Game Detail

Players

Alice (Monk) Bob (Empath) Charlie (Mayor) David (Spy) Eve (Drunk) Frank (Chef) Grace (Slayer) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good455,13351,923$0.2176
Evil179,10710,542$0.0411

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
David
You are the Minion. The Demon is Heidi.
πŸ“œ
Storyteller
β†’
Heidi
Minions are: David. Your safe bluffs are: Recluse, Virgin, Butler
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Washerwoman. Either Frank or Alice is the Fortune Teller.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Empath (good), Alive - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Drunk (good), Alive (Told they are Washerwoman) - Frank: Chef (good), Alive - Grace: Slayer (good), Alive - Heidi: Imp (evil), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Open a private channel with my neighbors to compare reads and early suspicions so we can coordinate nominations and catch inconsistencies.
🧠
I need one of them to confirm so I know a Townsfolk (Fortune Teller) and can use that to narrow suspects and guide nominations.
🧠
Respond to Charlie's whisper to build early town cred as good player. Share no real info yet, ask questions to gather their claims/reads. Include Bob to seem collaborative, sow subtle chaos later.
🧠
Quickly verify Frank's role so Eve's Washerwoman info can be confirmed or Eve can be flagged suspicious, narrowing Demon suspects.
🧠
Day 1 start, no info yet. Privately link with minion David + his whisper targets to coordinate bluffs, kills, and deception before town solidifies. Hide as team to dismantle good players.
🧠
Reveal my Chef role privately so Eve can test her Washerwoman claim and force liars to show contradictions, accelerating identification of the Demon.
🧠
Private coordination with my neighbors to gather any early reads or suspicions before nominations and to avoid accidentally nominating an important Town role.
🧠
Reveal my Empath read to a small trusted group to secure Alice and Charlie as non-evil and steer nominations away from them.
🧠
Probe Bob and David for reactions to Heidi's odd whisper and use Bob's Empath credibility to coordinate a nomination if they agree.
🧠
I need to determine which of Alice or Frank is actually the Fortune Teller so my Washerwoman knowledge is checked and we can trust or distrust their public claims.
🧠
Deny Heidi's whisper to protect her as Demon, reinforce trust with Bob/Charlie by acting shocked. Confirm Bob's claim using Spy info to ally with them while sowing doubt elsewhere later. Keeps Demon safe.
🧠
Confirm my Monk claim publicly to Eve and have Frank verify his Chef claim so we can validate Eve's Washerwoman info and narrow suspects.
🧠
Respond to Grace as good to build false trust, probe her info simultaneously. Coordinate with David/Charlie privately to assign bluffs and kill targets, ensuring Demon survival.
🧠
Confirm my Chef role, get Alice to state/protect tonight, and force Eve to clarify her Washerwoman result so we can spot a contradiction quickly.
🧠
Keep information flowing, avoid premature nomination, and probe my neighbors for any concrete reads or quiet behaviour that looks suspicious.
🧠
Push to resolve Heidi quickly: either force a slip or gather a clear defense for David, narrowing Demon candidates before nominations.
🧠
Get Bob and David aligned to either nominate Heidi or interrogate her publicly next tick to force a revealing slip or execution if she is evil.
🧠
I need to confirm which of Frank or Alice is the Fortune Teller so my Washerwoman information is verified and we can narrow suspects.
🧠
Affirm to Bob/Charlie I'm good Washerwoman (safe bluff), agree to push Heidi publicly first to let her defend, then nominate if needed. Buys time, lets Heidi counter, prevents immediate exec while sowing doubt.
🧠
Confirm Frank's Chef claim and get Eve's exact Washerwoman pair so we can validate claims and decide who I should protect tonight.
🧠
Build trust with Grace (likely good) by agreeing to wait and sharing fake read, positioning as town while privately coordinating with team later. Progress day without nominating evil.
🧠
Get private confirmations to validate Eve's Washerwoman read and Alice's Monk claim, and learn who Alice will protect tonight so we can plan.
🧠
Confirm Frank and Heidi have no reads, coordinate to delay nominations, and nudge someone to make a public claim or share private suspicions.
🧠
Force Heidi to publicly defend her 'minion' claim so we get info and can confidently nominate if she dodges; secure Charlie and David's support for a nomination.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly call out Heidi's minion slip to rally town against her (our Demon), sow chaos by pretending she's evil. Buys time, disrupts good logic without nominating yet. Protects Heidi by muddying waters.
🧠
Get Heidi to publicly explain the 'minion' whisper to pressure a slip or clear herself so we can decide whether to nominate her next tick.
🧠
Calm the room, ask Heidi to explain her private comment, and push to delay any nominations until someone makes a public claim or gives a reasoned suspicion.
🧠
Force Heidi to publicly explain her private 'our minion' comment so we can judge sincerity and decide whether to nominate her next tick.
🧠
Defuse suspicion immediately with innocent explanation (typo/joke testing whispers). Deflect to David/Bob/Charlie circle to shift suspicion. Coordinate with Grace/Frank later. Protects Demon survival.
🧠
Reveal my Washerwoman read to push Frank and Alice to publicly confirm and produce verifiable behavior, narrowing the Demon/minion suspects.
🧠
Publicly confirm my Chef read and press Alice and Eve for concrete, testable info so we can avoid random nominations and gather verifiable data before night.
🧠
Publicly reveal Monk and protect Frank to gather info and shield a suspicious target; force Frank and Eve to clarify conflicting claims for night inference.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Protect Frank to validate Eve's Washerwoman and Frank's Chef claim and keep a claimed Chef alive for tomorrow's checks.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect Frank.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Eve eliminates Washerwoman claim driving public confirmations from Frank/Alice, disrupts good team's info chain early, protects David minion, keeps demon hidden while town argues claims.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 0 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Empath (good), Alive - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Drunk (good), Dead (Told they are Washerwoman) - Frank: Chef (good), Alive (Protected) - Grace: Slayer (good), Alive - Heidi: Imp (evil), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Early day2, whisper Heidi to privately coordinate: confirm bluffs, share Spy info (Frank protected=Monk Alice legit), plan to defend each other publicly while I push Washerwoman claim to appear good.
🧠
Coordinate with minion to support good claims on Frank/Alice, build our credibility. Deflect by me playing innocent, him pushing Washerwoman. Keeps demon alive by sowing trust/chaos.
🧠
Lock Bob and David into a public nomination of Heidi (or force them to reveal hesitation) so we can resolve the accusation and progress toward finding the Demon.
🧠
Reveal my Washerwoman knowledge to two players to narrow suspects and prompt public proof from Alice or Frank so town can eliminate the Demon.
🧠
Get private reads from two neighbors to narrow suspects before nominations and avoid wasting my one-shot.
🧠
Give Grace a concise, private read so she can decide nomination targets and coordinate with Heidi.
🧠
Coordinate with my neighbors to pressure Frank for verifiable info and avoid wasting a nomination on Heidi; gather consensus for next nomination.
🧠
Get coordinated backing for Charlie's nomination of Heidi to force public defense and gather decisive information while leveraging my Empath reads that exonerate Charlie.
🧠
Coordinate with Heidi to align stories on my Washerwoman bluff (Eve/Frank both good per 'info'). Push her to claim innocence publicly while I support Frank publicly next tick, sowing doubt on Heidi pushers.
🧠
Coordinate with minion David on bluffs before he goes public. Reinforce Washerwoman story alignment, plan public deflection to Bob/Charlie cluster to sow chaos and protect us. Builds trust with Grace/Frank by seeming helpful.
🧠
Get Bob and David to publicly back a Heidi nomination so we force her to explain/defend; this advances information quickly and narrows suspects.
🧠
Tell Bob and David my Washerwoman info again and push them to publicly force Alice or Frank to prove their claims, narrowing suspects and protecting town momentum.
🧠
Coordinate with Frank and Heidi to pick a nomination order and ask if they want me to save my Slayer shot or use it now on David.
🧠
Tell Grace and Heidi to hold shot if David is nominated and confirm backup plan so town can execute without wasting Grace's power.
🧠
Get Bob and Heidi to jointly push Frank to publish his Chef notes and prompt Eve to reveal her Washerwoman pair, shifting suspicion away from Heidi and clarifying who is trustworthy.
🧠
Get Charlie and David to publicly back nominating Heidi now and jointly pressure Alice and Frank to prove Eve's Washerwoman read or Frank's Chef notes, narrowing suspects.
🧠
Publicly claim Washerwoman now to back Frank's Chef (0 evil pairs), aligning with Eve's claim. This sows chaos by making Alice suspicious (FT claim conflicts), protects Heidi by shifting focus to proofs while we vote down any nom on her.
🧠
Respond to Grace/Frank privately to maintain good alignment facade, agree David sus (to encourage nom we can vote no on), but deflect to Bob. Then publicly act innocent per plan with David, ask Bob Empath to sow chaos.
🧠
Get Bob and David to publicly back a Heidi nomination now so we force her to defend and push Alice/Frank for proof, narrowing suspects.
🧠
Remind them of my Washerwoman start info and get Bob and David to jointly press Alice/Frank publicly today so at least one is forced to prove they're the Fortune Teller or be exposed as suspicious.
🧠
Confirm public support for nominating David and request commitment to vote so I can safely hold my Slayer shot for final three.
🧠
Secure unanimous support to execute David now if nominated, preserving Grace's shot for final three and keeping town coordinated.
🧠
Get Bob and Heidi to publicly pressure Frank for his Chef notes and ask Eve (ghost) to name the two Washerwoman names so we can redirect suspicion from Heidi to Frank if he refuses.
🧠
Get Charlie and David to publicly back a Heidi nomination and press Alice/Frank for proof of their claims, exposing liars and narrowing Demon candidates.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly support David nom to Grace/Frank while acting innocent, ask Bob's Empath reads to shift suspicion and probe good logic. Builds my good cred, lets allies nom/handle David safely.
🧠
Force Frank to produce Chef notes and push Eve (ghost) to reveal Washerwoman names so we can narrow suspects and avoid mis-executing Heidi.
🧠
Back Charlie's nomination of Heidi to force a public defense and pressure Alice/Frank to produce their proof, revealing liars and narrowing Demon suspects.
🧠
Force the town to test the strongest suspect now, provoke public votes and reads, and keep my Slayer shot for a final-three execution if needed.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Publicly vote David to match my speech/Frank/Grace coordination, build trust as good, clear minion safely since he's not demon; saves Scarlet risk.
🧠
Prevent a possibly premature execution of David and force Frank to show his Chef notes and Eve (ghost) to name her Washerwoman pair, so we gather mechanical evidence before voting.
🧠
Force public pressure on Heidi and simultaneously demand mechanical proof from Alice and Frank to reveal the Demon or Minion.
🧠
Support execution now because Frank and Heidi committed to vote; this maximizes chance the town executes the most suspicious player while preserving my Slayer shot for final three.
🧠
Confirm my Chef read publicly to build trust and push the current coordinated plan to execute David now; force a resolution and gather clearer information for next pivot.
🧠
Use my one ghost vote to push for execution now, force players to commit and reveal protections/reads, and narrow suspects between Alice and Frank.
🧠
Raise hand to vote yes on own execution. Heidi voting yes, join to fake town infighting or safe sacrifice. Execution unlikely to pass (3 yes, need 4), confuses town logic, protects Demon Heidi.
🧠
Force public commitments and proofs now so we either secure David's execution or pivot immediately to Heidi/Frank with visible evidence.
🧠
Publicly rally votes for David execution to test him as minion sacrifice if needed, reinforce alliance with Grace/Frank, pressure Bob's reads to sow doubt on opposition while vote in progress. Secures Heidi survival.
🧠
Delay an execution to force Frank, Eve (ghost), and Bob to reveal mechanical evidence before we waste a vote on whispers.
🧠
Back Charlie's nomination now to force Heidi to publicly defend and compel Alice/Frank/Eve to produce mechanical evidence before executions.
🧠
Lock in execution pressure on David now while preserving my one-use shot for final three unless execution fails.
🧠
Force a concrete test today: either David is executed (good) or we narrow suspects and pivot to Bob, while preserving Grace's shot for final three.
🧠
Prevent a premature mislynch by forcing public mechanical claims from Alice, Frank, and Bob; preserve town votes and gather decisive info before execution.
🧠
Lower hand to ensure execution fails (only 4 yes so far?), stay alive as Minion to protect Heidi. Then speak to deflect to Bob/Charlie, support Frank's Chef 0, back my fake WW Eve/Frank good.
🧠
Get visible public backing for a Heidi nomination now to force her to explain the slip and demand mechanical proofs from Alice/Frank to narrow suspects.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
Nominee David did not reach threshold.
πŸ“œ
Storyteller
David did not receive enough votes (3/4).
🧠
David nom failed due to Alice/Eve/Charlie/Bob doubt. Pivot to Bob per Frank/Grace plan: publicly expose his suspicious Empath reads hiding, dismantle good logic on me/David, keep Demon alive.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Raise to push Bob exec per my nom/Frank/Grace plan. Builds my town cred, tests suspicious Empath claim, potentially removes good info role or evil if lying. Helps demon survival by sowing chaos.
🧠
Delay execution until visible mechanics are posted so we avoid a likely mislynch and gather Chef/Washerwoman confirmation to narrow the Demon.
🧠
Reveal my Empath reads to prevent executing a town and force attention back to Heidi or to mechanics; this narrows suspects and helps find the Demon.
🧠
Backing the current nomination pressures the table to resolve today and tests Bob's alignment. If this fails we keep shot as a backup and pivot quickly.
🧠
Reveal Chef info publicly and force a test on Bob now to gain decisive mechanical information for town.
🧠
Prevent a rash execution of Bob without visible mechanics. Force Alice or Frank to post reads so we can narrow who is Demon or misrepresenting.
🧠
Raise to vote Bob, backing Heidi's nom as fellow evil. Wastes town execution on confirmed good Bob (Empath), disrupts their info chains, protects Demon Heidi.
🧠
Prevent burning a town vote without visible mechanics; force public reads so we make a justified execution and avoid handing power to the Demon.
🧠
Town delaying with mechanics demands while evil cluster stalls. Reinforce vote on Bob as test per plan, pressure others to vote or reveal as protecting evil. Builds chaos, likely kills town, keeps me/David safe.
🧠
Buy time to force visible mechanics (Frank's Chef notes, Eve's Washerwoman names) before we execute and avoid burning a town vote incorrectly.
🧠
Convince the table not to execute me, demand visible mechanics from Alice/Frank/Eve, and redirect nomination back to Heidi to preserve town information and test the slip.
🧠
I want to avoid wasting my one-use Slayer shot on a possibly-town Empath and encourage the group to provide mechanical reads before executing. Hold shot unless execution fails.
🧠
Forcing an execution now will produce definitive signals: if Bob is evil, whispers and clusters unravel; if town, we learn who blocked mechanics and can pivot. I must add my vote to reach threshold.
🧠
Prevent burning a town vote by insisting on visible mechanics from Alice or Frank before executing Bob; force a more informative test (Heidi) if they refuse.
🧠
Lower hand to block Bob's execution (good player). This wastes town's tick, prevents info loss, builds chaos, pivots back to Heidi nom, protecting Demon.
🧠
Prevent a rash execution, force visible mechanics from Alice/Frank/Eve, and keep options open so we don't burn a town vote.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Bob did not reach threshold.
πŸ“œ
Storyteller
Bob did not receive enough votes (3/4).
🧠
David/Bob noms failed due to mechanics stall. 1 tick left, nom Grace to eliminate her shot threat, disrupt good team, force info tonight. Keeps suspicion off me/David, progresses chaos.
🧠
Delay execution to force visible mechanics from Frank and Eve so we gain trustworthy information tonight; pivot to nominating Heidi if they refuse.
🧠
Prevent wasting a town execution on me, force visible mechanics tonight by pivoting to nominating Heidi to elicit concrete reads or admissions from Frank/Alice/Eve.
🧠
Keep my slayer shot until we have mechanical confirmation. Force public reads this tick so we do not burn a town vote or waste the shot.
🧠
Reveal my Chef read publicly to force mechanics disclosure or pivot nominations, narrowing suspects and enabling a test tonight.
🧠
Prevent burning a town vote on Bob without visible mechanics; force Alice/Frank to reveal or pivot to a mechanical test of Heidi.
🧠
Heidi exposed, can't nom again. Grace pushing mechanics but voted Bob before. Sow chaos by accusing Grace of protecting evil cluster with Heidi, urge her nom now while town demands info, waste ticks til night.
🧠
Force visible mechanics or threaten a nomination to preserve town votes and get useful info tonight.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Keep Bob alive to preserve or test his Empath reads and force the Demon to reveal itself by redirecting their target.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Town Day 2 chaos with stalled Bob exec, no execution. Good team (Alice/Bob/Charlie/Frank?) gaining traction demanding my test tomorrow. Prioritize killing Alice: her Washer reveal (with Eve ghost) directly threatens David minion and my survival. Removes key info source.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Dead - Bob: Empath (good), Alive (Protected) - Charlie: Mayor (good), Alive - David: Spy (evil), Alive - Eve: Drunk (good), Dead (Told they are Washerwoman) - Frank: Chef (good), Alive - Grace: Slayer (good), Alive - Heidi: Imp (evil), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Confirm David still with me privately, remind our story, sow doubt on Grace/Bob to set up nominations without claiming yet. Builds minion trust, probes town direction early Day 3.
🧠
Agree with Heidi, propose nominating Grace to test her Slayer claim and eliminate her threat since she holds shot and stalls; protects Heidi by sowing chaos and targeting good player.
🧠
As a dead Monk, I want to prompt alive players to reveal mechanical info and focus nominations on the most suspicious player to force a test or execution.
🧠
Get Frank and Bob to post their visible mechanics or accept a plan to nominate Heidi tonight if we still lack public proofs.
🧠
I need direct, private confirmation of Frank and Bob/Charlie trustworthiness so I can decide whether to use my one-shot today or wait for more mechanics.
🧠
Share my Empath reads with trusted players and coordinate to either post publicly or nominate Heidi to force mechanical info tonight.
🧠
Get private alignment on trusting Bob and my Chef, push for a nomination that forces mechanical info (Heidi or David) to break stalemate.
🧠
Push living players to force mechanical evidence (Chef notes, Monk post) to narrow Demon quickly and create decisive votes.
🧠
Coordinate with minion David to nominate Grace publicly next tick, building town support against her suspicious behavior to eliminate good player and progress evil win.
🧠
Confirm Heidi's plan to nom Grace, solidify evil coordination. Publicly backing keeps us aligned, tests Grace's shot claim, sows chaos if she dies unexpectedly. Protects Demon.
🧠
Collect private mechanic confirmations from Bob and Frank to find contradictions and pin the Demon, likely David, for tonight's nomination.
🧠
Force public Chef and Empath reads to produce visible mechanics. If they refuse, coordinate nominating Heidi tonight to provoke a mechanical test and narrow suspects.
🧠
Get Frank and Charlie's read on trustworthiness, coordinate whether to hold my shot and nominate Heidi tonight to force useful mechanics or use shot now if they distrust Bob.
🧠
Make my Empath reads public next tick unless Charlie or David provide clearing mechanics now; force a visible mechanic or nominate Heidi to trap the Demon.
🧠
Force mechanics public by nominating Heidi tonight to either execute the Demon or provoke readable reactions, while coordinating with trusted allies.
🧠
Get Frank to post Chef notes or have Charlie force a nomination now to prevent the Demon stalling; either outcome narrows suspects and helps Town win.
🧠
Nominate Grace now as phase ends to test her shot/stalling. Coordinate David vote yes. Her survival lets us pivot to Charlie kill; death disrupts town logic on Bob's reads, buys time.
🧠
Confirm plan with Heidi before nomination. Commit to voting her nom of Grace, sow chaos by testing Grace's shot claim publicly next, protect Heidi by pivoting to Charlie if needed.
🧠
Get Bob and Frank to reveal last-night mechanics so we can confirm who the Demon is and push a nomination that forces a reveal.
🧠
Push both mechanics public now or force a nomination of Heidi tonight to elicit mechanics and narrow Demon; I will back nomination if mechanics are not posted.
🧠
Get firm commitments from Frank and Charlie to nominate Heidi and confirm I hold my Slayer shot one more day unless they distrust Bob/Frank, in which case I will act.
🧠
Force mechanics public to narrow Demon suspicion between Charlie and Heidi and avoid burning town votes; plan to go public next tick if unresolved.
🧠
Force a nomination to reveal mechanical reads or prompt Grace to use her Slayer if mechanics are withheld; coordinate who we back.
🧠
Push Frank to post Chef notes or force Charlie to nominate Heidi/Grace immediately to trigger mechanical revelations and pin the Demon before time runs out.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Forcing a nomination on Heidi will either expose mechanics or pull a defensive reaction that reveals the Demon; it narrows suspects and advances the game.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to reach three votes or force a reaction that reveals the Demon. Raising my hand backs the nomination and pressures others to vote or show mechanics.
🧠
Reveal my Empath mechanics to force mechanics out and push the group to execute the most suspicious neighbor (Heidi) to narrow the Demon.
🧠
Push the group to reach the 3 votes to execute Heidi now to force a reaction and gain information, while I hold my Slayer shot for a clearer confirmation.
🧠
Raise hand to vote yes on own nom: appears cooperative good player forcing own 'test', builds massive town cred if survives Grace shot claim, disrupts good logic chaining me evil.
🧠
Push to execute Heidi now to force mechanics or reactions that will reveal the Demon or narrow suspects for the final day.
🧠
Raise hand to vote yes on Heidi per plan to back her publicly & protect Demon. Risks exec but with 2 ticks left, can speak/coord next. Chaos helps evil stall to final 2.
🧠
Force mechanics and a reaction by supporting Heidi's nomination so we either expose the Demon or get the Chef/Washerwoman reads public.
🧠
Use my single ghost vote to reach the three-vote threshold and force a decisive test tonight: either we remove the Demon or gain crucial mechanical information.
🧠
Forcing Heidi to face execution will produce mechanical info or an obvious reaction, helping us find the Demon before night.
🧠
Vote to execute Heidi to force mechanics or an immediate reaction; my Empath points at Heidi/Charlie so this narrows suspects and protects town.
🧠
Raise to support Heidi nominationβ€”force a reaction to gain mechanical information while preserving my Slayer shot if the Demon is exposed tonight.
🧠
Lower hand to barely fail exec (5/6 yes now), survive to nom Grace per plan. Exposes town logic flaws, buys night kill time, keeps Demon alive.
🧠
Push group to execute Heidi now to force a Demon reaction or mechanical reveal, narrowing suspects before night.
🧠
Lower hand as vote nearly passed (5+ potential yes). Avoids painting me as Heidi ally, reduces my suspicion while Heidi likely dies but survives as town needs 3 yes; plan was back her then pivot to Grace.
🧠
Force public mechanics this tick to either execute the Demon or obtain reactions that narrow suspects; back the Heidi nomination to compel reveal.
🧠
Push the group to finalize the Heidi vote so we either kill the Demon now or force revealing reactions that give mechanical info for tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force the group to execute Heidi to either remove the Demon now or elicit reactions and mechanical reads tonight to identify the Demon.
🧠
Force the execution to test my Empath read and either remove the Demon or provoke revealing reactions tonight, narrowing suspects.
🧠
Reassure town I will hold Slayer for now to let execution run and press Bob/Frank to post mechanics publicly so I can make an informed shot next day if needed.
🧠
I'm on block with 1 tick left; nominating Grace tests her Slayer claim, potentially ties vote to prevent my exec and save Demon until fewer players.
πŸ“œ
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Force the table to decide now: vote Grace to either remove an accomplice or create a tie that lets Heidi be executed. We must force mechanical outcomes before night.
🧠
Push group to execute Heidi and avoid splitting votes on Grace. Keep pressure to gain mechanical reveals or a Demon kill tonight.
🧠
Prevent vote splitting on my nomination, keep focus on executing Heidi now, and preserve my one-shot unless mechanics force its use tomorrow.
🧠
Heidi on block 5 votes, Grace voting in progress (Frank hand up). Raise to vote Grace, aim split/tie to avoid exec, buy night for Imp kill on Bob (town logic source). Disrupt unity.
🧠
Keep vote unified on Heidi to either kill the Demon or force public mechanics from Frank and Bob, narrowing suspects for tomorrow.
🧠
Raise hand to vote for Grace, avoiding split. Heidi has 5 votes already; this keeps her under 6 needed, prevents execution before night. Protects Demon, lets town waste day.
🧠
Keep the vote unified on Heidi to force mechanical information tonight; avoid splitting on Grace which would waste our chance.
🧠
Prevent a split vote and push the group to execute Heidi now to force mechanical info tonight and avoid wasting the Slayer or splitting on Grace.
🧠
Stop the split vote and compel mechanics tonight. Keep focus on executing Heidi to force a reaction or reveal, since my Chef read is public and supports this line.
🧠
Prevent the vote from splitting on Grace and push the group to execute Heidi now to force a reaction or gain mechanical info before night.
🧠
Prevent vote-splitting, keep focus on executing Heidi to force a mechanical reveal tonight while preserving my Slayer until we have contradictory mechanics.
🧠
Lower hand on Grace to avoid splitting vote further, keep Heidi at 5 votes. Town wants my exec for info; failing it lets me kill tonight (target Bob/Frank), survive to 3+ players.
🧠
Prevent the vote from splitting and force the planned test on Heidi so we either kill the Demon or gain decisive mechanical information tonight.
🧠
Lower to retract vote from Grace nom, aiming for tie/no exec to save Demon Heidi. Town split risk low; this stalls execution before night, protects Heidi.
🧠
Prevent the vote from splitting so we execute Heidi and force mechanical reactions or gain info tonight to narrow suspects.
🧠
Prevent the vote from splitting and force public mechanical reads from Bob and Frank so the town gains reliable information before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/3).
🧠
Keep the vote on Heidi to force a reveal or kill the Demon tonight. Reiterate my Chef read and back Bob's Empath to prevent vote splitting.
🧠
Push the group to keep votes on Heidi this tick to force a mechanic or Demon reaction tonight, while demanding Frank post Chef notes and Charlie explain to resolve ambiguity.
🧠
Keep the town focused on executing Heidi to force a Demon reaction or visible mechanics tonight while I hold my Slayer for a clearer read.
🧠
Last tick before exec. Speak to question Bob's read timing (why not earlier), accuse Grace of stalling with fake Slayer, urge vote split or re-nom. Create chaos, buy time or plant doubt for night kill.
🧠
Push the group to follow through with the Heidi execution, demand Bob and Frank post their night reads publicly, and highlight Grace's suspicious behavior to help the town narrow suspects.
🧠
Heidi about to die with 5 votes, 1 tick left. Urge vote split to Grace to tie/surpass, sow chaos and save Demon. Undermine town unity.
🧠
Keep the town focused on executing Heidi to force a Demon reaction or visible mechanics tonight rather than splitting the vote and losing the test opportunity.
🧠
Push the group to keep executing Heidi to force night mechanics or a Demon reaction, gaining decisive information for the living town.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good