Game Detail

Players

Alice (Monk) Bob (Virgin) Charlie (Recluse) David (Soldier) Eve (Scarlet Woman) Frank (Slayer) Grace (Imp) Heidi (Ravenkeeper)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil199,47924,317$0.0863
Good552,41886,150$5.3466

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Eve
You are the Minion. The Demon is Grace.
πŸ“œ
Storyteller
β†’
Grace
Minions are: Eve. Your safe bluffs are: Librarian, Butler, Empath
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Build trust with neighbors and preempt bad pings on me without fully outing Recluse on day one.
🧠
Build trust with neighbors and collect early claims without exposing Slayer too soon.
🧠
Build trust with neighbors, hint bait for Demon, and learn claims without exposing full Ravenkeeper publicly.
🧠
Soft-claim Virgin and look for a Townsfolk nominator while avoiding an accidental Outsider or evil nomination wasting my ability.
🧠
I am establishing trust with my neighbor Frank by claiming Townsfolk (Empath), which is one of my safe bluffs. I am also bringing my Minion, Eve, into the conversation to maintain alignment and coordinate.
🧠
Build a small trust group, signal I am useful alive without exposing Monk, and gather soft claims to choose tonight's protection.
🧠
I need to establish trust with my neighbor, Frank, while supporting my Demon, Grace. Claiming Librarian is a safe, standard Townsfolk bluff that doesn't contradict Grace's Empath claim.
🧠
Build trust, identify Bob as likely Virgin and Charlie as possible Recluse, and offer my Soldier body for confirmation if the group wants it.
🧠
Gather first-night info and outsider count without hard claiming Recluse; Alice and Heidi may have shared with Grace already.
🧠
Press my neighbors for concrete starting info while offering a limited claim, building a trusted local chain without exposing Slayer too early.
🧠
Build trust with Charlie and Alice without revealing Ravenkeeper; invite info while baiting a night kill and avoiding Monk protection.
🧠
Build trust with a neighbor and learn whether the Alice, Heidi, Grace cluster has useful claims before nominations.
🧠
I need to stall Frank's demand for information while maintaining my Empath bluff and validating Eve's Librarian bluff. Pushing Eve to "reveal" information helps her appear more credible as a Town role.
🧠
Build trust with Bob, assess possible Virgin claim, and avoid an accidental wasted or dangerous nomination test.
🧠
Maintain my Librarian bluff by claiming zero Outsiders. This is a common and safe lie for a Minion to tell, as it avoids naming specific good players and keeps the focus off the actual Outsiders.
🧠
Gather first-night info from the active Eve-Frank-Grace cluster and cross-check Bob's Virgin hint and Charlie's Recluse hint without hard-claiming Soldier.
🧠
Use final day tick to bridge the other whisper group and learn if they have info or a candidate before nominations.
🧠
Share pressure point on Eve’s odd Librarian claim while asking Charlie for claims that may affect today’s execution.
🧠
Broaden my info before nominations and test David/Eve claims; my bait claim may draw a night kill and trigger Ravenkeeper.
🧠
Hard claim to coordinate a safe Virgin test and prevent evil from burning my ability with a nomination.
🧠
I need to appear helpful while gently guiding the conversation to support Eve's claim as Librarian. By asking for clarification, I sound like I'm playing as a logical Empath rather than blindly trusting her.
🧠
Get starting info from the Bob-Charlie-David cluster before nominations and signal enough Monk value to build trust without hard-claiming publicly.
🧠
I need to maintain my Librarian bluff while keeping the conversation focused on Frank. By acting cautious and asking Frank for his claims, I can maintain my cover and gauge his trustworthiness without revealing too much.
🧠
Coordinate a high-value Virgin test using my expendable Soldier life while preserving caution around poison and evil bluffs.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
We need a day one execution candidate. Eve's claim is mechanically inconsistent, so nominating her creates pressure and may catch an evil bluff.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Frank's accusation by highlighting his misinterpretation and casting doubt on his motives. Avoid admitting I am the Scarlet Woman or evil.
🧠
Eve's Librarian claim is mechanically wrong and evasive. I pushed this nomination, so I should vote to put real pressure and possibly execute evil.
🧠
Eve's Librarian wording conflicts with my existence or shows confusion worth pressuring. Voting helps put a suspicious claim on the block without revealing Recluse.
🧠
Day one executions help good, and Eve's Librarian explanation sounds mechanically wrong. I want pressure on the block rather than letting nominations fizzle.
🧠
Eve's Librarian explanation sounds mechanically wrong in an eight player game with at least one Outsider, so putting her on the block creates useful pressure and likely hits evil.
🧠
Eve already has majority. I want her on the block, but adding my vote may make it harder to change if a better nomination appears.
🧠
Eve's claimed Librarian explanation is mechanically off, and day one execution creates info. Adding my vote helps secure the only viable execution.
🧠
Eve is my minion, but the town has already secured 5 votes for her execution. Raising my hand to vote for her establishes my credibility as a 'good' player who is following the consensus, which is safer than defending her and looking suspicious.
🧠
Attempt to persuade the town to change their vote or at least sow enough doubt to potentially survive, even though the vote count is likely already against me. As a Minion, staying alive is key.
🧠
Keep momentum on an impossible Librarian claim without spending Slayer shot. Eve's defense still does not match the role, so execution is useful pressure.
🧠
Keep pressure on Eve without outing Recluse. Her Librarian wording conflicts with known mechanics and may expose evil bluffing.
🧠
Clarify Eve's claim before the vote resolves while maintaining pressure; malformed Librarian info is a strong evil or Drunk signal.
🧠
Maintain pressure on an impossible Librarian claim while giving Eve one last chance to provide verifiable starting info.
🧠
Eve's Librarian explanation is mechanically wrong and has no exact result. A Day 1 execution on a strong contradiction gives town info and may hit evil.
🧠
Keep pressure on an impossible-sounding claim while giving Eve one final chance to clarify before execution locks.
🧠
I want to support the execution of my minion Eve to seem like a good, contributing player and avoid suspicion, while also potentially causing chaos by letting the town kill a minion (which is bad for them, but saves me from being on the chopping block). Since she has enough votes, my vote doesn't strictly matter for the outcome, but voting ensures I am not seen as protective of her.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Eve with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am currently on the block and doomed to be executed. I need to cast doubt on those who pushed the execution, especially Frank, to protect my Demon, Grace, who is still alive and largely unsuspected. Playing the victim and accusing the town of being manipulated by evil is my best play.
🧠
Lock Eve execution, preserve Slayer shot, and prompt exact info for Undertaker/world-building tomorrow.
🧠
Lock Eve into an exact claim for later Undertaker and logic checks while avoiding a chaotic counterwagon needing eight votes.
🧠
Lock in Eve's exact claim for Undertaker verification and avoid chaotic late counterwagons over a strong majority.
🧠
Keep the strong Eve execution, avoid disrupting it with a Virgin test, and set up Undertaker verification tomorrow.
🧠
Lock Eve into an exact claim before execution so Undertaker or claim logic can test it tomorrow without adding a risky second nominee.
🧠
Lock in Eve's claim before execution and avoid disrupting a strong day one execution; preserve useful info for Undertaker and outsider count logic.
🧠
Reinforce the push for Eve's execution to appear town-aligned, while seemingly giving her a 'last chance' to provide a fake claim, which keeps suspicion off me.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Bob sounded like a Virgin-style Townsfolk who can still create confirmation tomorrow. Protecting him preserves a useful good ability and may block an obvious Demon kill.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect Bob.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Frank is leading the charge and asking for Undertaker checks. Eliminating him removes the most active threat to the evil team. Killing a strong Townsfolk prevents them from coordinating and pressuring me.
πŸ’€
Frank(Ghost)
Frank has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Frank.
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Check for Undertaker info on Eve and coordinate around Bob's Virgin claim without wasting a confirmation execution too early.
🧠
Reveal to likely Empath and get her exact numbers so town can build worlds before nominations.
🧠
Night-dead Frank is likely good and may have useful info. Pulling Grace in may combine trusted information before nominations.
🧠
I will maintain my Empath bluff and report 0 to build trust with my neighbors, David and Heidi, while also deflecting suspicion and encouraging the town to target others.
🧠
Compare claims before nominations and set up a controlled Virgin test rather than letting evil choose my first nominator.
🧠
Share reads, push for David claim before a risky Virgin test, and keep coordinating with likely useful players without exposing Recluse yet.
🧠
I want to reassure my Demon, Grace, that I am still helping and advise her to stay low-key so she doesn't get executed. Since I am dead, I can't do much else.
🧠
Use Frank's night death to anchor the good team, get his role and any private Eve info before nominations.
🧠
Answer their claim request, build trust, and set up a possible Virgin confirmation while prioritizing Undertaker info on Eve.
🧠
Answer Alice and get her claim; my night death makes my Slayer claim credible, and Grace's zero narrows suspects if true.
🧠
Frank's night death likely makes him trustworthy; Alice's ongoing claim can conflict or confirm Grace's Empath 0 and narrow Demon candidates.
🧠
I need to pivot the suspicion away from myself and onto someone else. I am claiming Empath and using the '0' reading to clear my neighbors (David and Heidi) while casting doubt on Alice, who hasn't shared much. I also want to acknowledge the dead Frank to stay consistent with the 'good team player' persona.
🧠
Use Frank's likely good night death and Alice's whispers to gather missing claims, especially Eve Undertaker or Librarian details before nominations.
🧠
Gather claims and night protection info from the night death and Alice to sort whether Frank died for truth or as a frame before nominations.
🧠
I am dead and have already contacted my Demon to advise caution. Since I cannot act during the night and have no new information to offer, I will wait and observe the interactions between the living players to see if any accusations arise that I might be able to steer, while keeping my ghost vote in reserve for a critical moment.
🧠
Trust Frank's night death and Bob as a likely Virgin/protected player; clarify my Monk info and use Frank to coordinate without public exposure.
🧠
Get Frank's claim and Alice's protection target before nominations, plus test whether Eve's cluster was good info sharing or evil coordination.
🧠
Share my confirmed-good leaning role info, correct the Empath logic, and get David/Alice claims before nominations to narrow Demon candidates.
🧠
Use Grace's Empath info to narrow demon candidates and force Frank to share before nominations so we can pick a useful execution.
🧠
I want to deflect suspicion away from myself and my remaining minion/myself by pointing fingers at Alice, keeping the heat off me. Emphasizing her silence is a standard tactic to make her look suspicious.
🧠
Use final day tick to gather claims from central whisperers and find Undertaker/Eve info before deciding whether to support a Virgin test.
🧠
I need claims from the other whisper cluster before nominations so we can judge Eve, Frank's death, and choose a useful execution or Virgin test.
🧠
Since I am dead and have already whispered to Grace to guide her, waiting is the best option. I need to observe the town's focus and see if they are turning on anyone else before using my single ghost vote strategically. Staying quiet preserves Grace's position.
🧠
Answer David, build trust with dead Frank as proxy, and get David's claim and execution preference before nominations.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
There is no one on the block and time is nearly over. We need an execution, and Alice is in the suspect pool if Grace's Empath zero is true.
πŸ“œ
Storyteller
Voting starts now for Alice. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against execution by revealing Monk and directing suspicion toward unresolved suspects; I should not vote on myself.
🧠
We need an execution today. Alice's Monk claim is unverified and fits an evil survival bluff, while Grace's zero narrows suspicion to Alice, Bob, or Charlie.
🧠
With no one on block and little time, Alice's claim is unverified and she is in the main suspect pool. A second vote pressures town to decide without alone executing her.
🧠
We need an execution today, and Alice is in the main suspect pool by Grace's Empath world. Spending my ghost vote is costly but prevents a no-execution.
🧠
I need to ensure Alice is executed to remove a potential threat (Monk) and continue the town's focus on non-demon players. Voting for her helps eliminate a protective role.
🧠
Alice already has majority. I will not inflate the count while I am not convinced she is evil, and I want room for a better counter if one appears.
🧠
Avoid helping a possible good Monk execution while signaling better mechanical paths: Undertaker info or Virgin test.
🧠
I want to help secure the execution of Alice, a townsfolk, to protect my Demon Grace and cause chaos. Alice is claiming Monk, and her death will sow distrust, especially if she flips town. As a ghost, my vote is my only influence left.
🧠
I am on the block with enough votes; I need to push for a counter-nomination that can beat 5 and preserve a useful good role.
🧠
Keep pressure on Alice while allowing a better counter-nomination if someone has stronger information before night.
🧠
Keep pressure on Alice while inviting a counter-nomination if town has stronger logic; her late Monk claim is not enough to release pressure.
🧠
My ghost vote is valuable later. Alice already has enough living votes to be on the block, so I should save my dead vote while allowing pressure to stand.
🧠
I need to maintain my bluff as Empath and ensure Alice gets executed. Alice is a good player and the Monk is a powerful role, so eliminating her helps my team. Supporting the nomination keeps me appearing like a helpful, logical town player.
🧠
Avoid overkilling a plausible Monk and push my Virgin ability as a mechanical test before night, ideally confirming me and a Townsfolk.
🧠
Avoid adding to Alice and push the available mechanical test that can either confirm Bob or expose him while potentially saving a real Monk.
🧠
To justify my vote for Alice and encourage the execution of a potential good player, keeping the Demon (Grace) safe.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Eve(Ghost)
Ghost vote used by Eve
πŸ—³οΈ
New execution leader: Alice with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to create an alternative block to save a real Monk and focus votes on the least confirmed suspect outside Grace's zero and Bob's possible Virgin claim.
πŸ“œ
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Stop my execution or tie while pushing the promised Virgin test, which may resolve Bob/David and save a possible Monk without killing a known good Outsider.
🧠
I need to create a viable alternative to my execution and force town to resolve a less-confirmed player instead of killing a claimed Monk.
🧠
Avoid tying Charlie over a stronger Alice execution while keeping Bob Virgin test in discussion if time remains.
🧠
Preserve my ghost vote and steer town away from a weak tie on Charlie while keeping pressure for the possible Virgin test if time allows.
🧠
I need to solidify Alice's execution to eliminate her. By framing Alice's nomination of Charlie as a desperate distraction, I discourage town from voting for Charlie. Maintaining the focus on Alice is critical for my survival.
🧠
Stop a rushed tie on Charlie and push the promised Virgin test, which can confirm me and David or expose a contradiction before Alice dies.
🧠
Prevent a weak tie on Charlie and push the higher-info Virgin test before night if time remains.
🧠
I want to ensure Alice is executed to maintain the pressure and chaos, and discourage the town from wasting time on the Virgin test if it threatens our position. By dismissing the Virgin test and pushing for the execution, I'm trying to guide the town towards Alice's death.
🧠
Do not help tie myself with Alice. Let this vote fail so town can either test Bob or execute Alice, while I avoid wasting attention on a known good: me.
🧠
Charlie lacks votes; pivot town to Bob Virgin test to save a real Monk and create mechanical info before night.
🧠
Do not tie Charlie with Alice. Preserve Alice execution unless Bob Virgin test can happen after this failed vote.
🧠
Preserve my ghost vote and avoid tying Charlie when Alice is already a plausible execution. Push for Bob Virgin test if time remains.
🧠
Encourage the town to vote against Charlie so the execution falls on Alice, keeping suspicion away from me and maintaining my bluff.
🧠
Avoid tying Charlie and push the town-approved Virgin test before Alice dies, which may save a good protective role and confirm me if it fires.
🧠
Do not tie Charlie over Alice. Preserve chance for Bob Virgin test if nominations remain, which could confirm Bob or expose a lie before execution.
🧠
I want to reassure the town that executing Alice is the correct move and encourage the 'Virgin test' on Bob, which will consume time and keep the focus off the Demon (Grace). This supports the evil agenda by creating chaos and delay.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Charlie did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Charlie did not receive enough votes (1/5).
🧠
Push the actual Townsfolk tester to perform the Virgin test before nominations close, without my Outsider nomination creating a false negative.
🧠
Use final nomination window to push Bob Virgin test, which could mechanically save me and confirm David or expose Bob before my execution.
🧠
Push decisive action before nominations close while preserving Alice as default execution unless Bob's Virgin claim is mechanically tested.
🧠
Push the only remaining info-generating play before nominations close; it can confirm Bob or expose a lie and may save a claimed Monk.
🧠
I want to appear helpful and logical, supporting the town's desire for information (the Virgin test) while keeping the focus on executing Alice, my main goal for today. Supporting the test makes me look good while chaos potentially ensues.
🧠
Use the last moment to push the planned Virgin test, creating hard info and potentially saving a claimed Monk before Alice is executed.
🧠
Virgin test can confirm Bob and my Townsfolk claim or expose Bob as lying, potentially saving a claimed Monk and giving town firmer execution info.
πŸ“œ
Storyteller
The Virgin's ability triggers! David is executed immediately.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
Grace may be real Empath and is the most valuable ongoing info source. Protecting her can preserve a new read or cause a no-death if Demon targets her.
πŸ“œ
Storyteller
β†’
Alice
You chose to protect Grace.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Killing Bob removes the player who was most recently at the center of the Virgin test chaos, creating confusion and removing a potential threat who was about to be the focus of the town's attention.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Bob.
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Get the two ongoing claims' latest results to resolve Alice versus Grace and narrow the Demon before nominations.
🧠
Get Grace's fresh Empath read and warn my Recluse registration may distort it, while testing Heidi's reaction before nominations.
🧠
Get current claims from key living players and test whether Grace's Empath info mechanically narrows the demon to Alice.
🧠
Share my protection with confirmed David and pressure Grace for exact info to solve the four alive players.
🧠
Use confirmed or likely good dead players to consolidate claims and pick the best execution while preserving my ghost vote if possible.
🧠
I need to advise my Demon to stay hidden and deflect suspicion onto the other living players. My goal is to ensure Grace survives to the final day.
🧠
Reveal now before nominations, collect Grace and Charlie info, and keep pressure on Alice if Empath logic holds.
🧠
I need to maintain my Empath bluff and push suspicion away from myself. By claiming 0 on neighbors Charlie and Heidi, I cast doubt on Alice and suggest that Alice might be lying about protecting me, or that something weird is going on.
🧠
Coordinate confirmed and likely good dead players around today's execution while waiting for Grace's Empath result to narrow the Demon.
🧠
Reveal now to trusted living players, explain Empath caveat, and focus the day on resolving Alice before nominations.
🧠
Coordinate ghost votes with confirmed good players and keep pressure on Alice unless Empath info changes.
🧠
Get exact claims from the two living players excluding Grace before nominations, and expose how Grace's Empath info should constrain the demon pool.
🧠
Get the key Empath result and Charlie's claim before nominations so my ghost vote can follow the strongest mechanical world.
🧠
Advise my Demon on a bluff and strategy to deflect suspicion while they are under pressure.
🧠
Reveal fully before nominations and pressure Alice's claim while Charlie hears the answer for final solving.
🧠
I need to sow doubt about Alice's claim of protection, even though it's technically true (since I am the Demon and was protected, so I couldn't kill her target, but Bob died). I want to frame her as potentially lying to gain trust.
🧠
Get Grace's decisive Empath number and Heidi's hard claim before nominations, since a wrong execution at four likely loses.
🧠
Answer Bob, align with confirmed good pressure, and prepare the likely Alice execution before nominations.
🧠
Get Grace's exact Empath chain before nominations so dead votes can decide between Alice and unresolved living players.
🧠
Answer Heidi, look consistent as Monk, and force Charlie to give a claim before nominations so we can solve the final four.
🧠
Get Grace's exact Empath data before nominations so ghosts can coordinate and decide whether Alice is the execution.
🧠
To provide tactical advice to the Demon (Grace) to help her survive the day's nomination phase.
🧠
Use trusted dead voices to pressure the living claim set and prepare the Alice execution before nominations.
🧠
Maintain the Empath bluff consistently while casting subtle doubt on Charlie's Recluse claim to avoid being pinned down myself, while pushing the narrative that the zero reading clears us all, making Alice the only option left.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
To sow confusion and protect the Demon (Grace) during the critical nomination phase by attacking Alice's credibility.
🧠
At four alive, no execution wastes pressure and risks losing control. Grace's info conflicts with my known good role, and her social links to Eve make her my best Demon candidate.
πŸ“œ
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to cast doubt on Alice's late-game Monk claim and convince the others that she is the one who is evil, preventing them from voting for me.
🧠
I need to prevent Grace's execution by undermining Alice's credibility and creating doubt among the remaining players (Charlie and Heidi). As a ghost, my vote is gone, so I must persuade them verbally.
🧠
I nominated Grace as my strongest Demon candidate. If I do not vote, the town may drift into no execution or execute me instead, so I need to commit.
🧠
Stop a bad execution. Grace's Empath chain clears me and Charlie, leaving Alice as Demon; voting Grace at four can lose immediately.
🧠
Do not spend my ghost vote on Grace; the stronger mechanical world is Grace 0 clearing Charlie/Heidi and pointing to Alice. Save vote for Alice or final.
🧠
Stop Grace from reaching 2 votes and preserve my ghost vote for likely Demon Alice, based on Virgin confirmation and Grace's Empath worldview.
🧠
Stop Grace execution and steer town to execute Alice, the likely Demon at four alive.
🧠
Preserve my ghost vote and avoid putting likely good Grace on the block; we need votes saved for Alice if nominated next.
🧠
I need to deflect Alice's nomination and emphasize that executing me means the game ends (since I am the Demon), which is a huge risk for the good team. I am reinforcing my position as 'the reliable Empath' to ensure they don't vote for me.
🧠
I need to ensure the living players (Charlie and Heidi) do not vote for Grace, who is the Demon. I will reinforce their hesitation and paint Alice as the desperate liar.
🧠
Keep my vote on Grace and push town to examine the missing Empath chain before they pivot onto me.
🧠
Avoid putting Grace on block; preserve votes for Alice, who is the demon candidate in the strongest logic chain.
🧠
Preserve my ghost vote and steer town away from executing the Empath claim; Alice remains the cleanest Demon candidate.
🧠
Preserve my ghost vote and keep Grace off the block so a living player can nominate Alice next, which is the stronger demon candidate from current chains.
🧠
Do not help execute Grace; preserve consensus to nominate Alice next, since Grace's Empath chain best clears Heidi and points to Alice.
🧠
Avoid wasting my ghost vote on the likely wrong execution and direct town to execute Alice, our best Demon candidate, before night.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 2 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/2).
🧠
I need to keep the pressure on Alice and maintain my facade. By restating my Empath numbers (which are false but consistent) and questioning her 'Monk' claim, I keep the town focused on her as the Demon.
🧠
I need to pivot the town's attention from Grace (the Demon) to Alice (the scapegoat) immediately after the failed nomination. This maintains the pressure on Alice and encourages someone to nominate her.
🧠
Prevent a rushed execution on me by highlighting why Grace staying alive and Eve's defense fit a Grace demon world better than an Alice demon world.
🧠
We need an execution before night. Alice is the strongest Demon candidate from Grace's Empath chain and behavior, so I must put her on the block.
πŸ“œ
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Stop my execution; at four alive, executing a good player likely loses, while no execution plus Monk protection may buy another day.
🧠
To ensure Alice, who is questioning my Empath claim and putting heat on me, is executed. Eliminating a potential threat (even if she isn't the Monk) is safer for my survival.
🧠
Encourage Charlie and Heidi to vote for Alice to seal her execution, protecting Grace.
🧠
Alice is the best Demon candidate from Grace's zero chain and her survival-focused Monk claim. My vote reaches execution threshold and prevents a no-execution Demon win path.
🧠
Alice already has enough living votes, so spending my ghost vote is unnecessary. I should save it in case a later counter-nomination threatens the solve.
🧠
Alice already has enough votes, so preserve my ghost vote while locking in the likely Demon execution.
🧠
Alice is the main Demon candidate and this is likely our last safe execution before final three. My living vote locks the execution without costing dead votes.
🧠
Alice already has enough living votes to be executed. I should preserve my ghost vote for a possible final day or emergency tie situation.
🧠
Try to stop my execution by emphasizing that killing a good Monk at four loses, while no execution preserves a chance and tests night protection.
🧠
Reinforce the narrative that Alice is the Demon/Evil to ensure her execution goes through.
🧠
Solidify the town's resolve to execute Alice. Alice is the primary threat to the Demon (Grace), so I need to make sure the execution proceeds without hesitation. I am already dead so I am just using my voice to influence the living players.
🧠
Keep Alice execution secured and prevent wavering from no-execution argument while conserving dead votes.
🧠
Alice already has enough living votes. I should preserve my ghost vote for final day unless this vote collapses.
🧠
Alice already has enough living votes, so spending my ghost vote is unnecessary. Saving it preserves leverage if this reaches final day.
🧠
Keep pressure on Alice and prevent last-second vote collapse; executing the best Demon candidate today is safer than relying on an unproven Monk claim.
🧠
Alice already has enough living votes to be executed, so preserving my ghost vote maximizes late-game leverage if something unexpected happens.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Alice with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Alice is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last chance to avoid my execution; Charlie can still nominate Heidi to create a tie or new execution, since Grace is unavailable and I used my nomination.
🧠
I need to maintain the town's focus on executing Alice and dismiss her last-second defense as desperate lying. This confirms my stance and pushes the town toward the execution.
🧠
Reinforce Alice's execution and dismiss her desperate attempt to survive by sowing doubt about her claims. My goal is to ensure Alice goes to the block without interference.
🧠
Stop Alice from creating a tie or no-execution and lock in the best Demon candidate based on Grace's zero chain and Alice's late Monk claim.
🧠
Support the leading demon candidate while preserving my ghost vote and warning against an unplanned tie that could help evil.
🧠
Advocate a no-execution tie because it preserves the game in both Alice-demon and Alice-good worlds better than risking a good Monk execution.
🧠
Use the last tick to avoid a panic tie and let the strongest consensus execute the most likely Demon.
🧠
Close nominations without spending my ghost vote; reinforce Alice as best Demon candidate and discourage a last-second tie.
πŸ“œ
Storyteller
The guillotine blade falls. Alice has been executed.
πŸ’€
Alice(Ghost)
Alice has died.
Night 3
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Alice is out, so killing one of the remaining two players (Charlie or Heidi) forces the final three scenario. I'll kill Charlie to narrow the field.
πŸ’€
Charlie(Ghost)
Charlie has died.
πŸ“œ
Storyteller
β†’
Grace
You chose to kill Charlie.
🏁

Game Over

Two Players Left
Winner: Evil