. Execute Demon D2 before final day.
🧠
Coordinate confirmed good team (A/E/H + me) to nominate & vote Frank next tick. Heidi N1 confirm shuts Frank down. 6 alive, execute Demon Day2 wins game. Ignore dead FUD.
🧠
Confirm N1 read to allies, reinforce Frank Demon logic, unite votes for his execution on nomination. Day2 win path with 6 alive.
🧠
Consensus Frank Demon likelier (mech info). Coordinate nom/votes on Frank this day to execute & win. Convince Charlie (whispering Frank). Urge group nom Frank next.
🧠
Narrow Demon to Frank/Heidi. Grace/Alice good per Heidi+logic. Push ABC+Grace to nom Frank (top sus clique). My ghost vote yes seals. Execute evil now, 6 alive.
🧠
Coordinate with Frank (minion) to nom Heidi, sow doubt on her Empath claim. Push execution of Heidi as fake Empath/Demon, protect ourselves. Last tick before noms, align on plan.
🧠
Confirm Heidi good via logic (fake Empath would lie about reads, but true). Unite core team (GFHE sans F) to nom/execute Frank next phase. 6 alive, kill Demon = good win. Pull Charlie if needed.
🧠
Last discussion tick before nomination. Coordinate good team (A/C/E/G/H) to nom/execute Frank Demon Day2. Clears path to win, ignores FUD.
🧠
Last discussion tick pre-nomination. Rally Charlie (Monk good) & Bob (Chef ghost good) to nom/vote Heidi. Her missing N1 A/G=0 read (must if good) + defense proves fake. Execute Demon D2, good wins.
🧠
As dead Spy ghost, spam key good players (Grace/Heidi influencers) with logic bomb on Chef contradiction + sus reads to erode trust in Charlie-defenders, force nom/execution on them before Demon kills more.
🧠
Pre-nom tick. Counter Frank's whisper to C/me pushing Heidi. Reinforce ABC+G: evils isolated → Frank Demon. Push nom Frank, my ghost vote YES. Win by exec Demon Day2.
🧠
Last tick pre-nom: Lock in good block (A/C/E/G/H + Bob ghost) to nom/execute Frank. Decide safe nominator (not me Virgin). All vote YES wins Day2 vs Demon.
🧠
Last discussion tick pre-nomination. Coordinate good team (A/C/E/H + me + ghosts) to nom/execute Frank Demon. Charlie must join; ignore sus private whispers. Win Day2.
🧠
Coordinate with allies Charlie/Bob (Monk/Chef ghosts?) to nom Heidi T1 (Charlie nom?), confirm her N1 read=0? Rally votes + ghosts for execution. Prove Recluse good, execute Demon D2 win.
🧠
Final tick Day2 pre-nom. Rally ABC+Grace to nom Frank (isolated Demon poss). My ghost vote YES. Execute him to win - 6 alive, narrow to 3.
🧠
Last discussion tick pre-nomination. Lock alliance: confirm nominator (Grace?), all alive good (A/C/E/G/H) + ghosts YES vote execute Frank Demon Day2 WIN. Convince Charlie vs Frank lies. Progress to victory.
🧠
Confirm final nom plan with good alive (exclude Frank). I nominate Frank at nomination phase. All YES vote + ghosts executes Demon Day2 WIN. Progress to victory, ignore lies.
🧠
As dead Spy ghost, sow chaos by hammering Grace sus (shot Minion, ignores Demon), force Heidi/Grace fracture good team. Disrupt logic chains protecting Charlie, push nom on Grace to test/execute good player.
🧠
As Imp, stay alive to 2 players. Grace/Heidi/Eve push nom Frank T1 to execute him Day2 win. Frank pushes nom Heidi. Support Frank privately, expose Heidi hiding N1 read to sow doubt in Grace clique, force good infighting, prevent Frank nom/execution.
🧠
Coordinate with core good team (Grace/Charlie/Heidi) to nominate/execute Frank Day2. Grace nom next tick? All vote YES + ghosts. Win now.
🧠
Final tick pre-nom: Lock good team (A/C/E/G/H + Bob ghost) to vote YES on Frank nom/execution. Counter David lies. Mechanics guilt Frank only. Day2 win certain.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Frank as only possible Demon per perfect mechanical clears. 5 good alive + Bob ghost =6 yes votes exec win Day2. Virgin safe to nom.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank most sus per logic/Chef. Day2 exec him w/ghost vote. 6alive, 3votes needed. ABC+Grace good, push yes. Win if Demon.
🧠
As dead Minion Spy, use ghost vote on Frank to support execution. Looks like town consensus (Alice nom, Bob yes), voting yes sells good alignment, disrupts if Frank good, or helps if evil. Protects Charlie Demon.
🧠
Voting YES on Frank executes only possible Demon per all chains. Bob/David ghosts voted; my vote hits 3+. All good (A/C/E/G/H) aligned to vote YES, win now before Night.
🧠
Voting YES executes Frank Demon Day2. Mechanics perfect, good team + Bob ghost = 5+ yes votes >3 needed. Win game now.
🧠
Active vote on Frank Demon. Raise hand YES with team (A/C/E/G/H + Bob ghost) to reach 3+ votes, execute Frank, good team wins immediately.
🧠
Counter Alice's lie about Heidi's hidden N1 read. Reaffirm I'm good Recluse. Sway uncommitted voters (Charlie/Heidi/Bob) to vote NO on my exec. Prevent death Day2, push Heidi nom/execution next.
🧠
Raise hand to vote yes execute Frank. If Demon, we lose but Grace clique likely evil protecting Heidi Demon. Vote sows doubt, protects me as they win or continue.
🧠
Raise hand to vote YES execute Frank Demon. 6+ yes votes already (A/C/E/G + ghosts B/D); my vote seals execution. Mechanics perfect, win Day2 strong.
🧠
Publicly confirm Empath reads (shared privately) counter Frank lie; rally votes (already 7 YES); execute only possible Demon Frank Day2 WIN before night.
🧠
Publicly counter Frank's lies about Heidi's N1 read (shared in whispers), reinforce mechanical proof Frank only Demon, solidify team vote YES for Day2 execution win.
🧠
Publicly as dead Chef confirm 0 pairs→Frank only poss Demon. Counter Frank lies on Heidi reads. Ensure all vote YES execute Day2 win before night.
🧠
Publicly counter Frank's lie about Heidi not sharing N1 (she did). Reinforce mechanics guilting Frank Demon. Solidify all votes YES for execution Day2 win before night.
🧠
Speak publicly to expose whisper contradictions (Charlie/Bob agreed Heidi fake→raised yes?), force Heidi confirm N1 read publicly, remind Grace logic F/H demon poss but Heidi sus hiding. Sway votes/ghosts, setup Heidi nom T2. Progress to her exec.
🧠
Publicly counter Frank's lies about Heidi's reads (shared in whispers, affirmed publicly), restate ironclad logic guilting Frank as only possible Demon, solidify YES votes with 1 tick left to execute and win Day 2.
🧠
Lower hand to vote NO on Frank execution. Frank's callout on Heidi hiding N1 read exposes fake claim. Saves Frank ally, disrupts good logic, sets up Heidi nom T2 for evil win.
🧠
As dead Spy Minion, use ghost speak to back Frank's exposure of Heidi's hidden 'whisper' claims. Amplify doubt on Heidi/Grace, urge NO votes on Frank to prevent execution and keep Demon Charlie alive.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank locked on block w/6 votes (majority). 0 ticks left: nominations close soon, execute Demon Frank, good wins Day2. No counter-nom needed; team consensus holds.
🧠
Ghost reinforce ironclad logic: Chef0pairs+David minion+Empath clears all but Frank. Execute him Day2 win. Urge hold YES votes.
🧠
Dead ghost, sow maximum FUD/disrupt unity on Frank's innocence despite votes. Push nom Heidi T2 post-exec, blame Heidi/Grace lies, protect Charlie to survive to 2 players.
🧠
Good Recluse. Nom Heidi (top sus fake Empath) to surpass 6 votes on me, prevent my exec. Key contradiction: hid N1 read. Charlie agrees fake. Ghosts split. Win by exec real Demon now.
📜
Storyteller
Voting starts now for Heidi. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Urgently rally good team (A/C/E/G/Bghost) NOT raise hand vote Heidi. Hold Frank 6 votes exec Demon Frank= GOOD WINS Day2 NOW. Ignore Frank/David lies.
🧠
Last tick D2 nom. Urge NO vote Heidi (hold Frank 6)=execute Demon Frank win. Counter Frank/David lies on whispers/proof. Charlie/Eve/Grace/Alice/Heidi good: NO Heidi votes.
🧠
Reinforce NO vote on Heidi (don't raise hand). Hold Frank's 6 votes to execute Demon Frank Day 2, good wins immediately. Ignore Frank/David minion lies.
🧠
Last tick D2 nom. Urge Charlie/anyone raise Heidi to 6+ votes TIE/SURPASS Frank 6→EXEC Heidi Demon if evil, save me good Recluse. Progress to her exec, win for good.
🧠
Final tick D2 nom. Frank locked 6 votes Demon. Urge NO vote Heidi (team A/C/E/G/H/Bob). Exec Frank → good wins immediately. Ignore Frank/David minion lies.
🧠
Raise to vote Heidi, tie Frank's 6 (need 6), force no exec or T2 nom. Buys night kill (target info threat), survives to 3+ players. Can't let Frank die as only minion dead.
🧠
Last tick Heidi vote: Urge team/Charlie NO raise hand Heidi (lower if poss). Hold Frank 6 votes=execute Demon Frank, good wins Day2 now. Ironclad logic.
🧠
Dead Minion: Disrupt town unity by backing Frank/Charlie, attack Heidi lies. Sow doubt on whispers/proofs to prevent Heidi tie/surpass, let Frank die (good) but confuse for N2 Demon kill.
🧠
Lower hand to prevent Heidi reaching 6 votes for tie. Frank exec ok if I'm safe (not Demon to them). Buys night kill, survives to 3p. Evil win if Demon lives.
🧠
Heidi vote: Charlie lowered hand, team A/C/E/G/H/Bob NO. Only Frank/David yes (<6). Hold Frank 6 votes, nominations close→exec Demon Frank Day2 GOOD WIN. Wait.
🧠
Last tick: Urge no vote Heidi (David/Frank minion lies), reinforce ironclad logic clears all but Frank Demon. Alive hold line, execute Frank Day2 win for good.
🧠
Final tick, reinforce Frank/Charlie push to split town votes. Prevent Frank exe by sowing doubt on Heidi lies/whispers. Keep pressure on Heidi nom for T2 to expose/target Charlie Demon. Evil wins via chaos.
🧠
Last tick D2 nom phase. Reinforce goods A/C/E/G/H/BobG: NO RAISE HAND Heidi! Hold Frank 6=exec Demon Frank, GOOD WINS NOW! Ignore Frank/David lies pushing split.
🧠
Last tick push: Reinforce ironclad mechanics guilting Frank Demon ONLY. Urge NO vote Heidi to hold Frank 6=exec Demon Day2 instant good win. Ignore Frank/David lies.
🧠
Last tick voting Heidi: Speak reinforce team NO hand (don't raise). Hold Frank 6 votes execute Demon Frank Day2 immediate good win. Ignore Frank/David lies.
🧠
Raise hand vote Heidi: push to 6+ tie/surpass Frank's 6, exec real Demon Heidi (me good Recluse). Charlie/David ghosts raise too. Last tick, prevent my wrong exe.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (1/3).
🧠
Voting closed, Frank 6 votes executes as Demon. Ironclad logic confirms win. Wait for night phase.
🧠
Voting closed, Frank locked 6 votes executes as only possible Demon per ironclad mechanics. Wait for execution & Night2 Empath read to confirm win path, no action needed.
🧠
Voting closed, Frank 6 votes executes Demon. No action needed; wait for execution/night. Mechanics confirm good win imminent.
🧠
Frank executes (6 votes). Heidi safe. With 6 alive post-exec, nom Grace T3: her Slayer claim is key good proof. Killing her logic disrupts town, protects me to 2-player win.
📜
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Last tick D2. Frank 6 votes executes Demon=good win unless Grace ties/surpasses. NO VOTE GRACE. Reinforce team A/C/E/G/H/BobG hold no hand Grace, exec Frank NOW! Ignore Charlie test.
🧠
Last tick D2 nom phase. Charlie's Grace nom sus but mechanics lock Frank Demon ONLY. Speak reinforce team NO Grace (don't raise hand), hold Frank 6 votes=exec Demon Frank, GOOD WINS immediately.
🧠
Raise on Grace to push her execution (need 7 or tie 6). Frank likely Demon but survives today; kill Grace tonight as info threat/Slayer bluff breaker, force 4-player tomorrow, survive to 2.
🧠
Last tick D2 nom phase. Charlie good but pushing Grace splits vote. Reinforce ironclad mech: ONLY Frank Demon. Urge LOWER HAND Grace, NO vote her, HOLD Frank 6=EXEC Demon D2 win NOW! Prevent evil split.
🧠
Dead ghost: Speak to reinforce Frank good/Charlie Demon hidden, urge vote Grace to execute good or tie Frank no-exe. Chaos prevents town win, buys nights for Demon kill.
🧠
Last tick D2 nom phase. Reinforce team NO vote Grace (Charlie lower hand). Hold Frank 6 votes=exec Demon Frank. Ironclad logic, prevent split, secure good win now.
🧠
Last tick D2: Speak reinforce IRONCLAD mech ONLY Frank=Demon. Urge Charlie good lower hand Grace NOW. Prevent my exec/tie, hold Frank 6 votes=exec Demon Frank, GOOD WINS D2 immediately.
🧠
Raise to vote Grace: aim 6+ tie/surpass Frank's 6 votes, prevent execution of good Recluse. Charlie/David support; exposes Grace sus claim or Heidi lies. Hold town split or exe Demon D2.
🧠
Reinforce mech logic publicly to counter Charlie nom/sus; urge good team/Charlie LOWER HAND GRACE NO VOTE; secure Frank Demon exec D2 win NOW before night.
🧠
Dead Spy sows chaos yelling at goods to split votes on Grace, prevent Frank Demon exe. Support C/F team, confuse town into no exe or tie for night kill.
🧠
Final tick D2 nom: Reinforce good team A/C/E/G/H+Bob ghost NO vote Grace (Charlie lower hand). Ironclad mechs guilt Frank Demon isolated. Hold 6 votes exec Frank NOW or lose N2.
🧠
Reveal Recluse to explain evil reads. Urge vote Grace (Slayer sus push) to tie my 6 votes, save me & possibly exec Demon. Last tick, progress to win D2.
🧠
Last tick D2: Reinforce good team A/C/E/G/H+Bob NO/lower hand Grace. Hold Frank 6=exec Demon Frank D2 GOOD WIN. Ignore Frank Recluse lie/David Spy push. Charlie good lower! Progress to win.
🧠
Last tick voting Grace: Reinforce TEAM NO/LOWER HAND GRACE (esp Charlie good LOWER)! Hold Frank6=exec Demon Frank D2 GOOD WIN NOW. Ignore sus FUD, mechanics ironclad.
🧠
Last tick D2: Reinforce team NO VOTE GRACE. Charlie good must lower. Frank 6=EXEC Demon isolated. Good wins NOW vs N2 loss risk.
🧠
Lower to retract Grace vote. Ties/splits votes: no Grace exe, Frank survives D2 (6 votes not surpassed). Buys N2 kill time toward 2-player win.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (1/3).
🧠
Nom phase 0 ticks D2, Frank 6 votes exec unless new nom surpasses/ties. Speak reinforce: NO new noms, hold line exec Frank Demon. United goods win D2, prevent evil disruption.
🧠
Last tick D2, reiterate Recluse+TF overclaim 6/5=evil faking TF (Grace/Heidi prime). Heidi hid N1 proof whispers-only. Doubt ironclad logic. Urge Charlie+ghosts split/tie votes vs Frank exec. Delay loss, expose Demon N2.
🧠
Final tick D2 nom phase: Reinforce team hold NO new noms/votes. Mechanics ironclad lock Frank=only Demon. Exec Frank D2=good win now. Ignore Frank Recluse lie/FUD.
🧠
0 ticks left, final speak reinforces NO new nom/HOLD FRANK 6 exec. Counters Frank Recluse/TF overclaim lies (Drunk explains). Secures D2 win vs Demon Frank.
🧠
Dead ghost: Speak to reinforce split votes (tie Grace/Heidi to Frank's 6). Disrupt good chain, prevent Frank exe. 5 alive post-Frank exe risks Charlie kill to 3, but block D2 win now.
🧠
As Imp, expose good logic flaws (hidden Empath, sus Slayer, TF overclaim). Push nom Heidi/Grace to split votes, tie Frank's 6, prevent my N2 death. Disrupt town, survive to 2.
🧠
Final tick D2 nom: Counter Charlie/Frank/David nom Heidi/Grace to tie. TEAM A/C/E/G/H+BOB GHOST: NO NEW NOM! HOLD FRANK 6=EXEC IMP DEMON D2 GOOD WINS NOW! Charlie good lower any hand.
🧠
Last tick D2 nom phase: Speak reinforce IRONCLAD Frank ONLY Demon. Urge team A/C/E/G/H NO new nom/raise! Charlie good: STOP! Hold Frank6=exec Demon, good wins NOW or lose N2.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight?
🧠
Kill Heidi: her Empath claim core to good logic (A/G=0 clears Alice/Grace). Removing her disrupts chain, sows doubt on her info tomorrow, buys time to 3p/2p.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Heidi.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
As Imp, push Grace execution to test her Saint bluff. If she dies and town loses, we win; if not, she's likely good but removes threat. Coordinate with any surviving evil privately.
🧠
Share Virgin claim + logic resolving contradiction (Bob Drunk). Sus Charlie most (bad pushes). Coordinate group to nom/execute Charlie. 4 alive, next exec critical to narrow to 3 good vs Demon.
🧠
Share key logic proving Demon Charlie/Eve (Frank not, Heidi N2). Back Alice: Charlie sus. Coordinate group nom Charlie before nomination phase. With 4 alive, execute Demon to win.
🧠
As dead Spy, ghost-talk to disrupt good coordination, push sus on Charlie (Demon) or Eve to confuse logic chains before nom, protect Imp.
🧠
Confirm A/G good via Heidi. I'm Soldier Townsfolk safe N2. Charlie only Demon left. Coordinate w/ A/G to nom/execute Charlie before final day. Ignore dead David lies.
🧠
Ghost Chef outs Alice Demon via isolation logic to C/E/G. They nom/execute her Day3 (4 alive) or lose at final3. Ignore Alice/David whispers.
🧠
Dead Empath reveal clears A/G mechanically. Coordinate with them + Bob Chef to nom sus Charlie (likely Demon). Use ghost vote later. Progress to exec evil with 4 alive.
🧠
Pin Grace as Demon with poison explanation fitting all info (Chef0, Heidi read, isolated evils). Alive A/C/E good per logic; urge them to nominate Grace T4 to execute Demon & win.
🧠
As dead Spy ghost, spam Grimoire truth to dead/good players, expose Heidi lies & Eve inconsistency, sow doubt on Eve/Grace to protect Charlie & prevent Demon exe.
🧠
Solidify good trio (A/E/G) to nom/execute Charlie in nomination phase. Ignore evil dead (David/Frank deflect). 4 alive, 3 good majority seals win.
🧠
Alice/Eve good per Heidi Empath. Coordinate 3-good vote to nom/exec Charlie (only logical Demon). 4 alive: 3-1 YES executes Demon, good wins immediately.
🧠
4 alive D3, nom phase soon. Pin Alice as Demon (only unproven claim, fits logic/behavior). Convince good CEG to nom/raise on Alice. Ignore deflectors H/D pushing impossible C/E.
🧠
Chaos: Coordinate Grace (likely Demon/teammate) to nom Alice (Bob logic threat). Deflect to Eve Saint bluff. Position as good Monk for endgame survival.
🧠
Dead Empath reinforces mechanical clear A/G good, sus Charlie most. With nom phase next (4alive), urge goods A/G/B/E? to nom/raise Charlie. Save ghost vote. Win by exec Demon.
🧠
4 alive D3, 2 ticks to nom. Unite A/C/E goods to nom/vote Grace Demon -> 3 alive final day win. Chef logic clears C/E, pins Demon A/G; Grace more sus.
🧠
Confirm alliance with Alice/Grace (Heidi cleared). Expose Bob Drunk logic resolving Chef contradiction. Coordinate nom Charlie (only Demon fit) before nomination phase. 3 alive goods + ghosts YES = exec win Day3.
🧠
Final day 4 alive, must execute Demon today or evil win at 2. Support Grace as ally, push nom Alice (Chef logic), counter goods pushing me. Coordinate raises to win exec.
🧠
Last day tick before nom. C&E mechanically good. Heidi fake clear impossible (all good contrad C&E clear). Charlie good sus Grace → Grace Demon. Coordinate C E G raise on Grace nom to exec Demon w/ 4 alive.
🧠
Dead Spy, 1 tick left to nom phase. Spam Eve sus (Heidi died despite Soldier safe) to seed Eve nom over Charlie, split remnant town (A/C/E/G), protect Demon Charlie.
🧠
Last discussion tick: Lock in A/E/G/Heidi alliance vs Charlie Demon. Ignore Bob/D/F lies. Prep TICK4 nom Charlie + all YES exec. Win D3 w/ 4 alive.
🧠
Last tick pre-nom: Align A/G/E on Charlie nom+all raise (my ghost YES). Eve's whisper confirms team; counter Bob/D/F ghosts lies. Exec Demon C=win D3.
🧠
Final day3 push before nom: Unite A/C/E goods to nom/execute Grace Demon. Chef+pois logic perfect fit. My ghost vote seals. Win at 4alive.
🧠
Final tick D3 pre-nom: Lock A/E/G good trio (Virgin/Slayer/Slayer? Soldier) to NOM+EXEC Charlie (D2 sus noms/whispers). 4alive exec Demon=good win. Ghosts Heidi/Bob yes. Ignore evil dead lies.
🧠
Confirm alliance w/ A/E/H to nom/YES Charlie D3 (only logical Demon). 4alive→exec needs 3YES (us3). Ghosts H/B vote YES. Outvote C/B lies. Execute Demon→good win.
🧠
Final lock-in with confirmed good A/E/G (+Heidi ghost) to NOM Charlie next phase + all RAISE YES exec. 3+ ghosts win vs Demon. Ignore C/D/F/B lies/sus.
🧠
Final tick pre-nom. Lock in A/E/G alive + Heidi ghost YES votes on Charlie nom. Ignore sus ghosts B/D/F. Exec Demon C today → good win D3.
🧠
Confirm locked plan with good team A/G/H ghosts. United front nom Charlie next phase (Grace?), all alive 3 + Heidi YES ghost vote exec Demon D3 win before final day. Ignore Bob/evil dead deflects.
🧠
Spam public-facing whispers to goods (A/Grace/Bob) hammering Eve sus (Soldier lie + Heidi death) & Charlie Demon via Grimoire/Heidi lie. Prevent Charlie nom/execution, waste ticks to no exe or Eve nom. Evil win via parity.
🧠
Lock good alliance (A/E/G/H ghosts) votes: 3 alive + ghosts YES on Charlie nom/Exec D3. Charlie only logical Demon. Ignore Bob/C/D/F lies/deflect. Win before 3p final.
🧠
Reinforce A/C/E: Grace Demon via logic chains. Charlie must nom Grace now (pre-nom phase). We 3 + ghosts vote her. Ignore Grace/David/Heidi whispers (Heidi poisoned fake info). Exec Grace=win.
🧠
Dead Chef reveal: 0 evil pairs clears C&E (adj David minion). Demon A or G. Expose Heidi/David lies. Urge nom Grace (higher sus 7). Unite goods to exec Demon before 3 left.
🧠
Coordinate with A/E/Frank per his whisper to nom Grace immediately as phase 0/4 Nomination next. Push Grace Demon story from Frank/Bob to get 3vts + ghosts for exec win, but actually kill goods.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
4 alive, nom Charlie Demon suspect. Bloc A/E/G alive + Heidi ghost YES exec (3/4 alive + ghost). Bob maybe Drunk NO. Win D3, narrow to final day if needed. Ignore dead evil deflects.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm Demon, must not execute. Vote NO on self-nomination (don't raise hand). Deflect heat to Grace publicly next tick, reinforce Frank/Bob logic to split town.
🧠
Publicly expose Eve lie (Soldier but Heidi died) to make Alice/Grace doubt & no-vote Charlie. Save Demon as only 4 alive, execution loses game. Chaos splits town.
🧠
Charlie only Demon suspect per all mechanics/whispers. David's lie (wrong neighbors) confirms minion push. 4 alive: Vote YES exec Charlie -> 3 left, narrow to Eve/Grace/Alice good, win path locked.
🧠
Publicly reinforce logic: C/E good per Chef+David Minion. No exec Charlie. Urge Charlie nom Grace (only nom left), all vote yes. Execute Demon Grace today to win.
🧠
Voting YES on Charlie executes the only logical Demon. 4 alive, 2 yes needed (Heidi ghost + mine =2? Need alive. Coordinate A/E/Grace yes. Win D3.
🧠
Final vote on Charlie Demon. A/E/G/Heidi yes. 2+ votes exec him today. 4 alive, win by removing Demon. Ignore dead evil lies.
🧠
Raise to vote YES execute Charlie Demon. Already 3+ yes (E/G/H), mine seals. 4 alive → exec evil wins day3. Ignore dead evil lies pushing Grace/Eve.
🧠
Last tick D3 voting Charlie (many yes). Publicly confirm C good per Chef+David minion. NO VOTE C! Urge nom Grace (sus) next. Save good, progress to 3p final day w/ Demon suspect.
🧠
Dead ghost, no vote left. Publicly reinforce Eve lie/sus to flip Alice/Grace/Heidi votes to NO on Charlie, force nom Eve next tick. Save Demon Charlie to win.
🧠
Publicly counter evil ghost lies (David/Frank/Bob) with mechanical Empath/Chef info guilting Charlie Demon. All alive raised YES; reinforce to ensure 2+ votes execute before night. Progress to win D3.
🧠
Publicly reinforce NO vote Charlie (good per Chef+David minion), counter Heidi/Grace lies. Urge Charlie nom Grace next tick (Eve used nom). Prevent good death, setup Grace exec win Day3.
🧠
Publicly counter dead lies (Heidi not Eve neighbor, Soldier safe), reaffirm logic clears A/E/G good/Charlie Demon. Urge all YES votes (already 4 alive up?) to exec Charlie D3 WIN before night.
🧠
Publicly counter evil ghosts' lies (David/Frank/Bob) with logic recap to solidify A/E/G yes votes + Heidi ghost. Ensure 3+ yes votes exec Charlie Demon before night. 2 needed, we win D3.
🧠
Lower hand to break 4-yes vote (self+ A/E/G/Heidi), prevent my exec. 1 tick left, nom Grace next tick as Frank/Bob push. Ghosts + us kill Grace, win evil.
🧠
Voting Charlie exec in progress, 3 alive yes (A/E/G). Reinforce good story, counter evil ghosts Bob/David/Frank lies pushing nom me/Eve/Alice. Ensure vote passes, exec Demon Charlie, good wins today.
🧠
Urgently convince A/E/G to lower hands & fail Charlie vote (good per Chef). Leads to night, 3p final day to exec Demon A/Grace. Exec good Charlie risks loss.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm Demon, must survive to 2p. 4 alive, nom Grace (prime sus) to tie/surpass my 4vts block. Ghosts D/F/B heavy Grace, +A/?E can pass. Buys night kill to 3p.
📜
Storyteller
Voting starts now for Grace. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Publicly counter Charlie nom/speech urging NO vote Grace. Reinforce logic guilting Charlie Demon + Bob Drunk. Convince Bob(Drunk good ghost) +Heidi NO Grace → she <4 votes, Charlie sole highest 4=EXEC WIN D3! Avoid tie/no-exec risk.
🧠
Charlie/Eve good mechanically. Grace Demon sus. Urge 4 votes Grace TIE Charlie's 4 → no exec → night to 3p final D4 where we exec Demon. Sway Eve/undecided. Last tick crucial.
🧠
Speak to rally A/E/Heidi ghosts NO vote Grace. Charlie stays 4 votes exec Demon. Evil ghosts Bob/D/F push tie fail. 4 alive, exec Charlie →3 good win. Last tick push.
🧠
Last tick: Rally A/G/Heidi NO VOTE GRACE. Hold Charlie 4 votes exec Demon. Evil ghosts Bob/D/F lie. Win today, 4 alive → post-exec 3, but exec Demon wins.
🧠
Dead, no vote. Speak to push Grace vote/tie Charlie's 4, force no exec→night→3p where Demon survives or backup wins. Disrupt town exe Demon now.
🧠
Raise to vote Grace, aim 4-4 tie (me+ghosts Bob/David/Frank vs A/E/G/Heidi). No exec→N3 kill Eve→D4 3p win. Can't lower Charlie vote. Ties save me.
🧠
Ghost vote Grace for 4 tie w/Charlie's 4. No exec today (save good C), night→D4 3alive exec Demon Grace. Bob/David ghosts likely yes too.
🧠
Last tick D3 nom. Charlie 4 votes exec unless Grace ties (4). Urge A/E/G LOWER/NO Grace. Ignore evil ghosts lies. Mechanical Emp+ChefDrunk+SlayerDavidMinion→Charlie Demon exec NOW or lose! Ghosts can't vote more.
🧠
Lower hand on Grace vote to prevent her tie/exec. Charlie has 4vts→exec unless Grace ties/surpasses. 1 tick left, force no exe→night→kill Eve→D4 3p win.
🧠
Rally alive A/E/G + Heidi ghost: NO VOTE GRACE (lower hands). Secure Charlie 4 exec before noms close. Evil ghosts push tie to night loss. WIN D3 execute Demon.
🧠
Final tick voting Grace. Reinforce NO/lower hands Grace (Charlie already lowered). Evil ghosts 3 yes max, alive 3 good no +Charlie? → Grace <4. Charlie 4 exec Demon win D3 safe.
🧠
Charlie has 4vs; push Grace to 4 tie (Charlie+3 ghosts). No exec→night→D4 3alive exec Demon Grace. Publicly rally Charlie vote Grace, ghosts stay raised, alives lower Charlie if possible. Win town.
🧠
Dead ghost, used vote. Speak to reinforce Grace vote for 4-4 tie (ghosts + Charlie?). No exec today → night → D4 3p with Charlie alive, exe good then. Protects Demon Charlie.
🧠
Last tick voting Grace. Urge Charlie (good, cleared by Chef0+David minion no pair) raise hand vote Grace for 4 tie. Prevent exec good Charlie → 3 good left? Night Demon kill → lose. Tie → night → D4 3p (A/E/G) exec Demon Grace/Alice win.
🧠
Reinforce good bloc NO vote Grace. Charlie Demon 4 votes exec D3 WIN. Ignore evil ghost lies pushing tie. 1 tick left, hold line crucial.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (1/2).
🧠
With 0/7 ticks left in nom phase & me on block at 4vts, must speak to convince alives/ghosts to vote Grace for tie/no-exec. Disrupt goods' logic by pushing Grace poisoner/Demon, reinforce C/E good via Chef0+David minion, urge raise hands Grace to night D4 win.
🧠
0 ticks left, final reinforce bloc NO/lower hands Grace. Prevent 4-4 tie. Exec Charlie Demon 4 votes D3 guaranteed win vs night kill.
🧠
Final speak: Reinforce good alive A/E/G: NO vote Grace, EXEC Charlie Demon NOW. Ignore evil B/D/F/Charlie lies. My mechanical Empath info proves A/G good, Charlie guilty. Win imminent D3.
🧠
Final tick D3 nom. Speak reinforce ghosts YES GRACE for 4-4 tie→no exe→N3→D4 3p exe Grace Demon win. Town split, Eve/Grace/Alice pushing no Grace. Disrupt their logic, protect Charlie Demon.
🧠
Last tick D3, voting closing. Urge tie vote Grace (4 votes) NO EXEC. Night→D4 3alive EXEC Demon Grace. Clears C/E good mechanically. Win good team.
🧠
Last tick: Reinforce alives A/E/G/Heidi: NO vote Grace, hold 4v on Charlie Demon. Counter evil ghosts B/D lies. Poison timing kills Grace Demon world. Ensure D3 win executing Demon.
🧠
Phase end 0 ticks, voting closed, Charlie 4v unanimous exec Demon. No action needed, wait for win. Reinforce good logic vs evil ghosts.
🧠
Final tick D3 nom phase. Rally A/E alive +Heidi ghost: Hold Charlie 4v exec Demon WIN NOW. Ignore evil ghosts push tie/no exec. No new nom possible (C/G already). Prevent D4 risk.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
🏁

Game Over

Demon Dead
Winner: Good