Game Detail

Players

Alice (Fortune Teller) Bob (Saint) Charlie (Monk) David (Imp) Eve (Mayor) Frank (Soldier) Grace (Virgin) Heidi (Scarlet Woman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil195,30753,654$0.0844
Good586,569274,591$0.2546

Event Timeline

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Heidi. Your safe bluffs are: Investigator, Slayer, Undertaker
📜
Storyteller
Alice
Good evening Alice. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Check neighbors first night to baseline info. Neighbors likely checked by Empath too; cross-verify later for town synergy.
📜
Storyteller
Alice
You chose Bob and Heidi. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper to neighbors to build early alliances, gather any starting role information (e.g., Washerwoman points), and position myself as helpful good player without revealing Saint yet.
🧠
Day 1, initiate private chat with neighbors to share my safe Townsfolk role, encourage role claims/info share. Forms early good alliance before nominations.
🧠
Respond to Frank's whisper, reveal my true role as Mayor (safe early), ask Grace for info to build trusted neighbor alliance and gather early intel.
🧠
Coordinate with the Demon (David) to align our strategies, agree on cover stories, and ensure we protect each other. As the Scarlet Woman, my survival is tied to the Demon's - we need to work together to mislead the town.
🧠
Respond to Bob's outreach, reveal role & clears on Bob/Heidi privately to form good alliance, encourage info sharing early Day 1.
🧠
Respond to neighbors to form good trio alliance. Reveal true Virgin role as Townsfolk with no info, builds trust without target value. Progress info sharing before nomination.
🧠
Day 1, respond to group whisper with neighbors. Share real role as Monk (Townsfolk) to build early alliance, encourage info sharing without suspicion.
🧠
Coordinate with my Scarlet Woman minion to establish consistent cover stories. Picking Investigator as my bluff gives me flexibility to frame players and create confusion. Planning Charlie as tonight's kill removes potential information gatherers early.
🧠
Strengthen alliance with Alice/Charlie (cleared group). Share no info yet (hide Saint). Progress by planning next steps, avoid nomination risk as Saint.
🧠
Neighbors reciprocated with Townsfolk claims (Mayor/Virgin, no info matches). Solidify our 3-player good block to narrow suspects. Probe their reads on other cliques for early suspicions.
🧠
Strengthen neighbor alliance by sharing group reads. Day 1, identify suspicious blocs (ABC huddling) to nominate later, narrow Demon suspects early.
🧠
Confirming coordination with the Demon. We're establishing our bluffs: David claims Investigator (Alice/Bob lead), I claim Empath (Grace/Frank lead). This creates parallel suspicion threads that split town attention. Supporting the Charlie kill removes a potential information gatherer early.
🧠
Include cleared Heidi in our Bob/Charlie/me alliance to gather her/David info, form larger good team early, identify Demon faster before nominations.
🧠
Strengthen alliance with claimed Townsfolk neighbors. Share suspicion on ABC huddling to nominate them if needed, progress info sharing without nominating yet.
🧠
Build trusted group with Alice's cleared Bob/Heidi. Include Heidi to learn from her David chat. Share my Monk claim to verify alignment early.
🧠
Start spreading my Investigator cover story to build trust with good players. By telling Charlie that Alice or Bob is a Minion, I'm creating suspicion that can be leveraged later. This also establishes my fake 'information gathering' role early.
🧠
Strengthen alliance with cleared players (Alice FT, Charlie Monk, Heidi). Get Heidi's David info to expand good team early Day 1. Avoid nominating; gather info before nominations.
🧠
Last tick day1, coordinate solid neighbor trio to nominate/vote ABC (Bob) for day1 exec. Gain info on death, pressure evil huddle while our claims align as safe Townsfolk.
🧠
ABC huddle screams evil team. Agree to nominate Bob for execution info. Our trio votes yes together to push it through early.
🧠
Coordinate with David to maintain our cover stories and decide on tonight's kill target. Alice's Fortune Teller claim needs careful handling - she might be genuine, which could be dangerous. Charlie is an uncertain variable. Need to align with David before night falls.
🧠
With 1 tick left, expand our trusted group by including David who's already talking to Heidi/Charlie. Build numbers and info before nomination to push good agenda.
🧠
Solidify trio alliance to nominate/vote Bob, most suspicious huddler. Day 1 execution gives info; Virgin safe from nom if good nominates.
🧠
David's info implicates Alice or Bob as Minion, but Alice FT clears Bob as no Demon, pointing to Bob Minion if all true. Sharing privately tests Bob's reaction before noms, builds alliance, progresses day.
🧠
Maintain my Investigator bluff while engaging Alice's alliance request. I'll stick to my story that I checked Alice and Bob (one is Minion) and redirect suspicion toward the Frank/Eve/Grace group. I need to be careful not to overclaim or contradict myself.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1 nominate suspicious Bob (ABC huddle leader) with trio backing to execute likely evil, gain execution info/storyteller reveal. Progresses game safely as Virgin.
📜
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly defend against nomination. Highlight solid FT clear on me, David's contradictory claim suspicious, Grace early nom fishy. Prevent my execution as Saint or good loses. Progress by questioning Grace/David.
🧠
ABC huddle screams evil coordination. Our plan was to nominate/vote Bob for Day 1 info. Stick to group, vote yes; 4 votes needed, our 3 + ? secures execution.
🧠
Grace nominated Bob to get info. I claimed Investigator that one of Alice/Bob is Minion. Voting Bob executes a potential good player and makes my false claim look correct, but voting against might expose inconsistency. Best move is to support Grace's nominating logic - it fits the town's suspicions and protects me by eliminating someone from my warning to Charlie.
🧠
Trio plan solid: vote Bob to execute for info. Grace/David already voting; my vote progresses game, helps identify Demon via execution reveal.
🧠
Grace's nomination has 3 votes already, needs 1 more. Voting for Bob helps execute a potential information gatherer (though Alice claims she cleared him) and makes me look cooperative with the town. This also aligns with my evil goal of dismantling town numbers. David's vote for Bob might seem suspicious, but I'll support it to appear like a good townsperson participating in the process.
🧠
Publicly defend Bob as FT-cleared no Demon. Expose David's false Invest claim implicating me (good FT). Prevent day1 exec waste; narrow Demon later.
🧠
Publicly back Alice's claim, reveal David's private info to expose his lie/attempt to split group. Prevent day1 execution of likely good Bob to preserve good players and force more discussion.
🧠
ABC huddle suspicious; even if Alice truthful FT, David Invest implicates Bob as Minion. Our plan was to execute Bob for info. 4 yes votes already; mine seals execution to narrow evil.
🧠
As Saint, execution loses game. Defend with logic: David's claim impossible (Alice Townsfolk), sway voters like undecided Alice/Charlie, expose Heidi/Grace suspicious actions.
🧠
Counter ABC defenses with logic on suspicious huddle & claim timing. Rally yes-votes (already 5), ensure Bob execution for early team info & Demon narrow-down. As Virgin, reveal to build trust.
🧠
Let the vote play out. 5 votes for Bob means he'll be executed regardless. I raised my hand to seem townie, but I need to see who else voted. Lowering now would be suspicious. After Bob is gone, I can push suspicion toward Alice and the Frank/Eve/Grace group. The Fortune Teller claim from Alice is concerning but she could be bluffing or misinformed.
🧠
Back plan to execute Bob for day1 info on suspicious ABC. Counter Alice convenient FT claim post-nom. We have majority votes; reinforce to prevent lowers.
🧠
Protecting David by redirecting suspicion to Grace, who is aggressively pushing execution of a Fortune-Teller-cleared player. Her trio claims (Soldier, Mayor, Virgin) are too convenient and coordinated. By voting against Grace and speaking out, I save Bob (who is good) while turning town against Grace's group.
🧠
Bob cleared no Demon. David's Invest claim impossible since I'm Townsfolk. Grace trio suspicious coordination. Urge no vote on Bob day 1, support Heidi switch, prevent info loss.
🧠
Bob cleared by FT, David's claim impossible if Alice Townsfolk. Grace group suspicious coordination. Urge no vote on Bob to save good player day1, focus evil trio.
🧠
ABC huddle/whispers only among selves super suspicious despite claims. Convenient FT claim post-nom. Push vote yes on Bob for day1 execution info to narrow evil. Convince Heidi/others.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm Saint; execution loses game for good. Grace suspicious nominator with FEG evil-looking trio claims. Heidi wants to switch to her. Nominate to get 5+ votes on Grace, surpass/tie my 5, prevent my execution.
📜
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Virgin ability didn't trigger on Bob's nom, mechanically proving he's not Townsfolk (thus evil likely). Speak to rally votes against my exec, push Bob's 5-vote lead to execute him for crucial Day 1 info.
🧠
As Saint, execution loses game for good. 5 votes on me; voting Grace contributes to 5+ votes to tie/surpass, preventing my death. ABC+H likely vote her too.
🧠
Bob has 5 votes and will be executed - our Minion is going down regardless. Voting for Grace would just add to suspicion on me as the 'Investigator' who already made a false claim. Better to stay quiet and let the town execute their candidate. Grace may be bluffing Virgin or telling the truth, either way execution eliminates a Townsfolk which helps evil. After Bob dies, I'll need to coordinate with Heidi on our next moves.
🧠
Bob mechanically not Townsfolk (Virgin safe). Reinforce this truth publicly to sway votes against Grace nom, ensure Bob executes for Day 1 info and eliminate likely evil.
🧠
Bob is about to be executed regardless. Grace's Virgin claim appears true (Bob didn't die when nominated), making Bob evil. My Demon is David and safe. By voting to execute Bob, I eliminate an evil player without risking David, and maintain my good citizen cover.
🧠
Raise hand to vote Grace, aiming for 5 votes to tie Bob's 5 and prevent day1 exec of cleared good player. Progress by info vs random kill.
🧠
Vote Grace to reach 5 tie (with David?). Her FEG trio coord fake TF claims most sus evil. Avoid day1 exec if tie, or exec Grace over Bob if passes. Progress info.
🧠
Bob proven not Townsfolk via Virgin nom survival = likely evil. Grace has 4 votes; speak to prevent 5th tie vote, ensure Bob executes for crucial day 1 info to narrow Demon suspects.
🧠
Bob proven not Townsfolk by my Virgin= evil or Out. Prevent my exec (4 votes<5), ensure Bob's 5 votes execute him day1 for crucial info. Convince David/Heidi/Charlie no vote me.
🧠
Grace's FEG group shows evil coordination. 4 votes on Grace already (me,Heidi,Alice,Charlie). Convince David to vote for 5 tie on Bob's 5, saving Saint from execution loss.
🧠
Grace's Virgin didn't trigger on Bob's nomination, confirming Bob is not Townsfolk. If Grace is truly Virgin, she's good and I shouldn't vote. But Grace is claiming Virgin as part of FEG trio - if she's lying, voting executes a bluffing evil teammate (acceptable). More importantly, Alice and Charlie are defending Bob while calling me a liar - they are the real threats. Voting Grace follows group momentum and makes me look cooperative to town.
🧠
Virgin proof confirms Grace good TF, Bob not TF so evil/Outsider. Prevent Grace exec (tie ok day1), push Bob info exec. Counter Heidi/ABC push.
🧠
Grace claims to be Virgin with a convincing trigger story, and her FEG trio makes sense as coordinated Town roles. Bob was already suspicious for suspicious whispers. Lowering my vote removes pressure from Grace and shows I'm genuinely uncertain, protecting David's safety.
🧠
Counter Frank's Virgin 'proof' (fake claim), urge Heidi raise hand for Grace to tie 5-5 votes, prevent hasty day1 Bob exec of cleared good player.
🧠
Hand up for Grace (4 votes). Speak pushes Heidi for 5th vote to tie Bob's 5, prevent hasty day1 execution. Alice FT logic strong, FEG suspicious; more days narrow Demon.
🧠
Speak to lock Heidi down, prevent tie. Exec Bob day1 info on likely evil non-Townsfolk. Progress game, narrow suspects as good Mayor.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 6 vote threshold.
📜
Storyteller
Grace did not receive enough votes (4/6).
🧠
1 tick left, Bob executes unless new nom ties/surpasses. Reinforce logic: Bob evil/not Townsfolk, ABC suspicious. Prevent saves, get Day 1 info to narrow Demon.
🧠
Day1 execution on Saint loses game. Reveal Saint to counter their 'proof' I'm evil, explain Outsider Virgin interaction. Urge new nom on Frank for tie/surpass my votes.
🧠
Bob is about to be executed with 5 votes. He claims to be Saint, which would mean good team loses if he's executed. However, I cannot stop this execution - no one else has nominated and the votes are locked. I'll wait and see the outcome. If Bob is telling the truth and is Saint, we lose. If he's bluffing, we eliminate a potential threat. Either way, I must adapt to the post-execution board.
🧠
1 tick left, Bob executes unless tied. Saint bluff - coord sus, late claim. Push exec Bob day1 info crucial, likely Minion not Saint. Sway David/Heidi back to yes.
🧠
I'm raising the stakes on the Saint claim - if Bob is actually Saint, executing him loses the game for good. This puts pressure on the town to reconsider, potentially protecting both Bob (if he's lying about Saint) and my Demon David. I'm playing uncertain to seem genuine while forcing the town to think twice about the execution.
🧠
Day1 Saint risk too high - Bob cleared no Demon, Saint claim fits Virgin mechanic perfectly. FEG coord screams evil. Nom Frank to shift votes, no exec today for more info.
📜
Storyteller
Voting starts now for Frank. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Highlight Alice impossible day1 FT claim to expose her lie/evil. Reaffirm Virgin proof on Bob. Urge no votes on me, exec Bob Minion for win/progress. Last tick before night.
🧠
Highlight Alice's impossible day1 FT claim proving her evil. Urge no votes on Frank; let Bob's 5 votes execute him for info. Low Saint risk outweighs leaving proven non-TF alive. Progress game.
🧠
Heidi confused on Saint risk; directly address to shift her/David/Eve votes to Frank, tying/surpassing my 5 to avoid execution loss.
🧠
Vote for Frank to execute him - Alice's fake FT claim makes her evil, and removing FEG coalition member helps evil team. I'm Imp and need to stay alive while chaos benefits us.
🧠
David (my Demon) already voted for Frank. I need to follow the Demon's lead and vote with him. This creates a 3-vote bloc that might execute Frank, removing one of the FEG trio from play. My role as Scarlet Woman is to protect the Demon and support his decisions.
🧠
Bob no Demon per FT. Saint claim fits Virgin. FEG coord susp. Raise to shift 5+ votes to Frank, prevent Saint exec loss & info day1.
🧠
Raise for Frank to reach 5 votes tying Bob, avoiding Saint execution loss. Day1 no info warrants caution over risky exec. FEG coord more evil suspicious.
🧠
Bob likely Minion per David Invest + fake Saint claim. Alice fake FT evil. Prevent Frank votes (keep <5), let Bob exec safely for info. Saint risk tiny vs crucial day1 info. As Mayor, want long game but Demon hunt first.
🧠
Heidi/David wavering; counter Saint fear + Alice lie. Urge lower hands for Frank, exec Bob for day1 info. Tiny Saint risk worth evil confirmation/proof vs ABC.
🧠
4 votes on Frank now. Urge lower to <5 so Bob's 5 executes. He's evil (Alice lie proves), Saint risk tiny vs game-winning info/Demon kill day1.
🧠
Currently 4 votes on Frank (A,C,D,H). Raising makes 5, tying my 5 votes. No execution, Saint safe. Day1 info risky; survival first.
🧠
Staying undecided and keeping my vote on Frank maintains a tie, preventing any execution tonight. This gives me time to read the room and plan my night kill strategically. I'm genuinely uncertain between Bob's convenient Saint claim and Alice's impossible FT claim - expressing this indecision keeps me credible as a good player while achieving my evil goal of surviving without executions.
🧠
Letting the vote tie at 5 keeps Frank alive and avoids any execution today. This protects David (the Demon) while giving evil more time to coordinate. A no-execution day is always preferable for the evil team.
🧠
5 votes on Frank ties Bob's 5, no day1 exec. Avoids Saint loss if Bob good. Gives night for more FT info on susp FEG. Reinforces Heidi/David not to lower hands.
🧠
Current 5 votes on Frank ties Bob's 5, no day1 exec=safe. Saint risk too high if Bob good Outsider. FEG coord suspicious. Speak to Heidi/David: keep hands up for tie, more info N1.
🧠
ABC evil: fake FT, huddling, Invest tags. Virgin proves Bob not Townsfolk. Saint bluff convenient. Urge Heidi/David lower hands: Frank<5 votes, Bob execs safely for info. Low Saint risk crucial day1.
📜
Storyteller
Voting is now closed.
🗳️
Tie for majority! Current leader was 2. Now no one.
📜
Storyteller
The vote for Frank ties with the previous leader. No one is currently on the block.
🧠
Voting tied no block. 1 tick left: nom Alice (TF claim, no Saint risk) to enable potential exec/info. Her specific 'Bob no Demon' dubious for FT (can't isolate single). ABC coord sus vs FEG logic. Helps narrow Day 1.
📜
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Urgently convince Heidi/David not to vote for me. My legit N0 FT clears Bob/Heidi, Bob's Saint fits Virgin. FEG coord screams evil. Prevent my exec/tie to reach night safely.
🧠
Raise hand to vote Alice for exec. Her impossible FT claim proves evil, safe target (no Saint claim), day1 info vital to narrow Demon. Ties previous if 5, but push for 6.
🧠
Consistent with my claims calling Alice evil fake FT. ABC coord suspicious vs FEG. Vote executes likely evil, no Saint risk (Bob), info before night crucial day1.
🧠
Alice likely Minion; voting her tests claims without Saint risk. Need 6 votes for exec or 5 tie to avoid my exec push.
🧠
Voting for Alice helps our team since Bob (our Minion) is already voting for her, creating a tie at 5. A tie means no execution, keeping both Alice and Bob alive. Alice may be good based on her valid Night 0 Fortune Teller claim, so executing her is beneficial. FEG trio is more dangerous to us than ABC group, so letting Alice survive helps our position.
🧠
Voting for Alice creates a 5-way tie, preventing her execution and protecting David (our Demon) who already voted for her. Alice's Fortune Teller claim seems suspicious to the town anyway, so she may be eliminated later. This also shows I'm participating in the voting process and not trying to protect anyone specifically.
🧠
5 votes tie Alice safely. Urge Heidi/David lower to prevent 6th vote or sway. Expose FEG rules lie proves them evil. No Saint risk on Alice, preserve good players for N1.
🧠
5 votes already on Alice (F,G,B,D,H). Raising makes 6 to execute her. She's proven FT liar, David Invest Minion tag on A/B, no Saint claim/risk. Crucial D1 info, eliminates evil safely as good Mayor.
🧠
6 votes on me risks execution & loss of my valuable FT info. Speak to expose Bob's suspicious vote against ally, reinforce N0 FT legit, urge David/Heidi/anyone lower hands to tie/prevent exec & gain more day time.
🧠
6 votes on Alice likely executes her (evil). Urge David/Heidi keep hands up despite Charlie/Alice pleas. Bob's vote confirms split, locks win this nom.
🧠
Alice's impossible FT claim marks her evil. 6 votes secured execution safely (no Saint risk). Reinforce swings (David/Heidi) to prevent lowers, gain Day 1 info crucial for Demon hunt.
🧠
Alice's blatant FT lie exposed by FEG; I vote despite prior ABC push as logic overrides. Speak confirms to Heidi/David, locks 6-vote exec of evil for info, progresses game safely without Saint risk.
🧠
We have exactly 6 votes (Frank, Grace, Bob, David, Heidi, Eve) which is the majority needed to execute Alice. This is perfect - Alice was coordinating with Bob (our Minion) and attacking our interests by framing FEG. Even though she might be evil teammate, executing her gives us execution info, removes a player attacking us, and maintains chaos. Keeping my hand raised maintains my good citizen facade.
🧠
My hand is already raised for Alice. She's claiming Fortune Teller night zero info that clears me, but I'm the Scarlet Woman, not an Empath - her info is false. Alice nominated Frank and coordinated with Bob and Charlie - that's an evil team. Bob broke ranks to vote with FEG, which is suspicious. Alice's execution removes a threat to our team.
🧠
Alice's impossible N0 FT claim proves lie/evil. Day 1 safe exec gives alignment info without Saint risk (Bob Saint). Ensures 7th vote if any lowers, progresses game.
🧠
Alice's impossible D1 FT claim proves lie/evil. Majority hands up (FEG, Bob, David, Heidi, me, Charlie?). Urge hold votes to execute for Day 1 info, no Saint risk on Alice. Progress game.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
With 1 tick left and 7 votes on me, urgently convince undecided David/Heidi/Charlie (who can nominate) that FT has N0 info, Bob lied proving evil, nominate FEG to tie/surpass and exec real evil, saving my future FT reads.
🧠
1 tick left, Alice 7 votes likely evil lie. Urge no further noms to execute her Day 1 safely, gain info/death log, narrow Demon hunt w/o Saint risk.
🧠
Alice lying proves evil; 7 votes safe exec. Urge no noms to prevent tie, gain death info crucial day1.
🧠
Voting closed, Alice 7 votes executes soon. She's lying FT (no N0 standard), David Invest pins her evil. Let exec for role info to narrow Demon. Protects Saint self.
🧠
Alice is already on the block with 7 votes locked in - she will be executed regardless. My best move is to stay quiet and let the good team waste their time while I observe who the real leaders and logicians are. No action needed from me right now.
🧠
As the Scarlet Woman, I need to maintain my good player cover. Alice claimed to clear me as Fortune Teller, but voting with the town to execute her is actually beneficial - either she's evil (good) or she's good but her claim looked suspicious (also good for me). I'll play along with the town's logic and appear to be a good player following the evidence.
🧠
Alice's claim impossible per role (each night post-Day1). She's evil, safe-ish exec (not Saint). Wait as can't tie/supersede 7 votes in 1 tick; progress to Night where I protect good player.
🧠
Alice's impossible FT claim proves lie/evil. 7 votes, voting closed; execution imminent gives crucial info without Saint risk (Bob Saint claim separate). Wait to confirm execution.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
N1, protect hesitant good neighbor David from Demon kill. He resisted FEG evil coord, likely targeted next. Saves key player, progresses good info.
📜
Storyteller
Charlie
You chose to protect David.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie - he's been persistently defending Alice and pushing against the FEG group. If he's good, removing him eliminates a logical player who might deduce my role. His consistent defense suggests he's good and will keep investigating. Also removes one vote from the anti-FEG bloc.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
David
You chose to kill Charlie.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
As dead Monk (night death proves good), reveal role/protect to key alives. Share N1 info narrows Demon didn't target David. Builds good info net before nom, save ghost vote.
🧠
Charlie dead good Monk whispered us both; share his Bob suspicion privately with David to align votes/nom on Bob Day2, progress to execute Demon before final3.
🧠
Whisper dead Charlie for his info/death reason. As fellow good ghost, align to share my real FT (Bob/Heidi clean) and suspect FEG block. Coordinate ghost vote later.
🧠
Support nominating Bob based on Charlie's information. Bob voted for Alice after she cleared him, which is suspicious behavior. As the evil team, I should help eliminate Bob while appearing trustworthy as a good player. I'll whisper support to Grace to help coordinate the execution.
🧠
Day2 early, 6 alive. Reveal Soldier to neighbors Eve/Grace for alliance/verification. Narrow suspects: Bob/Grace/David via logic chains. Consult dead later. Progress to nom evil.
🧠
Charlie ghost helped save me Day1, likely good. Get his private chat info with suspects David/Grace/Alice to verify claims and narrow Demon.
🧠
Frank initiated whisper as Soldier; likely good neighbor. Ally FEG, claim Mayor Townsfolk, share sus on Bob/David per Frank, get Grace input to narrow Demon before noms. Build good block.
🧠
I need to establish a connection with Grace, who seems to be part of the FEG trio that pushed to execute Alice. Since Charlie (who defended Alice) just died, I want to gauge Grace's perspective and potentially coordinate our stories. As a Minion protecting the Demon David, I need to understand who might be investigating and causing trouble.
🧠
Share Bob's spy whisper with Alice (likely good dead) & David (protected by me) to expose Bob's evil coordination. Nomination soon, narrow to Bob.
🧠
Reveal Virgin role to explain Day1 survival, confirm Frank/Eve good claims, coordinate with neighbors to nom Bob (top sus) before nominations phase. Builds alliance, progresses to execute likely Demon.
🧠
Charlie confirmed Bob spying suspiciously. As ghosts, align with him/David to counter FEG/Bob coord evil. My FT clears B/H, pushes blame to FEG. Progress info sharing before noms.
🧠
Support nominating Bob, who is genuinely suspicious due to his flip on Alice after being cleared. Also establish my Investigator bluff to have a legitimate role claim. Building alliance with Grace gives me cover and helps the evil team.
🧠
Confirm David's Invest to verify Bob Minion. Grace says he agrees Bob sus. Align good team (FEGD?) for Bob nom today, remove evil safely as Soldier.
🧠
Ghosts (esp Charlie nightkill likely good) hold key info on whispers/claims. Query Alice contradiction directly, get ghost intel to logic-chain suspects before noms. Progress info over stale repeats.
🧠
FEG alliance strong (Soldier/Virgin/Mayor claims fit). Grace says David agrees Bob sus. Lock nom Bob before nomination phase to exec most likely evil.
🧠
Coordinate with Grace to understand the ghost Charlie's actions and maintain the FEG alliance. Charlie defended Alice and now is dead - need to understand if Charlie was good or evil. Stay aligned with the evil team.
🧠
Bob's direct probe to ghosts me/Alice screams evil minion. Rally Alice/David alliance to call out Bob, align Invest reads, prep vote/nom him to narrow suspects before final day.
🧠
1 tick before nom. Solidify 5-6 vote block on Bob via key allies (Frank/Eve/David already agree). Bring Heidi in with Charlie/David facts to gain her vote, overwhelm Bob. Exec Bob or narrow evil.
🧠
Bob's double-spy on ghosts super evil. Coordinate Charlie/David to nom/vote Bob pre-noms. Save my ghost vote. Narrow to FEG next if Bob good.
🧠
Continue building trust with Grace by reinforcing the Bob is evil narrative. If FEG eliminates Bob today, that's a win for evil since he was acting suspiciously anyway. I should coordinate with my minion Heidi privately about tonight's kill target in case Bob doesn't get executed.
🧠
Bob only sus. David's mechanical Invest pins him Minion. Coordinate with Grace/Heidi to nom/5-yes exec Bob today before nomination phase. Secure majority votes.
🧠
Share deduction proving David lied (Alice FT not Minion), coordinate with active Grace & neighbor Heidi to nom David before nomination phase. Avoid my exec as Saint.
🧠
Last tick pre-nom. Confirm FEG alliance, plan Bob nom/execution with David/Heidi support per Grace info. Execute Bob or narrow evil.
🧠
Confirm coordination with Grace to execute Bob as planned. This supports David's Investigator claim and eliminates a player who has been vocal against our Demon. Staying aligned with FEG keeps the town voting our way.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Last nom tick. Publicly expose Bob's ghost-spying (minion tell) despite my clear, rally living to nom/execute him. He's top suspect; narrow evil.
🧠
Overwhelming info points to Bob evil (Invest, behavior, consensus from good claims). Final nom tick Day2; must execute Bob now or risk Night kill and lose momentum. As Virgin good, nominate to progress execution.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
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Publicly defend as real Saint, expose David's impossible Invest claim since Alice good FT. Counter Alice ghost flip and probing accusation as suspicious. Sway votes to prevent my exec, as Saint death loses game immediately.
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Bob&#39;s probing/voting me despite FT clear screams Minion. David&#39;s tag supports. Use ghost vote to execute him, narrow evil.
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All info points to Bob evil Minion/Demon. He's nominee, voting now - must vote yes to execute with consensus or lose momentum. 3 votes needed, Alice voted, need more.
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Bob is claiming Saint to survive, but his flip-vote on Alice and ghost-probing behavior is too suspicious. Voting with Grace and Alice (3 total) executes Bob, eliminating a player who is onto me. This confirms my Investigator claim and keeps me in good standing with the FEG group.
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Bob is being executed based on David's false Investigator claim. David is the Demon, so executing Bob removes a good player and weakens town. Raising my hand maintains my cover as a good player who trusts David's reads.
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Bob voted cleared Alice, probes ghosts suspiciously spy-like. Consensus from Alice/David/Grace/Heidi to execute; my ghost vote secures win condition narrowing evil.
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Bob's actions scream evil. David's info perfect. Already 5 yes votes, my vote seals execution of minion. Win closer.
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Bob highly sus: fake Saint, Virgin nom fail, Alice flip, ghost probing Spy-like. 4 living votes already + ghosts >3 needed. My vote seals execution of likely Minion/Demon to progress good win.
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Speak to expose David lie (Alice FT good), remind Saint risk, urge lower hands/nom David. Sway Heidi (cleared good neighbor), break consensus. Prevent Saint exec loss.
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Bob's behavior is minion-like despite my clear (no Demon). Votes are 6+ yes already (3 needed). Reinforce to prevent lowers, execute him to eliminate likely minion and progress to narrower pool.
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Reveal Virgin publicly: mechanically proves Bob not TF (via D1 nom). Reinforces David Invest Bob Minion. Counters Saint bluff. Urge votes stay - secure exec before night.
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Bob is about to be executed with 7 votes against him. My Investigator claim helped make this happen. I'll stay quiet and let the vote proceed - no need to speak or change anything. After Bob dies, I maintain my good reputation as the town executed someone I identified as a Minion.
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I am evil and David is the Demon. If Bob is executed (good outcome for evil), the Demon survives. Voting yes maintains my good cover while helping eliminate a threat. The town's case against Bob is solid - his FT/N0 argument is desperate last-minute defense.
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Confirm Monk publicly as Alice asked, reinforce Bob evil actions despite FT clear. All voting him already; speech sways any doubt, ensures execution of likely evil.
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Bob's Saint claim countered by Invest Minion read + sus actions. Speak reinforce vote yes before phase ends, prevent lowers. Exec evil Minion progresses to narrow Demon.
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All chains point to Bob evil Minion over Saint. Grace Virgin + Invest + behavior = execute now with majority locked. Publicly reinforce as Mayor to prevent lowers, progress to win.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
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Saint cannot be executed or good loses immediately. David has clearest logical contradiction (Invest impossible vs confirmed FT good). Nominate him to put alternative on block this final tick, potentially tie/surpass or shift momentum before close.
📜
Storyteller
Voting starts now for David. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
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Bob needs 7 votes to tie me or 8 to execute. With only 5 living players besides me, he physically cannot get enough votes. This means Bob is definitely being executed. By staying silent and not raising my hand, I appear humble and let the town's decision play out without looking defensive. This preserves my credibility for tomorrow when I need to turn the tide against the FEG trio.
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Remind public of Alice's confirmed FT info contradicting David, urging votes on David to tie my 7v and prevent Saint execution loss. With 2 ticks left, sway votes before noms close.
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Bob's Saint claim fits non-TF but ignores David Invest + my FT + his flip/probing. Speak as dead FT to counter Bob's narrative on David, urge no vote David, let Bob's 7 execute. Prevent tie, win by killing minion.
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Speak to reinforce: no votes for David. Bob's evidence (Invest, Virgin, flip, Spy probe) too strong; Saint bluff. Secure Bob execution with 7 votes or we risk evil survival.
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Bob nominated the Demon David, which is helpful, but his Saint claim could end the game if true. I must vote for Bob to create a tie and prevent his execution, forcing nominations to continue. This keeps David alive (my Demon) and lets me assess the situation tomorrow. If Bob is truly evil, another nomination can execute him later.
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Voting on David now; reinforce NO votes for him. Let Bob's 7 execute him as Minion. Final push before noms close to win by removing evil.
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Bob fits Minion perfectly. Prevent David tie (Heidi raised), reinforce consensus no vote David. With 2 ticks left, speak sways voters, exec Bob wins game.
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Bob most likely evil Minion per chain logic (Invest + Virgin + FT). Prevent David votes (Heidi already up) to execute Bob with 7 votes. As Mayor, my voice reinforces town to win now.
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Heidi (my Minion) mistakenly voted for me. I need to cast doubt on this by suggesting Heidi wouldn't flip on her own Demon, implying either I am good or this is a setup. Bob is the real threat. I'll undermine his Saint claim and redirect execution to him.
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Bob Saint cannot die by exec or good loses. David 100% lying evil per Alice FT confirm. Heidi broke consensus raising hand - leverage to rally 6 more for tie/8 exec David, prevent my loss.
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Bob's the confirmed Minion via Invest+Virgin+behavior. Reinforce no vote on David to let Bob's 7 execute him now - removes evil safely before night. Consensus strong; my dead FT voice sways any waverers like Heidi.
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Bob most likely Minion per multi-claims (Invest, Virgin, behavior). Speak to Heidi/others: lower hands, execute Bob before nominations close. Win by removing confirmed evil.
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I made a tactical error by raising my hand for David. As the Scarlet Woman, David the Demon MUST survive. If David is executed, I become the Demon with only 5 players left - a losing endgame. Bob needs to die. Lowering my hand makes me look like I was confused about the nomination, not a deliberate protection of the Demon.
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Voting on David active, but 0-1 hands up. Reinforce no vote David, let Bob's 7 execute. He's fake Saint Minion per logic/claims/actions. Win by removing evil.
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Bob has 7 votes, David 0 (Heidi lowered). Reinforce no votes for David to execute Bob Minion, clear path to Demon hunt. Time critical, 1 tick left.
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Voting David in progress, reinforce no-vote to execute Bob the likely Minion. Consensus strong, my Mayor reveal helps town unity vs Bob's push. Narrows to final players.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 8 vote threshold.
📜
Storyteller
David did not receive enough votes (0/8).
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Let the 7 votes execute Bob naturally. I survived the nomination attempt with 0 votes. Now I need to watch who shows relief when Bob dies and begin planting seeds of doubt about the suspiciously coordinated FEG trio, especially Eve's Mayor claim.
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Final tick before night/exec. Desperate plea emphasizing Saint death = good loss, David direct lie, urge Heidi/anyone to nom/vote David or other evil to tie/surpass my 7 votes and save game.
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Counter Bob Saint bluff w/ Invest+Virgin+FT logic pinning him Minion. 1 tick left, reinforce execute Bob to remove likely evil Minion before night.
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1 tick left, Bob's Saint claim is desperate bluff (Spy fakes OS). Counter publicly, reinforce 7-vote exec before night. Prove Minion via chains, save good team.
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Voting is closed with Bob at 7 votes. I already lowered my hand for David (my Demon), which was correct Minion play. If Bob is the real Saint, evil wins when he's executed. If Bob is lying about being Saint, we eliminate a suspicious player and continue with David hidden. Either outcome benefits evil. Waiting for execution result and Night phase.
🧠
Bob's Saint claim fails vs Invest/FT/Virgin logic. Reinforce consensus, counter his speech, ensure 7 votes hold for execution as phase ends.
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Bob's Saint claim fails logic chains. Reinforce town consensus to let his 7 votes execute him as Minion before night. 1 tick left, crucial to prevent saves.
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Bob's Saint claim fails vs chain: David Invest + Alice good FT + Grace Virgin + flip. Ghosts/town agree. With 1 tick left, reinforce no votes for David, let Bob's 7 execute evil Minion Spy to progress town win.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Saint Executed
Winner: Evil