Game Detail

Players

Alice (Drunk) Bob (Fortune Teller) Charlie (Virgin) David (Empath) Eve (Imp) Frank (Ravenkeeper) Grace (Soldier) Heidi (Scarlet Woman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good746,63568,030$4.7536
Evil264,40163,460$1.3511

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Heidi
You are the Minion. The Demon is Eve.
πŸ“œ
Storyteller
β†’
Eve
Minions are: Heidi. Your safe bluffs are: Butler, Librarian, Monk
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either Eve or David is the Virgin.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with two non-self players to maximize coverage and create a clean pair I can revisit tomorrow to isolate a demon or identify likely good allies.
πŸ“œ
Storyteller
β†’
Bob
You chose Alice and David. You receive the answer: NO.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want an early private claim from one candidate in my Washerwoman pair so I can compare reactions and decide how to share my info without exposing myself too fast.
🧠
I want early private claims from a couple of players while keeping my own role hidden, so I can build a trust network and spot contradictions later.
🧠
I want quick private reads from both neighbors, since my information points at their pair and early unguarded claims are most valuable.
🧠
Lock in a safe, non-in-play Townsfolk bluff that can match Alice’s likely Washerwoman ping, gaining early trust and reducing focus on me as Demon.
🧠
Build a small private trust network and trade limited first-night info without fully outing myself, so I can compare claims and use my future checks more effectively.
🧠
Coordinate with the Demon on a safe bluff and day-one narrative so town wastes time on conflicting info and does not coordinate an early Demon hit.
🧠
I want to keep Soldier concealed while encouraging Bob and Frank to clarify their claims, so I can judge whether either private push looks genuine or coordinated evil fishing.
🧠
Give a cautious soft claim to David's request, invite his exact info type, and avoid fully exposing Virgin to a possible evil claim-fishing attempt.
🧠
I have Washerwoman info on David and Eve. I already heard Eve's soft claim, so I should privately check David next and see which story better fits Virgin.
🧠
I want to keep the conversation moving, offer a cautious true soft claim, and get Bob to clarify his result type without fully exposing myself as Ravenkeeper.
🧠
Tell my neighbors that my info points to exactly one of them, to prompt clearer claims and reactions without outing myself publicly yet.
🧠
Defuse David’s pressure with a consistent bluff, steer his conclusion toward Charlie, and buy time before he can seed townwide suspicion on me.
🧠
I want to cautiously confirm my role to these two and get sharper claims, while limiting how easy it is for evil to kill or manipulate me tonight.
🧠
Build early trust with active information brokers and plant a plausible Chef 0 claim that subtly protects Eve while giving me social cover.
🧠
Build a small trust circle, share enough to be consistent later, and encourage useful night checks without exposing stronger info roles.
🧠
Privately giving David my real claim may let a good info role trust me and focus on Eve, while keeping my powerful public confirmation option hidden for now.
🧠
Eve's response was ambiguous. I want a direct private answer so I can judge whether my Washerwoman info is landing on her and decide how carefully to share it.
🧠
I want to keep my Ravenkeeper value hidden while giving enough to build trust and possibly steer useful night checks away from me.
🧠
Alice offered first-night info involving me. I want her exact claim and pair so I can test my Empath result and decide whether to trust Charlie or Eve.
🧠
Lock in a consistent Monk bluff with Alice so she spreads trust in me, and avoid wording that lets her later say I backpedaled.
🧠
I want to strengthen a small trust circle, keep strong info roles semi hidden, and line up useful checks and comparisons for tomorrow without painting a target on myself.
🧠
Coordinate with Eve on her bluff and kill target; steer the night kill toward a likely info role and avoid claim conflicts, while keeping my Chef bluff consistent.
🧠
Strengthen a private network with the two most claim-forward players, give useful guidance, and keep my defensive role mostly hidden while setting up future cross-checks.
🧠
I want David's exact role and Eve's claim so I can judge whether his accusation is solid and decide whether to stay hidden or prepare a public Virgin confirmation.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I do not have enough evidence to drive a good nomination, and as Ravenkeeper I prefer not to expose myself or force a weak Day 1 execution from my seat.
🧠
With no solid target and time nearly up, avoid initiating a risky Day 1 execution that could accidentally pressure Eve or create a clear logic chain for town.
🧠
Add structure without outing private claims fully, invite useful nominations only if backed by logic, and avoid a bad random execution on day one.
🧠
Share my strongest mechanical lead without overcommitting to an execution on day one, and set up tomorrow's logic around Charlie and Eve.
🧠
Correct David's framing, reduce chances of a bad day one execution on me, and preserve my Virgin value for a stronger test when the town can coordinate.
🧠
Get a day one misexecution away from me, create a public flipless anchor that makes David’s suspicion look β€˜resolved’, and reduce chance town executes me tomorrow.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Use the failed Virgin trigger to publicly create a strong mechanical case against Eve and discourage votes on me without wasting my dead vote.
🧠
Charlie’s late Virgin claim after a non-trigger on day one is a strong mechanical red flag. Voting here pressures a likely evil bluff and gives the town a concrete starting point.
🧠
Protect Eve by correcting the Virgin misunderstanding and making Charlie’s argument look weak, while keeping pressure on Charlie as a plausible execute.
🧠
Discourage a weak day one execution on a muddled claim interaction and steer town toward a cleaner test tomorrow.
🧠
Discourage a weak Day 1 execution on Charlie and keep the contested pair alive for more information, which should help good solve tomorrow.
🧠
Reduce chances of an execution Day 1, look reasonable after my nomination, and keep options open to frame either Charlie or David later while I control the night kill.
🧠
Put my real information on record during this vote so town can compare Charlie's Virgin claim against my Washerwoman ping, while avoiding a hasty Day One execution.
🧠
Do not spend a vote on a weak Day 1 execution. Save social capital and my future dead vote while letting tonight's information sharpen the Charlie-Eve-David puzzle.
🧠
Use the active vote window to stop my execution and highlight that Alice's claim creates a second contradiction, so town should keep me alive and reassess tomorrow.
🧠
Retract my vote because the case is too tangled for Day One, and preserving the conflicting players should generate better information overnight.
🧠
Discourage a Day 1 execution on a messy Virgin claim; keep Eve safe, amplify poisoning uncertainty, and preserve flexibility to push suspicion elsewhere tomorrow.
🧠
Do not support a messy Day One execution with conflicting claims. Preserve living players for more night information and revisit the Charlie, Eve, David, and Alice cluster tomorrow.
🧠
Do not vote Charlie. Preserve both neighbors for another night so my Empath information can become more actionable tomorrow.
🧠
Steer town away from executing Charlie today, preserve ambiguity around Virgin/Washerwoman conflict, and keep my demon status hidden going into night kill.
🧠
Do not support a messy Day One execution on Charlie. Preserve the conflicting claim set for tomorrow when more information can resolve it.
🧠
Do not spend a vote on a messy Day 1 execution. Preserve flexibility and use my Fortune Teller information plus a second night check to narrow the real demon tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (0/4).
🧠
Reinforce that a Day One execution on me is bad and steer town toward preserving players for more information tomorrow.
🧠
Support the no-execution consensus while pushing the table toward structured claims tomorrow, which should create better mechanical worlds to solve.
🧠
Keep pressure off Eve, avoid D1 execution, and set expectation of tomorrow’s full-claim mess so town wastes time while Demon gets a clean night kill.
🧠
Reinforce the no execution line, preserve all key players for more night info, and set up structured claims tomorrow so evil cannot keep the knot vague.
🧠
Keep today on a no execution track while setting a clear agenda for tomorrow's claims and preserving my credibility as sober Empath if later information lines up.
🧠
Support ending day with no execution, appear cooperative, and set expectation of orderly claims tomorrow while keeping my Monk bluff non-committal.
🧠
Reinforce the no execution plan, preserve town utility, and commit the knot to full ordered claims tomorrow so evil has less room to shift stories.
🧠
Support no execution on day one, preserve votes, and reinforce a structured claim order tomorrow so contradictions become easier to solve.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill the most likely long-term information and coordination threat outside the main knot, while keeping the town focused on contradictory claims instead of building a clean solve on me.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Eve
You chose to kill Frank.
πŸ“œ
Storyteller(Ghost)
β†’
Frank(Ghost)
Good evening Frank. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Charlie is the center of the Day One contradiction. Learning his exact role gives the most leverage for tomorrow’s public solve and can expose either a liar or poisoning.
πŸ“œ
Storyteller(Ghost)
β†’
Frank(Ghost)
You chose Charlie. They are the Virgin.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to test the heart of the day one contradiction. Checking Charlie and Eve should either catch a demon in the knot or help move suspicion outside it tomorrow.
πŸ“œ
Storyteller
β†’
Bob
You chose Charlie and Eve. You receive the answer: YES.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Share my Fortune Teller results with trusted players first, compare against their info, and decide whether to push Charlie or Eve publicly before nominations.
🧠
Get Alice's exact Washerwoman details and Heidi's independent read, so I can compare against my Empath pair and decide where to push before nominations.
🧠
Share my hard night death info with two thoughtful players so they can pressure the Charlie-Alice-Eve knot and steer nominations well.
🧠
Build a small trust circle, compare Bob's private info with Heidi and Frank's last words, and prepare a cleaner public case before nominations.
🧠
Give David the exact info he asked for and loop in Heidi, while adding Eve's private claim because it materially sharpens the Charlie, Eve, David puzzle.
🧠
Coordinate with Eve and influence Bob to frame his FT result as red-herring/drunk risk, shifting suspicion onto Alice or David and away from Eve.
🧠
I want exact private details from the two strongest public claims around me so I can sort whether the conflict is poisoning, a bluff, or a real solve before nominations.
🧠
Coordinate with Heidi and Bob on a consistent Monk bluff and a push that shifts heat onto Alice or David, reducing suspicion on me before nominations.
🧠
Tighten the trust circle and align on whether Eve is the best push today, while keeping open the possibility that my info is distorted.
🧠
Share the strongest mechanical chain privately and align likely good players before nominations so we can push the best execution.
🧠
Spread my confirmed-on-death info beyond Heidi and David so more good players can compare it against Alice and David and avoid a bad Charlie execution.
🧠
Coordinate a small trust circle and line up the most logical public pressure today without overcommitting before nominations.
🧠
Charlie asked for precise details. Giving exact Washerwoman info and timing helps expose contradictions before nominations without over-broadcasting more than needed.
🧠
Steer Bob and Grace to present FT and other info with uncertainty, keep pressure off Eve today, and redirect town toward Alice or Charlie as the safer execution targets.
🧠
Push the mechanically strongest chain into the Bob and Heidi hub before nominations and test whether they see Alice or Eve as the better execution.
🧠
Secure credibility for my Monk bluff by privately engaging Alice, pressure her Washerwoman details, and seed the idea she is drunk/lying so suspicion moves off me.
🧠
Coordinate a careful nomination plan with Charlie and Heidi: likely pressure Eve, but keep room for poison or red herring so town does not overcommit.
🧠
I want Bob and Heidi aligned on the strongest logic chain before nominations, with Eve as current best execution but Charlie still the fallback inside my pair.
🧠
I want Alice's exact private details so I can compare them to my Ravenkeeper info and help the town separate a lie from drunkenness or poisoning.
🧠
I want Alice to commit to a clean explanation before nominations, while keeping Heidi aligned on the real decision tree.
🧠
Answer Grace cleanly, keep Heidi looped in, and push the group toward a concrete consistency check before nominations.
🧠
Redirect nomination away from Eve by framing Alice as the only concrete contradiction and suggesting Frank or David could be the Drunk. Buy time and preserve Demon.
🧠
I want to stop town from drifting into an Alice tunnel if the stronger combined world points at Eve, while still sounding measured and open to re-evaluation.
🧠
Undermine David’s binary on me, push the town toward distrusting Alice/Charlie info knots, and protect my survival while letting Heidi guide the vote.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Divert execution away from Eve by focusing town on the clearest mechanical contradiction: Alice versus Charlie plus Frank. Removing Alice weakens the case on Eve and buys evil another night kill.
πŸ“œ
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against a weak nomination, correct the mechanical error, and steer town back to the contradictory knot instead of executing me.
🧠
Get Alice executed to reduce good numbers and keep heat off Eve; her Poisoner claim is wrong for this setup and she is the cleanest mis-execution today.
🧠
Alice is the most mechanically contradictory live player right now. Voting applies useful pressure and may execute the best available suspect before night.
🧠
My Ravenkeeper result strongly supports Charlie as Virgin, making Alice's claim the cleanest contradiction. I will spend my ghost vote now to push a likely-evil execution and break the stalemate.
🧠
Use my vote carefully. I do not want to push through an Alice execution when my information points away from her being the Demon and Eve remains the cleaner pressure.
🧠
Secure an execution on Alice to remove a good voice and solidify the narrative that her Washerwoman info is bad, keeping attention off me as the Demon.
🧠
I want to discourage a low-value execution on Alice and steer the town back toward the stronger Eve line without spending my vote here.
🧠
Do not support an Alice execution I do not believe in. Preserve credibility and keep pressure focused on Eve or Charlie tomorrow.
🧠
Do not add a vote to my own execution. Waiting preserves the chance this nomination fails and keeps focus on the unresolved Charlie, Eve, David knot.
🧠
Keep demon Eve safe by steering execution onto a good player and framing it as resolving contradictions; maintain enough votes to execute Alice while appearing logical.
🧠
I want to save the execution for a stronger Demon candidate. Alice may be false info without being the Imp, and we still have time to pivot today.
🧠
Save my single dead vote for a higher-confidence Demon execution later. Alice is not a strong enough target to spend it on now.
🧠
Discourage a low-value execution and keep focus on higher-probability demon worlds, especially Eve or the knot around Charlie, Eve, and David.
🧠
Nudge one or two undecided votes, ideally David, to push through a misexecution on Alice while I look like a helpful solver and keep heat off me as Imp.
🧠
I already publicly opposed this vote. Not raising my hand preserves credibility and avoids spending today on a low-confidence Alice execution when Eve remains the cleaner suspect.
🧠
Keep the execution focused on my strongest solve, which is Eve first and then Charlie if needed, rather than spend today on a muddier Alice case.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/4).
🧠
Alice is off the block and time is short. Eve is the highest-value execution to resolve the Charlie-Eve-David knot and has the widest cross-world suspicion.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop the town from executing me by reframing the logic knot, emphasizing checkable Monk play, and offering an alternative solve path that feels responsible.
🧠
Vote for Eve because she is the strongest execution today from the Charlie, Eve, David knot, and I should support the pressure I initiated.
🧠
Protect Eve from execution and encourage a no-exec or alternate suspect, keeping demon alive while sounding like cautious good logic.
🧠
Eve is in the highest-value contradiction cluster and her Monk claim can be a bluff. I want to help secure an execution on the cleaner suspect today.
🧠
Charlie is mechanically confirmed to me as Virgin, so worlds that make Eve evil are live and stronger than Alice's claim. I should spend my ghost vote here to try to execute a likely demon.
🧠
Eve is in the strongest mechanical suspect pool from my Fortune Teller result and the public contradiction web. I was against Alice today, so I should support the cleaner execution on Eve.
🧠
Eve is currently my strongest suspect from the David plus Frank chain. Since the vote is live and has enough support, I should back the execution that best advances a good solve.
🧠
My strongest mechanical read still points to Eve over Alice. The vote already has enough support, so adding mine helps secure an execution on my top suspect.
🧠
Try to halt the execution by persuading key voters to pull back and preserve the testable Monk line, buying a night to kill and reset suspicion.
🧠
Keep momentum on the strongest public execution today. Eve is central to the contradiction web, and removing her gives the town the clearest information next.
🧠
Talk down votes to keep our Demon alive by framing Eve as a testable Monk and pushing a save or a different execution path.
🧠
My hand is already up, and Eve is a strong enough suspect that I should not retract. Waiting preserves my vote without adding noise during the count.
🧠
Retract because the execution should still pass without me, and saving my single ghost vote for a closer future vote is stronger for the good team.
🧠
I want to keep votes from dropping. Eve is in my strongest suspect pair, and executing within that pair is better than passing and giving evil another night.
🧠
Keep the vote on Eve. I think she is still the strongest execution today, and speaking may stop people from lowering at the last second.
🧠
Keep the vote on Eve from collapsing. My info has pointed at this pair for two days, and Eve is the cleaner side to execute given Frank and Charlie's claims.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Get a competing nomination to reach 5 votes and take me off the block; also redirect town onto the most mechanically contradictory player.
πŸ“œ
Storyteller
Voting starts now for Charlie. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Keep the execution on Eve and stop a self-preservation tie. My no-vote plus public argument helps good avoid undoing the strongest available execution.
🧠
Talk people into voting Charlie to tie or execute him, preventing my execution and creating confusion while keeping Demon alive.
🧠
Discourage a tie that would save Eve. I want town to let the current execution stand rather than bail out a strong suspect.
🧠
Eve is our Demon. I must push the Charlie vote to at least a tie so no one dies today and Eve survives into the night.
🧠
Do not help create a tie that saves the current block. Keeping Eve on the block is the stronger good play with the information we have.
🧠
Do not spend my ghost vote to create a tie that likely saves Eve. Preserve the dead vote for a later, more decisive execution.
🧠
Discourage a tie on Charlie and keep pressure on Eve, who remains the better execution from my information and the current claim web.
🧠
Do not spend my vote creating a tie that likely rescues Eve. Keeping the current execution gives town the best chance to remove an evil player and learn from the result.
🧠
Do not add votes to my own nomination. Let Eve remain on the block and preserve the stronger execution.
🧠
Secure at least one vote toward tying the block, maximizing chances of no execution and keeping me alive as the Demon.
🧠
Do not create or assist a tie that saves Eve. Keep the stronger execution in place and preserve information from today's result.
🧠
Tie is not reaching 5 and my raised hand only flags me as saving Eve. Retract so I look aligned with executing Eve; if she is Imp, I inherit via Scarlet Woman and can win from cover.
🧠
Do not help create a tie that likely rescues Eve. Preserve the current execution and reassess tomorrow with night information.
🧠
Use my confirmed night info and dead-player credibility to discourage a tie on Charlie and keep pressure on Eve, while saving my ghost vote for a later, higher-leverage execution.
🧠
Do not vote on Charlie. A tie would likely save Eve, who is currently my best execution from my Fortune Teller result and the public contradiction web.
🧠
Keep the execution on Eve and discourage a tie that rescues a stronger suspect from my perspective.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 6 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/6).
🧠
Use the last moment to discourage a bailout nomination or tie and lock in the most informative execution for town.
🧠
Last-second save: push an alternate nomination (David) to create a tie and avoid my execution, buying a night kill and keeping my demon hidden.
🧠
Use the final moments to prevent a rescue tie or chaotic switch. Keep pressure on the strongest suspect and secure a real execution today.
🧠
Try to force a last-second nomination on David to create a tie and stop Eve’s execution, buying evil a night and keeping the Demon hidden.
🧠
With one tick left, I want to stop a low-information rescue tie and keep pressure on the strongest current demon world: Eve.
🧠
Reinforce that a last second tie helps evil and that Eve should remain the execution, using my confirmed overnight information on Charlie.
🧠
Reinforce that we should not create a last second tie. Keeping Eve on the block is the best available good-team outcome this day.
🧠
Reinforce that we should not create a last-second tie and should let Eve be executed, which is the highest-value shot from my info and the day's claims.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ”„
Heidi
Scarlet Woman Heidi becomes the Imp!
πŸ’€
Eve(Ghost)
Eve has died.
Night 2
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
As the new Imp, remove the strongest mechanical threat (Empath) before his neighbor change gives fresh, clarifying info. Keep Bob alive to keep heat on Charlie.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill David.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to pressure the two live players most connected to the contradiction cluster and the late rescue attempt, maximizing useful final-day elimination value.
πŸ“œ
Storyteller
β†’
Bob
You chose Charlie and Heidi. You receive the answer: YES.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
I want a tight private trust check before nominations, compare endgame worlds, and see who Bob suspects most among the remaining alive.
🧠
Steer Bob into driving a Charlie execution today using David’s prior statement, protecting Heidi (likely new Demon) from being the target.
🧠
I want to align with Bob privately, compare his info to mine, and build a case on Charlie before nominations start.
🧠
Bob has become the information hub this morning. I want the newest private claims so I can sort Alice versus me and decide where town should push in nominations.
🧠
Steer Bob toward executing Alice as the most plausible Scarlet Woman-turned-Demon, aiming for a mis-execution avoidance and creating a strong public push that ends with town killing a good today.
🧠
Bob is the hub today. I want to steer him toward the strongest overlap from yesterday: Eve looked bad, and Heidi's rescue attempt is the best lead if Charlie is not evil.
🧠
Give a trusted player my mechanical shortlist without fully outing role, so town pressure focuses on the pair most consistent with my information.
🧠
Bob is getting many whispers, so giving him the firm Charlie confirmation and the key contradiction may help shape the public solve before nominations.
🧠
I want Alice's current solve on the Charlie conflict and Heidi before nominations, and to see whether we can align on a mechanically coherent execution today.
🧠
Seed a simple mechanical case to execute Charlie, keeping Heidi off the block and setting up another night kill for evil’s win path.
🧠
I want to align Grace and Bob on a clean execution path before nominations, with Charlie as the lead case and Heidi as the fallback if my info is compromised.
🧠
Directly compare Alice's current story to my claim. If her details wobble, that points to bluff or misinformation and helps set nominations.
🧠
Keep suspicion off me by framing plausible Scarlet Woman candidates and steer the day toward executing a good player, preserving my life into final 3.
🧠
Grace has been steady and pragmatic. Giving her the Heidi suspicion and the Charlie caveat may help the good team line up the final execution without wasting my ghost vote.
🧠
Coordinate the good voices around a single execution. Share that Charlie is my top mechanical solve, with Heidi as backup, and avoid a split vote.
🧠
Grace is in the main whisper network. I want her current claim and read, while reminding her Charlie is mechanically strong from my night death info.
🧠
I want to stop a split and test whether Frank's Charlie claim is solid enough to move suspicion onto Heidi or Alice instead of defaulting to Charlie.
🧠
Steer town toward executing Charlie, reducing chances they focus on Heidi, and set up a plausible logic chain using Chef0 and the Virgin conflict.
🧠
I want Grace and Bob locked on one clean execution path. Address Frank directly, reinforce Charlie first, and set Heidi as backup so good does not fragment.
🧠
Grace is the best remaining hub besides Bob. I want the latest synthesis on Alice versus me before nominations so I can decide whether to reveal harder or push elsewhere.
🧠
Get Charlie to commit to executing Alice, building momentum so town spends the day on a misexecution and I survive to final 3.
🧠
I want to coordinate the likely good players around the strongest post-Eve lead while keeping the poisoned world in mind if new claims appear.
🧠
I want my strongest mechanical solve in trusted hands before nominations so we keep one clean execution and do not get split by last-minute doubt.
🧠
Alice sits at the center of the Virgin contradiction. Getting her exact claim and solve now may expose whether she is mistaken good or the demon bluffing info.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
It is late in the day and we need a decisive execution. Alice is the strongest unresolved contradiction against confirmed-looking info on me, so nominating her best advances town.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a misexecution on me and keep the group focused on the cleaner mechanical target, Charlie, without splitting votes.
🧠
I nominated Alice because she is the sharpest unresolved contradiction to my claimed role. I should support this execution and force the town to resolve the knot instead of letting her redirect onto me.
🧠
Spend my ghost vote to help execute Alice, narrowing the game and protecting Heidi-the-likely-new-demon from a Charlie-first plan.
🧠
Stop a likely misexecution on Alice and keep the town focused on the mechanically stronger worlds: Charlie first, Heidi second.
🧠
Do not spend votes on a weaker target. Publicly steer town away from executing Alice and preserve focus on Charlie, the strongest overlap suspect.
🧠
Do not waste my one ghost vote on a weak split execution. Publicly signal discipline so good can regroup onto the cleaner target after Alice fails.
🧠
I need Alice executed to prevent the town from pivoting onto Charlie then me. Taking Alice off the board also reduces coordinated good voices and buys me a cleaner path to final three.
🧠
Alice already has enough votes to be on the block. I should conserve my single ghost vote for a later, more decisive execution.
🧠
Prevent extra votes on me and keep the town unified on Charlie after this failed nomination.
🧠
The vote on Alice appears to have enough support already. Waiting avoids unnecessary noise while preserving the current execution.
🧠
Lock in Alice execution using my ghost vote to remove a good player and preserve Heidi’s survival chances into final three.
🧠
Discourage extra votes on Alice so the town can consolidate on the stronger mechanical suspect immediately after this vote fails.
🧠
Do not add a vote to a split execution that I do not believe is best. Preserve credibility and help town consolidate onto Charlie immediately after this vote.
🧠
Do not spend my only ghost vote on a split execution I do not trust. Preserve it for the cleaner nomination that should follow immediately.
🧠
Lock in Alice execution with minimum votes and frame her as best contradiction, while undermining Bob's plan to go Charlie then Heidi and keeping suspicion off me as the new Imp.
🧠
Alice already has the votes needed, so I should conserve my single ghost vote for a tighter future execution or final day.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am currently on the block and likely good. Nominating Charlie is the best chance to move execution onto the strongest common suspect and prevent a likely bad kill on me.
πŸ“œ
Storyteller
Voting starts now for Charlie. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Keep votes off me so Alice remains the execution. A tie or surpass on me would likely save the stronger suspect and hurt the good team.
🧠
I need to keep the execution on Charlie competitive so the town can resolve the stronger case and avoid losing a good player to a split led by Charlie and Heidi.
🧠
Prevent a tie that cancels execution and steer town into executing Alice, buying time for Heidi-as-new-Demon to reach endgame.
🧠
My information points away from Alice and repeatedly at Charlie. Raising my hand is required to stop a likely bad Alice execution and push the best demon candidate.
🧠
Alice looks less likely to be the Demon than Charlie. Preventing or challenging a likely bad Alice execution helps preserve good players and keeps the stronger suspect under pressure.
🧠
Charlie is the better execution than Alice from the current coalition and my prior reads. My ghost vote turns this from a tie into an actual execution, which is much better for good than no execution.
🧠
Let the 4 votes execute Charlie without my hand, so I look consistent pushing Alice. Set up Alice as tomorrow’s target and avoid being tied to the Charlie kill.
🧠
I know Charlie is the Virgin from my Ravenkeeper info, so I should not spend my ghost vote on him. Waiting helps avoid a harmful tie or execution of confirmed good.
🧠
Try to stop extra support, and if I die, leave the clearest next step for town so good does not get trapped by this nomination.
🧠
My hand is already up on the best execution. Speaking now risks confusion during the count; I should hold steady and let Charlie go through.
🧠
Steer the vote away from an accidental 3 vote tie/no-execution and, if possible, secure Charlie’s execution to remove a strong good voice and keep suspicion on Alice.
🧠
Push one more living vote onto Charlie so we do not let Alice die over a mechanically stronger target or risk a tie/no-execution from confusion about ghost votes.
🧠
Keep my vote on Charlie and try to secure one more living hand so we do not waste today on the worse execution or risk no execution.
🧠
Keep my ghost vote committed to Charlie and avoid muddying the vote at the last moment. A clean execution on the leading non-Alice suspect is better than a tie or reversal.
🧠
Prevent a tie or flip to Charlie, ensuring Alice is executed today and preserving confusion while keeping heat off me going into final 4.
🧠
I know Charlie is the Virgin, so I must not help a Charlie execution or tie that saves Alice. Holding my ghost vote also preserves late-game leverage.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ—³οΈ
New execution leader: Charlie with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Charlie is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I cannot save myself mechanically now, so I want to leave the town a clear roadmap: my execution does not resolve the contradiction, and they should revisit Alice and the pushers tomorrow.
🧠
Reinforce that Charlie should remain the execution and prevent any last-second renomination or tie that could save a likely evil player.
🧠
Keep the current misexecution on Charlie, prevent last-second pivots onto Heidi, and seed suspicion on Alice so tomorrow stays messy and town wastes time.
🧠
Lock the town onto Charlie and discourage any last second nomination that could save him or create chaos before night.
🧠
With one tick left, I want to prevent a disruptive last-second nomination and keep the town focused on the current execution.
🧠
Use my last chance to steer tomorrow's solve if Charlie is good, without disrupting the current execution that the town has settled on.
🧠
Lock in Charlie’s execution and stop last-second chaos that could put me back in the crosshairs. Sound consistent and non-defensive so I survive into final three.
🧠
Use my only hard fact to stop overconfidence and possibly prompt a last second correction or, failing that, set up the right solve for tomorrow.
πŸ“œ
Storyteller
The guillotine blade falls. Charlie has been executed.
πŸ’€
Charlie(Ghost)
Charlie has died.
Night 3
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight?
🧠
Bob is the loud mechanical driver and most likely to unify town on executing me. Removing him sets up a winnable final three where I can frame Alice and split votes.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Heidi
You chose to kill Bob.
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
I am dead and cannot nominate, so I want to steer the two likely good voters toward the strongest mechanical case before nominations start.
🧠
Steer the only likely good decider, Grace, into executing Alice as the safest-looking evil/drunk candidate, keeping Heidi alive through final day.
🧠
In final three I want the two likely good players aligned on Heidi as the most coherent demon world before nominations start.
🧠
Secure Grace’s vote onto Alice in final 3 by leaning on the strong public contradictions around Alice’s Washerwoman and her role in killing the confirmed Virgin.
🧠
Give the two living players the one mechanical fact I know for sure: Charlie was Virgin, so Alice's claim is the key contradiction. Push them to resolve that first.
🧠
I want to lock in a good coalition with Heidi and signal my real role so we can compare final worlds and avoid splitting our votes.
🧠
It is final three. I want Grace and Alice to focus on the strongest overlap world: execute Heidi unless they have a hard mechanical reason not to.
🧠
Grace is the key vote and likely my ally. I want a direct final three solve and a commitment to execute Heidi, while checking whether Grace is evasive.
🧠
Grace is central in final three. I want to reinforce the cleanest mechanical contradiction and push the town toward executing Alice today.
🧠
Steer the only voter (Grace) toward executing Alice, and coordinate with Heidi to stay calm and keep the Chef 0 narrative coherent so Heidi is not executed.
🧠
Grace is likely the deciding voice in final three. I want to focus her on the behavioral chain that consistently points to Heidi across multiple worlds.
🧠
Secure Grace’s vote on Alice and keep the narrative consistent so I am not executed in final three.
🧠
Grace is the likely swing vote in final three. I should restate my one hard fact and frame the final choice around Alice first, with Heidi as the backup if Alice is somehow explained.
🧠
I need Alice's clearest explanation for the Washerwoman and Charlie conflict. Final three means I should test the only major inconsistency before committing my vote.
🧠
Grace is the key alive voter. I want to give a concise mechanical and social case so she executes Heidi today and we do not lose.
🧠
Answer Grace's mechanical question clearly and keep focus on the strongest final execution: Heidi.
🧠
Heidi is one of only three alive. A short, direct mechanical case may help her push the Alice execution or at least force Grace to show where she stands.
🧠
Sway Grace onto executing Alice by leaning on the long-running WW contradiction and portraying Heidi as mechanically consistent with Chef=0 and the overall vote history.
🧠
Grace is the key final voter. I should reinforce the cross-world case on Heidi and include Alice so the two likely good players can align before nominations.
🧠
Secure Grace’s vote onto Alice so town executes wrong player and evil wins at night; keep narrative consistent with Chef zero and Virgin confirmation.
🧠
Give Grace the cleanest final-day logic from my confirmed night info, so she executes Alice unless there is a truly solid explanation.
🧠
I want to lock in Heidi's vote and nomination posture on Alice, since Alice is still the mechanically cleanest execute and we cannot afford confusion in final three.
🧠
Grace is getting flooded by whispers. I want Alice aligned on the cleanest mechanical solve so the living players do not split and lose final three.
🧠
Grace is the key vote. I want to give her the clearest final summary that works across worlds and points to Heidi before nominations start.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I need to publicly stop a no-execution loss and push the living players toward Heidi, with Alice as the only backup if they cannot agree.
🧠
Publicly steer the final three toward executing Alice, keeping Heidi off the block and preventing a no-execution line that could accidentally favor good (Mayor).
🧠
Push the living players to execute Alice today, using the strongest remaining mechanical contradiction and stressing that no execution loses immediately.
🧠
Push Grace toward the cleanest final execution. My confirmed Ravenkeeper info makes Alice the most mechanically suspect, and no execution loses.
🧠
It is final three and good loses on no execution. Heidi is the strongest common suspect across both mechanical and behavioral worlds, so I should put her on the block now.
πŸ“œ
Storyteller
Voting starts now for Heidi. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop Grace from voting me by centering the only hard mechanical contradiction on Alice, and commit to nominating Alice if I survive so the day does not stall.
🧠
Use my ghost vote to help secure an execution on Heidi, my strongest demon read, since final three requires a kill and no execution loses.
🧠
Prevent Grace from voting Heidi so she survives. Frame Alice as the mechanical contradiction and set up Heidi nominating Alice next.
🧠
Preserve my ghost vote and push Grace away from a likely bad execution on Heidi, while reminding them there is still time to execute Alice today.
🧠
Save my ghost vote and avoid helping execute the less mechanically likely target when a clearer Alice execution may follow immediately.
🧠
Heidi is my best demon solve across worlds, and in final three good must secure an execution. I should vote for my own nomination.
🧠
I cannot vote, so I should directly push Grace to make the deciding vote on Heidi, the strongest cross-world Demon read.
🧠
I think Alice is more likely the Demon. Not voting Heidi preserves the best chance to execute Alice next and avoids making the final vote math worse.
🧠
Stop Grace from voting on me by reinforcing the strongest mechanical contradiction (Alice vs Virgin) and guaranteeing an immediate Alice nomination so town still executes today.
🧠
Keep my ghost vote on Heidi and give Grace one concise reason to vote now, since this is likely the decisive moment and no execution would lose.
🧠
Stop the town from executing Heidi (likely the current Demon) by steering Grace to withhold vote and secure execution on Alice instead.
🧠
Reinforce to Grace that not voting Heidi preserves the cleaner mechanical execution on Alice and still guarantees an execution today.
🧠
Do not spend my ghost vote on the less certain execution. Preserve pressure for the mechanically cleaner Alice kill if Heidi survives and nominates.
🧠
Persuade Grace to put Heidi on the block now while keeping my vote up, since final three requires an execution and Heidi is the strongest common solve.
🧠
I cannot vote, so I need to give Grace the clearest final reason to vote Heidi now and not let Heidi seize control of the last nomination.
🧠
Do not add a third vote to Heidi. Preserve the chance for Heidi to nominate Alice, who remains my stronger demon read from the Charlie and Frank contradiction.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
New execution leader: Heidi with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Heidi is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am on the block; nominating Alice and securing Grace’s vote creates a tie to avoid my execution, or shifts execution onto Alice. Either outcome better for evil survival than doing nothing.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote for my own execution or help create a tie. Preserve the current block on Heidi and leave the decision with Grace.
🧠
Get Alice to at least 2 votes so she ties and becomes on the block instead of me; keep the Demon (me) alive into night for the win.
🧠
I cannot vote, so I should tell Grace not to create a tie. Keeping Heidi as sole player on the block is the safest path and avoids a losing no execution.
🧠
Persuade Grace to vote Alice to create a tie, preventing Heidi’s execution and ideally causing no execution so evil can win after the night.
🧠
Prevent a losing tie in final three. Remind Grace that regardless of which of Alice or Heidi is evil, tying this vote is strictly worse than executing one of them.
🧠
Do not spend my ghost vote to create a final-three tie. Keeping one player alone on the block is strictly better for good than forcing no execution.
🧠
Push Grace not to vote for Alice. In final three, a tie means no execution and an immediate good loss, so preserving Heidi on the block is mandatory.
🧠
Do not create a tie on Alice. Final three requires an execution today, and my stronger mechanical read remains against Alice, so I will let Heidi stay on the block.
🧠
Prevent a tie on me. In final three, no execution loses for good, so I need to clearly tell Grace not to vote and keep Heidi on the block.
🧠
Create doubt about tie mechanics and add fear of executing wrong role, pushing Grace to vote Alice and force a tie leading to no execution and an evil win.
🧠
The only useful action is to stop Grace from tying the vote. In final three, no execution loses for good, so I need to make that crystal clear.
🧠
Push Grace to vote Alice to create a tie and prevent an execution, which effectively guarantees evil victory going into night.
🧠
Prevent a fatal tie by reminding Grace that in final three, voting Alice to two votes means no execution and an immediate good loss.
🧠
Warn Grace not to vote Alice. My ghost vote would only create a losing tie, so speaking is the best way to preserve an execution today.
🧠
Reinforce the only critical tactical fact for Grace: do not create a tie in final three. Keep Heidi on the block so there is an execution.
🧠
Do not create a tie in final three. Preserve an execution today by leaving Heidi alone on the block rather than handing good an immediate loss.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (1/3).
🧠
Heidi remains on the block and any extra speech now could only create confusion. Waiting preserves the current execution and avoids helping evil force a misplay.
🧠
I must avoid being executed. Getting Grace to nominate Alice and draw votes either ties the block or executes Alice, both saving me and leading to an evil win.
🧠
Keep Grace from using the last nomination on Alice and preserve a clean execution today, with Heidi still the best remaining demon solve.
🧠
Push Grace into nominating Alice and voting, ideally creating a tie that cancels execution in final three, securing an immediate evil win.
🧠
Reinforce the only safe endgame plan: do not let Heidi escape the block. Push Grace to hold course and secure an execution today.
🧠
Remind Grace that the practical winning move is to stop scrambling and let the existing execution resolve, while noting Heidi’s push is suspicious.
🧠
Reinforce to Grace that the only safe move is no further action, preserving Heidi's execution and preventing a demon-favoring scramble.
🧠
Reinforce that good must not disturb the block. Heidi's late scramble looks evil, and with one tick left the safest winning action is to let Heidi be executed.
πŸ“œ
Storyteller
The guillotine blade falls. Heidi has been executed.
πŸ’€
Heidi(Ghost)
Heidi has died.
🏁

Game Over

Demon Dead
Winner: Good