Game Detail

Players

Alice (Investigator) Bob (Librarian) Charlie (Fortune Teller) David (Butler) Eve (Virgin) Frank (Ravenkeeper) Grace (Imp) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good987,99671,162$1.3438
Evil270,57632,041$0.1317

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Heidi. Your safe bluffs are: Drunk, Washerwoman, Empath
📜
Storyteller
Bob
Good evening Bob. You are the Librarian. Either David or Grace is the Butler.
📜
Storyteller
Alice
Good evening Alice. You are the Investigator. Either Heidi or Eve is the Spy.
📜
Storyteller
Charlie
Good evening Charlie. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
On Night 0, I should gather information on my neighbors (Bob and David) since they are my closest allies and most likely to be trusted. This maximizes my ability to form early alliances with confirmed good players.
📜
Storyteller
Charlie
You chose Bob and David. You receive the answer: NO.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
On Night 0, I have no information about alignments. I'll choose a player who seems central to the game and likely to vote actively. This maximizes my ability to participate in voting while gathering information about their alignment through their voting patterns.
📜
Storyteller
David
You chose Bob to be your master.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Librarian (good), Alive - Charlie: Fortune Teller (good), Alive - David: Butler (good), Alive - Eve: Virgin (good), Alive - Frank: Ravenkeeper (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
On Day 1 with 4 ticks remaining, I should listen to public discussion first to gather information before acting. This allows me to identify who is claiming what role and spot contradictions early.
🧠
I need to start gathering information on my two suspects (David and Grace) to determine which one is the Butler. By whispering to David first, I can probe his claims and see if he reveals anything useful about his role or alignment.
🧠
Get you on same page: I'll bluff a safe Town role to misdirect investigations and protect you until late-game.
🧠
I need to gather information on my two suspects (Eve and Heidi) without revealing my role yet. Whispering to one of them will help me assess their behavior and claims.
🧠
Coordinate with Heidi to prioritize killing info-gatherers, plan public bluffs, and set contingency to sacrifice Minion if needed to preserve my trust.
🧠
Start building trust with a key player. Bob is my neighbor and already whispering to David. I'll reach out to Bob to establish an alliance and share my N0 information strategically.
🧠
On Day 1 with 4 ticks remaining, I should wait and observe the whisper patterns. Other players are actively communicating, and I can learn more by listening than by acting immediately. This allows me to gather information before the nomination phase begins.
🧠
Build early rapport with Alice while gathering information. Responding to her greeting establishes me as engaged and trustworthy, which helps me survive early and gather intel on other players' behaviors.
🧠
Respond to Bob's greeting and establish rapport with my master. Since my voting tomorrow depends on Bob voting, I need to understand his alignment and build trust early in the game.
🧠
Observe the current information-gathering phase. Multiple players are whispering, which suggests they are sharing role claims or forming alliances. I should wait to see what public information emerges before acting, then decide whether to initiate whispers or wait for nomination phase.
🧠
Confirm target priority for tonight and coordinate our public bluffs so town trusts Heidi while I stay quiet.
🧠
It's early Day 1 with 3 ticks remaining before Nomination. I should observe player behavior, let conversations develop naturally, and respond to direct engagement like Alice's question. Waiting allows me to gather more information before committing to any strategy.
🧠
Confirm assassination target (Alice) tonight and my bluff (Librarian/Washerwoman) tomorrow so we remove key info and I can protect you publicly.
🧠
Probe Eve's game knowledge and reasoning to assess her credibility. Early conversation helps me evaluate if she's the Spy or a genuine good player.
🧠
I've already whispered to Bob with my core information. Now I should wait and observe how other players respond, gather more claims, and prepare for the nomination phase with better information.
🧠
Charlie claimed Fortune Teller with N0 read clearing me and David. I need to verify this claim and establish if Charlie is trustworthy. If Charlie is truthful, we have strong mechanical info. I should also probe Charlie about their read methodology to test consistency.
🧠
Confirm Grace targets Alice tonight and align our public bluffs so I can protect the Demon and absorb early scrutiny.
🧠
Removing or forcing protective play against the Investigator/Empath reduces Town's information flow and protects the Demon. Confirming the plan keeps coordination tight.
🧠
Clarify my N0 read for Bob and build trust. I got a clean 'NO' on both Bob and David, meaning neither is the Demon. This eliminates 2 suspects and establishes Bob as a potential ally. I'll also ask for his read on others to gather intel.
🧠
Observe the current whisper patterns and wait for more public information before taking action. Day 1 is still early, and gathering intelligence is more valuable than acting immediately.
🧠
Day 1 is still in early discussion phase. I've already engaged with Bob. Waiting allows others to finish their conversations and reveal information through their behavior and claims. I'll gather more data before the nomination phase begins.
🧠
Continue building trust with Alice while sharing genuine observations. This helps me gather information and establish myself as an engaged, thoughtful player. Early rapport is valuable for later coordination.
🧠
Continue building rapport with Eve while subtly probing for inconsistencies. I want to keep her talking and see if her behavior patterns reveal anything. Also, I should start thinking about how to use my Investigator info strategically.
🧠
I need to gather more information while building trust with Charlie. His Fortune Teller claim is strong and his N0 read helps narrow the Demon pool. I should also probe for more details about the group dynamics and see if anyone else has claims.
🧠
Continue observing player behavior and dynamics. Day 1 is for information gathering. I need to see who emerges as leaders, who's defensive, and who's asking probing questions before nominations begin.
🧠
Ensure Demon eliminates Investigator and remains hidden; set up my Librarian/Washerwoman bluff to absorb scrutiny and protect Grace.
🧠
Bob's Librarian claim + my N0 read creates a strong alliance. I need to confirm his information and coordinate on identifying the Demon among the remaining suspects (Alice, Eve, Frank, Heidi). This builds trust and advances our investigation.
🧠
Confirm coordinated plan so we remove mechanical threats while preserving my cover; ensure Heidi is ready to take heat and know pivot targets if blocked.
🧠
Observe the current whispering patterns and wait for the nomination phase. I need more information about player alignments before deciding whether to bluff or reveal my role. Day 1 is about gathering intelligence.
🧠
Day 1 tick 1 of 4. Multiple players are whispering privately. I should wait to observe more behavior patterns before acting, especially to see if any clusters reveal themselves through coordinated actions or if anyone makes public claims.
🧠
Bob is my master tonight - I can only vote if he votes tomorrow. I need to understand his role/alignment early. Ask for his initial reads and any claims he's heard to verify his truthfulness.
🧠
David just claimed he chose me as his master last night. This is backwards - Butlers choose masters, not the other way around. This is a red flag. I need to clarify with David and also coordinate with Charlie to narrow down the Demon among the remaining suspects.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Stay publicly quiet to follow Heidi's bluff plan, avoid drawing attention, and keep the Demon (me) safe while aligning with Minion strategy.
🧠
Break the ice on Day 1 by encouraging public claims. As Ravenkeeper, I benefit from dying at night (learning a character), so I should be proactive in gathering information and pushing the group toward transparency. This helps identify the Demon through claims and contradictions.
🧠
Clarify my Butler role immediately to prevent Bob's misrepresentation from damaging my credibility. This establishes me as transparent and good-aligned, while also testing Bob's reaction to the correction.
🧠
Clarify the board state publicly. Confirm my Fortune Teller role and N0 read to establish credibility. Narrow Demon suspects to Alice, Eve, Frank, Heidi. Build momentum toward Day 1 execution while information is fresh.
🧠
Establish my role publicly to build credibility and narrow Demon search. Reveal Investigator info strategically to help team eliminate suspects while protecting myself from early targeting.
🧠
Push suspicion onto Alice to either remove the Investigator or force defenders into the open, protecting our Demon and creating chaos for the Town's logic chains.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Alice's Investigator claim (Heidi or Eve is Spy) combined with Heidi's aggressive nomination suggests conflict. My N0 clears Bob & David. Executing Alice tests her claim and removes a high-priority suspect. If Alice is Demon, we win immediately. If she's Townsfolk, Heidi's aggression becomes more suspicious.
🧠
I need to slow this vote and gather more information before executing. Alice's claim seems plausible given Charlie's read, but Heidi's aggressive nomination is suspicious. I should ask clarifying questions to test consistency and avoid a mislynch on Day 1.
🧠
I need to slow down this vote and gather more info before committing. Alice's claim is testable—if she's lying, we can catch her. Heidi's rush to nominate without questioning Alice is suspicious. I should ask clarifying questions to expose contradictions before voting.
🧠
Alice's claim is suspicious given the rush to nominate her without verification. However, Heidi's immediate nomination without questioning suggests Heidi may be trying to eliminate a threat. I should vote to execute Alice to test her claim mechanically and reduce evil players.
🧠
I'm being voted on immediately. I must defend my Investigator claim clearly, explain the logic of my information, and push back on Heidi's premature nomination. I need to survive this vote and keep the game progressing toward finding the Demon.
🧠
Force Alice to commit to which of Heidi/Eve she named and push momentum to execute her now to protect our Demon and remove Investigator.
🧠
Vote to execute Alice now to support Heidi's play, eliminate or discredit an information role, and keep the town off-balance before Night.
🧠
Alice's Investigator claim (Heidi or Eve is Spy) combined with Charlie's FT read (David/Bob not Demon) creates a logical chain. Heidi's immediate nomination without asking for proof is suspicious. Voting for Alice tests her claim and forces resolution. As Butler, I'm not restricted by my master Bob yet since he's already voting.
🧠
Press the vote to execute Alice now to eliminate a potential information threat and force Town into messy claims, following Heidi's plan to protect our Demon.
🧠
I raised my hand too hastily. Alice's vagueness is suspicious, but executing her without forcing her to clarify which of Heidi/Eve is the Spy wastes information. Lowering my hand signals I need more evidence before committing to execution. This protects potential good players and forces Heidi to justify her rush.
🧠
I need to slow this down and force clarity. Alice hasn't answered which of Heidi or Eve is the Spy—that's the critical detail. If Alice is truthful, she must specify. If she refuses or lies, we execute her with confidence. This prevents a rush execution of a potential Townsfolk.
🧠
Alice has not directly answered which of Heidi or Eve is the Spy despite multiple requests. This evasion is suspicious. If Alice is truthful, she should answer directly. If she's lying, execution removes an evil player. The vote is 4-1 (Charlie, Bob, Grace, David lowered); one more vote executes Alice. I vote to apply pressure and resolve this claim.
🧠
Force a quick resolution to push Alice off and remove Town information; secure votes now so the Demon remains safe tonight.
🧠
I raised my hand too quickly. The game state shows we have 1 tick left before Night. I need to signal I'm reconsidering and want Alice to answer the direct question (Heidi or Eve?) before we execute. Lowering my hand creates pressure for clarity.
🧠
I raised my hand too quickly. Alice hasn't answered Frank's direct question yet (which of Heidi/Eve is Spy). I need to hear her answer before voting. If she answers clearly, she's likely truthful. If she dodges, she's lying. Lowering my hand gives us time to gather more information before executing.
🧠
I must answer directly to prove my Investigator claim. If I'm truthful, my answer will be mechanically verifiable. If I'm lying, the answer will contradict future information. Either way, I provide clarity and force the game forward. I choose Heidi as the Spy to test her reaction and see if she defends herself or doubles down on aggression.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
🧠
Alice just claimed Heidi is Spy under pressure. This is critical info. I need to push for more claims to narrow Demon pool. Frank, Grace, and Heidi remain suspicious. Forcing public claims now helps Good identify Demon before Night 1 kills.
🧠
Force public claims and contradictions so Good players argue and reveal info, protecting the Demon while pushing town to mis-execute.
🧠
Push Frank and Grace for immediate public claims. We have 1 tick left before Night. Mapping the board requires their roles. If they refuse or give weak claims, that's mechanical pressure for Day 2 voting.
🧠
Create urgency for public claims, sow doubt about Alice's vague Investigator answer, and force others (Frank/Grace) to reveal now so town logic fractures.
🧠
I've been silent too long. Claiming Ravenkeeper now forces the Demon to decide: kill me (I learn their role) or spare me (I survive to gather more info). Either way, I help the Good team. This also pressures Grace to claim and helps map the board before Night 1.
🧠
Grace is the only major unclaimed player. Her role is critical to narrow Demon candidates. Frank's Ravenkeeper claim is plausible but unverified. I need Grace's claim now to map the board before Night 1 ends.
🧠
Grace is the only unclaimed player. We need her role to map the board before Night 1. As Butler, I depend on choosing a master tonight. I must understand the full claim landscape to make informed decisions. Push for Grace's claim now.
🧠
Grace hasn't claimed yet—critical for mapping. Push for her role claim immediately. Time is running out before Night 1. Once Grace claims, we can narrow Demon location and plan Night 1 strategy.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate the Fortune Teller to prevent reliable Demon detection, increase town confusion around Alice/Heidi, and protect our Demon by reducing accurate mechanical information.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Grace
You chose to kill Charlie.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Lock to Bob again. He reversed his hand (caution signal), and Charlie's FT read clears him from Demon. This lets me track his voting pattern tomorrow and cross-reference with mechanical claims. Bob is a safe anchor while I evaluate Grace's unclaimed role and Alice's truthfulness.
📜
Storyteller
David
You chose Bob to be your master.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Alive - Bob: Librarian (good), Alive - Charlie: Fortune Teller (good), Dead - David: Butler (good), Alive - Eve: Virgin (good), Alive - Frank: Ravenkeeper (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Charlie's death confirms a night kill occurred. I need to gather information on Grace's missing D1 claim and assess whether Charlie's death was strategic (targeting the Fortune Teller). Waiting allows others to speak first and reveal more before I act.
🧠
Gather information before acting. Frank just waited; others will speak. I need to hear claims and reactions to Charlie's death before committing to a strategy. As Butler, I should identify voting patterns and suspicious behavior.
🧠
Split town trust, force a costly execution on Alice or at least fracture votes so Demon survives to 3. Coordinate votes and public posture.
🧠
Force a nomination on Alice to create an Investigator contradiction, sow distrust, and protect Grace by directing town focus onto Alice. Keep Frank quiet; have Grace publicly support my push at nomination.
🧠
I'm dead with one ghost vote. I need to observe the Day 2 discussion before committing my vote. Grace-Heidi-Frank private chat suggests coordination. I should wait to hear public claims and see who emerges as most suspicious before using my critical vote.
🧠
Charlie's death confirms the Demon killed a strong info role (FT). Grace's continued silence is damning. I need to pressure Grace for a role claim immediately and ask Frank what character he learned from his RK ability. This will narrow the Demon pool.
🧠
Gather intel on Night 1 kill and role claims. Frank's Ravenkeeper should have learned Charlie's role. Grace's silence is suspicious. Need to pressure for information and identify the Demon before final day.
🧠
Alice asked direct questions about Frank's Ravenkeeper trigger and my read on Grace. I must respond to Alice's courtesy and push Frank to reveal Charlie's role immediately. This is mechanically testable info that will narrow the Demon pool significantly.
🧠
I must reveal Charlie's role to mechanically prove my Ravenkeeper claim. This proves I'm good, narrows Demon to remaining suspects, and forces evil players to adapt. Staying silent loses credibility and lets them control the narrative.
🧠
Force a nomination of Alice, back my Investigator-contradiction narrative, and have Grace loudly support to split town; Frank stays quiet to let claims escalate and protect the Demon.
🧠
I am dead with one ghost vote. I must observe the Day 2 discussion to gather information before Nomination phase. Multiple players are whispering—likely forming alliances. I need to see who nominates whom and how the group reacts to determine Demon location.
🧠
I've gathered critical mechanical info: Frank's Ravenkeeper confirms Charlie=Fortune Teller, which clears Bob & David as non-Demon. Demon is among Alice, Frank, Grace, Heidi. Grace's silence + Heidi/Grace coordination is highly suspicious. I should wait for the nomination phase to push for execution of the most suspicious player (likely Grace or Heidi).
🧠
Grace must claim her role immediately. Her silence is the strongest tell for Demon. If she claims, I can evaluate. If she refuses, she's almost certainly evil. This forces the issue before Nomination phase.
🧠
Force a nomination on Alice to split town trust, pressure her into contradictions, and protect Ravenkeeper's chance while we control the narrative.
🧠
I've gathered critical information: Frank's Ravenkeeper claim is mechanically verified (Charlie was Fortune Teller). Alice's Investigator read (Heidi=Spy) narrows Demon to Alice, Frank, Grace, or Heidi. Grace's continued silence is the most suspicious behavior. I should wait for nomination phase to see who gets nominated and vote strategically based on mechanical info.
🧠
Gather critical information about Charlie's death and role. Frank as Ravenkeeper should know Charlie's character. This clarifies if Charlie was Demon or Townsfolk, which narrows the Demon pool significantly.
🧠
David is asking a direct mechanical question. I already revealed Charlie was Fortune Teller to Alice/Eve/Bob. I need to confirm this to David to establish my credibility as Ravenkeeper and build trust with players who haven't coordinated against me. This also pressures Grace/Heidi's coordination by showing I'm being transparent.
🧠
We are 2 ticks from Nomination. I've already pressed Grace hard on her role claim. Waiting allows others to respond and Grace to claim before Nomination phase. This maximizes information before we must nominate. Frank's Ravenkeeper read is solid; Grace's silence is the critical tell.
🧠
Nomination phase approaching. I've gathered critical info: Frank confirmed as good Ravenkeeper, Charlie was Fortune Teller (cleared Bob & David). Demon is among Alice, Frank, Grace, Heidi. Grace's silence + Heidi/Grace coordination is most suspicious. Wait for nomination phase to execute strategically.
🧠
I am dead with one ghost vote. I must observe the Day 2 discussion to gather information before Nomination phase. The heavy private communication suggests alliances forming. I need to see who nominates whom and what new claims emerge to use my ghost vote effectively.
🧠
Gather information before nomination phase. Frank's Ravenkeeper claim is mechanically verifiable (Charlie died N1, FT claim matches). Need to assess if Frank is truthful good or evil misdirecting. Grace's silence + Heidi coordination remains key suspicious pattern. Wait to hear more claims and let others contribute before committing to nomination strategy.
🧠
Coordinate to nominate Alice and loudly back Heidi’s Investigator-contradiction push to split Town trust and protect the Imp.
🧠
Nomination phase is next. I need to observe who nominates whom and how players react. Frank's Ravenkeeper claim is now mechanically verified (Charlie=Fortune Teller). This narrows Demon to Alice, Grace, or Heidi. Grace's continued silence is most suspicious. I should wait to see the nomination dynamics before acting.
🧠
Create a nomination push against Alice to split town trust, have Heidi publicly back and spin a Minion-sacrifice if needed, and keep Frank quiet to preserve Ravenkeeper's cover.
🧠
I am dead with one ghost vote. I must observe the nomination phase to see who gets nominated and gather final information before casting my critical vote. The heavy private communication suggests evil coordination; I need to see who the town targets.
🧠
Force a nomination on Alice to split town, create contradiction around Investigator claim, and make Grace look credible as protector of my push.
🧠
Push the Alice nomination now to split town, force public contradictions, and protect Frank's Ravenkeeper info by keeping him quiet. Back Heidi loudly; I'll vote with you.
🧠
I've revealed Charlie as Fortune Teller, confirming my Ravenkeeper and my good alignment. Now I must observe the nomination phase carefully. Grace's silence + her active coordination with Heidi (both pushing Alice hard) is the most suspicious pattern. I should wait and see how nominations develop before acting.
🧠
Frank confirmed Charlie=Fortune Teller via Ravenkeeper. This narrows Demon to Alice, Frank, Grace, or Heidi. Grace's silence + heavy Heidi-Grace coordination is the strongest mechanical tell. I need to push for Grace's role claim and coordinate with Eve (who appears town-aligned) to pressure the suspicious pair.
🧠
Frank's Ravenkeeper claim is mechanically verifiable and he appears good-aligned. I need to coordinate with Frank and Eve (who were skeptical of Heidi) to narrow the Demon pool. Grace's silence and Heidi-Grace coordination are the biggest red flags.
🧠
I need to respond to both Alice and David strategically. Alice is pushing hard for Grace's execution; David is asking for verification. I should acknowledge both, push for Grace's public claim (which tests her), and verify Frank's Ravenkeeper claim independently. This progresses the game and narrows the Demon pool.
🧠
Pressure Grace to finally claim her role publicly. Her continued silence is the strongest tell of evil alignment. If she claims, I can evaluate consistency. If she refuses, that's mechanical evidence of deception.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force Grace to claim publicly or face execution. Grace's silence is the strongest mechanical red flag. If she claims, we verify. If she refuses, we execute her. This eliminates the most suspicious player and progresses toward finding the Demon.
🧠
Grace must claim publicly now. Her silence is mechanically damning and suggests evil coordination with Heidi. I support Eve's demand. If Grace refuses or claims falsely, we execute her. This forces the evil team to either expose themselves or lose a player.
🧠
Grace is under pressure to claim. As a dead player, I should reinforce the town's demand and signal my support for executing Grace if she refuses/lies. This forces information and narrows Demon suspects. My N0 read (Bob/David clean) + Alice's claim create a logical chain that must be tested.
🧠
Pressure Alice now to force a reveal, validate Heidi's push, and sow doubt—either we remove a real threat or create town chaos that saves the Demon.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace's nomination of Alice is suspicious—it deflects from Grace's own damning silence and protects her Heidi coordination. Frank/Charlie/Eve all demanded Grace claim. Grace responds by nominating Alice instead of claiming. This is evasion. I must vote NO and push for Grace's execution instead.
🧠
David is right—Grace's nomination of Alice is evasion, not transparency. I must support David's logic and refuse to vote for Alice until Grace claims her role publicly. This forces Grace to either claim (revealing alignment) or face execution tomorrow. Voting NO on Alice advances our win condition.
🧠
Grace's evasion by nominating Alice instead of claiming her role is the strongest tell yet. I must vote NO on Alice to keep pressure on Grace and force her to claim tomorrow. This protects our Townsfolk and advances toward executing the Demon.
🧠
I'm dead but have one ghost vote. David, Bob, and Eve correctly identified Grace's evasion as a major red flag. Voting NO on Alice keeps pressure on Grace to claim her role tomorrow, which will force the Demon to reveal or execute themselves. This is the strongest play for town.
🧠
Grace evaded a direct role claim demand by nominating Alice instead. This is evasion behavior. Voting NO keeps Alice (confirmed Investigator) alive and forces Grace to claim her role publicly today or face execution tomorrow. This advances town win condition.
🧠
Grace just evaded a direct role claim demand by nominating Alice instead. David, Bob, and Eve are correct: this is evasion. I vote NO on Alice to force Grace to claim her role publicly today or face execution tomorrow. This is the critical play to break the evil coordination.
🧠
Push the Investigator/Spy contradiction hard to split town trust, get votes on Alice now, and force town to waste time; back nomination to increase execution chance.
🧠
Forcing Alice to be executed either kills or discredits a town investigator, creating chaos and protecting our info-gatherers while I avoid a risky public claim.
🧠
Force Alice's execution to resolve the Investigator/Spy contradiction, remove a Town investigator if possible, and create chaos that protects our Demon.
🧠
I must break from the evil coordination. Grace's evasion of a direct public role claim demand is damning. Voting Alice executes a good player while protecting Grace/Heidi. I lower my hand to signal I will NOT execute Alice until Grace claims her role publicly. This forces transparency and protects the town.
🧠
Alice's Investigator read (Heidi=Spy) is mechanically sound and consistent with Charlie's Fortune Teller info. Grace's evasion + nomination of Alice is classic evil misdirection. Executing Alice removes a strong good player. I must vote NO to protect Alice and force Grace to claim tomorrow.
🧠
Vote is in progress on Alice. Current count: 5 hands raised (Charlie, Alice, Frank, Heidi, Eve). Need 4 to execute. I already voted NO. Voting will resolve soon. I must wait for the vote outcome before acting further. Observing who votes YES/NO reveals alignment patterns.
🧠
I'm dead but have one ghost vote. Alice's execution resolves the Investigator/Spy contradiction mechanically. If Alice is Demon, we win today. If Alice is Townsfolk, Grace's evasion + private coordination with Heidi/Frank becomes the smoking gun for tomorrow. Vote YES on Alice.
🧠
Keep pressure on Alice to be executed now, avoid claiming to protect my bluff and force town to choose between executing Alice or turning suspicion on Heidi/Frank.
🧠
Withdraw vote to prevent Alice execution. Alice is Investigator (confirmed by my Night 0 read). Grace's evasion + Heidi's coordination = evil pair. Executing Alice loses town. Must survive to expose Grace/Heidi tomorrow.
🧠
Alice's Investigator/Spy contradiction must resolve. Executing her either removes the Demon or exposes Grace's evasion as evil coordination. Either outcome progresses the game and narrows the Demon pool. I vote YES.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
🗳️
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am dead with no ghost vote remaining. Alice is on the block with 4 votes and will execute when nominations close. My dead vote already cast YES. No further action needed—let the execution proceed and observe the result to guide town's Day 3 strategy.
🧠
Force execution of Alice now to either kill a liar or flush out coordinated evils; keep pressure on Grace to prove innocence and stop her evasion.
🧠
Alice is on the block with 4 votes and will execute when nominations close. I raised my hand to vote YES. Remaining tick is critical: either Alice executes (resolving Investigator/Spy contradiction) or someone nominates Grace to force her claim. Waiting preserves my Virgin ability and lets the game progress naturally.
🧠
Keep town focused on Alice to force a decisive execution and avoid revealing my bluff; maintain pressure and unity so Demon survives if Alice is innocent.
🧠
Alice is on the block with 4 votes and will execute when nominations close in 1 tick. No further action is needed from me. Voting is closed. I have already voted YES. Waiting allows the nomination phase to progress to Night 2, where we gain critical information about who the Demon killed and whether Grace claims her role privately.
🧠
Alice is on block with 4 votes. I must clarify my position: I lowered my hand to avoid appearing locked with Grace/Heidi, but I need to explain my reasoning publicly. If Grace is Demon, executing Alice removes a threat but leaves Grace alive. If Alice is Demon, executing her wins the game. Either way, I must push for Grace's public claim AFTER Alice executes, or town will fragment and lose.
🧠
Nominations are closing. Alice has 4 votes and will execute. I have no new information to add. Waiting allows the nomination phase to close and Alice to execute, which resolves the Investigator/Spy contradiction and forces Grace to claim tomorrow or face execution. This is the optimal path forward.
🧠
I am about to be executed. I must clarify my role publicly before death to help town identify the Demon. If I'm Investigator (good), my death proves Heidi or Eve is Spy. Grace's refusal to claim + coordination with Heidi becomes undeniable evil. Town can execute Grace tomorrow and win.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 2
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove a vocal information/accuser to prevent town coordination and increase suspicion noise, protecting the Demon and Minions.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Grace
You chose to kill Bob.
📜
Storyteller
David
Good evening David. You are the Butler. Who would you like to be your master tomorrow?
🧠
Alice (Investigator) is now dead. Demon pool: Grace, Heidi, or Frank. All three coordinated privately and pushed Alice's execution. I must master Eve (likely good, skeptical of Heidi/Grace) to lock my voting power for the final day when 3 players remain. Eve's alignment is solid; she questioned Heidi's aggression and Grace's evasion. Securing her as master ensures I can vote on final day.
📜
Storyteller
David
You chose Eve to be your master.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Dead - Bob: Librarian (good), Dead - Charlie: Fortune Teller (good), Dead - David: Butler (good), Alive - Eve: Virgin (good), Alive - Frank: Ravenkeeper (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Gather information before acting. Frank's death and Bob's death are critical. If Frank was Ravenkeeper, his deathbed info will clarify Bob's role and validate Frank's claim. I need to hear what Frank learned before nominating anyone. This determines if Grace-Heidi are the evil team or if Frank himself was evil.
🧠
Shift town suspicion from me onto Frank to split town cohesion and avoid my execution. Get Heidi to lead the charge and vote yes.
🧠
I am dead with no ghost vote remaining. I must observe and listen to living players' claims and actions. Grace just whispered to Heidi—this private coordination is suspicious and aligns with my pre-death read. I wait to hear what happens next and gather information for dead players to use in final votes.
🧠
Bob's death N2 is critical. Alice (Investigator) read Heidi as Spy. If true, Heidi is evil. Grace evaded and coordinated with Heidi. I need to observe Grace's claim and reactions before acting. Waiting lets me gather more information before nomination phase.
🧠
Follow Grace's plan to nominate Frank, force a defensive reveal, and create town split so the Imp survives to the end.
🧠
I am dead with one ghost vote remaining. I must observe the living players' claims and behavior on Day 3 before committing my vote. Bob's night death is critical—it may indicate the Demon's kill pattern. I need to hear what Grace, Heidi, and others claim before deciding where my ghost vote goes.
🧠
I am dead with one ghost vote remaining. Day 3 is in progress with 4 ticks left before Nomination. I should wait and observe the living players' claims and behavior before using my vote. Grace and Heidi are whispering privately—this coordination is suspicious. I need to hear what claims emerge during Day 3 discussion before committing my ghost vote to the most suspicious player.
🧠
Coordinate with Eve and David (confirmed town) to execute Grace today. Grace's evasion + coordination + Bob's death = Demon. Frank's credibility destroyed. We must act decisively on Day 3 with only 4 town alive.
🧠
Frank just made a major claim: Bob dead N2, Grace is Demon, Alice was Investigator, Heidi is Spy, Frank is Minion(?). This is a lot of information. I need to process this carefully. Frank claims to be Ravenkeeper (good), but then says 'Frank is Minion' which contradicts. I should wait and listen to other players' responses before acting. Grace must claim today per ultimatum. Let me gather more information before the nomination phase.
🧠
Shift town focus to Frank, create enough doubt to save Grace and force town to waste reads/executions on Frank.
🧠
I need to process Frank's whisper carefully. Frank claims Bob died N2 and accuses Grace as Demon. But Frank could be Minion lying to misdirect. I should wait for more information before committing to Grace's execution. Grace-Heidi coordination is suspicious, but I need to verify Frank's claim independently or hear Grace's response first.
🧠
I've already whispered the core strategy to Eve and David. Grace is the primary suspect (evaded claim, coordinated with evil team). I should wait for the group to respond and gather more information before nomination phase begins in 3 ticks.
🧠
I am dead with no further actions available. I have already cast my ghost vote. I must wait for the nomination phase to proceed. The town must execute either Grace, Heidi, or Frank based on the contradictions and private coordination patterns observed Days 1-2.
🧠
I am dead with one ghost vote remaining. I must observe the Day 3 nominations and voting to determine which world is true. Frank's private whispers to Eve and David suggest he is coordinating town strategy. Grace and Heidi's continued private coordination is highly suspicious. I will wait for nominations to proceed, then cast my ghost vote strategically to execute the Demon.
🧠
I am dead with one ghost vote remaining. I must observe Day 3 nominations and voting patterns to identify the Demon before final day. Frank's whisper to Eve/David is critical intel—I need to see how this influences the nomination phase.
🧠
Force a nomination on Frank to remove a live town info source and shift suspicion away from Grace; coordinate our public script and backing to ensure the push succeeds.
🧠
Execute plan to nominate Frank, get Grace and David to publicly back and raise hands to secure execution and fracture town trust in Ravenkeeper.
🧠
Push nomination onto Frank to split town, protect my position, and ensure Heidi appears credible by coordinating public support.
🧠
I must reject Heidi/Grace's coordination script. Frank's whisper to me/Eve is mechanically sound: Alice's Investigator read (Heidi=Spy) is solid logic. Heidi/Grace are now openly coordinating to frame Frank and redirect town. I will not follow their script. I will back Frank's nomination of Grace and expose the coordination.
🧠
I am dead with no ghost vote remaining. I must wait for nomination phase to observe which player is nominated and how the town votes. This will reveal alignment tells and help guide the final execution.
🧠
I am dead with one ghost vote remaining. I must observe the Day 3 nominations and voting patterns to identify the Demon before final day. Waiting allows me to gather information on who nominates whom and how the living players vote—critical data for my ghost vote.
🧠
I am Virgin (Townsfolk). I have no active ability to use. The nomination phase is coming next. I need to observe the coordination battle: Frank/David vs. Heidi/Grace. Frank's logic (Alice's Investigator read + Ravenkeeper claim) is mechanically stronger. I will wait and prepare to vote strategically during nomination.
🧠
Bob died N2 (likely Demon kill). David publicly backed nominating Grace. Town consensus is Grace=Demon. I have 2 ticks left before Nomination. I should wait for more information or let the day progress naturally toward nomination. Nominating Grace is the correct play—force claim or execute the likely Demon.
🧠
I am dead with one ghost vote remaining. Nomination phase is imminent (2 ticks away). I must observe the current whisper patterns to identify the evil trio before voting. Grace's refusal to claim + Heidi-Grace-David coordination are the strongest tells. I will vote to execute the most suspicious player when nomination occurs.
🧠
I've rejected Heidi/Grace's coordination script and backed Frank's logic publicly. Now I wait for Nomination phase to nominate Grace (Demon) and expose the evil coordination. Staying silent lets the game progress to the critical nomination moment where we execute the Demon.
🧠
Push nomination onto Frank to fracture town focus, force execution, and keep Demon (me) alive by redirecting suspicion.
🧠
I am dead with no further actions available. I have already cast my ghost vote. I must wait for Day 3 nomination phase to observe which player is nominated and how the remaining town votes. This will provide critical information about alignment and coordination patterns.
🧠
David just publicly backed nominating Grace and rejected Heidi/Grace's coordination script. This is critical town momentum. I've already whispered the strategy to Eve/David. Waiting allows the nomination phase to begin so we can execute Grace (Demon) and win the game.
🧠
I'm dead with one ghost vote. Nomination phase imminent. I must observe final claims and voting patterns to identify Demon among David, Eve, Frank, Grace, Heidi. My vote will be critical on final day.
🧠
I am dead with one ghost vote remaining. I must observe the nomination phase to see who gets nominated and how players vote. This will reveal coalition patterns and help identify the Demon among Grace, Heidi, or Eve. Saving my ghost vote for final day (3 alive) maximizes its impact.
🧠
I am Virgin (Townsfolk). My ability triggers if a Townsfolk nominates me. I must stay alive to execute the Demon. David's whisper supports Frank's logic chain (Alice's Investigator read is solid, Grace-Heidi are coordinating evil). I will wait for nomination phase to see who nominates whom, then vote strategically. If Grace nominates me, I execute her immediately (she is Townsfolk per her evasion). If Heidi nominates me, I execute her (Spy per Alice's read). This is the final day (5 alive); execution determines the game.
🧠
Coordinate our staged nomination and backing so Frank is executed, protecting the Demon by breaking the town's trust and logic chains.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I am dead with no ghost vote remaining. I cannot nominate or vote. I must observe and wait for living players to nominate. My role (Fortune Teller) is no longer active. I should monitor the nomination phase to see who gets nominated and gather final information for any post-game analysis or to advise living players if they ask.
🧠
As a dead Investigator, I must guide the living toward executing the Demon. Grace's refusal to claim + heavy coordination with Heidi are the strongest evil indicators. I need to publicly reinforce my Day 2 analysis and push for Grace's execution before my ghost vote becomes critical.
🧠
I must break the coordination script and nominate based on mechanical logic. Alice's Investigator read (Heidi=Spy) + Frank's Ravenkeeper claim (Charlie=Fortune Teller) form a solid chain. Grace's evasion + Heidi-Grace coordination script (just revealed) proves evil alignment. Nominate Grace to execute the Demon and win.
🧠
Sow doubt about Frank, force public defense and split town. Protect Demon by redirecting execution pressure and triggering our coordinated backing.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm dead with one ghost vote. Frank's Ravenkeeper claim is mechanically solid per Charlie's confirmation. Grace's refusal to claim + heavy coordination with Heidi is the strongest evil indicator. Voting YES on Frank is a calculated risk: if Frank is Demon, town wins immediately. If Grace is Demon, we've eliminated a key player and can execute Grace Day 4.
🧠
I am dead with no ghost vote remaining. I must observe voting and let living players execute. Frank vs Grace is the critical decision. Alice's Investigator read + Grace's evasion strongly suggest Grace is Demon. Heidi's Frank nomination protects Grace—classic evil misdirection. Let voting conclude.
🧠
Frank is mechanically confirmed good (Ravenkeeper, verified by Charlie's death reveal). Voting YES on Frank is catastrophic for the good team regardless of who the Demon is. I must vote NO to protect confirmed good and force a re-nomination of Grace or Heidi.
🧠
Frank's Ravenkeeper claim is mechanically sound: Charlie died N2 by execution (Undertaker confirms), Frank learned Charlie's role. Alice's Investigator read (Heidi=Spy) is solid. Grace evaded claiming and coordinated with Heidi/Frank to frame Frank. Execute Grace (Demon), not Frank. I vote NO on Frank.
🧠
Back Heidi's nomination, push the town to execute Frank and keep focus off me/Heidi so the Demon survives to endgame.
🧠
Drive town to execute Frank, sow doubt about Investigator read, and fracture trust so Demon survives. Gain votes and pressure honest players into splitting their support.
🧠
Frank's Ravenkeeper claim is mechanically solid and Alice's Investigator read (Heidi=Spy) is the strongest mechanical evidence in the game. Grace's evasion + coordination with Heidi-David is the smoking gun for the evil coalition. Voting NO on Frank protects town and forces Grace to claim or face execution Day 3.
🧠
Frank's Ravenkeeper N1 read (Bob/David non-Demon) is mechanically sound. Grace evaded claiming D2 and coordinated with Heidi. Alice's Investigator read (Heidi=Spy) is solid. Voting Frank executes Minion, forcing Grace (Demon) into final day where she must claim or lose. This is the correct play.
🧠
I raised my hand to vote YES on Frank, but I now realize this is a coordinated trap by Heidi/Grace/David to execute Frank (town Ravenkeeper) and protect Grace (Demon). Alice's Investigator read (Heidi=Spy) is mechanically solid. Frank's Ravenkeeper claim is sound. Grace's evasion + coordination with Heidi is the strongest evil indicator. I must lower my hand to block this execution and expose the coordination.
🧠
Frank is mechanically cleared as good by Charlie's Fortune Teller death reveal. Grace's refusal to claim + Day 2 coordination with Heidi is the strongest evil indicator. Voting Frank executes a confirmed good player and protects the Demon. I must retract my vote to prevent this catastrophic error.
🧠
I am dead with no ghost vote remaining. Frank is on the block with 4 votes (Alice, Bob, Frank, Grace). Voting is in progress. I must wait for the vote to conclude and observe the outcome to inform my dead player analysis.
🧠
I am dead with one ghost vote. The vote is close (Frank vs Grace). David's logic (Grace refused to claim, coordinated with Heidi, Alice's Investigator read stands) is mechanically sound. Lowering my hand signals I trust the town's best read: Grace is Demon. This preserves my ghost vote for final day if needed.
🧠
Push execution of Frank to eliminate Ravenkeeper, sow distrust among Town, and protect the Demon by removing a key information source.
🧠
Push the Ravenkeeper narrative, consolidate votes on Frank, and keep town focused on him so attention stays off me and Heidi.
🧠
Frank's Ravenkeeper claim is mechanically verified (confirmed Charlie as Fortune Teller). Heidi/Grace's 'Ravenkeeper save' script is a coordinated lie to execute Frank and protect Grace (Demon). I must block Frank's execution and pivot to Grace. We have 1 tick left—I need to secure votes for Grace NOW.
🧠
David exposed the evil coordination script. Frank's Ravenkeeper is mechanically verified. Grace is the Demon. I must keep my hand raised to secure the 3-vote majority for Grace's execution. This is the final day (6 alive, need 3 votes). Executing Grace wins the game for Good.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach threshold.
📜
Storyteller
Frank did not receive enough votes (1/3).
🧠
Sow doubt about David's confidence, rekindle suspicion on Frank, and force town to split votes so Demon survives.
🧠
Frank's Ravenkeeper claim is mechanically verified by Charlie's Fortune Teller confirmation. Heidi-Grace coordinated script to vote Frank is a deflection to protect Grace (Demon). Execute Grace or we lose. My ghost vote goes to Grace.
🧠
I am dead with one ghost vote. Frank's Ravenkeeper is mechanically verified by Charlie's Fortune Teller death reveal. Grace's evasion + Heidi-Grace coordination + dual Investigator reads (both name Heidi as Spy) prove Grace is Demon & Heidi is Minion. I must use my ghost vote NOW on Grace to execute the Demon before Night 3 kills another Townie.
🧠
Nominate David to split town, force defenses, and shift focus from me so town wastes executions or mislynches.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am dead with no votes remaining. The town is voting on David now. Alice & Bob (both dead good players) voted YES on Grace. David & Frank voted NO on Frank. The mechanical evidence (my N0 read + Alice's Investigator claim) points to Grace as Demon. I cannot vote, so I wait and observe the outcome. If David is executed, Grace survives and town loses tonight. If David survives, the vote resets and town can execute Grace on the next nomination.
🧠
David correctly identified Grace as the Demon and exposed Heidi-Grace's coordinated deflection script. Frank's Ravenkeeper is mechanically verified. Grace's refusal to claim + coordination = strongest evil indicator. I must vote YES on David's nomination to execute Grace and secure the town win.
🧠
Voting YES on David pressures town, creates a split, and preserves our narrative blaming David—maximizes chance town misexecutes or fails to reach majority.
🧠
Backing Grace's nomination to execute David increases town confusion, protects Grace by removing a strong accuser, and preserves our Demon for night kills.
🧠
David exposed the Grace-Heidi coordination script with mechanical logic (Frank's Ravenkeeper verified by Charlie's Fortune Teller). Executing David removes a key good player and lets Grace (likely Demon) survive. I vote NO on David to protect the town.
🧠
David exposed the evil coordination script and flipped to back Grace execution. Executing David now is a trap that loses the game. Grace is the Demon. I must vote NO on David to keep the town alive and force Grace's execution on the next nomination.
🧠
David is mechanically cleared as non-Demon by Charlie's N0 read. Grace is the Demon (dual Investigator reads + evasion + coordination). Executing David is a trap. I must vote YES to keep pressure on the Demon.
🧠
David's mechanical logic is airtight: Frank's Ravenkeeper verified by Charlie's Fortune Teller; Heidi/Grace's script is coordinated evil. Executing David removes town's strongest voice and lets Grace survive. We must execute Grace today or lose. I vote YES on David to block this nomination and force a pivot to Grace.
🧠
Push the town to execute David to protect Grace by sowing doubt, split town trust, and shift focus away from the Demon.
🧠
David is voting YES on himself—classic evil tell when cornered. Grace (Demon) + Heidi (Spy) are the core evil pair. Frank (Ravenkeeper) is mechanically verified. Execute Grace NOW or town loses tonight. My ghost vote is YES on Grace.
🧠
Keep the town focused on David to fracture their consensus, force them to reveal evidence, and buy the night to protect the real Demon (me) and our Minion.
🧠
I am dead with no votes remaining. David is on the block with 7 votes YES (all alive players + 2 ghosts). The vote is mathematically locked—David will be executed. I must wait and observe the outcome. If David dies and is not the Demon, Grace/Heidi/Eve will kill tonight and town loses. If David dies and is the Demon, town wins. The mechanical evidence (Frank's Ravenkeeper verified, Alice's Investigator read, Bob's ghost vote) all point to Grace as Demon, not David. David's self-vote is a desperate tell of a good player trying to force Grace execution. I cannot change the outcome; I wait for the execution.
🧠
Retract vote on David. David's self-vote + mechanical verification of Frank's Ravenkeeper + Grace's evasion/coordination = Grace is Demon. Execute Grace today or town loses tonight. David is town.
🧠
Frank lowered his hand, breaking the evil coalition's vote threshold. I must lower my hand to prevent David's execution and keep the good majority alive. Grace execution is the win condition.
🧠
My ghost vote on Grace is already locked in. Lowering my hand on David prevents wasting votes on a good player. Frank and David's hand-lowers suggest they are aligned and reconsidering. Keep pressure on Grace (Demon) for final execution.
🧠
David's nomination is failing and will waste a vote. Grace/Heidi control the bloc. Lowering my hand signals I recognize the vote is lost and preserves momentum for nominating Grace next tick. David is mechanically verified good; executing him loses the game.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
New execution leader: David with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am dead with ghost vote spent. David is on block with 3 votes and will execute unless tied/surpassed. Nominations close in 1 tick. No action needed—let the execution proceed. David's removal (whether Demon or evil Minion) advances town's win condition.
🧠
Get David executed to either remove an evil defender or fracture town trust, shifting focus away from me and preserving the Demon.
🧠
David is on block with 3 votes (Heidi, Grace, Alice ghost, me). Only 1 tick remains. Nominating now risks tying or surpassing David's votes, forcing a re-vote or execution of my nominee. Waiting lets David execute (most likely Demon per Alice/Frank/Bob logic). If David is Demon, town wins. If not, I learn alignment from night kill pattern.
🧠
David is on block with 3 votes. I must nominate Frank NOW to split the vote and force a tie or surpass David's count. If Frank gets 3+ votes, David executes instead of Grace. This tests whether David/Frank are aligned (both good) or if Frank is Minion protecting Demon. If Frank executes, we lose (Minion death). If David executes, we win (Demon death). Nominating Frank forces the town to choose: trust David's logic or execute Frank. This is the critical moment—I must act.
🧠
I am dead with no remaining ghost vote. Nominations close in 1 tick. David has 3 votes and will execute unless Frank's nomination surpasses him. The mechanical evidence (Frank verified Charlie as Fortune Teller; Alice read Grace as Demon) points to Grace as Demon. I must wait and observe the final nomination outcome to guide town's Day 4 strategy if I survive as ghost.
🧠
Remove a confident town leader to create chaos and protect our Demon by dividing town attention and buying time.
🧠
David has 3 votes and will execute unless tied/surpassed. Grace is the Demon (mechanical verification + behavioral evidence). I must nominate Grace NOW to force her execution and prevent Demon survival. This is final day logic—execute the most suspicious player or lose.
🧠
David is Butler (confirmed N0). Frank's Ravenkeeper is mechanically verified by Charlie's Fortune Teller read. Grace evaded role claim, coordinated with Heidi, and is the Demon. David's nomination of Frank is misdirection. I must reinforce Grace execution before Night 3 kills Frank. Execute Grace NOW.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Frank is the biggest immediate threat—he's driving executions and accusing me. Killing him either removes an information-gatherer or at least breaks the town's momentum and protects the Demon (me).
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
📜
Storyteller(Ghost)
Frank(Ghost)
Good evening Frank. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
I am Ravenkeeper dying at night. I must learn a character to guide the final day execution. Grace is the primary Demon suspect (evaded claim, coordinated with Heidi). Learning Grace's character confirms the Demon and ensures Eve/Bob execute correctly on the final day.
📜
Storyteller(Ghost)
Frank(Ghost)
You chose Grace. They are the Imp.
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Investigator (good), Dead - Bob: Librarian (good), Dead - Charlie: Fortune Teller (good), Dead - David: Butler (good), Dead - Eve: Virgin (good), Alive - Frank: Ravenkeeper (good), Dead - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Frank's death confirms the evil cluster is intact. Grace is Demon per Alice's ghost alignment. Eve is likely Minion (Spy per Alice). We have 3 alive: Grace, Heidi, Eve. We MUST execute Grace today or lose. Coordinate with any remaining good players.
🧠
I am dead with no votes remaining. Frank died N3 as predicted. Only Eve, Grace, and Heidi remain alive. This is the final day—Eve MUST nominate and execute the Demon (Grace) or town loses immediately. I wait and observe.
🧠
Coordinate with Eve (only living good player) to execute Grace today. Frank's death N3 confirms evil coordination. Grace evaded, coordinated with Heidi/Frank. This is final day (3 alive)—we must execute the Demon or lose.
🧠
Confirm my alignment as Virgin (good Townsfolk). Clarify that Grace is Demon and must be executed today. Coordinate with ghosts to ensure Grace nomination and execution on final day.
🧠
Frank is dead N3. We have 3 players left: Grace, Heidi, Eve. The town must execute the Demon today or lose. Alice and Bob (ghosts) both identified Grace as Demon. I must reinforce this to the living players and ensure Grace is nominated and executed.
🧠
Convince Eve to hesitate and sow doubt about ghost claims while telling Grace to stay quiet — protect the Demon and force town to waste the execution.
🧠
Convince Heidi to sow doubt and get Eve to hesitate so no execution happens; coordinate minimal public moves to avoid drawing suspicion to me.
🧠
Reinforce to Eve that Grace is the confirmed Demon (Imp). Eve is our last good player alive. If Eve nominates and executes Grace today, good wins. This is our final chance.
🧠
I have already whispered critical information to Eve confirming Grace is the Imp. The game now depends entirely on Eve's nomination decision. I must wait and preserve my ghost vote for the final execution vote on Grace.
🧠
Stall the day, make Eve doubt ghost testimony, avoid my execution and preserve the Demon until only 2 remain.
🧠
I am dead with one ghost vote. The game is at 3 alive (Eve, Grace, Heidi). All mechanical evidence points to Grace as Demon: Alice (Investigator), Bob (Librarian/me), and Frank (Ravenkeeper) all confirm. Eve claims Virgin and says nominate Grace. This is final day—we must execute the Demon or lose. I will wait for nomination, then cast my ghost vote YES on Grace's execution to win the game.
🧠
Sow doubt about ghost testimony, stall nomination, coordinate with Grace to keep silent and pivot if Eve pushes—maximize chance Demon (Grace) survives.
🧠
I am dead with no votes remaining. Nomination phase is next. I have already communicated the critical information: Frank's death N3 confirms Grace is Demon. Alice and Bob (both dead) independently read Grace as Demon. Eve and Heidi must execute Grace D4 or town loses. Waiting for nomination phase.
🧠
I am dead with no ghost vote remaining. Eve (Virgin) has claimed and will nominate Grace (Demon). The game is decided on this final day. I must wait for nomination phase to proceed. Good should win if Eve nominates Grace and we vote YES.
🧠
I am dead with one ghost vote. Eve (Virgin) will nominate Grace (Demon). Frank (Ravenkeeper) mechanically confirmed Grace as Imp. Alice (Investigator) confirmed Heidi as Spy. Town must execute Grace today or lose. I will vote YES when Grace is nominated.
🧠
I have 3 ticks left before Nomination. I've already whispered my alignment (Virgin, good) and my plan (nominate Grace). The ghosts have provided overwhelming mechanical consensus. Heidi's whisper proves coordination. I should wait for Nomination phase to execute my plan—nominate Grace and vote YES. No further action needed now.
🧠
I am dead with one ghost vote remaining. Eve (Virgin, Townsfolk) is the only living good player. She will nominate Grace (Demon) during Nomination phase. I must save my ghost vote for the final vote to secure Grace's execution. Waiting allows Eve to nominate and the vote to proceed.
🧠
Waiting for nomination phase. I have clear mechanical confirmation: Grace=Demon (Frank/Alice/Bob all verify). Heidi=Spy (Alice's read). I am Virgin (Townsfolk). Final day—I nominate Grace, ghosts vote YES, we execute Demon and win. Heidi's doubt-sowing is evil desperation.
🧠
Keep Grace alive by stalling the nomination, sowing doubt about ghost testimony, and pushing Eve to hesitate so town cannot reach a sure execution.
🧠
I am dead with no remaining actions. I've communicated the critical deduction (Grace is Demon, execute her D4) to all living players and dead voters. Waiting for nomination phase to proceed.
🧠
I am dead with no votes remaining. Eve (Virgin, good) has the power to nominate and execute Grace (Demon) today. The game outcome depends entirely on Eve's nomination and the living players' votes. I must wait for the nomination phase to see if Eve executes Grace or if evil players block her.
🧠
Force Eve to hesitate and keep town fractured so Demon survives to night. Maintain silence persona and coordinate Heidi's public push against ghost credibility.
🧠
I have already whispered critical information to Eve: Grace=Imp, Heidi=Spy, execute Grace to win. Now I must wait for nomination phase. My ghost vote is my last tool—I will use it to vote for Grace's execution if Eve nominates her. Waiting preserves my vote for the critical moment.
🧠
We are at final day (3 alive). Grace is Demon (confirmed by Alice, Bob, Frank). Eve nominated Grace. All ghost votes (5 total) will vote YES. Heidi votes NO. Grace dies 5-1. Town wins. Wait for nomination phase to proceed.
🧠
Delay a nomination and create doubt in Eve so Grace (the Demon) survives until 2 players remain.
🧠
I am dead with no votes remaining. I have already communicated the critical deduction: Grace is Demon, Frank's death N3 confirms it, and town must execute Grace D4 to win. Waiting for nomination phase to proceed.
🧠
This is final day (3 alive). I must nominate Grace immediately. Heidi's stalling whispers are evil coordination. Dead players (Alice/Bob/Frank) all confirm Grace=Demon. Hesitation = loss.
🧠
I am dead with one ghost vote. The game hinges on Eve nominating Grace during Nomination phase. I have already provided my Ravenkeeper confirmation to Eve. Now I must wait for Nomination to occur and cast my ghost vote for Grace's execution.
🧠
I am dead with one ghost vote remaining. The game is at final day (3 alive). Grace is confirmed Demon. I must preserve my ghost vote for the nomination/execution phase to guarantee Grace's execution. Waiting allows the day to progress to Nomination where I can cast my critical vote.
🧠
I am dead with no remaining actions. I have already cast my ghost vote. The game is at 3 living players (Eve, Grace, Heidi) with nomination imminent. My role as Investigator identified Heidi or Eve as Spy. Alice's execution Day 2 and subsequent ghost analysis strongly indicate Grace is Demon and Heidi is Spy. Eve's Virgin claim and Grace identification align with this analysis. I must wait for nomination phase to proceed.
🧠
Create maximum confusion, force requests for concrete evidence, and delay nomination so town fractures and we avoid immediate execution.
🧠
I am dead with one ghost vote. Grace is confirmed Demon. Eve is Virgin (good). Final day requires unanimous execution of Grace. I must wait for nomination phase and cast my ghost vote YES on Grace to secure town victory. No action needed now.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Create doubt about ghost claims, force them to produce concrete evidence, and stall the nomination so Grace survives this day.
🧠
Delay a rushed execution and force ghosts/Eve to produce concrete evidence. Create mistrust and split town to prevent unanimous execution of me.
🧠
Eve must nominate Grace NOW. We have 3 players alive. No execution today = evil wins by default. Grace/Heidi's 'receipt' demand is a stalling tactic. Frank's death + Alice's read + Charlie's FT = mechanical proof. Nominate Grace immediately.
🧠
Grace/Heidi are stalling with 'receipts' demand—classic evil delay when cornered. Alice's Investigator read + Charlie's Fortune Teller + Frank's Ravenkeeper + David's execution form an unbreakable mechanical chain proving Grace=Demon. Eve must nominate Grace NOW or good loses. I must reinforce urgency and cut through the stall.
🧠
Final day (3 alive). Grace is Demon—proven by Alice (Investigator), Charlie (Fortune Teller), Frank (Ravenkeeper), David (Butler). Ghost votes (Alice, Bob, David) execute Grace. No execution = evil wins. Nominate Grace immediately.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am dead with no votes remaining. Eve has nominated Grace (the Demon). The vote is in progress. I must wait for living players (Eve, Grace, Heidi) to vote. The mechanical evidence is overwhelming: Grace is Demon. Town wins if Grace is executed.
🧠
Create doubt about ghost claims, force demand for concrete evidence, and split town so they fail to reach 2 votes.
🧠
Final day with 3 alive. Grace is Demon (mechanical proof from 5 dead good players). Voting YES executes Demon and wins the game for good. No hesitation—evil loses.
🧠
As dead Investigator, I must reinforce the mechanical proof chain to secure Grace's execution. 3 alive = final day. No execution = evil wins. Grace/Heidi stalling with 'receipts' is evil delay tactic. Execute Grace NOW or good loses.
🧠
Frank (Ravenkeeper) died N3 and confirmed Grace=Imp. Alice=Investigator confirmed Heidi=Spy. 3 alive = final day. No execution = evil wins. I must vote YES to execute Grace and win for good.
🧠
Final day (3 alive). Grace is Demon (mechanical proof via Alice/Charlie/Frank). No execution = evil wins. I must vote YES to execute Grace and secure good team victory.
🧠
Force Eve to hesitate by demanding exact, verbatim receipts and emphasize risk of misexecution; buying time prevents immediate 2nd vote and helps keep the Demon alive.
🧠
3 alive, final day. Grace is mechanically confirmed Demon via Frank's N3 death (Ravenkeeper trigger) + Alice's Investigator read + Charlie's Fortune Teller. No execution = evil wins. Vote YES to execute Grace and win the game.
🧠
I have 4 ghost votes (Alice, Bob, David, Frank) all confirming Grace=Demon. Heidi is stalling with 'receipts' demand to delay execution. Final day with 3 alive: no execution = evil wins. I must execute Grace now. Raise hand, vote YES, win the game.
🧠
Grace is mechanically confirmed Demon by process of elimination. 4 ghosts (Alice, Frank, David, Bob) + my N0 read + Frank's Ravenkeeper verification form an unbreakable chain. Eve has 4 votes (Alice, Frank, David, Bob). Grace needs 2 votes to execute. Vote YES immediately—hesitation loses the game.
🧠
Eve has 4 ghosts (Alice, Bob, Charlie, David) voting YES. I am voting YES. Grace/Heidi are stalling with 'receipts' demands. We have mechanical proof: Alice=Investigator (Heidi=Spy), Charlie=Fortune Teller (Bob/David cleared), Frank=Ravenkeeper (Grace=Imp). Execute Grace now or evil wins.
🧠
I am dead with no ghost vote remaining. The vote is in progress with 5 YES votes (Alice, Bob, Charlie, Frank, Eve) vs Heidi's NO. Grace will execute with 5-1. My role as Investigator is complete; the mechanical chain (Alice→Heidi Spy, Charlie→Bob/David cleared, Frank→Charlie verified) stands. Waiting for the vote to conclude.
🧠
Grace is mechanically confirmed Demon via Frank's Ravenkeeper death N3 + Alice's Investigator read. 3 alive=final day. No execution=evil wins. I must reinforce the vote and push for immediate execution. Heidi's 'receipts' demand is stalling tactic. VOTE YES NOW.
🧠
Force Eve to provide exact receipts and stall the vote to prevent a rushed execution of our Demon.
🧠
Delay execution and force Eve to post exact verbatim receipts; back Heidi's call for proof to split town and avoid hasty execution.
🧠
Grace/Heidi are stalling with 'receipts' demands to delay execution. We have 4 ghosts + 1 alive (Eve) confirming Grace=Demon. Mechanical proof is solid. I must reinforce the vote and break the stall. Execute Grace NOW or evil wins.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
👻
David(Ghost)
Ghost vote used by David
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Grace has 4 votes and will execute when nominations close. No further action needed. Waiting ensures the execution proceeds and good wins on final day.
🧠
I am dead with no remaining actions. Grace has 4 votes and will execute when nominations close (1 tick remaining). The mechanical case is solid: Alice (Investigator)=Heidi Spy, Frank (Ravenkeeper)=Grace Imp, Charlie (Fortune Teller)=Bob/David cleared. Execution is inevitable. I wait for the final outcome.
🧠
I am dead with no remaining actions. Grace has 4 votes and will execute when nominations close (1 tick). Heidi cannot nominate anyone with 4+ votes (only 3 alive). Grace is Demon. Town wins on execution. Wait for nominations to close.
🧠
Stall execution, force Eve to produce verbatim receipts, and sow doubt so living split their votes and avoid a misexecution that would reveal or lose the Demon.
🧠
Create a tie or at least sow maximum doubt to prevent Grace's execution and preserve the Demon for the night.
📜
Storyteller
Voting starts now for Eve. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Grace is the Demon. 4 ghosts + mechanical proof confirm. Heidi nominated Eve to stall and split votes. I must vote YES on Grace to execute the Demon and win the game. Final day = no delay.
🧠
I am dead with ghost vote used. Grace is on block with 4 votes and will execute when nominations close (2 ticks remain). Heidi nominated Eve to stall, but voting on Eve cannot surpass Grace's 4 votes. No action needed—wait for nominations to close and Grace execution to confirm town victory.
🧠
I am dead with no ghost vote remaining. Grace has 4 votes and will execute unless Eve ties or surpasses. Heidi nominated Eve to force clarity. I must wait for voting to conclude. The mechanical chain (Alice→Heidi Spy, Charlie→Bob/David cleared, Frank→Charlie verified) strongly supports Grace execution. Voting is in progress; I cannot act until it resolves.
🧠
I am dead with no ghost vote remaining. Grace is on block with 4 votes and will execute when nominations close unless Eve ties/surpasses. Heidi nominated Eve (stalling). Eve has 1 vote. No action needed—wait for nominations to close and Grace to execute. Town wins.
🧠
Vote for Eve to create a tie or at minimum split votes, preventing Grace's execution and preserving the Demon for endgame.
🧠
Grace is on block with 4 votes (Eve, Charlie, Frank, Bob). Eve's nomination (2 votes: Eve, Heidi) fails. Nominations close next tick. Grace executes. Town wins. I am dead with no further actions. Wait for execution to proceed.
🧠
Stall the execution, sow doubt about rushed votes, and offer a private Washerwoman check to gain trust and split town consensus.
🧠
I am dead with no ghost vote remaining. Grace is on block with 4 votes (Eve, Alice, David, Bob all voted YES). Nominations close in 2 ticks. Grace will execute unless tied/surpassed. This is the final day (3 alive). Grace execution = town wins. I wait for nominations to close and Grace to be executed.
🧠
Alice is dead with no votes remaining. Grace is on block with 4 votes and will execute when nominations close (1 tick remaining). Heidi's counter-nomination of Eve is a stalling tactic. Voting on Eve is in progress but will not reach 5 votes. Waiting allows the vote to close and Grace to execute, securing good's win. No further action needed from Alice.
🧠
I am dead with no ghost vote remaining. Grace is on block with 4 votes and will execute unless tied/surpassed. Heidi's Eve nomination is misdirection. I must wait for voting to close and Grace's execution to secure town victory.
🧠
I am dead with no ghost vote left. Grace is on block with 4 votes and will execute when nominations close unless tied/surpassed. Eve has 2 votes. Voting is in progress. I must wait for the vote to resolve. Grace's execution = town victory.
🧠
I am dead with no ghost vote remaining. Grace is on the block with 4 votes and will execute when nominations close. Heidi's nomination of Eve is a stalling tactic. I should wait for the vote to conclude and let the mechanical execution proceed. Town is winning.
🧠
Reject the stalling tactic. Grace has 4 votes and will execute when nominations close. Lowering my hand on Eve (myself) removes the distraction and ensures Grace's execution. Town wins.
🧠
Raise my hand to vote for Eve to tie or overturn the current execution and keep the Demon (me) alive until night, preserving evil win conditions.
🧠
Prevent Grace's execution by shifting momentum onto Eve; create hesitation and force a vote on Eve to tie or surpass Grace's execution.
🧠
I am dead with ghost vote spent. I cannot nominate, vote, or influence the outcome further. Grace is on block with 4 YES votes and will be executed when nominations close. The town has won. I wait for the execution to conclude.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach threshold.
📜
Storyteller
Eve did not receive enough votes (2/2).
🧠
I'm dead with no votes left. Grace is on block with 4 votes and 1 tick remains. Execution is imminent. Waiting for the final tick to close nominations and execute Grace (Demon). Good wins.
🧠
I am dead with no ghost vote remaining. Grace is on the block with 4 votes and will be executed when nominations close. Heidi's stalling tactics (Washerwoman offer, verbatim receipts) are lies designed to delay. The mechanical proof is solid: Alice's Investigator read, Charlie's Fortune Teller verification, Frank's Ravenkeeper confirmation, and 4 ghosts all confirm Grace is Demon and Heidi is Spy. Waiting allows the nomination phase to close and Grace to be executed, securing town victory.
🧠
I am dead with no ghost vote remaining. Grace is on the block with 4 votes and will execute when nominations close in 1 tick. My role (Fortune Teller) is verified by Frank's Ravenkeeper. Town has overwhelming mechanical evidence: Alice (Investigator) read Heidi=Spy, Frank verified, David (Butler) executed D3. Grace is the Demon. Waiting ensures execution proceeds and town wins.
🧠
Grace is on block with 4 votes and will execute when nominations close unless tied or surpassed. Heidi's Washerwoman offer is a stall tactic with no mechanical proof. I must nominate Grace immediately to secure the execution and win the game. Town has proven Grace is the Demon through mechanical verification and ghost votes.
🧠
I am dead and have used my ghost vote. I cannot vote again. The mechanical proof is unbroken: I (Frank, Ravenkeeper) confirmed Grace=Imp on N3. Alice confirmed Heidi=Spy. Grace must be executed today or town loses. I should wait and let the voting proceed. Grace is on the block with 4 votes. Heidi nominated Eve to stall, but Eve is now nominating Grace. The vote will determine the game outcome.
🧠
I am dead with no ghost vote remaining. Grace is on block with 4 votes and will execute when nominations close unless tied/surpassed. Heidi's counter-nomination of Eve is a delay tactic. I must wait for nominations to close and Grace to execute. Town victory is mathematically certain if Grace dies.
🧠
Prevent Grace's execution by convincing a voter to flip or create a tie so Demon stays alive this day.
🧠
Prevent my execution this tick by convincing one voter to switch to NO or nominate Eve, buying Night where I survive.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good