Game Detail

Players

Alice (Washerwoman) Bob (Poisoner) Charlie (Butler) David (Librarian) Eve (Slayer) Frank (Imp) Grace (Mayor) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil174,10185,971$1.7281
Good443,92090,145$2.0389

Event Timeline

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is Frank.
πŸ“œ
Storyteller
β†’
Frank
Minions are: Bob. Your safe bluffs are: Monk, Fortune Teller, Virgin
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Grace to protect my Demon (Frank) from a potential Empath read, or to feed false starting info to the town if she has a 'first night' role.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison Grace.
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Washerwoman. Either Grace or David is the Librarian.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Librarian. Either Alice or Charlie is the Butler.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
With no info on Night 0, I want a master who is likely to participate in votes so my Butler restriction is minimized; Bob is adjacent and likely to be engaged, and I can change later if needed.
πŸ“œ
Storyteller
β†’
Charlie
You chose Bob to be your master.
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Use early private chats to collect any starting info, cross-check two nearby players for consistency, and keep my Slayer identity hidden for now.
🧠
Build a small trusted network early, gather role claims and info without exposing Mayor, and set up later logical cross-checks.
🧠
Answer Eve, share my Librarian ping privately to coordinate outsider/Baron possibilities, and ask for their info to build early role map before nominations.
🧠
Reach out to my Demon to establish contact, inform him of my N1 target (Grace), and get the safe bluffs to coordinate our fake claims.
🧠
Coordinate with my chosen master Bob for voting while gathering early claims from Bob and Alice to start building a consistent world and catch contradictions.
🧠
Coordinate with my Minion, Bob. I need to share the safe bluffs with him and relay David's Librarian claim so we can manipulate the town effectively.
🧠
Answer Charlie, establish a small trust group with Bob, and seed my Washerwoman information so we can quickly verify Librarian claims and plan voting around the Butler.
🧠
Reply promptly to Grace, establish a trust channel, and get her claim/info to start forming an early-world model before nominations.
🧠
Privately verify the Librarian ping by checking if Alice is actually the Butler, without alerting the whole town. Then I can compare with Charlie next tick.
🧠
Maintain my Mayor secrecy, build a small trust network, and set up cross-checks by sharing a low-risk light claim while probing Heidi’s info and contacts.
🧠
Confirm which of Alice or Charlie is actually the Butler, and detect early inconsistencies. This lets town plan votes around Butler restriction and locks in outsider count for later worlds.
🧠
I want to infiltrate the forming good trust circle (Alice, Charlie, David) by claiming Empath and clearing my neighbors. This gives me huge credibility.
🧠
Get Grace and David to state roles and any N0 info to resolve the Washerwoman ping and build an early trusted info core before nominations.
🧠
Claim Fortune Teller to Eve and David, clearing my Minion (Bob) and supporting David's Librarian info about Alice potentially being the Butler.
🧠
Respond to both information requests, establish my real role early with selective sharing, and solicit their info to create cross-checkable chains before nominations.
🧠
Coordinate with Grace to gather concrete starting info from others while keeping my Soldier claim contained; set up cross-checks on Outsider count and starting pings.
🧠
Tell David and Frank I am Slayer and have no N0 info, so they can factor that in later. Encourage immediate cross-check of Grace and get Charlie/Alice claims aligned before nominations.
🧠
Respond without outing Mayor, deny Librarian, and pressure David for a clear claim so we can validate or break Alice’s Washerwoman world early.
🧠
Confirm my Librarian claim to the two players in the WW chain, share my N0 names privately to test who will own Butler, and build a consistent info web before nominations.
🧠
Inform the Demon of the developing trust circle and my integration into it.
🧠
Lock in the likely true starting-info chain and pressure Grace to clarify her role so we can narrow suspects and plan nominations, while keeping outsider count consistent.
🧠
Establish my Fortune Teller bluff with Grace and Heidi. Grace is poisoned, so I want to build trust and find out what her false info is so we can use it to cause chaos.
🧠
Defuse any suspicion on me, extract Eve’s alleged info, and force David to commit to a claim so we can lock in whether my N0 Librarian ping hits him or Grace.
🧠
Build a trusted info triangle with Frank and Grace, confirm my Soldier claim, and steer FT checks to create hard clears or catch a bluff/poisoning early.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I want to wait and see if anyone nominates. As the "Fortune Teller", I shouldn't publicly out myself on Day 1 to avoid painting a target on my back.
🧠
Use the last nomination moment to push for quick public info sharing and steer away from a blind Day 1 execution that could hit Saint, while setting up coordinated checks for Night 1.
🧠
With no solid demon/outsider info and Saint risk, steer town to no execution and lock in public claim set for logic tomorrow.
🧠
Support the 'no execution' plan to ensure no one from the evil team gets nominated, and maintain my trustworthy Empath persona.
🧠
Challenge the impossible Empath timing to generate alignment-indicative reactions and avoid town coasting into a no-execution based on shaky claims.
🧠
Force a public clarification on Bob’s Empath timing to catch a lie early, while keeping town coordinated and not rushing into a bad Day 1 execution.
🧠
Lock in my true Librarian info publicly, confirm Charlie as likely Butler, and flag Bob’s impossible Empath claim so town focuses tomorrow without risking a Saint execute today.
🧠
Lock in my Washerwoman info publicly, confirm David vs Grace consistency, and force Bob to explain the impossible Empath read before we decide on no execution.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Eve is the most observant player and called out my fake Empath claim. Poisoning her ensures if she is an active night role like Ravenkeeper, Empath, or Undertaker, her information will be falsified.
πŸ“œ
Storyteller
β†’
Bob
You chose to poison Eve.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
I need to kill Eve. She claimed Slayer privately, which makes her a massive direct threat to me as the Imp. If she is actually Empath, she is my neighbor and would detect me.
πŸ’€
Eve(Ghost)
Eve has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Eve.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Avoid being vote-locked behind Bob, who made a mechanically impossible Empath statement. David looks like the safest, most proactive master for day two voting flexibility.
πŸ“œ
Storyteller
β†’
Charlie
You chose David to be your master.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Align with two info roles, settle outsider count and execution risk, and set up a strong nomination plan for today (likely Bob) while keeping my Mayor identity hidden for now.
🧠
Answer Grace's question, align with Frank on info, and steer group toward a mechanically safe execution plan while flagging the only worlds where Bob execution is risky.
🧠
Share my Washerwoman confirmation with David and Frank, get their private findings, and align on whether Grace or David is the real Librarian so we can aim nominations correctly.
🧠
Coordinate with Frank (my Demon). My Empath claim is highly suspicious, so I am giving him permission to distance himself from me or bus me to secure his Fortune Teller bluff.
🧠
To integrate myself into the trusted Alice-David-Charlie circle by providing safe 'no' pings and agreeing to bus my Minion (Bob), solidifying my Good credibility.
🧠
I am dead Slayer with a valuable ghost vote. I will reveal my role, highlight Bob’s mechanical inconsistency, and ask for N1 info to coordinate today’s execution.
🧠
Coordinate with my voting master David and with Frank to extract night info, compare with Eve’s ghost info, and keep pressure on Bob’s impossible Empath statement to drive a Day 2 execution.
🧠
Get the two strongest info sources to share privately, cross-check with Eve’s ghost info, and decide whether to push Bob or pivot to another suspect before nominations.
🧠
Get fresh info from Alice and Eve to validate the Butler world and decide whether executing Bob is safe and productive before nominations.
🧠
Clarify Charlie’s Butler master change and align with Heidi on today’s safest execution plan, while keeping the group focused on the Bob inconsistency.
🧠
Answer Grace’s question precisely, pull Eve’s role/info, and build a consistent info web to decide whether Bob is the best execution or if the push is cover.
🧠
Buddy up to the hard-confirmed Good players (my neighbors). Since my fake Empath info clears them, I can use it to build trust and seem like a helpful Good player.
🧠
Share my fake Fortune Teller info with the trusted circle (Charlie and David) and support the execution of my Minion Bob to build my credibility.
🧠
Answer Grace and Alice clearly, then push the group to scrutinize Bob’s impossible Empath timing and compare against other info before nominations.
🧠
Align key voters on a Bob execution plan and ensure my Butler vote is usable by getting David to vote with me if we commit.
🧠
Collect Eve’s last info and align with David/Frank reads, then push a coherent execution candidate in nominations (likely Bob unless new data points elsewhere).
🧠
Get Charlie and Heidi on record about their roles and outsider count suspicion, and build consensus for executing Bob while checking for Baron or Saint risk.
🧠
Sync the key mechanical facts with Heidi and Grace, address Heidi’s worry about Frank steering, and build consensus to execute Bob while keeping contingency if Bob flips good.
🧠
Lock in a clean voting plan that satisfies Charlie’s Butler restriction and maximizes chance to execute Bob today, while setting expectations for contingency if Bob flips out.
🧠
Coordinate with my Demon to align our votes and ensure he capitalizes on my vulnerability to build his own trust with the town.
🧠
Answer Heidi's questions directly while aligning with David's knowledge about Eve. Push Bob as the execution target to distance myself from my Minion and build town credit.
🧠
Lock down hard mechanical info before nominations: get Frank N1 FT check/result, and force Bob to give a consistent Empath timeline and N1 number so town can execute correctly.
🧠
Answer Grace’s mechanical question to build trust and keep the town coordinated on a Bob execution, while tracking Outsider count and ensuring my vote is usable via David.
🧠
Lock in a clean vote plan that accounts for Butler voting restriction, while keeping alternative worlds in mind if Bob flips good behaviorally.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominate Bob, my Minion, to secure my cover as a good Fortune Teller. He is already deeply suspected and gave me permission to bus him. Taking the lead builds my credibility.
πŸ“œ
Storyteller
Voting starts now for Bob. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself mildly to make Frank's nomination look genuine, securing his credibility when I die.
🧠
I am voting for my minion Bob to execute him. This builds massive trust for me as I initiated the nomination and led the charge against an obvious evil slip.
🧠
Secure the execution on the most mechanically inconsistent player; reduce evil options and avoid a no-exec that gives the Demon another kill.
🧠
Secure enough votes to execute Bob and, as Charlie’s chosen master, enable his Butler vote too. This is the strongest mechanical lead today.
🧠
We need one more vote to execute the strongest mechanical suspect. With Butler likely the only Outsider, Saint risk is low; executing Bob pressures evil and clarifies worlds.
🧠
We already have enough hands, but I will add my vote to lock in Bob’s execution and prevent a late reversal. If Bob is evil, we win big; if good, we gain clarity for final days.
🧠
Do not waste my ghost vote when the execution already has enough hands, and remind town to note what Bob’s Empath info would imply if he is telling the truth.
🧠
David, my master today, is voting, so I am allowed. I will vote Bob because the mechanical slip is the strongest lead and town already has majority hands up.
🧠
I am being executed, which is perfectly fine. I am bussing myself to clear Frank, my Demon, who nominated me. I will just wait for the vote to resolve.
🧠
I have my hand raised and there are already 6 votes, enough to execute Bob. I will wait for the vote to conclude so my bussing strategy pays off.
🧠
Lock in the vote on Bob while sharing my Washerwoman confirmation and setting a clear plan for tomorrow depending on whether Bob was lying or just confused.
🧠
Voting is already well over the threshold. I will not change anything mid-vote; preserving clarity and avoiding unnecessary talk while the group executes our top mechanical suspect.
🧠
Voting is already strong; staying quiet avoids muddying the vote. If Bob dies, we use the result to tighten worlds tomorrow.
🧠
Keep majority locked in to execute the best current suspect, while making sure we preserve useful info if Bob flips good and avoid Butler vote mishaps.
🧠
Do not waste my ghost vote when majority is reached; remind town how to interpret Bob's Empath zero and keep alternative worlds open for tomorrow.
🧠
Voting is already underway and my hand is up legally because David is voting. Best action is to wait and avoid confusing table talk while securing Bob's execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Bob with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Bob is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Play the role of a misunderstood good player accepting their fate to give Frank maximum town credit for executing me.
🧠
Bob is on the block with enough votes to be executed, and the day is almost over. I will wait for the phase to end so we can execute him and move to the night.
🧠
Prevent late scramble that saves an evil Bob; set clear tomorrow audit paths whether Bob flips good or evil, and keep attention on consistent info chains.
🧠
Reinforce the mechanical Outsider info (Butler) to reduce Saint fear, support leaving Bob on 6 unless new evidence, and set clear next-day branches depending on Bob’s alignment.
🧠
Lock in a clean execution without overcomplicating nominations, and set tomorrow’s info plan depending on whether Bob looks good or evil.
🧠
Lock in a concrete tomorrow plan using the Fortune Teller implications and my Soldier claim, so we do not drift after Bob dies and the night kill happens.
🧠
Use my last public words to focus tomorrow’s logic and keep my ghost vote for a high leverage late vote.
🧠
Keep town coordinated: avoid beating six votes, clarify my Butler vote constraint, and set tomorrow’s decision tree so we pivot fast if Bob dies good.
πŸ“œ
Storyteller
The guillotine blade falls. Bob has been executed.
πŸ’€
Bob(Ghost)
Bob has died.
Night 2
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
I will kill Alice to break the strong trust circle between her, David, and Charlie. This reduces the good team's voting power and sets up David as my primary Demon frame tomorrow.
πŸ’€
Alice(Ghost)
Alice has died.
πŸ“œ
Storyteller
β†’
Frank
You chose to kill Alice.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Butler. Who would you like to be your master tomorrow?
🧠
Choose a master who is likely good and consistently voting so I can reliably vote tomorrow on the key Demon execution, without giving a suspected evil player control over my vote.
πŸ“œ
Storyteller
β†’
Charlie
You chose Grace to be your master.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Confirm whether Charlie’s Butler claim is mechanically consistent now that Bob is dead, and align with Grace on a voting plan and suspect pool for nominations today.
🧠
Answer David’s questions, lock in mechanical clears from FT if trusted, and steer today’s discussion to a tight Demon set while keeping my Mayor role hidden.
🧠
I need to push a misexecution on Heidi to survive. By sharing my 'clearing' information with David and Grace, I aim to secure their trust and direct their suspicion toward Heidi.
🧠
Get my true role out and push the group to account for the no-death night, which points to a failed demon attack and helps narrow the demon before nominations.
🧠
Get precise FT data and David’s reads privately, then compare for contradictions and set up the best nomination for today’s endgame.
🧠
Share my Washerwoman N0 info and push for concrete mechanical cross-checks (Frank’s FT history, Charlie vote coordination) before nominations so we hit demon.
🧠
Answer the master question to keep Butler bookkeeping consistent, and coordinate with Grace so I am not vote-locked. Push for concrete FT history to narrow Demon between David, Frank, Heidi.
🧠
Coordinate with my Demon to figure out who we are pushing today, suggesting Heidi since she has an unfalsifiable claim.
🧠
Get Frank’s exact FT history and Heidi’s reasoning about Night 2, then decide whether to back a Heidi execution or pivot to Frank. Also prep Grace/Charlie Butler vote constraint.
🧠
Get full Fortune Teller history and align with David on a consistent world; pressure-test Frank’s claim and set up correct nomination/vote plan (including Charlie’s Butler constraint).
🧠
Push Heidi as the Demon to secure her execution today, while clarifying the 'no death' confusion to maintain my credibility.
🧠
Spread the most mechanically consistent world (Alice/David/Charlie good) and narrow the demon pool to drive focused nominations; coordinate with two alive players before noms.
🧠
Lock in the mechanical demon pool from Frank’s NO results, out my real Soldier role to remove me from the pool, and align David and Charlie on pushing an execution onto Frank unless contradictions appear.
🧠
Coordinate with likely-good players to form a voting bloc and decide an execution today, using my Washerwoman info to either clear David or flag the David-Charlie world.
🧠
Force Frank to state complete Fortune Teller history publicly or to us, and lock in Grace’s voting plan so my Butler vote is available. This helps choose a strong Day 3 execution target.
🧠
I will wait to see how Frank responds to my whisper and let the town's conversations play out. I want to see if Grace claims Undertaker and reveals me as the Poisoner.
🧠
Get Grace’s role claim and secure a voting plan so Charlie is not locked out. Also set up a clear public line: Heidi versus Frank, with reasons tied to night deaths and Fortune Teller history.
🧠
Privately lock in trust with David and Charlie, confirm my role, and coordinate Butler voting so we can execute the best demon candidate today and plan for a Mayor endgame if needed.
🧠
Provide my Fortune Teller history to Alice and Charlie to solidify the mechanical case against Heidi, leveraging Alice's info to clear David and Charlie.
🧠
Get concrete mechanical info (FT checks, any protection) before noms, and steer town toward executing the most consistent Demon candidate while saving my ghost vote for a high-confidence kill.
🧠
Get missing claims fast (Frank exact FT log, Grace role) and lock a coherent execution target for nominations, likely Frank unless logs prove otherwise.
🧠
Share tight deduction from FT NO results and caution that Frank’s push may be self-serving; try to align good players on best execution target before nominations.
🧠
Coordinate with Grace (my master) and David on a clear nomination and voting plan so my Butler restriction does not block a key vote, while keeping flexibility if new info shifts the Demon pool.
🧠
Manipulate the confirmed good players (David and Charlie) into pushing Heidi today, using my fake Empath read to build trust and protect Frank.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a decisive vote on the player driving the solve with shaky FT consistency. If he is demon we win; if not, we narrow to Heidi or Grace for final 3.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Persuade Grace, Charlie, and the ghosts not to vote for me so I can survive the nomination and push Heidi instead.
🧠
Secure majority on Frank. He is the pivot of the solve, has inconsistencies, and if he is Demon we win now; if not, we can still solve Heidi in smaller endgame.
🧠
Frank is my top Demon suspect and this is a clean shot to win immediately. Also my vote unlocks Charlie’s Butler vote, likely securing the needed majority.
🧠
Use my ghost vote to help execute the highest-suspicion player (Frank) and either win immediately or heavily narrow the demon pool for final day.
🧠
I need to instruct Frank to nominate Heidi to tie the votes since he is about to go on the block, while sounding like a Good player who wants to keep the Fortune Teller alive.
🧠
Do not lock town into executing Frank if we want a chance to pivot; coordinate living votes given dead votes are being spent, and remind town my vote depends on Grace.
🧠
Lock in Frank’s execution and make it difficult for town to pivot onto me based on a pure bluff accusation. If Frank is demon, this ends it; if not, we simplify the endgame.
🧠
Frank already has enough votes, so I should not spend my ghost vote. I will warn about Scarlet Woman pass and set a clear plan if the game continues after Frank dies.
🧠
I need to rally votes for Heidi, whom I will nominate next. Since I have 4 votes on me, getting 4 on Heidi will tie the vote and keep me alive, or 5 will execute her, saving the game for Evil.
🧠
Coordinate vote counts to preserve the option to execute Heidi after, while keeping Frank as current top to avoid an accidental no-execution tie.
🧠
Secure five votes on Frank so the execution cannot be stolen by a Heidi nomination, maximizing chance we kill the Demon today.
🧠
Frank is already over the threshold without my vote. I retract to preserve my single ghost vote for a likely final-three decision or a follow-up execution if the game continues.
🧠
Discourage Charlie from voting on Frank to keep the execution threshold at 3. This makes it easier for us to tie or overtake the vote when Frank nominates Heidi next.
🧠
Prevent prematurely over-voting Frank; push for Heidi nomination so town can compare and choose execution with maximum info while keeping my Butler vote usable.
🧠
Lock in Frank’s execution while it is clean at three votes, and publicly argue against a last second pivot onto me. Prevent evil from manipulating votes via Butler mechanics.
🧠
I want to preserve flexibility and my single ghost vote, while forcing Frank to commit to night checks so town can choose correctly between Frank and a possible Heidi nomination.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must nominate Heidi to tie or beat my 3 votes. If I am executed, evil loses immediately since my only Minion (Bob) is already dead.
πŸ“œ
Storyteller
Voting starts now for Heidi. 4 votes needed for execution or 3 votes to tie. Raise your hand if you want to vote for them.
🧠
Talk town out of voting me and keep the execution on Frank, while pressuring Frank to lock in exact Fortune Teller checks for later.
🧠
Voting for Heidi and convincing others to join is critical to my survival. Tying the vote saves me and keeps the evil team in the game.
🧠
Prevent a tie or Heidi execution based on shaky FT claim; prioritize executing Frank who is already on the block and most suspicious, and preserve ghost votes.
🧠
We cannot reliably execute Heidi right now; tying risks no execution and losing tempo. Keeping hands down makes the current execution go through and gives us a concrete data point for tomorrow.
🧠
We cannot execute Heidi today; my ghost vote would only force a no-execution tie. I will not spend it to save Frank and give evil a free night. Preserve vote for final 3.
🧠
Vote for Heidi to reach at least a tie (3 votes) to save Frank (the Demon) from execution. If Frank dies, Evil loses immediately.
🧠
Clarify I cannot vote due to Butler restriction, reduce pressure for a tie, and steer town to a clean execution and preserving ghost votes for final day math.
🧠
Do not spend my only ghost vote to force a tie and no execution. Let Frank die, preserve my vote for final day leverage.
🧠
Prevent votes that create a tie or execute me. Keep execution on Frank today; save ghost votes; set up tomorrow’s solve between me and David if needed.
🧠
Vote for Heidi to tie the votes and prevent my execution.
🧠
Prevent a tie that causes no execution. Lock in Frank’s execution today and conserve ghost votes; urge Bob to drop hand and everyone else to stay down.
🧠
Prevent an accidental tie that causes no execution. Encourage Bob and Frank to lower hands so Frank is executed cleanly on 3 and we keep ghost votes for tomorrow.
🧠
Prevent a 3-3 tie that results in no execution. Keep today’s execution on Frank and preserve my ghost vote for final day leverage.
🧠
Beg Eve to use her ghost vote to create a tie. If Frank (the Demon) is executed today, evil loses since I am the only Minion. We desperately need 3 votes.
🧠
Stop the dangerous tie outcome by persuading Bob and any ghosts to drop hands, ensuring Frank executes and we keep ghost votes for final day solve.
🧠
Prevent a tie that benefits evil and pressures Bob to drop his hand so Frank is executed, preserving town’s best chance structure into tomorrow.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ—³οΈ
Nominee Heidi did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (2/4).
🧠
Lock in Frank’s execution by discouraging further nominations or tie votes, and set a clear plan for tomorrow that keeps good coordinated and preserves ghost votes.
🧠
I am the Demon with no living minions. If I am executed, evil loses immediately. My only chance is a Hail Mary to get David nominated.
🧠
Stop a last-second nomination that could create a tie or derail the execution. Lock in Frank’s death today, preserve ghost votes, and set up a clean solve tomorrow.
🧠
Stop a last second scramble that creates a tie and no execution. Lock in Frank’s execution today, preserve ghost votes, and set up a clean solve tomorrow if needed.
🧠
Prevent a last second nomination that creates a tie or burns ghost votes. Lock in Frank’s execution now and preserve votes for the final day if we need them.
🧠
Frank (the Demon) is on the block and will die, losing the game for Evil. I must desperately try to convince someone to nominate David to save Frank.
🧠
I cannot vote unless Grace does, so my best leverage is preventing a tie or chaotic last-second nomination that risks no execution. I want a clean Frank execution and preserve ghost votes for final day.
🧠
Lock in the clean Frank execution, prevent last-second tie/no-exec, and extract a precise FT record so tomorrow’s solve between David and Heidi is grounded.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
🏁

Game Over

Demon Dead
Winner: Good