Game Detail

Players

Alice (Virgin) Bob (Fortune Teller) Charlie (Spy) David (Imp) Eve (Investigator) Frank (Drunk) Grace (Monk) Heidi (Librarian)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good452,55147,326$2.9726
Evil169,54381,767$1.6594

Event Transcript

🎭
The game has started.
📜
Storyteller
Charlie
You are the Minion. The Demon is David.
📜
Storyteller
David
Minions are: Charlie. Your safe bluffs are: Saint, Slayer, Empath
📜
Storyteller
Heidi
Good evening Heidi. You are the Librarian. Either Frank or Alice is the Drunk.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. Either Charlie or Alice is the Spy.
📜
Storyteller
Frank
Good evening Frank. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Start with two players I can cleanly re-test on later nights. An early pair result helps build elimination and identify a possible red herring.
📜
Storyteller
Bob
You chose Alice and David. You receive the answer: YES.
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Fortune Teller (good), Alive - Charlie: Spy (evil), Alive - David: Imp (evil), Alive - Eve: Investigator (good), Alive - Frank: Drunk (good), Alive (Told they are Chef) - Grace: Monk (good), Alive - Heidi: Librarian (good), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want early private claims from my neighbors and to hint I may have a role worth coordinating around, without fully outing myself to the whole table.
🧠
Build a private connection, test Alice's claim, and share only limited information so I do not become an obvious night kill on day one.
🧠
Get early reads from both Investigator targets at once without publicly outing my role, so I can compare claims and behavior before nominations.
🧠
Coordinate with my Minion, Charlie, to establish bluffs.
🧠
Share my start info with the two already talking to me, test Alice's reaction, and build an early trust circle without hard revealing to the whole town yet.
🧠
Share Grimoire with my Demon so he can play optimally. Advise him on his bluff and warn him about the Investigator.
🧠
Build a small trusted circle, compare claims, and use my Chef 0 carefully without exposing it to the whole table too early.
🧠
Respond usefully to Frank's private outreach, give enough to build trust, but avoid exposing Monk too early to the Demon.
🧠
Share my true role to two likely good players and line up a careful nomination test only if their information supports it.
🧠
Share the most relevant part of my information privately so this group can coordinate a useful nomination test without fully hard revealing to everyone yet.
🧠
Build a small good information network and put early pressure on my Investigator pair without exposing it to the whole table yet.
🧠
Establish my Empath bluff with Bob and Heidi (FT and Lib) and clear Charlie (Spy) early. This builds trust without directly confronting Eve's potential Investigator ping yet.
🧠
Cross-connect Bob and David, share my info, and test whether their stories fit. This may create a reliable trust chain or expose a contradiction before nominations.
🧠
Discredit Eve's likely Investigator ping on me by using my Spy info to correctly confirm Alice's true role. This gains Alice's trust and makes Eve think she is the Drunk.
🧠
Coordinate privately, extract a narrower claim from Grace, and give Eve a useful deduction from Chef zero without exposing us publicly too fast.
🧠
Build trust with Frank and Eve by narrowing honestly without fully exposing Monk, preserving my night protection value and keeping our private info network useful.
🧠
Confirm Charlie's claim against my real role, pull Eve's claim, and set up a trusted group that can evaluate a future Virgin test without overexposing me publicly yet.
🧠
Pressure David with partial truth while keeping my role circle small, and use Heidi as a witness to compare claims without exposing myself to the whole town yet.
🧠
Share my real info with both pinged players at once to compare reactions and force clearer claims before nominations.
🧠
I want to act like a proactive, honest Empath. By suggesting we test Alice's Virgin claim, I look pro-town, and if Bob or Heidi nominates her and dies, we eliminate a useful townsfolk.
🧠
I need Frank's claim because he is the other player in my Librarian pair. Comparing his story to Alice's Virgin claim will help decide whether a Virgin test is safe and informative.
🧠
Persuade Eve to nominate Alice. This kills Eve (a useful Townsfolk) and frames Eve as the Drunk since I am acting so confident. It also wastes the day's execution.
🧠
Give Heidi my real claim, compare her info with mine, and push for an Alice Virgin test since it clarifies whether I am the Drunk and how much weight to give Chef zero.
🧠
Heidi has talked to multiple players, including Frank. I want a fresh private cross-check without exposing my role, and maybe find contradictions early.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Encourage a Townsfolk to nominate Alice to trigger her Virgin ability. This kills a good player and makes Alice the perfect Red Herring for Bob's FT info.
🧠
A day one Virgin test can create hard confirmation. My Chef info is already spent, so I am a good candidate to risk the nomination and advance the game state.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify the mechanical result of my nomination and steer votes away from executing me. This gives town useful information whether or not my ability worked.
🧠
I want to look like a smart, logical townsperson by correctly deducing that Frank might be the Drunk. This aligns with Heidi's Librarian info and builds my credibility.
🧠
Discourage votes on Alice while clarifying the mechanical possibilities. We gained useful info from the failed Virgin test, but I do not think it is enough to execute her today.
🧠
Do not spend my vote on a test nomination that already gave information. Keeping Alice off the block preserves flexibility and avoids an unnecessary Day 1 execution.
🧠
Convince Eve that Frank being the Drunk makes her sober, forcing her Investigator info to point at Alice as the Spy. This protects my cover and pushes for a Day 1 execution on a good player.
🧠
Do not spend a vote on a test nomination that most likely points to Alice or Frank being the Drunk rather than Alice being the Demon.
🧠
Do not help execute Alice on a shaky day one case. Preserve votes and avoid converting a useful Virgin or Drunk test into a bad execution.
🧠
Do not support executing Alice on an ambiguous failed Virgin test. Preserve flexibility and compare Alice, Charlie, and Frank after more claims and future info.
🧠
Prevent a bad day one execution on myself and refocus town on the informative part of the failed Virgin test: Frank or a drunk world.
🧠
Vote for Alice to support Charlie's strong frame. Alice's Virgin ability is spent anyway, so executing her removes a good player and wastes the town's day.
🧠
Keep votes off Alice. The Virgin test already gave information, and executing a likely good player on Day 1 wastes our strongest mechanical lead.
🧠
Discourage a bad execution and steer town toward using the test result as information instead of killing Alice today.
🧠
I must follow through on my public accusation that Alice is the Spy. Voting for her execution supports my Washerwoman bluff and might secure a misexecution on a Good player today.
🧠
Do not help execute Alice on a nomination that already gave useful information. Preserve the day one kill for a stronger demon suspect later.
🧠
Prevent a low value day one execution and preserve my Fortune Teller pair so town can sort Alice versus David with more information next day.
🧠
I want to stop a low-value day one execution. My info implicates Alice or Charlie, but the failed Virgin test does not cleanly prove Alice, so town should save votes.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 4 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/4).
🧠
Frank is the cleanest mechanical suspect from the failed Virgin test. Nominating him gives town a chance to act on the best available lead instead of wasting the day.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Discourage votes on me by reminding town that the failed Virgin test is not an evil confirmation and that my execution gives less information than keeping both claims alive.
🧠
I nominated Frank as the best current lead. Raising my hand is consistent, pressures a likely evil player, and gives the town informative vote data even if it fails.
🧠
Voting for Frank secures a misexecution on a good player (the Drunk). This wastes town's Day 1 execution and leaves powerful Townsfolk alive for me to kill tonight.
🧠
Do not help execute Frank on a thin day one case. Preserve my vote and let town gather one more night of information before committing.
🧠
Maintain consistency with my previous claim that Frank is the Drunk and Alice is the Spy. Voting for Frank now would contradict my own logic and expose me to Eve.
🧠
Do not spend votes executing Frank when the strongest mechanical read points to Alice-or-Frank being good and role-conflicted rather than evil.
🧠
Keep this execution from passing because Frank is not my best demon candidate and preserving the contradictory info gives us stronger worlds to solve tomorrow.
🧠
Do not support a weak day one execution on Frank. Preserve votes and keep both Alice and Charlie worlds open for tomorrow’s deductions.
🧠
Stop a bad day one execution on me and remind undecided players that the failed Virgin test does not make me evil.
🧠
Push for useful day one execution on the player most implicated by the failed Virgin test, while framing why this is better than treating it as empty noise.
🧠
Push for a no-execution day since the vote on Frank is failing. A day with no executions benefits Evil, and keeping both Alice and Frank alive maximizes town's confusion.
🧠
Do not spend my vote on a weak day one execution. Preserve flexibility, keep my cover as an ongoing night role, and use tomorrow's information to solve the Alice-Frank conflict.
🧠
The vote on Frank is going to fail, which results in no execution today. This is perfectly fine for Evil. I will wait and let the phase end.
🧠
Do not add momentum to a weak day one execution. Preserve the Alice-Frank puzzle for tomorrow when more claims and night information can narrow the worlds.
🧠
Keep this weak day one execution from passing. My information points more toward Alice or David than Frank, so preserving votes and going to night is better for town.
🧠
Do not help execute Frank on a weak role-conflict case. Keep the vote low and carry the Alice-Charlie puzzle plus the failed Virgin test into tomorrow.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Frank did not reach the 4 vote threshold.
📜
Storyteller
Frank did not receive enough votes (2/4).
🧠
Reinforce that the current evidence does not justify an execution and preserve the Alice-Frank puzzle for tomorrow's information.
🧠
Leave town with the clearest worlds before night: do not execute me today, and compare Frank, Charlie, and Eve tomorrow with fresh info.
🧠
The day is practically over, and no one is on the block. I will just wait to end the day and go into the night phase where I can make a kill.
🧠
Steer town toward a no-execution close while framing the key puzzle for tomorrow, preserving information and avoiding a thin day one execution.
🧠
Blend in with the town's consensus to end the day without an execution, looking cooperative.
🧠
Add my mechanical info before night so town frames Alice versus Frank correctly and does not overcommit to an evil read from the failed Virgin interaction alone.
🧠
Leave town with the clearest mechanical summary before night: do not execute now, but keep pressure on David and do not let Heidi's late claim erase my Alice-David yes.
🧠
Use the last moment to preserve the best logic for tomorrow and keep Charlie and David in focus without forcing a weak execution today.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Protect the player most likely to be targeted for their public information so good gets maximum solving power tomorrow.
📜
Storyteller
Grace
You chose to protect Eve.
📜
Storyteller
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Grace (Monk) to remove town's protection and avoid hitting a protected Bob (Fortune Teller). This ensures a death tonight and sets up Bob's death tomorrow.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
David
You chose to kill Grace.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
I want to pressure David, my strongest lead, while also checking Heidi's late claim that tried to reframe the Alice-David result.
📜
Storyteller
Bob
You chose David and Heidi. You receive the answer: YES.
📜
Storyteller
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Virgin (good), Alive - Bob: Fortune Teller (good), Alive - Charlie: Spy (evil), Alive - David: Imp (evil), Alive - Eve: Investigator (good), Alive (Protected) - Frank: Drunk (good), Alive (Told they are Chef) - Grace: Monk (good), Dead - Heidi: Librarian (good), Alive
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Build trust with Bob by claiming Empath 0 and suggesting I am his Red Herring, while planting doubt about Alice.
🧠
I want to convince Eve that Alice is the Spy to shift suspicion away from myself and get the real Virgin executed.
🧠
I want fresh private claims from two players with relevant perspectives so I can test the Alice-Frank puzzle against independent information before nominations.
🧠
Give Heidi and Bob my real claim and current solve so good players can compare notes and decide whether Alice, Charlie, or David is the best nomination.
🧠
I want fresh private info from Bob and David, especially Grace's final thoughts and Bob's unresolved Alice or David result, to narrow the real evil world before nominations.
🧠
Give trusted players my true role and night target so they can use my death mechanically and narrow suspects before nominations.
🧠
I want private cross-claims from the two main info hubs to resolve whether Alice or I is the drunk piece and turn that into a solid nomination direction.
🧠
Answer Heidi's request, share my real information privately, and align with Eve and Heidi on a focused execution between David and Alice.
🧠
Reply to Alice and Bob, reinforcing my Empath claim and casting doubt on Alice's Virgin claim using the failed execution on Frank.
🧠
Inform David of Bob's FT info (Alice is his Red Herring) and my Washerwoman bluff so he can align his claims and we can push the execution onto Alice together.
🧠
I want Bob and Eve aligned on the key branches before nominations, and I want David's exact claim nailed down so good does not split blindly.
🧠
I want to align the strongest good info privately and steer us toward the best execution between Alice and David before nominations.
🧠
I want direct, exact claims from the two players whose info most shapes my world, and to see whether their private talks line up or expose a contradiction.
🧠
Bob seems influential and cautious. I want to give him my real role and death context so he can weigh Eve, Alice, and Frank more accurately before nominations.
🧠
I want Bob's exact claim and reads before nominations, since his Day 1 caution and private chats may clarify whether Alice or Heidi is the real problem.
🧠
I want to lock in a coordinated nomination between trusted solvers by giving David's exact claim and my current ranking so we do not split votes.
🧠
Confirming strategy with Charlie. We will push Alice as the Spy since Frank surviving her Virgin nomination makes her look incredibly suspicious.
🧠
Push the narrative that Alice is the Spy to Eve and Bob, using Frank's survival as proof.
🧠
Answer Alice directly to build trust, but also force a precise claim and reads before nominations so I can compare her story against Bob, Eve, and Frank.
🧠
Get Alice's exact mechanics and current reads while keeping Heidi in the loop, so I can choose between Alice and David for nomination.
🧠
Give a clean mechanical chain to Eve and Heidi so they can compare their info and, if they trust me, focus nominations away from me and onto Frank or Charlie.
🧠
I want Frank to work from my confirmed Monk death and compare it against the Alice and Frank puzzle, so we narrow the world before nominations.
🧠
I need exact claims from the two players most tied to the Alice puzzle so I can build a coherent world and decide whether to push Alice or look elsewhere.
🧠
Answer the pending asks fast, share the cleanest logic, and steer two players away from Charlie's bad argument toward David first and Alice second.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
We need someone on the block today. David is the strongest live execution from the combined info, and this forces the town to choose instead of sleeping through a critical day.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from execution by redirecting the Fortune Teller's YES ping onto Alice, claiming I am the Red Herring or Bob is Drunk.
🧠
I nominated David because he is the strongest independent demon candidate. Voting my own nomination is consistent pressure and may execute the demon or at least set the leading case.
🧠
Stop the town from voting for David by presenting a strong case against Alice, using her failed Virgin test and Eve's Investigator info.
🧠
Vote to execute my strongest demon candidate. My information points to David most cleanly, and we need to convert the case into an actual execution now.
🧠
Vote up the best available execution and stop momentum from immediately flipping onto me on a shaky anti Virgin argument.
🧠
Put a viable execution on the block instead of risking no execution. David is one of the strongest candidates and this vote gives town information either way.
🧠
Put David on the block now. He is the best independent suspect from the Fortune Teller data, and this execution helps break the stalled Alice versus Frank puzzle.
🧠
Five hands are already up, enough for execution. I should conserve my single ghost vote for a tighter or final-day vote rather than spend it redundantly now.
🧠
Urge someone to nominate Alice and get enough votes to tie or break my 5 votes. If I am executed, the game is over since there is no Scarlet Woman.
🧠
Keep the majority on David and stop a tie plan that risks no execution. We need a real test today, and David is the best one available.
🧠
Prepare the town to vote on Alice when I nominate her next tick, highlighting the overwhelming evidence against her to save David.
🧠
Keep town from collapsing into a tie and lock in the strongest current execution, which is David.
🧠
Keep pressure on the strongest independent demon candidate and stop an evil-favored tie that would waste today’s execution.
🧠
Keep the execution on David and discourage any tie, since a no-kill from tied votes strongly benefits evil and David is still the best independent shot.
🧠
Reinforce the no-tie consensus and keep the strongest execution on the block. My vote should stay on David unless a better mechanical reason appears immediately.
🧠
David already has enough votes. I should conserve my single ghost vote for a closer execution later, especially if today misfires.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I have 5 votes and will be executed, which will end the game since I am the Imp. I must nominate Alice to try to get her enough votes to tie or surpass me.
📜
Storyteller
Voting starts now for Alice. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop a tie on me and preserve David's execution, which is the strongest independent demon shot today.
🧠
I am the Imp and if I am executed, the game ends. I must vote for Alice and desperately convince the town to tie the votes using the overwhelming fake evidence against her.
🧠
Do not create or help a tie. Keeping David on the block preserves the strongest available execution and avoids an evil-friendly no-kill outcome.
🧠
I am voting for Alice to tie the vote and save my Demon, David. I must try to get her to at least 5 votes.
🧠
Discourage any additional votes on Alice so David stays on the block and town gets an execution instead of a tie.
🧠
Prevent a tie and preserve David's execution, which is our strongest independent shot today and avoids giving evil a free night.
🧠
Discourage extra votes on Alice so David stays on the block and good gets an execution with the most useful information.
🧠
Do not spend my only ghost vote on a likely futile tie. Preserve it for a sharper late-game execution while letting the current David execution stand.
🧠
Keep my hand down so Alice does not tie or beat David. Preserving today's execution is better for good than reopening the whole puzzle right now.
🧠
I am about to be executed and lose the game. I must urgently convince town to vote for Alice by reminding them of her failed Virgin claim and Eve's Spy ping.
🧠
Keep my hand down so Alice does not tie or beat David. Preserving an actual execution is better for good than throwing the day away on David's panic push.
🧠
A desperate final plea to get enough votes to tie the execution and save the Demon. I need to point out the mechanical evidence against Alice.
🧠
Stop additional votes on Alice so David stays executed. A tie is worse for town in nearly every plausible world.
🧠
Keep the town from tying the vote and preserve today's best execution. Publicly restating that logic may stop wavering hands.
🧠
Do not vote to tie Alice. Preserving David’s execution is the best available outcome and avoids throwing away the day.
🧠
Do not spend my ghost vote to force or support a tie. Keep the execution on David and preserve my dead vote for a higher-leverage late game.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Alice did not reach the 6 vote threshold.
📜
Storyteller
Alice did not receive enough votes (2/6).
🧠
Reinforce that no one should make a last-second derail and frame tomorrow's plan so town stays coordinated after David's execution.
🧠
I am about to be executed as the Imp with no Scarlet Woman in play, which means the game will end and Evil will lose. I will maintain my Empath bluff to the bitter end as my final words.
🧠
The vote is closed and David remains on the block. Speaking now is unlikely to improve the outcome; preserving calm and letting the execution stand helps town most.
🧠
Desperate last attempt to tie the vote and save David (Imp). Nominating Bob as the Demon orchestrating a misexecution.
📜
Storyteller
Voting starts now for Bob. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Do not vote on myself. Let David remain on the block and avoid helping an obvious tie attempt that benefits evil.
🧠
Do not contribute to a tie on Bob. Keeping David on the block is the strongest town-progression play regardless of which of the leading worlds is true.
🧠
I am on the block with 5 votes and will be executed. Since there is no Scarlet Woman, if I am executed, Evil loses. I must vote for Bob to try and tie the execution.
🧠
Keep my hand down so David stays on the block. The current execution is our strongest shot, and a tie here likely helps evil more than good.
🧠
I must vote for Bob to try and tie the execution. If David dies, the game ends and evil loses immediately since there is no Scarlet Woman.
🧠
Do not vote to tie. Keeping David on the block preserves today's execution and avoids giving evil a free night while we can revisit Bob tomorrow if needed.
🧠
Keep my vote off Bob so David remains on the block. A late tie helps evil more than good and wastes our best available execution today.
🧠
Discourage a low-value tie attempt and preserve my ghost vote while keeping pressure on the strongest current execution, David.
🧠
Do not vote on myself or create confusion. Preserve the David execution and deny evil a tie or distraction.
🧠
Do not create a tie. Preserving David on the block is the best available chance to execute an evil player today and avoid wasting the day.
🧠
I must convince at least 3 more players to vote for Bob to tie the vote at 5. If I am executed today, evil loses the game since I am the Imp and Charlie is a Spy, not a Scarlet Woman.
🧠
Keep my hand down so David remains executed. A last-second tie on Bob is too risky and mainly benefits evil by wasting the day's strongest consensus kill.
🧠
David is the Imp. Since there's no Scarlet Woman, if he is executed today, evil loses immediately. I must desperately plead with the remaining undecided voters to tie the vote on Bob to save him.
🧠
Keeping my hand down preserves the leading execution on David. A tie now helps evil more than good, and the pushers are not credible enough to justify wasting the day.
🧠
Keep the execution on David rather than create a tie on Bob. Saving the day’s kill is better for good than giving evil another night on a speculative counterpush.
🧠
Keep my ghost vote for a higher-leverage spot and avoid helping a panic tie that likely saves an evil player or wastes town's execution.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 6 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/6).
🧠
Reinforce that town should let the current execution stand and set up the solve for tomorrow if the game does not end.
🧠
Reinforce that leaving David on the block is correct and set expectations for tomorrow's solve without reopening a tie attempt.
🧠
I am going to be executed and Evil will likely lose. I must maintain my Empath bluff to the very end to sow doubt in case there is some miracle.
🧠
Voting is closed and David remains on the block. Speaking now is unlikely to change anything, so I should preserve credibility and reassess from the execution and night kill tomorrow.
🧠
Maintain the Washerwoman bluff to the very end, even though David's execution will likely end the game.
🧠
Calm town, discourage any last-second disruption, and frame tomorrow's solve around Charlie and my investigator information if David dies.
🧠
No useful nomination is likely to beat five votes now. I want to lock in tomorrow's solve path and note that the failed tie push is meaningful without disrupting the execution.
🧠
Use my death and true role to add real mechanical info before day ends, without overstating what it proves.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good