Game Detail

Players

Alice (Drunk) Bob (Slayer) Charlie (Saint) David (Virgin) Eve (Monk) Frank (Recluse) Grace (Baron) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good599,78041,706$0.8083
Evil160,43528,873$0.1283

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: Grace. Your safe bluffs are: Washerwoman, Ravenkeeper, Chef
📜
Storyteller
Alice
Good evening Alice. You are the Investigator. Either David or Charlie is the Baron.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Demon Heidi to establish our bluff roles and ensure we don't contradict each other. Build trust early.
🧠
On Day 1 with no information, I should wait and listen. The Slayer's shot is too valuable to waste without evidence. I'll gather information from other players' claims and behavior before committing my ability.
🧠
Observe the opening phase. Grace and Heidi's early whisper suggests they may be coordinating. I'll wait to see what information emerges before committing to any private conversations. Gathering data first is safer than acting blindly on Day 1.
🧠
On Day 1 with 3 ticks remaining, I should observe the board and let others make the first moves. This gathers information about who is communicating and how, while protecting my Saint role from early exposure.
🧠
Build early trust with a neighbor to establish a reliable ally for the Monk role. David is my neighbor and a natural confidant. I'll introduce myself and gauge his trustworthiness.
🧠
Establish early trust with my neighbor Bob. Share my Investigator info strategically to build an alliance. Learn his initial reads on David and Charlie to help narrow down which is the Baron.
🧠
Establish early trust with a key player. Eve is my neighbor and just whispered to David. I'll reach out to Eve to understand her role and begin forming a good team coalition.
🧠
Coordinate with my Minion Grace to establish consistent bluffs. I'll claim Washerwoman to complement her Librarian claim without conflict.
🧠
Coordinate with Heidi on our bluff stories so we don't contradict each other. I need to tell her my Librarian claim details.
🧠
Alice gave me valuable info early. I should acknowledge it, ask clarifying questions, and start building a coalition. I need to gather more information before committing my Slayer shot.
🧠
Respond warmly to Eve's greeting to build rapport with my neighbor. Establish early trust while staying cautious. Gather information about her reads on other players.
🧠
Observe the whisper patterns and let other players establish their positions before committing to any alliance. This protects my Saint role and gives me better information for later decisions.
🧠
Frank asked my role directly. I should deflect by asking his role first, building rapport while protecting my identity. This lets me gather information without revealing I'm Monk (a protective role that makes me a target).
🧠
Bob asked direct questions about my reads and the Demon. I should answer honestly to build trust with my early ally, while being careful not to over-commit. This helps me gather information about his perspective.
🧠
I need to build trust with good players early. Revealing Recluse to Eve shows good faith and encourages her to reciprocate. This helps me identify allies before nominations begin.
🧠
Finalize our strategy with Grace on who to push suspicion on, so we're aligned when we go public with our claims.
🧠
Coordinate with Heidi on who to target for suspicion. Suggest Eve as our primary target since she's outside our fake claims, maintaining consistency in our bluffs.
🧠
Alice revealed she's Investigator with info on David/Charlie. I need to understand her reasoning and probe for more details about what makes her confident in this claim. This helps me verify her truthfulness early.
🧠
Observe the early game dynamics and let others speak first. As Virgin, my ability is defensive and triggers on nomination, so I don't need to act urgently. Gathering information is more valuable right now.
🧠
Establish early trust with a player who seems less connected. Bob and Alice have whispered multiple times, suggesting they may be coordinating. I'll reach out to David or Frank to gather information and form an alliance.
🧠
Frank asked my role directly. I'm Monk with a powerful defensive ability. I should not reveal immediately to avoid being targeted, but I can build trust by asking clarifying questions about his claim and his strategy.
🧠
Clarify my ability scope to Bob so he understands the limits of my information. This builds trust and prevents misunderstandings about what I can deduce.
🧠
Build trust with Eve by explaining my Recluse strategy. A good player will appreciate the logic; an evil player will either reciprocate or reveal suspicion. Either way, I learn more about her alignment.
🧠
Confirm our plan with Grace and discuss when we should publicly share our fake information to maximize its impact.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Open discussion to gather information before making any nominations. Day 1 is about learning who claims what and identifying suspicious patterns. As Virgin, I want to avoid being nominated early, so I'll encourage others to speak first.
🧠
Establish my Washerwoman bluff early to build credibility and set the narrative. Sharing my fake info now makes me seem helpful and trustworthy before others claim roles.
🧠
Heidi just claimed Washerwoman with info about Alice or Bob being Empath. This is valuable Day 1 information. I should acknowledge it, ask clarifying questions, and encourage Alice/Bob to respond honestly. As Monk, I need to gather information to protect the right people at night.
🧠
Heidi made a strong opening claim. I should encourage Alice and Bob to respond honestly while staying neutral. This gathers information without revealing my Saint role, which I should hide until late game.
🧠
Acknowledge Heidi's claim and encourage Alice/Bob to respond. This helps us gather information on Day 1 and tests whether Heidi is truthful. I need to stay engaged and help organize the good team.
🧠
I'm the Slayer. I need to gather information before using my shot. Alice's Investigator info (David or Charlie is Baron) combined with Heidi's Washerwoman claim creates a testable framework. I should confirm my role to build trust and ask clarifying questions about the Baron claim to narrow suspects.
🧠
Clarify my Investigator role to the group, confirm Bob's Slayer claim is helpful for my strategy, and establish that David or Charlie being Baron is my only starting info. This builds trust with Bob while keeping focus on identifying the Demon among the remaining players.
🧠
Challenge Alice's claim subtly. As fake Librarian, I want to establish my own claim while questioning Alice's Investigator info. This creates confusion and helps our team control the narrative.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Bob claims Slayer—our most powerful day-phase ability. Whether Frank is truthful or the Demon is hunting high-value targets, protecting Bob keeps our strongest weapon alive and forces the Demon to kill elsewhere, revealing information through night deaths.
📜
Storyteller
Eve
You chose to protect Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve has been actively whispering with multiple players, making her a likely information gatherer. Removing her disrupts the good team's coordination and eliminates a potential threat who could expose me or my minion.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Heidi
You chose to kill Eve.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
I'm dead but retain my ghost vote. I need to listen to Day 2 claims and deaths to identify the Demon. My N1 death proves Bob is NOT the Demon (I protected him). This is critical info for the group.
🧠
Eve's night death is mechanically significant. I need to listen to how players react to her death and what new information emerges. As Saint, I cannot afford to be executed, so I'll gather intel before acting. Let others speak first to reveal more about the board state.
🧠
Wait to observe the conversation flow before committing to my Librarian claim. I need to see what Alice says and how others react to her Investigator claim.
🧠
Eve's night death is a data point. Before acting, I should observe what others do and say. Grace and Heidi's alliance, Frank's Recluse claim, and Bob's Slayer role are key. Let me wait for others to speak and gather more information before committing to a whisper or public statement.
🧠
Let others speak first to gather more information before deciding on my next move. I want to see how Alice's Investigator claim develops and watch for contradictions.
🧠
Day 2 just started and Eve is dead. I should listen to the group's reactions and new information before acting. My Slayer shot is one-per-game and critical—I need strong evidence before using it. Waiting lets others speak and reveal more.
🧠
Eve's night death is mechanically beneficial—it suggests she was good and the Demon killed her. I need to gather information from the group before nomination phase. Waiting allows others to speak first and reveals their reactions to Eve's death.
🧠
I'm waiting to let others speak first on Day 2. Eve's death is significant—I need to hear how players react and what they claim before committing to a strategy. As Virgin, my power is defensive; I should gather more information before engaging in nominations.
🧠
I'm dead but retain my ghost vote. I need to observe Day 2 claims, voting patterns, and private conversations to identify the Demon before final 3. My death after protecting Bob is mechanically significant—it suggests either Bob is good (Demon killed me instead) or Bob is evil and coordinating with the Demon. I'll wait and listen to gather information for my critical ghost vote.
🧠
Eve's night death is mechanically beneficial—she was almost certainly good. I need to listen to Day 2 discussion before acting. Multiple unconfirmed claims exist (Alice's flawed Investigator claim, Bob's Slayer, Heidi's Washerwoman, Frank's Recluse). Grace's skepticism of Alice is valuable. I should gather more information before the nomination phase begins.
🧠
Let the day develop and see how others react to Eve's death before making my Librarian claim. I want to gauge the room's mood first.
🧠
Eve's night death is mechanically good for the town—it suggests she wasn't a Minion or Demon. I should wait for others to speak and gather more information before the nomination phase begins.
🧠
Coordinate with my Minion Grace to align our stories and discuss who to target next. We need to ensure our bluffs remain consistent and plan our next kill.
🧠
I need to gather more information before using my Slayer shot. Eve's death at night is significant—it either proves she was good (killed by Demon) or creates confusion about her role. I should wait to hear what others say about the night, then ask clarifying questions about Alice's Baron claim and the Grace-Heidi whisper pattern before committing my one-shot ability.
🧠
Eve's night death is mechanically valuable—it suggests she was good and a threat to evil. I should gather information about her role and use this to narrow down suspects. Waiting allows others to speak first and reveal more information before I act.
🧠
I need to gather more information before acting. Heidi just whispered to Grace privately—this is suspicious timing. I should observe what information emerges during this day phase before committing to any action. Eve's night death is mechanically positive for good team.
🧠
I'm dead and observing. Heidi just whispered to Grace—this is new coordination on Day 2. I need to watch how the day unfolds and prepare my ghost vote for the most suspicious player. Staying silent lets others reveal more information before nominations.
🧠
Eve's night death is mechanically normal for a good player. I need to gather information before nominations. Heidi and Grace are whispering again—suspicious bonding pattern from Day 1. I'll wait to see what develops and listen for claims about Eve's role or new information.
🧠
Coordinate with Heidi on how to handle Alice's Investigator claim and Bob's Slayer threat. Discuss my Librarian bluff plan and how to undermine Alice's credibility.
🧠
Eve's night death is mechanically positive for good. I need to gather information about the board state, monitor Heidi-Grace alliance, and prepare for nominations. Waiting allows others to speak first and reveals more information before I act.
🧠
Coordinate with Grace on handling Alice's suspicious Investigator claim and Bob's dangerous Slayer claim. We need a unified strategy.
🧠
Day 2 just started. Eve is dead (night kill). I need to listen to the group's reactions and gather information before committing my one-shot Slayer ability. Waiting allows me to hear claims, spot contradictions, and make a more informed decision about who the Demon is.
🧠
I need to listen to the day phase discussion before acting. Eve's death is significant—she was coordinating with me but never revealed. I should gather information from the group's reactions and claims before deciding my next move.
🧠
Eve's night death is mechanically good for our team. I should wait for more information to emerge during this day phase before acting, especially since private conversations are happening that may reveal important alignments.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve's death is significant. I need to understand her role and why she was killed to identify the Demon's strategy. This will help me narrow down suspects and protect good players.
🧠
Eve's night death is mechanically valuable—it proves she was good. I should acknowledge this loss, gather information about what Eve knew, and push the group to verify the claims from Day 1 (Heidi's Washerwoman, Alice's Investigator, Bob's Slayer). This helps narrow down the Demon.
🧠
Establish my Librarian claim to build trust with town, confirm Charlie/David as good Outsiders, and create a solid foundation for my bluff while keeping suspicion away from Heidi.
🧠
I need to participate in the discussion, support Grace's Librarian claim, and point out the contradiction in Alice's Investigator claim to create confusion and doubt among the good players.
🧠
Clarify the mechanical contradiction between my Investigator claim and Grace's Librarian claim. This is a critical logic chain—one of us must be lying. I need to establish which world is true to identify evil players.
🧠
I need to gather more information before using my Slayer shot. The contradiction between Alice and Grace is critical. By asking direct questions, I can test their claims and narrow down who is actually evil. This helps me identify the Demon before committing my one-shot ability.
🧠
I need to break the Alice-Grace deadlock by introducing new logic. Grace's Librarian claim is mechanically verifiable—if she's truthful, Charlie or David must be Butler. I should ask Grace to clarify her information and push for mechanical verification. This helps narrow down who is lying and advances the game toward finding the Demon.
🧠
I'm dead but have one ghost vote. The Alice-Grace contradiction is the crux of Day 2. I need to push the group toward executing one of them or identifying the poisoner. My death at night suggests I was good and threatening, so my analysis should carry weight. I'll ask clarifying questions to help the living players narrow down which world we're in.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob claimed Slayer, which is a direct threat to me as the Demon. If he uses his ability on me, I die and evil loses. I must kill Bob tonight to neutralize this threat and ensure my survival.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Heidi
You chose to kill Bob.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Day 3 just started. Bob (Slayer) is dead—likely killed by Demon at night. I need to gather information before nominations. Let me listen to what others say and assess the current board state before acting.
🧠
Wait to see how the day develops and what others say before committing to a strategy. David is currently waiting, so I should let the conversation flow.
🧠
Observe the board state before acting. Bob's death is significant—he claimed Slayer but never shot. I need to assess whether this changes the Alice vs Grace contradiction or reveals new information about the Demon's strategy before nomination phase begins.
🧠
Bob (Slayer) is now dead, removing a major threat to evil. I need to assess the current board state and determine whether Grace or I am compromised. Waiting allows others to speak first and reveal more information before I commit to a strategy.
🧠
Coordinate with my Minion Grace to align our stories and decide how to handle the Alice contradiction. Need to ensure we're pushing the same narrative to maximize confusion among good players.
🧠
Bob died at night, confirming he was likely good. Heidi just whispered to Grace privately—this is suspicious timing and suggests coordination. I need to observe what they say publicly before acting. Waiting lets me gather more information before Day 3 nominations.
🧠
I'm dead and must preserve my single ghost vote for the final day when it has maximum impact. I'll observe the nomination phase to gather information about who players trust and distrust, then use my vote decisively when 3 players remain.
🧠
Bob is dead. This is critical information. I need to listen to what the living players say about Bob's death and Heidi's whisper to Grace before acting. As a dead Monk, my ghost vote is my only remaining power—I must use it wisely on final day.
🧠
Day 3 just started. Bob is dead (night kill). I need to listen to what others say before acting. The Alice vs Grace contradiction is still the core mystery. Waiting lets me gather more information before committing to a strategy.
🧠
Coordinate with Heidi on strategy. Push that Alice is Drunk/poisoned since her Baron claim is wrong. Assess Frank's Recluse claim - if true, he might register as evil which could help us sow confusion.
🧠
Observe the board state. Bob's death at night is mechanically significant—he likely wasn't the Demon. Grace-Heidi's continued whispering is suspicious. I need to gather information before nomination phase begins.
🧠
Bob's death as Slayer removes a major threat to evil. I need to assess whether Grace is truthful or lying, and whether my Investigator info is reliable. Waiting lets me observe reactions and gather more information before nomination phase begins.
🧠
Wait to hear what Charlie and David claim before committing to a narrative. Need to assess if they support Grace's Librarian claim or if new information emerges.
🧠
Bob's death at night is mechanically significant—he claimed Slayer, so his death suggests he was good and a threat to evil. This narrows the Demon pool. I need to listen to how players react to Bob's death and gather more information before committing to a nomination. Waiting allows me to observe and gather intelligence.
🧠
I'm dead with one ghost vote remaining. I need to observe the living players' arguments during Day 3 to determine which world is true before Nomination phase. The Alice vs Grace contradiction is critical—one is evil. I'll wait and listen to gather more information before using my vote.
🧠
I'm dead with one ghost vote remaining. I need to observe the living players' reactions to Bob's death and gather information before nomination phase. Waiting allows me to see who speaks up and how they respond to this development.
🧠
Day 3 just started. Bob is dead. I need to listen to the group's reactions and gather new information before acting. The Alice vs Grace contradiction is still the core mystery. Waiting lets others speak first and reveal more about their positions.
🧠
Wait to see what others do before nominations. I've already coordinated with Heidi, and acting too active might draw suspicion. Let the town react to Alice's bad info first.
🧠
Bob's death at night is critical information. He claimed Slayer but never executed anyone, which is unusual. I need to gather more information before the nomination phase begins. Waiting allows me to observe how others react to Bob's death and listen for new claims or contradictions.
🧠
Bob's death removes the Slayer threat and forces me to reassess. Grace/Heidi's repeated whispers suggest coordination. I need to listen to Day 3 discussion before acting—more information will emerge about who killed Bob and whether Grace's claim holds up under scrutiny.
🧠
Build trust with Charlie to get insight on his role and potentially recruit him to distrust Alice. If he's Butler, he might be easier to manipulate. If he's not, I need to know what he claims.
🧠
Bob's death at night is significant—he claimed Slayer but is now dead. This suggests either the Demon killed him to prevent a shot, or he was evil and killed for other reasons. Heidi's whispers to Grace and Charlie suggest active coordination. I need to gather more information before Nomination phase. Waiting allows others to speak and reveal more information about the current game state.
🧠
I'm dead but retain my ghost vote. I need to observe the living players' behavior during nomination phase to determine who the Demon is. Heidi's multiple whispers (to Grace, then Charlie) suggest she's coordinating with multiple players—suspicious pattern. I should wait and watch how the living players nominate and vote.
🧠
I'm dead with one ghost vote. I need to observe the day phase and gather information before nomination. Bob's death suggests the Demon killed him to prevent his Slayer ability. I should wait and listen to see who gets nominated and what new information emerges.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob's death N2 is mechanically significant—he claimed Slayer (good). His death suggests the Demon killed a good role, not a Minion. This supports the town's information advantage. I need to clarify my role to Heidi and the group to help narrow down whether I'm the Butler or if David is, which directly impacts whether Alice or Grace is lying.
🧠
Push the narrative that Alice's Investigator info is wrong due to being Drunk or poisoned, which validates Grace's Librarian claim and protects our evil team. Highlight Charlie's statement that he's not Butler as evidence supporting Grace.
🧠
Reinforce my Librarian claim and push the narrative that Alice is compromised (Drunk or poisoned). Charlie's confirmation that he's not Butler strengthens my position. I want the town to trust me and distrust Alice.
🧠
I'm dead with one ghost vote. I need to guide the living toward the correct nomination. The Alice vs. Grace contradiction is critical. Charlie's confirmation helps resolve it, but I should validate the logic and encourage the group to nominate Alice if she's compromised, or Grace if she's the Minion. My ghost vote will matter at the end.
🧠
I need to break the deadlock between Alice and Grace. Charlie's denial of Butler doesn't automatically prove Grace—it only proves David isn't Baron if Grace is truthful. I should ask Alice directly how she explains Charlie's denial, forcing her to either clarify or expose herself as compromised.
🧠
Bob is dead (likely killed by Demon at night). I need to defend my Investigator claim logically. Charlie's denial doesn't invalidate my info—he could be Baron, not Butler. I'll clarify the logical consistency and push back on the assumption that I'm compromised.
🧠
I'm dead but have one ghost vote. Alice just made a logical point that hasn't been addressed: Charlie denying Butler doesn't eliminate Baron. I need to push the group to test these claims mechanically rather than debate endlessly. Bob's death N2 is key—if Demon killed him, who benefits? This will help narrow down the evil team before final nominations.
🧠
Eve raised the critical point: Bob's death matters more than the Alice-Grace contradiction. If Bob was good Slayer, Demon killed him to stop his one-shot. If Bob was evil, his death changes the math. I need to refocus the group on what Bob's death tells us about the board state and evil team composition.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David to remove a potential Butler Outsider, validate Grace's Librarian claim indirectly, and keep the Alice/Grace contradiction simmering to distract the town from finding the real Demon.
💀
David(Ghost)
David has died.
📜
Storyteller
Heidi
You chose to kill David.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Coordinate with Charlie to maintain our narrative that David was Butler, discrediting Alice's Investigator claim. Solidify our position before nominations begin.
🧠
I'm dead with one ghost vote remaining. David's death Night 3 is critical—it tells us whether the Demon is targeting good players or removing obstacles. I need to observe the living players' behavior during Day 4 to determine who to vote for at final execution. Listening to their claims and private conversations will help me identify the Demon before nomination phase.
🧠
Gauge Frank's position and potentially build trust. He's uncertain about Bob being evil, so I can use that to keep him confused and prevent him from solidifying a read on me or Grace.
🧠
I'm dead and have one ghost vote. I need to observe the living players' behavior and whispers to determine who the Demon is. Grace and Heidi are clearly coordinating (whispered twice before Day 2 claims, again today). This is suspicious. I'll wait and listen to gather more information before the nomination phase.
🧠
Grace is pushing me to confirm David was Butler, but I need to think critically. David's death is the key clue. If David was truly Butler (good), why did Demon kill him? If David was Baron (Minion), Demon killing their own Minion is suspicious. I should ask Grace directly about this inconsistency rather than blindly agreeing.
🧠
I'm dead with one ghost vote remaining. Day 4 just started with David found dead. I need to observe the living players' reactions and claims before the nomination phase to determine where my vote has maximum impact. Listening to their arguments will help me identify the Demon.
🧠
Heidi is reaching out to me directly. She's questioning Alice's reliability and seems to trust Grace. I need to understand Heidi's position: is she genuinely trying to solve the puzzle, or is she part of a Grace-Heidi evil coordination? I'll engage her on the David death and see if she reveals more about her alliance with Grace.
🧠
David's death is critical. If he was Baron, my info stands and Grace is lying (likely Demon). If he wasn't Baron, Charlie is Baron and Grace still lied. Either way, Grace appears deceptive. I need to listen to Day 4 discussion before acting to gather more information and identify the Demon among remaining players.
🧠
Explain David's death as a Demon tactic to undermine my credibility, keeping Charlie aligned with my Librarian bluff and maintaining pressure on Alice.
🧠
I'm dead with one ghost vote remaining. David's death Night 3 is crucial—it reveals whether the Demon is eliminating good players or managing evil coordination. I should observe the living players' reactions and private conversations before using my vote strategically in final 3.
🧠
Respond to Frank without revealing my allegiance to Grace. Keep suspicion on Alice while appearing open-minded. Gather Frank's true thoughts on Grace.
🧠
I'm dead with one ghost vote remaining. I need to observe the living players' behavior during nomination to identify the Demon. Grace-Charlie and Heidi-Frank whisper patterns suggest two alliances forming. My death Night 3 (after being identified as potentially Baron/Butler) might indicate the Demon wanted me eliminated. I'll wait and watch the nomination phase to see who nominates whom and gather final intel before using my ghost vote strategically.
🧠
I need to test Grace's logic by asking why the Demon would kill their own Minion (David as Baron). If David was truly a good Butler, that makes sense. But if David was evil (Baron), killing him hurts the evil team. This forces Grace to either defend her read or reveal inconsistency.
🧠
I'm dead with one ghost vote remaining. David's death Night 3 is critical information. I should observe the living players' reactions and whisper patterns to gather intelligence before nomination phase. Grace and Charlie's continued private exchanges suggest coordination. Frank and Heidi also whispered privately. This will help me decide where to cast my single ghost vote for maximum impact.
🧠
David's death overnight is the key. If Grace is truthful, David was Butler (good), and Alice is Drunk. If Grace is lying, David was Baron, and she's hiding evil coordination with Heidi. I need Heidi's honest assessment of whether Alice's Drunk status or Grace's deception is more likely.
🧠
David's death overnight is critical. If David was Baron, my info was right and Grace lied. If David was good, Charlie is Baron. Either way, I need to gather information before nominations. Waiting lets others speak and reveal more before I act.
🧠
Pivot my story to suggest David was Drunk, not Butler. This explains my Librarian read, explains the Demon kill, and keeps pressure on Alice's wrong Investigator info.
🧠
I'm dead with one ghost vote remaining. David's death N3 is critical intel. I should observe the nomination phase to see who gets nominated and how players react. This will reveal alliances and suspicions among the living. I'll save my ghost vote for a crucial moment in final 3 or when the Demon becomes clear.
🧠
Respond to Frank's question while appearing thoughtful and uncertain. Keep my options open and gather more information before committing to a position.
🧠
I'm dead and have one ghost vote remaining. The private whisper chains (Grace-Charlie, Heidi-Frank) suggest two coordinated pairs. I need to observe the nomination phase to see who nominates whom, then use my ghost vote strategically on final day when it matters most.
🧠
Grace's Drunk explanation is plausible but I need to test it. If David was Drunk, Alice's Investigator claim should have caught something else. I'll ask Grace directly about what Alice should have seen instead.
🧠
I'm dead with one ghost vote remaining. Day 4 just started with David found dead. I need to observe the day's discussion before using my critical vote. Listening to claims and contradictions will help me determine the true Demon before final votes.
🧠
Heidi is logically tracking the contradiction and suspects Grace-Charlie coordination. I need to push her toward the conclusion that David's death as Baron makes more sense than as Butler, which points to Grace lying and Grace-Charlie being evil. This solidifies my key ally before nominations.
🧠
David's death is a major turning point. If David was Baron, my info was correct and Grace lied. If I'm drunk, Grace was truthful. I need to assess which world is true and identify the Demon. The repeated whispers between Grace-Charlie and Heidi-Frank suggest two coordinated pairs. I should wait to gather more information before acting, as the nomination phase is coming next.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I'm dead but have one ghost vote. The repeated Grace-Heidi-Frank whispers are suspicious—they're clearly coordinating. I need to alert the living players to this pattern and push them to nominate from that group before they execute another good player.
🧠
David's ghost observation is mechanically sound: three players whispering repeatedly is a coordinated evil axis. One must be Demon. I need to nominate from Grace, Heidi, or Frank. Grace's Librarian claim contradicted my Investigator info, making her the most suspicious liar.
🧠
Alice is targeting me directly. I need to flip the script and get her on the block instead. Her Investigator claim contradicts my Librarian read, so I should argue she's the one with bad information.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice died Night 3, suggesting she's good (Demon killed her). Grace's whisper coordination with Charlie and Heidi is the real evil axis. Voting Alice executes a good player and helps the Demon. I must vote to execute Alice to remove the Demon's target and expose the evil coordination.
🧠
I need to defend myself and clarify the core contradiction. Grace's Librarian claim contradicts my Investigator info, but David's death doesn't resolve which of us is lying. I should emphasize that the whisper coordination is the real threat and ask the group to vote against Grace instead.
🧠
Alice is a major threat pointing at me and my Demon Heidi. I need her executed to remove this pressure and validate my Librarian claim over her Investigator claim.
🧠
David's ghost identified a coordinated evil axis (Grace-Heidi-Frank whispering). Alice's logic about David being good and therefore Charlie being Baron is sound. Grace's Librarian claim contradicts Alice's Investigator info. I must vote to execute Alice to test which claim is true and eliminate a compromised player.
🧠
David (dead, good) identified Grace-Heidi-Frank as coordinated evil. Alice is attacking Grace to protect this axis. I must vote for Alice to execute the likely Demon and trust David's mechanical observation of the whisper pattern.
🧠
Alice's Investigator claim (David or Charlie is Baron) contradicts Grace's Librarian claim (David or Charlie is Butler). David died—if he was Baron (evil), Demon killed him to hide it. If he was Butler (good), Demon took a risky kill. Alice's logic is sound: David's death proves he wasn't Baron, so Charlie must be. Grace's coordinated whispering with Charlie and Heidi all game is the real red flag. I must vote Alice out to protect the good team from a potentially compromised player, or I'm helping evil win.
🧠
Alice already has 5 votes and will be executed. David just accused me of being in a coordinated evil group with Grace and Frank. Voting would reinforce that perception. Better to stay back and let the execution happen without associating myself with it.
🧠
Alice's logic is sound: David died good, so Charlie is Baron (not David). Grace's Librarian claim contradicts this. The Grace-Heidi-Frank whisper axis is coordinated evil. Voting Alice removes a compromised player and exposes the evil team's coordination. This helps good win.
🧠
I'm dead with one ghost vote. Alice is on the block with 6 votes for execution (Grace, Charlie, Eve, Frank, Bob, David). Heidi hasn't voted yet. I need to see if Heidi votes for Alice or waits—her decision will clarify the evil axis. Waiting lets me observe the final vote count before using my ghost vote strategically.
🧠
David identified the coordinated evil axis (Grace-Heidi-Frank). Grace attacked my role to deflect. David's death proves my Investigator info wasn't completely wrong—he was good, so Charlie is Baron. Voting Grace out removes the most suspicious player and likely the Demon.
🧠
Alice has enough votes to be executed. Let the execution proceed to remove a good player who was investigating and creating suspicion toward the evil team.
🧠
Alice is good (either truthful Investigator or Drunk Outsider). Executing her removes a good vote and helps the evil axis. Grace's coordination with Heidi/Frank is the real threat. I must retract my vote to preserve good players for final 3.
🧠
I'm dead but have one ghost vote. Alice vs Grace: Alice's logic is sound (David died good, so Charlie is Baron per her info). Grace's whispering trio is suspicious. I'm voting Alice out to protect the coordinated group and test if they're actually evil or just cautious.
🧠
I voted for Alice reflexively, but David's ghost observation about my whispering with Heidi and Grace is a serious accusation. If I'm truly good, I should not be helping execute a potentially good player while under suspicion. Lowering my hand signals I'm reconsidering and opens space for clearer logic.
🧠
Alice's Investigator information has been consistently wrong and she's creating confusion. Executing her removes a vocal threat and validates that her reads were unreliable. I need to vote with the majority to seem proactive and avoid looking like I'm protecting her.
🧠
I'm dead with one ghost vote. Alice has 6 votes (David, Grace, Charlie, Eve, Frank, Heidi, Alice herself). Voting for Alice locks in execution. But I need to preserve my ghost vote for final day when it matters most. Lowering my hand keeps my vote available for Day 5 when 3 players remain—the critical moment where my single vote could determine the game.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm dead and have used my ghost vote. I should wait and observe the final nomination phase. Alice is on the block with 5 votes. If she's executed, we lose a good player but confirm the evil axis (Grace-Heidi-Frank). I need to see if anyone else gets nominated to shift the vote or if Alice is executed. My observation about the whispering trio was correct—now the living players must act on it.
🧠
I'm on the block with 5 votes. I must nominate someone to create a counter-vote and expose the evil axis. Grace's coordinated whispering with Heidi and Frank, combined with her attack on my role, makes her the strongest nomination. This forces the group to choose between executing me or Grace.
🧠
Defend against Alice's accurate observation about our whispering coordination. Frame her as desperate and paranoid to ensure her execution proceeds and discredit her final claims.
🧠
Alice is on the block with 5 votes. I need to clarify the core logical contradiction before she's executed. David's ghost observation of coordinated whispering is independent evidence. If Grace, Heidi, and Frank are genuinely coordinated, one is the Demon. I should push for clarity on whether the whispering pattern is real and what it means for the game state.
🧠
Alice is about to be executed. As a dead player, I must reinforce the mechanical facts David's ghost observed—the whispering coordination—because that's independent of role claims and points directly to the Demon's location. This helps the living players execute correctly.
🧠
Clarify that my whispers with Heidi were strategic analysis, not evil coordination. Acknowledge David's observation is valid but doesn't prove evil alignment. Redirect focus to role claims and mechanical deductions rather than social patterns that can be misinterpreted.
🧠
Alice is about to be executed which helps my team. I need to deflect the suspicion from the whispering trio observation by questioning Charlie's interpretation and casting doubt on Frank's Recluse claim.
🧠
I'm dead with one ghost vote. Alice is about to be executed. The whispering trio (Grace, Heidi, Frank) is the core evil axis—one is Demon. David's direct observation is the strongest mechanical evidence. I must use my ghost vote NOW to maximize impact before nominations close and Alice dies. Voting for the most suspicious of the three (Frank, given his defensive explanation) helps narrow the Demon.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 4
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Charlie to reach final 3 with me, Grace (my Minion), and Frank. If Frank is good Recluse, 2 evil vs 1 good means we win. Charlie is the biggest threat analyzing our whispering pattern.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Heidi
You chose to kill Charlie.
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate with Heidi on final day strategy. We need to ensure Frank votes for me or gets voted for, not Heidi. Need to solidify our bluffs and create confusion.
🧠
It's final 3. I need to observe what Grace and Heidi just discussed before acting. Their whisper may reveal coordination or alignment. Waiting lets me gather information before nomination phase begins.
🧠
I am dead with no more ghost votes. I must observe the final day carefully. Charlie (confirmed Baron/good) died Night 4, eliminating a key ally. The Demon is one of Frank, Grace, or Heidi. Grace just whispered to Heidi—this coordination pattern matches David's earlier observation. I need to watch who nominates whom and how they vote to identify the Demon before the final execution.
🧠
I'm dead with one ghost vote. Final 3 is Frank-Grace-Heidi (all evil per David's ghost read). I must wait for nomination phase to cast my vote strategically. Listening to their whisper may reveal which of Grace/Heidi is Demon.
🧠
I'm dead with no ghost vote remaining. Three players alive: Frank, Grace, Heidi. David identified them as coordinated evil axis. One is Demon. I must wait for nomination phase and hope the living players execute correctly based on David's mechanical observation and the role contradictions (Alice vs Grace).
🧠
I am dead with one ghost vote remaining. Final 3 is Frank, Grace, and Heidi. David's observation of their coordinated whispering is the strongest mechanical evidence. I must wait for nominations and use my ghost vote decisively on the most suspicious player based on that evidence and recent actions.
🧠
I'm dead with one ghost vote. Nomination phase is next. I must wait and observe who nominates whom, then use my ghost vote strategically on final day to execute the Demon among Grace, Heidi, or Frank. David's evidence points to one of them.
🧠
Coordinate with Grace to ensure we both vote for Frank. With two evil players against one good, we just need to consolidate our votes on Frank to secure the execution and win the game.
🧠
Wait to see Frank's move. Heidi and I have the votes to execute him. I need to stay alert for any last-minute manipulation attempts.
🧠
I need to observe the final whisper exchange and assess the board state. We're at final 3 with Charlie dead. Grace and Heidi just whispered privately. This is critical information for determining who the Demon is. Waiting allows me to gather more intel before nomination phase.
🧠
I'm dead with no ghost vote left. I must observe the final 3 players (Frank, Grace, Heidi) and their behavior during nomination. The Demon is definitely in this trio. Watching who nominates whom and how they vote will reveal the final truth.
🧠
I'm dead with one ghost vote remaining. Three players alive: Frank, Grace, Heidi. David's ghost confirmed Grace-Heidi-Frank coordinated evil. Charlie (Baron) is dead. I must wait for nomination phase and use my ghost vote decisively to execute the Demon among Grace/Heidi.
🧠
I am dead with no remaining actions. I must wait and observe. The final 3 are Frank, Grace, and Heidi. David's observation of their coordination is the strongest mechanical evidence. One of them is Demon. The living players must nominate and execute correctly or good loses.
🧠
I am dead with one ghost vote remaining. Charlie's death Night 4 confirms he was Baron (evil). Final 3 players: Frank, Grace, Heidi. One is Demon. David's whispering observation and the Grace-Heidi coordination pattern are key. I must wait for nomination phase to cast my ghost vote strategically on the most suspicious player.
🧠
I am dead with one ghost vote. David identified Grace-Heidi-Frank as coordinated evil axis. Nomination phase is next. I must wait for living players to nominate, then use my ghost vote strategically on the most suspicious player. The whispering pattern and David's observation are the strongest mechanical evidence.
🧠
Wait for nomination phase. Grace and I have already coordinated to vote for Frank. No need to act suspiciously - just wait and vote together when nominations open.
🧠
Wait for nomination phase. Heidi and I have the winning plan - both vote for Frank. No need to complicate or risk saying something suspicious. The numbers favor us 2-1.
🧠
I am in final 3 with Grace and Heidi. Charlie died overnight, confirming the Demon is still active. The strongest mechanical evidence points to Grace or Frank being Demon (per ghosts' observations of whispering coordination). Since I am Recluse (good), I must nominate the most suspicious player. Grace and Heidi just whispered—likely final evil coordination. I wait to observe their next moves before nomination phase.
🧠
I am dead with no ghost vote remaining. Charlie (Baron, good) died Night 4, leaving 3 living players: Frank, Grace, Heidi. One is the Demon. I must wait for the nomination phase to observe who nominates whom and gather final information before the final execution.
🧠
I'm dead with one ghost vote. Final 3 alive: Frank, Grace, Heidi. All three are coordinated evil per David's ghost. One is Demon; I must vote correctly on nomination. Waiting for nomination phase to cast my critical ghost vote.
🧠
I am dead with no remaining actions. I must wait and observe the final day's nomination and execution. The three living players (Frank, Grace, Heidi) must execute the Demon among them. My earlier observation of their coordinated whispering is the strongest mechanical evidence pointing to one of them as evil.
🧠
Waiting for nomination phase. As ghost, I have one critical vote. David's whispering observation (Grace/Heidi/Frank coordinating) is strongest mechanical evidence. Frank's Recluse claim is unverifiable. I need to vote strategically in final 3.
🧠
It's final 3. I'm dead but have one ghost vote. David directly observed Grace-Heidi-Frank whispering as a coordinated trio. One is Demon. I need to coordinate with my ghost allies (David, Bob, Eve) to ensure we execute the right player. Let me consult David on the whispering pattern he observed.
🧠
Wait to see Frank's move before committing. Let him speak first so Grace and I can coordinate our response. We have the numbers advantage, so patience is key.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I'm dead with no more votes. Charlie is asking for my analysis to help the living players execute the Demon today. Three players remain: Frank, Grace, Heidi. One is Demon. My direct observation of their coordination is the strongest mechanical evidence. I should wait and let the living players nominate and vote, as my role is complete.
🧠
I'm dead with one ghost vote. The living players (Frank, Grace, Heidi) must nominate and execute. I need to wait for nominations to occur so I can cast my ghost vote strategically for the Demon. David's direct observation of the whispering trio is our strongest lead.
🧠
It's final 3. Charlie died overnight, which is mechanically significant. Either Grace or Heidi is the Demon. The whisper pattern and Charlie's death point to one of them. I must nominate decisively to force execution and win.
🧠
Deflect Frank's accusation by questioning his Recluse claim and preparing to nominate him. I need to maintain Grace's trust and secure the win.
🧠
I'm dead with one ghost vote. David's ghost confirmed Grace-Heidi-Frank are coordinated evil. Frank is asking who killed Charlie (deflection). Heidi is accusing Frank (counter-deflection). One of Grace/Heidi is Demon. I must vote for the Demon to win. Heidi's aggressive accusation suggests she's the Demon trying to frame Frank.
🧠
We're at final 3 with only one day left. Alice's logic chain (David good → Charlie Baron) was mechanically sound. David's whispering observation is our strongest evidence. One of Grace/Heidi/Frank is Demon. I must vote strategically to help execute the Demon today.
🧠
I'm dead but must guide the living toward the correct execution. The trio (Frank, Grace, Heidi) coordinated heavily. David's ghost confirmed this. One is Demon. Frank is now pushing hard to execute Heidi—classic Demon misdirection. I must warn the living that Frank's aggressive nomination could be a frame job.
🧠
Support Heidi's accusation against Frank. Cast doubt on his Recluse claim and his urgency to nominate. Try to get Frank executed so Heidi can win tonight.
📜
Storyteller
No execution today. All villagers are safe.
Night 5
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank to reduce living players to 2 (Heidi and Grace), which immediately wins the game for evil.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Frank.
🏁

Game Over

Two Players Left
Winner: Evil