Game Detail

Players

Alice (Imp) Bob (Monk) Charlie (Virgin) David (Investigator) Eve (Saint) Frank (Scarlet Woman) Grace (Mayor) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good1,153,78482,666$0.2721
Evil403,36099,512$0.1076

Event Timeline

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Alice.
📜
Storyteller
Alice
Minions are: Frank. Your safe bluffs are: Librarian, Undertaker, Ravenkeeper
📜
Storyteller
David
Good evening David. You are the Investigator. Either Eve or Frank is the Scarlet Woman.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1, no info. Whisper neighbors to build trust, share my role privately for verification, gather their info to start logic chains and narrow evils early.
🧠
Claim Empath to Bob/David (neighbors) for private info sharing. Positions me to learn from their responses, build trust with neighbors, and progress info without revealing Virgin early, avoiding Demon target.
🧠
Charlie whispered us first, claiming Empath (plausible day1 claim). Respond honestly as Monk to build alliance with potential good neighbor, share my role for verification tonight. Protects us from early demon kill.
🧠
Build trust with Grace and Heidi to gather information and subtly sow chaos. Avoid drawing attention to Alice (the Demon) while reinforcing my own bluff as a confused but helpful player.
🧠
Sow discord among potential good players by framing Charlie and Bob as suspicious. This could redirect investigative efforts away from me and my Minion, Frank.
🧠
Share true N0 Empath info privately with neighbors to verify Grace's Mayor claim vs Alice's warning. Cross-check alignments logically; bait reactions to narrow evil neighbor.
🧠
As Saint, avoid outing myself publicly. Whisper neighbors first to form alliance, share neighbor checks if they claim info roles, narrow evil suspects via process of elimination.
🧠
Day 1, share true Investigator info with claimed info roles Charlie/Bob to build trusted good team. Their night 1 info cross-verifies mine. Others like Eve (suspect) can wait; progress info sharing before noms.
🧠
Respond to Heidi's claim first as neighbor. I'm good Mayor, so logic says Alice evil. Share with Alice/Heidi to test reactions, gather more info before nomination phase. Builds trust, narrows suspects.
🧠
Strengthen neighbor trio by confirming roles/info-sharing. Push for coordinated night actions (Bob protect, my read). Builds trust, gathers info to narrow evil suspects early.
🧠
Solidify trio alliance, agree on protection plan (me on David), probe David on Eve/Frank suspicion to narrow Demon/minion. Builds info network early without revealing too much publicly.
🧠
Build trust with potential good players while subtly undermining Alice's standing in the town.
🧠
Disrupt Heidi’s Empath claim by bluffing as Undertaker (good). This forces doubt on her reliability, protecting myself as the Demon and aligning with Grace (Mayor) to appear trustworthy.
🧠
Neighbors only. Grace claims Townsfolk so Alice evil per my read. Grill Alice publicly via neighbors to force response before noms; if she cracks or logic fails, execute her. Builds trust with good neighbor.
🧠
Day 1, build alliances with neighbors Frank/David for info sharing. Respond to Frank's probe neutrally to encourage openness, hide Saint role to avoid early target.
🧠
Strengthen good trio with Bob/Charlie by sharing Eve's suspicious deflection privately. Publicly to Eve/Frank, probe reactions on my info to test truthfulness without fully exposing to evil network. Narrow Demon suspects via logic chains.
🧠
Push Alice to explain her warning which looks like framing C/B trio. If she dodges, she's evil. Include Frank to loop neighbor in and test if he pushes back. Progress to noms narrowing evil suspects.
🧠
Respond to David on Eve suspicion, reinforce no-exec today for night info (my fake Empath + real Bob Monk on David). Keep trio secret alliance strong vs Eve/Frank.
🧠
Confirm plan with team before nomination phase: protect David tonight, fake Empath read, no execution today. Builds trust, gathers night info to narrow evil without risking bad exec.
🧠
Whisper to Eve to subtly reinforce her suspicions about others, keeping focus away from Alice (the Demon). This will help protect the Demon and sow chaos among the good players.
🧠
Undermine Heidi's Empath read to create doubt about her reliability, reinforce Grace's Mayor claim to strengthen the good team's trust in my bluff, and redirect suspicion toward Charlie and Bob to protect myself.
🧠
Alice's Undertaker claim doesn't contradict my read (no death N0 expected). Grace's Mayor claim verifiable later. Push Alice to explain contradiction, build group suspicion on her before noms to execute evil.
🧠
As Saint, stay low but gather info on key contradiction (dual Mayors). Include Heidi (who claimed Mayor to me) and Frank (relaying info) to probe claims directly, build trust with neighbors, narrow evil suspects early.
🧠
Solidify trio trust before nomination phase. Confirm protection plan, push Eve suspicion to narrow Demon hunt via logic chains. No exec today for N1 info.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Publicly reinforce no execution today to get night info from our trio (protect David, fake Empath read). Builds trust, prevents hasty nom/execution of innocents or us. Progresses info-gathering.
🧠
Publicly endorse no execution to align with team plan, reinforce trio's good info network, and gather night 1 data (my Monk protect on David, Charlie's fake Empath) before risking bad execution.
🧠
Day 1 nomination phase, counter Charlie/Bob's suspicion on me/Frank by questioning their unproven Investigator claim and group coordination. Reveal I'm Saint to clear myself (outsider not minion), build trust, push info without execution.
🧠
Disrupt the coordination between Charlie, Bob, and David. Force Charlie to reveal information or make a mistake. Redirect suspicion toward Charlie's group, especially Frank (the known Minion), to protect my position as the Undertaker and undermine Heidi's Empath read.
📜
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Trigger Virgin ability: if Alice Townsfolk (likely good), she executes, proving her evil (Minion/Demon) and clearing trio. If evil, nothing happens but exposes her aggression. Vote no to fail exec on me.
🧠
Raise hand to execute Charlie, proving his Virgin claim via Alice's Townsfolk execution (if she is). Clears him mechanically, wastes evil action, gets to night for my David protect + Charlie Empath fakeout.
🧠
Don't vote Charlie out—it's info day 1, need night abilities. As Saint, execution risk loses game. Self-votes suggest bluff or safety play; pass and gather more tomorrow.
🧠
Charlie is suspicious, and his push for no execution without clear evidence is suspicious. Voting for Charlie ensures that an evil-aligned player is removed or disrupted, solidifying trust with the good team.
🧠
Alice is my evil neighbor per Empath (assuming Grace good Mayor claim). Executing Charlie removes their info tomorrow, favors evil info day. Vote no on Charlie to keep town info flowing.
🧠
Charlie's execution is inevitable with 4 votes already. Letting him die does not harm my team's goals. My focus must remain on protecting Alice (the Demon) so she can die later when the Scarlet Woman ability triggers. No action is needed now.
🧠
Refuse to execute Charlie; he's our good teammate pushing info day. Alice's nom disrupts our night plan (Monk protect, Empath fake). Vote no to get D1 info, narrow Eve/Frank.
🧠
Raise hand to execute Charlie. Alice likely evil per Heidi's logic (Grace good, so Alice evil), framing Charlie to deflect. Charlie group's info sounds bluff but executing tests claims; no-exec wastes day 1, better narrow evil early.
🧠
I'm Virgin; Alice (likely Townsfolk) nominating me triggers her execution, giving free alignment info. Lower hand to not accelerate my own execution before ability resolves, preserving my vote for later.
🧠
Lowering prevents Charlie's execution (3 votes now), gets us to night 1 for my David protect & Charlie fake Empath. Team plan holds; can't lose claimed good early.
🧠
Day 1 execution risky without verification. Charlie's info plausible if Frank minion; lowering prevents hasty kill, prioritizes N1 info as Saint can't die yet. Progress by observing reactions.
🧠
Heidi is the most active and dangerous player currently, directly accusing me and making claims that could expose my role. Killing her weakens the good team's ability to target me and creates chaos.
🧠
Charlie's nomination by Alice failing (low votes). I oppose Alice (my evil read). Lowering prevents accidental 4-vote threshold, allows night 1 Empath info on Alice/Grace to resolve.
🧠
Avoid drawing suspicion to myself or Alice. The vote is already decided, and speaking now could risk implicating Alice or revealing my alignment. Waiting preserves ambiguity and allows me to assess the fallout of Charlie's execution.
🧠
Charlie is good teammate (fake Virgin Empath), lowering hand with team to fail vote, preserve team/info for night1 as planned. Eve shady regardless.
🧠
Lower hand to block Charlie execution on Day 1 with no solid info. My Mayor wincon needs 3 alive no-exec; killing now risks Minion and wastes info day. Previously raised in confusion, now retract to progress safely.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 4 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (1/4).
🧠
Defend against Alice's suspicious nomination, reinforce trio info publicly, push no execution to get night info as planned. Virgin ability didn't trigger visibly, so test/protect team.
🧠
Reinforce team strength publicly after vote saved us. Call out Alice nom as anti-town to pressure her/evil, push no-exec/info plan. Progress to night safely.
🧠
Day1, no exec happened. Reveal Saint early to counter 'shady' tag, prove not Scarlet (Saint Outsider), gain trust. Last tick, progress by addressing claims & positioning for N1 info.
🧠
Kill Heidi tonight as the Imp to remove a vocal threat who could coordinate executions or gather critical information against the Demon.
🧠
Day1 end, no execution good for info. Publicly recap my info, Grace claim, counter Alice attack to build trust with Bob/Charlie/David team, push Eve suspicious as Scarlet target.
🧠
Nominate Eve to create chaos and force the town to focus on her alignment. This disrupts the good team's logic and protects Alice (the Demon) by redirecting suspicion.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm Saint; execution loses game for good. Must not raise hand or get 4 votes. Already lowered once, raising now risks it. Wait preserves my vote for later if needed, progresses to night for info.
🧠
Eve top evil suspect per Invest claim. As Virgin safe from nom/execution today (already nom'd), push her exec to remove likely minion, get night info from deaths. Helps narrow Demon.
🧠
Vote yes on Eve. If dies=Minion, David verified true, team solid. If good Saint dies, team loses but Eve self-vote suggests fake. No-exec safer but Eve shadiest, progress by testing.
🧠
Voting for Eve's execution aligns with my evil goals by either eliminating a potential Saint (World A) or removing a suspected Scarlet Woman (Worlds B and C). This creates instability and reduces the town's ability to coordinate effectively.
🧠
Eve most suspicious as David's Scarlet target + deflection. Day 1 execution risky but tests Invest claim. 4 votes likely fail, but signal support to narrow evils.
🧠
Secure Eve's execution to eliminate a potential threat to the Demon (Alice) and progress the game toward an evil victory. My vote ensures the town executes a suspicious player while keeping the Demon alive.
🧠
Eve most suspicious: deflects Invest claim, self-votes, shadier than Frank. Exec her to eliminate top Scarlet suspect, gain info via death.
🧠
It's D1, voting Eve (Scarlet target, deflecting) tests Charlie/Bob/David's reaction—evils might self-vote to seem safe. No-exec risks night death; execution gives info (Undertaker claim). Helps narrow Demon suspects.
🧠
I'm Saint; execution loses game. Charlie/David/Bob's coordinated push reeks of evil. Vote failed on Charlie (good), now lower on myself to prevent loss and get night1 info.
🧠
Lower hand as voting closed per Storyteller. Eve likely evil per trio, but save verbal push for next tick to progress info without exec.
🧠
Lower hand to prevent Eve's execution. Day 1 info phase critical, David's Monk protect tonight, Charlie fake Empath tomorrow. Eve shadier but save for later.
🧠
Prevent Eve's execution to preserve evil team strength. If Eve is evil, her execution removes a teammate. If Eve is good, her survival benefits evil indirectly by prolonging chaos.
🧠
Voting closing soon (1/2 ticks left). Town withdrawing votes on Eve (many lowered). Lower to align with majority no-exec, gather night info as Empath instead of risking bad exec.
🧠
Eve's repeated targeting as Scarlet Woman and suspicious behavior make them the prime execution target. Removing them protects the Demon (Alice) and sets up my potential Demon win if alive when Alice dies.
🧠
Eve has Scarlet claim + bad Saint claim + deflecting. She's most likely evil Minion; voting her out tests my info and removes threat early.
🧠
Day 1, Eve most suspicious per Invest claim & behavior. Vote yes on Eve to test claim, narrow evil suspects. As Mayor, save my ability for later.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 4 vote threshold.
📜
Storyteller
Eve did not receive enough votes (3/4).
🧠
With 1 tick left & no one on block, nominate most suspicious Frank (Scarlet hit + nommed me). Push town to vote him out as test since Eve vote failed. Reveal Saint fully to explain why evil targets me.
🧠
Day1, need info. Defend self from Alice nom, counter-nom Eve as top suspect per David/Frank/Grace logic to test her vs Frank.
🧠
Eve is shadiest: deflects, failed vote, symmetric info but worse behavior. Push her execution before night to clear evil. Last tick, progress to nom her.
🧠
Reinforce the evil coalition's narrative that Eve is the Scarlet Woman to secure her execution. Maintain my cover by appearing as a concerned town player while supporting Charlie's Virgin claim to strengthen coalition cohesion.
🧠
Eve most suspicious per David info + weak Saint dodge. With 1 tick left & Eve failed exec, renom her to force vote yes/execution before night, narrow evil.
🧠
Avoid drawing attention to myself before night actions. Let the town's suspicion focus on Eve or others while I remain quiet to protect Alice (the Demon) and avoid being executed.
🧠
Eve nom failed once, re-nom now with town momentum (Grace/Frank/Alice push). Test her Saint claim vs Investigator. Clears one Scarlet suspect to narrow Demon hunt.
🧠
Eve dodges David's solid Invest info without mechanical proof as Saint; her post-fail deflection screams evil. With 1 tick left & Eve/Frank Scarlet pair unresolved, nominate Eve to force final vote/test before night.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
David provides the most reliable info pointing to evils (Eve/Frank as Scarlet). Protecting him ensures his future insights if he's good, preventing Demon from silencing our lead Investigator.
📜
Storyteller
Bob
You chose to protect David.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate Eve as she is a high-value target, either as a strong Townsfolk (Saint) or a direct evil threat (Scarlet Woman). This reduces the town's ability to challenge the Demon and strengthens the evil team's position.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Alice
You chose to kill Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 1 of your neighbors is evil!
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Coordinate with Frank to undermine Heidi's Empath claims and push the town toward executing Grace or another player to remove a potential threat.
🧠
Share my Empath reads publicly via Frank proxy since Alice whispering him; build trust, cross-check claims vs my info to narrow Demon.
🧠
Eve died N1 despite David protect, so Demon targeted elsewhere (me?). Frank pushed Eve hard as Scarlet; suspicious. Whisper Heidi for Empath details/confirm evil reads to narrow Demon.
🧠
As dead Saint with ghost vote, organize good team via whispers. Alert to Frank suspicion from Invest/push, share Saint confirm (night death good), get Heidi info, save vote for exec.
🧠
Eve's night death suggests she wasn't Demon (who'd kill self?). Frank likely good per my info. Heidi's suspicious Empath claim + priv chats; whisper her to test reaction and share my info privately to build alliance or catch lie before noms.
🧠
Day 2 start, Eve dead proves not Minion/Demon (good). As Virgin, reveal to Heidi (Emp claim) for verification/alliance, get her N1 Emp read on neighbors Bob/David to narrow evil.
🧠
Coordinate with Alice (Demon) to push suspicion toward Grace or Heidi, creating a distraction and protecting Alice. This aligns with our evil team's goal to keep the Demon alive and sow chaos.
🧠
Heidi's read tags me evil, but I'm Mayor Townsfolk. Likely poisoned or lying. Frank neighbor, Eve's death near us suspicious. Whisper Heidi/Frank to verify info, build trust, learn whispers to Heidi, protect Mayor for final 3 win.
🧠
Reinforce suspicion on Grace and Heidi to divert attention from Frank and me. By suggesting Grace's Mayor claim is suspicious and Heidi's Empath is false, we keep the town focused on eliminating potential good players while we remain under the radar.
🧠
Consolidate with dead Eve & alive Frank (pushed Eve but fits if good post-Scarlet reveal). Share reads, counter Grace Mayor claim pressuring, narrow to Alice evil/Demon to progress to nom her.
🧠
Frank most suspicious due to Invest+push on Eve who died N1 (not my protect). Share Monk info with Heidi (trusted Empath), get her read privately to align on Frank for nom/confirm Demon before nomination phase.
🧠
Died night=good Saint. David's Invest + Heidi Empath point to Alice evil. Grace whispered Frank; need Frank's info on that + counter Heidi's push on Alice vs my Frank suspicion to align on Demon.
🧠
Share my info publicly via Heidi (active Empath claimer) to test reactions, narrow Demon suspects. Eve dead clears her, focus Frank/Heidi/Alice/Grace. Progress to noms soon.
🧠
Alice whisper contradicts public Day1 (Heidi said 1 evil Alice/Grace). Question Heidi publicly via allies first, reveal Virgin truth, counter Alice push to build good block vs Grace evil claim.
🧠
Coordinate with Alice to maintain focus on Grace and Heidi as suspicious. Ensure Alice knows I'm pushing suspicion toward them while we stay quiet. Keep Alice safe as the Demon.
🧠
Heidi's read conflicts with my Mayor claim. Need to challenge her publicly via Frank proxy since she whispered him. Gather what Alice/Heidi told Frank on my read to progress logic chains before noms.
🧠
Reinforce the plan to shift suspicion toward Grace and Heidi, ensuring the town remains focused on them while Alice and Frank stay under the radar. Charlie is likely an evil ally, so aligning him with this strategy will maintain cohesion.
🧠
Consolidate with Frank/Grace on Alice evil via Empath+Mayor pin. Eve Saint clears her, David Invest implicates Eve minion. Nomination soon, push Alice publicly next tick or proxy. Builds execution case.
🧠
Share Monk info confirming Eve good (targeted N1), push Frank as Demon due to Invest+push. With Heidi (credible Empath), build alliance to nom Frank next phase. Progress to Nomination.
🧠
Died at night (good). Clarify Frank/Grace whisper to test if Frank hiding info or coordinating with Grace. Heidi pushes Alice evil; align if Frank good. Narrow Demon suspects before nom phase.
🧠
Day2 end, align with Bob/Charlie good team vs Grace evil Mayor claim. Share my info clears Frank, contrasts Heidi Empath. Push Grace nom to test evil claims, narrow Demon.
🧠
Coordinate with Bob/David on Grace nom using David info + logic vs Grace/Heidi. Virgin safe 1st nom. Progress to nomination phase, narrow evil.
🧠
Reinforce Heidi's Empath claim to create doubt about Grace's Mayor claim and keep suspicion off Alice (the Demon). Coordinate with Heidi to ensure our narratives align and continue manipulating the town's focus.
🧠
Gather Frank's crucial neighbor info on Alice/Heidi whispers privately before noms. Heidi's logic pins Alice evil perfectly if I'm good Mayor. Push to confirm and nom Alice next tick to execute Demon.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly call out Heidi's Empath logic confirming Alice evil since I'm Mayor good. Eve Saint proves David true, Scarlet Frank or Eve (but Eve good). Push nominate Alice as Demon to win before night.
🧠
Reinforce the false narrative that Alice is the Demon to ensure the town focuses on executing her. This protects the real Demon (Alice) by making her the clear target, which is beneficial for the evil team. If Alice is executed, Frank becomes the Demon (via Scarlet Woman), keeping evil in control.
🧠
It's D2 noms open, no one on block. Grace/Frank both push Alice perfectly on my info. Alice Demon most logical; must nom/execute her before night kill. Progress game to win.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Sacrifice Alice (the Imp) to ensure Frank (the Minion) becomes the new Imp. This keeps the Demon role within the evil team and prolongs the game to dismantle the town from within.
🧠
Alice is pinned evil by Heidi's Empath + my Mayor claim. Eve Saint confirms Frank minion. It's day 2, 6 alive; execute Alice to remove likely Demon/Minion. Secure majority vote win.
🧠
Protect the Demon (Alice) by not voting for her execution. Let Grace do the voting while I abstain to maintain my cover as a good player.
🧠
Voting to execute Alice. All logic chains confirm her as Demon via Empath+Grace claim+Eve Saint proof. Majority needs 4 votes; my vote progresses execution to win.
🧠
Alice most likely evil per Heidi's confirmed Empath + Grace pin. Exec her now tests chain: if good, Grace evil; clears Frank/David info. Progress to narrow Demon suspects before night.
🧠
Alice most likely Demon per chain: Heidi Empath + Grace Mayor pin her evil, Eve death Minion clears Frank per David Invest. Voting yes executes likely Demon safely as Virgin.
🧠
Alice is the confirmed Demon via Heidi's Empath + Grace Mayor + Eve Saint proof + Invest logic. As dead Saint with ghost vote, use it now to execute her while 6 alive—secures good win before final 3.
🧠
Logical chains point to Alice evil in most scenarios (Heidi+GraceMayor or Grace lying). Voting her executes likely Demon or tests Grace story. 6/8 votes likely pass; info crucial with 2 ticks left.
🧠
Retracting my vote slightly reduces the execution threshold, potentially sowing doubt in the town's mind about the execution's necessity. Even if I am executed, this minor disruption may help the evil team by making the town question their confidence.
🧠
Alice retracted vote on self, but with 5/6 yes votes it's locked. Alice Demon by logic; lowering reveals nothing new, preserves vote for later if needed. Win execution.
🧠
Vote to save Alice, the Demon, to keep the evil team alive and progress toward the endgame where only 2 players remain.
🧠
Frank's sudden vote for her own 'target' after waiting is bait to rush execution. Alice just lowered then town followed—likely Demon panic. Lower to prevent hasty exec, speak to expose Frank and pivot.
🧠
Alice looks bad per town logic but Heidi/Grace lowered suspiciously after raising. As Monk, I know Eve good & protected David N1 so Demon didn't hit him. Frank most suspicious for pushing Eve. Lower to block Alice exec, speak to nom Frank.
🧠
Voting is 4ish yes/unclear no—lowering prevents Alice exec now (not my nom), saves Virgin for Grace nom next tick if fails. As Virgin, safe to test Grace (likely Townsfolk nominator), bounce her if good, die if evil. Progress to Demon ID.
🧠
Current vote 5-2 for Alice (Frank/Heidi/ghost? vs lowered). But Heidi/Grace/Bob/Charlie lowered after raising—likely poisoned or manipulated. Frank only recent raiser, suspicious as Demon pushing 'Scarlet' story. Retract vote to block Alice exec, force more discussion.
🧠
Vote failing (lowered hands). Grace Mayor claim dubious (early priv to Heidi), Heidi lowered after nom—town confusion. Lower to block hasty Alice exec, push Grace next tick for info. Can't let Demon execute good.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (1/4).
🧠
Redirect suspicion from Alice to Grace by casting doubt on Grace's Mayor claim. This will make Grace a more attractive execution target, reducing pressure on Alice and keeping the Demon alive.
🧠
Vote failed due to flip; call out suspicious behavior and rally to renom Alice. As Mayor, no execution at 3 players auto-wins for good, but 6 alive now—must execute Demon Alice today to progress.
🧠
Nominate Grace to remove a key player pushing for Alice's execution. If Grace is the Demon, this exposes her. If she's misled or a good Mayor, it forces the town to question her credibility and reduces her ability to push Alice's execution.
📜
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Frank's nom is deflection after our whisper where he agreed Alice evil. Defend Mayor claim, expose flippers/savior of Alice, push renom Alice. Can't raise hand on self; speak to sway votes against this nom.
🧠
Continue sowing chaos by framing Grace as suspicious and questioning Frank's sudden change of heart. Protect the Demon (myself) by keeping the town divided and focused on Grace and Frank rather than me.
🧠
Voting for Grace to execute removes a potential good player (Mayor) who could expose Alice as Demon, or removes an evil player bluffing Mayor. Either way, it protects the Demon and advances the evil team's goal.
🧠
Frank's flip after private agreements with Grace suggests demon/minion play. Grace's reads fit demon better than Alice now with Frank's actions. Vote to exec Grace, narrow evils.
🧠
Grace is evil by Heidi's reliable Empath reads both nights. Frank's nom aligns with that, and voting Grace tests her claim while pressuring evils. We need execution to narrow down.
🧠
Grace's Mayor claim late & aggressive push on Alice suspicious despite logic. Frank flip after whisper screams Demon/minion play. But current vote on Grace; raise to test her vs Alice push, narrow evil.
🧠
As dead Saint, save ghost vote but here vote Grace to test Frank's flip. Grace Mayor claim late suspicious despite Empath good read; Frank's behavior most deflecting after Invest on him. Need info before final day.
🧠
Grace Mayor claim dubious & unverified; her execution tests Heidi's Empath (should be 1 remaining evil=Alice) & her claim. If good Mayor, no loss; if evil, possible Demon kill. Pins Alice as Demon regardless.
🧠
Raise hand to execute self. As Mayor, night death saves another, proves good (not minion/Demon), forces Demon kill elsewhere tonight revealing info. Vote fails anyway but shows alignment.
🧠
Waiting to observe the outcome of Grace's execution vote. If Grace is executed, I can reassess the town's alignment and continue manipulating the remaining players. If the vote fails, I can exploit the renewed chaos to push for another execution or protect my Demon identity.
🧠
Protect Alice (the Demon) by creating doubt about Grace's sudden Mayor claim. If Grace is exposed as a bluff, the town may hesitate to execute Alice and instead focus on Grace, ensuring Alice survives until the endgame.
🧠
Frank's nom of Grace after agreeing with her in whisper is Demon/minion deflection to protect Alice Demon. Lower to deny Grace execution, force renom Alice next tick.
🧠
Lower vote on Grace. Vote failed likely (Grace self-vote, Heidi lowered, Alice waiting). Use last nom on Grace tomorrow with better logic, focus Eve Saint clears Frank, Heidi Empath pins Alice/Grace evil.
🧠
Grace Mayor claim suspicious timing post-Eve Saint death; vote failing anyway (only 2 hands up). Lower to avoid executing potential good Mayor, force renom Alice tomorrow as Empath pins her.
🧠
I raised on Grace but now most good players lowered (Heidi/Bob/Charlie). Grace likely good Mayor per Empath, Frank deflecting as Scarlet. Lower to not execute good, push renom Alice/Frank next.
🧠
Lower to prevent likely good Grace execution. Frank's flip suspicious as potential Scarlet; must save vote, expose him next, push Alice/Frank noms tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 4 vote threshold.
📜
Storyteller
Grace did not receive enough votes (2/4).
🧠
Explain why Alice is Demon via Heidi's info + my role, counter Frank's nom by highlighting his Scarlet claim + protecting Alice, build case before night since 1 tick left. Reveal Mayor fully to progress to final 3 win con.
🧠
Wait until Night to kill Grace, reducing immediate pressure on me and creating chaos among the town players who are already suspicious of her.
🧠
Create chaos by faking a Slayer shot at Grace to redirect suspicion and protect Alice, the Demon.
🧠
Grace vote failed. Frank's Slayer bluff on Grace shows he's reckless/evil (won't kill real Demon). My reads confirm 1 evil neighbor; Grace logical Mayor good so Alice Demon. Publicly call this to rally exec on Alice before night.
🧠
Alice most suspicious per Heidi's double Empath reads + behaviors. Already nom'd but Grace nom failed; renom Alice to push her exec before night with my last nom. Progress to execution.
🧠
Phase near end, 2/7 ticks left, Grace nom failed. Must nominate Alice publicly to rally votes for execution; logic chains to her as Demon.
🧠
Dead Saint proven good via night death. Push execution of Alice (most logical Demon per Heidi/Grace/David chains) before night; save ghost vote. Urge renom Alice since Grace failed.
🧠
It's 1 tick left, no one on block. Reveal my info publicly to confirm Frank minion, support executing Alice Demon as per majority good logic, force nomination/vote to win.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Group consensus Alice Demon. Protect trusted good David (my previous protectee, seems sober Invest) to mechanically verify/prove my Monk claim tomorrow if he survives, building good chain while narrowing evils.
📜
Storyteller
Bob
You chose to protect David.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the town's strongest logical chain by killing Heidi. This disrupts their ability to coordinate against me and slows down the momentum toward executing the Demon.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Alice
You chose to kill Heidi.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Reveal my info privately to Frank/Charlie (neighbor, Virgin good). Eve Saint proves Frank good, so Grace Demon. Coordinate Grace nom/execution before final day; progress info sharing.
🧠
Wait to observe David's whispers and the town's reaction before making a move. Assess whether Grace or David is gaining traction to decide next steps.
🧠
Reaffirm alliance with Charlie/David/ghosts. Share logic pinning Frank minion/Alice Demon. Coordinate nomination of Alice before evil flips votes. With 5 alive, need momentum for execution.
🧠
As dead Empath with ghost vote, confirm town consensus on Alice Demon via whisper to key good players David/Charlie. Push Alice exec this nomination phase or lose. Coordinate vote.
🧠
Reinforce David's claim to encourage the town to execute Grace. Whether Grace is the Demon or a good player, executing her benefits our team by keeping Alice alive and potentially weakening the town's trust.
🧠
Dead Saint, save ghost vote for noms. Coordinate good David/Grace/Charlie to nom/vote Alice Demon this nom phase to win. Grace priv Mayor good; block Frank/Charlie evil.
🧠
Day3, 2 ticks left to noms. Share Monk info on David protects + Eve Saint clears Frank somewhat, coordinate with David/Charlie (David targeted whispers) to nom/hammer Alice as Demon.
🧠
Day 3, 6 alive, need narrow Demon suspects. Consistent info from dead good (Heidi/Eve), David, Grace points to Alice Demon. Coordinate with David/Frank (both claim good) to nominate/execute Alice, ignore Grace counterclaim. Reveal Virgin publicly later if needed.
🧠
Confirm alliance with Charlie/Frank, counter dead goods' deflection on Alice, push Grace nomination since my info clears Frank and pins Grace as Demon. Nomination phase next, build numbers to execute her.
🧠
Reinforce the Scarlet Woman narrative among allies to divert suspicion from Alice and maintain the coalition's credibility.
🧠
David/Charlie got my prior whisper aligning them vs Frank/Alice evil. Reinforce logic publicly-ish via whisper to counter Frank's private chats, build execution consensus for Alice before noms. Progress to win.
🧠
Reinforce my dead Empath info to David/Charlie (likely good) to nominate/execute Alice today. 4 alive, close to final 3; prevent split votes. Save ghost vote for execution.
🧠
Reinforce the town's push to execute Grace, removing a potential threat to the Demon (Alice) and shifting focus away from her. This aligns with my goal as Scarlet Woman to keep the Demon alive until the endgame.
🧠
Reinforce town consensus on Alice/Frank evil to ensure Alice nomination/execution today. As dead Saint, organize good voting block privately with key players to win before final 3.
🧠
Strengthen good alliance with David/Charlie (my protectees, Virgin claim), reinforce Alice Demon logic from Heidi/Eve, push nomination since 2 ticks left to Nomination phase. Avoid public speech yet.
🧠
David's Invest + Eve Saint mechanically prove Frank good. Heidi's reads inconsistent if Grace Demon (should be 2 evils), suggesting poisoning or Grace good/Alice Demon. But Frank's odd pushes and Alice whispers suggest Frank/Alice evil team. Need public coordination excluding Alice/Grace to force truth and nom right target before final day.
🧠
Going public with full info to counter dead pushes for Alice, rally town vs Grace Demon before noms. Charlie wants public, alliance solid on Grace. Tick 2/3, must progress to nom phase.
🧠
Reinforce the Scarlet Woman narrative toward Frank and Eve to misdirect suspicion away from Alice and sow chaos among the good players. This keeps Alice safe and maintains the evil team's control over the narrative.
🧠
With 1 tick left before noms, reinforce good team (Charlie/David) on Alice execution logic vs Frank's sway attempts. Heidi/Eve ghosts confirm. Secure their noms/votes to execute Alice today.
🧠
Last tick before noms. Reinforce David/Charlie (trusted goods) to nom/execute Alice. My death N2 after pushing her proves she's Demon. Use ghost vote on her. Progress to execution.
🧠
Continue pushing for Grace's execution to create chaos, remove a potential scapegoat, and buy time for Alice (the Demon) to survive. Keeping the town divided and distrustful is key for evil's victory.
🧠
Last tick before noms. Reinforce David/Charlie to nominate/execute Alice despite evil whispers. Save ghost vote for execution. Consensus logic clears all but Alice evil.
🧠
Reinforce alliance with David/Charlie on nominating Alice. Heidi's death doesn't change her solid reads pinning Alice. Nomination phase next; get them committed to vote/execute Alice to win.
🧠
Day3 tick2/3, nominations next. Must break stalemate publicly by nominating most likely Demon (Grace). Logic favors Grace Demon as Empath consistent only if 1 evil total (Alice Townsfolk/Outsider). Frank's slips suspicious but Invest clears him. Win by exec Demon.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Logic chain: Empath 1 evil can't be if Grace Demon+Alice minion (2). Contradiction means Grace good, Alice evil. But Invest clears Frank, deads push Alice hard. Grace whispers ignore Invest proof. Nom Grace to force logic test; my Virgin executes David if good nominator.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am good Mayor. Do not vote for myself. Need to survive to final 3 and execute real Demon (Alice). Defend publicly next.
🧠
Grace is most likely Demon per Empath logic contradiction if good. It's near final day (6 alive), must execute her now or lose. Voting yes progresses win.
🧠
Voting to execute Grace maximizes our chances of winning. If Grace is the Demon, eliminating her triggers my Scarlet Woman transformation, making me the new Demon. If Grace is not the Demon, we still protect Alice while reducing town numbers.
🧠
Charlie's nomination of Grace is evil push to save Alice Demon. My sober Empath logic clears Grace good, so Alice Demon. Vote NO on Grace to block execution.
🧠
Charlie's logic flawless: Grace Demon best fits Empath contradiction + her saves. 5 alive, must exec her now before night kill or final 3 loss. Voting yes executes her.
🧠
Charlie's nomination spot-on: Grace claiming Mayor but Heidi's reads contradict if Grace Demon+Alice minion (2 evils). She's most suspicious; vote to execute before night.
🧠
Complete the execution of Grace to remove a direct threat to Alice's survival as the Imp. With Grace dead, the town loses a key logical deduction path and Alice can continue manipulating the game as the Demon.
🧠
Grace vote has 7/7 yes already? But town plan execute Alice, not Grace. Charlie's logic flawed vs Heidi Empath reliability + Saint+Invest. Do not vote Grace to block her exec & push Alice nom next.
🧠
Everyone but Frank voted me due to Charlie's bad logic ignoring Empath doesn't see minions. Lower hand immediately to survive (key for Mayor wincon), then speak correcting logic to flip votes to Alice before time runs out.
🧠
Grace self-vote/retract suspicious; she's deflecting from her Empath contradiction proving she's Demon. Lower hand to deny her execution, force another nom on her next tick before final 3.
🧠
Let Grace be executed to either trigger Frank's promotion to Demon (if Grace is Demon) or remove a good player (if Grace is not Demon). This ensures the Demon (Alice) remains alive and the evil team's objectives are met.
🧠
Current vote on Grace is wrong per my info; she's good. Lower my precious ghost vote to prevent her execution, then speak/push nominate Alice before night.
🧠
Currently 4 yes (Frank,You,Bob,Alice?), 3 lowered. Grace self-raised then lowered to bluff save. Stay voting yes to execute Grace Demon before final 3; lowering risks loss.
🧠
Grace/Charlie/Heidi/David lowered after my vote, likely good team blocking Grace exec. Alice self-vote sus but lowered? Lower to prevent 3-vote threshold, speak next tick to rally vote Grace as fake protecting Demon Alice.
🧠
Confirm my vote for Grace's execution to eliminate a threat to the Demon and maintain the evil team's advantage.
🧠
Grace is confirmed good Mayor. Charlie defending Alice/Frank via bad logic. Lower hand to fail this vote safely (already failing), preserve ghost vote for crucial Alice execution next tick.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 3 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/3).
🧠
It's tick 3/4, no one on block. I must nominate Alice to execute her before night/final 3 loss. Defend against Charlie's bad logic publicly next.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Counter Grace's false Mayor claim and shift suspicion back to Frank as the Minion. Convince the evil team (Frank, Charlie, Bob, David) to vote against Alice's execution to protect the Demon.
🧠
It's final nomination phase day 3 with 6 alive. Alice is most suspicious per Empath+Mayor logic. Must vote to execute her now before night or final 3 loss.
🧠
Grace's Mayor claim + Heidi consistent 1 evil = Alice Demon. My prior Grace suspicion wrong; ghosts agree Alice Demon. Vote yes to execute her before night.
🧠
Frank must protect the Demon (Alice) to eventually trigger his Scarlet Woman transformation. Raising his hand to execute Alice would be counterproductive to evil's long-term goal. Waiting ensures Alice survives the vote and keeps the path open for Frank to become Demon in future turns.
🧠
Grace's Mayor claim + my Empath reads confirm Alice as the consistent evil neighbor. Charlie's nom ignores Saint logic. As dead Empath ghost, use vote to execute Alice the Demon before night.
🧠
Final stages, logic chains to Alice as Demon (only fits Empath+Mayor+Saint+Investigator). Vote to execute her or good loses. 1 vote so far, my vote pushes closer to 3.
🧠
Alice is Demon per Heidi's consistent Empath reads + Eve Saint proving Frank innocent. Grace real Mayor. Must execute Alice on her nom with my vote to win.
🧠
Final push to execute Alice, the confirmed Demon via Heidi Empath + Eve Saint + David Invest + Grace Mayor. My ghost vote ensures 4/5 majority (Grace/Charlie/Heidi/David/Bob alive voters + me). Win requires Demon dead.
🧠
Encourage Frank and Bob to lower their hands to prevent Alice's execution, reinforcing Frank as the Minion ally and using logical contradictions in Grace's claims to sway the vote.
🧠
Vote was 1/3 failed already per status. Alice's defense ignores logic, but to progress to night safely as Mayor bulletproof, lower hand and speak truth tomorrow.
🧠
I raised but Grace is nominating Alice now & voting yes manipulatively (lowered then raised). Lower to prevent Alice exec if she's good or ensure no-exec to progress to final day narrowing suspects. As Virgin, save myself for defense; no-exec helps good.
🧠
Challenge Grace’s fake Mayor claim and redirect suspicion to her as the real Demon, using Heidi’s Empath reads as leverage. Protect Alice (the Imp/Demon) by ensuring Grace is executed.
🧠
Alice nomination critical. Reinforce Grace's accurate Empath/Mayor/Saint logic publicly to convince Frank/Bob/anyone wavering. As dead ghost, speech rallies votes for Alice execution before night.
🧠
Retract vote from Alice. Logic clears her as good; Grace's Mayor claim fits perfectly. Vote failed anyway, but signal good team to target Grace next.
🧠
Vote failed for Grace (1/3). Alice now nominated. I believe Alice is Demon per Heidi+Grace logic; lowered earlier mistakenly. But to ensure no hasty exec if not majority, lower now and speak to rally votes for Alice exec.
🧠
As dead Saint ghost, reinforce logic to sway votes for Alice execution on final nomination tick. My vote + 2 more = win by executing Demon.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
Nominee Alice did not reach the 3 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/3).
🧠
Sow further chaos by reinforcing the impossibility of Grace's Mayor claim given Heidi's Empath read. Redirect suspicion elsewhere to protect Alice (Imp) and Frank (Minion) while delaying another execution. Keep the town divided and distrustful to avoid clear deductions.
🧠
Final push to execute Alice before night. Voters wavered before (lowered hands), ghosts support, recount votes needed. Nomination on Alice, speak to sway Charlie/David/Bob/Frank ghosts. Win at 3 if no exec.
🧠
Grace nom'd me as Townsfolk but Virgin didn't trigger, proving Grace NOT Townsfolk (Demon). Failed votes waste time - 1 tick left, nom Grace again to exec her before night.
🧠
Support Alice and attack Grace’s Mayor claim to keep Alice alive. If Grace is the Demon, town should execute her. If Grace is good, her claim collapses under scrutiny, and town will resist her nomination of Alice. Either way, Alice survives the day.
🧠
Last tick nomination phase, reinforce town consensus to execute Alice the Demon before night. Charlie's Virgin logic has hole (Grace may not be Townsfolk), but time critical - push Alice execution to win.
🧠
Final push to sway votes for Alice execution. Grace/Heidi/Eve logic chains perfectly to Alice Demon + Frank my Scarlet minion. Grace fake Townsfolk nom on Charlie explains no Virgin trigger. Execute Alice now to win before night.
🧠
Final chance before night. Heidi/Eve ghosts confirm Empath+Saint logic pointing Alice Demon, Grace good Mayor. Grace already nom'd, I have my nom. Execute Alice to win.
🧠
Dead, no vote left—speak to reinforce Empath logic, support Grace/Heidi/David/Charlie vs Alice/Frank/Bob lies. Urge Charlie renom Alice to execute Demon before night.
📜
Storyteller
No execution today. All villagers are safe.
Night 3
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
Grace most outspoken good pushing Alice Demon execution; highest Demon target risk tonight. Protecting her maximizes good survival, narrows Demon to Alice next day.
📜
Storyteller
Bob
You chose to protect Grace.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace is the most vocal and effective accuser against Alice (the Demon). Killing her removes the primary threat to the Demon's survival and disrupts the town's coordination against evil. This aligns with the Demon's goal to stay alive until only two players remain.
📜
Storyteller
Alice
You attacked Grace, but they survived.
Day 4
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Day4, no death N3 despite not protecting Alice/Charlie. Share Monk info privately with neighbors to build trust/alliance, reveal protections on David/Grace, gauge reactions before noms. Progress info sharing.
🧠
Day 4, 6 alive. Peaceful night3. Share my Investigator info privately with neighbors first to build trust/alliance, gauge reactions, progress info sharing before noms. Evil sees who I whisper.
🧠
Day4, 6 alive, heading to noms. Consolidate info with whispers to Bob/David on their claims vs Grace suspicious push. Virgin info clears Grace as Townsfolk nominator; push her execution to narrow Demon.
🧠
Whisper good team (Charlie/David) to reconfirm Heidi logic, push Alice nom/execution. Day 4, 5 alive, need progress to final 3 or execute Demon. Recent whispers suggest info exchange; insert our logic.
🧠
Dead, share my confirmed Empath reads publicly via Charlie (neutral info gatherer today) to reinforce Alice evil, push her exec before final 3. Progress town logic, avoid stalemate.
🧠
Coordinate with Bob and Charlie to push the narrative that Grace is the Demon, aligning with Alice's Imp role and sowing chaos to destabilize the town's trust in Grace. This could help shift suspicion away from Alice and create opportunities for the evil team.
🧠
Protect Alice by making Frank the primary suspect if David's Investigator claim is accepted. If David is lying, use this opportunity to subtly support Grace's narrative and avoid direct contradictions.
🧠
As dead Saint good, organize alive goods (Grace, Charlie?, David) to nominate/execute Alice the consensus Demon. Day 4 nom phase soon, 6 alive - must break deadlock from Bob's defense votes. Privately rally against Alice/Frank.
🧠
Ignore Alice evil whisper. Coordinate with good neighbor Charlie on Grace push but note Virgin contradiction. Get info to narrow Demon suspects before nom phase.
🧠
Share true info publicly in privates to good players (Charlie/Frank seem open), counter Grace pushing Alice, unite to nom Alice Demon as ghosts urge. Narrow to final day win.
🧠
Grace Mayor claim + nom me Day 3 no Virgin trigger = she can't be Townsfolk, must be Demon bluffing. Share publicly to unite town on her before final 3; Bob neighbor likely good Monk.
🧠
With nom phase imminent & 2 ticks left, reinforce our good team (Charlie/David/Eve/Heidi) to finally execute Alice today. Eve's ghost plea confirms alignment; no delays or we hit final 3 without execution & lose as non-Mayor survives.
🧠
Remind Charlie of my confirmed Empath info pinning Alice evil. With 2 ticks left to noms, push him to nominate Alice as Demon to execute her before final 3.
🧠
Reinforce the narrative that Grace is the Demon to divert suspicion from Alice and ensure the Demon (Alice) remains alive. Coordinate with Bob and Charlie to unite the evil team behind this strategy and control the town's focus.
🧠
Support David's Investigator claim to frame Frank as the Scarlet Woman, protecting Alice (the Demon) and controlling the town's narrative away from our team. This ensures the town targets Frank next, eliminating the immediate threat to Alice.
🧠
As dead Saint ghost, reinforce good consensus to David/Grace for nom/vote push on Alice. Coordinate to break Bob/Charlie/Frank whispers before nom phase, prevent final 3 drift.
🧠
Charlie's Virgin disproof of Grace Townsfolk claim is ironclad mechanical proof she's Demon (Imp?). No death N3 after I protected Grace confirms. Coordinate with neighbors+Charlie to nominate/execute Grace now before final day loss.
🧠
Final day soon (6 alive). Grace/ghosts/Eve logic solid: nom Alice Demon. Counter Frank's fake self-sacrifice whisper to him/Charlie, rally Charlie (neighbor) to our side, ensure nom/vote yes on Alice to win.
🧠
Final day soon (7 alive). Grace's Townsfolk claim mechanically falsified by my Virgin. Convince Bob/David with public logic to unite on nominating Grace, narrowing to Demon.
🧠
Day 4 tick 2/3, nom phase imminent with 6 alive. Eve/Heidi/David bloc solid on Alice. Charlie whispers everyone, needs push - leaked our plan to them? Remind logic, demand commitment to nom/vote Alice or expose as flipper.
🧠
Dead, no vote left. 1 tick to noms. Final whisper to Charlie pushes Alice exec per my info, tests if he'll nominate her or reveal alignment to progress to her execution.
🧠
Force the town to focus all suspicion on Grace by faking a Slayer shot at her. This will accelerate her execution, removing the biggest threat to Alice (the Imp) and securing Alice's survival until the final three.
📜
Storyteller
Nothing happens.
🧠
By faking another Slayer shot on David, I sow chaos and undermine the town’s growing confidence in David’s Investigator read. This forces Charlie to hesitate, disrupts the execution momentum on Alice, and buys critical time for Alice to regroup or redirect suspicion elsewhere.
📜
Storyteller
Nothing happens.
🧠
David and Grace are key good players per info. Reinforce unity against Alice bloc's disruption, urge nom/vote Alice before nom phase locks us out. Ghosts pushing for win.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly confirm Empath info + Grace Mayor claim to solidify Alice as Demon. Urge nomination/execution now in final phase or good loses. Dead, so speak pushes living to act.
🧠
Virgin ability provides mechanical proof Grace lied about Townsfolk; she must be Demon. 6 alive, nominating her now with Bob support executes her before final 3, wins game for good.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm real Mayor. Charlie's nom is evil trap using false Virgin logic (Virgin only executes good nominator if Townsfolk, not on evil claim). Past fails from their bloc. Vote no to survive for final 3 win.
🧠
Charlie's nom of Grace is wrong; his Virgin logic fails because Grace is Townsfolk Mayor (no trigger needed). Defend Grace publicly to prevent wrong exec, remind of Alice Demon guilt to sway votes against Grace.
🧠
Grace on block now after my nom. Heidi corrected my Virgin misunderstanding publicly. Bloc (Grace/Heidi/David/Eve) consistent on Alice Demon. Don't vote Grace; save Virgin for defense later. Wait for next nom on Alice to vote yes.
🧠
Voting for Grace removes a potential Demon or disrupts town unity, keeping the Demon (Alice) safe while prolonging the game. This aligns with the Minion’s goal of keeping the Demon alive until the final 3.
🧠
Voting for Grace's execution removes a key threat to my survival as the Demon. The town is already heavily influenced to execute her, and my vote secures her death, reducing the town's coordination and narrative control.
🧠
Charlie's Virgin claim misstated - doesn't disprove Grace Mayor. Ghosts confirm Alice Demon. Do not execute Grace our good Mayor. Vote no to save her, force Alice nom tomorrow if needed.
🧠
Current vote 4 yes (Alice/Frank/Charlie/David?)/1 Grace no. Wrong Grace vote locks in Alice survival to final 3 loss. Speak to correct Charlie's bad Virgin logic publicly, rally against Grace vote, urge Alice nom next tick to execute Demon.
🧠
Grace most likely Demon: Virgin proof invalid, Heidi logic pins her evil, Alice shot fake/despo. Execute to win before final day.
🧠
Lowering prevents evil bloc executing me this tick (5/6 votes risky). 1 tick left: they can't renom me, will nom Alice. Forces Alice exec next tick before final 3, winning via Mayor.
🧠
Voting locked 5/6 for Grace exec despite bad logic. Grace lowered hand showing good. Urge town to vote no on Grace to stop her death, push Alice next as Demon per Empath.
🧠
Grace vote at 5/6 but she lowered, now 4/6 fail imminent. Grace already nommed this phase, lowering secures fail to pivot to Alice nom if she's Demon, or save vote. But Virgin proof solid on Grace lie, lowering risks letting Demon survive.
🧠
Urge the town to vote 'no' on Grace to avoid final 3 and keep the focus on Alice. Support Heidi's (ghost) and Eve's (ghost) arguments to protect Grace, who is likely good Mayor, and prevent Alice from being exposed too early.
🧠
Lower my hand to avoid appearing complicit in executing Grace, the player currently framing me as the Demon. This keeps the narrative focused on her and reduces immediate suspicion on myself before the final day.
🧠
Grace good per ghosts/Heidi; Charlie's logic wrong. Lower to block exec, renom Alice next tick as Demon before final 3.
🧠
Reinforce vote NO on Grace to fail nom quickly (votes lowering), correct Frank's fake pivot, urge David/Charlie/Grace to nom Alice next tick. As dead Saint ghost, prevent good lynch, push Demon exec before final 3.
🧠
Grace vote failing anyway (all but me lowered). Lower to speak next tick pushing Grace execution with Virgin proof, unite town before final day loss. Best chance to kill Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 3 vote threshold.
📜
Storyteller
Grace did not receive enough votes (2/3).
🧠
Charlie's nom failed (2/3), 1 tick left in nom phase. I must nominate Alice now. Ghosts + logic confirm she's Demon. With Mayor win con at 3, execute her to win immediately or narrow.
📜
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid execution by not reinforcing the town's unity. Let the voting conclude without my interference, maximizing chances of survival if the town's unity wavers.
🧠
It's day 4, 6 alive. Execute Alice now via my nomination+vote before final 3. Heidi/Eve/Frank/David likely vote yes with us; ghosts too. Secure good win.
🧠
Grace finally nommed Alice as Demon per my Empath logic after her nom failed. 6 alive, need 3 votes. Rally all livings + ghosts to vote yes on Alice now to execute her and win. Urge raises immediately.
🧠
Alice most likely Demon per Empath logic + failed fake shots. Grace nom'd her; voting yes executes probable Demon before night, preventing loss.
🧠
Ensuring Alice's execution guarantees I become the Demon, a more powerful position for the evil team. This secures our team's long-term success by transforming me into the primary threat.
🧠
Vote to execute Alice, Heidi's Empath pins her as evil (Grace Mayor good), aligns with my info. Crucial to kill Demon now.
🧠
Urge all to vote yes on Alice execution now with 1 tick left. 4 yes already + ghosts = success. Confirm good team win by killing Demon before final 3; my Saint death proves town direction right.
🧠
Heidi's consistent Empath + Grace TF claim + Virgin logic clears Grace, pins Alice Demon. Vote yes executes likely Demon before night/F3 loss.
🧠
Persuade Bob to lower his hand or abstain from voting for Alice’s execution. This delays the Demon’s death and prolongs the game, giving evil players more time to manipulate the narrative or frame another target.
🧠
Alice bluffing to save herself as Demon. Counter her points publicly to solidify votes against her before tick ends, ensure execution.
🧠
Reinforce Alice Demon via Empath logic to counter her delay tactic on Bob. Urge all to keep voting yes. Grace nom used, must execute Alice this tick or risk night kill/final 3 loss.
🧠
Current vote 6/6 on Alice likely Demon per Heidi logic + my prior Grace nom exposing her non-TF. Speak to counter her desperation, lock in execution this tick to win before night kill. As Virgin, safe to push.
🧠
Secure Alice’s execution to eliminate the Demon and progress toward final three. Reinforce town’s trust in Heidi’s reads to prevent Bob from lowering his hand.
🧠
Frank is Scarlet minion, Alice likely Demon. Vote failed Grace due to my bloc, now correct by lowering to execute Alice, narrow evils.
🧠
David good per Invest on Grace, likely pressured by Alice lies. Urge him raise hand immediately with town to secure 3+ votes this tick and execute Alice Demon before night or final 3 loss.
🧠
David's sudden lower is most suspicious - likely Minion saving Demon Alice. Lower to fail this nom, expose David/Grace next tick. Secure win by process of elim.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Nominate Grace to create doubt and chaos, delaying Alice's execution or forcing a re-vote. This disrupts the town's unified narrative and preserves the Demon (me) for the final three.
🧠
Reinforce Alice execution with 3 votes (Bob/Charlie/Frank). 1 tick left, urge no new noms to prevent tie/surpass. As Mayor, execution wins if she's Demon; no exec loses.
🧠
Phase closing (1/7 tick left), Alice locked at 3 votes. Reinforce Bob/David not to nominate or lower hands, execute Demon Alice per Empath to win now. No time waste.
🧠
Reinforce Alice execution with 1 tick left. Alice at 3 votes locks win if no tie/surpass. Urge Bob/David not to nominate/lower, counter Alice lies to prevent last-second save.
🧠
Ensure Alice (the Demon) is executed so I can become the Scarlet Woman-turned-Demon and continue protecting the Demon (myself). This secures the evil team's victory.
🧠
1 tick left, Alice at 3v executes unless surpassed. Frank my minion suspect pushing Alice hard to clear herself. Nominate Frank to potentially tie/supersede block, force vote on minion. Protect team from executing possible good Alice if Frank minion.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Prevent my own execution by sowing doubt about David's Investigator claim. If I can get Bob or David to lower their hands, the nomination fails and I survive. The goal is to keep Alice alive so I can become Demon later with more players alive.
🧠
Prevent Frank's execution to maintain evil team control and sow further discord. Delaying Frank's execution gives Alice more time to survive and manipulate the town.
🧠
Current active vote is Frank, but Alice locked at 3 votes for execution at phase end (2/2 ticks left). Not voting Frank keeps Alice executing as top Demon suspect per Empath+Mayor logic; saves vote for good win.
🧠
Phase end imminent (1 tick left). Alice locked at 3 votes executes unless Frank ties/supersedes. David's Invest likely true, Frank minion defending Demon Alice. Urge no votes on Frank, execute Alice to kill Demon and win.
🧠
Raise to vote Frank - David's Invest mechanically clears after Eve Saint death. Ties/supersedes Alice's 3 to execute minion too, prevents Scarlet safety net even if Alice Demon. Secures win.
🧠
Frank is my confirmed minion via Invest (Eve good Saint). He's manipulating to exec Alice instead. But with 2 ticks left, Alice executes at phase end unless tied/superseded. Raise to vote Frank, aim for 4 votes to exec him as Demon.
🧠
Last tick nomination phase. Urge Bob/others not to vote Frank. Alice locked 3 votes executes at end, killing Demon wins game. Prevent tie/surpass by any vote for Frank.
🧠
Frank nom is distraction by David/Frank; 0 votes keeps Alice's 3 locked for execution at end (sus Demon). Win by executing her now, final day likely next.
🧠
Convince the town to lower their hands for Frank and focus on executing Alice. This ensures Alice (the Demon) is executed, triggering my transformation into the Demon and securing an evil win. The town's misguided focus on Frank is a red herring to distract from the real threat: Alice.
🧠
Disrupt the town’s unity by casting doubt on Heidi’s Empath reads and the failed Imp attack. Redirect suspicion toward Grace’s suspicious behavior and Frank’s sudden nomination. Sow chaos to either save myself or ensure evil’s long-term survival by forcing the town to second-guess their logic.
🧠
With 1 tick left, Alice has 3 votes (Bob/Charlie/Grace?), needs 4 for her exec but locked unless surpassed/tied. Frank has some votes (Alice/David?). Urge no votes on Frank, execute Demon Alice per Empath to win now.
🧠
1 tick left, Alice locked 3 votes executes at end unless 4+ on Frank ties/surpasses. Reinforce not voting Frank, Alice Demon per Empath+Grace Mayor, win by executing her. Urge Bob/David lower hands on Frank.
🧠
1 tick left, phase ends after. Alice locked 3 votes executes unless Frank gets 3+ to tie/pass. No votes on Frank (Bob/others raised but can lower). Urge lower hands on Frank, secure Alice Demon exec to win.
🧠
With 1 tick left, Alice executes unless Frank ties/supersedes at 3+ votes. Currently Frank has ? votes (me+?). Urge Bob/others vote Frank to tie/prevent Demon Alice win; she's fighting hardest to save herself.
🧠
Reinforce not voting Frank to prevent tie on Alice's 3 votes. Alice executes at phase end as Demon, Frank minion survives but we win by killing Demon. Urge Bob lower hand.
🧠
I raised on Frank mistakenly. Alice has 3 locked votes (Grace/Heidi/Charlie) to exec at phase end. Lower to avoid 4th vote risking tie/flip. Secure Demon Alice exec to win.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Ensure the town does not lose focus on Alice as the Demon. Prevent Frank's execution from becoming a distraction and maintain the narrative that Alice is the real threat to secure her survival.
🧠
Sow doubt about Grace's Mayor claim and the Empath reads. Highlight the inconsistency of the failed Imp attack and the rush to execute Alice. Shift suspicion toward Grace or Frank to protect myself and save the Minion.
🧠
1 tick left, phase end executes Frank (4) over Alice (3), losing Demon. Urge drop Frank votes to execute Alice Demon and win.
🧠
1 tick left, phase end executes highest (Frank 4v first). Urge drop hands on Frank to execute Alice 3v Demon, win now. No nominate as dead; speech only. Prevent Frank save.
🧠
Frank has 4 votes, executes first at phase end unless tied/surpassed, saving Alice Demon. Urge lower hands on Frank to ensure Alice's 3 votes execute her and win.
🧠
1 tick left, Frank 4 votes executes over Alice 3 unless tie/supersede but no noms left. Frank is confirmed SW minion via Eve good + Invest. Plead to drop Frank votes? No, bloc wants Alice, urge vote Frank to kill minion, save deadvote for tomorrow if needed.
🧠
Last tick nom phase. Frank 4 > Alice 3 executes first, lets Alice Demon survive to final day or kill good. Urge drop Frank votes to execute Alice Demon now and win. As dead Saint, organize good team to victory.
🧠
Keep 4 votes on Frank to execute confirmed Scarlet minion (David Invest + Eve good). Prevents Alice Demon escape. With 4 alive post-exec (Bob/Alice/Charlie/Grace), next day final 3 after night kill.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 4
📜
Storyteller
Bob
Good evening Bob. You are the Monk. Who would you like to protect tonight?
🧠
David's Invest proven correct by executing Frank minion. He's critical to nominate/execute Alice tomorrow as Demon per Empath+Mayor. Protect him from Demon Alice tonight to ensure win.
📜
Storyteller
Bob
You chose to protect David.
📜
Storyteller
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight?
🧠
Killing Grace will silence a major threat and either confirm her evil for the town or panic them into executing me tomorrow. Either way, my team wins. Success ensures her death; failure raises suspicions but keeps the town divided.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Alice
You chose to kill Grace.
Day 5
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Dead, so whisper goods to coordinate final push on Alice before noms. Grace dead removes her vote but we align on Alice evil.
🧠
As dead Mayor ghost, save vote for noms. Coordinate with good team (Charlie/David per Heidi whisper) to nominate/execute Alice, most logical Demon. Push forward to win.
🧠
Preserve my ghost vote to save Alice (Demon) if she is nominated for execution during the final day. The town's logic is fractured, and Alice must survive to ensure evil victory.
🧠
Reveal my Investigator info to Heidi/Charlie/Grace confirming Frank Scarlet (since Eve good Saint), Alice must be Demon. With 5 alive, killing Alice wins if Demon; if not, Frank becomes Demon but we execute next. Urge nominating Alice now.
🧠
Coordinate with Bob to control the narrative after Grace's death. Frame Charlie or David as suspicious to shift focus away from me and ensure the Demon survives.
🧠
Confirm team consensus on Alice Demon via solid info (Heidi Empath, David Investigator, Grace Mayor). It's near final day; nominate/execute Alice or lose. Rally votes now.
🧠
Expose Alice's evil whisper publicly to rally town against her as Demon. With Grace dead (likely good Mayor claim), narrow to Alice. Progress to nominate her before final day.
🧠
Final day approaching (4 alive). Coordinate ghosts to push Bob exec as likely minion/Demon. Reveal Saint to explain no loss on Alice exec, urge nominate Bob over David/Charlie.
🧠
Confirm team alignment on nominating Alice to execute her today. Grace dead reinforces Alice Demon. Urge Charlie/David to nominate Alice now with 2 ticks left.
🧠
Reinforce team unity on nominating Alice. As dead Mayor ghost, save vote for execution but push Charlie/David to nominate/vote her now with 2 ticks left. Final 4; execution sets up win condition.
🧠
Ensure the Demon (Alice) survives by reinforcing Bob's trust in her or redirecting suspicion away from her.
🧠
Consensus from team including new Bob whisper shows Alice Demon. Eve disrupts as likely fake Saint Minion. With 2 ticks left, urge Charlie nominate Alice now to execute before F3 loss. Speak publicly to lock in votes.
🧠
Continue coordinating with Bob to redirect suspicion away from Alice. Ensure the town focuses on Charlie or David, keeping the Demon (Alice) safe and alive.
🧠
With 2 ticks left before nomination, rally core team (David/Heidi) to confirm plan: I will nominate Alice next tick for execution. Their info mechanically proves Alice Demon; Eve contradicts. Must execute today or lose final 3.
🧠
Publicly expose both evil whispers to town (Charlie/David/Heidi) to build case against Alice as Demon. With 4 alive, unite votes to nominate/execute her before final 3. Grace death likely her killing Mayor threat.
🧠
Reinforce good team consensus from ghosts (Heidi/Grace) to nominate Bob. As dead Saint, organize push for Bob execution to kill minion and narrow to good players. Save no ghost vote needed.
🧠
Reinforce team consensus on Alice Demon with my confirmed Empath reads. Urge Charlie to nominate now on next tick (1 tick left after this) to execute before final 3 loss. Eve fake Saint. Dead, so proxy info.
🧠
Day 5, 4 alive. Push nomination of Alice publicly via whisper to force Charlie/David to nominate her in nomination phase. Save ghost vote for execution. Use my death (not redirected) to reinforce good.
🧠
Save my ghost vote for the upcoming voting phase to protect Alice (the Demon) from execution. Whispering now is unnecessary and could disrupt the town's focus.
🧠
With 1 tick left before noms, reinforce team to nominate/execute Alice. Publicly confirm alignment to counter Eve, ensure votes for Alice execution to win.
🧠
Continue framing Charlie as suspicious to distract the town from me. If Charlie is good, this will waste their time. If Charlie is evil, this creates internal distrust among the town.
🧠
Consensus from team (Heidi, David, Grace, Bob, Frank) locks Alice as Demon via multiple chains. Eve disruptive fake. With 1 tick left pre-nom phase, confirm plan publicly via team whisper for coordinated votes. As Virgin, my nom of Alice (if Townsfolk) auto-executes them if good, but logic says Demon.
🧠
Expose Alice/Frank evil whispers to town allies, solidify good block vs Alice before nom phase. With 4 alive, execute her to win.
🧠
Reinforce good team consensus to nominate/execute Bob this nomination phase. As dead Saint, organize ghosts/livings to win before time expires. Progress game to Bob exec.
Nominations — Day 5
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frame Charlie as suspicious to shift the town's focus away from Alice, the Imp. This will help the evil team by keeping the Demon alive and sowing chaos among the remaining good players.
🧠
Alice's whispers confirm her as Demon trying to manipulate me + Frank's confession seals it. With 5 alive, execute her to win; final day logic demands it.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
By not voting for myself, I risk the town realizing I am the Imp and turning against me. Voting for my own execution ensures the evil team wins by turning Bob into the new Imp.
🧠
It's D5, 4 alive. Alice most sus per info/whispers/claims. Vote executes her (me+Charlie+David=3>2 needed). Kill Demon to win.
🧠
It's 4 alive Day 5, Alice nommed. My ghost vote crucial to hit 2-vote threshold (Bob already voting). Logic chains confirm Alice Demon; execute or lose momentum.
🧠
Vote to execute Alice Demon now with majority (us 3 alive + 3 ghosts). Virgin ability protects me if nom'd later. Secure win today.
🧠
Ensure the Demon (Alice) survives by voting against her execution, leveraging my ghost vote to disrupt the majority.
🧠
Call out Bob's suspicious re-nomination of already executed Alice and Frank's minion reveal as lie. Urge town not vote Alice, expose Bob as minion instead. Progress to nom Bob.
🧠
Logical chains prove Alice Demon (Heidi+Grace+my info). Bob/Charlie/ghosts voting yes. My vote seals execution before night, preventing F3 loss.
🧠
Publicly confirm Alice execution vote as dead Empath to reinforce town (Bob/Charlie/David/Frank already voting), counter Eve fake Saint chaos, pressure hold votes. 2 ticks left, must execute Alice today or lose F3.
🧠
As the Demon, avoiding self-execution by not raising my hand to vote for myself. This preserves the possibility that the vote might fail, keeping the Demon alive to continue the evil team's strategy. Even if the vote appears to succeed, not voting against myself avoids giving additional confirmation.
🧠
3 alive: Alice(Demon), me, Charlie/David good. Majority vote executes her (me+Charlie+David+ghosts vs her+Frank ghost). Speak reinforce logic, urge vote yes to execute Demon now or lose tomorrow.
🧠
Confirm Heidi Empath + Grace Mayor death proves Alice Demon. Urge living (Bob/Charlie/David/Frank) to vote yes now. As ghost with vote up, reinforce execution to win before final 3.
🧠
Confirm team plan publicly, reinforce logic on Alice Demon per Heidi/David/Grace/Bob. Urge all vote yes now (2 needed). Virgin claim if needed but nom her next if not exec'd. Win by executing Demon today.
🧠
Protect the Demon Alice by voting against her execution. As Frank, I must ensure the Demon survives to secure an evil victory. Lowering my hand will vote against execution.
🧠
Correct confusion: Alice executed D4 safely as Demon, this is fake vote by Bob minion. Urge no-vote Alice, prepare Bob nom. As dead Saint good, counter lies to save town.
🧠
Publicly counter Eve's confusion with facts to solidify good team vote on Alice Demon. 1 tick left, ensure execution before night.
🧠
Already voted yes on Alice via hand raise. Reinforce publicly with team info to counter Eve lies, pressure any hesitation, ensure execution before F3 loss.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Alice with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Accept the imminent execution of Alice (the Imp) to conclude the game. The evil team has failed to keep the Demon alive until only two players remain, so the town wins. No further action can change the outcome.
🧠
Confirm execution of Alice with team before night. Eve confused on facts (claims Alice dead D4), publicly correct her and reinforce logic to prevent any last-second doubt or tie. Win by executing Demon now.
🧠
Confirm team logic publicly as dead Mayor. Reinforce Heidi/David/Bob/Charlie vs Eve confusion. Alice locked with 5 votes; speech cements win by execution or sets up final 3.
🧠
Reinforce team logic publicly in final tick to prevent vote shifts/chaos from Eve. Secure Alice execution as Demon or lose tomorrow. Virgin saves me if needed.
🧠
No action is needed as I am dead and cannot influence the game further.
🧠
Last tick, phase ends soon. Publicly concede error, confirm team logic to ensure Alice execution passes without doubt, securing good team win by killing Demon.
🧠
Phase near end, Alice 5 votes locked on block. Reinforce team unity vs Eve lies, confirm logic publicly to prevent doubt/evil sway before exec. Win requires Alice dead today.
🧠
1 tick left, Alice has 5 votes, no one else nominated. Wait to execute her as Demon and win. No need to speak further.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
🏁

Game Over

Demon Dead
Winner: Good