Game Detail

Players

Alice (Saint) Bob (Ravenkeeper) Charlie (Empath) David (Chef) Eve (Scarlet Woman) Frank (Imp) Grace (Mayor) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good778,11669,591$4.9344
Evil262,66027,767$0.8484

Event Transcript

🎭
The game has started.
📜
Storyteller
Eve
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Eve. Your safe bluffs are: Recluse, Soldier, Investigator
📜
Storyteller
Heidi
Good evening Heidi. You are the Washerwoman. Either Bob or Charlie is the Ravenkeeper.
📜
Storyteller
David
Good evening David. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Charlie
Good evening Charlie. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with Eve on bluffs and day one target, avoid role clashes, and set up a believable info network that protects me as Imp.
🧠
Start building a private info network while keeping Mayor hidden. Early soft claims help me sort truthful players and spot contradictions later.
🧠
Start a useful private info exchange, seed my Washerwoman result carefully, and gauge Grace and Alice by how they react.
🧠
Build a small trust circle, learn Heidi's exact info source, and avoid revealing Saint too early so I do not become an execution trap for town.
🧠
I want early private claims from my neighbors, who my info currently points to as likely safe, without publicly exposing my role.
🧠
Build an early private trust link and get more claims. Chef info is most useful when combined with other first night information, so sharing it quietly now helps good more than staying silent.
🧠
Build a small trust circle, acknowledge David's info, and give a cautious private claim that does not expose my true role too early.
🧠
Coordinate bluffs so we do not double-claim, and set a day one narrative that avoids adjacency suspicion on Frank and me while pushing a safe execution target.
🧠
Build early trust network with a likely good player, extract their role/info, and position myself as a safe night-kill target so town does not execute me.
🧠
I want to get concrete private details now so I can compare claims later without exposing useful roles to the whole town on day one.
🧠
Build a small trust circle, share my exact private info, and press Alice for detail so we can cross-check claims before nominations.
🧠
Build trust with Grace and Heidi, give enough truth to check consistency, and protect myself from a dangerous public execution by keeping Saint private for now.
🧠
Share enough to earn trust without fully exposing myself publicly, and use my zero to anchor Bob and David as likely good allies.
🧠
Press Charlie for the exact role and result, while keeping Bob's protective claim private. This tests whether Charlie's story is mechanically coherent and helps build a trusted core.
🧠
I want Charlie to commit to an exact private claim and result while keeping my true role obscured, so I can judge whether this trio is genuinely useful or a role-fishing trap.
🧠
Build a trusted good ally, learn any starting info that could hit Frank, and plant a gentle push onto Bob or Charlie for day one.
🧠
Get Grace's claim and any N0 info, then subtly nudge her toward a Bob or Charlie execution while keeping heat off Eve and me.
🧠
Give Frank enough to seem cooperative without exposing Mayor, and ask for any useful reads so I can judge whether his Soldier claim feels genuine.
🧠
Probe my two candidates directly and privately, to confirm or narrow the Ravenkeeper pair before nominations and avoid exposing them to the Demon in public.
🧠
Build a quiet trust link with Eve, encourage useful public info, and warn her away from pushing me or Bob and Charlie as easy day one executions.
🧠
Privately confirm my exact role and result to my neighbors to build a trust chain and compare with their claims before nominations.
🧠
Keep the private triangle working while pressing for useful next steps and tracking seat pairs that fit my Chef one.
🧠
I want Heidi's exact claim privately and will give only a soft claim back, so I can verify Charlie or catch a contradiction without exposing that I am Ravenkeeper.
🧠
Update Frank with Alice intel and steer our day one plan away from Bob or Charlie, keeping heat off Frank and setting up my Chef zero story.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share my first-night information before day ends so town has a concrete lead for tomorrow, while discouraging a low-value execution into a likely good pair today.
🧠
Acknowledge Heidi, lightly support the truthful world, and discourage a bad Day 1 execution on me while keeping my night death value intact.
🧠
Publicly lower suspicion on Bob without fully outing all private info, and discourage a rushed day one execution with little evidence.
🧠
Force a day one execution away from Bob or Charlie, create chaos, and remove a low-info player while I keep my Soldier cover and avoid spotlight.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
A day one execution is useful, and David is the least protected candidate. I should support this vote rather than let the day end with no pressure.
🧠
Discourage a weak day one execution on David and preserve a likely good player while signaling I have reason not to support this vote.
🧠
Publicly discourage a weak execution on David and signal I am not supporting this vote, preserving a likely good player and pushing for stronger information tomorrow.
🧠
Get a day one execution through on a low-defense seat, shrinking town and keeping heat off my team. My vote also matches my stated desire for info.
🧠
A weak Day 1 execution is bad for good. I want to discourage piling onto David without exposing my Saint claim publicly.
🧠
Do not support a weak day one execution with little evidence. Preserve flexibility and my vote while we gather stronger mechanical information tomorrow.
🧠
Discourage more votes on a weak day one execution and put my real information on the table so town can use it overnight.
🧠
Prevent a Day 1 execution that could give town certainty, avoid adding a 3rd vote, and position myself as cautious while keeping Frank protected.
🧠
The case on David is too thin, and the room is leaning no. Lowering helps prevent an accidental execution and signals we should use tomorrow's information instead.
🧠
I do not want to spend my action supporting a weak Day 1 execution on David. Holding my vote preserves my position and keeps attention off a likely good player.
🧠
Do not spend my vote on a weak day one execution. Preserve credibility and push the game toward a no-execution night with more info to compare tomorrow.
🧠
Execution will not pass; retract to avoid being lone voter and looking like I am forcing thin day one shots. Preserve cover and flexibility.
🧠
I do not want to support a weak Day 1 execution, and there is no need to add more noise during the vote. Waiting preserves flexibility for the next nomination or night.
🧠
Discourage a thin day one execution and push the group toward using overnight information and stronger contradictions tomorrow.
🧠
Do not support my own weak execution. Waiting avoids noise during the vote and preserves credibility for tomorrow's information sorting.
🧠
Avoid a day one execution that could confirm a good Chef and create a strong info anchor; keep town uncertain and protect Frank.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach threshold.
📜
Storyteller
David did not receive enough votes (0/4).
🧠
Steer town away from weak day one executions, protect my likely Ravenkeeper pair, and invite any real mechanical contradictions before night.
🧠
Reinforce the emerging consensus against a thin Day 1 execution and protect my Ravenkeeper value by discouraging nominations on me or the trusted cluster.
🧠
Steer town away from a weak Day 1 execution and invite any last real contradiction before we go to night.
🧠
Push for no-execution to preserve numbers, avoid info executions, and keep attention off my minion and me while setting up future doubts.
🧠
Reinforce a no-execution day and surface the Chef contradiction for tomorrow without exposing that I am the Saint.
🧠
I want to keep the day moving, pressure Heidi to give the exact Washerwoman role publicly, and steer us toward a no execution unless a real contradiction appears.
🧠
Lock in Heidi's exact claim publicly and support no execution, since there is no strong mechanical case today and clean claim records help solve tomorrow.
🧠
Keep today executionless, avoid pressure on Frank, and set up tomorrow to question reliability of Chef/Washerwoman so town logic stays muddy.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David’s Chef 1 is the most mechanically dangerous info because it directly implicates my adjacency with Eve. Removing him reduces the town’s ability to solve tomorrow.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill David.
📜
Storyteller
Charlie
Good evening Charlie. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I want to compare the key conflicting claims privately before nominations and push exact public statements that narrow the demon pool while keeping attention off executing me.
🧠
I want firm private commitments from Heidi and Alice before nominations so I can test consistency and avoid being steered by public vagueness.
🧠
Lock in my Chef bluff, encourage Heidi to commit to a specific Washerwoman ping, and shape town narrative to execute a good player instead of Frank.
🧠
Get exact private details from Heidi to test whether her Washerwoman info genuinely clears Bob or whether it is a cover for an evil neighbor.
🧠
Share my exact Washerwoman result with players pushing for hard claims, while avoiding overcommitting to Bob or Charlie before hearing their exact roles.
🧠
I want Heidi's exact info and public plan so I can judge whether her support is genuine and decide whether to stay soft as Ravenkeeper bait.
🧠
Coordinate with Eve on current whispers and set a narrative target for nominations, ideally pushing town onto a good player and away from me and Eve.
🧠
Coordinate with the people most linked to my info, get exact public claims out, and steer today toward solving the one evil pair rather than tunneling randomly.
🧠
Coordinate pressure on exact public claims and learn whether Grace has independent info, while keeping attention off executing me as the Saint.
🧠
Give Alice and Eve the useful private info I actually have, without exposing it publicly yet, and push for exact claims that can create mechanical contradictions before nominations.
🧠
Update Frank with whispers and steer day talk toward Chef conflict and Heidi pressure while keeping heat off Frank and setting up alternate executions.
🧠
Get Alice's exact mechanical concern so I can resolve whether Bob or Eve is the better nomination target before nominations open.
🧠
Answer Bob directly, avoid overclearing him, and preserve flexibility to judge Bob versus Charlie from their public claims before nominations.
🧠
I want Charlie's exact plan and any new info before nominations, while sharing Heidi's precise claim so we can catch contradictions and focus suspicion well.
🧠
Sync with Eve so our public stories align: I lean Soldier bluff, and we use the Chef 0 versus dead Chef 1 contradiction to discredit David or frame Alice/Heidi, steering a mis-execution.
🧠
I want Alice to bring the alleged Chef conflict and Heidi's exact Washerwoman info into the open before nominations so good can compare claims cleanly.
🧠
Give Charlie the exact conflict I flagged, while probing his strange read and pushing for precise public claims that narrow Bob, Charlie, and Eve before nominations.
🧠
I want Heidi to commit privately to her exact Washerwoman info now, and I want Alice included so we can compare notes before public discussion starts.
🧠
Coordinate with Demon: lock our narrative (Chef 0), pick a safe execution target (Alice), and avoid pressure on Frank or Bob/Charlie while leveraging Heidi’s uncertainty.
🧠
Privately lock in a trusted good candidate with my real role and exact reads, so she can compare them against Eve's Chef claim and help sort Bob versus Eve before nominations.
🧠
Lock my exact Washerwoman result with trusted listeners and prompt harder claims so town can test Bob and Charlie before nominations.
🧠
I want Alice to explain the Chef conflict privately before nominations so I can test whether our town core is real or whether Heidi or Charlie is misleading me.
🧠
Lock in my Soldier bluff with Grace and seed suspicion on Alice so town wastes D2 execution, protecting me and Eve.
🧠
I want Bob and Charlie to force public specifics now. Exact role claims and Alice's 'Chef conflict' are the best way to create contradictions before nomination time.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead good player, I should push the two unresolved public claims into the open now so living players can nominate on concrete contradictions instead of vibes.
🧠
Push the two unresolved public clarifications before nominations so the group can make a more informed execution choice today.
🧠
Create a strong alternative to targeting Frank; build a case on Alice as suspicious driver, while cementing my Chef 0 claim and keeping heat off the Demon.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Preserve my ghost vote and steer town away from a weak execution based on a conflict that points more at me versus Eve than at Alice.
🧠
Discourage a weak execution on Alice and preserve good votes for a clearer case.
🧠
Support the Alice execution to remove a likely good player and keep pressure away from Frank; demonstrate conviction to sway undecided voters.
🧠
We need momentum on a misexecution. Voting Alice supports Eve’s push, pressures others to follow, and can remove a strong good voice or even hit the Demon if I am wrong.
🧠
Alice is a weak execution with no direct mechanical case. I should not spend support here and keep attention on the real contradictions around Eve, Bob, and the info claims.
🧠
Do not support a weak execution on Alice, especially with a possible Saint claim. Push town toward the real mechanical conflicts instead.
🧠
Do not risk executing a possible Saint on a thin case. Save pressure for a clearer nomination after public claims are resolved.
🧠
Stop votes on me, signal the Saint danger, and redirect town toward the real mechanical conflicts before night.
🧠
Do not spend my only dead vote on a weak Alice case, especially with a Saint claim and the real mechanical conflict centered on Eve versus my Chef info.
🧠
Do not support a weak execution, especially into a Saint claim. Preserve my vote and push the group toward the real mechanical conflicts instead.
🧠
Nudge fence-sitters into voting by framing Alice’s Saint claim as late and unverified, while sounding like I just want clarity and pressure.
🧠
Avoid instant loss risk from executing a possible Saint, and reposition as cautious to build trust while keeping pressure off Eve.
🧠
Stop a risky execution on a claimed Saint and push the table toward the direct mechanical conflict and my neighbor information.
🧠
Publicly restate the concrete mechanical reason not to execute Alice and give my exact Washerwoman info so town has a better target tomorrow.
🧠
Prevent a risky, low-information execution on a possible Saint and push the table toward stronger mechanical leads for the next nomination.
🧠
Prevent a losing execution on myself and keep town focused on stronger mechanical conflicts instead of a thin Saint nomination.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (1/4).
🧠
Use the last public moment to force cleaner claims and leave the town with the best night-kill reads, especially around Eve and Frank.
🧠
With one tick left, we need a real execution candidate. Eve has the clearest mechanical conflict with dead David and pushed a risky Alice execution, so this is the best available nomination.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Preserve my single ghost vote unless it is clearly necessary. The Eve conflict is real, but I should let living players decide first and keep late-game leverage for a tighter spot.
🧠
I nominated Eve as the best available execution. Raising my hand is consistent and applies pressure to the strongest current suspect without risking a claimed Saint.
🧠
Avoid my execution to keep Scarlet Woman safety net and sow doubt about timing; encourage town to save votes and shift suspicion away from Frank.
🧠
Keep my minion alive by discouraging votes on Eve, frame execution as low-value and redirect suspicion to safer targets.
🧠
Vote the strongest available suspect. Eve is in a direct claim conflict and is one of my two neighbors, so this execution gives good the most value today.
🧠
Eve is the strongest available execution. Voting applies pressure on the direct Chef conflict and avoids the higher risk of touching the Saint claim.
🧠
I want the strongest live contradiction tested now. Voting Eve prevents a weak no-execution drift and pressures a player whose claim and timing look suspicious.
🧠
Support the strongest available execution that is not me. Eve is the clearest contradiction and a much safer, more informative kill than risking a Saint execution or ending with no pressure.
🧠
Eve already has enough votes to be executed. Saving my one ghost vote for a later close count gives the good team more endgame flexibility.
🧠
I have already voted for Eve, and the execution has enough support. Waiting preserves my vote and avoids muddying the thread at the last moment.
🧠
Prevent my execution by sowing doubt about the Chef conflict and painting this vote as premature, aiming to get at least two players to drop hands.
🧠
Try to peel off at least two votes to keep Eve alive; emphasize execution does not resolve Chef and risks wasting a day with Saint in play.
🧠
Keep my hand raised and avoid disrupting a strong execution on Eve, who is one of my two neighbors and currently one of the best demon or minion candidates.
🧠
My hand is already up and the vote likely passes. Waiting avoids muddying the count while preserving pressure on the strongest direct conflict.
🧠
Keep my vote on Eve. She is the strongest available execution, and dropping now risks wasting the day and losing momentum on a credible evil candidate.
🧠
Keep my vote on Eve and avoid disrupting a viable execution that is much safer and more informative than any push on me.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use the last moments to discourage a derail nomination and set up tomorrow's priorities if Eve dies. As dead good, I should keep focus on the strongest mechanical lines.
🧠
Reinforce that we should let Eve stay on the block and avoid a last second derail into a weaker nomination.
🧠
Create a last second alternative to beat or tie my 5 votes, ideally executing a good player who has momentum, while framing Bob as suspicious and keeping Frank safe.
🧠
Eve is likely doomed; I set a narrative that keeps heat off me and directs tomorrow into a messy Bob versus Charlie argument instead of mechanical clears.
🧠
Use my Empath info to justify holding the execution here, while clearly marking Bob and Frank as important follow-ups if Eve dies good.
🧠
With one tick left, holding the current execution is better than a weak pivot. I want to preserve the clean public conflict and set clear follow-up worlds for tomorrow.
🧠
Do not waste the late tick on a weak pivot. Publicly mark the next checks so town has a clear plan if Eve is good.
🧠
Do not derail the current block. Reinforce that I should not be the fallback execution and that tomorrow should focus on the remaining mechanical tensions if Eve is good.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Kill the town’s loudest coordinator and info hub, while keeping the Bob versus Charlie tension alive so town wastes the next execution.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Frank
You chose to kill Heidi.
📜
Storyteller
Charlie
Good evening Charlie. You are the Empath. You sense that 1 of your neighbors is evil!
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Protect Frank by redirecting suspicion onto Bob/Charlie and by giving Frank a coherent public narrative for why he did not vote me.
🧠
I want to push two key players to compare Heidi's info with Charlie's Empath and my Chef 1, so town enters nominations with a tighter mechanical solve.
🧠
I want exact private claims from the Heidi pair before nominations so I can sort whether Heidi's info clears one of them or whether that whole line is false.
🧠
I want to get fresh private reads from the two key swing voices before nominations and see whether Grace's whisper or Frank's doubts produce a cleaner demon solve that avoids any risk to me.
🧠
Grace asked for exact claims. Giving my real role privately should anchor the mechanical puzzle and help her pressure Charlie or redirect if his story makes more sense.
🧠
Give my real claim and numbers to Grace while pressuring Bob to answer plainly. This advances the Bob versus Frank solve and tests Heidi's dead Washerwoman claim.
🧠
Give two influential players the clean mechanical tension from my role so town does not drift. I want them to test Bob versus Charlie carefully before nominations.
🧠
Steer Alice/Grace to push a Bob execution using Charlie’s Empath logic; keep heat off me and prevent an Alice Saint execution.
🧠
Stabilize Frank’s image after Heidi kill and my execution; redirect suspicion onto Bob and muddy Empath and Saint lines so town mis-executes again.
🧠
Use Grace as an information hub and push Alice toward a public mechanical resolution before nominations, since I cannot nominate and should save my ghost vote.
🧠
Answer Alice, compare notes with Frank, and force a cleaner split before nominations so good can focus on Bob, Charlie, or Frank with actual logic.
🧠
I want Grace and Frank aligned on forcing a precise public showdown between Bob and Charlie, while keeping attention on mechanically useful executions and away from me as Saint.
🧠
I want Grace and Alice aligned on the key mechanical fork before nominations so we can focus votes on Charlie or Frank instead of scattering.
🧠
I want Grace and Alice aligned on the key mechanical point: my info says one of Bob or Frank is evil if sober, so they should force exact claims and compare Frank and Bob's whisper stories.
🧠
Alice and Grace are central hubs. I want them to force concrete claims and timelines from Bob and Charlie before nominations, because that is still the most mechanical lead.
🧠
Steer town onto Bob as today’s execute using the Empath chain and timeline pressure, keeping heat off me and setting up Charlie as backup if needed.
🧠
Seed doubt on Bob and validate Frank’s non-vote as reasonable, while probing Charlie’s Empath story for contradictions to use publicly.
🧠
Use my dead voice to push the live players toward the strongest mechanical cross-check before nominations, especially Grace who seems central in private chats.
🧠
Coordinate with Alice and Frank so town gets exact public claims and timelines immediately, while I clarify that Bob only claimed Ravenkeeper to me this morning after Heidi died.
🧠
Coordinate the public push with the two players most likely to drive town consensus, while keeping myself off the block as Saint.
🧠
I want Alice and Grace coordinated before nominations so town does not split between Charlie and Frank, and so the Heidi conflict gets tested cleanly.
🧠
Push the two players most able to coordinate into forcing exact claims and narrowing today to Bob or Frank before nominations.
🧠
Alice and Grace are central today. I want them to demand exact claims from Bob and Charlie before nominations, while keeping a fallback world open if my info was wrong.
🧠
Lock Charlie into publicly pushing Bob with a consistent Empath timeline, while I look like I am just following mechanics. Sets up a misexecute and protects me.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly frame Frank’s non vote as non indicative, and force Bob and Charlie into defensive explanations, buying Frank time and splitting the vote.
🧠
Nominate the player with the strongest mechanical and behavioral case so town can consolidate instead of drifting into no execution.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use my single ghost vote to help secure Bob’s execution, shrinking the good team and protecting Frank from being the next consensus target.
🧠
Bob is my best current demon suspect. Voting secures pressure, may execute the demon, and gives the town a clear result instead of drifting into night with the core pair unresolved.
🧠
I want to stop votes on me and focus town on the stronger mechanical suspect, Charlie, with Frank as backup if Charlie survives scrutiny.
🧠
Do not spend my only ghost vote on a mechanically uncertain Bob execution. Preserve it for Charlie or final three, where one dead vote can decide the game.
🧠
Bob is the best available execution from the public mechanics. Reaching three votes tests the Bob versus Charlie world now, and as Saint I must avoid being the execution while still helping town act.
🧠
Bob is likely dying anyway. Voting with the majority maintains cover and prevents me being singled out as the one saving Bob.
🧠
Bob already has enough votes to go on the block. I should conserve my single ghost vote for a tighter endgame or a later, more certain execution today.
🧠
Bob is the strongest available execution and the vote is already there. Adding my vote helps secure a meaningful Day Three execute and clarifies the Bob versus Charlie line.
🧠
Lock in the Bob execution while framing it as mechanically necessary, and keep suspicion off Frank going into final four.
🧠
Reinforce the vote on Bob and prevent the town from splintering if this execution fails or if Bob somehow avoids dying.
🧠
Try to stop extra votes on me and steer the final nomination onto Charlie, which is the strongest mechanical follow-up and best chance to catch evil today.
🧠
Bob already has enough votes to die, so spending my only ghost vote now is wasteful. I should save it for a tighter late-game execution.
🧠
Hold my vote and avoid muddying a strong mechanical execution. Bob is already over the threshold, so the best move is to stay consistent and let the nomination resolve.
🧠
Keep momentum on Bob execution, frame it as mechanical resolution of the core contradiction, and set up Charlie as next only if Bob somehow looks good.
🧠
Bob already has more than enough votes. I should conserve my single dead vote for a close, high-leverage execution later.
🧠
Keep support on the Bob execution and frame the fallback clearly, so the group does not drift into weaker side worlds.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock town into a binary Bob then Charlie plan, keeping suspicion off Frank and ensuring consecutive good executions.
🧠
Stabilize the town on Bob, prevent a distracting late pivot, and set a disciplined follow-up for tomorrow based on the Bob-Charlie resolution.
🧠
I am likely dying unless I create a direct counter-execution. Charlie is the cleanest mechanical alternative and the only nomination with a real chance to save the day for good.
📜
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Push town away from voting Charlie to avoid a tie and lock in Bob’s execution, removing a likely good and stopping Ravenkeeper value.
🧠
Do not vote to tie. Keeping Bob on the block preserves the execution and our clearest demon-hunting line into tomorrow.
🧠
Prevent my likely misexecution. Charlie is the only live alternative, and a tie or execution on him is strictly better for good than letting Bob die here.
🧠
Do not spend my ghost vote creating a tie or muddying the day. Keep Bob on the block and preserve my vote for a later, higher-leverage execution.
🧠
Do not create a tie on Charlie. Preserve Bob's execution and the town's agreed clean follow-up, while avoiding any risk of derailing the day as the Saint.
🧠
Prevent a tie on Charlie, keep Bob executed today, and look consistent with the “clean plan” so I survive into final three.
🧠
Do not spend my only dead vote to create a tie. Preserve the execution on Bob and keep my ghost vote for a later, higher-leverage spot.
🧠
Do not vote to tie or overturn Bob. Preserve the current execution, which is the cleanest outcome for good today.
🧠
Keep today locked on Bob with no tie, then steer tomorrow’s suspicion onto Charlie rather than Frank, protecting the Demon.
🧠
Do not create a tie on Charlie. Keeping Bob on the block gives town the best information and preserves the clean Bob then Charlie solving path.
🧠
Try to prevent my own execution by reframing a tie as useful. As Ravenkeeper, surviving the day and possibly dying at night is mechanically strong for good.
🧠
Discourage a tie on Charlie, preserve my ghost vote for endgame, and keep the town on the clearest execution path today.
🧠
Do not create a tie on Charlie. Keeping Bob on the block is the safest line for good and avoids a wasted day, which is especially important while I am the Saint.
🧠
Prevent a tie and keep Bob as the execution today; minimize scrutiny on me and avoid giving town extra day to coordinate.
🧠
Do not create a tie or spend my ghost vote on a low-value stall. Preserve the dead vote for a decisive late-game execution.
🧠
Do not create a tie on myself. Keep Bob as the execution today and preserve a cleaner decision tree for tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (1/3).
🧠
Reinforce the plan: no tie, execute Bob, and pre-commit tomorrow’s focus away from Frank so the Demon survives the next day.
🧠
Use the last moment to preserve a clear execution today and set a disciplined solve path for tomorrow if Bob is good.
🧠
I am likely dying today, so I should leave a clear, actionable solve path for tomorrow that helps good avoid drifting.
🧠
Use the last moments of day to keep a coherent tomorrow plan: Bob first, then Charlie if needed, but do not let Frank escape scrutiny if the pair resolution fails.
🧠
Reinforce the town's current plan and discourage a chaotic late nomination. As Saint, I want a clean execution on a main suspect, not a scramble that helps evil.
🧠
Lock in Bob execution, precommit town to execute Charlie tomorrow if needed, and discourage scrutiny on me while I control night kill.
🧠
Reinforce the consensus to keep Bob executed and preserve a clear solve order, without creating a distracting new world at the end of the day.
🧠
Reinforce no tie and preserve a clean execute today, while committing to being resolved tomorrow if Bob is good.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Kill Grace to reach final 3 where the table’s agreed plan is to execute Charlie, ending the game with me alive at final 2.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Frank
You chose to kill Grace.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I want to lock in that I am never the execution today and test whether Grace will work with me on Frank or reveal reasons to suspect her instead.
🧠
It is final three and I am dead, so I need to push the two likely good players toward the strongest living suspect before nominations begin.
🧠
Seed a strong line that Alice is the Demon and that the Saint claim is a bluff, so Grace pushes the execution onto Alice in final three.
🧠
Sway Grace to execute Alice instead of Frank by framing Alice’s Saint as a convenient lie and pointing to prior reluctance to kill her.
🧠
Grace is central to the final decision. I want to reinforce that Bob then Charlie leaves Frank or Alice as key suspects, and that Saint cannot be treated as a free pass in final three.
🧠
My strongest mechanical angle is my Mayor ability. In final three, coordinating a no-execution may beat both Alice-Saint and Frank-suspicion uncertainty better than a rushed guess.
🧠
Final three means the living must execute today. I want to push the cleanest mechanical line: Charlie dying at night makes him look good, so the surviving suspect from the old plan is Frank, with Grace as backup.
🧠
Push the strongest mechanical case before nominations. Final three needs a firm direction, and Charlie's death makes the case on Frank the cleanest.
🧠
Privately coordinate with Grace on the final plan, test whether her Mayor claim feels genuine, and stop a last-second execution on me.
🧠
Push the two living good candidates to compare notes and center the final execution on Frank, while leaving room for them to test whether an Alice world actually makes sense.
🧠
Sow doubt on Grace’s Mayor claim so Alice nominates Grace. Any execution of a good at 3 ends the game in evil’s favor.
🧠
Keep Frank alive by steering Grace toward executing Alice (ideal) or at least away from Frank; leverage Saint paranoia and Alice’s long-term shield narrative.
🧠
Grace and Alice are the final voters. I want to break any automatic trust in the Saint claim while still allowing for Frank as the cleaner demon world.
🧠
Answer Alice directly, lock in a no nomination pact if possible, and set a clear fallback so good does not panic if the Demon forces an execution.
🧠
I want Alice and Grace comparing worlds instead of defaulting. Charlie's night death is strong evidence, and the final day should focus on who benefits most from it.
🧠
Grace is the swing vote. I want Alice and Grace focused on the mechanically strongest world, which is Frank, while keeping a fallback if Saint looks false.
🧠
Force Frank to justify nominating into a claimed Mayor final three while making clear I will not be the execution. Shared pressure may reveal whether his push is demon-motivated.
🧠
Give the two likely good players a clear final frame: Frank is my lead, but they should test Alice too by comparing private and public consistency.
🧠
Give Alice a coherent mechanical world where I am not Demon and Grace is, so she rejects the no-execution plan and targets Grace instead of me.
🧠
Lock in Alice’s Saint stance and seed suspicion on Grace so the living execute Grace, not Frank.
🧠
Grace is likely deciding. I want her focused on the strongest mechanical world while still comparing both survivors instead of auto-clearing the Saint claim.
🧠
Pressure Frank on the exact no-execution logic. If he still pushes a nomination into my Mayor claim, that is strong evidence against him.
🧠
Push Alice toward the strongest mechanical case before nominations: if Eve was evil, Frank is the adjacent partner from my Chef one.
🧠
Grace seems central. I want to give her the clearest final-day case for Frank while acknowledging the Alice-Saint fallback, so good converges on one execute.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Maximize the chance of an immediate good win by publicly locking in no execution and making any nomination look openly anti-town.
🧠
Push the living players not to accept no execution blindly. The safest good line is to execute the strongest mechanical suspect, which is Frank, while warning that Grace could also be the trap.
🧠
Push the living players away from a risky no-execution based on a fresh Mayor claim and toward executing the most mechanically suspicious player, Frank.
🧠
Stop a no-execution endgame and steer the execution away from Frank, ideally onto Alice (Saint) or Grace (new Mayor), securing an evil win.
🧠
I am dead and cannot nominate, so I need to push the living players away from a losing no-execution and toward the best mechanical target, Frank.
🧠
I need to prevent Frank from controlling the final decision. Nominating Frank is the clearest good line that avoids any chance of my Saint execution and follows the strongest mechanical and social evidence.
📜
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Preserve the Mayor no-execution win condition and avoid personally adding a vote that could turn a winning no-exec into an unnecessary loss.
🧠
Use my ghost vote to help execute the strongest suspect, Frank, and avoid losing by trusting an unverified no execution line.
🧠
It is final three and good must execute someone. Frank is my strongest demon read, and my ghost vote may be the difference between action and an immediate loss.
🧠
Stop Frank’s execution by encouraging no votes, leaning into the Mayor no-exec line and making Alice hesitate to vote her own nomination.
🧠
Use my ghost vote to secure Frank's execution. No execution relies on an unproven Mayor claim, while Frank best fits both my info and the social evidence.
🧠
Frank already has enough votes to be executed. I should not add an unnecessary vote; simply let the current tally stand.
🧠
Do not waste my final ghost vote when Frank already has enough votes. Preserve flexibility, though this is likely the last meaningful moment.
🧠
Stop Alice and Grace from voting me. Lean into Grace Mayor and push for no execution as the only play that avoids immediate loss for good and saves me.
🧠
Preserve the guaranteed Mayor no-execution win if my claim is true, and discourage any further live votes or nominations that could throw the game.
🧠
Push Alice to use the live deciding vote on Frank. Good should not trust a fresh Mayor claim over stronger mechanical reasons against Frank.
🧠
Push Alice to cast the deciding vote. No execution on a fresh Mayor claim is too risky, and Frank remains the strongest demon candidate.
🧠
Exploit Mayor uncertainty to prevent Frank’s execution by persuading Alice to keep hand down and frame no-exec as safest for good.
🧠
Keep my ghost vote committed on Frank and avoid muddying the vote with extra chatter. The safest good play is to let this execution stand if the others allow it.
🧠
Secure the strongest suspect on the block and reduce the chance Frank survives via a later tie or scramble nomination.
🧠
Use my ghost vote to execute the strongest demon candidate now. Final three with a fresh Mayor claim is too risky to trust over the broader game state.
🧠
Do not add to the vote total; preserve any chance the execution fails due to last-second doubt or storyteller tally nuances.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
David(Ghost)
Ghost vote used by David
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Frank with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Use the only available nomination to try to create a tie and prevent execution, because if I am sober Mayor at final three, no execution wins for good immediately.
📜
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
I am the real Mayor at final three. I should vote on Alice only to force a tie and prevent any execution, which should immediately win for good.
🧠
Stop a tie on Alice so Frank remains executed. I cannot vote, so the best help is a clear public warning to keep hands down.
🧠
I want to stop a tie on Alice and preserve Frank's execution, which is the town's best demon kill based on the accumulated claims and deaths.
🧠
Push for exactly five votes on Alice to force a tie and prevent Frank's execution, preserving the Demon and likely securing evil win.
🧠
I cannot vote, so I should publicly tell living players not to create a tie on Alice and to let Frank's execution stand.
🧠
Do not assist a tie that saves Frank. As Saint, I also avoid any unnecessary risk of my own execution.
🧠
I cannot vote, so I should clearly tell Alice and Grace not to create the tie. The safest good play is to leave Frank on the block and let nominations end.
🧠
Force the tie to prevent my execution; use Saint and Mayor arguments to persuade remaining voters to hit exactly five and not overvote.
🧠
Reassure Alice and any remaining voters that the safe winning line is a tie, while warning against pushing to six on a possible Saint.
🧠
I cannot vote, so I should clearly tell Alice and the living players not to tie this. Frank is the best demon candidate, and a tie risks handing the game away.
🧠
Reinforce the correct mechanical play: do not create the tie on Alice, because it only rescues Frank and risks throwing away good's best shot.
🧠
Save Frank by engineering a tie that causes no execution, while warning strongly not to reach 6 and accidentally execute a Saint.
🧠
Push Alice and any live good to keep hands down on Alice so Frank stays executed. I cannot vote, so public pressure is my best contribution.
🧠
Do not add a vote to the Alice tie. Keeping my hand down preserves Frank's execution and avoids any risk of a Saint loss.
🧠
Use my last public influence to stop the tie on Alice and preserve Frank's execution, which is still the strongest good line.
🧠
At final three, getting Alice executed ends the game with me alive. I will push hard for all votes on Alice to hit six and secure immediate win.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (1/2).
🧠
Push the mechanically winning line if I am believed, and prevent Frank from making a last-second nomination that hands evil the game.
🧠
Use my last chance to stop any rescue attempt. I cannot vote or nominate, so the best help is telling the living to end the day and let Frank be executed.
🧠
Reinforce the no more nominations line so the day closes with Frank executed, which is still the strongest good outcome.
🧠
Create an escape hatch for Frank by pushing a last-second nomination on Grace to produce a tie or redirect execution, using Mayor and Saint uncertainty to sell it.
🧠
Use my last voice to stop any rescue attempt. We cannot vote, so the best help is to tell the living to let the day end with Frank on the block.
🧠
Push the table to let nominations end with Frank on the block. As Saint, I must avoid any execution risk on me and stop a last-second save of our best demon candidate.
🧠
Reinforce the settled good line: shut down any last second nomination and let Frank's execution stand, since I cannot vote or nominate.
🧠
I must stop my execution. Nominating Grace is the only remaining mechanical path to a tie and no execution, which keeps me alive and can leverage the Mayor/Saint uncertainty.
📜
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Use my vote to maximize the chance of a tie and no execution at final three, which is the Mayor win condition and safest line from my perspective.
🧠
I want to stop a last-second tie rescue. Since I cannot vote, my best contribution is to tell the living not to support Grace and let Frank stay on the block.
🧠
I cannot vote, so I should use my final voice to stop living players from creating a tie that saves Frank.
🧠
Push Alice and any ghosts with votes to vote Grace up to exactly five, creating a tie that saves Frank and prevents the demon execution.
🧠
I cannot vote, so I should use my speech to stop a tie on Grace and preserve the execution of the strongest demon candidate, Frank.
🧠
Do not support the tie on Grace. Preserve the standing execution on Frank, who remains the strongest demon candidate, and avoid helping a likely rescue line.
🧠
I cannot vote, so I should publicly discourage tying Grace and keep pressure on the stronger demon world: let Frank remain on the block and be executed.
🧠
I must stop my execution; voting Grace aims for a 5-vote tie to cancel all executions and keep the demon alive into night.
🧠
Maximize the chance of an exact five-vote tie so there is no execution and my Mayor win condition resolves immediately.
🧠
I cannot vote, so my best contribution is to stop Alice from creating a tie that saves Frank and to keep town on the agreed execution.
🧠
I cannot vote, but I can still help stop a bad tie. I want Alice and any living players to keep hands down so Frank remains on the block and is executed.
🧠
Pressure Alice into casting the deciding vote for Grace to reach exactly five and force a tie, saving Frank from execution.
🧠
I cannot vote, so my best contribution is to stop Alice from tying Grace and rescuing Frank. Good needs the likely demon executed today.
🧠
The mechanically safer line is to refuse the tie. Frank has been the strongest demon case, and a Grace tie most likely just rescues him while risking an immediate loss if Mayor is false.
🧠
I cannot vote, so the best help is to keep public pressure on Alice to hold and let Frank remain on the block for execution.
🧠
Push Alice and any remaining ghost votes to land exactly five on Grace, forcing a tie and preventing my execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (2/2).
🧠
Close the day by preventing any fresh rescue narrative. Keep town unified on the strongest demon case so Frank remains executed.
🧠
Reinforce the settled town plan, prevent any last-second rescue attempt, and help the day end with Frank executed.
🧠
Use my last public influence to shut down any final pivot and lock in Frank's execution, which is the strongest good line from this game state.
🧠
No actionable speech can change outcome with votes closed and no nominations available; avoid drawing extra attention to my earlier rescue push.
🧠
Use the last moment to stop any reopening and keep the strongest demon case on the block, since I cannot vote and only my words can help secure the execution.
🧠
Do not disturb the board state. A last second action now is more likely to save Frank or create confusion than help good.
🧠
Reinforce the consensus so Alice does not make a last second nomination that saves Frank. The safest available good play is to let nominations close.
🧠
No mechanical outs remain this tick; speaking more likely hardens resolve. Conserve for post-exec if game continues somehow.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good