Game Detail

Players

Alice (Empath) Bob (Virgin) Charlie (Recluse) David (Poisoner) Eve (Soldier) Frank (Undertaker) Grace (Fortune Teller) Heidi (Imp)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil234,58188,570$0.5003
Good550,342401,790$0.3110

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Heidi.
📜
Storyteller
Heidi
Minions are: David. Your safe bluffs are: Ravenkeeper, Chef, Saint
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Disrupt good team's first night info gathering to protect Heidi and sow chaos early.
📜
Storyteller
David
You chose to poison Alice.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
📜
Storyteller
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
As Fortune Teller on first night, select two non-adjacent players to learn if either is Demon, establishing early mechanical info to share later and help good team execute the Demon.
📜
Storyteller
Grace
You chose Alice and David. You receive the answer: NO.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whisper neighbors to form early alliance, learn their info (possible Empath/Chef reads), build trust without revealing my suspicious Recluse role.
🧠
Coordinate with my minion David to establish our bluffs and plan our night kills.
🧠
Day 1, build alliances with neighbors for info sharing. Reveal Soldier (safe) to encourage trust/truth without high risk, as passive ability. Progress info gathering before noms.
🧠
Respond to Eve's neighbor whisper, claim true role to build early good alliance, probe David for info. Progress info gathering before nominations.
🧠
Coordinate with my demon on tonight's kill target and confirm my Empath bluff strategy. Frank's Undertaker ability is dangerous for evil long-term.
🧠
First day, share my verifiable info privately with neighbors to form a trusted trio, encourage them to share back, narrowing demon suspects without public reveal yet.
🧠
Day 1 last tick. Share crucial N0 Empath info privately to 2 goods (non-neighbors) to ally, coordinate nominations against Bob/Heidi, progress to execution without public reveal yet.
🧠
Day 1, form neighbor alliance. No info to share, reveal nothing yet. Respond to Charlie's whisper to progress info gathering.
🧠
Strengthen neighbor alliance (Bob confirmed no info). Prompt David for response/input. Form core good group early to share future info privately and narrow Demon suspects.
🧠
Build trust with Grace by being receptive and hinting at Chef claim. If she trusts me, I can manipulate her future checks and use her as an ally. Not revealing too much yet keeps options open.
🧠
Day 1, build trusted neighbor alliance. David silent, press for info to map roles, identify liars early. Safe as Soldier.
🧠
Neighbors claiming good roles with info; ally to cross-check claims and pressure David/others before nomination.
🧠
Build trust with Bob (who Alice accused) by defending him. Tell him I'll claim Empath with 0 to counter Alice, and seed the Drunk theory. Bob becomes my ally and argues for me.
🧠
Share Alice's suspicious claim with trusted neighbors (my FT-cleared? wait no, but neighbors). Get their input to test Alice's story vs Heidi's behavior. Form alliance before nomination.
🧠
My info pins evils on Bob/Heidi. Spread to Eve/Frank (active whisperers) to rally support for their nomination/execution before night.
🧠
Day 1 info gathering. David shared key info privately; respond to learn Alice's claim, confirm alliance with claimed Empath clearing my neighbor Charlie. Progress by verifying claims early.
🧠
Day 1: Secure neighbor trio trust. Get David's info directly. Share reads as game progresses to narrow Demon suspects via process of elimination.
🧠
Defend myself against Alice's accusation by pointing out the two-Empath conflict and suggesting Alice's info may be poisoned or she's lying. Build trust with Grace as my neighbor.
🧠
Discuss Alice's bold claim with trusted neighbors Frank (Undertaker) and David to evaluate truth using Grace's Fortune clear on Alice/David. Form good team, decide on nomination target before phase ends.
🧠
Coordinate with trusted neighbors Eve (Soldier) & Grace (FT) to verify Alice Empath claim vs Grace's info & Heidi response. Alice not demon per Grace; if Heidi good, Alice lying. Narrow evils before nom.
🧠
Counter Alice's Empath claim by establishing myself as the true Empath with a 0 read. By claiming the same role, I create a direct conflict that town must resolve, protecting Heidi and Bob from Alice's accusation.
🧠
Confront both Empath claimants to expose liar via their neighbor reads. FT clears both as non-demon; logic chains reveal evil.
🧠
Respond to Grace's whisper in our trio chat. Defend my Empath claim, expose Heidi's lie since she's evil, confirm with David if he claimed Empath. Build trust with Grace/David to nominate/execute Bob or Heidi today.
🧠
Day1 info gathering. Clarify Alice claim via trusted David to check logic chains on neighbors. Strengthen neighbor trio before nomination.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Deflect the two-Empath crisis by framing Alice's claim as testable. Pushing Bob's execution will either confirm Alice wrong (protecting Heidi) or sacrifice Bob (acceptable loss). Either way, I maintain my Empath cover.
🧠
Publicly support David's Empath claim and challenge Alice's impossible read on me (good). Builds trust with neighbors Charlie/David, sows doubt on Alice early. Avoid day 1 exec, progress info sharing.
🧠
Publicly confirm David's claim verifies me as good Soldier. Expose Alice Empath lie to rally group against her, narrow evil suspects early.
🧠
Eliminate the real Empath (Alice) while she's discredited by the double-claim. This protects me, David, and removes a dangerous good information source from the game.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against execution by publicly countering David's fake claim, reminding of my prior shared info and evil neighbors nominating me. Prevent 4 votes, survive to night 1 Empath read.
🧠
Vote to execute Alice to eliminate the conflicting Empath claim and protect the evil team, especially Heidi.
🧠
Consensus vs Alice lying Empath. She's my neighbor claiming me evil falsely. Vote yes to execute likely evil on D1, narrow Demon suspects.
🧠
Alice's conflicting Empath claim sows chaos accusing innocents. David's aligns perfectly. Grace FT clears both as Demon. Execute lying claim to narrow evil. 4 votes needed; add mine to progress.
🧠
Alice's Empath claim directly threatens me. I need to vote for her execution to eliminate this threat and maintain my cover story.
🧠
Raise to execute Alice: conflicting claims impossible, hers accuses 2 evils suspiciously. Day1 exec gives me role info N1 to progress eliminations toward demon.
🧠
Publicly reveal FT info to prove Alice not demon, stop hasty day1 exec, spark debate on Empath contradiction to narrow evil without losing info-giver.
🧠
Alice's late conflicting Empath claim accuses goods (Bob supports David). David's read clears me/Eve. Grace clears her from Demon but not Minion. Day 1 execute fake claim to progress; 5 votes already, my vote seals Minion removal.
🧠
Reinforce Grace's FT confirmation I'm not demon. Highlight Heidi/Bob evil motives. Prevent D1 execution to stay alive, share N1 Empath read, narrow to Bob/Heidi.
🧠
Counter Grace's Fortune Teller defense by pointing out FT only catches Demons, not Minions. Keep momentum for Alice execution - she's the biggest threat to Heidi.
🧠
Alice's claim marks me evil falsely. She's lying Minion. Majority yes vote; speak to counter Grace/Alice and ensure day 1 evil removal.
🧠
Publicly counter Grace's no-vote push: clarify FT misses Minions, only 1 Empath (David real), execute lying Alice to progress game safely as Soldier.
🧠
Keep momentum on Alice's execution. 6 hands are already raised. Reinforce that Grace's Fortune Teller doesn't clear Minions, and two Empaths is impossible - David claimed first.
🧠
Resolve Empath conflict by executing suspicious Alice (later claim). FT clears Demon not Minion. My Undertaker N1 info on execution key for Day2 logic chains. Majority yes-vote; speak reinforces to sway Grace/Charlie if needed.
🧠
FT clears Demon only, not Minion. Two Empaths impossible; Alice's claim accuses supported players, David backed by neighbors/Eve. Execute for Undertaker info on Day 1, narrow evils faster.
🧠
Publicly reinforce David real Empath (cleared me), Alice fake sowing chaos. Ensure day1 execution of likely evil claim for Undertaker reveal, progress game.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Last words before execution: remind Frank UT will confirm Empath tomorrow, proving Bob/Heidi evil. Plants truth for Day 2; tests Frank's claim. Grace's FT clears Demon already known. Helps good win post-death.
🧠
Alice is being executed regardless. I need to preemptively cast doubt on Frank's Undertaker read for tomorrow by suggesting Alice could be the Drunk, so when I poison Frank tonight and his info is wrong or absent, the town is already primed to distrust it.
🧠
Execution imminent, 1 tick left, voting closed. Wait for Frank's UT info on Alice to confirm she's fake Empath/evil, narrowing Demon suspects tomorrow.
🧠
Voting closed, Alice executes providing key UT info on her role to resolve Empath conflict mechanically. No need to act; progresses game.
🧠
Reinforce Alice's execution and echo David's Drunk seed. If Frank confirms Empath tomorrow, we'll already have the Drunk narrative in place to discredit Alice's poisoned info and protect me.
🧠
Execution imminent (1 tick left, 7 votes). Wait to learn Alice's exact role tonight as Undertaker - resolves Empath conflict, reveals if Drunk or evil lie. Key info for Day 2.
🧠
Logic chain proves Alice cannot be good Empath. Support her execution for Frank's info tonight, building town knowledge.
🧠
Alice logic impossible if true. She's Minion. Votes set at 7 yes, voting closed. 1 tick left: wait for execution & Frank UT info tonight to confirm & progress.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison Grace to disable her Fortune Teller tonight. If she checks Heidi, she'll get a false negative instead of detecting the Demon. This is the highest-value poison target to protect Heidi going forward.
📜
Storyteller
David
You chose to poison Grace.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Frank to suppress Undertaker info about Alice's true role. If Alice is Empath, Frank confirming this would validate her accusation of Bob and Heidi (me) being evil, which is catastrophic.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Heidi
You chose to kill Frank.
📜
Storyteller
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Test Alice's key claim on Bob/Heidi pair. NO proves her false (2 evils need Demon); YES suggests Demon there or false-pos. Eliminates worlds, focuses exec tomorrow.
📜
Storyteller
Grace
You chose Bob and Heidi. You receive the answer: NO.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Whisper neighbors (likely good per Empath/Soldier) to align on suspects Heidi/Bob, plan nomination before phase ends. Progress to execute evil.
🧠
Frank knows I'm real Empath from N1 Undertaker. Convince him Bob/Heidi evils, use his ghost vote to nominate/execute them in late game.
🧠
Share mechanical confirmation of Alice=Empath and her evil read on Bob/Heidi with likely-good Eve/Grace to direct nomination/execution on them before final day. Save ghost vote.
🧠
Frank's UT info on Alice's role resolves Empath duplicate, reveals if Alice good/Drunk or evil. Pivotal to narrow Demon suspects before nomination.
🧠
Gather intel on Frank's Undertaker revelation and keep Bob aligned with our evil narrative. Bob has been supportive and is a key ally in swaying town opinion.
🧠
Share FT info to Eve/David (recent whisperers) to narrow Demon to Charlie/Eve, expose lies on Empath claims and cleared B/H. It's last day tick before noms; must progress to execute evil.
🧠
Heidi likely good (nominated Alice), Frank good (UT died night). Learn Alice role to confirm Empath is David, narrow Demon suspects among Charlie/Eve/Grace.
🧠
Push Charlie as the consensus execution target. Grace suspects Charlie or Eve; my Empath rules out Eve, so Charlie is the logical pick. This protects Heidi and builds my credibility.
🧠
Highlight logical contradiction in Frank/Alice claim (leads to impossible 3 evils), validate Grace FT + David Empath => Grace Demon. Sway David to nominate Grace in next phase.
🧠
Frank knows truth from UT ability. Coordinate with him and Grace (FT good) to spread confirmation I'm real Empath, Bob/Heidi evils. Influence nomination against them before final day.
🧠
Answering direct questions from Charlie/Bob with true info resolves Empath dispute, spotlights Bob/Heidi as evils per Alice's confirmed read. Enables nomination of evil now (2/3 ticks), progresses to win.
🧠
Frank's reveal pins evils on Bob/Heidi. Whisper suspected goods Eve/Grace to coordinate nominating an evil now (6 alive ->5), progress to final 3 safely. Bob knows via whisper, will defend.
🧠
Coordinate with David on how to handle Frank's Undertaker revelation. We need a unified strategy to discredit or explain away any info that contradicts our Drunk narrative for Alice.
🧠
Explain Alice drunk resolves contradiction, David's read wrong means Charlie Demon. Align David/Eve to nominate Charlie today before final day. Narrow to win.
🧠
Counter Frank's accusation by revealing Virgin role, proving his claim impossible. Ally with Charlie/Heidi (also implicated) to expose Frank evil before nomination. Narrow suspects.
🧠
Coordinate with Heidi on discrediting Frank's Undertaker info using Poisoner narrative, and let Eve/Grace town conflict escalate to waste a good player's execution.
🧠
David trusts his Empath and Grace FT, but overlooked Grace uncleared. Remind him logic pins Grace as Demon with his read. Nomination next tick; sway him to nom Grace over Charlie.
🧠
Reinforce truth with Grace (FT ally) and Eve (active whisperer) to sway nomination to Bob/Heidi. Use ghost influence before nom phase; save vote for later.
🧠
Eve/Grace are trusted (Soldier/FT claims consistent). Coordinate nomination on Bob (one evil) to progress execution before nomination phase. Use ghost vote later.
🧠
Counter Bob's whisper recruiting me/Heidi as Virgin good/Frank lie. Reinforce Alice Empath logic to Grace/Eve (goods backing David), push nom Bob today before nomination phase.
🧠
Support Bob's Virgin claim to dismiss Frank's Undertaker info about Alice being Empath. Reinforce that Frank's info must be wrong, protecting both me and Bob. Push suspicion toward the Eve/Grace conflict David is cultivating.
🧠
Bob/Heidi FT cleared no Demon, likely good. Rally them against Eve, as David Minion protects her by pushing Charlie. With nom phase next, secure votes to execute likely Demon Eve.
🧠
Grace/Heidi allies confirming my good Virgin claim. Coordinate nom Eve as top Demon suspect per FT clears + Alice Drunk logic. Nomination soon; unite votes to execute her.
🧠
Support Eve's push on Grace to deepen the Eve-Grace conflict. If town executes Grace, that's great. If they execute Eve instead, also good. Either way, evil benefits.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Publicly confirm my Undertaker info on Alice to solidify the Bob/Heidi evil pair. Urge living players (esp Eve/Grace/Charlie/David) to nominate Bob now in final nomination tick. We must execute an evil today or risk night kill.
🧠
Publicly confirm Frank's story as real Empath ghost. Urge nomination of Bob/Heidi to execute Demon before night. Use my death proof (not Minion) + Frank UT to build trust and win.
🧠
Nominate Eve, top Demon suspect per FT. Last tick before night, force vote on her over ghosts' bad Bob/Heidi push. Bob/Heidi likely vote yes with me.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace contradicts David's good read on me/Charlie. Ghosts impossible (Alice/Frank true => Bob/Heidi D+M, but Grace cleared no D N1). Defend self, expose Grace to stop execution.
🧠
Urge no vote on Eve. Grace's claim contradicts confirmed Alice Empath info. She's deflecting from Bob/Heidi. Prevent good execution, push real evils.
🧠
Urge vote no on Eve (good), expose Grace lie contradicting confirmed Empath/UT info. Prevent good execution before night, push Bob/Heidi noms next tick.
🧠
Eve 50/50 Demon. David protecting her by pushing Charlie. Ghosts contradict FT mechanically, Frank lying Spy. With Bob/Heidi allies, 3 votes likely executes if Demon. Progress game.
🧠
Protect Eve from execution as David instructed. Cast doubt on Frank's poisoned Undertaker info and support David's Empath read over Grace's FT. Preserve Eve vs Grace conflict for future days.
🧠
Vote to execute Eve to eliminate a good player, maintain chaos, and protect Heidi.
🧠
Highlight Grace's contradiction (David not protecting Eve) to prove she's lying. Convince votes no on Eve (likely good), save action for night. Progress to Bob/Heidi/Grace suspicion.
🧠
Grace/David yes votes on Eve (high suspicion Demon per FT clears + fake Empath protection). My vote executes her now (2/3 done). Progresses win by testing top suspect before night.
🧠
Highlight David's contradiction (cleared me good but votes yes) to sway Heidi/Charlie no-vote, prevent my 3-yes execution. As Soldier, survive to nom Grace or David later.
🧠
3 yes votes (Grace,David,Bob) already; speak urgently to sway Heidi/Charlie (not voted) against Eve execution. Eve likely good per chains; save her to nom/execute Bob/Heidi next day.
🧠
Prevent Eve execution (likely good). Highlight David contradiction to sway Charlie/Heidi to no vote. With 1 tick left, set up Bob/Heidi nom next tick to execute evil before night.
🧠
3 yes votes already (me/Bob/David). Convince Heidi/Charlie vote yes on Eve: highlight David contradiction proves fake Empath, ghosts unreliable. Execute likely demon Eve to win.
🧠
Vote is already at threshold (3/3). I won't raise my hand to distance from David's contradiction and maintain credibility with Charlie and the remaining good players.
🧠
Lower my hand to fix the glaring contradiction with my Empath claim. I can claim Heidi's reasoning convinced me to reconsider. This preserves my credibility and keeps me alive longer to protect Heidi in endgame.
🧠
Rally no vote on Eve (likely good per David if true, ghosts support). Highlight contradictions to progress logic. Setup nom Bob/Grace next tick to exec evil.
🧠
I voted yes on Eve. Need 1 more vote (3 total). Publicly reinforce Virgin claim proves Alice drunk/ghosts wrong, David fake contradiction, push Heidi/Charlie to vote yes on likely Demon Eve to win.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Eve did not reach the 3 vote threshold.
📜
Storyteller
Eve did not receive enough votes (2/3).
🧠
1 tick left; must nominate top suspect from confirmed UT+Empath info on Bob/Heidi evils. Ghosts reliable dead goods pushing this. Executes Demon or reveals more contradictions to narrow.
📜
Storyteller
The Virgin's ability triggers! Eve is executed immediately.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poisoning Grace again prevents her from getting accurate Fortune Teller information, which could expose Heidi as the Demon. Two consecutive wrong reads will make Grace's claims increasingly unreliable to the town.
📜
Storyteller
David
You chose to poison Grace.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie has been the most vocal critic of David's contradictions and was pushing to nominate Bob. Removing him eliminates that pressure on David, validates Alice's Empath reading (both neighbors dead), and keeps Bob's Virgin claim alive to draw suspicion away from me.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Heidi
You chose to kill Charlie.
📜
Storyteller
Grace
Good evening Grace. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
Bob confirmed Virgin good, Eve good Townsfolk. Suspects David (vote contradict) & Heidi (Alice near-read). Check them to mechanically confirm demon or clear for Day 3 noms with 4 alive.
📜
Storyteller
Grace
You chose David and Heidi. You receive the answer: NO.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Grace's FT clears logically force her to be the Demon in her truth scenario (impossible), proving she lies. With 4 alive Day 3, share with trusted Heidi (backed my Virgin) to align votes for her nomination and execution.
🧠
Cast doubt on Grace's FT credibility by pointing out her results only target dead players. Push Bob toward executing Grace to protect Heidi and win the game.
🧠
Logic proves Grace Demon as only possible alive uncleared. Bob Virgin good, David Empath clears goods. Whisper them to nominate/execute Grace now with 4 alive.
🧠
As confirmed Empath ghost, remind David/Grace of verified info. Explain Grace poison to resolve contradiction. Push nom Bob/Heidi to execute evil before final 3, save vote.
🧠
4 alive to 3 after exec. David self-contradict (clear Eve good, vote exec). Bob confirmed good Virgin. Grace likely FT good. Whisper them to unite on nom David, top sus, save vote for final.
🧠
Bob mechanically good Virgin. David's vote on his own clear is huge scum tell. Coordinate alive to nominate David before final 3, as my clears stalled by possible poison but logic points here. Progress to execution.
🧠
Support Bob's logical argument that Grace's FT claim is self-refuting. Agree to nominate Grace. Claim Chef 0 to establish my credibility. After Grace dies, I'll kill Bob at night to win with David.
🧠
Reveal my Recluse role to clear Grace suspicion on me. Align Alice/Grace on Alice's true read (Bob/Heidi evil). Push nomination of Bob (per Eve/Charlie prev) to execute evil and reach final 3 with Demon kill chance. Coordinate ghosts/alives before nom.
🧠
Grace's FT clears all other alive players, impossible if true unless she's Demon. Coordinate with David/Heidi (Chef 0 aligns) to nominate her next phase before final 3.
🧠
Reinforce to Bob and Heidi that Grace execution is the right play. Build consensus so we all nominate together.
🧠
Heidi/Bob need convincing. Grace only logical Demon. 4 alive, nom/execute her now or next to win. Use ghost vote later.
🧠
Coordinate with likely goods David/Grace using Charlie's Recluse claim and agreement to nominate Bob, counter evil whispers, push for execution before final 3.
🧠
Grace's own FT clears implicate her as Demon if true; if false, she's evil anyway. Bob good proven. Push Bob/Heidi to nom Grace over David to narrow evil.
🧠
Highlight David's unexcused contradiction voting Eve despite Emp clear. Ally Bob good. Heidi sus but David worse. Sway to nom David before phase ends, execute Demon.
🧠
Coordinate with David on the Grace execution plan. Make sure we're aligned to push Grace's nomination and secure our path to final 2 evil victory.
🧠
Grace is good FT; reinforce Alice Empath truth to her & Eve (Soldier ghost) so they support nominating Bob. Ghosts influence votes; break evil whisper blocs before nomination.
🧠
Grace's clears leave only her as possible Demon, impossible if true FT. All whispers align to nom her. Last day tick: lock votes with David/Heidi before nom phase to execute her and win.
🧠
Confirm the Grace execution plan with Bob and Heidi. Address Grace's question about my Eve vote to maintain cover. Once Grace is executed, we reach final 3 and win.
🧠
Bob confirmed good Virgin. David likely good Empath. Final whisper to them before nom phase to align on executing Grace, the only remaining Demon candidate. Use my ghost vote later if needed.
🧠
Urge Grace/David to nominate confirmed evil Bob. With 4 alive, execute one evil now, save ghost vote for final 3 to ensure win. Progress before noms.
🧠
Bob proven good by Virgin trigger. Grace's own FT clears everyone alive except herself—if truthful she's Demon, if lying evil. Push living to nominate her before nomination phase. Use last tick to sway votes.
🧠
David's Emp-vote contradiction proves lie/evil. My clears + Bob Virgin narrow Demon to David (poison explains info). With nom phase next & 4 alive, must coordinate Bob/Heidi to nom/execute David before final 3.
🧠
Solidify the Grace elimination plan with Bob. Grace is a confirmed good player whose own Fortune Teller story incriminates her by elimination. This protects David and gets us to 3-player endgame.
🧠
Nom imminent (1 tick left). Grace likely good; reinforce Alice logic to her + Eve (ghost good?) to nominate Bob. My reveal as Recluse nullifies her FT sus. Save ghost vote for later.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
David's unexplained contradiction (Empath good on Eve but voted her exec) is worst lie. Bob proven Virgin good Townsfolk. Heidi Chef claim solid. My FT clears all alive of demon pre-N2. With 4 alive, must nom most suspicious: David, or lose momentum.
📜
Storyteller
Voting starts now for David. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend against Grace's nomination by exposing the logical impossibility of her FT clears and redirect suspicion back to her. Ensure Bob and Heidi stay on my side.
🧠
David's claim-vote contradiction on Eve is the worst lie. My clears likely poisoned (Chef 0 allows isolated Demon). Vote yes; 4->3 then logic final day.
🧠
Voting to execute my own minion David is the winning play. It reduces to 3 alive, I kill tonight, final 2 = evil victory. Voting against him solidifies my good appearance.
🧠
David's logic exposes Grace fake; her story ignores confirmed Alice Empath (Bob/Heidi evil unless poisoned). Speak to debunk Grace, urge no vote on likely-good David to avoid good death.
🧠
Publicly urge no vote on David to prevent executing likely good player. Reinforce Grace Demon logic to sway Heidi/ghosts. Setup Grace execution on final day3 with 3 alive.
🧠
Publicly counter Bob/Charlie's push on Grace, reaffirm Bob/Heidi evils via confirmed Empath. Urge vote no on David (good) to avoid good death, progress to executing confirmed evil Bob/Heidi.
🧠
Publicly reinforce Grace Demon logic using my UT confirmation. Urge vote no on David (good) to prevent bad exec, push nom Grace. With 4 alive, must narrow to 3 correctly or lose.
🧠
Grace's FT clears prove she is Demon. Urge vote no on David to keep him alive for final day, execute Grace next. Use my speak as ghost to sway Bob/David if not voted yet.
🧠
Only 2 votes (Grace + Heidi) against me with 4 living players - need 3 for majority. The vote will fail. I should let it play out naturally rather than draw more attention.
🧠
Expose Charlie's provable lie (I never read him) to discredit ghosts pushing Bob/Heidi evil and Grace demon. Reinforce David's unique Eve contradiction. Secure Heidi/Bob votes (Heidi already yes) to execute David, most suspicious alive.
🧠
Keep voting David to maintain good-player appearance. Reinforce the logic that Grace's clears are impossible, setting up her execution tomorrow for the evil win.
🧠
Counter Grace accusation on me lying about her FT read; reinforce impossible clears all alive except self proves her info bad not David evil. Prevent likely good David execution as Bob/Heidi are confirmed evils to nom next.
🧠
Reinforce no vote on David to prevent losing good player. Grace's self-clear impossible for good FT. Heidi/ghosts see it; urge lower hands if raised. Nom Grace next tick/day.
🧠
Reinforce vote no on David to prevent good execution. Urge Heidi lower hand publicly. Progress to nom/execute Bob or Heidi tomorrow with 4 alive narrowing.
🧠
Heidi raised yes for David but spoke Grace impossible clears flaw. Convince her vote no, prevent good execution. 1 tick left, sway to nom Grace/Heidi next.
🧠
Grace's self-excluding FT clears prove her evil regardless of truth. David likely good despite Eve vote (poison fear). Urge Heidi lower hand to save David, nom Grace tomorrow to win at 3.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm on the block with 2 votes. Nominating Grace forces a choice: if 2+ players vote Grace, she ties or surpasses my vote count. Bob and Heidi should both vote for her given the logic she cleared all living players except herself. This saves me and kills the Fortune Teller.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Publicly explain FT NO = true clear (no false pos), demon was Charlie. Highlight David exec own clear Eve + Charlie lie. Sway Heidi/Bob to vote NO on Grace (don't raise), let David exec with 2 votes. Progress to 3 alive knowing David most evil.
🧠
Voting for Grace to either execute her (3 votes) or tie the vote (2 votes) and save myself. Keeping the Poisoner alive is crucial for disrupting town info at night. Bob will vote Grace; I need Heidi to follow through.
🧠
Voting Grace to save my Minion David. The logical argument against Grace (clears impossible) is strong and Bob is likely to vote too. This executes a good player with information and keeps David alive as my Poisoner.
🧠
Grace's FT claim mechanically impossible for good real FT (even poisoned doesn't perfectly explain self-clearing all others). Most suspicious; vote yes to execute/supersede David, narrow to final 3 with her gone if evil.
🧠
Grace's FT clears all other alive impossible if good (no Demon there but alive). Demon her. Already 3 yes votes (David/Heidi/Charlie), my 4th ensures surpass David's 2 votes on block. Execute Demon now.
🧠
Counter Grace-demon narrative with poison proof. Urge lower hands on Grace to avoid killing good. Her false clears consistent with poisoned FT. Save goods for tomorrow evil exec.
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Grace's own FT clears make her the only possible Demon. Multiple yes votes already; my ghost vote secures execution of her over David, winning for good.
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Highlight David's impossible Empath claim vs confirmed Alice Empath to prove him lying evil. Urge lower hands on Grace to let David's 2 votes execute him now, narrowing to 3 alive with Demon likely Grace or Heidi.
🧠
Admit poisoned to resolve clear contradiction, align with Alice Emp logic + David lies. Convince Heidi/Bob lower hands on me (Heidi already voted David good), exec David evil to win narrowing to final 3 suspects.
🧠
Vote for Grace to maintain consistency and help execute a good player, removing an information source from town. Grace's poisoned reads created maximum confusion, protecting Heidi (our Demon).
🧠
Keeping my hand raised to vote Grace out. Three living players (David, Bob, Heidi) voting Grace means she's executed over David. This puts us in final 3 tomorrow where I can win.
🧠
Unite good ghosts/players: confirm Bob/Heidi evils, David/Grace good (Drunk/poisoned). Urge lower hands on Grace to exactly tie David's 2 votes for no execution today. Preserve lives, execute confirmed evil tomorrow with 4 alive.
🧠
Lower to tie Grace vote at ~2, prevent executing good (Grace or David). Night kill reveals Demon target/behavior for precise final day execution of Demon among 3.
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Urge exact 2 votes on Grace to tie David, prevent good execution. With 4 alive, safe to skip day, nom/execute Bob or Heidi next day with ghost help.
🧠
Confirm logic publicly as UT: Alice real, Bob/Heidi evils, Grace poisoned good. Urge tie on Grace to save David good, no exec today, win tomorrow by executing evil.
🧠
Mechanically prove Bob good Virgin, discredit Alice/Frank false claims of Bob/Heidi evil. Refocus suspicion on Grace's impossible clears (Demon) or David/Heidi if poisoned, preventing wrong exes.
📜
Storyteller
Voting is now closed.
👻
Charlie(Ghost)
Ghost vote used by Charlie
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Doomed to exec with 1 tick left, voting closed. Use final speak to publicly confirm Alice Empath/UT logic: Bob/Heidi evil pair (Demon+Minion), David good Drunk, my clears false from poison. Seeds truth for ghosts/3 alive to nom correctly on final day.
🧠
Grace is already on the block with 4 votes. I need to reinforce her execution by reaffirming the logical case against her. This removes the good FT and protects Heidi. I keep my options open for final 3.
🧠
Grace is set to be executed with 4 votes. This is the best outcome for evil - she's a good player with information. After her death, I kill Bob at night, leaving only me and David = evil wins. No need to intervene.
🧠
Grace poisoned fits perfectly with wrong clears and Alice read. Push tie/no exec on Grace to save good, reach Day4 with 4 alive vs 3 evils? No, 2 evils +2 good, exec evil tomorrow. Last tick, sway Heidi/Bob to lower hands.
🧠
Grace clears all others no demon impossible if good unpoisoned FT & demon alive. Poison claim convenient excuse. With 4 left, must execute likely Demon or lose. Support her execution before phase ends.
🧠
Grace execution narrows safely to final 3 with 1 good (David) vs 2 evil. Reinforce to David/grp: Grace poisoned explains bad reads, Bob/Heidi evils, save ghost vote for final day execution of Demon.
🧠
Grace exposed by impossible clears + reliance on pre-info Alice fake claim. Bob mechanically good. Reinforce exec Grace before close to win now. Correct my prior mistake on Alice read.
🧠
Voting closed but reinforce Grace execution as Demon via impossible clears logic. Preps final 3 if wrong: Bob/David good, Heidi evil. Helps good narrow/execute Demon.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison the only living good player, Bob. His Virgin ability already triggered so this won't disrupt mechanics, but it's my only valid target. The game hinges on tomorrow's final 3 vote.
📜
Storyteller
David
You chose to poison Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Bob to reduce the game to 2 living players (me and David), triggering the evil win condition. With no Monk claimed and all Townsfolk slots accounted for, this should succeed.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Heidi
You chose to kill Bob.
🏁

Game Over

Two Players Left
Winner: Evil