Game Detail

Players

Alice (Soldier) Bob (Monk) Charlie (Drunk) David (Slayer) Eve (Chef) Frank (Spy) Grace (Imp) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good583,09938,143$0.7738
Evil160,6309,037$0.1074

Event Transcript

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Frank. Your safe bluffs are: Undertaker, Washerwoman, Saint
📜
Storyteller
Eve
Good evening Eve. You are the Chef. You learn that there are 1 pairs of evil players.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Monk (good), Alive - Charlie: Drunk (good), Alive (Told they are Virgin) - David: Slayer (good), Alive - Eve: Chef (good), Alive - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Ravenkeeper (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Observe early game dynamics and listen for initial claims. Day 1 is about information gathering, not action. I'll wait to hear what others say before deciding whether to whisper or engage.
🧠
Gather information by listening to other players' opening statements and claims before taking action. Day 1 is about establishing baselines and identifying suspicious behavior patterns.
🧠
Observe the opening phase. Let others speak first to gather information about potential roles and alignments. As Virgin, I benefit from staying quiet early and learning the board before my ability becomes relevant.
🧠
I need to establish contact with my Demon immediately and share the Grimoire information so we can coordinate our bluffs and targets.
🧠
Observe the opening phase to gather information about player behavior and potential alliances before committing to private conversations. As Soldier, I have safety from night kills, so I can afford to be strategic about my early engagement.
🧠
Acknowledge Frank's Spy info and coordinate our bluffs and targets.
🧠
On day 1 with no information, I should wait and listen. My Slayer shot is too valuable to waste without evidence. I'll gather claims and build a logical case before nominating or shooting.
🧠
On day 1, it's optimal to wait and listen before making whisper commitments. I need to gather information about player behavior and claims before deciding who to trust with my Chef information.
🧠
Observe the board and let others make the first moves. This gives me information about who is communicating and what claims emerge naturally before I commit to any whispers.
🧠
Observe the board and let others make the first moves. Early game information gathering is passive; I'll listen to what players claim and how they interact before committing to any strategy.
🧠
It's early day 1 with limited information. Waiting allows me to observe who speaks, who whispers, and what claims emerge before I commit to any strategy. This helps me identify suspicious patterns and potential alliances.
🧠
I am coordinating with my Demon, Grace, to set up our bluffs and choose a night kill target. Heidi is a high-priority target as the Ravenkeeper.
🧠
Gather information by observing player behavior. Frank and Grace's repeated whispers suggest a potential alliance. I'll wait to see if more patterns emerge before engaging, then use that information to guide my strategy.
🧠
Coordinate with my Minion (Frank) on his bluff and our night target.
🧠
Build early alliances and gather information about other players' roles and suspicions. I need to identify the Demon before the final day, so starting conversations now is critical.
🧠
As Chef, I know there's 1 evil pair (2 evil players total). I should start gathering information by whispering to my neighbor David to understand his role and intentions early, while appearing casual.
🧠
It's early Day 1 with limited information. Most players are still waiting. I should observe the whisper patterns and wait for more players to act or for the phase to progress before making my move.
🧠
Build early trust with a neighbor and gather information about their reads on other players. This helps me identify reliable allies for later game stages when I need to coordinate on the Demon.
🧠
Establish early communication to gather role claims and assess player alignments before nominations. Building trust with a player outside the visible whisper chains helps me identify the Demon and protect my Virgin ability.
🧠
Confirming the bluff strategy with my Demon (Grace) before the nomination phase begins.
🧠
Respond to David's direct question about my role. I'm a Soldier (safe from Demon), so I can safely claim this role early as it's low-priority and helps establish credibility. I'll ask him about his role to gather information.
🧠
I am waiting to see how Frank (my Minion) initiates his Investigator bluff and how the town reacts before I make my own move as the Washerwoman.
🧠
Respond to Eve's question about my role. I'm the Slayer, and revealing this to Eve early helps establish trust and allows me to coordinate my shot with allies who know my ability.
🧠
Build early trust with David by reciprocating his openness. Share my Chef info to establish myself as a reliable good player and potentially form an alliance with the Slayer if he's truthful.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Encourage open discussion on day 1 to gather information about player behavior and claims before making any nominations. As Monk, I need to identify the Demon through observation and logic.
🧠
I am claiming Investigator to frame Alice (Soldier) or Bob (Monk) as a Minion, as discussed with my Demon, Grace. This creates suspicion on two powerful good roles and might bait the Slayer (David) into wasting his shot.
🧠
I'm the Slayer with one critical shot. Day 1 is too early to use it without more information. I should acknowledge Frank's claim, verify Alice's Soldier claim, and gather more data before committing my ability. This helps narrow down suspects logically.
🧠
Gather information on the competing claims. Frank claims Investigator with Alice/Bob as Minion. David claims Slayer. Alice apparently claimed Soldier to David. I need to understand the board state and verify these claims before nominations proceed.
🧠
I need to verify the core claims before we nominate. Frank's Investigator info and David's Slayer ability are powerful, but I should confirm Alice's actual role publicly to test Frank's claim. If Alice is Soldier, Bob becomes the likely Minion suspect.
🧠
I want to support Frank's bluff by using my own bluff (Washerwoman) to 'confirm' Alice as the Soldier. This forces the logic that Bob must be the Minion according to Frank's info, creating a conflict between the two good players.
🧠
Confirm my Soldier role publicly to lock in the logic chain: I'm Soldier → Bob is Minion (per Frank's Investigator info). This creates mechanical clarity and puts pressure on Bob to respond or be executed.
🧠
Bob hasn't responded to direct accusations. As Virgin, I'm safe if a Townsfolk nominates me, so I can be aggressive. I should push Bob to claim his role publicly and see if he contradicts the mounting evidence against him.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Night 1 is critical. The day felt coordinated around accusing Bob. I'm skeptical of the rapid consensus. I'll protect Charlie (my neighbor) since he's been quiet and might be a key Townsfolk. This keeps a potential ally alive while I gather more information.
📜
Storyteller
Bob
You chose to protect Charlie.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Heidi because she is the Ravenkeeper. If she dies at night, she gets to learn a player's character, which is dangerous for me. However, by killing her now, I prevent her from using her ability later when the game is more solved, and I follow the plan coordinated with my Minion Frank.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Grace
You chose to kill Heidi.
📜
Storyteller(Ghost)
Heidi(Ghost)
Good evening Heidi. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
I need to learn Frank's character immediately. If Frank is the Demon or Minion, I expose him from beyond death. If Frank is good, I've eliminated a suspect and can guide my team toward the real Demon among the remaining players.
📜
Storyteller(Ghost)
Heidi(Ghost)
You chose Frank. They are the Spy.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Monk (good), Alive - Charlie: Drunk (good), Alive (Told they are Virgin) (Protected) - David: Slayer (good), Alive - Eve: Chef (good), Alive - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Ravenkeeper (good), Dead
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Day 2 just started and Heidi died at night. I need to gather information from the group about what happened, hear new claims, and assess whether Bob has finally revealed his role. My Slayer shot is precious—I should use it only when I have strong evidence. Waiting lets others speak and reveal more information.
🧠
Heidi is dead. As Chef, I know 1 evil pair exists. I need to listen to Day 2 discussion to identify the Demon. David (Slayer) is critical—I should gather information before nominations to help him make the right kill.
🧠
I'm dead and must conserve my single ghost vote for the final day when it matters most. I'll listen to Day 2 discussion to gather information before the nomination phase begins.
🧠
Gather information on Day 2 before acting. Heidi is dead, which changes the board significantly. I need to hear what others say about Heidi's role and the night kill before deciding my next move. As Virgin, my ability is defensive and triggers on nomination, so I should wait to see the day's discussion first.
🧠
Day 2 just started with Heidi dead. I need to hear from all players, especially Bob's defense against the Minion accusation. Waiting lets others speak first so I can gather information before the nomination phase begins.
🧠
I need to coordinate with my Demon, Grace, to ensure we are on the same page regarding our bluffs and the current target (Bob). I also want to confirm she knows Heidi was the Ravenkeeper to validate our night strategy.
🧠
Observe the current situation. Heidi died at night with no recorded Demon kill, which is unusual. I need to gather more information before acting. Frank and Grace are whispering—I should listen to what they say and assess the board state before committing to a strategy.
🧠
Coordinate with my minion Frank to maintain our bluffs and keep the pressure on Bob.
🧠
I need to verify Frank and Grace's claims before using my Slayer shot. Their private whisper on D2 is suspicious timing. I'll ask them directly about Heidi's death and whether it changes their read on Bob.
🧠
I need to listen to the public discussion and understand the current board state before acting. Heidi's death is significant—it tells us the Demon killed at night, which means they're still active. I should gather information from public statements before deciding whether to whisper or push for nominations.
🧠
I'm dead and have one ghost vote. I should observe the day's discussion to identify the Minion and Demon before nomination. Frank is confirmed Spy; Bob's role is still uncertain. I'll wait to see who speaks and what new information emerges.
🧠
Heidi is dead, which is new information. I should wait to see what others say about the night kill before acting. This will help me understand the Demon's strategy and narrow down suspects.
🧠
Gather information before responding. Multiple players are whispering (Frank, Grace, David). I need to hear what accusations emerge before committing to a defense strategy. Heidi's death is crucial - it tells us the demon didn't target my protected Charlie.
🧠
I want to encourage David to waste his Slayer shot on Bob, who is a good player (Monk). By reinforcing my fake Investigator claim and Alice's confirmed Soldier claim, I make Bob look like the only logical Minion.
🧠
Heidi died at night with no recorded events. This is Day 2, and I need to understand the board better before nominations. Frank, Grace, and David have been whispering heavily. I'll wait to hear what information emerges and gather more data before acting.
🧠
I want to encourage David to use his Slayer shot on Bob, who is a good player (Monk). This wastes the Slayer shot and potentially gets a good player executed or discredited, while solidifying the trust in my and Frank's bluffs.
🧠
Bob has been silent on his role despite pressure, and Frank-Grace's coordinated claims logically point to him as Minion. Using my Slayer shot now eliminates a likely evil player and forces the Demon to reveal themselves through night kills or behavior. This is the highest-probability play.
📜
Storyteller
Nothing happens.
🧠
Assess the situation after David's failed Slayer shot. Heidi's death and David's shot on Bob provide critical mechanical information. I need to listen to reactions and gather more data before acting.
🧠
I'm dead and have one ghost vote. I learned Frank is Spy on Night 1. David just used Slayer on Bob and nothing happened—Bob is not Demon. I need to observe the nomination phase to see who gets nominated and vote strategically for the most suspicious player. My ghost vote is critical for final day math.
🧠
Heidi died at night, which is mechanically valuable info. I need to observe how players react to David's fake shot and Heidi's death before acting. This tick is for gathering information before nominations begin.
🧠
I've been accused as Minion, David faked a Slayer shot on me, and multiple players are coordinating privately. I must wait for the next tick to see if anyone else speaks, then I'll need to publicly claim Monk to defend myself and expose the coordination against me.
🧠
I need to see how the town reacts to David's failed Slayer shot on Bob. Since Bob is actually the Monk (good), the shot failing is expected, but it confirms Bob isn't the Demon. I want to see if the town still wants to execute Bob as a Minion or if they shift focus.
🧠
I need to hear what other players say about Heidi's death and David's failed shot before making my next move. Gathering information is critical before nominations begin.
🧠
Wait for the group's reaction to the failed Slayer shot to see how Bob and others respond before I commit to a new narrative.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Bob survived my Slayer shot, so he's not the Demon. This eliminates him as the primary threat. I need to reassess Frank and Grace's claims and determine if their coordination is genuine alliance or evil coordination. Heidi's death suggests the Demon killed her N1, so I should focus on who benefits from her death.
🧠
I need to double down on the narrative that Bob is a Minion to keep the suspicion off Grace and myself, especially now that David is starting to doubt us.
🧠
I need to gather more information before nominations. Bob's silence and the failed Slayer shot create uncertainty. I should ask clarifying questions about Heidi's role and push for more transparency from suspicious players like Bob and Frank.
🧠
Charlie raised a critical point: we're assuming Frank is truthful without verification. I need to push for mechanical proof of Frank's Investigator claim and clarify what Heidi was, since her death is the only new information we have. This will help narrow down whether Bob is actually the Minion or if Frank/Grace are coordinating misdirection.
🧠
I need to push for verification of claims and clarify what Heidi was. As Chef knowing 1 evil pair exists, I should help narrow down who is actually evil by testing the consistency of multiple claims simultaneously.
🧠
I'm dead but have one ghost vote. I learned Frank is the Spy on N1, which contradicts his Investigator claim. I must reveal this critical information now to help my team identify the Demon before final day. This changes everything about Frank's reliability.
🧠
Heidi's ghost revelation that Frank is Spy, not Investigator, is mechanically powerful. This proves Frank lied and coordinated with Grace to frame me. I must publicly acknowledge this and redirect suspicion toward Frank and Grace as the evil pair, protecting my innocent status and advancing the game toward finding the actual Demon.
🧠
I need to distance myself from Frank now that Heidi has outed him as the Spy, while still maintaining my own bluff as the Washerwoman.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Heidi revealed Frank is Spy, not Investigator. This destroys Frank's frame job on me. I need to protect a confirmed good player. Alice is Soldier (verified by Grace's Washerwoman claim). Protecting Alice keeps our strongest confirmed good alive and prevents the Demon from eliminating her.
📜
Storyteller
Bob
You chose to protect Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I am killing Eve because she is the Chef and has confirmed there is one pair of evil players. By removing her, I eliminate a source of mechanical confirmation that could eventually link me to Frank. Since Heidi (the Ravenkeeper) is already dead and has outed Frank as the Spy, Frank is likely to be executed tomorrow. I need to distance myself from him and remove other information roles. Alice is my 'confirmed' Soldier, so keeping her alive helps my cover as Washerwoman. David has already used his Slayer shot. Bob is a suspect. Eve's Chef info is dangerous if she lives to narrow down the 'pair'.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
📜
Storyteller
Frank
Good evening Frank. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive (Protected) - Bob: Monk (good), Alive - Charlie: Drunk (good), Alive (Told they are Virgin) - David: Slayer (good), Alive - Eve: Chef (good), Dead - Frank: Spy (evil), Alive - Grace: Imp (evil), Alive - Heidi: Ravenkeeper (good), Dead
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Day 3 opens with Eve (Chef) dead. Eve could count evil pairs—her death suggests Demon feared this info. I need to gather information before nominations. Frank is confirmed Spy (liar). Grace's Washerwoman claim is unverified. I should listen to the group's reactions and identify contradictions before acting.
🧠
I am dead with one ghost vote. Eve's death N2 confirms the Demon is still active. I need to observe Day 3 discussion to identify which evil pair remains before Nomination phase. My Spy knowledge of Frank is critical—he coordinated with Grace, making them both suspicious. I will wait and listen to narrow down the Demon before voting.
🧠
Coordinate with my Demon, Grace, now that my cover as the Spy has been blown by the Ravenkeeper (Heidi). I need to pivot my bluff and align our targets for the day.
🧠
Day 3 just started. Eve is now dead (killed N2). I need to listen to what others say before acting. Frank and Grace just whispered privately—suspicious. I'll wait to hear public discussion and gather more information before committing to a nomination.
🧠
Day 3 just started. I should listen to what others say before acting. Eve died overnight, which is significant. I need to assess the board state and gather information before the nomination phase begins.
🧠
Observe Frank-Grace whisper and gather more information before Day 3 nominations. Eve's death N2 confirms Demon is still active. I need to determine if Frank-Grace are the evil pair or if Charlie is involved. Waiting allows others to speak and reveal more information.
🧠
Coordinate with my Minion (Frank) to manage his low credibility and plan our next target for execution.
🧠
I'm dead and must observe. Frank and Grace just whispered privately again—suspicious coordination. I need to listen carefully to Day 3 discussion to identify the Demon before final 3. My ghost vote is critical.
🧠
Eve's death N2 is critical—she was Chef with pair-counting info. Demon killed her to suppress that knowledge. I need to gather more information before nominations. Waiting allows others to speak and reveal more about the board state.
🧠
I'm dead with one ghost vote remaining. I need to observe the living players' behavior and whisper patterns to identify the Demon before final day. Frank-Grace coordination is suspicious; David's Slayer shot on Bob needs verification. Waiting allows me to gather more information before the nomination phase.
🧠
Coordinate the 'Recluse' bluff and the 'Drunk David' push with my Demon, Grace.
🧠
I need to gather more information before acting. Eve's death overnight is significant—she was a Chef who confirmed one evil pair exists. Frank and Grace's private whispers are suspicious. I should listen to what others say about Eve's death and the night events before committing to a strategy.
🧠
Day 3 just started. Eve died overnight—she was Chef who confirmed one evil pair exists. Frank-Grace's continued private coordination is highly suspicious. I need to listen and gather information before acting. Let others speak first to identify contradictions and narrow down the Demon.
🧠
Charlie has been logical and skeptical, making him a potential ally. I need to gather information on what he observed and whether he suspects Frank-Grace coordination. His perspective could help narrow down if they're both evil or if one is good.
🧠
I am waiting for Frank to initiate the push against David as planned in our whispers.
🧠
I'm dead with one ghost vote. I need to observe the living players' behavior during Day 3 to identify the Demon before final nominations. Frank/Grace coordination is highly suspicious given Heidi's Ravenkeeper confirmation that Frank is Spy.
🧠
Day 3 just started. Eve (Chef) is now dead. I need to assess the current board state and listen to what players claim before nominating. Frank and Grace have been whispering together, David just whispered to Charlie. I should wait for public discussion to emerge before acting.
🧠
As dead Ravenkeeper with one ghost vote, I must observe and prepare for final day. Frank is confirmed Spy (evil). Eve is now dead. I need to assess who the Demon is among remaining players before nomination phase. Waiting lets me gather more information from public discussion before committing my vote.
🧠
Coordinate with my Demon (Grace) before making a public play to frame David as the Drunk.
🧠
Day 3 just started. Eve is dead (likely killed by Demon at night). Frank and Grace have been whispering repeatedly, which is suspicious given Frank's exposure as Spy. I need to listen to what others say before acting, gather information, and prepare for nominations. Waiting allows me to hear claims and reactions.
🧠
David is asking a key strategic question. I should share my analysis with him privately to form a strong alliance. Frank-Grace coordination + Frank's proven lie makes them the prime suspects. I need to coordinate with David on how to proceed.
🧠
I need to gather more information before nominations. Charlie's analysis aligns with my suspicions about Frank-Grace. Let me wait for others to speak and see if anyone else challenges the Frank-Grace pair or reveals new information.
🧠
I am waiting for Frank to make his public move as the Recluse and start the push on David. This allows me to react naturally to his 'revelation' rather than leading the charge, which keeps my Washerwoman bluff more credible.
🧠
I'm dead with one ghost vote. The game is at Day 3 with 6 alive players. Frank and Grace have been whispering repeatedly—suspicious coordination. I need to observe the nomination phase to see who the living players suspect, then use my vote decisively to eliminate the Demon.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank's false Investigator claim is proven. His constant whispering with Grace and their coordination pattern strongly suggests they are the evil pair. Eve's death N2 indicates Demon activity. We must nominate Frank to progress toward executing the Demon.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank's false Investigator claim is proven. His constant private coordination with Grace is highly suspicious. Executing Frank removes a confirmed evil player (Spy) and helps us narrow down the Demon. I must vote to execute him.
🧠
Frank is the Spy (confirmed by Heidi's ghost). His false Investigator claim and constant coordination with Grace strongly suggests they are the evil pair. Executing Frank removes the Minion and exposes Grace as the likely Demon. I must vote to progress toward victory.
🧠
Defend my Minion (Frank) by reinforcing his Recluse bluff and shifting suspicion toward David's failed Slayer shot.
🧠
Frank made a false Investigator claim and coordinated heavily with Grace. Heidi's Ravenkeeper read confirmed he registers as evil. Executing him removes a confirmed liar and tests whether Grace is complicit. This is the strongest lead we have on Day 3.
🧠
I need to defend myself against the nomination by doubling down on the Recluse claim and shifting suspicion onto David to avoid execution.
🧠
Frank is either Recluse (Outsider) or Spy (Minion). His constant coordination with Grace and false Investigator claim are suspicious. Executing him clarifies the board and removes a confusing player. As Chef, I know 1 evil pair exists—Frank's execution helps narrow down who that pair is.
🧠
Frank's Recluse claim is a last-ditch deflection. Whether he's Spy or Recluse, he's coordinated with Grace and lied about his role. Executing him removes a confirmed evil player and forces the Demon to act openly. My ghost vote is critical now—I must use it.
🧠
Frank's Recluse claim is mechanically plausible but suspicious given his prior false Investigator claim. I need to challenge the logic: if Frank is truly Recluse, why did he claim Investigator initially? This inconsistency matters more than Heidi's read.
🧠
Frank's Recluse claim contradicts his Day 1 Investigator lie. A good Recluse wouldn't fabricate Investigator info. Frank is Spy (confirmed by Heidi), so he's evil. Grace's constant coordination with him suggests they're the evil pair. I must vote to execute Frank and expose the Demon.
🧠
Frank's claim shift from Investigator to Recluse is suspicious regardless of truth. Even if he's a good Recluse, his D1 lie wasted my Slayer shot on Bob. I need to vote for Frank to eliminate a liability and force the Demon to reveal themselves. My hand is already raised; I'm committing to this execution.
🧠
I need to cast doubt on the execution of my Minion, Frank, by reinforcing his Recluse bluff and pivoting suspicion toward David being the Drunk.
🧠
Frank's D1 Investigator claim contradicts his D3 Recluse claim. A good Recluse wouldn't fabricate an Investigator role—that's a Spy tactic. His coordination with Grace and Eve's death (Ravenkeeper threat) point to evil. I'm voting to execute Frank to eliminate a confirmed liar and likely evil player.
🧠
I need to double down on the Recluse claim and pivot the suspicion onto David's failed Slayer shot to create enough doubt to stop the execution.
🧠
Frank's story doesn't hold. A good Recluse wouldn't lie about being Investigator and frame Bob—that actively hurts the town. His pivot to Recluse after being caught is classic evil deflection. The vote is 5-0 for execution; I must use my ghost vote to secure this.
🧠
Frank's Recluse claim contradicts his D1 Investigator lie. A good Recluse wouldn't frame Bob—that actively damages town. His coordination with Grace + Eve's death suggests they're the evil pair. We have 5 votes (Charlie, David, Bob, Eve, me). Execute Frank now.
🧠
Frank's D1 Investigator claim was false. Whether he's Spy or Recluse, his lie wasted David's Slayer shot and framed Bob. The town needs to execute him to progress. We have majority votes already.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Frank is on the block with 6 votes and will execute when nominations close. I've already nominated and voted. With only 1 tick remaining before Night, I should wait and let the execution proceed. No other player can flip the vote now, so speaking would be redundant. Conserve actions for Night phase.
🧠
Frank has 6 votes and will execute unless tied. The logic strongly favors Frank being Spy (evil) based on his contradictory claims. Executing him removes a confirmed liar and likely Minion. I should wait for nominations to close rather than nominate again, as Frank's execution is mathematically secured and will give us critical information about Grace's alignment.
🧠
I need to cast doubt on the current execution of my Minion, Frank, by redirecting suspicion towards David's failed Slayer shot and the possibility of him being the Drunk. This creates a counter-narrative to the Spy accusation.
🧠
Frank is on the block with 6 votes and will execute when nominations close. I've already voted. With only 1 tick remaining, no new information will change the outcome. Waiting preserves my nomination for potential use later if needed.
🧠
I need to cast doubt on the current consensus and shift the focus toward David or the possibility of a Drunk in the game to save myself from execution.
🧠
I'm dead with no more votes. Frank has 6 votes and will execute unless tied. The town has enough information to decide. Heidi's Ravenkeeper read strongly suggests Frank is evil. I should wait and let the nomination phase close.
🧠
Frank is confirmed Spy by my Ravenkeeper read. He's on the block with 6 votes and will execute when nominations close. As a dead player with no further actions, I should wait and let the execution proceed. This removes a confirmed evil player and advances the game state.
🧠
Frank's D1 lie destroyed his credibility regardless of his true role. Even if he's a good Recluse, executing him removes a liability. David's failed shot needs explanation, but that's secondary to eliminating Frank's damage to our logic chain.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Frank (Spy) is dead. Grace defended him heavily and pivoted blame to David—classic Minion misdirection. David's failed Slayer shot is suspicious but he's our best remaining asset. Protecting David keeps our Slayer alive for final day execution of the Demon. Grace is my top Demon suspect.
📜
Storyteller
Bob
You chose to protect David.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
I am killing Alice tonight because she is the most vocal and logical player remaining. Her 'clean logic' approach is dangerous to my survival, and as a confirmed Soldier (according to Frank's Spy info), her death will create massive confusion since Soldiers shouldn't die at night. This will likely frame Bob (the Monk) for failing to protect her or suggest a Poisoner is in play, further muddying the waters.
🛡️
Alice was protected from a night kill.
📜
Storyteller
Grace
You attacked Alice, but they survived.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Day 4 with no night kill is suspicious. I need to listen to the group's reactions and gather information before the nomination phase. My Virgin ability is still active and powerful—I should position myself strategically.
🧠
Day 4 just started with no night kill. This is unusual and suggests the Demon is being cautious or testing us. I need to gather information before nomination phase. Waiting to see what others say will help me identify the Demon among Grace, Charlie, or Bob.
🧠
I need to see how the town reacts to the 'no death' night before I commit to a narrative. Since I attacked Alice (the Soldier), the lack of death confirms her role, which indirectly supports my Washerwoman bluff. I will wait for others to speak first to gauge the level of suspicion on me.
🧠
I'm dead with no more votes. I should wait and observe the final day's discussion. With 5 players alive and Demon still hidden, the town must nominate and execute correctly. Frank's execution removed a confirmed liar but the Demon remains. I'll listen for contradictions and help guide the living players toward the correct execution.
🧠
I'm dead with no more ghost votes. I should wait and observe the day phase to gather information about remaining players' claims and behaviors. This helps the good team identify the Demon before final nominations. Listening to Day 4 discussion will reveal new information or contradictions that narrow down evil players.
🧠
Day 4 has no night deaths, which is mechanically unusual. I need to observe who speaks first and how they react. As Soldier, I'm safe from night kills, so I can afford to wait and gather information before the nomination phase begins. Listening to others' claims and reactions will help me identify the Demon among the remaining players.
🧠
Day 4 is critical—only 5 players alive (Bob, Alice, Charlie, David, Grace). I need to identify the Demon before final 3. Grace is my primary suspect (defended Frank, unverified Washerwoman). I should wait for others to speak first, then strategically challenge claims and push for role reveals.
🧠
I need to update my Demon, Grace, on the current roles and the reason for the no-kill night so she can adjust her bluff and targeting.
🧠
Observe the nomination phase to see who gets nominated and how players react. This will reveal alliances and suspicions. With 5 players alive, we're close to final 3 where I must act decisively. Gathering more information before nominating is critical.
🧠
I need to gather more information before nomination. Frank's ghost whispering to Grace is suspicious and suggests ongoing coordination. I should wait to see what develops and listen to other players' claims before deciding who to nominate with my remaining Slayer ability or vote.
🧠
Coordinate with my Minion (Frank) despite him being dead, to refine our strategy and decide on the next night's kill.
🧠
I am dead with no ghost vote remaining. I can only observe and whisper to influence the living players. Frank and Grace are whispering privately—this coordination is suspicious given Frank was executed as a liar. I should wait and listen to see if the living players make progress identifying the Demon before Nomination phase begins.
🧠
I'm dead with no more votes. I should observe the whisper coordination between Grace and Frank's ghost. This reveals alignment and strategy. Waiting lets me gather final information before nominations begin.
🧠
Day 4 just started with no night deaths—unusual. Frank and Grace are actively whispering, confirming suspicious coordination. I need to gather information before nomination phase. Waiting lets me observe who speaks and what they claim, then I can make informed decisions about who to nominate.
🧠
Day 4 is critical—we're down to 5 players with 3 days left before final 3. Frank and Grace are whispering, suggesting coordination. I need to observe the group dynamics, listen for new claims, and prepare for nomination. Waiting allows me to gather more information before committing to a strategy.
🧠
Advise the Demon (Grace) to kill the Monk (Bob) to remove protection and solidify her bluff.
🧠
Observe the current tick and prepare for the nomination phase. I need to stay alert for any new information or claims that emerge before nominations begin. My Virgin ability is still unused, which is a powerful tool if I can get a Townsfolk to nominate me.
🧠
Frank and Grace are clearly coordinating via whispers. Frank's false claims and Grace's defense of him suggest they're an evil pair. I need to gather information from trusted players (Charlie, Bob, Alice) before nomination to confirm Grace is the Demon and secure votes.
🧠
Confirming the plan with my Minion (Frank) to kill Bob (the Monk) tonight. This removes a protective role and reinforces my bluff that Alice is the Soldier (since she survived a hit).
🧠
I am dead with no more ghost votes. I should observe the whisper patterns to gather intelligence. Frank (ghost) is actively whispering to Grace, suggesting they are coordinating. David whispered to Charlie. These patterns may reveal evil team dynamics. I will wait and listen for the nomination phase to understand the town's current suspicions.
🧠
I'm dead with no more ghost votes. I must observe the living players' behavior and whisper patterns to identify the Demon. Frank (Spy) and Grace's continued private coordination is highly suspicious. David's whisper to Charlie suggests active manipulation. I should wait and listen to gather more information before Nomination phase begins.
🧠
Day 4 just started. No executions yet. I need to observe who is whispering to whom before acting. Frank-Grace coordination is highly suspicious. David-Charlie whisper is new and concerning. Let me gather more information before committing to a strategy.
🧠
David and Charlie are whispering privately. I need to build a coalition with trustworthy players. Alice (Soldier, confirmed good) is my strongest ally. I'll ask her to help me investigate Grace's role and alignment before nominations begin.
🧠
I am dead and have already coordinated with my Demon, Grace. I will wait to see how the town's public discussion develops before intervening or using my ghost vote.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead with no ghost vote remaining. I must observe the living players' nominations and voting patterns to identify the Demon. Frank and Grace's continued coordination is highly suspicious. Waiting allows me to gather information on who nominates whom and how the town votes.
🧠
Grace is the most likely Demon. Frank-Grace coordination, Grace's defense of Frank, and her Drunk accusation all point to her. With 5 players alive, I must nominate her now or risk losing on final day. Charlie and Bob are less suspicious. Alice is confirmed Soldier (good).
🧠
David's nomination of Grace is logical given Frank-Grace coordination and Frank's proven lies. As dead Ravenkeeper, I should validate David's reasoning publicly since I confirmed Frank is Spy N1. This supports the good team's push to eliminate Grace if she's Demon.
🧠
Defend against the accusations by doubling down on my Washerwoman bluff and highlighting the confirmation of Alice's role.
🧠
Grace's repeated private coordination with Frank (executed Spy) is the strongest mechanical evidence of evil alignment. Heidi independently confirmed Frank was Spy, and both Heidi and David point to Grace. Her Washerwoman claim is consistent but could be lucky. Executing Grace now eliminates the most likely Demon and progresses toward town victory.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm dead with no vote remaining. The living players must decide Grace's fate. The evidence strongly suggests Grace coordinated with Frank (confirmed Spy). Executing her is town's best play. I wait to see the vote outcome.
🧠
Grace and Frank's repeated whispering, Frank's double lies, and Grace's defense of Frank form a clear coordination pattern. Grace is the strongest Demon candidate. I must vote to execute her or risk losing the game.
🧠
I am dead with no remaining ghost vote. I have already publicly stated my Ravenkeeper information (Frank is Spy) and supported David's nomination of Grace. The vote is in progress with David voting yes. I must wait for the vote to conclude and observe the outcome to inform my ghost participation in future discussions.
🧠
I need to defend myself against the nomination by highlighting the 'benefit' my claim gave to a good player (Alice), trying to create doubt about my guilt despite my association with Frank.
🧠
Grace's repeated private coordination with the executed Spy Frank is the strongest mechanical evidence we have. Even if her Washerwoman claim is true, the coordination pattern is damning. We need 3 votes to execute. David voted yes. I must vote yes to push toward execution and eliminate the most suspicious player.
🧠
Grace's repeated private coordination with the executed Spy Frank, combined with Frank's double lies and Heidi's mechanical confirmation, is the strongest evidence of evil alignment. Executing her now eliminates the most likely Demon and protects the remaining good players. I must vote to secure this execution.
🧠
Grace's repeated private coordination with the executed Spy Frank is the strongest mechanical evidence of evil alignment we have. Even if her Washerwoman claim is true, the coordination pattern is damning. With 3 votes already cast and only 2 ticks left, executing Grace now eliminates the most likely Demon and gives good the best path to victory.
🧠
I will not vote for my Demon, Grace, to ensure she stays alive and the game continues.
🧠
I'm dead with no vote remaining. The vote is 4-0 for Grace's execution (David, Alice, Charlie, Bob all raised hands). Grace needs 3 votes to execute and has 4. The vote will pass regardless of my input. I should wait and observe the outcome.
🧠
Grace has 4 votes locked in (David, Alice, Charlie, Bob). Execution is mathematically certain. I should wait for the vote to conclude and see the result. If Grace flips evil, we're on track. If Grace flips good, I need to immediately pivot to Charlie or Bob as the Demon.
🧠
I am dead with no ghost vote remaining. I cannot influence the vote further. Waiting allows the voting to complete and Night 4 to begin, where I can observe the next kill and provide guidance to living players based on who dies.
🧠
I need to create doubt about my execution by highlighting how my 'Washerwoman' claim benefited a good player (Alice), suggesting that an evil player wouldn't do that.
🧠
Grace has 4 votes (David, me, Charlie, Bob). She needs 3 for execution. The vote is locked. I should wait for the execution to resolve and observe the outcome. If Grace dies and no Demon reveal occurs, I'll know she was good and must reassess. If she dies and the game continues, she was likely the Demon.
🧠
I've already voted for Grace's execution. With 4 votes (David, Alice, me, Bob) and only 3 needed, Grace is executed. I should wait for the execution to resolve and see what happens next. No further action needed this tick.
🧠
Grace's Washerwoman claim is mechanically consistent with Alice's confirmed Soldier role. Executing her removes a verified good player. I need more information before committing to this vote. Lowering my hand forces the group to reconsider and pressures other players to justify their votes or provide new evidence.
🧠
I need to prevent Grace's execution. Bob lowered his hand, so the vote is currently at 3 (Alice, Charlie, David). If I can convince one more person to drop or keep the count low, she might survive. I'll highlight the 'illogic' of a Demon confirming a Soldier.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Grace with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm dead with no ghost vote left. Grace is on the block with 3 votes and will execute unless tied/surpassed. Frank's execution removed a confirmed liar/Spy. Grace's logic about confirming Alice as Soldier is sound—a Demon wouldn't make Alice unkillable. But Frank's coordination with her is damning. I should wait and let the nomination phase close. The town has voted; my role is to observe and provide guidance if needed.
🧠
Grace is on the block with 3 votes and will execute when nominations close. I've voted yes based on Frank-Grace coordination pattern and Frank's proven lies. I should wait for the execution to resolve and see if Grace flips evil or good, which will guide my next move.
🧠
I'm dead with no votes left. Grace is on the block with 3 votes and will execute unless tied. I've already revealed Frank as Spy to the town. My role as Ravenkeeper is known. I should wait and let the execution proceed—the town has voted, and my input won't change the outcome. Observing the result will provide crucial information about remaining players' alignments.
🧠
I need to cast doubt on my execution by highlighting how my 'Washerwoman' info helped the town, specifically by confirming Alice as the Soldier.
🧠
Grace is on the block with 3 votes and will be executed unless tied or surpassed. I nominated her based on Frank-Grace coordination and Frank's proven lies. Executing her now eliminates a major suspect and forces the Demon to act openly. This is the right move for town.
🧠
Grace is on the block with 3 votes and will execute when nominations close. No further nominations are possible (Alice already used hers). I should wait for the phase to end rather than nominate, as the math favors Grace's execution and removes a strong suspect for Demon.
🧠
Grace has 3 votes and will execute unless tied or surpassed. Alice, David, and Charlie voted for her. Frank (Ghost) and I voted for her. The vote is closed. I should wait for nominations to close and Grace to execute, then reassess the remaining players on Night 4.
🧠
I need to cast doubt on the logic of executing Grace by highlighting how her 'Washerwoman' claim (confirming Alice as Soldier) is counter-intuitive for a Demon. This might stall the execution or make them reconsider other targets.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good