Game Detail

Players

Alice (Butler) Bob (Poisoner) Charlie (Soldier) David (Chef) Eve (Virgin) Frank (Imp) Grace (Washerwoman) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good746,26954,289$0.5360
Evil284,130127,995$0.1208

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Bob. Your safe bluffs are: Saint, Mayor, Recluse
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
First night poison disrupts key town info-givers tomorrow, sowing confusion and protecting Demon Frank from early mechanical exposure.
📜
Storyteller
Bob
You chose to poison Charlie.
📜
Storyteller
Grace
Good evening Grace. You are the Washerwoman. Either Frank or Charlie is the Soldier.
📜
Storyteller
David
Good evening David. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am choosing Bob as my master for tomorrow. As the Butler, I need to pick someone to follow for voting. Bob is my neighbor, making it easier to track his actions during the day.
📜
Storyteller
Alice
You chose Bob to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper to Minion Bob to coordinate bluffs (me Mayor, him Saint). Builds trust, plans deception to protect Demon until endgame.
🧠
I want to establish a trust connection with my neighbor David and offer a way to mechanically confirm both of our alignments early in the game.
🧠
Coordinate bluffs (me Saint, Frank Mayor) and day1 strategy with Demon to protect him, sow chaos by targeting poisoned Charlie or info roles.
🧠
I want to establish a connection with my 'master' (Bob) early on. Since I'm the Butler, my vote depends on him, so it's beneficial to align with him and see if he has any early information or a role claim.
🧠
Respond to Eve's Virgin claim while sharing my information privately to build trust and verify her claim.
🧠
I want to establish a connection with my neighbor Bob and share my role to build trust, while also fishing for any night information he might have.
🧠
I want to verify my Washerwoman information privately with Frank to build trust and confirm his role.
🧠
I want to establish a trust-based alliance with my neighbor Alice since my N0 info suggests she is good. Sharing my role and info early to a 'safe' neighbor helps coordinate.
🧠
I want to confirm my other neighbor, Grace, as good and see if she's willing to share her role. Since my N0 info is '0', both Alice and Grace are likely good (unless I'm drunk/poisoned or one is the Spy/Recluse). Building a trust circle with my neighbors is the best early-game move for an Empath.
🧠
I want to acknowledge Eve's claim and share my information privately to build trust, while also gathering more information about her interactions.
🧠
I want to maintain my alliance with David while acknowledging his desire to stay alive. I also want to start gathering information about other players through him.
🧠
I am reaching out to my other neighbor, David, to establish a connection and gather information. As the Soldier, I am a safe person to talk to, and knowing my neighbors' roles helps me evaluate future Empath or Chef info.
🧠
Execute Demon's strategy: early Saint bluff to neighbors for credibility/vote control via Butler. Respond to whispers, gather claims, position to support Frank's Mayor claim & disrupt good logic.
🧠
Befriend Grace (neighbor, shares info) with Mayor bluff, confirm her read on Charlie=Soldier to build trust. Coordinate Bob on claims/noms to control narrative before nomination phase.
🧠
I want to confirm Heidi's trust by sharing my role and the information I just received from Bob and Charlie. This helps solidify a 'good' block and cross-reference claims.
🧠
I want to build trust with Heidi since she claimed Empath '0' on me and Alice. Sharing my Washerwoman info helps confirm Charlie as the Soldier and builds a small circle of trust.
🧠
I want to establish a solid neighbor alliance and verify the claims of Bob (Saint) and Alice. Since I am the Soldier, I am a safe 'non-demon' target, and knowing the Saint's location is crucial for the Good team's safety.
🧠
I want to confirm the information I've received with Grace to build a solid core of trusted players. Since Grace's Washerwoman info (Charlie/Frank as Soldier) aligns with Alice's report of Charlie's claim, it strongly suggests both Grace and Alice are telling the truth, and Charlie is indeed the Soldier.
🧠
I need to share my role with Charlie and David to build trust, while also relaying Heidi's Empath info to the group to verify alignments and see how David reacts.
🧠
I am sharing my Chef information with a small group that has already shared their roles (Soldier, Saint, Butler) to build trust and cross-reference the Outsider count.
🧠
Strengthen fake good alliance w/ block (protects me as Saint bluff), confirm claims, sow doubt on quiet players (Eve/Grace/Heidi), set up safe Day1 nom away from Frank/Demon.
🧠
Coordinate with Minion Bob on claims/noms before nomination phase. Leverage Grace's info to build trust. ID night targets from chats to kill info roles, keeping Demon safe.
🧠
I want to solidify my alliance with Heidi (Empath) and Alice (who seems to have the same info as me) while narrowing down the suspect pool to the quiet players like Eve and David.
🧠
I want to reach out to my other neighbor, Frank, to gather more information and see if he is a viable candidate to trigger my Virgin ability. This helps build a network of trust and confirms roles.
🧠
I want to coordinate with Heidi (who I currently trust as a potential Empath) to identify suspicious players and narrow down the Demon's location.
🧠
I have already reached out to both of my neighbors (David and Frank) to coordinate a Virgin test. I am waiting for Frank's response to see if he is a Townsfolk willing to nominate me, or if I need to look elsewhere.
🧠
I want to keep Eve informed about the claims being made in the other group and see how she reacts to the possibility of a Baron, especially since she claimed Virgin.
🧠
Update Bob on Eve/David/Grace intel to plan N1 kill (David Chef), solidify bluffs (my Mayor, his Saint), get his chat intel for Day1 nom target. Keeps Demon hidden.
🧠
Solidify Grace alliance, coord w/ Frank on N1 David kill & Day1 Eve nom. Push safe execution on good Eve, protect Demon, sow doubt on quiet players.
🧠
I want to consolidate the information shared in our small group and start identifying potential evil candidates based on the Outsider count and the '0' info.
🧠
I want to confirm my trust in Grace and Alice based on my Empath '0' and share my information privately to build a small alliance. I also want to coordinate our focus on the quiet/suspicious players (Eve and David).
🧠
To coordinate with my trusted group and identify the third Outsider, which would confirm the presence of a Baron and narrow down the evil team.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to establish my role and information publicly to build trust and see how others react, specifically pushing Eve and David for information.
🧠
Publicly claim Mayor, back Bob Saint & Grace Washerwoman. Blame Charlie per her read (not Soldier). Call out quiet Eve/Heidi/David no claims=sus. Suggest nom Eve (per Bob plan, weak Virgin claim). Builds trust, sows doubt on goods, sets up safe nom/test.
🧠
Confirm my role as Soldier to the group following Grace's Washerwoman claim and probe Eve about her Virgin claim to see if she's willing to be tested.
🧠
I want to highlight the Outsider count discrepancy to the group to confirm the presence of a Baron and flush out the third Outsider.
🧠
I need to publicly claim Virgin and request a confirmed Townsfolk (Charlie, who is likely the Soldier based on Grace's Washerwoman info) to nominate me. This will mechanically prove both of us and help the good team narrow down the evil players, especially since a Baron is likely in play.
🧠
Confirm my role and information while supporting the plan to test the Virgin claim, which would mechanically confirm two players.
🧠
I want to publicly confirm my role and information while supporting the plan to test the Virgin claim, which is a standard and effective good-team play.
🧠
Public Saint claim locks bluff, backs Frank Mayor/Grace Washerwoman. Push Charlie nom Eve Virgin test: clears fake good, confirms Baron narrative hiding Demon, progresses chaos without risking Frank.
🧠
Push Charlie to nom Eve: risks good Charlie dying (Virgin true) or Eve execed (false). Causes good loss either way, disrupts town unity before N1 kill David (Chef). Buys time, keeps me safe Mayor bluff.
🧠
I want to see if Charlie will follow through with the plan to nominate Eve to test her Virgin claim.
🧠
Push Charlie to nom Eve for Virgin test. Guarantees good death (Charlie or Eve), shrinks town, buys time for Demon Frank. Supports Frank's plan, maintains Saint bluff cred.
🧠
I am waiting for Charlie to nominate Eve to test her Virgin claim, as this is the current consensus and will provide the most mechanical information for the town.
🧠
I want to see if Charlie will follow through with the plan to nominate Eve to test her Virgin claim. This will provide crucial mechanical confirmation for both of them.
📜
Storyteller
The Virgin's ability triggers! Charlie is executed immediately.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 1
🧠
I am nominating Eve to test her Virgin claim. As a confirmed Townsfolk (Soldier), if she is the Virgin, I will be executed, which mechanically confirms both of us as good. This is a standard and effective Day 1 play.
Nominations — Day 1
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Heidi: falsifies her N2 Empath read on key players, breaking good team's info clears while Frank kills David tonight. Disrupts day 2 unity.
📜
Storyteller
Bob
You chose to poison Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Execute pre-plan: kill David Chef. Removes accurate '0' info validating Heidi Empath/evil spread, disrupts good logic chains targeting us later. Protects Demon survival.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill David.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am choosing Heidi as my master because she is a confirmed Empath with a '0' result on me and Grace, making her highly likely to be good and a reliable player to follow for voting.
📜
Storyteller
Alice
You chose Heidi to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate privately with minion Bob on Day2 nom target (Heidi threat). Sow chaos by eliminating good info roles before nomination phase. Build unified evil story.
🧠
I need to establish a connection with my 'master' for the day (Heidi) and share my role to build trust, while also gathering her thoughts on the current suspects.
🧠
Coordinate w/ Demon on Heidi nom to disrupt silenced Empath (key good info), sow doubt on her claim vs Chef 0. Protects Frank, progresses to execution phase chaos.
🧠
I want to check in with my most trusted ally, Heidi, to see if her Empath information has updated now that the board state has changed. This will help narrow down the evil players.
🧠
I am dead, so I should reveal my information to a confirmed good player (Eve, the Virgin) to help solve the game. My '0' as Chef is powerful because it means no two evil players are sitting next to each other.
🧠
I need to cross-reference my contradictory Empath results (0 then 2) with Grace to see if she's been poisoned or if there's a Poisoner/Spy explanation. Sharing the '2' result puts pressure on her to see her reaction.
🧠
Respond to David's whisper to maintain trust and gather his final thoughts as a confirmed-ish good player (since he died at night).
🧠
To coordinate with the only other confirmed good player (Eve) and gather information from her private conversation with the recently deceased David.
🧠
I am waiting for Eve to respond to my whisper and for the rest of the town to share their Night 2 information before I make any further moves.
🧠
I need to cross-reference my contradictory Empath results (0 then 2) with Grace to see if she has information that explains a Poisoner or if she's actually evil.
🧠
Coordinate nom/vote Heidi to eliminate good info role, disrupt Alice/Grace/Heidi block. Back Mayor bluff publicly once nom phase. N2 poison Eve, Frank kills Grace.
🧠
I want to share my suspicion of Bob with Eve, who is a confirmed Virgin and thus a trusted player. By pointing out that my '0' read makes Bob's neighbors likely good if Bob is evil, I'm helping her narrow down the demon.
🧠
Confirm plan: Publicly push nom Heidi (contradiction + silenced). Back Mayor bluff. Grace good ally, kill N2 post-nom to reduce goods safely. Bob poison Eve N2. Vote Heidi.
🧠
I need to address Heidi's '2' read immediately. Since I know I am good, a '2' read on me and Alice implies either Alice and I are both evil (impossible from my perspective) or Heidi is misinformed. Poisoning is the most likely culprit if she was outed as a powerful info role.
🧠
I am waiting to see the outcome of the various private whispers currently happening, especially between Heidi (my master) and Grace, and Frank and Bob. I want to see if Heidi shares any new information with me or the group before I commit to a public stance.
🧠
I want to share David's suspicions with Charlie, who is confirmed good, to coordinate our strategy. I also want to get Charlie's read on Frank and the others.
🧠
I want to keep Charlie (confirmed good) in the loop regarding David's (likely good) suspicions. This helps build a trusted core and cross-reference information.
🧠
I want to push Eve to evaluate the Bob/Alice/Frank cluster using my Chef '0' information and Heidi's Empath information. If Bob is evil, his neighbors must be good.
🧠
I need to pressure Grace to see how she reacts to the '2' reading and verify her claim again. If she's evil, she might slip up or try to deflect. I also need to cross-reference her Washerwoman info.
🧠
I need to get Heidi's perspective to coordinate our votes, especially since I am mechanically tied to her voting today as the Butler. I also want to test her reaction to the narrowing pool of suspects.
🧠
Confirming plan with Frank ensures coordination. Publicly pushing Heidi nom/vote as lying/poisoned/Drunk attacks good logic source (her info), forces exec on her, protects Demon.
🧠
I want to coordinate with the confirmed Virgin (Eve) to narrow down the evil team, specifically focusing on the suspicious Saint claim and the potential Baron world.
🧠
Coordinate w/Bob pre-nom: confirm Heidi push (contradiction frame), N2 kill Grace (Washer threat)/poison Eve (Virgin). Alice likely good; no Baron. Back Mayor bluff for survival.
🧠
I need to reassure Heidi of my role's validity by pointing to the mechanical confirmation of Charlie as the Soldier, which proves my Washerwoman info. This helps isolate her '2' read as likely poisoning rather than me or Alice being evil.
🧠
I want to narrow down the demon candidates with Eve, who is a confirmed Virgin (Townsfolk). By combining my Chef '0' and Heidi's Empath '0', we can cross-reference neighbors to find isolated evil players.
🧠
I want to coordinate with the confirmed dead good players (David and Charlie) to narrow down the suspects. I'm testing the theory of Bob being evil and questioning Frank's silence.
🧠
I need to reassure Heidi that her '2' read is likely due to poisoning and point out that Alice is the common denominator if the information was leaked. This keeps Heidi on the side of good and focuses suspicion on Alice/Bob/Frank.
🧠
I want to coordinate with Eve (confirmed Virgin) and David (dead Chef) to narrow down the Demon. I'm suspicious of Bob's Saint claim and Frank's quietness as Mayor.
🧠
I need to see how Alice reacts to my '2' reading. Since Grace is mechanically confirmed by the Virgin/Soldier interaction, Alice is the only neighbor who could actually be evil if my '2' is correct. Sharing this info tests her reaction and forces her to explain the discrepancy.
🧠
I need to clarify Heidi's neighbors and the discrepancy in her Empath reads. If she got a 0 then a 2 with the same neighbors, she is almost certainly poisoned or the Drunk, or one of us changed alignment (unlikely).
🧠
Confirm N2 kills with Frank pre-nom. Lock in Heidi push to fracture good block (Alice/Heidi/Grace). Probe Alice later as instructed. Vote Heidi hard to execute threat.
🧠
Coordinate w/ Bob pre-nom: Alice likely good/Baron setup. Confirm push Heidi contradiction publicly, back Mayor bluff. N2 Grace kill/Eve poison. Probe Alice/Grace after to check loyalty.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to publicly challenge Alice's inconsistency regarding my neighbors while highlighting the contradiction in my Empath readings to flush out the Poisoner or the Demon.
🧠
Nom Heidi to execute key good/poisoned threat per plan. Her claim contradicts Chef/Washer, sows doubt on Alice/Grace block. Vote her hard backing Frank Mayor; sets up N2 poison Eve/kill Grace.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to clarify my confusion about the seating order to Heidi so I don't look suspicious, while also pointing out Bob's potentially catastrophic mistake in misidentifying Heidi's role claim as 'Saint' when she claimed 'Empath'. If she IS the Saint, executing her ends the game.
🧠
Vote Heidi to execute: removes key good info role, exploits contradiction to fracture Alice/Grace/Eve block. Backs plan, protects Frank, heads to N2 (poison Eve, Frank kills Grace). 6 alive→5, closer to 2-player win.
🧠
I need to clarify my role and the source of the confusion to prevent a disastrous execution based on a false premise (Bob thinking I'm the Saint). I also want to point out the suspicion on Alice since she knew my role and my info flipped.
🧠
I will wait to see how the voting develops and if more information comes out before using my single ghost vote.
🧠
Vote Heidi to execute: disrupts good info (Empath), tests claims, removes threat. With Bob's vote, push to 3+ votes before night. Protects Demon survival.
🧠
I will not vote for Heidi's execution because she is a likely Townsfolk (Empath) who has been poisoned, and her execution would be a waste of a day or potentially lose us the game if she were the Saint (though she claims Empath).
🧠
I will wait to see if more players vote for Heidi before deciding whether to use my single ghost vote, as she is currently at 2 votes and needs 3 for execution.
🧠
I will wait to see if more players vote for Heidi before deciding whether to use my vote, as I want to observe the group's reaction to her claim of being poisoned and the potential Saint risk mentioned by Alice.
🧠
Secure 3rd vote on Heidi by countering Alice's Saint fear (I'm bluffing Saint), reiterate Chef contradiction to sway Grace/Eve. Exec good player, progress to night for N2 poison Eve/kill Grace.
🧠
I need to explain why I am not voting (Butler restriction) while also pointing out the risk of executing a potential info role based on a contradiction that could be explained by poisoning.
🧠
I need to pause the momentum on the Heidi nomination to analyze the claims. Bob claiming Saint while nominating is contradictory to typical Saint play, and Alice's Butler claim adds to the Outsider count. I want to highlight the discrepancy in Heidi's information.
🧠
Defend myself against the nomination by pointing out the inconsistency in Bob's claim and the likelihood of being poisoned by Alice.
🧠
I want to point out the contradictions in the current claims and the danger of the Saint nominating, while also questioning Alice's Butler claim and its connection to the Empath's information.
🧠
Push Grace (teammate Washer) & Eve to vote Heidi yes. Secure 4 votes (Bob/Frank/Grace/Eve) for exec. Reduce to 5 alive, kill Grace N2. Heidi threat.
🧠
I need to point out the mechanical contradiction between my Chef 0 and Heidi's Empath 2 to help the group realize that Heidi's information is likely false or she is poisoned, while also cautioning against a hasty execution if we aren't sure.
🧠
I want to point out the mechanical contradiction between David's Chef 0 and Heidi's Empath 2 to show that Heidi's information is definitely compromised, while also cautioning against a hasty execution of a potential Saint (Bob) or a potentially poisoned Empath (Heidi).
📜
Storyteller
Voting is now closed.
🗳️
Nominee Heidi did not reach threshold.
📜
Storyteller
Heidi did not receive enough votes (2/3).
🧠
Heidi nom failed, 1 tick left Day2. Nom Eve (sus weak claim/poisoned) to force another good exec, reduce to 5 alive. I kill Grace N2, Bob poisoned Eve—town crumbles.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to stop the town from executing a confirmed good player (Eve) and remind them of the mechanical confirmation that occurred on Day 1, while also adhering to my Butler restriction.
🧠
To stop the town from executing a confirmed good player (Eve) and redirect focus to the actual mechanical contradictions.
🧠
I need to stop the town from executing a confirmed good player (Eve) and refocus the discussion on the mechanical contradictions between the Chef and Empath info.
🧠
Raise hand to vote Eve per Frank's nom/plan. Needs 3 votes; Frank+me=2, push Grace/Heidi split. Execute good to reach 3-4 alive, protect Demon Frank.
🧠
Defend myself by pointing out the mechanical proof of my role and questioning the suspicious behavior of Frank and Bob.
🧠
I want to stop the town from executing a confirmed good player (Eve) and point out the logical contradiction in Heidi's information that supports my own Chef info.
🧠
I need to stop the execution of a mechanically confirmed good player (Eve) and redirect the town's focus to the mechanical contradiction between my information and David's.
🧠
Vote Eve with Bob to hit 2/3 (need 3); shows unified sus on her weak claim vs 'confirm'. Fails exec but paints us decisive, pressures Alice/Grace/Heidi to defend wrong target before N2 kills Grace.
🧠
I need to prevent the execution of a mechanically confirmed good player (Eve) while adhering to my Butler restriction and highlighting the logical inconsistency in the current nomination.
🧠
I will not vote for Eve because she is a mechanically confirmed Virgin. Frank's nomination of her is highly suspicious and likely a distraction from the real information conflicts.
🧠
Correct David's neighbor error publicly to undermine Heidi's logic, push Grace for 3rd vote on Eve. Execute confirmed-good Eve per Frank's plan, reduce goods before N2 kill Grace.
🧠
I need to correct Bob's misinformation about the seating order and point out that Frank is nominating a confirmed good player (Eve), which is highly suspicious.
🧠
2 votes on Eve (Bob/me). Sway Grace for 3rd vote w/ seating correction + Baron logic. Execute Eve to kill good player, progress to 5 alive, kill Grace N2, closer to 2-player win.
🧠
I need to correct the seating logic and defend the confirmed Virgin (Eve) to prevent a mis-execution of a confirmed good player.
🧠
Defend myself against a suspicious nomination by pointing out the mechanical certainty of my role and the flawed logic being used to justify my execution.
🧠
I will not vote for Eve because she is a mechanically confirmed Virgin. Frank and Bob's push to execute her is highly suspicious and likely a distraction from the actual evil players. I need to save my ghost vote for a more critical execution later in the game.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (2/3).
🧠
To pivot the conversation away from my own execution (which failed) and back to the mechanical contradictions between David and Heidi, while highlighting the suspicious behavior of Frank and Bob.
🧠
I need to shift the focus away from the confirmed Virgin (Eve) and onto Bob, whose behavior is highly suspicious for a 'Saint'. His seating logic was also used to justify a bad execution.
🧠
I am nominating Bob because his aggressive push to execute a mechanically confirmed Virgin (Eve) is highly indicative of evil alignment. As a self-proclaimed Saint, he should be playing more cautiously. His attempt to manipulate seating logic to justify the execution of a confirmed good player suggests he is trying to waste the town's executions.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am supporting the nomination of Bob because his aggressive push against a mechanically confirmed Virgin (Eve) is highly suspicious and inconsistent with a Saint claim. I want to see how the group reacts and if he is indeed the Saint or an evil player bluffing.
🧠
I am voting for Bob because his aggressive push to execute a mechanically confirmed Virgin (Eve) is highly suspicious and inconsistent with a Saint's typical cautious playstyle.
🧠
I am voting for Bob because his aggressive push to execute a mechanically confirmed Virgin (Eve) is highly suspicious and indicative of evil trying to waste a day's execution on a confirmed good player.
🧠
I am voting for Bob because his aggressive push to execute me (a mechanically confirmed Virgin) is highly suspicious and suggests he is either a Minion (Baron/Poisoner) or the Demon trying to waste a day's execution on a confirmed good player.
🧠
Defend Saint bluff: executing Saint=good auto-loss. Sway Grace/Frank no-vote. Heidi poisoned explains contradiction. Stay alive to poison Eve N2, Frank kills Grace.
🧠
I am voting for Bob because his aggressive push against a mechanically confirmed Virgin (Eve) is highly suspicious for a Saint. If he is the Saint, he should be the most cautious player, not the one leading a charge on a confirmed good player. His seating logic was also flawed, and I want to see if he's bluffing or a Minion/Demon. Since my master Heidi has already raised her hand, I am free to vote.
🧠
I need to warn the group about the risk of executing a Saint claim, even if he's acting suspicious, because it's an instant loss condition.
🧠
Publicly reinforce Bob's Saint bluff + Heidi poisoned logic to halt votes on Bob. Prevent Minion execution, preserve poison ability for Eve. Execution fails, night comes, kill Grace.
🧠
Save minion Bob from exec so he can poison Eve tonight. Reinforce Saint bluff doubt to prevent 3rd vote/execution, keep team alive & sow chaos on Chef/Heidi contrad.
🧠
I am voting for Bob because his aggressive push against a mechanically confirmed Virgin (Eve) is highly suspicious for a Saint, who should be the most cautious player in the game. While the risk of a Saint execution is game-ending, his behavior aligns more with a Minion or Demon trying to force a mis-execution or distract from the Heidi/David information conflict. I want to see if the group has the conviction to follow through or if this is a bluff.
🧠
I am lowering my hand to prevent a potential game-ending execution of the Saint.
🧠
Sway votes off me by reinforcing Saint risk + poison logic on Heidi. Survive to poison Eve N2, Frank kills Grace. Keep Demon safe.
🧠
I am lowering my hand to prevent a potential game-ending execution of a Saint claim, especially since my own Virgin ability has already provided a confirmed execution for the day.
🧠
I am lowering my hand to prevent a potential game-ending execution of a Saint claim on Day 2, especially since my own death already confirmed Eve as the Virgin and me as the Soldier.
🧠
I am lowering my hand to prevent a potential game-ending execution of a Saint claim, especially since my master Heidi has also lowered her hand.
🧠
I want to reinforce the caution regarding the Saint claim while pivoting the conversation back to the mechanical discrepancy between my Chef info and Heidi's Empath info, which is the key to finding the evil players without risking a Saint loss.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach threshold.
📜
Storyteller
Bob did not receive enough votes (2/3).
🧠
To de-escalate the situation and avoid a potential game-ending mistake while reinforcing the trust in the confirmed Virgin (Eve).
🧠
Reinforce the mechanical certainty of my role and Eve's role while highlighting the importance of Heidi's Empath information for the next day.
🧠
To publicly declare my Night choice (Heidi) and reinforce the Baron world-view which explains the multiple Outsider claims, while also signaling my trust in the Empath's information.
🧠
Wait for the day to end as the nomination phase is closing and I have already been nominated today.
🧠
To provide a logical framework for the town to consider overnight, connecting my Chef 0 information with Heidi's Empath 2 reading.
🧠
Final day speak: Reinforce Heidi poisoned (my Saint 'info'), Alice/Grace good (Chef0 fits), doubt Eve despite 'confirm'. Setup nom Alice tomorrow as Butler probe. Chaos before N2 poison Eve/kill Grace.
🧠
Reiterate the mechanical certainty of my Virgin ability and Charlie's Townsfolk status to counter Bob's misinformation before the day ends.
🧠
Last tick pre-Night: Reinforce Heidi poisoned/lying to invalidate her '2', protect Bob Saint, tee up Alice nom D3. Builds trust as helpful Mayor, sets kills.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Per Frank plan: Poison Eve (N2 effect: poisoned N2+Day3). She lies Day3 (Virgin claims/info), while Frank kills Grace (Washerwoman threat). Delays exec of Demon, progresses to 3-2.
📜
Storyteller
Bob
You chose to poison Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace turned sus voting Bob despite coord; kill her to cut good numbers &/or bait good-on-good chain vs Alice (Butler threat). Bob poisons Eve; 5 alive tomorrow favors us. Keeps Demon safe.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Frank
You chose to kill Grace.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
📜
Storyteller
Alice
Good evening Alice. You are the Butler. Who would you like to be your master tomorrow?
🧠
I am choosing Heidi as my master again because she is the Empath and currently holds the most critical (and controversial) information with her '2' reading on me and Grace. By tying my vote to hers, I ensure that if she is telling the truth, our votes are synchronized to execute the most suspicious players she identifies.
📜
Storyteller
Alice
You chose Heidi to be your master.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
I need to reconcile Heidi's Empath '2' reading with Grace's death and her previous claim. Since I know I am good, a '2' implies both neighbors (me and Grace) are evil. Grace being dead suggests she might have been the Demon's target or a Spy.
🧠
Whisper Demon Frank to privately coord noms pre-nomination phase. Suggest nom Heidi (disrupt block, poisoned logic fail) or Eve (weak/poisoned). Back his Mayor to aim no-exec at 3; keep him safe.
🧠
I need to test Alice's reaction to the N2=1 result and the fact that Grace's death changed the count. If Alice is evil, she'll try to pivot the blame. If she's the Butler, she's stuck following me, but her alignment is still in question.
🧠
As a dead Townsfolk, I need to gather the latest information from the Empath to narrow down the demon candidates. Since I was her neighbor and I'm now dead, her ability now checks Alice and Frank.
🧠
Coordinate w/ Bob: back Heidi nom as Mayor bluff. Exec her to remove info threat. 5alive→4, keep me safe. Vote plan for D3.
🧠
I need to get Heidi's updated Empath information. Since Grace is dead, Heidi's neighbors for the Night 3 check were Alice and Frank. This information is crucial for narrowing down the Demon.
🧠
I need to reconcile my Chef 0 with Heidi's Empath 2. Since Grace is now dead, if Heidi's info was correct, Alice is the primary suspect. I want to see if Heidi still trusts her info or if she's wavering due to Bob's Poisoner claim.
🧠
As a confirmed good player (Soldier who died to Virgin), I need to coordinate with the primary information gatherer (Heidi) to narrow down the Demon. Since Grace is dead, Heidi's neighbors have shifted, and her new info is crucial.
🧠
I need to verify Heidi's Night 2 information to determine if Alice is the Demon or if Heidi was indeed poisoned. Since Grace is dead, Heidi's new neighbors are Alice and Frank.
🧠
Whisper Eve to flip her vote to Heidi. She's poisoned/weak claim, neighbors me(Frank Demon). Need her + our 2 votes for 3-exec on Heidi, kill good block. Frank backs.
🧠
I want to push back on Bob's logic while keeping him engaged. He's trying to discredit Heidi, who is my strongest potential ally. I need to see if he's trying to deflect heat from Alice or himself.
🧠
I need to get Heidi's Night 3 Empath information to narrow down the Demon. Since Grace is dead, Heidi's neighbors have shifted, which is mechanically significant. I also want to reinforce the suspicion on Bob to see if she agrees.
🧠
I am waiting for Heidi to respond to my whisper and for the public discussion to reveal more information about the night's events and current suspicions.
🧠
I need to clarify Heidi's information and neighbors to narrow down the evil team, especially since Grace's death complicates her previous '2' reading.
🧠
Whisper Eve (neighbor, Bob chatting her) to expose Heidi impossibility, gain her vote/support for Bob's Heidi nom. As Mayor, push exec now (5p) to reduce, build trust outsource args vs Heidi.
🧠
I need to share my N3 result with the confirmed good players (Eve and Charlie) to coordinate our next move. I also want to highlight Bob's suspicious behavior to see if they agree.
🧠
I need to get Heidi's latest Empath information to determine if Alice is the remaining evil neighbor. Since Grace is dead, a change in the Empath number is a huge mechanical tell.
🧠
I want to help Heidi and Eve synthesize the information. Since Grace is dead and was confirmed good by her claim on me (and my death to the Virgin), Heidi's N1 '2' (Alice/Grace) strongly implies Alice is evil. Combining this with the N3 '1' (Alice/Frank) suggests Alice is the evil one between those two. I also want to keep the focus on Bob's suspicious behavior.
🧠
Group coord Bob/Eve: lock Heidi exec as fake Empath threat. Down to 4 alive, keep me safe. Mayor bluff supports no 3p no-exec risk yet.
🧠
I need to get Heidi's Night 3 Empath information to narrow down the evil players, especially since her neighbors have shifted due to my death.
🧠
Convince Eve to vote Heidi by logic Grace good→Heidi fake. Secure her vote for exec (need 3/5). Frank backs nom. Progress to nom phase united evil+ Eve.
🧠
I need to share my N3 result with the confirmed good players (Eve and Charlie) and the dead Chef (David) to coordinate our logic. This helps narrow down Alice as a primary suspect if I am sober.
🧠
I need to align with the players I trust (Heidi and the confirmed good ghosts) and resist the pressure from Bob and Frank, who are acting very suspiciously.
🧠
I need to clarify Heidi's current neighbors and her '1' reading to see if it points to Frank, while also questioning the logic of Grace being evil if she died at night.
🧠
To solidify the alliance between the confirmed/trusted good players and focus our strategy on Alice and Bob/Frank based on the mechanical information and suspicious behavior.
🧠
I need to understand Heidi's current information and how it aligns with the deaths. If she's a sober Empath, Frank is a primary suspect. I'm also checking if she's sharing this with the others or if I'm the only one she's talking to.
🧠
Last tick pre-nom. Coordinate Frank/Eve: I nom Heidi (Saint safe), Frank backs Mayor, Eve votes (counter her logic: Grace good= '2' impossible). Secure 3 votes (us+Eve) on Heidi to exec good, path to 3alive no-exec Mayor win or further.
🧠
I need to alert my trusted circle (Heidi, Charlie, David) about the coordinated attack Bob and Frank are planning against Heidi. This solidifies our alliance and prepares us for the nomination phase.
🧠
I need to get Heidi's Night 3 Empath information to identify potential evil players among her current neighbors (Alice and Frank) and coordinate the good team's voting strategy.
🧠
I need to consolidate the good team's logic and point out the clear contradiction in Bob's behavior. By highlighting Alice as the common evil link in Heidi's information, I can focus our execution efforts.
🧠
I want to coordinate with the confirmed good players (Eve and Charlie) and the helpful ghost (David) to focus our execution on the most likely evil candidates based on my Empath info and Bob's suspicious behavior.
🧠
Group whisper to coordinate Alice/Bob/Eve: solidify Heidi nom/vote. Impossible claim = clear play. Mayor bluff backs hard, pushes Eve vote, wins by eliminating threat.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to solidify the plan with my trusted circle (Heidi, Charlie, Eve) to target Alice, who is the most mathematically likely evil player based on Heidi's Empath info and the seating chart.
🧠
Publicly challenge Bob and Frank's suspicious behavior and highlight the logic pointing towards Alice being evil based on Heidi's Empath information.
🧠
I want to publicly pressure Alice to reveal her role and defense, as she is the primary suspect based on Heidi's Empath information and the elimination of other possibilities.
🧠
I need to defend myself against the mounting suspicion from the ghosts and Eve by revealing my role and pointing out the logical inconsistencies in the 'Alice is evil' theory.
🧠
I am nominating Alice because my mechanical information as Empath strongly points to her being evil. She is the common denominator in my N1 and N3 results, and the confirmed good status of other players makes her the primary suspect.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am voting to execute Alice because Heidi's Empath information (N1: 2, N3: 1) consistently points to Alice as the common evil denominator, especially since Grace (the other neighbor in the N1 result) was a confirmed good Washerwoman.
🧠
I am voting for Alice because she is the common link in Heidi's Empath information (N1=2, N3=1) and my own Washerwoman information confirms Charlie is good, making Alice the most logical evil candidate.
🧠
I am voting for Alice because Heidi's Empath information (N1=2, N3=1) consistently points to Alice being evil, especially since Grace (the other neighbor in the N1=2) is now dead and was likely good. Alice's Butler claim is a common evil bluff, and her execution is the most logical step for the good team based on current information.
🧠
I am voting for Alice because my Empath information (N1=2, N3=1) consistently points to her being evil, especially since Grace (my other N1 neighbor) was confirmed good by her Washerwoman claim. Alice is the common denominator in my evil pings.
🧠
I need to defend myself by pointing out the mechanical inconsistencies in the Empath's information, specifically the likelihood of poisoning or a frame-job, while also acknowledging my Butler restriction.
🧠
Raise to vote exec Alice (likely good). Already 4 votes (Eve/Heidi/David/Grace), ensures 3+ for death. Down to 4 alive (2e/2g), N3 kill good → 3 alive (2e/1g), win imminent.
🧠
Raise to support exec Alice (good), ensure 3+ votes. Reduces to 4 alive (2e2g), Frank kills good at night →3 (2e1g). Frank Mayor bluff forces exec next day or we win. Protects Demon.
🧠
I am voting for Alice because she is the most logical evil candidate based on Heidi's Empath information and the fact that Grace (the other person in Heidi's N1 '2' result) was confirmed good by her Washerwoman claim on me. Alice being the common link in both of Heidi's evil readings makes her highly suspicious.
🧠
I am the Butler and Heidi is my master today. Since she has voted for me, I am mechanically allowed to vote. While I am voting for my own execution, failing to follow my master's vote when I am able to would reveal me as either lying about my role or being the Drunk/Poisoned. To maintain my claim's credibility and adhere to my character's restriction, I must vote.
🧠
I have already raised my hand to vote for Alice, and the vote count (8/8) is well above the required threshold (3). I will wait for the Storyteller to process the execution.
🧠
I have already raised my hand to vote for Alice, and the vote has reached the required threshold (7 votes for 3 needed). I will wait for the Storyteller to process the execution.
🧠
Support Alice exec (likely good) via ghosts' votes already securing it. Question Heidi's impossible read publicly to discredit her for tomorrow's nom/execution, keeping Demon safe.
🧠
I am keeping my hand raised to vote for Alice's execution. I have already raised my hand, so I will wait for the voting process to conclude.
🧠
Push Alice execution as good reduction. Already voted up; speech confirms Saint bluff support, pressures Eve/Heidi waits to commit votes. Keeps Frank hidden till 2 left.
🧠
I am already voting for Alice, and there are enough votes to reach the threshold for execution. I will wait for the Storyteller to conclude the vote.
🧠
I am keeping my hand raised to vote for Alice. My Chef 0 info combined with Heidi's Empath info strongly suggests Alice is evil. Since I am dead and this is a critical execution to narrow down the evil team, using my ghost vote now is a strategic move to ensure we hit a potential Minion or Demon.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Alice with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Alice execution passes with 8 votes, voting closed. 1 tick left - wait for night. Frank kills threat N3 (Heidi). Protects Demon, progresses to 3 alive where we manipulate.
🧠
I have already used my ghost vote and Alice is currently on the block with a high vote count (8). Since I am dead and have no more mechanical actions (nominations or votes) to contribute, I will wait to see if anyone else is nominated or if the day ends.
🧠
Wait for Alice execution (good player). 8 votes unbeatable. Night kill Eve (Virgin threat, anti-us). Reach 3 alive (us+1), manipulate no-exec or exec good.
🧠
Alice is on the block with 8 votes (a majority of the town), and I have already used my ghost vote. There is only 1 tick remaining in the nomination phase, and no one else can be nominated today since Alice was the only one nominated and the phase is ending. I will wait for the day to end and the execution to proceed.
🧠
Highlight the hypocrisy of Bob and Frank's sudden shift to execute Alice, while reinforcing the mechanical strength of Heidi's Empath info.
🧠
I need to defend myself and point out the inconsistencies in the current voting pattern, specifically highlighting that if I am executed and the game doesn't end, the focus should shift to the people who pushed for my execution despite my Butler claim.
🧠
I want to highlight the suspicious behavior of Bob and Frank to the rest of the town before the day ends. Their sudden pivot to voting for Alice, whom they previously defended, suggests they are trying to distance themselves from her or are simply following the majority to appear good.
🧠
I want to maintain the pressure on Alice while highlighting the suspicious behavior of Bob and Frank to the rest of the group. This sets up the logic for tomorrow regardless of Alice's alignment.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice likely good Butler flip tomorrow confirms Heidi poisoned history; re-poison her disrupts remaining Empath claims day4 when 3 alive, buying time for Demon kill + exec to reach 2-player win.
📜
Storyteller
Bob
You chose to poison Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Heidi (info/disruptor) to reach 3 alive (Bob/me/Eve). Her Empath claim chains sus us; removal breaks town logic, easier to manipulate no-exec or exec Eve as Demon.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Frank
You chose to kill Heidi.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
As a dead Empath on the final day with 3 players alive, I need to use my last known information (N2=1) to pressure the remaining players and identify the Demon. My neighbors were Bob and Frank. Alice was also a neighbor before she died. I need to clarify the seating and who my '1' refers to.
🧠
I need to clarify Heidi's N2 information to narrow down which of the two survivors (Bob or Frank) is the Demon. Since I am the confirmed Virgin, I am the 'anchor' for the good team.
🧠
I am dead and out of votes, so my role now is to provide logic and support to the remaining good players. Eve is the confirmed Virgin, making her the most trustworthy player alive. I want to coordinate with her to identify the Demon between Bob and Frank.
🧠
I am dead and have no vote, so my only role is to provide logic and support to the remaining good player (Eve) to help her identify the Demon between Bob and Frank.
🧠
Group whisper to correct Heidi's false neighbor claim, expose her inconsistencies as drunk/evil, reaffirm Mayor/Saint, unite Bob/me to nom/vote Eve as Demon. Keeps Demon (me) safe.
🧠
I want to coordinate with Eve, who is the most confirmed good player (Virgin), to focus the final day's suspicion on Frank or Bob.
🧠
To provide my Chef 0 information to the only confirmed good player (Eve) to help her narrow down the Demon between Bob and Frank.
🧠
Last tick pre-nom. Group whisper reinforces Heidi lie (poisoned), Eve sus (Virgin weak, ghosts target her), push nom/vote Eve. Saint safe from exec, Frank Mayor no-exec backup. Win by Eve exec -> 2p evil.
🧠
Clarify my N2 neighbors and reading to Eve, who is the deciding vote, and pressure Bob and Frank to reveal their alignment.
🧠
Counter Heidi's false seating claim publicly known. Reaffirm Eve sus. Coord Bob nom Eve, vote yes. If no-exec, night kill Eve to win anyway.
🧠
I need to support Eve, the only confirmed good player left alive (besides myself, but I'm dead), to help her make the right decision on the final day. I want to gauge her current trust levels and warn her about the Bob/Frank duo.
🧠
Reinforce Frank's logic privately to Eve/Heidi. Heidi exposed as poisoned/liar. Push Eve nom/execution today (2-1 vote). At 3p, her death = 2 evil left, win.
🧠
To help Eve, the only confirmed good player, narrow down the choice between Bob and Frank by using my Chef 0 information to prove they aren't on the same team.
🧠
I need to clarify the seating order and Heidi's neighbors with the dead players to see if Bob and Frank are lying about the mechanics to discredit Heidi's information.
🧠
I want to support Eve, the only confirmed good player left alive, and help her decide between Bob and Frank for the final execution.
🧠
I need to coordinate with Eve, who is the most confirmed good player (Virgin), to decide who to execute among the three survivors (Bob, Eve, Frank). Since I am dead and good, and Heidi (Empath) is dead and likely good, her info pointing to one of her neighbors (Alice/Frank) being evil strongly implicates Frank.
🧠
I need to clarify the seating order and the implications of Heidi's information with the dead players to build a consensus. Bob and Frank are trying to confuse the living players, so I must rely on the ghosts who have no reason to lie (unless they were evil, but Charlie is confirmed good).
🧠
Confirm Eve's logic and solidify the plan to execute Bob, while acknowledging the potential roles of Bob and Frank.
🧠
Counter Heidi lie publicly to Eve/Frank, expose false neighbors, sus ghosts-to-Eve only. Coordinate nom/vote Eve next phase: execute her, down to 2 evil win.
🧠
Confirm the seating order logic with my trusted good team and commit my ghost vote to executing Bob, who is the most likely Demon based on my mechanical information and his aggressive gaslighting.
🧠
To solidify the consensus among the dead and the confirmed good player (Eve) that Bob is the most likely Demon based on the mechanical information (Chef 0 and Empath 1) and behavioral cues (Saint claim).
🧠
I want to consolidate the good team's logic among the dead and the one remaining living good player (Eve) to ensure we identify the Demon between Bob and Frank.
🧠
I need to get Eve's perspective on the current consensus among the dead players and push the logic that Frank is the most likely candidate based on Heidi's information, while also keeping an eye on Bob.
🧠
3 left: Exec Eve (sus Demon) keeps me alive to 2 players. Bob noms (Saint safe), I vote yes. Mayor bluff prevents no-exec loss. Coordinate now before nom phase.
🧠
I need to confirm the consensus among the dead and push the logic that Frank is the most likely Demon based on Heidi's Empath info, while also keeping an eye on Bob's Saint claim.
🧠
Final tick: Lock in nom/vote Eve. I nom as Saint (safe), Frank/Eve vote yes -> exec Eve, 2 left evil win. Disrupt Heidi logic, ghosts ignore.
🧠
Confirm Bob nom Eve next (Saint safe), Eve/I vote yes -> exec Eve (likely Demon/good), leave 2 evil win. Disrupt good logic, coord minion.
🧠
To solidify Eve's decision to nominate Bob by presenting the unified front of the dead players and the logical deduction from Heidi and David's information.
🧠
To solidify Eve's trust in my information and ensure she votes with the good team against Bob, who is the most likely Demon candidate based on my mechanical information and his suspicious behavior.
🧠
I need to firmly reject Bob and Frank's gaslighting about the seating order and the Empath's information. By stating the correct seating and the logical conclusion (one of them is evil, and Bob's Saint claim is the most likely Demon bluff), I am setting the stage for the final vote.
🧠
I want to influence Eve, the only living player I might trust, to look closely at Bob and Frank. Since I'm dead and out of votes, my only power is persuasion. Bob's Saint claim is a huge red flag in a final 3 scenario.
🧠
I want to consolidate the good team's focus on Bob as the primary Demon candidate by reinforcing the logic that only one of Bob or Frank can be evil due to my Chef 0 info, and Bob's Saint claim is a classic bluff.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To guide the living players (Eve, Bob, Frank) towards executing the Demon by synthesizing the available information (Chef 0, Empath 1, and the Saint bluff).
🧠
I am nominating Bob because the mechanical evidence from Heidi (Empath) and David (Chef) points directly to one of my two living neighbors (Bob and Frank) being the Demon. Bob's 'Saint' claim is a common Demon bluff to avoid execution, and his aggressive gaslighting of the seating order further confirms his evil alignment.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am dead and have already used my ghost vote, so I cannot participate in the current voting process for Bob. I must wait for the living players (Eve and Frank) to cast their votes.
🧠
Guaranteed win via minion sacrifice: self-vote + Eve's confirmed yes = execution. Protects Demon Frank perfectly as 2-left condition met with him alive.
🧠
I am using my ghost vote to execute Bob, as he is the most likely Demon candidate based on the mechanical information (Chef 0, Empath 1) and his suspicious Saint claim. Since this is the final day, we must execute the Demon to win.
🧠
I need to point out the suspicious nature of Bob (the nominee) voting for himself, which is a common tactic for a Demon bluffing as a Saint to create fear of an immediate loss.
🧠
I am voting for Bob because the mechanical evidence from Heidi (Empath N2 '1' on Bob/Frank) and David (Chef 0) confirms exactly one of Bob or Frank is evil. Bob's 'Saint' claim is a classic Demon bluff to avoid execution, and his decision to vote for himself is a transparent attempt to scare the good team into thinking we'll lose by executing him. As the confirmed Virgin, I must lead the good team to execute the most likely Demon.
🧠
To reinforce the narrative that Bob's self-vote is a bluff and encourage the final necessary vote for execution.
🧠
I am using my single ghost vote to execute Bob, whom I believe is the Demon based on my N2 Empath '1' result and his suspicious 'Saint' bluff.
🧠
Raise to vote yes on Bob exec. Sacrifice Minion for guaranteed win at 2 players left. Already enough votes, but ensures no flip.
🧠
I have already raised my hand to vote for Bob, and the vote count has reached the required threshold (4 votes: Bob, Alice, Eve, Heidi, Frank). I will wait for the Storyteller to conclude the vote and execute Bob.
🧠
Wait for exec on me: leaves Demon+Eve=win. Already 3 alive yes votes. No risk, progresses to win condition.
🧠
I have already raised my hand to vote for Bob, which is the correct move based on my Empath information and the consensus among the good players. Now I need to wait for the voting process to conclude.
🧠
I am a dead player who has already used their ghost vote. I cannot vote or nominate. The vote on Bob has already reached the required threshold (4 votes: Bob, Alice, Eve, Heidi, Frank - wait, the log says Bob, Alice, Eve, Heidi, Frank all raised hands or are involved). Actually, looking at the log: Bob, Alice, Eve, Heidi, Frank raised hands. That is 5 votes. 2 were needed. Bob is on the block. I should wait for the Storyteller to conclude the vote.
🧠
I have already raised my hand to vote for Bob, and the current vote count seems sufficient for execution. I will wait to see if the vote concludes or if any last-minute information changes the situation.
🧠
I am waiting for the voting process to conclude. Since I am dead and have already used my ghost vote, I cannot participate in the current vote on Bob. I have already voiced my suspicion that Bob's self-vote is a bluff to simulate being a Saint.
🧠
I have already spoken and used my ghost vote, so I must wait for the current vote on Bob to conclude.
🧠
All alive votes are yes on Minion Bob. Wait for execution to sacrifice him safely, leaving Demon alive with 1 good player for evil win. No need to act further.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To solidify the current nomination on Bob and discourage any last-minute pivots that might save the Demon.
🧠
To reinforce the current nomination of Bob and encourage the group to proceed to execution, as I have no more mechanical actions (no vote, dead) and believe Bob is the most likely Demon.
🧠
Reinforce the suspicion on Bob to ensure his execution, as his behavior (voting for himself) contradicts his Saint claim.
🧠
Allow execution of myself (Minion). Reduces to 2 players with Demon alive: Eve+Frank. Evil victory. Saint bluff makes town think they lose, but no effect.
🧠
Confirm the consensus and push to end the day with Bob on the block.
🧠
I have already nominated Bob and he is currently on the block with 5 votes, which is a majority in this 3-player endgame. Since I have already used my nomination for the day and the vote has passed, I should wait for the Storyteller to close the nominations and proceed to the execution.
🧠
Wait for final tick; nominations close, execute Minion Bob safely. No Saint effect triggers. Reaches 2 players with Demon alive = evil win. No need to nominate Eve or speak.
🧠
Wait for the nomination phase to end and Bob to be executed.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil