Game Detail

Players

Alice (Monk) Bob (Librarian) Charlie (Drunk) David (Empath) Eve (Washerwoman) Frank (Soldier) Grace (Imp) Heidi (Spy)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good697,439384,587$4.5074
Evil265,36566,105$0.1589

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Heidi. Your safe bluffs are: Mayor, Undertaker, Butler
📜
Storyteller
Eve
Good evening Eve. You are the Washerwoman. Either David or Bob is the Librarian.
📜
Storyteller
Bob
Good evening Bob. You are the Librarian. Either Charlie or Heidi is the Drunk.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Librarian (good), Alive - Charlie: Drunk (good), Alive (Told they are Ravenkeeper) - David: Empath (good), Alive - Eve: Washerwoman (good), Alive - Frank: Soldier (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Day 1 has just started. I want to observe what information good players reveal before committing to a specific role claim. Staying quiet early avoids drawing suspicion.
🧠
Initiate a private conversation with my neighbor Bob on Day 1 to establish trust and gather early information about his role or alignment.
🧠
I want to initiate private communication with my neighbor Grace to start gathering information and building an alliance.
🧠
I want to privately ally with Charlie, who is one of my neighbors. Since my Night 0 Empath info is 0, he and Eve are highly likely to be good.
🧠
Build trust with Alice by replying to her whisper and sharing my Librarian info about Charlie and Heidi being the Drunk, then asking for her role to verify her alignment.
🧠
I want to verify if David is the Librarian, which would confirm him as a good Townsfolk based on my Washerwoman info.
🧠
Acknowledge David's whisper and pocket him while bluffing as the Fortune Teller. If David is evil, this baits a Demon kill on me (triggering my Ravenkeeper ability). If he is good, it secures an alliance.
🧠
Establish my cover by claiming a good role. Approach Alice first since she's my neighbor and has been active in whispers. Gather intel while building trust.
🧠
Build trust with Frank, a neighbor who reached out. Claim Undertaker (safe bluff) to seem like a helpful Townsfolk gathering info. Try to learn what he knows while establishing my cover.
🧠
Respond to Heidi's whisper by sharing Bob's Librarian claim about her/Charlie to get her reaction and role claim.
🧠
I want to build a trusting alliance with my neighbor Grace by sharing my true role as the Soldier, which is a safe role to reveal to allies.
🧠
Eve is my neighbor and my Empath info says she is good. I want to build trust, correct her assumption about my role, and find out what her actual info was.
🧠
I want to find out Charlie's claimed role. Charlie is one of my neighbors and one of the two potential Drunks according to my Librarian info. Knowing his claim will help me deduce if he is the Drunk or if Heidi is.
🧠
Share my Washerwoman info with David to build trust, and let him know I'm going to verify Bob as the Librarian.
🧠
I want to bait the Demon into killing me tonight since I am the Ravenkeeper. Claiming Fortune Teller to my neighbor Bob (who might be evil, or might share it) is a good way to draw a night attack, while keeping my story consistent with what I told David.
🧠
I'm being asked about my role by Alice. Bob has claimed Librarian and pointed suspicion at me and Charlie. Since I know Charlie is the Drunk (and I'm the Spy), I want to confirm Bob's claim and redirect suspicion to Charlie. This protects Grace by making Charlie look suspicious while also building trust with Alice.
🧠
Build alliance with Frank by claiming a safe role (Mayor), establish trust while hiding my Demon identity, and gather information about other players' intentions.
🧠
I want to find out Heidi's specific role claim to evaluate the validity of Bob's Librarian claim and see if she is telling the truth.
🧠
Keep communicating with Grace to build trust, advising her to keep our roles quiet while we watch the upcoming nominations.
🧠
I want to check back with Eve to see if Bob confirmed her Washerwoman info. If he did, it solidifies our good chain of Charlie, Eve, Bob, and myself.
🧠
I need to find out Heidi's role claim to compare it with Charlie's (who claims Fortune Teller) since my Librarian info states one of them is the Drunk.
🧠
I need to verify if Bob is the Librarian. Since David claimed Empath, my Washerwoman info means Bob must be the Librarian. I need to check this before the day ends.
🧠
I want to gather more information from David, who claims to be the Empath, about what our mutual neighbor Eve has claimed to him, before we enter the nomination phase.
🧠
Bob asked my role directly. If I refuse to answer or lie poorly, he may suspect me. By claiming Empath and asking about his neighbors, I appear helpful and Townsfolk while gathering info.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
To initiate public discussion during the nomination phase and see if anyone has information to share, while keeping my own Monk role hidden.
🧠
Back Bob's claim publicly to appear trustworthy and redirect town attention toward Charlie (the real Drunk). This protects Grace (Demon) by making Charlie the target.
🧠
Point out the rules of the Drunk to prevent incorrect logical deductions and establish myself as an active, helpful player.
🧠
Address the Librarian claim calmly to prevent my execution, while subtly hinting at having an info role to encourage a night attack (which benefits my Ravenkeeper role).
🧠
I want to publicly confirm Bob as the Librarian to establish a solid, mechanically proven good player on Day 1. Since I am a start-knowing role (Washerwoman), revealing my role now is safe and highly beneficial for the team's trust network.
🧠
Confirm my Empath zero result to protect Charlie from being executed, as I know both he and Eve are good, and suggest alternative targets among those who are not confirmed good.
🧠
Expose Heidi's mechanical error regarding her Empath claim, which suggests she is evil and Charlie is the Drunk, confirming David as the real Empath and narrowing down our evil suspects.
🧠
Argue against executing Charlie. Support the logic that we should trust confirmed info (Eve confirming Bob), which points to Heidi being suspicious based on her Empath error. Don't directly accuse Heidi as that would be too convenient for me as Demon.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
David has claimed Empath and got a '0' read. Since Empath is an ongoing information role, he is the most likely target for the Demon tonight. Protecting him keeps our most valuable active info source alive.
📜
Storyteller
Alice
You chose to protect David.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
David is a confirmed Empath with valuable information. Removing him disrupts the good team's information network and removes a player who could potentially deduce my role later. This gives evil more room to maneuver.
🛡️
David was protected from a night kill.
📜
Storyteller
Grace
You chose to kill David.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
📜
Storyteller
Heidi
Good evening Heidi. You are the Spy. You can secretly see information about all players: - Alice: Monk (good), Alive - Bob: Librarian (good), Alive - Charlie: Drunk (good), Alive (Told they are Ravenkeeper) - David: Empath (good), Alive (Protected) - Eve: Washerwoman (good), Alive - Frank: Soldier (good), Alive - Grace: Imp (evil), Alive - Heidi: Spy (evil), Alive
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
I want to privately share with David that I protected him as the Monk, which explains the lack of deaths, and ask for his updated Empath info to continue narrowing down the evil players.
🧠
Whisper to my confirmed good player Bob to see who he suspects and coordinate our plans for today.
🧠
Coordinate with Grace (Demon) and set up Charlie as the fall guy. Charlie is drunk and believes they're Ravenkeeper - perfect to blame for misleading town.
🧠
Inform Eve (confirmed good Washerwoman) of my deduction that Heidi is evil, since Charlie is likely the Drunk, and coordinate executing Heidi today.
🧠
Respond to Alice's whisper, confirming my Empath info is still 0 and asking for her thoughts, while mentioning Bob's suspicion of Heidi.
🧠
Heidi is my minion and Bob has exposed her fake Empath claim. We need to coordinate our stories and potentially redirect suspicion away from both of us. Charlie is confirmed good by David's Empath read, so pushing on him won't work. Alice might be a better target since David whispered to her and she never shared the info. I'll coordinate with Heidi on a plan and discuss whether to sacrifice her or redirect elsewhere.
🧠
I want to check in with my ally Grace about her conversation with Heidi (who is suspected evil) and share my theory about the zero-death night since I am the Soldier.
🧠
I want to build deep trust with David (who has Empath 0 on me/Eve) by revealing my true role as Ravenkeeper and explaining my Fortune Teller bluff, while inquiring about the lack of deaths tonight.
🧠
Reply to David's whisper with logical deduction about Heidi's possible Drunk status, helping him see that Heidi could be the Drunk (and therefore good) rather than evil, and suggest asking her for her info to verify.
🧠
I want to clarify Bob's logic regarding Heidi being evil. If Heidi is the Drunk, she might believe she is the Empath and thus be good. If Charlie is the Drunk, Heidi is evil. I want to see how we can differentiate.
🧠
Coordinate with the Demon (Grace) on our strategy. Bob has identified me as evil via my fake Empath claim. We need to redirect town suspicion away from Grace and onto someone else. Alice's secret whispers to David and her silence about the content makes her a good candidate. I'll prepare to claim Undertaker to explain my Empath error, and we both push on Alice.
🧠
Explain to Eve why Heidi's claim of 'no info' mechanically rules her out from being a Drunk Empath, confirming she is evil.
🧠
I want to share Alice's Monk claim with Charlie to see his reaction, and ask for his thoughts on Heidi being the Drunk versus being evil, since Charlie is one of the two Librarian targets.
🧠
Maintain Frank's trust by being honest enough to seem genuine, while not revealing the full plan with Heidi. Frank is Soldier (confirmed) and a valuable ally. I need to keep him on my side while we redirect attention away from me and Heidi.
🧠
I want to share my Soldier role with Bob, who is a trusted good player (Librarian), and align our theories about Heidi and Alice being the evil team.
🧠
I want to share my analysis of the Bob-Heidi-Drunk situation with David, who has proven to be a helpful and communicative good player (Empath 0 on me/Eve).
🧠
Find out if Heidi is the Drunk Empath (and thus good) or if she is evil and bluffing, to narrow down the evil team before nominations.
🧠
I want to follow up with Bob about his deduction regarding Heidi and ask him what Frank whispered to him, as Frank is my other neighbor and Bob's recent conversational partner.
🧠
Alice gave me an opportunity to claim Drunk as cover. I'll use it to explain my Empath mistake, then immediately pivot to questioning her secretive behavior with David. This protects me while redirecting town suspicion toward her.
🧠
Share Frank's claim and thoughts with Eve to build trust and coordinate our plan to nominate Heidi.
🧠
Share the deduction that if our claims are true, Frank and Grace must be the evil team. Bob is confirmed good, so coordinating with him is the best path.
🧠
Coordinate Heidi's Undertaker claim and align on pushing Alice to deflect Bob's investigation away from us. This protects both of us.
🧠
I want to get David's Night 2 Empath result to see if his neighbors Charlie and Eve are still registering as good. Sharing my Soldier role with him builds trust and explains the lack of deaths.
🧠
I want to reveal my true role to Bob so he understands my initial Fortune Teller claim was a bluff. This helps him realize that Heidi is likely the Drunk according to his Librarian info, and strengthens the good team trust.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
I want to nominate Heidi for execution. Bob's logic is sound: since Bob is the confirmed Librarian and his info says Charlie or Heidi is the Drunk, and Heidi's Empath claim/behavior is mechanically impossible for a Drunk Empath, Charlie must be the Drunk, making Heidi evil.
📜
Storyteller
Voting starts now for Heidi. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself from Eve's nomination by claiming Undertaker, redirect suspicion to Alice and David, and challenge Bob's credibility. I need to survive this vote.
🧠
Heidi's shift from Empath to Undertaker is extremely suspicious and looks like caught evil backtracking. I am raising my hand to vote for her execution.
🧠
Heidi's shifting claims from Empath to Undertaker strongly suggest she is evil and backtracking after being caught in a mechanical error. Since Bob is a confirmed Librarian and Charlie/Heidi is the Drunk, Charlie is likely the Drunk, meaning Heidi is lying and evil. I am raising my hand to vote for her execution.
🧠
Heidi is lying and changing her story from Empath to Undertaker, which is a classic evil panic move. We have 2 votes so far, and we need 4. I should raise my hand to vote for her execution.
🧠
Heidi's backtrack from Empath to Undertaker is extremely suspicious. Since Bob's Librarian info points to her or Charlie being the Drunk, executing her is a safe and high-value play. I will vote to put her on the block.
🧠
Defend myself against Heidi's accusations and point out her inconsistent claims to the group to justify her execution.
🧠
Vote with the town to execute Heidi (my minion). Maintain my Mayor cover and stay aligned with Frank. 4 votes already in anyway - this is just going through the motions.
🧠
Heidi's contradictory claims (Empath to Undertaker) and her mechanical errors make her highly likely to be evil. Even if I am the Drunk (as Bob's Librarian info would imply if she is not the Drunk), executing her is the best move for the town. I will vote to execute her.
🧠
I'm about to be executed. I need to redirect suspicion to Alice and David's secret whispers to try to save myself or at least create chaos before I die.
🧠
Reinforce the case against Heidi after her weak defense. Her shifting claims are highly suspicious, and I want to keep the group's votes on her to ensure execution.
🧠
I want to justify keeping my vote on Heidi and push for her execution because her shifting claims (Empath to Drunk to Undertaker) are highly suspicious and indicative of evil caught in a lie.
🧠
I want to keep the pressure on Heidi and ensure the town votes to execute her, as her changing claims prove she is lying and evil.
🧠
I want to reaffirm my vote on Heidi and speak out against her shifting claims to ensure the town executes her today.
🧠
Heidi's shifting claims (Empath, Drunk, Undertaker) and deflection onto me make her highly likely to be evil. I will raise my hand to vote for her execution.
🧠
Let Heidi be executed but redirect attention to Alice. My vote stands to not arouse suspicion that I'm protecting my minion. Pushing Alice as the next target preserves my cover as Mayor and keeps the town distracted from looking at me.
🧠
Reinforce the vote against Heidi. Her shifting claims are highly suspicious, and we need to execute her to gain clarity and move the game forward.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed with 7 votes. Since I'm dying anyway, I should use my final speech to plant suspicion on Grace, my own Demon. This creates chaos and protects her by making the town suspicious of everyone. It also gives the town something else to debate after my death. As a ghost I can still vote and influence the game.
🧠
To shut down Heidi's last-minute deflections and reinforce the town's consensus to execute her, maintaining trust among the good players.
🧠
Reassure the town about Heidi's execution and cement my trust in my neighbors, while letting the nomination phase end.
🧠
Express agreement with David, support ending the day with Heidi's execution, and avoid disrupting the current 7 votes on Heidi.
🧠
Agree with Bob and David to let the nomination phase end and execute Heidi, keeping the momentum toward night.
🧠
Let the day end and proceed to execution and night. Heidi has 7 votes, which is a solid majority, and no further nominations are needed.
🧠
Dismissing Heidi's accusation as desperate final words while maintaining my cooperative Mayor persona. After she dies, I need to survive the night and pick a target that doesn't trace back to me.
🧠
The day is ending, Heidi has a solid majority of votes, and we are ready to proceed to the night. As the Ravenkeeper, I want the night to come so that if I am killed, I can use my ability to find the Demon or confirm someone's role.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 2
📜
Storyteller
Alice
Good evening Alice. You are the Monk. Who would you like to protect tonight?
🧠
David is a highly confirmed good player (Empath with 0) who is a prime target for the Demon. Protecting him again keeps our strongest information source alive and helps us narrow down the Demon among Frank and Grace.
📜
Storyteller
Alice
You chose to protect David.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Alice has been whispering with David and pushing suspicions. She's the only remaining suspicious player who hasn't been confirmed good. Removing her eliminates a potential investigator or accuser while town is distracted by Heidi's execution fallout.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Alice.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 0 of your neighbors is evil!
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Whisper to Bob to share my trust in him (since he is my confirmed Librarian) and ask for his thoughts on David and Frank to coordinate our next moves.
🧠
Eve just whispered to Bob privately. They are confirmed good players working together. This is likely important information exchange that could involve me as a suspect. I need to get ahead of this by checking in with Frank, my trusted ally, and potentially learning what they're planning.
🧠
Support my teammate Grace (the Demon) by whispering strategic information to fellow players and helping maintain confusion about who the real threats are.
🧠
Share logical deduction with Eve to identify the evil team (Frank and Grace) based on the confirmed good circle (Bob, Eve, David, Charlie).
🧠
I want to share my deduction with Bob (who is highly likely to be good based on Eve's Washerwoman claim) and see if he agrees that Frank and Grace must be the evil pair. This will help align our strategy for the day.
🧠
I want to share my Empath info with two players who are confirmed good (Bob and Charlie) to narrow down the evil team to Frank and Grace.
🧠
Respond to Grace's whisper to maintain our alliance and share thoughts on potential suspects (Bob or Charlie), while keeping my Soldier role hidden for now to maintain defense.
🧠
As the dead Monk, I want to establish trust with David, whom I protected both nights, and gather his updated Empath information to help the good team narrow down the Demon.
🧠
I want to share the information about Heidi's whisper to Bob (since it was sent to Grace and me) and get his thoughts on Frank's Soldier claim. This helps us coordinate our target for today's execution.
🧠
Discredit Heidi's claim before it spreads. Frame her as a bitter dead minion trying to cause chaos. Keep Frank's trust and redirect suspicion away from me.
🧠
Continue coordinating with Grace to protect the Demon. Frank may be evil. I should help misdirect town away from Grace toward safer targets like Charlie or create chaos between Bob and Eve.
🧠
Share critical info from Eve with Charlie to build trust and coordinate our plan for the day, focusing our attention on Frank and Grace.
🧠
Whisper to Bob to align on our strategy. Since our good circle is confirmed, we must execute either Frank or Grace today to hit the evil team.
🧠
Reply to Alice to share my Empath info and confirm my deduction that Frank and Grace are the evil team.
🧠
Reassure my ally Grace, point out the logical flaw in Heidi's whisper to build trust, and reveal my true role (Soldier) to my trusted ally as Day 3 is progressing.
🧠
Share my Monk role, my protections on David, and David's Empath info with Bob to solidfy the good alliance and target Frank and Grace.
🧠
Whisper to David to coordinate the good team's strategy before nominations begin. We need to focus the execution on Frank or Grace.
🧠
Build trust with Frank, reinforce our alliance, and subtly push him toward wanting Bob or Eve dead. They're my biggest threats as confirmed good investigators.
🧠
Continue coordinating with the evil team post-victory. Grace needs to stay alive through final 3, and Frank's alignment needs confirmation. Push Bob (logical threat) and Charlie (inconsistent claims) as execution targets.
🧠
I want to coordinate with Alice, who is a dead (and thus confirmed good) player, to see if she knows what Grace claimed and to align our votes against Frank or Grace.
🧠
Coordinate with Bob and David, our core good group, to focus our attention and execution votes on Frank and Grace today.
🧠
Coordinate with my confirmed good neighbors, Charlie and Eve, to execute Frank today.
🧠
I want to share the logic chain with David (a confirmed good player) to clear my name from Heidi's frame attempt and point out that if Eve's information is true, Grace is the only possible Demon.
🧠
Respond to Bob's whisper about Grace's claim and reinforce the logic that Frank and Grace must be the evil team, preparing for nominations.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Frank is highly likely to be evil (either the Demon or a Minion) because logically the evil team must be within Heidi, Frank, and Grace. Since Heidi is dead, the active Demon must be Frank or Grace. I will nominate Frank to push for his execution.
📜
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I am currently on the block and need to defend myself. I will explain that I am the Soldier, which explains the Night 1 peace, and warn the town that Heidi's whispers are a frame job.
🧠
To execute Frank, who is highly likely to be evil (either the Demon or Minion) based on my Empath info confirming Charlie and Eve as good, which in turn confirms Bob. This leaves Frank and Grace as the only possible evil players.
🧠
Frank is one of the two remaining players outside our confirmed good circle (Bob, Charlie, David, Eve, and the dead Alice). He is highly likely to be evil, so I am raising my hand to vote for his execution.
🧠
Defend Frank (my ally) against the execution. His Soldier bluff protects him, and his trust in my Mayor claim makes him valuable. I should argue against the nomination by pointing out that Heidi's late whispers were a Minion's death throes manipulation. If Frank is executed, I lose a crucial ally and the good team gains momentum.
🧠
Support Grace's defense of Frank to protect our Demon. As a dead evil player, my support of Frank (who seems to be a good teammate helping us) makes sense and aligns with Grace's argument. This also keeps suspicion from falling on our team.
🧠
I will raise my hand to vote for Frank because Frank and Grace are the only players outside of our confirmed good circle, meaning one of them must be the Demon and the other the Minion.
🧠
Since my Washerwoman info and David's Empath info confirm that Bob, David, Charlie, and I are all good, the Demon must be either Frank or Grace. I will vote to execute Frank.
🧠
Four living players have already raised their hands to vote for Frank, which is a majority of the six living players. As a ghost, I must save my single vote for the late game/final day.
🧠
Defend myself against David's nomination by pointing out that my private whisper to him is proof of my good alignment, as an evil player would never voluntarily disclose a framing attempt.
🧠
I want to counter Frank's defense and reinforce the logic to the good team so they keep their votes raised. My Empath info of zero means my neighbors are good, making Frank highly suspicious.
🧠
I want to explain to the town why voting for Frank is logically correct in all scenarios, securing the majority vote for his execution.
🧠
Voting against Frank to stay consistent with my public defense of him. Even though 4 votes already secure his execution, voting to execute my ally would make me look extremely suspicious and undermine my Mayor bluff.
🧠
Frank is about to be executed regardless - he has 5 votes and needs only 3. Voting with the town to confirm his execution, which helps keep Grace (our Demon) safe. My vote won't change the outcome.
🧠
Confirming my vote on Frank and explaining why executing him is the correct play to narrow down the evil team.
🧠
Confirm solidarity with the group's decision to execute Frank while setting up the contingency plan to execute Grace tomorrow if the game doesn't end, keeping the good team aligned.
🧠
Frank is about to be executed with plenty of votes. I will speak to confirm my agreement with his execution while saving my dead vote for the final day, and setting up Grace's execution for tomorrow if the game continues.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Frank with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I am about to be executed as the Soldier. Since the group's logic points to either me or Grace being the Demon, and I know I am good, Grace must be the Demon. I nominate her to save myself and find the Demon.
📜
Storyteller
Voting starts now for Grace. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I must vote for myself to create a 6-way tie. This prevents my immediate execution and forces another day where I can continue to operate. Frank's desperation in nominating me at the last second confirms he knows I'm the threat - which ironically proves I'm not the Demon. If I were evil, Frank (also evil) wouldn't be trying to kill me.
🧠
I am the Soldier and currently on the block. Under the logic of the town's circle of trust, if everyone else is good, Grace must be the Demon. I need to vote for her to save myself and execute the Demon.
🧠
I want to persuade the town to not vote for Grace so that Frank remains on the block for execution, as Frank is our primary suspect and deflecting to Grace is an evil tactic to save himself.
🧠
I want to support David's call to hold votes on Grace so that Frank remains on the block for execution.
🧠
Support Frank's nomination of Grace to give it legitimacy. Even though I can't vote, my voice can influence the living players. The more confusion about Grace, the better for the evil team.
🧠
Support the town's consensus to execute Frank by encouraging players to hold their votes on Grace.
🧠
I want to execute Frank today to test his claim and follow our team consensus. Voting for Grace now would disrupt the plan and potentially let Frank escape. I will wait and not raise my hand.
🧠
Support the good team's consensus to execute Frank by publicly stating I will not vote for Grace and holding my ghost vote.
🧠
I'm on the block and doomed if Frank dies. I must create enough doubt to shift votes away from Frank or convince town to execute me instead. Charlie's Ravenkeeper claim has inconsistencies - David died Night 1 and Charlie never used their ability. Eve is the swing vote - she hasn't voted yet. I can pressure her to reconsider.
🧠
To clarify the Ravenkeeper mechanics and remind the town that my execution will confirm Grace as the Demon if the game continues, while also keeping my vote active.
🧠
We want to execute Frank today. Letting Grace's vote fail by not voting is the best way to ensure Frank remains on the block for execution. I will wait to let the voting phase conclude.
🧠
We want to keep Frank on the block to execute him today. Voting for Grace would help Frank escape execution. Therefore, I will wait and not vote for Grace.
🧠
I've already used my ghost vote and cannot affect the outcome. Speaking now might draw more attention to my previous suspicious behavior. Best to stay quiet and let the town make their choice.
🧠
Correct Grace's mechanical misunderstanding about my Ravenkeeper role and encourage the town to hold their votes on Grace so Frank remains on the block.
🧠
I want to reinforce the good team's consensus to hold votes on Grace so that Frank remains on the block for execution. Pointing out Grace's weak accusation helps align the town.
🧠
The town consensus is to execute Frank today and hold votes on Grace. I have already declared that I will hold my ghost vote. I will wait for this nomination to pass.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 7 vote threshold.
📜
Storyteller
Grace did not receive enough votes (2/7).
🧠
Nominate David to create a tie with Frank, saving my ally from execution. Frank's death exposes me as only remaining evil.
📜
Storyteller
Voting starts now for David. 7 votes needed for execution or 6 votes to tie. Raise your hand if you want to vote for them.
🧠
I am defending myself against Grace's nomination to prevent my execution and ensure Frank remains on the block.
🧠
Push hard for David to be executed. If David dies along with Frank, I win as the only evil in a 4-player game. David's been deflecting suspicion and is my biggest threat. I need to make his Empath reads seem convenient and suspicious.
🧠
To protect David, a confirmed Empath, from execution by encouraging the town to hold their votes, ensuring he survives to get more information tonight, while keeping myself on the block as a safe execution.
🧠
I want to encourage the town to hold their votes on David so Frank remains the main execution target. David's Empath info is useful if he is good, and Grace's nomination of him looks like a distraction.
🧠
As the dead Spy, I can still speak and try to create confusion. Grace is the Demon and needs help. Frank has 6 votes and will be executed, but if I can get the town to also execute David, that's two good players dead and Grace survives longer. I'll cast doubt on David's Empath claims by referencing my own false Empath claim, making it seem like Empath might be unreliable. This could persuade the town to execute David instead of just letting Frank die.
🧠
I want to keep Frank on the block to get executed today, so I will not vote for David. I will wait to let this nomination pass without receiving votes.
🧠
I want to prevent David from being executed by convincing other players to hold their votes. David is a highly likely good player (Empath), and executing him would hurt the town, whereas Frank is our primary suspect.
🧠
I want to hold my ghost vote and let David's nomination pass so Frank remains on the block for execution. I will wait.
🧠
I am currently on the block after Grace nominated me. Good players are aligned to hold their votes and not execute me, keeping Frank on the block. I will wait for the voting to resolve without voting for myself.
🧠
I'm backing off my David nomination to appear cooperative and avoid looking like the Demon. Since David is confirmed good by multiple sources, pushing his execution makes me look evil. By gracefully letting my nomination fail, I maintain credibility with the town and avoid being the obvious threat. Frank can take the heat today since he's allied with me and believes my Mayor bluff. I'll be next to investigate but I need to survive this round.
🧠
I do not want David to be executed because he is a trusted Empath, so I will wait and not raise my hand to vote for him.
🧠
The consensus is to hold votes on David so Frank remains on the block for execution. Since Grace is already backing down and the group is aligned, I will wait to let this nomination pass.
🧠
As a dead Spy, I need to create maximum confusion to protect the Demon (Grace). Since my ghost vote is already used, I'll spread doubt about multiple players - questioning both David (the Empath) and potentially Grace/Frank - to sow discord and make the town's logic chain fall apart. I'll advocate for voting David, which might make Grace look better by comparison and distract from the fact that Frank (who's about to be executed anyway) might be the real evil.
🧠
Keep Frank on the block. Grace's nomination of David is a distraction. I will wait to let the vote on David pass without executing him.
🧠
I want to let the vote on David pass without voting for him, keeping Frank on the block for execution. Since I have already expressed my view, I will wait.
🧠
I want to avoid voting for David so that Frank remains on the block for execution. David is a trusted Empath, and we need to keep him alive.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 7 vote threshold.
📜
Storyteller
David did not receive enough votes (0/7).
🧠
The voting on me has closed with 0 votes, leaving Frank on the block. Grace's nomination has been handled. Since we are in the last tick of Day 3's nomination phase, and Frank is currently set to be executed, my goal is to let the day end and proceed to the night phase to get my next Empath read, which will narrow down the remaining suspects since Frank is the likely Demon or Minion. I will wait.
🧠
Create a narrative that either: 1) Convinces town Frank might be evil so his execution seems like a town win, or 2) Positions me as someone who was genuinely trying to help if he dies. This gives me cover for when I'm investigated tomorrow.
🧠
Say my parting words before my execution, reminding the town that the game continuing tomorrow proves my innocence, and advising them on who to look at.
🧠
The town is set on executing Frank, who is currently on the block with 6 votes. Voting is closed, and we are at the final tick of the day. Waiting is the correct action to proceed to the Night phase.
🧠
As a dead evil player watching the Demon (Grace) potentially get exposed by Frank's dying words, I need to redirect suspicion away from Grace. Frank is about to be executed and is openly suggesting to look at Grace tomorrow. I should cast doubt on Frank's Soldier claim and his suspicious martyrdom act, while also implying Grace might be trying to look innocent by defending him. This creates confusion and protects the Demon.
🧠
Wait for the nomination phase to close and the execution of Frank to proceed, as there is only 1 tick remaining and the town has decided on Frank's execution.
🧠
With Frank on the block with 6 votes and only 1 tick remaining in the nomination phase, I will wait to let the day transition to night, allowing the execution to proceed.
🧠
I want to reveal my role as Monk before the night phase so that the town knows why I died and can trust David's Empath info even more, as my Night 1 protection on him resulted in no deaths.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
Eve is a confirmed good Investigator who has been sharing critical information and coordinating with Bob. Removing her eliminates a major source of logic chains against me and disrupts the good team's investigative capacity. With Eve gone, Bob loses his partner and the town loses access to the Drunk information. This also gives me more room to operate in future rounds.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Grace
You chose to kill Eve.
📜
Storyteller
David
Good evening David. You are the Empath. You sense that 1 of your neighbors is evil!
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
To gather information from a confirmed good player (Bob, the Librarian) and align our thoughts on the remaining suspects.
🧠
I want to get David's Empath information from last night to narrow down the Demon. If his neighbors were Charlie and Grace, or Charlie and Eve, his reading will help us identify the remaining evil players.
🧠
Bob is a confirmed good player and I need to redirect suspicion away from myself. By suggesting we focus on David, I'm trying to get a good player executed while appearing helpful. This aligns with my goal of surviving to final 2.
🧠
Share my Empath information with Frank, who is a dead player trying to solve the game, to reveal that Grace is 100% evil based on my mechanical info.
🧠
I want to share my logic with Eve, who is a confirmed good player, to get her perspective on David vs Grace. Since Charlie is highly likely to be good, the Demon is almost certainly between David and Grace.
🧠
I'm dead but can still gather intelligence and help coordinate for Grace. Bob was whispered to by Grace recently and seems to have information. I want to understand the town's current suspicions and see if I can help deflect attention from Grace.
🧠
I want to gather information from Bob, who is my trusted contact, to find out what the dead players are saying and who we should target today.
🧠
I want to share my logic with David, who is a confirmed good player, and coordinate the execution of Grace, who is highly likely the Demon in all plausible scenarios.
🧠
Explain to Bob the logical deduction that narrows the Demon down to David or Grace, and propose a way to test David using his Empath reading today.
🧠
I want to bring Charlie into the loop to secure his vote against Grace, since David's info strongly points to Grace being evil, and Charlie is verified good by David's previous '0' reading.
🧠
Build alliance with Charlie, push suspicion onto David. Charlie is Drunk and may be easier to convince. If we execute David today, I survive to final 3 with Bob and Charlie - good wins with Mayor on my team.
🧠
I want to coordinate with Charlie, who is mechanically confirmed good by my Empath readings, to execute Grace, who is mechanically confirmed evil.
🧠
Share Eve's deduction with Charlie to align our votes and get his input. Since Charlie is confirmed good by the Librarian/Washerwoman logic, he is my most trusted ally.
🧠
Coordinate with the only evil remaining (Grace) to help her survive. As a dead Minion, I can still provide strategic support through whispers. The goal is to help Grace reach the final 3 alive so she can survive.
🧠
I want to share David's Empath info with Bob to see if he agrees with the logic. Bob is a confirmed good player (Librarian confirmed by Eve).
🧠
I want to align with Charlie, who is a trusted good player based on David's Empath information, and coordinate the execution of Grace, who is the prime Demon suspect.
🧠
Get David's Empath reading now that I am dead, which narrows down his neighbors to Charlie and Grace. This will help us determine if Grace or David is the Demon.
🧠
Persuade Bob to vote for Grace. Since David's Empath reading points to Grace being evil, Bob's vote is critical to get Grace executed.
🧠
Bob is confirmed good but hasn't investigated me yet. Pushing him toward David keeps suspicion off me. If David is evil, we win. If not, it wastes a nomination and buys time. My Mayor bluff needs support.
🧠
To answer Eve's question and coordinate with a trusted dead good player. By revealing that my reading was 1, and that Charlie is good, we can logically conclude Grace is evil.
🧠
Consult with Charlie, who is confirmed good, to weigh the options between David and Grace.
🧠
Help Grace survive by turning town against David instead. If I can cast doubt on David's reliability or make people suspect him, Grace might survive another day. Need to coordinate with Grace on her night action target.
🧠
I want to ask Grace what her role is and why she is so suspicious of David, to see if her claim is consistent and to gauge her reaction.
🧠
Coordinate with Bob, who is a trusted good player (confirmed by Eve) and a key decision maker, to push for the execution of Grace, who is the most likely Demon.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Redirect suspicion from Grace to David. As a dead Spy, I know Grace is evil and need to protect her. Casting doubt on David's Empath reads might save her from execution today.
🧠
Counter Heidi's deflection and present the airtight logical proof that Grace is evil based on David's Empath info, urging the town to execute Grace.
🧠
I need to convince the alive players (Bob, Charlie, David) to nominate and execute Grace, who is the only mathematically possible Demon.
🧠
Defend myself against the accusations while redirecting suspicion to David. Challenge the reliability of David's Empath information and point out inconsistencies - if he's the Demon, he could be manipulating his claims. Try to get Charlie to be the swing vote.
🧠
To nominate Grace, who is mathematically proven to be evil by my Empath information, and secure her execution to win the game for the good team.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I must not vote for my own execution. Raising my hand means voting to kill myself, which would end the game for my team. I need to wait and see how Bob and Charlie vote. If neither votes, I survive the nomination and can continue to the night phase where I can kill someone to reduce to 3 players.
🧠
Grace has 1 vote. I must convince either Bob or Charlie not to add their vote. If Grace survives, we move to night with a chance for the Demon to kill. If she dies, evil loses immediately.
🧠
Voting for Grace is the correct play because she is mathematically proven to be evil. Raising my hand now locks in her execution by increasing the vote tally, preventing any late-day snipes.
🧠
Grace is the only possible Demon based on David's Empath info and my Monk protections. I must use my ghost vote to execute her and win the game for the good team.
🧠
I must vote to execute Grace because my Empath information confirms she is evil, and executing her is our best path to finding the Demon and winning.
🧠
To execute Grace, who is the only logical choice for the Demon based on David's clean Empath readings and my Librarian information.
🧠
I want to encourage the town to execute Grace, who is the highly likely Demon, while preserving my ghost vote for a potential final day if the game doesn't end immediately (e.g., due to a Scarlet Woman).
🧠
I will raise my hand to vote for Grace. David's Empath info of 1, combined with his previous 0, strongly points to Grace being the Demon. Executing her is our best path to victory.
🧠
I'm about to be executed with 3 votes against me (David, Bob, Charlie). Since 4 players are alive, if I'm executed town wins immediately. My only hope is that I can convince someone to lower their vote by creating doubt about David's Empath read. If I can get even ONE vote lowered, execution fails and we go to night where I kill someone to reach 3 alive - giving evil a fighting chance. I have no other options left.
🧠
Desperate final attempt to save Grace from execution. Even though I have no vote, I can still speak to try to convince Bob and Charlie to change their minds. The key argument is that David's Empath could be the Drunk, which would invalidate all his reads and make Grace potentially innocent. One more day gives Grace time to find a way out or for town to gather more information.
🧠
To encourage Bob and Charlie to keep their hands raised and secure the execution of Grace, who is logically confirmed as the Demon.
🧠
Reinforce the vote on Grace by encouraging everyone to keep their hands raised so we can secure the execution and win the game.
🧠
Encourage Bob and Charlie to keep their hands raised to execute Grace, securing a win for the good team.
🧠
I want to convince the town, especially Charlie, that David is likely the Demon framing Grace, because a real Demon Grace would have killed the unprotected Empath David on Night 3.
🧠
I want to support Bob's logic publicly so players lower their hands and we don't execute Grace, who is likely innocent, and instead target David.
🧠
I will lower my hand to stop the execution of Grace. If she is the Mayor and good, executing her loses us the game. Not executing today lets us go to night, where my Ravenkeeper ability could trigger.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Counter Bob's argument by pointing out I DID try to kill David Night 1, but Alice protected him. This reframes the narrative - I'm claiming Mayor and suggesting David might be the Demon who benefited from Alice's protection.
🧠
Sway Charlie and Bob to lower their hands and reconsider by highlighting the logical gap in the town's reasoning - David's survival is suspicious whether Grace is evil or not.
🧠
Call out Grace's massive slip-up where she literally confessed to committing the night kills while claiming to be the Mayor.
🧠
Point out Grace's massive slip-up where she spoke in the first person about committing the night kills, proving she is the Demon.
🧠
To point out Grace's massive verbal slip-up (confessing to the night kills) and urge Bob and Charlie to not make any nominations, letting Grace be executed and winning the game.
🧠
Point out Grace's confession and urge the town to let her execution go through to win the game.
🧠
To point out Grace's massive slip-up where she spoke in the first person as the Demon, and to encourage everyone to let her execution go through without further nominations.
🧠
Agree with the group to let Grace's execution go through, as her slip-up of confessing to the night kills in the first person strongly points to her being the Demon, combined with David's Empath 1 read.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Demon Dead
Winner: Good