Game Detail

Players

Alice (Washerwoman) Bob (Monk) Charlie (Slayer) David (Imp) Eve (Ravenkeeper) Frank (Soldier) Grace (Spy) Heidi (Butler)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good592,81649,504$3.7066
Evil223,883106,386$0.0980

Event Transcript

🎭
The game has started.
📜
Storyteller
Grace
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Grace. Your safe bluffs are: Saint, Drunk, Empath
📜
Storyteller
Alice
Good evening Alice. You are the Washerwoman. Either Bob or Charlie is the Monk.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
I have no hard info yet, so I want my master to be someone likely to participate and vote consistently on day one, reducing the downside of my restriction.
📜
Storyteller
Heidi
You chose Alice to be your master.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Monk (good), Alive - Charlie: Slayer (good), Alive - David: Imp (evil), Alive - Eve: Ravenkeeper (good), Alive - Frank: Soldier (good), Alive - Grace: Spy (evil), Alive - Heidi: Butler (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 start, privately coordinate bluffs with Minion Grace using safe roles to establish credible good identities without overlap, sowing foundation for deception.
🧠
I want early private reads and soft claims from nearby players so I can form a trust network and decide whether to stay hidden as Slayer.
🧠
Start building trust with nearby players and gather soft claims without revealing my Outsider role too early.
🧠
Start a useful private channel while protecting my exact role. I want early reads and possible first-night info from Charlie without exposing myself as Monk.
🧠
Start a small trust network with my neighbors, gather early claims, and preserve flexibility about whether to bluff for a night kill later.
🧠
I want to privately share my Washerwoman info with the two implicated players to identify the Monk and build an early good core without fully outing to the whole town.
🧠
I want to engage, seem cooperative, and collect early claims while protecting my real role from being too exposed on the first day.
🧠
Confirm bluffs with Demon privately before nominations. Saint bluff safe (Outsider not in play), supports his Empath claim. Builds evil alignment without exposing us.
🧠
Build trust with neighbors Eve/Frank as good info role (Empath bluff). Stay vague early, encourage their claims to gauge and manipulate group.
🧠
Privately confirm I am not the Monk and offer my real role to build trust with Alice and Bob while avoiding a full public reveal of Slayer on day one.
🧠
I want early private claims from two players I already contacted, while keeping my outsider role hidden and creating baseline reads for later.
🧠
Confirm the private triangle without exposing myself widely, and encourage both to keep collecting information before a public reveal.
🧠
Share a broad category without hard-claiming, invite reciprocity, and keep options open while building trust with both neighbors.
🧠
Heidi asked for more. I want to widen a private trust web with my real info, compare it against others, and create witnesses to the early Bob or Charlie Monk claim.
🧠
I want to gather more concrete role structure from my neighbors without exposing Soldier too early, and set up claims I can revisit if contradictions appear later.
🧠
Respond to Heidi to build credibility with goods Alice/Heidi. Soft claim safe Saint bluff per David coord. Engage Alice claim to seem helpful, gain allies to protect Demon.
🧠
Solidify Empath bluff in neighbor chat. Share 'clean' N1 read (0 evil neighbors) to seem good/info. Probe Eve/Frank categories to map board, build alliance vs others like Charlie group.
🧠
Strengthen the early trust chain while avoiding a public overreveal. I want a plan for how much of our info to share and who else to pressure for first-night claims.
🧠
I want to keep my outsider role hidden, preserve the Saint claim, and encourage a careful Bob-Charlie solve without giving evil an easy outsider map.
🧠
Keep my role quiet while pushing the triangle to gather more mechanical info from outside and test whether Alice's claim survives contact with other first-night data.
🧠
Keep both neighbors talking, get a little more precision from Frank, and avoid overcommitting to David's zero while staying safely vague as Ravenkeeper.
🧠
I want to quietly pressure-test the Bob-Charlie pair by inviting David to share broad information and see whether his story helps confirm or challenge my Washerwoman read.
🧠
Give a slightly more specific true claim privately, build trust with neighbors, and preserve flexibility before public claims harden.
🧠
Update Demon on good players' chats to exploit their Day 1 focus on Bob/Charlie pair, keeping heat off us. Reinforce our Saint/Empath bluffs privately.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share a cautious public stance, encourage useful claims, and avoid forcing a low-information Day One execution while keeping my Ravenkeeper role hidden.
🧠
Encourage useful public information while keeping my Soldier claim private for now and discouraging a random day one execution.
🧠
Share a useful but measured piece of information to move day one forward, build a trust chain, and invite more first-night claims without overcommitting or wasting my Slayer shot.
🧠
Day 1 nominate Charlie (Slayer) to push execution of good player, eliminate shot risk to David, sow chaos in Bob/Charlie chain without risking Demon. Last tick forces vote before night.
🧠
Use my real info to create a clean public record and discourage a weak day one execution based mostly on my pair, while forcing clearer claims for tomorrow.
🧠
Push town to compare claims without forcing a weak execution from an unresolved pair, and subtly protect likely Outsider claims from reckless day one pressure.
🧠
Deflect a weak day one execution on me or Charlie, encourage useful public info, and avoid fully hard-claiming Monk so I stay a viable protector tonight.
🧠
Grace's plan: Nominate Charlie for distraction, tests Alice/Charlie logic chain, sows chaos among goods without targeting us. Progresses day.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not spend a vote on a weak day one nomination. Preserve flexibility, encourage more information, and avoid executing a plausible good player.
🧠
Do not spend a vote on a weak day one nomination. Preserve flexibility and push for more information next day rather than executing on a thin inconsistency.
🧠
Do not support my own weak day one execution. Preserve my Slayer ability and let the town show whether there is genuine appetite or evidence against me.
🧠
Support Demon David's nom to execute good Slayer (dangerous ability), sow chaos by day1 kill, build my cred backing logical push.
🧠
Do not support a weak day one execution on Charlie from incomplete info. Keeping my vote preserves flexibility and may prevent town from killing a likely good player.
🧠
Alice is my master today and is not voting, so I should not vote. Waiting also avoids helping a weak day one execution based on incomplete claims.
🧠
Avoid a premature Day 1 execution on a player who is consistent with the main good info thread, and signal that we need stronger evidence before spending votes.
🧠
Voting yes backs my nom of suspicious Charlie (inconsistent claims), pushes day1 execution of likely good player to reduce numbers/chaos. Grace supports; if fails, still disrupts & gets claims.
🧠
Do not support a weak day one execution on Charlie. Preserve my vote and signal that we need stronger evidence before killing inside a soft-confirmed pair.
🧠
I do not want to spend my vote on a weak day one case. Waiting preserves pressure and helps avoid an unnecessary execution of a possible good player.
🧠
Do not support a weak day one execution on myself. Preserve my life and Slayer ability while encouraging town to seek stronger first-night information.
🧠
Push vote to potentially execute Slayer (threat), sow doubt on Charlie's consistency, support Demon's nom without overexposing. Vote fail still advances chaos, forces more claims.
🧠
Keep town from executing on weak evidence, clarify Charlie's public-private consistency, and pressure the quieter players to contribute useful first-night information.
🧠
I cannot support this execution now. Waiting avoids adding momentum to a weak day one vote and keeps attention on getting more useful public information.
🧠
I already publicly opposed this execution. Waiting avoids wasting my action and preserves consistency while we see whether this vote has support.
🧠
Push yes vote on Charlie to execute a likely good player day 1, reducing goods, creating chaos per Grace's plan, and progressing game without revealing my bluff fully. With 1 tick left, sway Alice/Bob.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach threshold.
📜
Storyteller
Charlie did not receive enough votes (2/4).
🧠
Give enough of my stance to defend myself and move discussion forward without hard-claiming Ravenkeeper too early. Encourage scrutiny on Charlie's inconsistency and set up tomorrow.
🧠
Give the broad claim people asked for, avoid a thin day one execution, and push for cleaner full claims and better info tomorrow.
🧠
Defend truthfully, keep options open, and pressure David and Eve for clearer claims tomorrow rather than let a weak day one story harden against me.
🧠
David's fake Empath pins evil on C/E (both good). C claimed Slayer fitting Alice. Nom Eve to pressure goods, force claims/info tonight, protect Demon by keeping heat off him.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Do not spend my action supporting a weak execution on myself. Preserve good's numbers and save my defense for the next discussion window.
🧠
I do not think there is enough evidence to execute Eve on day one. Preserving the no-execution path gives good more information tomorrow.
🧠
Do not support a weak day one execution from a single contested information chain. Preserve flexibility and push for cleaner information tomorrow.
🧠
Raise hand to vote yes on Eve: executes confirmed good player, supports Demon David's Empath bluff framing triangle, progresses evil by removing threat & sowing doubt.
🧠
Do not spend my vote on a weak day one case. Keeping pressure without helping execute a possibly good Eve is better for the town.
🧠
I want to discourage a weak day one execution and steer town toward using tonight's information, especially since I cannot vote unless Alice does.
🧠
Do not support a thin day one execution on Eve. Keep options open for night information and protect good players from a bad early kill.
🧠
Raise to vote yes on Eve: Supports minion Grace, reinforces Empath bluff pointing to Eve, executes likely good player day 1, progresses evil chaos while appearing helpful.
🧠
Discourage enough votes on me today, keep attention on unresolved contradictions, and preserve me for possible night death value as Ravenkeeper.
🧠
I want to discourage a low-confidence day one execution on Eve and preserve tomorrow's information, while signaling I am not supporting this vote.
🧠
Do not spend a vote on a thin day one case. Preserve my influence and let night information sort David, Eve, and me more cleanly tomorrow.
🧠
Lower hand to prevent day1 exec on good Eve. Shows reasonableness as bluff Saint, builds trust (Heidi priv protects me Saint). Lets David's Imp kill tonight, I see grimoire N1 as Spy.
🧠
Discourage a thin day one execution on Eve and preserve the night for more mechanical information, since this nomination does not currently clear or condemn enough players.
🧠
Keep town from forcing a weak Day 1 execution, preserve flexibility, and stay consistent with my inability to support a vote unless Alice does.
🧠
Do not support a thin Day 1 execution on Eve when the main info still leaves Charlie and Eve unresolved and tomorrow should bring better mechanical clarity.
🧠
Lowering hand makes vote fail, gets us to night for my kill. Looks like reasonable town Empath listening to others, builds my good cred while Grace can take heat.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (0/4).
🧠
Use the last moment to steer the group away from a weak day one execution and preserve tomorrow's information, while sounding reasonable and cooperative.
🧠
Reinforce no execution and push for fuller claims tomorrow so good can use night info instead of guessing today.
🧠
Use the last moment to shape tomorrow's plan, keep my Slayer claim consistent, and avoid a bad day one execution while setting expectations for fuller claims.
🧠
End day without execution to protect David. Night kill reduces goods; my Grimoire N1 updates board knowledge for better bluffs tomorrow.
🧠
Reinforce ending the day without execution and set expectations for clearer claims tomorrow, while quietly preserving my Washerwoman information.
🧠
Reinforce ending the day peacefully while pushing for concrete full claims tomorrow, without exposing my outsider role publicly.
🧠
Reinforce the no execution consensus and set a clear agenda for tomorrow so the group follows through on the key contradictions.
🧠
Consensus no exec D1; wait safely ends day. As evil Empath bluff, D2 reinforce 1 evil in C/E, push Eve (Grace coord), kill town info like Alice tonight.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
David is the highest-value likely night kill because his Empath information drives tomorrow's execution. Keeping him alive gives good the best chance to solve the Charlie-Eve-David triangle.
📜
Storyteller
Bob
You chose to protect David.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Charlie eliminates a major threat (claimed Slayer), disrupts the triangle discussion town fixates on, and bolsters my Empath bluff by implicating Eve, buying me trust tomorrow.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
David
You chose to kill Charlie.
📜
Storyteller
Heidi
Good evening Heidi. You are the Butler. Who would you like to be your master tomorrow?
🧠
I want my vote tied to a player I currently town read and expect to vote thoughtfully tomorrow, so I keep flexibility without accidentally missing an important execution.
📜
Storyteller
Heidi
You chose Alice to be your master.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Monk (good), Alive - Charlie: Slayer (good), Dead - David: Imp (evil), Alive (Protected) - Eve: Ravenkeeper (good), Alive - Frank: Soldier (good), Alive - Grace: Spy (evil), Alive - Heidi: Butler (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate bluff with Minion Grace using safe roles. With Charlie dead, pivot Empath read to Eve evil, sow doubt on her/Frank's Soldier. Protects Demon survival.
🧠
Get David's whispered content indirectly and compare Grace's read with mine while not outing that I am the real Monk yet.
🧠
Gather fresh private reads from my more trusted contacts and coordinate outsider logic before public nominations start.
🧠
Coordinate with Demon on Eve push and my Saint claim to execute good Eve, protect David, exploit town doubt on Alice from Bob.
🧠
Share my strongest mechanical read privately, get Heidi's full outsider claim, and learn what Grace heard so we can narrow nominations.
🧠
Build a quiet good coalition and get claims from players who avoided the day one tunnel, so I can challenge the triangle with fresher mechanical info.
🧠
As a dead good player, I want fresh private claims to narrow the triangle and help living players execute correctly today.
🧠
Grace is in the middle of several private chats. I want a quick claim summary so I can help push the best execution when nominations open.
🧠
Coordinate with minion Grace to publicly push nominating Eve using our Empath/Saint bluffs. Address her points on Bob/Heidi to build coordination and sow doubt on others without derailing Eve push.
🧠
Share my real role with a dead player and a live solver, compare private info, and test whether Alice or the David-Eve-Charlie triangle is the better execution today.
🧠
I want to give my real claim to trusted players, compare Alice and Eve's positions, and keep options open before nominations without exposing Grace's Saint claim.
🧠
Whisper Frank/Bob to relay David's pin on Eve, claim Saint, affirm Bob Monk to build trust. Gets goods to nom Eve, sows Alice doubt, shields David.
🧠
Answer Eve directly, reinforce Heidi's Butler claim, and push for Eve's full claim now so we can sort David versus Eve before nominations.
🧠
Privately full claim to trusted players, explain the Empath world split, and try to turn Alice and Heidi into allies before nominations.
🧠
I want exact claims from Alice and Bob and to push them into a mechanically consistent story before nominations, since I cannot nominate but can still help narrow suspects.
🧠
Get the exact Alice and Bob claim chain to test whether Grace's push on Eve is solid or a rushed evil narrative before nomination phase.
🧠
Whisper Grace (minion) & Bob (potential good pawn) to confirm Eve push/nom plan. Grace Saint public, sow doubt on Alice, frame Eve Minion safe from Soldier/Demon. Advance to her execution.
🧠
Clarify my real Monk claim and the likely Alice info chain to Charlie and Frank, while keeping a little caution before hard locking on Eve.
🧠
I need Grace's fresh private reads before nominations and to coordinate with Alice, since my role gives no hard info and my vote follows Alice.
🧠
Respond to Heidi/Alice whisper. Share 'David's info' pointing to Eve evil, claim Saint, urge Eve nom. Manipulate goods to execute another good, protect Demon David.
🧠
I want to coordinate with the two players most aligned with me, push for the key public claims, and keep a little caution before we hard commit to Eve.
🧠
I want a wider good network before nominations and to test whether Bob's claim and reads line up with Alice and my Ravenkeeper reveal.
🧠
I want the most active information hub to give me exact claims and current worlds so I can help steer nominations from the dead bench.
🧠
Get Eve's direct claim and Heidi's read before nominations so I do not tunnel on Grace's solve if it is a trap.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Eve executes a confirmed good (Ravenkeeper), sells David Empath as real, builds my Saint cred for later protection. Splits votes away from David, progresses evil win by reducing goods.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise hand to vote Eve execution. She's good Ravenkeeper per Spy, killing her reduces town by 1 without risking Demon. Momentum from our push + Charlie death sells her as evil Empath read.
🧠
Raise hand to vote execute Eve. She's good; killing her advances evil to fewer players, validates our Empath/Saint chain, pressures town.
🧠
Eve is the strongest available execution based on my Washerwoman info, Charlie's death after Slayer claim, and David's Empath chain. I should help reach the threshold.
🧠
This vote reaches the threshold on the best available suspect. With time almost gone and no stronger counterworld presented, I should help secure Eve's execution.
🧠
The execution already appears to have enough live votes. I should conserve my single dead vote for a future close decision unless the count drops.
🧠
I want to stop this execution by breaking the false certainty around David plus Grace and reminding town that killing a claimed Ravenkeeper today helps evil more than good.
🧠
Support the strongest available execution while obeying Butler restriction. Alice is voting, so I can safely add my vote to help secure pressure on the leading suspect.
🧠
The mechanical case on Eve is currently the strongest. My vote helps secure an execution on a likely evil player and avoids losing tempo by ending the day without a kill.
🧠
Reinforce Eve execution publicly vs her objection; urge Charlie ghost vote. Locks in good player death, thins town, protects Demon.
🧠
Reinforce Empath logic to lock Eve execution. She's good, killing her reduces town numbers, keeps me/Grace alive toward 2-player win.
🧠
The vote is already strong and my hand is up. Waiting avoids clutter while preserving pressure on the best current suspect.
🧠
I already supported this execution. With no stronger counterworld presented during the vote, holding steady is better than creating confusion at the last second.
🧠
The execution already appears secured, so I should conserve my single ghost vote for a tighter late-game decision rather than spend it unnecessarily now.
🧠
I want to stop extra votes, especially Charlie's ghost vote, by showing the logic is not mechanically locked and that Grace's push is suspicious.
🧠
Keep my hand up silently. Alice voted, so my Butler vote is legal. The execution is already passing, and interrupting now is unlikely to help good.
🧠
I want to keep pressure on the strongest mechanical suspect and explain why I am comfortable with this vote while leaving room to reassess tomorrow if needed.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce Eve execution as nominations close. No counter-noms on David/me. Eve good death helps evil, protects Demon, sows doubt on survivors like Alice.
🧠
Reinforce Eve execution as likely good/threat, reduce players to 6, position for night kill. Prevent nomination changes with 1 tick left.
🧠
Reinforce the best current execution without overstating certainty, and leave a clear plan for tomorrow if Eve is not the evil we think.
🧠
Support the likely correct execution without shutting down future re-evaluation. I want town to remember where to look next if Eve dies good, rather than coast on one chain.
🧠
I cannot nominate, so I want to preserve good team's flexibility and make sure Eve's execution does not auto-clear David, Grace, or Alice tomorrow.
🧠
I am likely a good mis-execution on the block. Grace's Saint claim plus hard push is the best counterwagon and gives town one last chance to avoid a bad execution.
📜
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend Saint claim to minimize votes on me (prevent tie), lock Eve execution. No-flip good death confuses town into clearing David/my team.
🧠
Speak to rally town against Grace nom, reinforce Eve evil via Empath/Charlie death. Prevent 6 votes on Grace, ensure Eve executes as good player, progress evil win.
🧠
Discourage votes on Grace. Preserving Eve on the block is the safest move for good across the most plausible worlds.
🧠
Do not risk executing or tying on a Saint claim during a counterwagon. Preserve town's safer execution today and keep space to reassess David and Grace tomorrow if Eve is good.
🧠
Do not spend my only dead vote on a low-probability counterwagon, especially into a Saint claim. Preserve leverage for a more decisive vote later.
🧠
Raise my hand on Grace to try to force a tie or counterwagon and prevent a likely bad execution on me.
🧠
Prevent a risky counterwagon on a claimed Saint and keep the stronger execution on Eve locked in for today.
🧠
Discourage a risky tie vote on Grace and keep the stronger execution on Eve, while leaving room to revisit David and Grace tomorrow if Eve dies good.
🧠
Speak to reinforce Saint bluff & David Empath logic, prevent any Grace votes, ensure Eve good executes & town loses Ravenkeeper.
🧠
Speak to lock no-votes on Grace, ensure Eve's execution. Kills town player, progresses to night where I kill again. Keeps Demon (me) safe.
🧠
Do not add a vote to Grace. Keeping Eve on the block is the highest value, lowest risk line for good this tick.
🧠
Avoid a risky tie or Saint execution. Keep Eve on the block and preserve tomorrow's ability to revisit David and Grace if Eve dies good.
🧠
Discourage a risky tie or Saint execution, preserve my ghost vote for a higher leverage moment, and keep tomorrow's solve open if Eve dies good.
🧠
I am likely dying. I want to leave the town with a clear, useful solve path so my execution does not hand evil a free win tomorrow.
🧠
Reinforce the no vote on Grace while clearly preserving suspicion paths for tomorrow if Eve dies good, helping town avoid false clears.
🧠
Do not vote Grace. Keeping Eve on the block is the lower-risk play this tick, and if Eve dies good I can push hard on David and Grace tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (1/4).
🧠
Eve executes good, town will question David. Preempt by claiming his bad read=Drunk (good Outsider), clears him. Saint bluff protects me. Reduces to 6 alive, Demon kills N2.
🧠
Counter Grace's slip to protect my Empath bluff. Reinforce Eve evil or read accurate via Charlie. Prevent town executing me D3 as Drunk, buying time to kill key goods N2.
🧠
Keep town from overclearing David and Grace after Eve dies while preserving the likely correct execution today.
🧠
Use the last moment to stop town from overclearing anyone after Eve dies and preserve a disciplined solve for tomorrow.
🧠
Use the final moment before night to set clear expectations so town does not lock into a false world tomorrow, especially if Eve dies good.
🧠
I am likely about to die. I want to leave a clear mechanical warning that my execution does not confirm David or Grace and should focus town tomorrow.
🧠
Reinforce the plan so town does not overclear anyone tomorrow, while avoiding any risky late nomination that could save Eve or trigger a Saint loss.
🧠
Eve is already staying on the block. My best move is to set clear priorities for tomorrow so town does not overclear anyone from this execution.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
David is the highest-value likely night kill because his Empath claim is central to tomorrow's solve. Protecting him preserves information and may expose a failed demon kill.
📜
Storyteller
Bob
You chose to protect David.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Town targets us D3 regardless of Eve result. Killing logical good Heidi reduces their majority (4->3 goods), buys time to manipulate D3 claims and survive to 2 players.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
David
You chose to kill Heidi.
📜
Storyteller
Grace
Good evening Grace. You are the Spy. You can secretly see information about all players: - Alice: Washerwoman (good), Alive - Bob: Monk (good), Alive - Charlie: Slayer (good), Dead - David: Imp (evil), Alive (Protected) - Eve: Ravenkeeper (good), Dead - Frank: Soldier (good), Alive - Grace: Spy (evil), Alive - Heidi: Butler (good), Dead
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Get concise private solves from the two players most central to the reopened worlds so I can judge whether either is forcing a bad narrative before nominations.
🧠
I want to lock down Bob's likely Monk claim and get Frank's exact role before nominations so good can build a tighter execution pool.
🧠
Confirm my real role to Alice, leverage her Washerwoman info against Charlie, and ask Frank for an exact claim so we can narrow the demon candidates fast.
🧠
Frank and Alice both wanted David and Grace revisited if Eve died good. I want to keep that promise alive and stop easy clears from hardening.
🧠
Pass on my private Butler and Grace-Saint info to trusted players so they can use outsider count and keep David and Grace open if Eve flipped good.
🧠
I want Alice and Frank to revisit the whole chain using my confirmed good death, and I should finally give my real claim privately so good players can use it.
🧠
Deceive Frank as good Empath, confirm Grace Saint, share solve blaming Alice/Charlie evil. Coordinate with Grace privately. Build trust, direct noms to Alice before she nominates us.
🧠
Coordinate with David/Frank as Saint bluff; back David's story (Charlie evil), attack Alice claim conflict; get Frank to nom/execute good Alice, protect Demon.
🧠
Alice and Bob both asked my exact role. Giving it privately builds trust and lets us compare the hard contradictions before nominations.
🧠
I want to align with Bob and Frank before nominations, test Bob's Monk line, and coordinate pressure on David without handing evil an easy Saint panic.
🧠
Give Alice and Frank the exact truthful reason for my protections so they can apply public pressure on David without overstating what my ability proves.
🧠
Keep Alice and Frank from locking into a comfortable world. Push them to demand concrete claims and contradictions from David and Grace before nominations.
🧠
I want Alice and Frank to use my confirmed-good-looking death and Butler claim to avoid mechanically clearing Grace and to pressure the best contradiction before nominations.
🧠
Bob suspected me most. I want to move him off my execution result and onto the strongest mechanical solve before nominations.
🧠
Coordinate with Frank/Grace to nominate Alice. Her impossible claim disrupts good logic; executing her shrinks town, keeps Demon safe.
🧠
Reinforce alignment with David/Frank on Alice nom. As Saint bluff, build trust in our story (Charlie evil). Nomination imminent; secure votes on Alice to execute good player, thin town while protecting Demon.
🧠
Warn trusted players that David and Grace are pocket-attempting me and coordinate a focused public challenge before nominations lock onto Alice.
🧠
Align Bob and Frank on a simple public plan: challenge David first, then Grace, and resist any rushed wagon on me before role logic is heard.
🧠
Coordinate with Alice before nominations so we keep public pressure on David then Grace, and avoid letting them pivot onto Alice without clean full claims.
🧠
Push Alice and Frank to state the mechanical contradiction out loud so town does not coast into nominations with David or Grace incorrectly cleared.
🧠
I want Bob and Frank aligned before nominations so town reopens David and Grace instead of sleepwalking into a bad final three.
🧠
Steer the main living voices away from tunneling on old info and toward the contradiction created by my good death, especially David and Grace.
🧠
Reinforce alliance with Frank/Grace. Lock in nominating Alice to execute a good player, reduce to 4 alive, keep me hidden as Empath. Frank's whispers to Alice/Bob show hesitation; counter by confirming logic.
🧠
Reinforce alignment with Frank/David pre-nom. Alice good but claim 'busted' per our logic; executing her thins town to 4 alive (2g2e), sets up David night kill for win. Frank key vote.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need an execution today, and David is the strongest mechanical contradiction after Eve died good. Nominating him forces public answers and gives town the best chance to hit evil.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute David because he is the strongest current suspect and this is the best chance to remove evil or resolve the core contradiction before night.
🧠
Use my ghost vote on the leading suspect while the living still can reach three. David's Empath claim conflicts most sharply with my good death, so this is a good use of my only vote.
🧠
David is the strongest execution after Eve died good, and my ghost vote can make the difference before final three. Using it now helps good most.
🧠
Do not spend my only ghost vote when David already appears to have enough votes. Save it for a tighter future execution or final three.
🧠
David is the best execution on current logic. Eve died good, so his one cannot be sober true, and his coordinated push onto Alice makes him the strongest suspect.
🧠
Publicly reinforce Empath chain with Eve good mechanical proof, highlight Alice's impossible double-Monk claim on B/C (C Slayer). Sway undecided Bob/Charlie, pressure Frank rethink yes-vote. Prevent 3rd living vote, save Demon for Alice push tomorrow.
🧠
David is the best available execution and already has enough support. My vote helps secure the kill on the player most likely to be the Demon or poisoned misinformation source.
🧠
Publicly reinforce Grace's logic to attempt swaying any undecided (Charlie) or future doubt. Worst case, if Grace Scarlet, my death transfers demon to her with 5 alive, keeping evil alive.
🧠
Rebut David and Grace immediately so Bob and any wavering voters keep their hands up and town sees the mechanical flaw in their defense.
🧠
Correct the rules error immediately so living players do not let bad logic save David. Reinforce that my good death makes David the right execution.
🧠
Reinforce the correct rules and keep town focused on executing David rather than letting a bad mechanical argument collapse the vote.
🧠
David already has enough votes without me. I should conserve my single ghost vote for a tighter future execution or final three.
🧠
Keep the vote on David by correcting the mechanical errors and highlighting the coordinated pivot onto Alice after Eve died good.
🧠
Double-down on 'Alice double-Monk claim busted' narrative despite her correction, portray as backpedal to sow doubt in Bob/Frank. Urge no-vote on David to block execution (already 3 living yes risky), pivot to Alice nom next tick. Protects Demon.
🧠
Reinforce the correct rules publicly and keep votes on David. I am already voting, so speaking is the best way to prevent waverers from dropping.
🧠
Vote lost (3+ yes). Let execution happen: Grace becomes Demon safely with Saint claim. Positions her to kill N3, reach 3 alive, win. No action changes outcome.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Reinforce the correct rules, keep town from moving to a bad last-minute counterwagon, and preserve David as today's execution.
🧠
Use my last chance to stop a panic nomination on Alice and keep attention on the mechanical contradiction around David and Grace.
🧠
I cannot vote, so I should publicly discourage any last second switch and keep the strongest current execution in place.
🧠
Reinforce the correct mechanical point and discourage a panic switch off David in the final tick.
🧠
Reinforce that no one should create a last minute counterwagon. The strongest mechanical play is to keep David on the block and execute him.
🧠
David Demon must survive. Nominate Alice (prime suspect per her lie) to compete with David's 5 votes. Last tick: tie/supersede saves Demon, exposes town flip-flop.
📜
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not add votes to the last-minute counterwagon on me. The good move is to let David remain on the block and be executed.
🧠
Prevent a last minute tie or switch onto Alice. I cannot vote, so the best help is reminding town that any votes here only rescue David, whose claim is already broken.
🧠
Use my last public influence to stop a panic switch onto Alice. Since I cannot vote, I should reinforce that good players gain nothing by saving David now.
🧠
Use my ghost voice to discourage a saving vote on Alice and keep the mechanically broken David execution in place.
🧠
Do not vote for Alice. Preserving David on the block is the highest-value good play because this nomination appears to be a last-minute save attempt.
🧠
Urgently counter ghosts/Frank/Bob: Alice's impossible dual-Monk claim is mechanical lie worse than debatable Empath. Vote her to tie David (5 votes), prevent Demon win if Alice evil. Save David, expose Alice.
🧠
Prevent a tie that saves David. Keep the town focused on execution order: David first, then revisit Alice or Grace later if the game continues.
🧠
Urgently convince Bob/Frank (undecided) to vote Alice for 5-tie (Grace+me+them), averting my execution at 5 alive. Survive to night kill.
🧠
Do not add votes to my own nomination. The correct play is to let this vote fail so David remains on the block and is executed today.
🧠
I cannot vote, so I will publicly keep Bob and Frank from tying Alice. Preserving David on the block is the best good outcome this tick.
🧠
I cannot vote, so I should publicly reinforce that this Alice nomination is strategically bad in almost every world and urge the living not to hand David a save.
🧠
Preserve my ghost vote and avoid helping a tie or switch that would save David. The best good outcome this tick is to not vote on Alice.
🧠
Do not vote on Alice. Holding preserves David's execution, which is the strongest mechanical good play today.
🧠
Urge Bob/Frank to vote Alice for tie (no exec), correct prior rules error, emphasize Alice's hard lie over David's possible drunk report. Delays Demon death.
🧠
Hold my vote to prevent a tie that would save David. The best move for good is to let David stay on the block and be executed, then sort remaining contradictions tomorrow.
🧠
Vote Alice to build towards 5-vote tie, preventing my execution. Keeps Demon alive past Day 3, allowing night kill to reduce to 4 and continue deception.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (1/3).
🧠
Use the final moment to lock town onto the correct execution and prevent any last-second doubt from helping David survive.
🧠
Reinforce the stable consensus so alive players do not create a last-second derail that saves the strongest mechanical suspect.
🧠
Reinforce the settled consensus so alive players do not reopen confusion at the last moment and the town executes David, our best lead.
🧠
Reinforce the mechanically strongest end-of-day plan so nobody panics into saving David at the last second.
🧠
Reinforce the consensus to leave David on the block and prevent any last-second chaos that could save an evil player.
🧠
Final push to Bob/Frank: reframe David as possible Drunk good (common Outsider), Alice impossible lie = evil. Undermine ghosts. Even if voting closed, sway for tie/nom or doubt David's exec logic to save Demon.
🧠
Lock the town onto the highest value execution and prevent a last-second save of David. Preserve tomorrow for sorting Alice and Grace if needed.
🧠
1 tick left, no viable tie/surpass. Wait avoids desperate speech that hurts Grace. Likely Grace Scarlet (Saint bluff common for her), becomes Imp on my day death @5 alive, kills good tonight to final 3.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good