Game Detail

Players

Alice (Mayor) Bob (Virgin) Charlie (Ravenkeeper) David (Drunk) Eve (Slayer) Frank (Washerwoman) Grace (Imp) Heidi (Poisoner)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good745,798392,951$2.1584
Evil343,378110,358$0.9815

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Heidi. Your safe bluffs are: Recluse, Saint, Monk
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Night 0 poison to disrupt a good player's starting information or Night 1 ability. Choosing David as a neutral target far from Grace to avoid linking us.
📜
Storyteller
Heidi
You chose to poison David.
📜
Storyteller
Frank
Good evening Frank. You are the Washerwoman. Either Alice or Eve is the Mayor.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Minion to share safe bluffs, learn her role, and plan our deception strategy for the game.
🧠
Start gathering information from my neighbor Frank. Day 1 is early, so I want to build connections and see what claims are out there. I should not reveal my Slayer role yet to avoid being targeted by the Demon.
🧠
As Mayor on Day 1, I want to gather information and build relationships with other players without revealing my role. Whispering to Charlie and David helps me start forming a network and get early reads.
🧠
Engage with Alice and Charlie to start building alliances and sharing information. As Soldier, I should gather info without revealing my role yet, to avoid the Demon knowing I'm safe to skip.
🧠
Respond to Alice and David's outreach to build early alliances and gather role claims, while being strategic about what I reveal about myself.
🧠
I'm the Virgin. I want to start building relationships with my neighbors without revealing my role yet. Gathering information early is key to finding the Demon.
🧠
Coordinate bluffs with Grace the Imp. I'll suggest I claim Empath or Fortune Teller, and she can pick from safe bluffs. I should also tell her I poisoned David N0.
🧠
Probe Eve for her role claim without revealing my Washerwoman info yet, since she is one of my two Mayor candidates. Also draw attention to the suspicious private group of Alice, Bob, Charlie, and David.
🧠
I want to whisper to Alice to start building my Monk cover story and gather information about what the other group is discussing. Alice seems central to the conversation flow.
🧠
I want to build trust with Frank, my neighbor, while not revealing my powerful Slayer role. I should claim something less threatening and probe for his information. I also want to start forming a trusted circle.
🧠
Grace reached out to me, so I should build rapport and share what I know to get info back. I'll share what I've heard without revealing my own role yet, as it's too early for that.
🧠
Continue building trust with Alice and Charlie without revealing my Soldier role. Probe for more information about what other groups are discussing. Keeping my role hidden is strategically sound - if the Demon thinks I'm a regular Townsfolk, they might target me at night, but my Soldier ability would protect me, wasting their kill.
🧠
Continue building trust with Alice and Bob while gathering role information. I want to see what Bob claims and push Alice to share more. Keeping my Ravenkeeper identity hidden for now since revealing it might make the Demon avoid killing me at night, which would waste my ability.
🧠
Claim Virgin to Charlie and Alice so they know not to nominate me, and establish trust. Ask Charlie for more details about their info role claim.
🧠
Coordinate with my Demon to lock in our claims and learn what Grace told Alice so our stories align. Also discuss who to poison tonight.
🧠
I need to probe Alice since she's one of the two possible Mayors. Getting a read on her will help me determine who the real Mayor is. Also, the four-person cluster is suspicious and warrants investigation.
🧠
I need to lock in my bluff with Heidi and plan tonight's actions. Monk is the best bluff - it gives me a fake active ability and lets me explain surviving players. I'll tell Heidi to poison Alice, who seems to be a central information hub.
🧠
Press Frank for his starting information before nominations begin, as this is the last tick. Also express suspicion about the 4-person cluster to see if Frank has any insight.
🧠
Frank offered starting information and wants to build trust. I want to hear what he knows before sharing my own role. As Mayor, I should keep my role hidden for now to avoid being targeted or having my win condition exploited.
🧠
Gather last-minute info from my whisper group before nominations begin. Charlie claimed an info role, so pressing for details could help identify suspects or verify trustworthiness.
🧠
Acknowledge Bob's Virgin claim to build trust, press Alice for her role since she's been evasive, and keep my Ravenkeeper identity hidden so the Demon might target me at night.
🧠
Day 1 is nearly over - only 1 tick left before nominations. I've shared my Virgin claim with my neighbors Alice and Charlie. Charlie is being vague about their info role which is slightly concerning but not damning. No need to overextend now - I should save my energy for the nomination phase where I can observe who nominates whom and how people vote. If I'm nominated, my Virgin ability will give us info.
🧠
Build credibility with Alice, the information hub. Share my Empath claim early and learn what she knows to help coordinate evil strategy.
🧠
Share my Washerwoman info with Eve before nominations to help the good team. Since Eve claims Empath, if she's truthful, she's not the Mayor, so Alice must be. This helps narrow things down.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Day 1 nominations are opening. No strong evidence exists yet. I'll wait and observe - jumping in too early could draw suspicion. If Grace gets targeted, I'll defend her with my Empath claim.
🧠
It's Day 1 nominations. I need to share my Washerwoman info publicly to get reactions and help the town. This forces Alice to claim and lets us verify Eve's Empath claim. Sharing info early helps good team coordinate.
🧠
React naturally to Frank's claim without revealing my role. Probe the Empath situation since it directly affects Heidi's bluff. Stay helpful and neutral to avoid suspicion.
🧠
Confirm my role to validate Frank's Washerwoman info and highlight the double Empath claim between Eve and Heidi as the key conflict to resolve.
🧠
Push for mechanical verification of the two conflicting Empath claims to identify evil. This is the strongest lead town has right now and we need to resolve it before random nominations happen.
🧠
Push for mechanical information from the conflicting Empath claims before nominations close. As Soldier, I don't have info to share yet, but I can help the town focus on the key conflict.
🧠
Pressure the two Empath claimants to reveal their readings so the town can determine who's lying. Also prompt Grace to share info since she's been quiet.
🧠
Reveal my true role as Slayer to resolve the Empath conflict with Heidi. This clears Heidi as likely the real Empath and establishes me as a confirmed good player with a powerful ability, though it makes me a Demon target.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve revealed as Slayer, which is a direct threat to Grace. If I poison Eve tonight, she's poisoned tomorrow day. If she tries to shoot Grace, it fails and her one-time ability is wasted. This is the best way to neutralize the biggest threat to our Demon.
📜
Storyteller
Heidi
You chose to poison Eve.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve's Slayer claim is the most dangerous threat to me. Even if she's bluffing, killing her eliminates the possibility entirely. If she's really the Slayer, I've neutralized the only role that can kill me during the day. This is worth the suspicion it might draw.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with my Demon Grace on fake claims, next kill, and managing suspicion after Eve's death. We need a unified front.
🧠
Gather information from my most trusted ally Alice about the current state, discuss Eve's death, and express concern about Charlie withholding info and the unknown players.
🧠
Share my analysis with the two most confirmed good players to help coordinate finding the Demon before it's too late. With 7 alive and no executions yet, town is falling behind.
🧠
I need to share my real role with a trusted player to coordinate and narrow down the Demon. Alice is confirmed by Frank's Washerwoman info, making her the most trustworthy. Revealing I'm Ravenkeeper also means if I die at night, people know I'll get info.
🧠
Eve the Slayer died at night, which is a big loss. I should share my Soldier role with trusted players (Frank seems credible from validated Washerwoman info, Alice confirmed Mayor) to coordinate and narrow down suspects. My Soldier status proves I'm good and can't be killed by the Demon.
🧠
Coordinate with Heidi: tell her to claim Empath 0, I'll claim Monk who protected Frank N1, and we discuss killing Frank or Charlie tonight. Build a trust web with Alice and Frank.
🧠
Share David's Soldier claim with my most trusted allies (Alice confirmed Mayor, Eve dead Slayer) and discuss narrowing down the Demon from the remaining suspects.
🧠
Share information with Frank to coordinate and narrow down suspects. I trust Frank most due to verified Washerwoman info. Need to reconcile the too-many-Townsfolk-claims problem.
🧠
Coordinate with Grace on our bluffs. Confirm my Empath reading of 0, encourage her Monk claim protecting Frank, and discuss kill target. Need to address Charlie asking about her role.
🧠
Pressure Charlie to reveal their role since they've been withholding info since Day 1 while I shared my Virgin claim with them. Need info to narrow down the Demon.
🧠
Help coordinate with my trusted allies by analyzing David's Soldier claim and asking about Heidi's Empath readings to narrow down the Demon before nominations.
🧠
Reciprocate Bob's trust by sharing my real role and engage him in solving the game. We need to narrow down the Demon among the unclaimed/vague players.
🧠
Gather Empath info from Heidi to narrow down evil players. Empath readings are powerful mechanical info that can help identify the Demon.
🧠
I need to claim Monk to Frank, our most dangerous good player. Saying I protected him N1 builds strong trust with the Frank-Alice power block and sets up Frank's death tonight as a tragedy rather than suspicion on me.
🧠
Grace claimed Monk to me. I need to evaluate this claim while sharing relevant info. 7 Townsfolk claims for 5 slots means at least 2 liars. I want to see who Grace suspects and if her reads align with mine.
🧠
Get Heidi's Empath readings to gain mechanical information about evil neighbors, and probe the Grace-Heidi connection since they've been whispering privately a lot.
🧠
Alice is suspicious of Grace and me whispering. I need to deflect: give my fake Empath 0 reading on both neighbors, explain Grace whispered to me about being Monk, and build trust with the confirmed good block.
🧠
Share analysis about role count discrepancy and push for Grace to claim. Coordinate with Charlie on nomination strategy since time is running short.
🧠
Push for a concrete nomination target before day ends. Bob is the best candidate given the suspect pool of Bob/Charlie/Grace if David is Soldier.
🧠
Share my analysis with Bob that Eve was likely the Drunk, making Grace and David the evil pair. Coordinate to pressure Grace for a role claim before nominations.
🧠
I need to gather info from players I haven't connected with yet. Charlie claimed a Townsfolk info role but hasn't shared details - pressing them could reveal useful info or expose contradictions. Grace is an unknown. Getting info from both helps narrow down the Demon.
🧠
David is rallying players. I must appear cooperative while protecting my Monk bluff. Sharing my N1 protection target (Frank) is consistent with what I told Frank. I'll also probe to see what info they have on others.
🧠
Coordinate with my most trusted allies (Alice confirmed Mayor, Eve dead Slayer) about who to nominate today. Grace's Monk claim is new info that needs to be factored in.
🧠
Share my mechanical analysis from Heidi's Empath reading to help narrow down the Demon, and propose a testable strategy for Bob's Virgin claim.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Share my analysis before nominating. Need to explain the math: 7 Townsfolk claims for 5 slots means at least 2 liars. If Alice, Eve, Grace, Heidi, and I are the 5 real Townsfolk, then Bob, Charlie, and David contain all the evil. Want to build consensus before nominating.
🧠
Defend myself against Frank's accusation and redirect suspicion toward unverified claims, particularly Grace's Monk claim and Bob's silence.
🧠
Grace is my top suspect - unverifiable Monk claim, delayed claiming, tight private pair with Heidi. Frank's math is wrong because I AM a real Townsfolk (Ravenkeeper), meaning one of Frank's 'confirmed 5' must be evil. Grace is the weakest link among them.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must defend myself and sow doubt about Charlie's accusation. Point out that Charlie's Ravenkeeper claim is also unverifiable, and rushing to execute on Day 2 is suspicious. Protect my Monk bluff and keep Heidi's cover intact.
🧠
I need to evaluate whether to vote for Grace. Heidi's Empath reading of 0 mechanically suggests Grace is good if Heidi is truthful. I should NOT vote for Grace and should speak against this nomination.
🧠
Refuse to vote for Grace since Heidi's Empath reading clears her if legitimate. Push back on Frank's attempt to narrow suspects and redirect attention to Bob who hasn't claimed.
🧠
Voting for Grace because I nominated her and still believe she's the most likely evil player. The Empath defense has holes - Heidi could be Drunk/poisoned, or Spy could register as good.
🧠
Claim Virgin publicly to help narrow down suspects and explain why I'm not voting for Grace. The Empath reading clears Grace, so voting her is counterproductive.
🧠
Vote against Grace's execution and redirect suspicion to Charlie for nominating a mechanically cleared player.
🧠
Reinforce that my Empath reading clears Grace, make Charlie look aggressive for ignoring mechanical evidence, and deflect town toward the claim overload problem - specifically Bob or David.
🧠
Discourage votes on Grace and redirect suspicion toward Charlie who nominated a mechanically cleared player. Save my ghost vote for a more critical moment.
🧠
Voting for myself shows confidence in my innocence and that I'm not afraid. Most already said they won't vote, so it won't reach 4. This strengthens my good persona.
🧠
I am not voting for Grace since Heidi's Empath reading mechanically clears her. Voting for a confirmed good player helps evil. I'll wait out this vote.
🧠
I will not vote for Grace because Heidi's Empath reading of zero mechanically clears her as good. Voting to execute a cleared player helps the evil team.
🧠
I nominated Grace but the entire table is against it due to Heidi's Empath reading. The vote will fail regardless. Lowering my hand shows I'm willing to listen to reason and not stubbornly pushing a bad execution, which helps my credibility.
🧠
I will not vote for Grace since Heidi's Empath reading mechanically clears her. Voting for a cleared player helps evil. The vote seems likely to fail anyway, which is good.
🧠
Not voting for Grace - she is mechanically cleared by Heidi's Empath reading of 0. Voting for her would be helping evil.
🧠
The vote is clearly failing - no one else is voting for Grace. Waiting is the safest play. Speaking more could make me look like I'm over-defending my Demon. Let the town fail this execution naturally.
🧠
I do not want to vote for Grace since Heidi's Empath reading clears her. Charlie is suspicious for nominating a mechanically cleared player. Only 1 tick left so I'll wait and save my ghost vote.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/4).
🧠
Charlie nominated me and failed with only his own vote. Multiple players pointed out the Empath evidence clears me. Nominating Charlie now capitalizes on the town's suspicion of him, and whether he's evil or just the Drunk, executing him removes a player who's targeting me - the Demon.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am being voted on. I should absolutely NOT vote for myself. I need to defend myself by speaking up about the flaws in the argument against me.
🧠
Voting for my own nomination is expected. Charlie's execution removes a good player who's been aggressive toward me. I must maintain my cover as a good Monk.
🧠
Voting for Charlie because he tried to execute Grace, who is mechanically cleared by Heidi's Empath=0 reading. If Heidi is truthful, Alice+Grace are good, meaning evil is among Bob/Charlie/David. Charlie's push against a confirmed good player is classic Minion/Demon behavior.
🧠
I don't want to be the deciding vote to execute Charlie. While Charlie is suspicious for pushing against a mechanically cleared player, Heidi's Empath reading could be poisoned, making Grace not actually cleared. It's Day 2 and I'd rather not execute on a shaky case.
🧠
I need to decide whether to vote for Charlie. Charlie nominated Grace who was mechanically cleared by Empath - that's suspicious. But I should consider if voting is the right move.
🧠
Charlie nominated a mechanically cleared player (Grace) which is classic evil behavior. Voting to execute Charlie protects confirmed good players and removes a likely Demon or Minion.
🧠
Voting to execute Charlie removes a player who directly threatened our Demon. It also reinforces my Empath cover story that Grace is good.
🧠
Charlie nominated a mechanically cleared good player, which is classic evil behavior. I should use my ghost vote to help execute him. 4 votes needed, and we have Charlie(voted self?), Grace, Frank, Alice, Heidi = 5 votes already, but my vote still matters as insurance.
🧠
I'm about to be executed. I need to defend myself by explaining why I nominated Grace and casting doubt on Heidi's Empath claim and the cleared chain. I also need to reveal I'm Ravenkeeper so if I die, people know my role.
🧠
Charlie is being executed with overwhelming votes. Speaking now could draw unnecessary attention. Staying quiet and letting the execution proceed is best for evil - Charlie is the main threat to our Heidi-Empath+Grace-Monk story.
🧠
My hand is raised voting for Charlie. The votes look like they'll reach 4+ (me, Grace, Alice, Heidi, Eve = 5). I should keep my hand up and wait for the vote to resolve.
🧠
Charlie is making a last-ditch plea and deflecting onto me. I need to respond calmly - his attack on my Soldier claim is weak since I'm actually Soldier. I should NOT vote for Charlie yet since I want to hear more discussion, but his push against mechanically cleared Grace is suspicious.
🧠
Charlie pushed to execute a player mechanically cleared by Empath, which is suspicious behavior. His deflection to David and Bob feels like misdirection. Voting for Charlie is the right move - 6 votes are already raised, which is more than enough for execution.
🧠
Charlie nominated a mechanically cleared player and is now scrambling. I should vote for Charlie - his behavior aligns with evil trying to eliminate confirmed good players.
🧠
Charlie likely has 7 votes already (Grace, Alice, Frank, Eve ghost, Bob, me, Charlie himself). Execution is secured. No need to speak and risk saying something that could be analyzed. Stay quiet, let the execution happen.
🧠
My hand is already raised for Charlie's vote. The vote count looks strong - Charlie, Grace, Frank, Alice, Heidi, me, and Bob just joined. That's 7 votes, more than enough. I should wait and let the vote conclude.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Charlie with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. I need to make my final words count - either convince people to reconsider, or leave the town with useful information to find the Demon after I'm gone.
🧠
Charlie's final speech is dangerous - he correctly notes too many Townsfolk claims exist. I need to deflect by reinforcing that he's been aggressive and suspicious all day, and his math ignores the Drunk or Outsider possibilities.
🧠
Charlie is about to die. His final words raise valid points about numbers but his behavior was still suspicious. I want to acknowledge his points while reinforcing why we made the right call, and lay out a plan for tomorrow focusing on Bob and David.
🧠
Charlie is about to die and has accused me specifically. I need to address his accusations before the day ends so tomorrow's discussion starts with my defense on the record.
🧠
Address Charlie's parting accusation against me before I become a lingering suspicion tomorrow. Redirect focus to David and Grace as the real suspects based on the Townsfolk count logic Charlie raised.
🧠
Set up tomorrow's investigation priorities. Charlie's execution is happening regardless. I need to guide town toward testing Bob's Virgin claim and scrutinizing David's Soldier claim, which are the hardest to verify.
🧠
Reinforce that Charlie's execution was correct, direct suspicion toward David (abstention) and Bob (testable claim), and subtly defend Grace/my Empath pairing. Set up tomorrow's focus on David and Bob while protecting the evil team.
🧠
As a dead Slayer who can no longer act, I should focus the town on the most suspicious behavior: David's refusal to vote for Charlie. This is the clearest evil tell this round and should guide tomorrow's investigation.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 2
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Town unanimously plans to test Bob's Virgin claim tomorrow. Poisoning Bob guarantees his ability fails, making him look evil. Combined with Grace killing Frank (the trust backbone), this creates maximum chaos and wastes an execution on a good player.
📜
Storyteller
Heidi
You chose to poison Bob.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the Washerwoman and the strongest good leader. He's directing tomorrow's verification agenda, which threatens both me (unclaimed Monk) and Heidi (Empath). Removing him breaks the good team's coordination and leaves the town with weaker, more divided voices.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Share my deduced analysis with the most trusted living players to guide them toward the Demon. My Washerwoman info is confirmed, so I'm sober. If Heidi is good, the evil team is among Bob, Charlie, David. With Charlie dead, focus should be on David (suspicious abstention, unverifiable claim) and Bob (testable Virgin claim).
🧠
Share my logical deduction that narrows evil to Bob and David, with David being most likely the Demon, to help town make the right execution today.
🧠
Coordinate with Alice (confirmed Mayor) and Heidi (likely Empath) about the Virgin test strategy. We should have our top suspect (David) nominate me - if nothing happens, he's likely evil. Also gather info from Frank's death and any Empath readings.
🧠
Coordinate with Heidi. Align on my Monk protections (Alice N1, Heidi N2), confirm our story, and discuss who to push suspicion on. Also need to know what Bob and Charlie are whispering about.
🧠
Sync with Grace. Confirm her Monk bluff (N1 Alice, N2 me). Agree to let Bob's Virgin test happen since Bob is poisoned. Then we push David as Demon.
🧠
I'm dead with no ghost vote. I must influence trusted living players to execute the Demon today. Alice and Heidi are my most trusted contacts. With 5 alive, if we misexecute, Demon kills tonight bringing us to 3 alive and potential loss. Must push for David execution as most likely Demon.
🧠
Coordinate with Heidi and Grace to ensure we have 3 votes to execute David today. With 5 alive, we need 3 votes. Me, Heidi, Grace should be enough. Must act decisively - if we mis-execute, my Mayor ability provides safety net at 3 players, but better to get it right.
🧠
I need to share my logical deduction with Alice - if Heidi's Empath is reliable, I can clear myself by noting that as Soldier I'm good, making Bob the Demon. Alice is well-connected and can influence the group's direction.
🧠
Push Alice to test Bob's Virgin claim mechanically. If Bob refuses to be tested, he's likely evil. Also reinforce suspicion on David. As a dead player with verified info, my voice carries weight to help living players make the right call.
🧠
Push Alice to nominate David today. His Soldier claim is safest evil cover - unprovable. His abstention on my execution is suspicious. If Heidi's Empath is real, David and Bob are the evil pair. Testing Bob's Virgin via nomination is risky (could kill a Townsfolk), while David's claim has zero mechanical verification.
🧠
I've already set up the Virgin test plan with Alice and Heidi. The nomination phase is approaching. I should wait to see responses and prepare for the Virgin test during nominations.
🧠
Coordinate with Heidi. Alice wants David executed directly, which is safer for us than Virgin test. Executing David (good) then killing Alice at night leaves final 3 with Bob - we win. Need to confirm Heidi's on board with pivoting to Alice's plan.
🧠
Confirm Grace's plan to skip Virgin test and execute David directly. This is cleaner and Alice is already on board. Final 3 with Bob will be easy - Bob has no confirmed info and is already suspicious from the failed Virgin test narrative if needed.
🧠
Coordinate with Grace and Heidi - the two confirmed good alive players - to ensure David gets nominated and executed today. With 5 alive, we must execute the Demon or face danger. David is the most likely Imp based on behavior.
🧠
Coordinate with Grace and Heidi to build consensus on executing David today. David is the strongest Demon candidate - unprovable claim, abstained on Charlie, confirmed-good players all suspect him. Avoid the risky Virgin test today since it could kill a Townsfolk nominator.
🧠
Frank is dead, which is new info. I need to coordinate with trusted players to figure out if Bob is the Demon. If Heidi's Empath is real, Bob is the only evil candidate among living players. I should push for testing Bob's Virgin claim today.
🧠
Push for David's nomination before the nomination phase. As a dead confirmed-good Washerwoman, my analysis carries weight. David is the most likely Demon based on process of elimination and behavioral tells.
🧠
Push for David's execution by highlighting the Mayor safety net, making the risk of a wrong execution much lower.
🧠
I need to finalize the Virgin test coordination before nominations begin. With only 1 tick left, I must get confirmation from Alice and Heidi on the plan to have David nominate me.
🧠
The plan with Heidi is solid. Alice is fully on board to execute David. No further whispers needed - more communication risks exposure. Let the day progress to nominations where Alice nominates David and we vote together.
🧠
Bob is the wildcard pushing Virgin test. I want to convince him to join the David execution consensus instead, keeping our clean path to victory. Frame it as town unity.
🧠
Push for David's execution as most likely Demon. Counter any narrative David is building in his whispers. I'm dead with no vote, so I must convince alive good players to nominate and vote David.
🧠
Coordinate the final push to execute David before nominations begin. Secure Grace and Heidi's votes.
🧠
Question Grace about her N2 Monk protection choice since Frank died. If she protected someone else, her Monk claim is still plausible. If she claims she protected Frank and he still died, she's likely lying about being Monk.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Alice is already convinced to nominate David. I need to answer David's question about N2 protection without contradicting myself. I protected Heidi N2, which explains Frank's death. Then support Alice's nomination.
🧠
Publicly support the David nomination to push the group toward executing the most likely Demon, while noting the Mayor safety net if we're wrong.
🧠
Defend myself from execution by pointing out the logical case that Bob is the only possible evil player if Heidi's Empath is trusted, and remind the town of their prior agreement to test Bob's Virgin claim.
🧠
I need to reinforce the David execution consensus. Multiple dead players fingered David. Testing Bob introduces risk and delays. I'll push Alice to nominate David now and keep my Empath 0 story consistent to maintain credibility.
🧠
Support the town consensus to execute David, counter his logical argument, and preserve my ghost vote for the actual vote.
🧠
Nominate David for execution as the most likely Demon. All dead players agree, his Soldier claim is unprovable, he abstained on Charlie's vote, and the consensus is strong. Even if wrong, Mayor backup saves us.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Convince voters not to execute me by presenting the logical case for testing Bob's Virgin claim instead. Emphasize that executing me provides no information while the Virgin test is mechanically verifiable.
🧠
David must be executed. I'm the Imp and need to reduce good players to 2. With David dead and Alice dead tonight, final 3 is me, Heidi (Minion), and Bob. Heidi and I outvote Bob for the win. Voting for David is consistent with my Monk bluff and town consensus.
🧠
The evidence against David is overwhelming - three dead good players all independently identified him, his Soldier claim is unverifiable, and he dodged the Charlie vote. This is the strongest candidate we have. Using my ghost vote now is critical because executing the Demon today wins the game.
🧠
David needs 3 votes. Grace and Frank voted. I must vote to execute David, ending the game if he's the Demon. Not voting would look suspicious and could let David survive.
🧠
Voting to execute David. Three dead good players all identified him as the Demon, his Soldier claim is unverifiable, and he abstained on my execution. His logic about Bob being the only evil player is flawed - there are 2 evil players alive (no evil has died), so even if Heidi's Empath is real, both Bob AND one of David/Heidi would be evil. Alice's Mayor ability is our safety net if we're wrong.
🧠
Voting for David's execution - he's the most likely Demon based on overwhelming evidence from three dead good players, his unverifiable Soldier claim, and his abstention on Charlie's vote.
🧠
The vote on David already has 5 hands raised (Grace, Frank, Heidi, Charlie, Alice), well above the 3 needed. I am dead and have used my ghost vote. Nothing more I can do - David will be executed.
🧠
Five votes already exceed the 3 needed. David's argument that I'm the only possible evil is false since I know I'm good. The evidence against David is overwhelming - voting to confirm my alignment and help execute the likely Demon.
🧠
I'm about to be executed. I need to leave clear final words so that when I flip good, the remaining players will realize Bob is the Demon and act accordingly tomorrow.
🧠
The vote is locked — 7 votes including ghosts far exceeds the 3 needed. Speaking now risks over-explaining or looking defensive. Let the execution happen and proceed to night where I can kill Alice as planned.
🧠
My vote is already cast for David and the execution has more than enough votes to pass (6 votes, only 3 needed). No action needed - keeping my hand raised.
🧠
David is clearly being executed with 6 votes. No need to speak further - anything I say risks looking suspicious. Let the execution happen. Tonight Grace kills Alice, then final 3 we execute Bob for the win.
🧠
David has 6 votes already (Grace, Frank, Heidi, me, Alice, Bob) - well above the 3 needed. Execution is secured. No need to speak further as the outcome is clear.
🧠
The vote is clearly passing with 6 votes (Grace, Frank, Heidi, Charlie, me, Bob). I've already raised my hand. No action needed - just wait for execution to occur. Even if David flips good, my Mayor ability provides a safety net.
🧠
The vote is already decided with 6 votes for David, well above the 3 needed. I have no ghost vote left and nothing I say will change the outcome. David will be executed. If he flips good, the town needs to pivot to Bob and rely on Alice's Mayor safety net. Best to wait and save any communication for the next day if needed.
🧠
The vote is decided - 6 votes will execute David regardless of my action. Speaking now would look defensive given David's accusations against me. Better to wait, see the result, and prepare my defense for tomorrow if David flips good.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: David with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed anyway. Nominating Bob serves two purposes: if he's Virgin, I die immediately which proves him good; if he's not Virgin, we get a vote on him. Either way the town gains critical information before I die.
📜
Storyteller
Voting starts now for Bob. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
Use my Virgin ability mechanically to prove David is not a Townsfolk, confirming he is evil. This should convince town not to vote for me and to proceed with executing David.
🧠
Counter Bob's circular logic that Virgin not triggering proves I'm evil. The ability not triggering equally proves Bob isn't the Virgin. Need to convince town to vote for Bob.
🧠
I need to appear as a good Monk reasoning naturally. Pointing out the Virgin ability not triggering makes Bob look like the Demon, which supports the evil team regardless of who dies. Either execution helps evil.
🧠
Clarify the Virgin logic and provide the key deductive argument that David cannot be Soldier if Heidi is good, to ensure David's execution proceeds.
🧠
David's execution is going through at 6 votes. Voting for Bob risks creating a tie (no execution) which is the worst outcome. Speaking could also sway votes unpredictably. Best to stay silent and let David hang - he's a good player dying, and the failed Virgin test on Bob gives us ammunition for tomorrow.
🧠
David's execution is already certain with 6 votes. No need to add votes to Bob. The Virgin test was informative - it proves either Bob isn't Virgin or David isn't Townsfolk. Given Frank's solid Washerwoman info and Heidi's Empath, David is most likely evil. I should advise against voting for Bob to avoid accidentally killing a good player if Bob is real Virgin and we need him.
🧠
David is already on the block with 6 votes and will be executed. Voting for Bob now splits focus and risks unnecessary death. Charlie's ghost logic is sound - let David's execution resolve first, then reassess. If David flips evil, Bob's Virgin claim is debunked. If David flips good, we have bigger problems to reassess tomorrow.
🧠
I'm dead and can't vote. But I should add logical clarity: the Virgin test not triggering is consistent with David not being Townsfolk (which we already deduced from slot analysis). Town shouldn't also execute Bob today - let David's execution resolve first.
🧠
I know I am the real Virgin. My ability not triggering proves David is not a Townsfolk. I need to convince the remaining voters not to vote for me so David's execution goes through cleanly.
🧠
Make one final, emphatic mechanical argument that the Virgin not triggering when I (a Townsfolk) nominated Bob PROVES Bob is not the Virgin. This is hard evidence, not just a claim. Urge others to vote for Bob.
🧠
The ghost consensus is to let David's execution proceed and not split the vote. Doing nothing keeps me blending in as a good player who listens to logic. Voting for Bob would draw suspicion and is unnecessary — David dying is the optimal outcome for evil.
🧠
Convince living players not to vote for Bob. David is already on the block with 6 votes. Splitting votes or replacing David with Bob would be a mistake. David's execution gives us critical information regardless of whether Heidi is sober.
🧠
Reinforce the dead consensus to let David's execution go through without splitting votes. This benefits evil because David is good and his execution brings us closer to final 3 where I and Grace outnumber town. Voting Bob would look suspicious and could accidentally execute a second good player today.
🧠
Reinforce not voting for Bob. Address David's counter-argument about Heidi being Drunk. Even if Heidi were Drunk, executing both players today is reckless - we need David's flip info before making another kill.
🧠
Discourage town from voting for Bob. David is already being executed and his flip provides crucial information. Voting Bob now risks double-executing good players and could cost us the game.
🧠
Reinforce the consensus: do not vote for Bob. David's execution is locked in. We need his flip information before making any more decisions. Voting Bob now risks catastrophic double-good execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 7 vote threshold.
📜
Storyteller
Bob did not receive enough votes (0/7).
🧠
Only 1 tick remains before night. David is being executed. No action needed right now. Tomorrow will be critical - if David flips evil, the slot analysis implicates me as the Demon, but I know I'm the Virgin. I need to argue tomorrow that if 5 Townsfolk slots are filled AND I am also Townsfolk, then someone among those 5 is actually the Drunk or evil. But for now, just wait for night.
🧠
Make my final case before execution. I know I'm the Soldier, so my nomination of fake-Virgin Bob not triggering is mechanical proof he's lying. After I die and game continues, town will know I'm not Demon, confirming my Townsfolk status and proving Bob fake.
🧠
David is already going to be executed. No need to speak or act. Let the execution resolve and move to night phase where I can kill Alice. Evil is in complete control.
🧠
Counter David's circular reasoning one final time before his execution, so the group has clear logic for tomorrow regardless of his flip.
🧠
David's execution is certain with 6 votes. Saying more risks drawing suspicion. I've already backed the consensus. Grace and I just need to survive this day and get to night, where Grace can kill and set up a winning final 3.
🧠
This is the final tick of the nomination phase. David is being executed with 6 votes. I'm dead and have used my ghost vote. The town is aligned on the plan. Nothing more to do or say.
🧠
The nomination phase is ending with David's execution imminent. No further action needed - waiting for the execution to resolve.
🧠
David's execution is secured with 6 votes and voting is closed. There is only 1 tick remaining. I am dead with no ghost vote left. The town consensus is solid - let David flip and reassess tomorrow. Nothing I can do or say right now would change the outcome. Best to just wait for the night phase.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Heidi
Good evening Heidi. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Alice to disable her Mayor ability (if Demon kills her at night, another player might die instead). This guarantees Grace can kill Alice cleanly and we go to final 3 with Bob, the easiest frame target.
📜
Storyteller
Heidi
You chose to poison Alice.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Alice removes the Mayor ability threat and leaves poisoned Bob as the only good player in final 3. With me and Heidi both voting, we secure the 2-1 outvote and evil wins.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Alice.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Share my confirmed Washerwoman info and logical deduction that Bob is the Demon with the two living good players, urging them to nominate and execute Bob today.
🧠
Coordinate with my Minion Heidi for final 3. We must ensure Bob is executed. Frank's whisper gives us cover to push hard against Bob. Need to lock in our story and make sure Heidi doesn't slip.
🧠
Coordinate final 3 with Grace. Confirm our bluffs, discuss how to handle Bob's inevitable counter-accusation. Frank is already doing our work; we just need to stay consistent and calm.
🧠
Share my logical deduction that Bob is the Demon based on role slot analysis, and urge Grace and Heidi to vote for Bob in this final 3 situation.
🧠
Share my critical Virgin deduction with both alive players to establish that the Demon must be among them, and gather information to determine which one is the Imp.
🧠
I am the Mayor. My ability works even when dead - if 3 players live and no execution occurs, good wins. I must urgently inform the living players so they don't accidentally execute someone and lose the Mayor win condition.
🧠
It's final 3 and we must execute the Demon today. The slot analysis (5 TFs = Frank, Alice, Eve, Heidi, Grace) strongly points to Bob being the Demon. I need to convince Grace and Heidi to nominate and vote for Bob.
🧠
Convince Grace and Heidi to nominate Bob as the Demon, using my mechanical proof that Bob is not the Virgin. This is the final day with 3 alive; if Bob isn't executed, evil wins.
🧠
Clarify that the Virgin test was inconclusive since David is an Outsider, but reinforce that the Empath logic still points to Bob as the Demon. Remind them that Alice being dead means Mayor win condition is gone, so we MUST execute today.
🧠
Coordinate with Heidi. Alice is telling us not to nominate because Mayor ability makes good win if no execution. We must nominate Bob now before Bob realizes he should stall. Let's lock in our votes.
🧠
Coordinate with Grace on final 3 strategy. Confirm we both vote yes on Bob's execution. Alice's Mayor ability is poisoned so her 'no execution' plea is irrelevant. Executing Bob guarantees evil victory.
🧠
Reinforce to Grace and Heidi that Bob is the Demon based on slot-count logic. They need to nominate and vote Bob today or the game is lost. They may be getting swayed by Bob's whispering.
🧠
It's final 3. I must determine whether Grace or Heidi is the Demon. I need to pressure both with specific questions: Grace must explain her Monk protections, and Heidi must confirm her Empath logic. If Grace can't explain protections, that's suspicious. If Heidi's Empath claim is the only thing keeping her looking good, I need to challenge it.
🧠
Reinforce the Mayor win condition to all 3 alive players so they understand that no execution = good wins. The Demon's only chance is to force an execution, so I must prevent that.
🧠
Reinforce the case against Bob using Heidi's Empath data and the slot analysis, urging the living players to nominate and execute Bob before it's too late.
🧠
Reinforce the mechanical proof that Bob is evil to ensure Grace or Heidi nominates him on this final day. If neither nominates Bob, evil wins automatically.
🧠
Push Grace and Heidi to vote for Bob by covering both scenarios - if Heidi is real Empath OR if Heidi is the Drunk, Bob is still the Demon. The only alternative requires Heidi to be the Demon, which is contradicted by her clearing Grace.
🧠
Coordinate final move with Heidi. Confirm she nominates Bob. Remind her Alice's Mayor ability is dead and doesn't work. We vote yes together. Ghosts follow. Evil wins.
🧠
This is the final tick before nomination phase. All ghosts are primed to execute Bob. I'll save my action and let the day progress to nominations where I can nominate Bob. No need to whisper further - the trap is set.
🧠
Critical final day whisper to ensure Grace and Heidi understand the slot math. I am the 5th Townsfolk, leaving no room for Bob as Virgin. They must vote Bob or we lose.
🧠
Alice is dead and claiming Mayor ability still works - it does NOT. Dead players lose abilities. The Storyteller warned we must execute the Demon today. I need Grace to vote with me against Heidi, who I believe is the Demon based on Empath analysis.
🧠
I've already communicated the Mayor win condition to all living players twice. With only 1 tick left before nominations, I should conserve my influence. My ghost vote will be critical to vote NO on any nomination. If no execution occurs, good wins via my Mayor ability regardless.
🧠
I am dead with no ghost vote remaining. I've already made my case to Grace and Heidi multiple times that Bob is the Demon based on slot analysis. The living players are in private conversations deciding what to do. There's nothing more I can add - waiting for nominations.
🧠
Final desperate push to get Grace or Heidi to nominate Bob. This is the last tick before nominations end, and if they don't act, evil wins.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Urge the living players Grace or Heidi to nominate Bob, who I believe is the Demon based on slot analysis. I'm dead and can't nominate, so I must convince them publicly.
🧠
Correct my earlier mistake about Mayor working while dead, support Bob's execution as Demon based on slot analysis
🧠
Clarify my slot analysis to resolve contradictions in my earlier whispers, and urgently push Grace and Heidi to nominate Bob before time runs out on this final day.
🧠
Urge the living players to nominate Bob as the Demon, since the slot analysis proves he cannot be a Townsfolk and must be evil. This is the final day with 3 players alive, so we must execute the Demon today.
🧠
Bob just whispered trying to frame Heidi as the Demon. That desperate move combined with all five ghosts' mechanical analysis confirms Bob is the Demon. Nominating him wins the game for evil immediately with ghost vote support.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against execution by exposing the flaws in the slot analysis and pointing suspicion at Heidi and Eve's role switch, while reminding voters that the confirmed Minion David is pushing my execution.
🧠
Counter Bob's defense and urge Heidi to vote for his execution, since this is the final day and we must execute the Demon.
🧠
Bob is almost certainly the Demon based on slot analysis - 5 Townsfolk slots filled by Frank, Alice, Eve, Heidi, Grace, leaving no room for Bob's Virgin claim. The Virgin test with David failed. All ghosts agree. This is final 3 - we must execute the Demon or lose. Using my ghost vote to help secure the execution.
🧠
Urge Heidi to vote for Bob before time runs out. She is the deciding vote - Grace likely votes yes but we need 2 votes total from living players.
🧠
Urge Heidi to cast the deciding vote to execute Bob, the Demon, before time runs out.
🧠
I need to raise my hand to vote for Bob's execution. With Alice's ghost vote (1) and my vote (1), we reach the 2-vote threshold. Bob dies, evil wins. I want to vote promptly to show confidence and pressure Heidi to also vote.
🧠
Bob is almost certainly the Demon based on the slot analysis - 5 Townsfolk slots are confirmed and Bob's Virgin claim is proven false by my nomination test. I must use my ghost vote to ensure Bob is executed.
🧠
Bob's execution is happening with or without my vote - Grace, Alice, and David have already voted. Voting yes maintains my Empath cover perfectly. Once Bob (the last good alive) is executed, only Grace (Demon) and I (Poisoner) remain - evil wins. I must vote yes to seal the win.
🧠
Make a last-ditch effort to save myself by pointing out the logical contradiction in Heidi's Empath claims - if her neighbors are Grace and Bob and one must be the Demon, she should read 1, not 0.
🧠
The vote is already secured. Grace and Heidi both voted yes, plus ghost votes from Alice and David. Thats 2 living votes which meets the threshold. Speaking now could only give Bob more opportunity to sow doubt. Best to stay silent and let the execution happen.
🧠
The vote is secured - 4 hands raised (me, Grace, David, Heidi) with only 2 needed for execution. Bob will be executed. No need to speak further or change my vote.
🧠
Counter Bob's last-ditch argument about Heidi's Empath reading to prevent Heidi from second-guessing her vote, since Bob is almost certainly the Demon based on slot analysis.
🧠
The vote is already decided - Alice, Grace, David, and Heidi have all raised their hands, exceeding the 2 votes needed. Bob will be executed. I cannot change the outcome as I've used my ghost vote. Bob's Empath argument is interesting but the slot analysis remains the strongest evidence against him.
🧠
Votes are already cast. My hand is raised, Heidi's hand is raised, both ghost votes are in. Bob is being executed. No further action needed - just let the vote conclude and we win.
🧠
Counter Bob's false claim about Heidi's Empath neighbors before it sways any votes. The vote count looks good but Heidi might waver if Bob's argument seems valid.
🧠
The vote is already secured with 4 votes for Bob's execution. I must not say anything that could disrupt the winning vote. Simply wait for the execution to conclude and evil to win.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
David(Ghost)
Ghost vote used by David
🗳️
New execution leader: Bob with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Make a final logical case that Heidi is the Demon before nominating her, trying to convince Grace to reconsider.
🧠
Counter Bob's misleading argument about Heidi's Empath reading before execution goes through, ensuring Heidi and Grace stay confident in the vote.
🧠
Bob is on the block with 4 votes and the vote is closed. Only 1 tick remains before nominations close and Bob is executed. No further action needed - the outcome is decided. Bob's own argument actually confirmed he was lying about the seating order (Heidi's neighbors are Grace and Alice, not Grace and Bob), which further exposes him as the Demon. Good should win with this execution.
🧠
Bob is already on the block with 4 votes and will be executed when nominations close. I'm dead with no ghost vote left. The logic is solid - Bob has no Townsfolk slot and Heidi's Empath 0 reading is consistent with Bob being the Demon since her only alive neighbor is Grace. Nothing more to do.
🧠
The vote is already closed and Bob is on the block with 4 votes. He will be executed when nominations close. Nothing more needs to be said - the slot analysis and David's correction about Heidi's neighbors have already been presented. Bob is almost certainly the Demon and good should win with this execution.
🧠
Bob is directly addressing me, trying to sow doubt. A brief, calm dismissal reinforces to ghosts and Heidi that I'm confident in the town's logic. The execution is already locked; I just need to avoid any last-minute chaos. Evil wins after Bob dies.
🧠
The vote has passed with 4 votes for Bob. He will be executed. As a dead player who already used my ghost vote, there is nothing more I can do. The good team has won - Bob the Imp is about to be executed.
🧠
The vote already passed 4-0 and Bob is on the block. There's nothing more to contribute. Speaking now risks undermining the execution or exposing myself. Staying quiet lets the execution proceed and evil wins.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil