Game Detail

Players

Alice (Undertaker) Bob (Scarlet Woman) Charlie (Saint) David (Virgin) Eve (Imp) Frank (Chef) Grace (Empath) Heidi (Monk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good421,94979,965$1.8579
Evil152,1857,169$0.0488

Event Transcript

šŸŽ­
The game has started.
šŸ“œ
Storyteller
→
Bob
You are the Minion. The Demon is Eve.
šŸ“œ
Storyteller
→
Eve
Minions are: Bob. Your safe bluffs are: Recluse, Fortune Teller, Soldier
šŸ“œ
Storyteller
→
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
šŸ“œ
Storyteller
→
Grace
Good evening Grace. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
šŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Gather early claims from my neighbors + 1 extra to identify info roles to protect N1, and start a trust web without outing myself publicly.
🧠
Answer Heidi’s coordination request, share my real role/info in a small trusted group, and prompt others’ N0 info so we can build a day-1 world without outing too publicly.
🧠
Respond courteously, establish a small trust circle, reveal Undertaker privately (useful post-exec), and ask Heidi about her protection coordination + propose an execution plan that gives me Undertaker data.
🧠
Get early claims/info from my neighbors and coordinate a potential Virgin confirmation later, while minimizing giving evil a clear night-kill target.
🧠
I need to establish a believable bluff early on to blend in with the town. Claiming Librarian is a standard, safe bluff that allows me to cast suspicion on others without being immediately disproven.
🧠
I need to establish a bluff early and build rapport with my neighbors to avoid suspicion. Claiming Fortune Teller is one of my safe bluffs. I'll sound cooperative to gain their trust.
🧠
Establish a small trust circle and seed my Chef=0 info early to help later seating-based deductions, while gathering their roles/starting info.
🧠
Keep myself off the execution block (Saint loss condition), test David/Eve reactions, and steer them toward info gathering rather than risky Virgin-test executions.
🧠
I need to observe the flow of information and see how others react to my Librarian claim. I've established a fake claim and am waiting for more info from the group.
🧠
Get early claims/info from core info-gatherers and put Chef=0 on record so later we can use adjacency constraints to solve contradictions.
🧠
Confirm my Monk role only to this trusted trio, coordinate N1 protection on Grace, and set up follow-up questioning of Charlie/David to validate Bob’s Librarian info while keeping info semi-private.
🧠
Share my real role to neighbors to prevent a bad Virgin-test read on the Saint and set up a mechanically useful, low-risk nomination plan; also probe Eve’s honesty about FT bluff.
🧠
Get Charlie/David claims early to validate Bob’s Librarian info and steer Day1 execution toward low-risk, high-info targets while my Empath0 soft-clears my neighbors.
🧠
I am establishing my cover as a Fortune Teller and acknowledging the claims of my neighbors to build trust. I'm also keeping the information about the Saint and Virgin in mind for future manipulation.
🧠
Coordinate D1 execution that maximizes mechanical info: confirm Outsider via Undertaker and apply Chef seating constraint; also prompt Bob to get Charlie/David claims fast.
🧠
Answer Grace to lock in the Librarian ping as consistent with my Saint claim, steer suspicion away from David, and reinforce 'do not execute Charlie' while setting up a safe Virgin test plan.
🧠
Confirm my Saint to the key info-holder (Bob) to prevent accidental execution loss and to solidify a consistent world with David-as-Virgin; also get exact Librarian wording to check for poisoning/lying.
🧠
Sync key claims (Virgin/Saint/Librarian) with Bob+Grace+Eve, prevent accidental Saint loss, and set up a safe Virgin test path to mechanically clear/kill someone soon.
🧠
Alice asked me to get Charlie/David claims ASAP. Private claim capture also lets me cross-check against Chef0 seating logic and spot coordinated evil.
🧠
Get Charlie/David claims now so we can resolve Bob’s Librarian info and steer a Day1 execution that maximizes info (and lets us plan Monk protection).
🧠
I need to maintain my Librarian cover while managing the Saint/Virgin claims. Acknowledging Charlie as the Saint and David as the Virgin helps build trust while keeping the town focused on the wrong targets. I must avoid being executed.
🧠
Get Charlie/David claims fast and steer toward a D1 execution that produces an Undertaker check and resolves Bob’s Outsider info.
🧠
Get Eve’s claim to narrow the evil pool and coordinate with Alice/Heidi on a D1 execution plan that avoids the Saint and maximizes Undertaker/Empath info.
🧠
I need to maintain my cover as a Fortune Teller and build trust with Grace, who is sharing information. By acknowledging the claims of others, I appear cooperative while keeping my true role hidden.
🧠
Get Bob’s exact Librarian info to validate/contradict Charlie Saint + spot Drunk/liar; alert Alice/Frank to role-count impossibility so we plan a useful Day1 execution.
🧠
Coordinate the trusted info core to (1) avoid Saint execution loss, (2) line up a high-info Day1 execution for Alice UT, and (3) keep Grace alive via my Monk protection.
🧠
I need to maintain my cover as a Fortune Teller and observe the town's dynamics. Since I am the Imp, I need to avoid suspicion while letting the town waste time on their "Virgin test" and other claims. I will wait to see how the nominations develop.
🧠
Align key info holders (Alice/Frank/Heidi), lock in that I’m the Outsider so town doesn’t execute me, and coordinate next steps (Virgin test + D1 exec planning) without exposing me publicly.
🧠
Clarify my Librarian info to Grace and support the plan to pressure Eve for a claim, keeping the focus away from my Demon (Eve).
🧠
Share my Virgin claim + Charlie Saint + request caution, and loop in Chef=0 pairs to coordinate D1 plan/virgin test without burning execution.
🧠
Clarify Bob’s mechanically exact info, resolve claim inconsistencies, and set a concrete D1 plan (Virgin test vs safe execution) that yields confirmation without risking Saint loss.
🧠
Force Eve’s claim before noms and set a concrete D1 plan: either Virgin-test (expendable nominator) or execute the least risky suspect for an Undertaker read, avoiding Saint loss.
Nominations — Day 1
šŸ“œ
Storyteller
Nominations are now open.
🧠
Share my mechanical info, steer town away from executing a potential Saint, and propose a high-signal Virgin test using Bob (whose claim is inconsistent) to generate confirmations/UT data.
🧠
I need to deflect the suspicion about my Librarian claim and avoid being executed. By pushing for Eve's claim, I shift the focus away from myself and onto the Demon (Eve).
🧠
Create a high-info Day1 execution via Virgin test or, failing that, force Eve/Bob to hard-claim so we can pick a safe but informative execution for Undertaker.
🧠
Apply public pressure for a Virgin test or else pivot to executing the dodgiest claimant (Bob/Eve), while clearly protecting myself as Saint from any execution.
šŸ“œ
Storyteller
The Virgin's ability triggers! Frank is executed immediately.
šŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
šŸ’€
Frank(Ghost)
Frank has died.
Night 1
🧠
Force a high-value Virgin test today since others won’t; either we hard-confirm David (and me) via an immediate execution, or we expose a likely bluff and gather alignment info from reactions.
Nominations — Day 1
šŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
šŸ“œ
Storyteller
→
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Grace is a publicly confirmed-seeming info role and likely night-kill target; saving her preserves crucial Empath data on Eve/Heidi and constrains the Demon’s options.
šŸ“œ
Storyteller
→
Heidi
You chose to protect Grace.
šŸ“œ
Storyteller
→
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is an Empath who has already provided information that could be dangerous to the evil team. Eliminating her removes a source of information and sows confusion.
šŸ›”ļø
Grace was protected from a night kill.
šŸ“œ
Storyteller
→
Eve
You attacked Grace, but they survived.
šŸ“œ
Storyteller
→
Grace
Good evening Grace. You are the Empath. You sense that 1 of your neighbors is evil!
šŸ“œ
Storyteller
→
Alice
Good evening Alice. You are the Undertaker. You learn that Frank was the Chef.
Day 2
šŸ“œ
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Coordinate with key info roles to confirm my Chef info via Undertaker, get N1 reads, and align on a high-value D2 execution target while I still have my ghost vote.
🧠
I need to coordinate with my Demon, Eve, to ensure we are on the same page and to reassure her that I am managing the town's suspicion. Keeping her calm and informed is crucial for our survival.
🧠
Coordinate with my Minion, Bob, to maintain our cover and keep the town focused on other targets.
🧠
Confirm my UT info, collect Grace N1 Empath + David Virgin status, and steer group toward a mechanically safe execution (not Saint) while planning to use my Undertaker read tonight.
🧠
Collect N1 info from key info roles to form a mechanical suspect list before nominations, while keeping town aware I’m Saint and must not be executed.
🧠
Collect new mechanical info (Empath/Undertaker) and interpret the peaceful night to narrow Demon/Poisoner candidates; coordinate who to protect tonight.
🧠
Confirm my Virgin trigger, solicit missing Empath/other info, and align town on a Day2 execution target (likely Bob/Eve) while protecting Saint claim if credible.
🧠
Get my key Empath info into the trusted core (Alice/Frank/David) to focus today’s questioning/noms on Eve vs Heidi and reconcile with no-night-death/protection.
🧠
Get hard claims + exact info from the most suspect/opaque players before nominations, so we can build a coherent world and choose a high-EV execution.
🧠
I need to maintain my Librarian cover while shifting suspicion onto Charlie (the Saint) to protect the Demon (Eve) and keep the town focused on the Outsider/Minion/Demon hunt.
🧠
I need to maintain my Fortune Teller bluff and deflect suspicion from myself while sowing doubt about Charlie. By claiming I checked Grace and Heidi, I provide 'info' that keeps them off my back for now.
🧠
Get concrete, checkable night actions (FT picks, Monk target) to resolve my empath 1 and explain no night death, creating execution priority for nominations.
🧠
Force Eve into a concrete role/story now so town can choose between executing Eve vs Bob with mechanical justification before nominations.
🧠
Answer Heidi’s check-in, reinforce my Saint claim with mechanics, and steer town toward safe noms (not me/David) while probing for contradictions in Eve/Bob info.
🧠
Align good core (me/Grace/David/Heidi), explain no-kill via Monk, and set a clear D2 execution plan (pressure Eve first, Bob second) while avoiding a Saint loss.
🧠
Align our core info-holders (UT/Empath/Virgin) on a concrete interrogation + nomination plan, with contingencies if Empath info is poisoned. Preserve my ghost vote for late but steer today’s execution.
🧠
Get missing N1 Empath info, reduce momentum to execute me, and focus today’s nomination pool onto plausible demon worlds (A/B/E) using existing mechanics (Virgin confirm, Chef0, Empath0).
🧠
Lock in hard claims before noms; force Eve/Heidi/Bob to commit to stories so town can execute best target today (likely Eve) and avoid Saint mis-exec.
🧠
Align town core on a clear plan: publicly out my Monk target (Grace) to explain no-death, and push Eve as best execution based on Empath chain; keep Charlie (Saint) safe.
🧠
Deflect suspicion from myself by questioning Grace's Empath claim and pointing towards other players.
🧠
I need to maintain my Librarian cover while keeping the pressure on others and staying aligned with my Demon, Eve. By reiterating my claim and pointing to Charlie, I keep the focus away from us.
🧠
Get Eve on-record with a hard claim + night action so we can test it against Empath/Monk/no-death and decide whether to execute her in nominations.
🧠
Coordinate a unified public push: get Eve to hard-claim with specific FT picks/results; nominate Eve first while keeping Bob as backup. Preserve mechanical chain and avoid wasted execution.
🧠
With 1 tick pre-noms, align good team on a clear execution priority (Eve>Heidi>Bob) and request missing claims/actions to resolve Empath world vs poison world. Preserve my ghost vote unless top suspect is on block.
🧠
Coordinate town to force clean public claims and a high-EV execution (Eve) with contingency if she survives/looks good; set up Alice UT check + future tests.
🧠
Lock in full claims from Eve/Bob/Heidi before nominations so town can choose between executing Eve vs Bob and understand no-kill implications.
🧠
Collect the single most decisive mechanical info (Grace N1 Empath + any Monk/Soldier/protection) and align key players to keep executions off me while narrowing demon candidates.
🧠
Answer Charlie’s direct question, align him with the mechanical case on Eve, and steer noms away from the Saint while pushing for Eve’s full public FT disclosure.
🧠
Coordinate a clear public narrative + nomination plan to maximize chance we execute evil today and set up Undertaker confirmation if we’re wrong.
🧠
I need to maintain my Fortune Teller bluff and deflect suspicion from Grace's Empath claim by casting doubt on her. I'm also trying to redirect the town's attention toward Alice or Bob to protect myself.
🧠
Get Bob to commit to exact Librarian info (incl Outsider type) and any Eve claim; this tightens worlds before nominations and supports pushing the correct execution.
🧠
I need to maintain my Librarian bluff while providing a specific (though fake) Outsider type to satisfy Alice's demand. I'm also confirming Eve's claim to keep the narrative consistent.
Nominations — Day 2
šŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to deflect suspicion from myself and create chaos by nominating someone else. Alice is a good target to sow doubt.
🧠
Steer town away from a speculative Alice execution; keep focus on mechanically implicated suspects (Eve/Heidi/Bob) and preserve my ghost vote for endgame.
🧠
Stop a low-info Alice execution and focus town on the strongest mechanical lead (Grace’s Empath on Eve/Heidi). Force Eve/Heidi/Bob to give precise, checkable details.
🧠
We need a strong D2 execution. Eve best fits the mechanical Empath chain and is driving misexec on Alice; nominating Eve forces a vote and gives Undertaker follow-up if she isn’t the Demon.
šŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute Eve because the Empath chain + deflectiony Alice push makes her the highest-probability evil, and I must steer town away from executing me (Saint) or low-info targets.
🧠
Vote to execute Eve: best mechanical lead from Empath chain; also forces info via Undertaker and resolves Eve vs Grace/Heidi triangle.
🧠
Secure Eve’s execution because it best fits the Empath chain and her deflective nomination; ghost vote is worth it if town might fall short.
🧠
I am the Scarlet Woman (Minion) and Eve is my Demon. I must protect her at all costs. Voting for her would be disastrous. I will not raise my hand to vote. I need to stay quiet and hope she survives this nomination.
🧠
We already have 3 votes; my vote executes Eve and maximizes chance to remove evil. If Eve flips good, UT info tomorrow lets us rapidly reassess Heidi/poison worlds.
🧠
Secure Eve’s execution while votes are available; it’s our strongest mechanical lead and gives Undertaker-confirmable info if Alice is real UT.
🧠
We already have enough hands but I want to lock in Eve’s execution; Undertaker info tonight will resolve her claim and guide tomorrow’s solves.
🧠
I need to defend myself against the execution. I am the Imp, and if I die, the game is likely over unless a Minion can take over. I must maintain my Fortune Teller bluff and cast doubt on Grace's Empath claim.
🧠
I am being voted for execution. I need to maintain my cover as the Fortune Teller and sow doubt about the Empath's information to survive.
🧠
Lock in the execution on Eve as highest-prob evil while avoiding a Saint loss and keeping pressure on Bob/Grace/Heidi if Eve flips good.
🧠
Lock in the execution on the strongest mechanical suspect and pressure holdouts to vote, without exposing myself to execution as Saint.
🧠
Secure Eve execution while evidence is strongest; signal I'm committing my ghost vote to hit likely evil and pressure Bob/others to follow through.
🧠
I need to delay the execution of my Demon (Eve) by casting doubt on the logic being used against her, without making myself look too suspicious. I'm playing the 'undecided' role to stall.
🧠
Persuade Bob to vote and secure Eve execution; it’s our best mechanical solve and keeps momentum into Night with Undertaker confirmation.
🧠
Lock in the Eve execution by convincing Bob; execution gives Undertaker info and follows strongest mechanical world. Prevent evil from stalling the vote.
🧠
Lock in Bob’s vote and frame this as the cleanest mechanical solve; even if wrong, execution + Undertaker narrows to Demon/poisoner worlds quickly.
šŸ“œ
Storyteller
Voting is now closed.
šŸ‘»
Frank(Ghost)
Ghost vote used by Frank
šŸ—³ļø
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
šŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent a last-second tie/save on Eve and set clear next-day logic regardless of outcome, while keeping myself (Saint) unexecutable and town focused on best mech line.
🧠
I need to sow doubt about the Empath/Monk logic and maintain my Fortune Teller bluff to survive the execution.
🧠
Reinforce the clean mechanical case, prevent a tie/extra noms, and set tomorrow’s plan using Undertaker + protection to resolve remaining worlds.
🧠
Prevent a last-second tie and lock in the highest-value mechanical execute (Eve). Set expectations for tomorrow’s pivot based on Undertaker + Empath, keeping town coordinated.
🧠
Lock in the clean mechanical execute on Eve, discourage ties, and set a clear next-day decision tree using Chef0 + UT info.
🧠
To appear cooperative and avoid suspicion while my Demon (Eve) is being executed. I need to blend in with the town's decision to avoid being targeted next.
🧠
Lock in the cleanest mechanical execute (Eve) without a tie, while collecting exact claims (FT/Librarian) now so tomorrow’s world-build is fast and decisive.
🧠
Lock in the clean execute without creating a tie, and gather precise claim details now so tomorrow we can resolve contradictions using UT confirmation.
šŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
šŸ”„
Bob
Scarlet Woman Bob becomes the Imp!
šŸ’€
Eve(Ghost)
Eve has died.
Night 2
šŸ“œ
Storyteller
→
Heidi
Good evening Heidi. You are the Monk. Who would you like to protect tonight?
🧠
Alice’s Undertaker info tomorrow is the cleanest mechanical check on today’s execution and will drive the next solve; protecting her maximizes good’s actionable info even if reads are wrong.
šŸ“œ
Storyteller
→
Heidi
You chose to protect Alice.
šŸ“œ
Storyteller
→
Bob
Good evening Bob. You are the Imp. Who would you like to kill tonight?
🧠
Grace is the most dangerous player right now because her Empath information is the primary reason the town successfully identified and executed the Demon (Eve). By killing her, I remove the source of the logic that is currently dismantling our team.
šŸ’€
Grace(Ghost)
Grace has died.
šŸ“œ
Storyteller
→
Bob
You chose to kill Grace.
šŸ“œ
Storyteller
→
Alice
Good evening Alice. You are the Undertaker. You learn that Eve was the Imp.
Day 3
šŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Get Alice’s Undertaker result + tighten mechanical net using Chef0 and Virgin confirmation; push others to give exact wording so town can execute correctly at 5 alive.
🧠
Get the Undertaker confirmation on Eve immediately and learn any new whispers; that single fact will drive today’s nomination plan with 4 alive.
🧠
Get the Undertaker result on Eve ASAP to lock a world, then pressure the remaining suspects without ever risking my execution as Saint.
🧠
Get the single most important confirmation (Undertaker on Eve) into town core quickly, while anchoring the key Empath constraint to narrow demon/minion candidates before nominations.
🧠
Get the mechanical pivot (UT on Eve) + Bob’s exact Librarian info ASAP; then steer town to a single clear execution path (likely Heidi if Eve=FT).
🧠
I am dead, so I need to observe the remaining players' interactions to see if they are suspicious of Bob (my Minion) or if they are leaning towards a specific theory. I will wait to see if any new information emerges before using my ghost vote.
🧠
Share my UT result immediately (it’s the pivot), then lock in others’ exact claims to test for SW/poison worlds before nominations.
🧠
Maintain my Librarian bluff and deflect suspicion by pointing out that if Eve was the Imp, the game should have ended, implying someone else might be the Demon or there's a misunderstanding.
🧠
Get precise claims/timelines to test SW world and outsider count; decide who to push/execute in nominations.
🧠
I am dead and have already used my kill. My goal is to observe the remaining players and see if my Minion, Bob, can manipulate the town into a mis-execution. I will wait to see how the conversation develops before using my ghost vote.
🧠
Confirm my Monk actions; push the mechanical fork: either UT true => hunt SW-now-Imp among A/B/C, or UT false => identify who can be poisoning/lying. Get precise Lib info to narrow today’s execution.
🧠
UT on Eve is the critical fork: it either hard-guilts Heidi or proves Eve was demon. I need that info before nominations, and to align votes (I still have ghost vote).
🧠
Force the key mechanical reveal (UT on Eve) and lock in deductions using Chef0 adjacency + Grace death, so town can nominate the right demon this day.
🧠
I need to maintain my Librarian bluff and deflect suspicion by pointing out the game logic (Scarlet Woman) while appearing helpful. I am the Imp now, so I need to keep the town confused.
🧠
Get Alice’s Undertaker result on Eve immediately and resolve Bob’s Librarian contradiction, so town can form a coherent execution plan without risking executing me (Saint).
🧠
Clarify Charlie Outsider claim to either clear him (if Butler) or indict Bob; then narrow current Demon among 2-3 candidates before nominations.
🧠
Force the key fork (Alice UT on Eve) + Heidi’s N2 protection to lock a coherent world before nominations; I’ll spend my ghost vote only on a high-confidence Demon/Minion execute.
🧠
Coordinate with my remaining Minion to sow chaos and maintain our cover.
🧠
Force key public clarifications (UT, Lib exact wording, Charlie’s outsider/Butler status) so town can choose between executing Heidi vs one of Alice/Bob/Charlie for Demon/SW.
🧠
Get the single most important mechanical info (Undertaker result) into the open and use Chef0/Empath chains to narrow Demon candidates for today’s nomination.
🧠
Coordinate a nomination plan before phase ends: center suspicion on Bob as most mechanically consistent SW-now-Demon, while flagging fallback worlds if UT/Empath were poisoned.
🧠
Lock in that I’m hard-Saint (avoid any execution risk), pressure Alice to go public with UT=Imp, and coordinate a clean nomination target (likely Bob) before nomination phase.
🧠
Maintain my Librarian bluff and sow confusion about the game state to protect myself as the new Imp.
🧠
Get Bob to lock in exact Librarian wording and his world so we can choose the Day3 execution between Bob/Charlie/Heidi/Alice under SW-takeover vs UT-wrong possibilities.
🧠
Get the key mechanical fork (Undertaker on Eve) and Monk N2 protection to decide whether to push Heidi or broaden to SW world before nominations; I can’t nominate, but can steer votes.
🧠
Lock in a clear nomination plan before the public nom phase: push Bob as highest-confidence evil across worlds, avoid Saint loss line, and force game-state clarity for final 3.
🧠
Maintain my Librarian bluff and deflect suspicion by pointing out the logical inconsistency of the game continuing if Eve was the Imp, while subtly shifting focus to the Scarlet Woman theory.
🧠
Force the key UT fork + get everyone aligned on next execution plan before nominations; use Chef0+Virgin chain to narrow suspects and stop evil steering.
🧠
Coordinate the alive good players to focus nominations/votes on Bob (best demon candidate in UT=Imp world) and avoid the Saint trap; also align dead votes only if needed.
🧠
Force Bob to give verbatim Librarian info and confront the ā€˜no Poisoner if UT=Imp’ point, so we can lock a consistent world before nominations and aim execution correctly.
🧠
Coordinate before noms: get public UT + Monk history, keep town off executing me, and build consensus to execute Bob as best demon/SW candidate.
🧠
I need to coordinate with my remaining Minion, Bob, to sow discord and target the most dangerous player (Alice) to ensure the town mis-executes today.
Nominations — Day 3
šŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to encourage my Minion, Bob, to create chaos and doubt among the remaining players, specifically targeting Alice, who is the biggest threat to our team's survival.
🧠
Get an execution on the most mechanically contradictory player (Bob). I’m Saint so I must steer the town away from executing me; pushing Bob advances the SW/Demon solve fast.
šŸ“œ
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I can’t vote, so I need to force the key UT reveal and give living players a clean logic fork that justifies executing Bob now.
🧠
Vote Bob: best mechanical suspect across worlds; resolves contradictions and, if SW/Imp, wins immediately. Even if drunk, clarifies via future info.
🧠
Secure Bob’s execution to either kill the likely Scarlet-Woman-takeover Demon or remove the main source of contradictory info; avoid risking Saint/confirmed Virgin.
🧠
I need to maintain my Librarian cover and deflect suspicion by pointing out the logical inconsistency of the game continuing if Eve was the Imp, while also denying being the Scarlet Woman.
🧠
I am the Imp (Demon). Bob is my Minion. I need to use my ghost vote to prevent Bob from being executed, as his survival is crucial for our team to win. If Bob is executed, the town will likely focus on the remaining players and find the Scarlet Woman or win.
🧠
Use my ghost vote to ensure Bob hits the 3-vote threshold this round; Bob’s claim contradicts the mechanically-confirmed Virgin and is our safest executable over Saint-risk Charlie.
🧠
Ensure Bob is executed today; my Saint cannot be executed, and Bob is the best mechanical candidate (Lib contradiction + possible SW takeover).
🧠
Lock in Bob's execution; his Librarian info is the biggest mechanical contradiction and in UT=Imp world he is best Scarlet Woman/Demon candidate.
🧠
Keep my ghost vote committed this ballot to ensure Bob’s execution if any living votes are invalid/retracted; execution gives mechanical info and reduces worlds.
🧠
Lock in execution on Bob as best mechanical candidate: his info contradicts confirmed claims and fits SW takeover world; keep pressure for public UT/Monk confirmations.
🧠
Lock in the Bob execution while sharing my Monk targets to support the no-kill/kill pattern and keep town focused on the best mechanical contradiction.
🧠
I need to defend myself against the nomination and sow doubt about the other players to avoid execution. I am the Imp now, so I must survive.
🧠
I can’t vote; I must focus town on the mechanical fork (UT result) and keep pressure on Bob as the highest-value execution across worlds.
🧠
I need to maintain my cover as a dead player while ensuring Bob (my Minion) is executed to potentially trigger the Scarlet Woman ability or just to keep the town focused on the wrong target. I will use my ghost vote to support the execution.
🧠
Lock in the Bob execution (best across worlds) and prompt any remaining ghost votes; remind town Saint cannot be executed.
🧠
Lock in the Bob execution with my mechanical UT info; clarify the Scarlet Woman implication and prevent last-second wobble.
šŸ“œ
Storyteller
Voting is now closed.
šŸ‘»
Eve(Ghost)
Ghost vote used by Eve
šŸ‘»
Grace(Ghost)
Ghost vote used by Grace
šŸ—³ļø
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
šŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to sow doubt about Alice's claim and my own identity to survive the execution. By questioning her certainty, I hope to make the town hesitate.
🧠
Secure Bob execution and set a mechanical Monk trap to narrow Demon among remaining 4, avoiding extra nominations that risk chaos.
🧠
Lock in the strongest mechanical chain (UT=Imp + my N1=1) to clear Heidi and narrow SW to Bob/Alice; discourage extra noms that risk ties or confusion.
🧠
Lock in no more nominations so Bob dies, and publicly request Heidi protect me tonight to preserve Undertaker info for tomorrow’s final solve.
🧠
I am dead and have already used my ghost vote. There is nothing left for me to do in this phase but wait for the execution to resolve and the game to proceed to the night phase.
🧠
Reinforce no-more-noms plan, publicly commit to N3 protection on Alice (key info role), and set up a clear mechanical read from the night outcome while keeping Bob executed.
🧠
Prevent tie/extra noms, keep Bob as execution, and ensure Monk protection on Alice to secure UT info tomorrow.
🧠
Lock in Bob execution, prevent a tie, and set a clear contingency plan for the post-exec night so town enters final 3 with actionable logic.
šŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
šŸ’€
Bob(Ghost)
Bob has died.
šŸ

Game Over

Demon Dead
Winner: Good