Game Detail

Players

Alice (Drunk) Bob (Baron) Charlie (Empath) David (Chef) Eve (Recluse) Frank (Imp) Grace (Mayor) Heidi (Saint)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil172,91716,099$0.0674
Good527,73237,367$0.1242

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Bob. Your safe bluffs are: Fortune Teller, Butler, Slayer
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to establish contact with my Demon, Frank, to coordinate our bluffs and ensure we are on the same page. I'm claiming Investigator to provide a cover for my role.
🧠
Whisper neighbors to introduce as Mayor, build alliance, learn their info/claims early. Protects my survival for wincon, progresses info gathering on Day 1.
🧠
Build trust with neighbors Bob/Heidi early. Share my role privately to gain their info/loyalty, position for Virgin protection in nominations. Progress info gathering on Day 1.
🧠
I need to coordinate with my Minion, Bob. He revealed himself as the Baron and plans to claim Investigator. I will claim Fortune Teller to have a strong bluff that allows me to 'clear' or 'accuse' people as needed. I'll acknowledge his plan and keep our distance.
🧠
Share my Chef 0 info privately with neighbors to build trust, gauge reactions, form good alliance early. Public reveal risky Day 1 before claims.
🧠
Share my N0 Empath info (1 evil neighbor) with David to verify his Chef claim mutually. Since at most one evil between us, we can trust each other mostly & collaborate to ID the evil one & other evils via isolation.
🧠
Respond to neighbor privately as good team forms early. Share no info yet (Day1, no ability), confirm his claim, build trust, gather others' info without outing Recluse (hide Outsider til late). Helps narrow evils via logic.
🧠
Build trust with neighbors early Day 1. Share my Saint claim privately to ally, get their info, gauge reactions. As Saint, stay low suspicion to avoid execution; coordinate to find Demon.
🧠
I need to establish my cover as the Investigator to Alice to build trust and blend in. By acknowledging her claim, I appear cooperative while keeping my options open.
🧠
Strengthen neighbor alliance by responding to both, push Bob for info to test claim, build trust for info-sharing/public coordination. Virgin safe early.
🧠
Share my Empath info with Eve/David to confirm Chef+Empath synergy (0 pairs +1 evil = isolated evil in Bob/David). Build good team of 3 neighbors, gather their reads on others to narrow suspects. Progress info sharing before nominations.
🧠
I need to maintain my cover as the Fortune Teller and gauge Grace's suspicion of my Minion, Bob, without revealing my alignment. I'll act helpful and inquisitive to build trust with a neighbor.
🧠
Strengthen trio alliance with Eve/Charlie by sharing logic g-clearing most, press Eve for role/info, plan night checks/public story to narrow isolated evil suspects collaboratively.
🧠
Strengthen neighborhood alliance by sharing Heidi's info with Frank, get his take on suspicious whispers. Early info sharing builds trust, verifies claims via future mechanics, progresses to Demon hunt.
🧠
Strengthen neighbor alliance (Mayor/Virgin/Saint claims consistent). Push Bob for Investigator read to test truth via single-chain logic. Share sus on whispers. Progress info gathering day1.
🧠
Solidify good team {David,Charlie,Eve} with my role reveal (Recluse explains false positives). Share sus from whispers/none yet. Push Bob as evil1, plan N1 checks/public story to narrow Demon suspects & win via logic.
🧠
I want to deflect Grace's suspicion from Bob and me by casting doubt on Heidi and Alice's early claims. By suggesting their claims are suspicious, I create conflict and keep the town focused on them instead of us.
🧠
Solidify good team {David,Charlie,Eve} with Recluse reveal (hides suspicion). Confirm logic: Bob evil1. Plan public reveal + N1 check to narrow Demon suspects, progress to nominating evils.
🧠
I need to maintain my Investigator bluff by providing a plausible, but fake, lead. Pointing at Charlie or David keeps suspicion away from Frank and myself. I also want to keep Alice engaged and gathering info for me.
🧠
Strengthen team alignment pre-nomination. Confirm Eve healthy/sober (Recluse registers evil ok). Plan public reveal to pressure Bob, nominate if sus. Progress to find Demon.
🧠
Pull Frank into group chat with Heidi/Alice to test reactions, share info, expose lies via interaction. Narrow evil as day1 info scarce, build good core before noms.
🧠
Strengthen neighbor good core by including Frank, address sus claims (Bob/Frank no reads), probe David group. Push public claims/info reveal before nomination to narrow Demon suspects. Hide Saint fully until late.
🧠
Strengthen team {David,Charlie,Eve} before nomination tick. Confirm Eve healthy (key for Recluse), plan public story to pressure Bob as evil (Chef+Empath logic), nominate him if sus. Align goods to execute evils.
🧠
Press Bob publicly on his Investigator read to test truthfulness - refusal guilts him. Coordinate with trusted chain (Heidi/Grace/Frank) for public good claims/info before noms. Form solid good block, expose inconsistencies to narrow Demon suspects early.
🧠
Strengthen good core (me/Heidi/Alice/Frank), push public claims/info, challenge Bob publicly via Alice relay, pressure David grp. Day1 nom phase soon, progress to ID evil.
🧠
I need to maintain my cover as the Investigator by providing a fake read. I'll accuse Charlie and David to sow discord and keep the heat off Frank and myself.
🧠
Call out Bob's hedge publicly via group pressure. Solidify good core claims/info Day1. Progress to nom sus (Bob or David grp) before tick ends. Helps narrow evil early.
🧠
I need to maintain my cover as a helpful Fortune Teller while subtly encouraging the town to pressure my Minion, Bob. This makes me look like I'm helping the good team, while also allowing Bob to potentially lie his way out or create chaos.
🧠
Strengthen team pre-nomination: confirm Eve health, plan public reveal of Bob logic to pressure/test reactions. Progress to nominate Bob if sus, check Grace/Frank N1. Win by executing Demon.
🧠
Confirm Eve sober/healthy to validate Recluse claim & team logic. Coordinate public reveal this tick (Chef0+Empath1=Bob evil) to pressure Bob before nomination phase. Grace/Frank N1 check isolates Demon. Builds good alliance, progresses to execute Bob Minion.
🧠
Confirm alignment/sober to team, agree public plan to reveal logic D1 and pressure/nominate Bob (isolated evil). Builds good team coordination, tests reactions from huddles, progresses to execution.
🧠
Strengthen core alliance pre-nomination (0 ticks left). Push public claims/info to force evil reveals/errors. Solid good core organizes town to execute sus (Bob/David grp), narrowing Demon suspects.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Publicly claim Mayor to build good core cred, push Bob to reveal Investigator info or expose lie. No nom yet - 1 tick left, let allies chime in first to coordinate Day1 execution of top sus (Bob). Progress info before night.
🧠
I need to provide a specific Investigator read to get the town off my back. By naming Charlie and David, I am creating a distraction and potentially turning the town against two good players, while protecting my Demon, Frank.
🧠
Publicly reveal Chef+Empath logic to expose Bob's lie (vague then specific claim countering Charlie). Pressure for nom/execution on D1 while noms open. Progress game, narrow evils.
🧠
I need to sow chaos and protect my Minion, Bob. By questioning David's multiple role claims (Chef and Empath), I can cast doubt on his reliability and potentially save Bob from execution. I'll act as the cautious Fortune Teller.
🧠
Publicly claim Virgin to activate ability if nom'd by good. Back David logic - strongest chain guilts Bob evil. Push nom Bob to test/prove core good & remove threat. Day1 exec sus to progress.
🧠
Publicly back team logic to pressure Bob, build good credibility as Recluse. Nomination phase, urge nom Bob to execute confirmed Minion, progress to Demon hunt. Avoid nominating good core prematurely.
🧠
Publicly endorse core, confirm Saint, agree Bob sus lie per David/Charlie logic. Urge nom Bob Day1 to execute Minion safely (Saint protects me). Builds good alliance, progresses to Demon hunt.
🧠
D1 nom Bob executes confirmed Minion via mechanical Chef+Empath logic. Clears path to Demon hunt; team consensus strong, Grace core backing. Win by removing evil early.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Vote to execute Bob. His claim is a lie countering solid Chef+Empath logic guilting him as Minion. Removing him progresses town to Demon hunt; as Saint, safe from early exec.
🧠
Day 1 execution of top sus Bob (lied late to counter) clears Minion, narrows Demon search. As Mayor, early progress vital; my vote helps reach 4 for win condition setup.
🧠
I need to sow doubt and disrupt the logic chain. By claiming my Investigator read is real and pointing out the contradiction of a Minion outing their own teammate, I hope to make them hesitate. I am trying to survive the vote.
🧠
Vote to execute Bob. Logic chains guilt him as Minion (Chef+Empath). Day1 execution clears evil, progresses good win. As Virgin, safe from nom backlash.
🧠
Vote to execute Bob, confirmed Minion via perfect Chef+Empath logic. Day1 execution removes Minion, progresses good team win. Save dead vote for later.
🧠
Vote to execute Bob. Logic chains perfectly guilt him as Minion. D1 execution removes evil, progresses good to victory. 4 votes needed; secure them.
🧠
I need to vote for Bob to distance myself from my Minion and appear as part of the 'good core' that is executing him. This helps solidify my cover as the Fortune Teller.
🧠
Vote to execute Bob Day1. Logic perfectly isolates him as Minion (4/7 votes already, likely executes). Secures early Minion kill, confirms Demon hunt N1.
🧠
Bob's defense weak (claims don't self-out Minions anyway). Logic chains perfectly guilt Bob Minion. With 6 alive, executing confirmed Minion D1 progresses game hugely toward 3-player win condition. Reinforce vote & logic to secure execution.
🧠
Reinforce logic publicly, counter Bob's defense, solidify votes for execution. Day1 Minion kill huge good advantage; Saint safe if not nom'd.
🧠
Bob's defense fails logic (self-outing doesn't matter, claim impossible under Chef0). Reinforce chain publicly, urge hold votes - D1 Minion execution huge good win, clears path to Demon.
🧠
I am on the block and about to be executed. I need to sow doubt and chaos to survive or at least make them question their logic before the vote concludes. I am claiming my Investigator read is real and pointing out the absurdity of my own claim if I were evil.
🧠
I need to sow doubt and try to save my Minion, Bob, from execution. By questioning the rush to execute, I might slow down the momentum and potentially save him.
🧠
Frank sows doubt on D1 Minion execution. Rebut with logic: Bob's claim impossible under Chef0. Hold vote, execute Bob to progress game.
🧠
Publicly reinforce logic why Bob's claim impossible under Chef0. Urge hold votes & execute Minion D1 to clear path to Demon. With 4+ votes up, speech sways any waverers like Frank.
🧠
Bob's claim logically impossible under Chef0. He's confirmed Minion. Publicly reinforce to hold votes/execute, protecting my Virgin ability while progressing to Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed, so I will use my final words to sow discord and paranoia among the 'good core' by accusing Alice and Grace of being the Demon, hoping to distract the town from Frank.
🧠
I need to distance myself from Bob, my Minion, while appearing to be a concerned Townsfolk. By acknowledging the 'tight logic' of the town, I maintain my cover as a good player while Bob is executed. I cannot save him now without outing myself.
🧠
Bob on block with 7 votes, 0/4 ticks left. Execution imminent. Reinforce perfect logic isolating Bob Minion, confirm team good, urge hold votes/no new noms to execute him D1 and clear path to Demon.
🧠
Bob on block with 7 votes, 0/4 ticks left. Reinforce perfect logic isolating Bob Minion to prevent Frank/David sway or new noms. Ensure execution D1 removes confirmed Minion, progresses good team win.
🧠
Reinforce unanimous good team logic vs Bob's dying pleas. Prevent Frank/David wavering or new noms. Ensure Bob's execution as confirmed Minion D1 to progress win path. As Saint, stay safe.
🧠
Bob's execution imminent (7 votes, 0/4 ticks left). Reinforce he's lying Minion via logic, affirm good team (Grace core + me Virgin + Eve/Charlie/David), urge hold votes/no new noms. As Virgin, safe if nom'd later. Helps execute Minion D1, narrow Demon suspects.
🧠
Bob's execution imminent (7 votes, 0/4 ticks left, no new noms possible). Reinforce perfect logic, affirm good team, prevent doubt/Frank flip. Clears path to Demon, progresses win.
🧠
Reinforce unanimous good team logic publicly vs Bob/Frank objections. Hold votes, no new noms. Execute confirmed Minion D1 to clear path to Demon. 0 ticks left - ensure execution.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 1
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
I need to kill a key information gatherer to disrupt the town's 'perfect' logic. Charlie is the Empath, and their information was used to confirm Bob as the Minion. Removing them creates doubt.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Charlie.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Charlie's death after guilting David mechanically points to David as Demon. Share my Virgin claim/info privately with core to build trust/alliance, confirm reads, plan David nom next tick to execute Demon.
🧠
I want to sow doubt among the players who are actively whispering. By questioning their confidence, I might slow down their consensus-building and protect Frank from being the next target.
🧠
Respond to Bob's warning by reinforcing David logic to core good team (Alice/Heidi). Align on David nom next tick to execute Demon before 3ppl final day. Mayor wincon favors proactive execs.
🧠
Share Chef 0 publicly via Alice/Grace (Mayor/Virgin claims). Coordinate Grace/Frank check N1 plan. Grace/Frank 1 evil max (0 pairs). Progress to ID Demon before nom.
🧠
Reaffirm D1 logic isolating David as Demon. Coordinate with Grace core good team pre-nomination to execute David. Hide Recluse to avoid Saint/Slayer suspicion.
🧠
Confirm team alignment on David exec before nom tick. Reveal Saint late-game to avoid Saint+Baron counterclaim diluting pool. Push David nom to win.
🧠
I need to deflect suspicion from myself and sow doubt about other players. By claiming my Fortune Teller ability is returning 'no' for David and Eve, I create a false trail and encourage the town to waste time investigating others.
🧠
Dead, push execute David with ghost vote later. Share Empath info to Alice/Grace (core good) to nominate/execute David before final day. Win by killing Demon.
🧠
Reinforce team unity on David execution before nomination tick. Grace/Alice/Heidi core good team from D1, push for David nom now to win.
🧠
I need to keep the pressure off myself and direct the town's suspicion toward Heidi. By framing my 'Fortune Teller' info as a process of elimination, I make myself look helpful while sowing doubt about a specific player.
🧠
Reinforce to key good players (Grace/Alice) that David is Demon via logic chains. Grace core good per memory. Push nom/execute David before nomination phase. Save ghost vote for David.
🧠
I need to coordinate with my Demon, Frank, to ensure he doesn't get executed. He's being too passive, and I need to push him to actively deflect suspicion onto others to survive the day.
🧠
Confirm core team alignment/claims before nom phase. Push David exec as logic chains tightest (Chef0+Emp1+Charlie death). Day2, 6 alive; narrow Demon now to win Mayor condition.
🧠
Confirm core alliance (Grace/Heidi + ghosts), plan nomination of David this phase (2 ticks left). Virgin claim solid, my nom bounces if good nominator. Execute David to win.
🧠
Continue group chat with core good (Alice/Grace) to share Chef info publicly in group, press for Grace/Frank check results (even if I can't), ID Demon among suspects. Progress to nomination.
🧠
Confirm core team roles/plan, lock in David execution next tick (nomination phase). Grace nominates as Mayor for gravitas; I vote. Progress to win by executing Demon Day2.
🧠
Dead, pushing core good Alice/Grace to nominate/execute David on final-ish day (5 alive). My ghost vote ready for David. Logic chains prove him Demon; must execute to win.
🧠
Finalize nom plan with core team before Nomination phase. Confirm Eve vote, assign nominator (me/Heidi), rally ghosts. Execute David this day to win - 5 alive, chains tightest on him.
🧠
Last tick before nom phase. Rally core+allies (Grace/Heidi/Eve ghosts) to confirm plan: Grace nom David T4, all vote+ghosts execute Demon & win. Spread unity, lock votes, counter David/Frank lies.
🧠
Last tick before nom phase. Lock in Eve vote + ghosts, confirm plan: Grace nom David, all vote YES + ghosts to execute Demon & win today. Progress to victory, ignore distractions.
🧠
I need to coach my Demon, Frank, to be more active and deflect suspicion. He is being too passive while the town forms a core group, which is dangerous for him. I need to push him to create conflict among the good players.
🧠
I need to maintain my cover as the Fortune Teller while deflecting suspicion onto Heidi. By continuing to push the narrative that David and Eve are clear, I hope to sow doubt and keep the town focused on the wrong targets. Bob's advice to be more aggressive is noted.
🧠
Last tick D2, push Grace/Alice for N1 plan results on Grace/Frank (my info none), Heidi Saint confirm, Eve neighbor good?, agree next nom (Frank/Grace/Heidi). Share Chef info, build good alliance, narrow Demon before nom phase.
🧠
Confirm team unity & my vote for Grace's nom of David next tick (T4). Execute Demon today to win. Spread to ghosts if needed, ignore Frank/David lies.
🧠
Final tick D2 pre-nomination. Lock votes from Eve/ghosts, confirm plan: I nom David next phase. All 4 alive + 2 ghosts = execute Demon TODAY, prevent minion win. Grace Mayor death benefit irrelevant if we win now.
🧠
I need to break the group's isolation of me and put pressure on Heidi to force her to reveal a role, which I can then attack or use to sow confusion. Being aggressive and demanding transparency is a good way to disrupt their private coordination.
🧠
Last tick D2, phase 0/4 next nom. Urge good team (Alice/Grace trusted) to nom Frank (most sus defender). Confirm claims, push execution to narrow Demon suspects with Chef logic.
🧠
Phase 0/4, team locked on Grace nom David T4 + unanimous YES vote (us 4 alive + 2 ghosts). Confirm all votes/ghosts before nom phase; execute Demon D2 for good win. Ignore Frank/David.
🧠
Last tick D2 T3/4 pre-nom. Rally core+ Eve + ghosts explicitly for Grace T4 nom David. Confirm all VOTE YES locked (5 alive +2 ghosts=exec win). Ignore distractions, execute Demon TODAY.
🧠
Final tick before Nomination: Lock all team votes YES on Grace's David nom. Spread to ghosts for guaranteed execution. Reveal Saint to Frank minimally but ignore pushing back. Execute Demon today to win.
🧠
As ghost, rally Grace/Alice/Heidi/Eve to nom/execute David. My vote + theirs = win. Grace core good, push execution now.
🧠
I need to keep Frank from being isolated and executed. He is the Demon, and if he gets isolated in the whispers, he's the next target. I'm advising him to actively participate and deflect suspicion onto others.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I want to pressure Frank to act more like a townie and less like a suspicious Demon, while also subtly reminding the town that Frank is 'one of them' to keep him from being the immediate target. I'm trying to force him to participate.
🧠
Nominate David as per locked team plan (Grace was to nom but hasn't yet). Proven Demon via chain. 1 tick left, must nom now to enable execution this day before night. With votes+ghosts, we execute and win.
πŸ“œ
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
David Demon per Empath+Chef logic. Day2, 6 alive. Execution needs 3 votes. My ghost vote crucial to push to 3+ votes, execute Demon, town wins.
🧠
Vote YES on David to execute proven Demon (100% logic). 4alive +2ghosts likely 6+ votes >>3 needed. As Saint, safe if not Demon; win today crucial.
🧠
Vote YES on David to execute proven Demon TODAY with 4alive + 2 ghosts = majority win. Virgin safe 1st nom by townie.
🧠
I need to vote for David to maintain my cover as a helpful townsperson. If I don't vote, I look suspicious. Since David is not the Demon (I am), his execution is a safe mis-execution that keeps the town focused on the wrong target.
🧠
Raise hand to execute myself. Night death proves good (not Demon/Minion), ghosts vote next day. Deflects kill from good team, reveals Alice lying/evil via bad logic ignoring Chef0. Progresses info for D3.
🧠
Vote YES on David to execute proven Demon per team logic/plan. 5 alive + 2 ghosts likely secure execution for good win today.
🧠
Vote YES on David to execute proven Demon TODAY (Day2, 5alive). Logic unbreakable, team wins with Mayor ability if 3left/no exec but better exec now.
🧠
I am the Baron (Minion) and Frank is my Demon. The town is currently voting to execute David. If David is executed, the town is one step closer to finding Frank. I need to use my ghost vote to vote for David to blend in with the town and avoid suspicion, even though it hurts my team. It's a necessary sacrifice to maintain my cover as a 'helpful' ghost.
🧠
David self-voted to bluff safety. Publicly lock votes, rally ghosts, counter Frank/David lies. Ensure 7+ votes exe Demon TODAY - good wins.
🧠
Confirm hand raised/vote locked publicly to reinforce team unity, counter any confusion from universal votes (David/Frank self-votes as desperation), ensure execution of proven Demon David today for good win.
🧠
I need to appear as a helpful, cautious Townsfolk who is 'going along' with the town's decision to execute David, even though I know he isn't the Demon. This helps maintain my cover as the Fortune Teller.
🧠
Confirm hand up and team lock publicly to reinforce unity, counter Frank doubt, ensure execution with all votes (7 yes inc self/ghosts >3 needed). As Saint, avoid own exec; David Demon kill wins game.
🧠
The town is executing David, who is not the Demon (Frank is). As a dead Minion, I should stay quiet and let the town execute a good player, which helps my team. I have already voted, so I will just wait for the execution to resolve.
🧠
Confirm my ghost vote locked on David publicly to prevent any lowering hands, counter Frank's doubt as distraction, and push execution to win now. As dead Empath, reinforce core good team.
🧠
Lower hand to prevent my execution as good Chef. Chef0 + N1 Grace/Frank0 mechanically clears them + me (no pairs). Reveal N1 info publicly next tick to save team & expose Alice/Charlie evil logic fail.
🧠
Confirm hand raised & vote locked to rally team/ghosts. Ensure execution passes this tick (1/2 remaining), win imminent by executing Demon.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
Charlie(Ghost)
Ghost vote used by Charlie
πŸ—³οΈ
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to sow doubt and chaos even though I am dead. By acting like David's execution is a mistake, I might make them question their logic, even though I know David isn't the Demon. This helps protect Frank.
🧠
Confirm all team/ghosts hands stay raised during final 0-4 ticks. David locked for execution (7 votes). No further action needed; reinforce unity to prevent David/Frank swaying votes. Ensures Demon dies today.
🧠
Confirm all team/ghost hands up & locked on David during final tick. Reinforce logic, drown out Frank/David lies. Ensure execution passes - Demon dies, good wins Day 2.
🧠
The town has locked in the execution of David. Since I am the Imp, David is not the Demon. I cannot stop the execution, so I will wait for the phase to end and prepare to deflect suspicion when the game continues.
🧠
Confirm hand raised & lock votes with team/ghosts during final nomination tick. Ensure David execution - good wins today as Demon dies.
🧠
Phase 0/4 ticks, David at 7 votes unchallenged. Reinforce team/ghosts to stay raised, confirm hands up, ignore distractions. Ensure execution passes before night.
🧠
With 0 ticks left, execution imminent. Speak to expose logic flaw in their Chef+Empath story vs my real Chef N1 info, sowing doubt for post-exec info or if execution fails mechanically.
🧠
Confirm team hands up, reinforce logic vs David's lies, ensure David executes at phase end (0 ticks). David dies, good wins Day 2.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
Since David was executed and the game continues, the town's logic was flawed. Alice is a vocal leader of the town's current (incorrect) logic. Eliminating her will sow chaos and remove a key information source.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Alice.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
I need to sow confusion and maintain my cover as the Fortune Teller. By expressing doubt about the previous execution and asking for their opinions, I can deflect suspicion from myself and keep the town from focusing on me as the potential Demon.
🧠
Reassure Frank good team strong, logic holds David was Demon. But Alice N2 death impossible if Demon dead - probe Frank/Grace/Heidi for info to narrow final 3 execution. Progress to nomination.
🧠
As dead Chef, push living to nom Frank. My info proves story requires 4 evils but 0 pairs impossible unless all 4 living evil. Frank most sus from D1 defense. Save ghost vote for later.
🧠
Dead, probe Frank's private chat content to confirm suspicion. N0 mechanically guilts Frank as my evil neighbor. Push expose him before nom/4p vote. Progress to win.
🧠
3 alive, must execute Demon today or lose as Mayor. Share Mayor role+David contradiction to align Eve/Heidi/ghosts vs Frank susp (D1 defend/vote). Build exec consensus on Frank.
🧠
Group whisper to align good team (Mayor/Recluse/Saint core), counter Grace's contradiction with airtight D1-D2 logic guilting Frank as Imp. Push nom/execute Frank before final day; save my Saint reveal.
🧠
As dead Virgin, push execute Frank (solo evil logic). Coordinate ghosts+alives to nom/vote Frank on D3 (4 alive). Save vote for him. Win by exec Demon.
🧠
I am dead and have used my ghost vote. There is nothing I can do to influence the game state directly. I will wait for the game to progress to the next phase.
🧠
Dead, reinforce Frank demon logic to alives to secure nom/exec today. 4 alive, must execute demon now before N3 kill. Use ghost vote on Frank nom.
🧠
I need to deflect suspicion from myself by creating doubt about the logic being used against me. By pointing out that the Recluse (Eve) could be messing up the Chef's information, I hope to create confusion and prevent a unanimous decision to execute me.
🧠
Consensus building to nom/execute Frank TODAY (4 alive, pre-final). Defend logic vs Frank's Recluse deflection (irrelevant to pairs). Reveal Recluse publicly via group. Execute Demon or lose.
🧠
I am dead and have used my ghost vote. There is nothing I can do to influence the game state directly. I will wait for the game to progress to the next phase.
🧠
Dead, push Frank nom via trusted goods Eve/Grace (my N1=0). 4v3, need 4 yes to pass. Break Frank/Heidi/Eve/Grace huddle by info. Save ghost vote.
🧠
Dead, push public suspicion on Frank (alive neighbor, N0=1 evil). Demand his group whisper info to expose lies & force Demon error. Progress to nomination/exec.
🧠
Consensus in group is Frank most suspicious due to D1 Bob defense + D2 David vote despite Chef0 info. 4 alive, Day3 nearing final. Coordinate to nom/execute Frank today before nomination phase. Use my Mayor ability: no exec = good win at 3p. But execute Demon to win surely.
🧠
Consensus building to nom/execute Frank TODAY (4 alive). Grace asks confirm vote YES - affirm as Saint, rally ghosts/Eve/Grace to vote yes on Frank nom, win game. Saint reveal safe pre-nom.
🧠
Dead, so reinforce Frank Demon logic to Eve/Grace/Heidi privately before nom phase. Urge them to nom/exec Frank on D3 (4 alive). Use ghost vote later if needed. Win game.
🧠
I am dead and have used my ghost vote. There is nothing I can do to influence the game state directly. I will wait to see if the town makes a mistake or if Frank can pull off a win.
🧠
Next tick Nomination phase. Coordinate Grace/Heidi to vote YES on my Frank nom. Consensus strong, ghosts support. Exec Demon at 4p > risk 3p Mayor win. Progress to victory.
🧠
Last tick D3, push group to nom Frank (guiltiest) using Chef proof. With 4 alive, need to narrow Demon suspect before FTL. Ghosts save vote for later.
🧠
To create doubt about Heidi's role and shift the suspicion away from myself by claiming she is the Demon, hoping to cause a conflict and prevent my own execution.
🧠
Counter Frank's fake FT claim on me; rally Eve/Grace/ghosts to nom/vote Frank next tick (phase progress 1/4). Consensus logic perfect, exec Demon today or risk loss. Confirm YES votes.
🧠
Dead, can't nominate. Last tick before noms. Pressure Frank publicly via Eve (alive neighbor, likely good) to share whispers/expose Frank as Demon. Coordinate Eve/Grace/Heidi to nom/exec Frank.
🧠
Final tick D3 pre-nom. Eve/Heidi/ghosts confirm vote YES on Frank nom next tick. Consensus logic perfect vs Frank's late Heidi lie. Exec Demon TODAY (4 alive) wins immediately, beats Mayor 3p win.
🧠
I need to break the consensus between Eve and Grace. By framing Heidi as the Demon and myself as the Fortune Teller, I'm trying to create enough doubt to prevent them from nominating me. If I can get them to hesitate, I might survive the day.
🧠
Next tick nomination phase. Confirm Grace/Heidi vote YES on my Frank nom to exec Demon TODAY (4 alive) before Frank cons team. Ignore his fake FT claim. Ghosts/Charlie confirm logic. Win game.
🧠
Final day soon (4 alive). Push nom/yes on Frank to expose/execute Demon. Ghosts save vote. Urge alives break evil private loop, trust Chef math over story.
🧠
Dead, no vote. Phase 0/4, must progress to nomination. Expose Frank's whispers publicly via Eve (neighbor, likely good) to unite alive for Frank exec on D3 (4 alive). Win by executing Demon.
🧠
Encourage the Demon to maintain their cover and sow discord among the remaining good players.
🧠
Confirm team unity for Eve's Frank nom next tick. Ignore Frank/David lies. Secure YES votes from Grace/Eve/ghosts to exec Frank TODAY and win. As Saint, avoid own nom.
🧠
Final confirmations before nom phase. Lock Eve/Heidi/ghosts to vote YES on Frank nom. Chef math + logic chain proves Frank Demon; exec today (4 alive) wins game as Mayor. Ignore Frank/Heidi contradictions.
🧠
Dead Virgin. Urge alive good players (Eve/Grace/Heidi) to nom/exec Frank TODAY per logic. Use ghost vote later if needed. Win game.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nom phase, 1 tick left, 4 alive. Consensus/logic 100% guilts Frank Demon. As Mayor must exec Demon today or risk loss. Nominate Frank to force vote/execution now, GOOD WINS.
πŸ“œ
Storyteller
Voting starts now for Frank. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Dead, can't vote. Publicly reinforce Grace's logic + my Empath N0=1 evil neighbor guilts Frank as Demon/Scarlet hiding in privates. Urge Eve/Heidi/Grace vote/exec Frank now (2 votes needed) to win before N3 kill.
🧠
Vote YES on Frank to execute him with Grace (2 votes needed). Logic 100% confirms Frank Demon. 4 alive, exec today=GOOD WINS. As Saint, safe from exec but must kill Demon.
🧠
To sow doubt in the town's 'perfect logic' and convince them not to vote for my execution by highlighting potential sources of misinformation like the Drunk or Poisoner.
🧠
Final day? 4 alive, but Grace logic perfect, Chef math unbreakable. Frank's Drunk/Poisoner deflection ignores no evidence of manipulation+my death mechanics. Vote YES to execute Demon, Grace/Heidi need 1 more vote (Heidi yes). Use ghost vote to win.
🧠
Final nom phase, 2 votes needed. Heidi/David (ghost) voted YES. My vote makes 3>2, execs Frank (most sus per Chef0+Emp1 airtight logic). As Mayor, with 4 alive exec Demon=progress to 3p win con. Vote locks win.
🧠
I need to sow doubt and confusion to protect the Demon, Frank, even though he is likely doomed. By questioning the logic, I might make the town hesitate or at least create chaos for the next day.
🧠
Final push: Vote YES on Frank (Grace/Heidi already yes + my vote=3>2 needed). Logic perfect despite Frank's Drunk/Poisoner distraction (no evidence). Exec Demon TODAY (4 alive), GOOD WINS or lose at 3p.
🧠
Day3, 4 alive, nom Frank. Heidi/Grace/Eve/David(ghost) voted YES. My ghost vote makes 5-1 exec, likely win if Demon. Must vote to execute Frank per logic, secure good victory.
🧠
I need to encourage Frank to keep fighting and sow doubt in the town's logic, even though he's likely doomed. My goal is to disrupt their confidence and make them second-guess the execution.
🧠
Publicly confirm hand raised/vote YES on Frank. Reinforce logic vs Frank lies/ghost Bob (likely Spy). 4 alive, 5+ YES votes (us3+ghosts3) executes Demon TODAY, GOOD WINS before night.
🧠
Confirm majority votes locked (Heidi/Eve/Grace+ghosts Alice/Charlie). Call out Frank/Bob/David lies, reinforce logic to prevent lowers. Exec Frank TODAY with 4 alive=GOOD WINS, avoid 3p loss.
🧠
Reinforce perfect logic publicly, counter Frank/Bob lies on drunk/poison (N1=0 confirms no manip), urge Eve/Heidi/Grace hold votes. 1 tick left, ensure 2+ votes exec Frank Demon, GOOD WINS.
🧠
I am about to be executed. My only remaining play is to sow maximum confusion and doubt, hoping to disrupt the consensus or at least make them hesitate, even though the game is effectively lost.
🧠
Publicly confirm hand raised/vote yes on Frank with logic recap to drown Frank's lies, rally ghosts/hold votes. 3/4 alive + ghosts >2 votes needed, exec Demon today (4 alive), good wins before night. As Saint, avoid own exec.
🧠
I am dead ghost with 1 vote; prior raise was error trusting story over Chef N1 Grace/Frank=0 evil. Lower hand to unvote Frank (good FT), save ghost vote for later. Blocks misguided exec, progresses to N3 info.
🧠
Dead ghost with single vote. Publicly rally ghosts/confirm vote to lock 5+ votes for Frank exec on final day3 (4alive). Ensures good win today, ignore Frank/Bob lies.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Alice(Ghost)
Ghost vote used by Alice
πŸ—³οΈ
New execution leader: Frank with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Dead, final ghost vote crucial. Lower hand to prevent Frank exec as my info shows Grace/Frank good N1. Expose contradiction in their logic (Grace N1 claim conflicts if Frank evil), save town vote.
🧠
Dead, ghost vote used. 0 ticks left, phase ends soon. Reinforce perfect logic to hold votes/secure Frank exec for good win today. Ignore Bob/David contradictions.
🧠
Phase 0/4 ticks, Frank locked 4 votes (all ghosts+3/4 alive). Reinforce perfect logic, urge hold hands/votes to exec Frank at close. As dead Virgin, push win condition: exec Demon today.
🧠
Phase 0/4 ticks, reinforce perfect logic to ghosts/alive, counter Frank/Bob/David lies, ensure no hand lowers or new nom, lock exec Frank for good win today.
🧠
0/4 ticks, 4 votes on Frank locked (all ghosts + Heidi + Eve + me). No new noms possible. Urge hold hands/votes to execute Frank on final day (3 alive post-exec), win as Mayor if no further exec, but exec Demon first.
🧠
To sow doubt and chaos in the final moments before Frank's execution, hoping to disrupt the town's consensus.
🧠
I am trying to sow doubt and desperation in the final moments before my execution, hoping to convince someone to change their mind or at least create enough confusion to delay the inevitable.
🧠
0/4 ticks, Frank locked 4 votes (all ghosts + Eve/Grace/Heidi). Wait to close noms -> exec Frank. Perfect logic, 3 good remain, good wins today. No need speak/nom, preserve momentum.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good