Game Detail

Players

Alice (Soldier) Bob (Empath) Charlie (Virgin) David (Monk) Eve (Fortune Teller) Frank (Spy) Grace (Recluse) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good752,877572,295$2.3718
Evil264,52527,452$0.8472

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Frank
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: Frank. Your safe bluffs are: Investigator, Washerwoman, Slayer
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Choosing Alice and Bob as first targets gathers initial information on potential Demons while accounting for the red herring. This sets up logical chains for tomorrow's discussions to identify evil players and protect my good team.
πŸ“œ
Storyteller
β†’
Eve
You chose Alice and Bob. You receive the answer: YES.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Empath (good), Alive - Charlie: Virgin (good), Alive - David: Monk (good), Alive - Eve: Fortune Teller (good), Alive - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whispering to my neighbor Bob starts building an early alliance with a potential good player, allowing me to gather initial info without revealing my role publicly yet, helping narrow down suspects over time.
🧠
Coordinate with Frank on bluffs, day 1 narrative, and who to mislead. Avoid double-claiming and set up a believable good persona.
🧠
Starting private conversation with neighbor to gather information and build trust early in the game, which is key to narrowing down the Demon before final day.
🧠
Share my initial Fortune Teller info privately with David my neighbor to build trust and get his thoughts without alerting potential Demons like Alice or Bob.
🧠
Observe ongoing whispers and activity after initial outreach to Bob, allowing natural information flow and avoiding overexposure on day 1 while progressing toward Demon identification.
🧠
Starting private conversations on day 1 helps form secret alliances and gather initial info to support good team in finding the Demon, without revealing my Outsider role too soon.
🧠
Coordinate bluffs with Heidi and keep Grace talking in a way that makes her an easy D1/D2 execution candidate, while I appear helpful as Chef.
🧠
Responding to Charlie's whisper builds early trust and opens dialogue without revealing my Empath role or info yet. This helps me gather his thoughts and form potential alliances on the good team.
🧠
Responding to David's whisper builds rapport with my neighbor to gather early info and potentially confirm alignment without revealing my role yet, helping narrow down good players for later execution of the Demon.
🧠
Coordinate a consistent story with Frank, seed an early misexecution path, and keep my bluff flexible if a double-claim appears.
🧠
Waiting allows others to act and reveal more info without me overcommitting early. Builds on Eve's lead by seeing who responds next, helping identify trustworthy players for later Monk protection.
🧠
Sharing my Fortune Teller info with Grace to build alliance and gather more info on Alice and Bob, helping narrow down the demon early.
🧠
Whispering to my neighbor Bob starts private alliance building and info gathering on day 1 without public reveal, helping identify good players for later Demon hunt.
🧠
By whispering back to Eve, I can test her consistency, gather more info on Alice/Bob, and form an early alliance without revealing my Recluse role. This progresses information flow and narrows Demon suspects.
🧠
Get Grace to publicly claim Recluse or contradict herself, so Heidi’s Investigator bluff lands. Also build my Chef credibility early.
🧠
Responding to Alice's whisper helps form a private connection with a likely good neighbor, allowing us to exchange info without revealing my role yet.
🧠
Gathering info from Alice to form early trust network as good team, helping identify Demon by process of elimination without exposing my Virgin role on day 1.
🧠
Seed an early, credible Investigator bluff with a split pair to steer discussion and build trust with Alice, while keeping flexibility to pivot targets.
🧠
Respond to Eve's claim to build alliance, share my role privately for verification later, and gather her thoughts on next steps to help identify evil players before nominations.
🧠
Verify Frank's Chef claim to combine with my info, build alliances, and narrow Demon suspects before nominations on day 1.
🧠
Sharing my Soldier role with Heidi builds trust since she shared key info. As good, this helps confirm alignments early and use my immunity to push investigations without fear of night death.
🧠
Coordinating with Frank to see his next move and share Eve's FT info without revealing my Recluse role early. This helps build trust and gather more claims to start logic chains on day 1 before nominations.
🧠
Reinforce my Chef bluff to gain trust, steer Eve away from solving quickly, and nudge her to test targets that keep Heidi safe while setting up suspicion on Grace.
🧠
Subtly share that Alice is good to build trust and alliance without revealing my role on day one. This helps confirm good players early and gather her thoughts to progress info gathering.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Sharing Eve's info and my Monk role publicly builds trust, gathers group input on who to protect, and progresses discussion without rushing a day 1 execution which is usually bad.
🧠
Contribute to the public discussion on Eve's and David's claims to build town consensus and narrow suspects without revealing my Recluse role early. This helps good team process info before night and nominations.
🧠
Reinforce my Chef bluff, discourage executions, and gently seed suspicion on Grace or the FT result so town does not hit Heidi.
🧠
Share my Soldier role publicly to confirm good alignment and address Eve's Fortune Teller ping by suggesting Bob as potential Demon, while supporting no execution today to gather more night info and coordinate with trusted players like Heidi.
🧠
Sharing my Virgin role early builds trust and warns against hasty nomination on me. Agreeing with no execution today gathers more info while protecting my ability trigger for later confirmation.
🧠
Waiting ends the day without nomination as agreed, allowing night abilities like my new check and David's protection to provide more data for tomorrow, progressing good team goal of finding Demon safely.
🧠
Sharing my Empath info publicly clarifies the FT claim on Alice and me, supports good players like Alice/Charlie, and helps narrow suspects without rushing nomination today as others suggest.
🧠
Reinforce a no-execution Day 1, seed my Investigator suspicion on Grace or Charlie without forcing a vote, and suggest a Monk protection plan that does not endanger me.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protect Bob tonight as Heidi suggested since he claims Empath with consistent info and multiple players see him as good. This keeps a key information role alive while we gather more data tomorrow.
πŸ“œ
Storyteller
β†’
David
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Fortune Teller to cut off demon-detection, avoid likely Monk protection on Bob and Soldier immunity on Alice, and keep suspicion diffuse going into Day 2.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Empath (good), Alive (Protected) - Charlie: Virgin (good), Alive - David: Monk (good), Alive - Eve: Fortune Teller (good), Dead - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Imp (evil), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Sharing my Empath info with Frank the Chef privately to verify consistency with his zero pairs and gather more on evil locations to narrow Demon suspects before nominations.
🧠
Gather details from Heidi on her Investigator info to verify consistency with other claims like Bob's Empath and Frank's Chef, helping narrow down the Demon without revealing my role yet.
🧠
Whisper privately to Bob to verify his Empath claim and share my Monk protection on him. This tests consistency with worlds, builds trust if good, or exposes lies if evil. Helps narrow Demon suspects before nominations.
🧠
Waiting allows others to share more info from their whispers like David to Bob or Grace to Heidi before I act further. This gathers data to use double-chain logic on claims without committing prematurely.
🧠
Defuse Grace’s suspicion of me, keep my Investigator bluff consistent, and redirect her toward Charlie while undermining Eve’s Fortune Teller info as poisoned or red herring.
🧠
Reassure Bob so he trusts my Chef bluff, and redirect FT suspicion away from Heidi by blaming red herring or Recluse registration and leaning into Heidi’s Investigator info.
🧠
Whispering to Bob to share my perspective on his potential role as Demon and gather his thoughts on other claims to help narrow suspects for execution.
🧠
Whisper to Bob to share my Virgin role and ask for his info to build trust and verify if he is Empath. This helps confirm good players and narrow Demon suspects like Alice.
🧠
Confirm my Empath role to Charlie who suspects it, share the contradiction with Heidi's claim to build trust and get his Virgin perspective on who to suspect next, progressing towards identifying the Demon among David, Frank, Grace, Heidi.
🧠
Waiting lets other whispers resolve naturally, observes reactions to my previous whisper, and saves my action for a more targeted move closer to nominations when info is clearer.
🧠
Verify Heidi's Investigator claim privately to combine info with my Monk protection and Eve's death. This helps confirm if Grace or Charlie is suspicious and narrow Demon suspects before nominations.
🧠
Waiting allows other players like Bob or ghosts to share more info from their whispers. This progresses the day without revealing too much too soon, helping gather contradictions before nominations to identify the demon.
🧠
Steer David toward testing the Virgin claim and keeping suspicion on Charlie/Grace, away from me/Frank, while setting up a safe nomination plan.
🧠
Steer Bob toward executing Grace and away from Heidi and away from nominating Charlie the Virgin; keep town split and protect Demon.
🧠
Whispering to Alice allows me to share my information directly and observe her response to the contradiction in Bob's claim. This helps identify if she is the Demon or the special good player, advancing our goal to execute the Demon.
🧠
Confronting Heidi's contradictory claim will test her truthfulness against the Empath's confirmation that I am good, helping identify if she is evil and narrowing Demon suspects like Alice or Bob.
🧠
Probe the contradiction in Heidi's Investigator claim against my Empath info on Charlie to test her truthfulness and narrow down the Demon before nominations start.
🧠
Wait to observe if Bob responds to my whisper or if others push claims, allowing me to gather more info before nominations start and avoid early suspicion as Recluse.
🧠
Clarify Heidi's role claim inconsistency to determine if she is trustworthy or evil, helping narrow suspects for Demon before nominations. Share my Monk protection info again if needed to build trust.
🧠
Respond to Eve's whisper to resolve the contradiction between her FT yes and Bob's Empath claim. Share my Soldier role privately to build trust with good ghost and get her vote. This narrows suspects without revealing to all yet.
🧠
Patch my verbal slip, keep David thinking I am consistent Investigator, and steer a Townsfolk (ideally Bob) into nominating Charlie to either die to Virgin or execute Charlieβ€”both good for evil.
🧠
Build consensus on executing Grace, leveraging Recluse confusion and Heidi’s Investigator, keeping suspicion away from Heidi and preventing town from coordinating on the real Demon.
🧠
Alice seems trustworthy as Soldier and agrees with my info. Sharing my analysis on Bob helps us align on who to suspect before nomination. Using my ghost vote later to execute the Demon.
🧠
Waiting allows other players to share more information or respond to my whispers before the nomination phase begins. This helps gather additional data to narrow suspects without committing to a nomination yet.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Sharing my Monk info publicly and pointing out Heidi's inconsistency will help the group identify the Demon. It encourages discussion and possible nomination of suspicious players like Heidi before the phase ends.
🧠
Pointing out the contradictions between Bob and Heidi's claims will help the good team narrow down who is lying and who the Demon is, progressing the game without executing yet.
🧠
Publicly highlighting the Bob-Heidi contradiction provides new info to the group, challenges suspicious claims, and helps narrow demon suspects before nominations close.
🧠
Heidi's claim directly contradicts my Empath info on Charlie being good. Nominating her forces a test on the liar, helping good team eliminate a suspect and progress toward Demon identification before final day.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me by highlighting plausible drunkenness/lying chains and redirect suspicion toward Charlie/Frank; preserve Demon survival.
🧠
Voting to execute Heidi resolves the direct contradiction between her Investigator claim and Bob's Empath info. As Monk who protected Bob leading to Eve's death, executing the inconsistent player helps good team identify evil and progress to night with fewer suspects.
🧠
Revealing as Recluse explains the Investigator ping without executing Heidi, allowing us to test claims logically and narrow suspects for Demon. This helps good team by adding key info before vote closes.
🧠
Clarify that Grace's Recluse claim resolves the apparent contradiction with Heidi's Investigator info via registration, suggesting we should not execute Heidi yet to preserve good info and test other claims like Bob's.
🧠
Voting yes for Heidi tests the contradiction with my Empath info directly. Executing her removes potential minion or confirms good info. With limited time before night, this progresses toward identifying the demon.
🧠
Keep votes off our Demon by casting doubt on Bob’s push and framing this as low-info. Offer an alternate plan (test Grace/Charlie) that sounds logical.
🧠
Share my Soldier role publicly to build trust and argue against executing Heidi now, as Recluse explains the contradiction, allowing us to gather more night information instead of risking a good player.
🧠
Waiting allows the living players to continue discussing and potentially change the vote or nomination without me using my ghost vote prematurely on a non-Demon like Heidi.
🧠
Prevent reaching 4 votes on me by reinforcing a coherent good-world explanation and redirecting suspicion/testing plan away from me.
🧠
Lowering hand because new Recluse claim from Grace resolves the contradiction without needing to execute Heidi immediately. Better to gather more info overnight and avoid potential good death.
🧠
Reinforce that my Recluse explains Heidi's ping so we should not execute her now, preserving good voice and allowing more night info to solve Demon.
🧠
I am speaking to reinforce no vote on Heidi, aligning with group consensus against execution. This preserves potential good players like Heidi or Grace while gathering more night info to narrow Demon suspects. As Virgin, staying alive helps later.
🧠
I have already lowered my hand to avoid execution. Now waiting for the vote to conclude or others to act, as the phase has 1 tick left and no need for further action yet.
🧠
Protect Heidi by discouraging votes and framing today as information-poor; push plan to re-evaluate tomorrow or test other players first.
🧠
Reaffirm not executing Heidi to avoid killing a potential good Investigator now that Recluse explains the data. This preserves information gathering for tonight and narrows Demon suspects logically without misexecution.
🧠
Speaking against executing Heidi helps the good team avoid killing a potential Townsfolk, preserves my ghost vote for later, and pushes for more information from night actions like David's Monk or Bob's Empath confirmation to narrow down the Demon between Alice and Bob.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/4).
🧠
Push execution onto a strong town voice by leveraging Fortune Teller yes; create uncertainty around Empath reads and protect myself from being the next easy target.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
By explaining that my Empath proves Alice and Charlie good and resolves Eve's FT without contradiction, I can convince the group not to execute me and instead use tonight for more information to find the real Demon.
🧠
Prevent a Day 2 execution, keep suspicion diffuse, and preserve my cover by sounding consistent with earlier β€˜get more data’ line.
🧠
Waiting allows the vote to close without my input, preserving options for night protection and tomorrow's discussion to resolve contradictions and identify the Demon safely.
🧠
Wait out the remaining ticks without voting for Bob since consensus favors no execution. This protects good team info, avoids executing potentially good player like Bob, and moves to night phase for more data to find Demon.
🧠
Agreeing to hold prevents executing a likely good Empath with consistent info from Chef and others. Allows night to test claims like Monk protection and FT, narrowing Demon suspects like Alice/Bob per Eve.
🧠
Stop votes on Bob to avoid removing a strong good role but keep town in no-execution mode, preserving Heidi and maintaining confusion around FT and Recluse.
🧠
Speaking to hold the vote prevents executing a likely good player with useful info, allowing tonight's deaths and abilities to reveal the Demon more clearly.
🧠
My Fortune Teller info points directly at Alice or Bob as the Demon or special. Bob's Empath claim if true implicates Alice as the register, but holding allows us to gather night deaths and test more claims without losing a potential good player early.
🧠
Waiting allows the current vote on me to fail as others suggest, preserving my Empath info and good team numbers. This progresses to night for more data like deaths or claims testing, helping narrow Demon without risky execution now.
🧠
Discourage votes so Bob survives and day ends with no execution, preserving confusion and allowing my night kill to control the game state.
🧠
Waiting avoids executing Bob who provides valuable ongoing Empath info consistent with other claims like Chef zero and Recluse explanation. This lets us get night information to narrow Demon suspects without losing a key good player.
🧠
Supporting hold vote prevents bad execution on day 2, gathers more info tonight to identify Demon accurately as good team Recluse, progressing toward execution of real threat later.
🧠
No action needed as vote closed without execution per consensus. This progresses to night for fresh info on Demon from deaths, aligning with good team goal to gather data before final day.
🧠
Discourage votes on Bob to secure no execution and preserve confusion around FT and Recluse, buying the Demon another kill.
🧠
We lack clear proof Bob is Demon, claims mostly consistent with good info roles. Holding vote allows night deaths to reveal more and narrow Demon suspect for execution when 3 remain. As Soldier I stay safe and help good team.
🧠
Waiting respects the clear group consensus against execution today, preserving my ghost vote and all information roles like Empath for a stronger push on the real Demon tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (0/4).
🧠
Waiting lets nomination phase end cleanly with no execution, preserving info roles like mine and moving to night for critical data on who dies and ability confirmations to find Demon.
🧠
Lock in no-execution to maximize night kills and keep me alive, while seeding doubt on the protection story and keeping Grace or Charlie as future execution options.
🧠
Waiting allows others to respond first and gather more consensus before I push further on nominations or claims, preserving my Monk info for later days when it can confirm alignments better.
🧠
Waiting allows the night to provide deaths and info from claims like Monk, Fortune Teller, and Empath without risking wrong execution. As Recluse, I stay hidden and gather more data to narrow Demon suspects for later.
🧠
Sharing my role as Virgin provides new information to combine with existing claims. It helps the team verify alignments and plan nominations without committing to an execution now. This advances our goal of identifying the Demon.
🧠
Reinforce the group’s momentum toward no execution and keep attention away from Heidi, while sounding like a cautious good player.
🧠
Revealing as Soldier builds trust as good, confirms safe from demon, supports holding execution for night info to narrow demon suspects logically.
🧠
Waiting allows night deaths to provide new info on claims like Empath and Investigator without losing good players. No strong reason to nominate now as consensus is to hold.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Heidi preserves the Investigator's critical minion information in the most likely worlds where Eve is good FT and either Alice or Bob is Demon, allowing us to narrow suspects and execute the Demon on day 3.
πŸ“œ
Storyteller
β†’
David
You chose to protect Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Monk to stop protection and destabilize the town’s strongest coordination point, while keeping the Recluse/Investigator confusion alive into Day 3.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Empath (good), Alive - Charlie: Virgin (good), Alive - David: Monk (good), Dead - Eve: Fortune Teller (good), Dead - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Imp (evil), Alive (Protected)
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Share my Monk role and protections with Bob to verify his Empath claims and narrow Demon suspects before nominations. This helps good team execute correctly.
🧠
Align with Frank and Alice to steer the nomination phase toward Bob or a wasted Virgin test, keeping heat off me and preserving Demon safety.
🧠
Discussing Heidi's Investigator claim on me without revealing Recluse yet helps clarify if she's good or framing me, advancing good team logic to identify Demon before nominations.
🧠
Sharing my Virgin role with Bob builds alliance since his Empath confirms me good. Get his view on suspects like Grace or Alice to narrow demon before nominations. Helps progress to execution.
🧠
Discussing my FT information directly with Bob to gauge his reaction and test consistency with his Empath claim, which helps the good team narrow suspects for the Demon before nominations.
🧠
Waiting allows others to respond to whispers and gather more info before nominations in three ticks, helping coordinate good team votes against the demon.
🧠
Coordinate with Heidi to steer day into a Virgin test that kills a good nominator or, failing that, set up a Bob execution, keeping Heidi alive and town divided.
🧠
Responding to Heidi's whisper to align on suspecting Bob due to contradictions with FT and Chef claims. Suggest testing Charlie Virgin or pushing Bob nomination to progress towards executing the Demon before final day.
🧠
Sharing my confirmed Monk role and death details with Heidi to cross-check her Investigator info against others' claims like Bob's Empath and Eve's FT. This helps good team identify contradictions and narrow Demon suspects before nominations in 2 ticks.
🧠
Defuse Grace’s suspicion of me while steering her to help push a Charlie test or Bob execution, keeping heat off me and protecting Frank.
🧠
Acknowledge Heidi's info to build trust and discuss logic chains without revealing Recluse, helping good team narrow Demon suspects by confirming consistency with my role registering evil.
🧠
I already shared key info with Heidi via whisper. Now waiting allows others to respond with whispers or info, progressing the day without overcommitting before nominations while observing who pushes for what execution.
🧠
Confirming my FT yes result with Heidi to cross-check against her Investigator claim and build trust or find contradictions before we reach nominations.
🧠
Reconcile all claims with my Empath info to Charlie to confirm trust, explain Eve's result, and identify Frank or Heidi as likely evil for future nomination to find the Demon.
🧠
Use Alice’s credibility to drive either a Bob execution or a Charlie Virgin test that burns a townsfolk, while keeping Heidi off the chopping block.
🧠
Wait for others to respond to whispers and gather more info before nominating. No immediate action needed as day phase continues with 2 ticks left.
🧠
By whispering my confirmed Monk role and death to Grace, I can test her Recluse claim against Heidi's Investigator and Eve's FT to narrow Demon suspects before nominations. This shares key info privately to build alliance without alerting evil.
🧠
Split town between Bob and Charlie, encourage a Virgin test that likely kills a good nominator, and position Bob as a plausible Demon using existing claims.
🧠
Respond to David's whisper sharing logic on possible Demons to build consensus with the Monk ghost before nominations, using Recluse to explain suspicions and push for execution on likely Demon.
🧠
Coordinate with Bob on nominating Frank or Heidi as likely evils based on his info. This narrows demon suspects before final day and uses my Virgin safety to push nomination.
🧠
Sharing my FT analysis with Heidi to align on who to suspect for execution. This helps narrow down the Demon using my information and her Investigator claim before nominations start.
🧠
Share Heidi's suspicious suggestion with Charlie to coordinate without falling into her trap, confirm our good alignment, and decide to push nomination on Heidi or Frank as likely evils instead of risking myself nominating Charlie.
🧠
Steer Bob into nominating Charlie for a Virgin test, ideally sacrificing Bob or at minimum burning time and keeping heat off Heidi.
🧠
Pushing Bob to nominate Charlie forces the Virgin test per Frank's plan. This progresses nominations, confirms claims mechanically, and narrows Demon suspects before final day. As Soldier I'm safe, so info gathering helps execute Demon soon.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi is accusing me of being Demon despite my consistent Empath info showing good neighbors. With Chef zero evil pairs, possible evil pair is Frank and Heidi (not adjacent). Nominating Heidi tests her claim and removes likely evil to help find Demon.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop votes on me by reframing Bob as likely Demon and offering a clearer mechanical test (Virgin) or Bob execution, keeping suspicion off me.
🧠
I nominated Heidi for suspicion and deflection. Voting yes executes her to confirm evil or eliminate threat, helping good team find demon before final day.
🧠
Prevent Heidi’s execution by undercutting Bob’s case and offering an alternative test path that feels pro-town.
🧠
Share the logic showing Bob likely Demon due to Empath-FT contradiction to prevent executing good Heidi and push for nominating/executing Bob instead before night.
🧠
Convince living players not to execute Heidi (good Investigator pushing correct suspicion on Bob). Share Monk death info to support Bob as Demon, aligning with Eve's FT and Frank's view. Push to nominate Bob next to execute Demon before final 3.
🧠
Waiting allows the current vote on Heidi to fail naturally as multiple players including ghosts oppose it, preserving my Soldier role for later verification while group shifts focus to Bob or Charlie based on contradictions, advancing information gathering before night.
🧠
To discourage the vote on Heidi since the logic points strongly to Bob as the Demon. Sharing this helps the good team focus on the real threat and avoid wasting the execution on a potential ally.
🧠
I need to speak against executing Heidi since logic points to Bob as the Demon. This pushes the group to test my Virgin ability instead for clear information before night.
🧠
Stop my execution, redirect votes away from me, and set up Bob as the execution target or force Bob into a risky Virgin nomination that can remove him.
🧠
Defend my Empath info and resolve FT conflict by pointing to Alice as the special good player. This clears me and Alice, narrows evils to Frank/Grace/Heidi. Encourage not executing me and focus on real suspects to find Demon before final day.
🧠
Stop the Heidi execution by lowering votes and reinforcing an alternative 'clean' plan (Virgin test or Bob), keeping Demon alive.
🧠
Reinforce logic against executing Heidi to avoid wasting the vote on a likely good player, push for mechanical test with Bob nominating Charlie or switching to Bob execution to find the Demon and help good team win.
🧠
Reinforce consensus against executing Heidi to preserve good players and information. Highlight Bob as the likely Demon due to claim conflicts, guiding the group to target him instead for a win.
🧠
To support the majority view against executing Heidi, emphasize the logical conflict implicating Bob as Demon, and suggest the Virgin test to gain information and progress toward finding the real evil without mistakes.
🧠
I already spoke against executing Heidi as it doesn't solve the key conflict and my Recluse explains the ping. Not raising hand allows the vote to fail naturally, progressing to night or allowing a Bob nomination to confirm the Demon without wasting the execution on a likely good player.
🧠
Wait for Bob to respond or change nomination to me for Virgin test. Prevents premature execution of Heidi and gathers mechanical confirmation to find Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (1/3).
🧠
Convert current anti-Bob momentum into an execution that removes a good player and prevents a Virgin test that could generate clarity against my narrative.
πŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Empath claim against the Fortune Teller conflict by explaining Alice registers evil, highlight Heidi's inconsistent Investigator info, and push to spare me so we can test others like Charlie Virgin or execute real suspect tomorrow to find Demon.
🧠
A Bob execution is almost certainly a good misexecute that removes a clear-creating info role and advances evil toward final 3 while giving me cover as a solver.
🧠
Secure votes to execute Bob, eliminating a trusted good info role and protecting Heidi. If Bob dies today, evil is much closer to winning.
🧠
Voting to execute Bob resolves the FT-Empath conflict where Bob must be lying and thus the Demon or evil. With 3 votes needed and 2 already raised, my ghost vote tips it to execution, advancing good team goal of eliminating the Demon before final 3.
🧠
Voting yes on Bob to execute the most likely Demon based on Fortune Teller and Empath conflict. This helps good team by removing the evil leader before final days, using my ghost vote effectively.
🧠
Waiting allows the current vote on Bob to resolve without my additional input, observing if execution happens to confirm or disprove Bob as Demon before night phase advances the game.
🧠
Vote to execute Bob as the most likely Demon based on role conflicts and player consensus. This progresses toward finding the Demon before final day, using my good alignment to support the majority without revealing my Recluse role yet.
🧠
Raise hand to vote for Bob's execution to resolve the Empath-FT conflict today. Bob appears most suspicious as potential Demon lying to protect Alice. This progresses toward finding the Demon before final day with 6 alive.
🧠
Wait for the vote outcome without further input to see if Alice or others change their minds based on my last defense, preserving information for night.
🧠
Lock in the Bob execution by framing it as the cleanest resolution and discouraging a no-exec, keeping suspicion off me and shrinking the good team.
🧠
Keep momentum on executing Bob to eliminate a key good info role and protect Heidi; provide public justification tied to Virgin test avoidance and info conflicts.
🧠
Support executing Bob to resolve FT-Empath conflict and likely eliminate the Demon, encouraging Alice to vote while keeping my ghost vote active.
🧠
Reinforce my vote for Bob to secure execution this tick, as conflicts point to him as Demon. Push team to finalize before voting closes, helping narrow to Demon.
🧠
Voting yes on Bob to execute the likely Demon based on Empath-FT conflict and refusal of Virgin test. This narrows suspects, helps good team by removing evil before final day. As Soldier I am safe anyway.
🧠
Waiting allows the current strong majority vote on Bob to conclude without interference. Executing Bob resolves the FT-Empath conflict and likely removes the Demon, advancing good team's win condition before night.
🧠
Speaking to support Bob's execution reinforces the current votes from good players and ghosts to eliminate the likely Demon based on the clear info conflict, helping our good team secure the win before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Wait for the phase to end since I have shared the key deduction. This lets the game progress to night where more info can be gathered by alive players.
🧠
Keep momentum on Bob and discourage any new nominations that could put an evil player at risk or accidentally save Bob by creating a tie with fewer votes.
🧠
Keep the high vote locked on Bob and discourage any new nomination that could create a tie or redirect suspicion onto Heidi.
🧠
Bob is on the block with majority and no new nominations. Waiting lets the execution happen to remove the likely Demon based on Fortune Teller and Empath conflict without risking tie or distraction.
🧠
Waiting lets the current vote on Bob proceed to execution without new nominations disrupting the momentum, directly testing the strongest suspect based on information conflicts and advancing good's win condition.
🧠
Waiting allows Bob's high-vote execution to proceed without interference, as the info conflict strongly implicates him as Demon. This advances our good team goal of eliminating the Demon before final day, with Alice safe as Soldier.
🧠
Support executing Bob as the most likely Demon based on the information conflict, while noting my Recluse ability explains any evil registration from Heidi's claim. This narrows suspects and helps good team win.
🧠
Support closing nominations to execute Bob who is the clear Demon candidate from the Empath-FT contradiction. This advances our win condition without risking ties or new nominees that could protect evil.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is a central organizer and the Virgin test threatens to mechanically clear players. Removing him strengthens chaos and keeps Alice and Grace as endgame mis-exec options.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Charlie.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Empath (good), Dead - Charlie: Virgin (good), Dead - David: Monk (good), Dead - Eve: Fortune Teller (good), Dead - Frank: Spy (evil), Alive - Grace: Recluse (good), Alive - Heidi: Imp (evil), Alive
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Inform key alive players of the updated implication from my Fortune Teller info now that Bob is dead and Demon killed overnight. This helps narrow suspects to Alice being either Demon or red herring, aiding in finding the Demon before final 3.
🧠
Sharing my Monk role and protection history with key living players to mechanically verify claims, clear good players, and identify the Demon among Alice, Frank, Grace, Heidi before nominations start.
🧠
Whispering to Heidi to learn ghost info and test her reaction to Charlie's death. This helps verify claims and identify the Demon among the three alive suspects before nominations, progressing towards execution.
🧠
Steer Alice toward executing Grace instead of Heidi, using existing Investigator ping and the already-accepted Recluse explanation; keep Heidi alive into final three.
🧠
To share the logical conclusion from Eve's Fortune Teller information combined with my Recluse role and Bob's death, confirming Alice as the most likely Demon so the good team can nominate and execute her today to win.
🧠
Waiting allows other players to share more info from their whispers before I act again or use my ghost vote.
🧠
Push a narrative that makes Alice look like the best execution to resolve FT yes, while sounding sympathetic, to secure a winning execute today.
🧠
Waiting allows other players to share more info from their whispers before I act, helping gather full picture for demon execution without revealing too much too soon.
🧠
Sharing my FT logic with Alice directly to confront and see her reaction, while informing others indirectly. This narrows suspects to Alice or the register player, helping good team decide nomination. Since dead, I can't do more mechanically.
🧠
Proactively share Monk protection details with alive players Alice and Frank to verify info, build trust, and narrow Demon suspects among the 4 alive before nominations in 2 ticks.
🧠
Sharing my Soldier role with Eve and Frank to clear suspicion on me, confirm Eve's red herring, and align on suspecting Grace as Frank suggested. This builds trust with good players and narrows Demon to Grace or Heidi for nomination.
🧠
Coordinate with Heidi and reinforce Alice to push a confident case on Grace, aiming to reach final 3 with Demon safe.
🧠
Coordinate with Heidi on suspecting Alice as Demon based on FT info and my Recluse status. Plan to nominate Alice next to find Demon and win.
🧠
Waiting allows others to finish whispering and gather more info before I act or use my ghost vote during nominations. This helps avoid rushing and ensures we target the right demon among the four alive.
🧠
Steer Alice away from executing me by redirecting suspicion onto Grace using my Investigator ping and Grace’s aggressive solve; set up a Grace execution today.
🧠
Whispering my true role as the Virgin to Alice and Heidi will give them verified information to use in their logic to identify the demon, helping narrow down suspects before the nomination phase.
🧠
Inform key living players of my FT implication that Alice is either Demon or red herring so they can decide nominations wisely and execute the real Demon before time runs out.
🧠
Waiting allows observing ongoing whispers between alive players and ghosts to gather confirmation on roles and alignments before the nomination phase starts, helping narrow down the Demon without revealing more prematurely.
🧠
Coordinate with Heidi to nominate and execute Grace today as the most suspicious from Investigator and Chef info. This narrows suspects, counters Eve pushing me as Demon, and progresses to find real Demon. With 1 tick left, must act now.
🧠
Coordinate with Heidi to switch target from Grace to Alice for a clean win line: execute Alice, then kill Grace, ending at 2 alive with Demon.
🧠
Wait for responses or next phase to see if others agree on nominating Alice, avoiding overcommitting too early while phase is almost over.
🧠
Waiting allows ongoing whispers to gather more info without repeating stale Empath info. With 1 tick left, preserve my ghost vote for the nomination phase to help execute the Demon.
🧠
Coordinate a clean Alice execution push while keeping my Investigator story consistent, then secure the win with a night kill.
🧠
Share my Virgin confirmation as good to build trust with Frank and Grace, ask their demon suspicions to align on who to execute next with ghost vote, narrowing to final 3.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Grace is the strongest suspect from Investigator ping after Charlie confirmed good Virgin. Nominating her tests if she is evil minion or Demon. Consensus from Frank and Heidi supports this to narrow to final 3.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Wait to observe how others respond to Alice's nomination and my defense. This allows time for logic to play out and for good players to rally against Alice without me pushing too hard immediately.
🧠
I nominated Grace and allies whisper support executing her based on Investigator ping and Chef info. Raising hand votes yes to advance execution, helping good team eliminate likely evil before night and final 3.
🧠
Share my Monk protection history publicly to confirm Heidi's survival and my death, helping verify claims and push correct execution before night.
🧠
Waiting allows time for other living players like Frank or Heidi to respond to my speech and decide on the vote without me committing my ghost vote yet.
🧠
Prevent Grace execution by keeping votes below 2 and publicly anchor the town to the Alice execution plan that protects Heidi and sets up endgame for evil.
🧠
Prevent Grace execution now, keep my minion alive, and steer town to execute Alice next, setting up my night kill on Grace to reach final two.
🧠
Clarify my FT info to the group: Bob dead not Demon means Alice is prime suspect as Demon or red herring. Support not executing Grace today to avoid killing potential good Recluse and save for Alice execution tomorrow when only 3 left.
🧠
Share my Empath info publicly to counter the push for Alice and clarify the FT red herring so the good team avoids executing Alice who is likely good and instead considers Grace or Heidi as the demon.
🧠
Wait to see if vote on me passes without my input. If it fails naturally, it clears me and builds trust for redirecting to Alice or Heidi next.
🧠
Wait for reactions to my speech and see if others raise hands for Grace, allowing the vote to pass without further action this tick.
🧠
Waiting allows the current discussion to unfold without my input, potentially letting the group naturally shift the nomination to Alice based on the Fortune Teller conflict while preserving my credibility as a dead good player with useful Monk info.
🧠
I need to publicly discourage executing Grace since she is likely the Recluse or a minion, not the demon. Pushing for Alice aligns with FT info and avoids killing good players. My ghost vote will be saved for the final day if needed.
🧠
Prevent the Grace execution and keep the plan focused on executing Alice today, preserving a killable target for Heidi tonight.
🧠
Prevent votes on Grace so she survives today; steer town to execute Alice instead, setting up a clean night kill to reach final two and win.
🧠
I have already spoken against executing Grace. Waiting allows the current vote to fail naturally without further input, preserving our execution for Alice who is the strongest lead from my Fortune Teller information.
🧠
Share my Empath info to confirm Alice good and Grace likely Recluse to stop the vote on her and redirect to nominating the likely Demon Heidi.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 2 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/2).
🧠
Nominate Alice as the strongest suspect from the Fortune Teller information after Bob's execution proves the yes points to her. This progresses the game toward executing the Demon with good team consensus from Frank, Heidi, and ghosts.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend my Soldier role and Bob's consistent Empath info to prevent my execution. Highlight that executing me would lose the good Soldier and allow the Demon to win, while pointing suspicion to Grace or Heidi based on Chef contradiction.
🧠
Voting for Alice advances the plan to execute the suspected Demon based on Fortune Teller information and narrows suspects for good team win.
🧠
Alice is likely good as Soldier and FT red herring. I should speak to oppose her execution and suggest better suspects like Heidi based on my protection info, to narrow down the Demon without wasting the vote.
🧠
Explain the logical contradiction if Alice is the Demon using Chef and Empath info to convince the group not to execute her and save our execution for a better suspect like Heidi tomorrow.
🧠
Secure Alice execution to reach final 3, then Heidi kills at night for evil win. I must supply the second vote.
🧠
Lock in Alice execution to reach final 3, then kill Grace at night for the win. Also aligns with public FT-yes narrative we pushed.
🧠
Pushing to execute Alice leverages my Fortune Teller information now that Bob is cleared as non-Demon. This narrows suspects and tests the ping directly to help good team identify and kill the Demon before final day.
🧠
Opposing Alice execution because my Empath proves she is good prevents wasting the kill on a Townsfolk and pushes towards executing the real Demon among Grace or Heidi to win.
🧠
I am the good Soldier so executing me loses. Evidence from Bob Empath, Chef, and Investigator points to Grace as the demon. Speaking now pushes the group to let the vote fail and target Grace next to win.
🧠
Logic proves Alice cannot be Demon due to Empath Bob and Chef contradictions if she were. Lowering hand lets vote fail on good player Alice. Saves execution for real Demon Frank or Heidi tomorrow.
🧠
Alice cannot be the demon because she claims Soldier and Bob's Empath shows her good consistently. Executing her wastes our chance while we have better info on others like Grace or Heidi. My monk protection proves Heidi good. Let this vote fail and nominate stronger suspect next day.
🧠
Alice cannot be the Demon given the consistent Chef zero pairs and Bob Empath info showing her good. Executing her risks losing our last execution on a possible red herring or Soldier. I will not raise my hand so the vote fails and we can target a stronger suspect like Heidi or Grace on the final day.
🧠
Keep votes on Alice to execute a good player and protect Heidi; reinforce FT logic and dismiss Soldier and Empath arguments to stop wavering.
🧠
Lock in Alice execution with clear mechanical argument; keep votes steady and avoid town pivoting onto Grace/Heidi this round.
🧠
Pushing to execute Alice tests the strongest lead from my FT info with Bob confirmed good. With 2 votes already (Frank/Heidi) and needed 2, speaking reinforces to prevent flip and win today instead of risking tomorrow.
🧠
Speaking against Alice execution reinforces my Empath data proving she is good. This persuades others to lower hands, failing the vote so we target the real Demon tomorrow and win.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Defend my Soldier claim with consistent logic from Empath, Chef, FT red herring to show I am good. Convince others executing me loses the game, urge nominating Heidi or Grace before phase ends to execute real Demon.
🧠
Speaking to explain Alice cannot be Demon due to logic contradictions with claimed info, persuade group to let her vote fail and instead nominate and execute Heidi or Frank who must be the evils to win.
🧠
Alice execution risks killing good player based on contradictions with Empath and Chef. Speak to urge Frank or Heidi to nominate a new suspect like Heidi to tie or surpass Alice's votes and test properly before phase ends.
🧠
Pushing to execute Alice as she is the strongest suspect from the Fortune Teller info after Bob's death. This could win the game immediately if she is the demon while we still have numbers.
🧠
Lock in Alice execution and discourage any new nominations that could shift the block away from a good player or onto Heidi.
🧠
Lock in Alice execution and prevent counter-nominations onto me or Frank. Frame it as clean mechanical test and urgency at four alive.
🧠
Waiting allows the current momentum from Frank and Heidi to close nominations without new ones. This progresses toward executing Alice on the Fortune Teller information to either win now or confirm the red herring for the final day.
🧠
Highlighting my info contradictions if Alice is Demon to persuade Frank and Heidi to nominate Grace or Heidi instead, preventing bad execution of good player and allowing us to hit the Demon now with 4 alive.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 4
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
At three alive, killing the only remaining good player ends the game with Demon alive. Target Grace to secure immediate evil win.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil