Game Detail

Players

Alice (Saint) Bob (Poisoner) Charlie (Chef) David (Investigator) Eve (Monk) Frank (Imp) Grace (Ravenkeeper) Heidi (Empath)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good752,454272,996$2.2593
Evil260,953140,943$1.6599

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Frank.
📜
Storyteller
Frank
Minions are: Bob. Your safe bluffs are: Washerwoman, Fortune Teller, Soldier
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Poison David to disrupt any Night 0 information gathering roles (such as Investigator, Chef, Washerwoman, or Fortune Teller) they might have, feeding them false information from the start.
📜
Storyteller
Bob
You chose to poison David.
📜
Storyteller
David
Good evening David. You are the Investigator. Either Eve or Grace is the Poisoner.
📜
Storyteller
Charlie
Good evening Charlie. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I want to privately communicate with my Minion, Bob, to coordinate our roles and strategies, and share our safe bluffs.
🧠
Coordinate with my Demon, Frank, by telling him I will bluff Washerwoman and asking for input on who to 'confirm' as a Townsfolk, while also checking what he decides to claim.
🧠
I want to share my Chef info with David, my neighbor, to start building trust and see if he has any useful information that might corroborate or conflict with my 0-pairs result.
🧠
Day 1, I need to build trust and gather info. Whispering to my neighbor Heidi first to see what she knows and potentially form an alliance. She's one of my neighbors and hasn't spoken to anyone yet.
🧠
Day 1, I need to share my Investigator info to help town. Charlie is my neighbor and approached me first. Even if evil, the info (Eve or Grace is Poisoner) doesn't hurt good team — it narrows the Minion.
🧠
Grace is my neighbor and my info says she's good. Sharing my Empath role and the 0 reading builds an early trusted alliance. She'll also know Alice is good, which helps us narrow down evil players.
🧠
I want to start a private conversation with Eve who hasn't spoken to anyone yet. I need to gather information and build trust without revealing my Saint role too early. I'll ask what she knows and try to figure out if she's good.
🧠
Respond to Alice's outreach to build an ally while protecting my Monk identity. Being too evasive could look suspicious, but revealing my role would paint a target on my back. I'll be friendly and honest about having no starting info.
🧠
Whispering to Bob to coordinate our bluffs. Suggesting he uses his Washerwoman claim to soft-confirm me as the Soldier, which is a safe, low-maintenance bluff for the Demon.
🧠
I am confirming the bluffing strategy with my Demon, Frank. We agreed that I will bluff Washerwoman and 'confirm' him as the Soldier.
🧠
David shared his Investigator info with me. I should reciprocate with my Chef 0 info. This lets us cross-reference: evil players aren't neighbors, so Poisoner and Demon are separated. This narrows down who the Demon could be.
🧠
Heidi claims I'm good via Empath. Alice should also be good. I want to build trust with Alice and see what she knows, while keeping my Ravenkeeper role secret to bait a night kill.
🧠
I want to talk to Eve directly to see what role she claims and gauge her reaction. As one of my two Poisoner suspects, her response could be revealing. I won't reveal my info yet.
🧠
Alice is my other neighbor and Grace is already whispering to her. I should establish direct contact with Alice to get my own read on her and see if Grace shared my role claim with her.
🧠
Grace reached out saying Heidi shared interesting info. I want to learn what that info is to build trust and gather mechanical data, while still hiding that I'm the Saint.
🧠
Build rapport with David without revealing my powerful role. Probe what he knows and see if I can get a read on his trustworthiness before deciding whether to share more.
🧠
Initiate a friendly conversation with my neighbor Eve. This sets the stage for Bob's Washerwoman bluff, which will point to me or Eve being the Soldier, making her trust me.
🧠
I want to share my fake Washerwoman info with Alice to build trust and soft-confirm Frank as the Soldier.
🧠
I need to talk to Eve to see what she claims about her role. If she claims a role that doesn't make sense with David's info, I can catch her. Also I want to know what others have been telling her.
🧠
Alice is Heidi's other neighbor and Heidi's info says we're both good. Sharing this builds trust and lets us collaborate. I also want to probe what Alice has learned.
🧠
I need to talk to Grace to evaluate if she's the Poisoner. I'll ask her role without revealing mine first, to see if she slips up or claims something that conflicts with other info.
🧠
I've secured my neighbors as likely good. Now I need to talk to players outside my immediate circle — Frank has been active in multiple whispers and may have gathered useful information about claims or patterns.
🧠
I need to verify Grace's claim about Heidi being the Empath. If Heidi directly confirms the 0 on her neighbors (me and Grace), that builds a trusted good core and helps me avoid execution as the Saint.
🧠
I need to engage with Charlie to learn what info they have without revealing my Monk role. If Charlie shares first, I can evaluate whether their info is credible or if they're just probing.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Share my Chef info publicly so the town can use it to constrain where evil players sit. 0 pairs means evil players are not adjacent, which is powerful mechanical info on Day 1.
🧠
Claim Soldier publicly to establish my bluff and set up Bob's upcoming Washerwoman claim. This also acknowledges Charlie's Chef claim to appear cooperative and good.
🧠
I'm the Monk and should stay low-profile to survive. But I should contribute enough to not seem suspicious. Asking about others helps me decide who to protect tonight.
🧠
Claim Washerwoman publicly to confirm Frank's Soldier claim, supporting our pre-coordinated bluff and building trust with the town.
🧠
Share my Empath information publicly. Revealing that Alice and Grace both read as good gives the town three confirmed good players (including me if trusted) and helps triangulate the evil team with Charlie's Chef info.
🧠
I'm the Ravenkeeper and want the Demon to kill me tonight. I'll hint I have a powerful ongoing info role without revealing exactly what it is, to bait the night kill.
🧠
I'm the Saint - revealing too early could get me executed by evil. But staying silent looks suspicious. I'll contribute to the conversation while hiding my exact role, and hint I'm not a Townsfolk with info to share.
🧠
I'm the Investigator with used info. Sharing now lets town analyze alignment before night. If Heidi is sober, Eve is the Poisoner. If not, Grace is. Either way, this narrows evil candidates significantly.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace claims to have an ongoing information role, which is highly likely to be Fortune Teller. I will poison her tonight to protect Frank (the Demon) from her potential checks.
📜
Storyteller
Bob
You chose to poison Grace.
📜
Storyteller
Eve
Good evening Eve. You are the Monk. Who would you like to protect tonight?
🧠
Heidi is the Empath, the most valuable ongoing information role. Protecting her ensures she survives the night to give another reading, which is critical for narrowing down the evil players, especially given David's accusation against me.
📜
Storyteller
Eve
You chose to protect Heidi.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill Heidi to eliminate the Empath's ongoing information, prevent future neighbor-shift pings on me, and keep the town's focus on Eve as the suspected Poisoner.
🛡️
Heidi was protected from a night kill.
📜
Storyteller
Frank
You chose to kill Heidi.
📜
Storyteller
Heidi
Good evening Heidi. You are the Empath. You sense that 0 of your neighbors is evil!
Day 2
📜
Storyteller
A peaceful night has passed. All villagers are present and accounted for.
🧠
Grace is my neighbor and I trust her based on Empath 0. She has an ongoing info role — I need to share my N1 result and ask what she's learned to cross-reference and narrow down the Demon.
🧠
Frank is partially confirmed by Bob's Washerwoman. I need an ally and want to reveal my Monk role since no death supports my protection on Heidi. Also need to discuss David's accusation.
🧠
I haven't shared my Chef info (0 pairs) yet. Bob seems partially confirmed by Frank's Soldier claim. Sharing with Bob to build trust and get his read on the game. 0 pairs means Demon and Minion aren't adjacent — narrows things down significantly.
🧠
Acknowledge Eve's whisper, support her claim of being Monk, and point out that David is now highly suspicious, cementing myself as a trusted ally.
🧠
Heidi is my neighbor and her Empath read says I'm good. I want to learn what she discussed with Grace and share my concern about not being executed. I should also feel out whether I can trust her enough to reveal my Saint role soon.
🧠
Heidi trusts me as good based on two nights of Empath reads. I should share my Ravenkeeper role and discuss the no-death pattern. As Ravenkeeper, I want the Demon to kill me - maybe I should bluff publicly later.
🧠
Respond to Charlie's whisper with logical deduction to appear as a helpful, analytical good player (Washerwoman) while subtly defending the Demon (Frank) and casting doubt on David's poisoned info.
🧠
Charlie seems analytical and not yet cleared but trustworthy enough to share my Investigator info. Revealing Eve/Grace as Poisoner candidates can help narrow down the evil team together with his Chef info.
🧠
Alice is my neighbor and my Empath reads clear her as good. I want to build trust but protect Grace's confidence. I'll share the Eve theory and ask about her dangerous role without revealing Grace's exact role.
🧠
Heidi is the Empath and I protected her. Telling her I'm the Monk builds trust and lets her confirm the no-death night. If she's genuinely good, she'll see David's accusation against me doesn't fit. Her reaction will also tell me if she might be evil.
🧠
I haven't spoken with Heidi yet. She's the Empath and may have Night 1 info about her neighbors (Alice/Grace). Her readings could corroborate or challenge David's Investigator claim and help narrow the Demon.
🧠
Coordinate with my minion Bob regarding Eve's Monk claim and David's false Investigator claim.
🧠
Heidi directly asked if I'm Saint. I can trust her because her Empath read cleared me and she's offering protection. Confirming my role lets the good team account for Outsider count and avoid executing me. Also discuss no-kill theories to collaborate.
🧠
I need to probe David about his Investigator ping. If Eve is the Poisoner, we need to coordinate. Also want to see if David has any new info or theories about the no-death pattern.
🧠
Let Frank know that David's info is false due to my Night 0 poison, and suggest a strategy of pushing David as the Drunk/lying evil while building trust with Eve.
🧠
Grace is asking me directly about my info and the no-death. I'll share my thinking honestly to build trust and observe her reaction. If she's evil, she might slip or overplay her hand.
🧠
Charlie is Chef and reached out to coordinate. My Empath 0 helps him narrow Demon candidates. Also need to probe his thoughts on Eve's Monk claim and the no-death pattern.
🧠
Bob is Washerwoman backing Frank as Soldier — likely confirmed good. I need an ally who can vouch for the no-death night supporting my Monk claim against David's accusation. Bob can help me build trust.
🧠
Share Eve's Monk claim with Bob and work through the logical implications together. The Eve-as-Poisoner world is most coherent right now and Bob is a trusted ally.
🧠
I want to lock in Eve's absolute trust by showing how her Monk claim and my Soldier claim (supported by Bob's Washerwoman) align perfectly, then direct her focus to executing David.
🧠
I need to talk to David to learn more about his Investigator read and whether he has new information. He might also help identify the Demon. I haven't spoken with him directly yet.
🧠
Respond to David's question about Heidi's Night 1 read and share my theory. Also subtly reinforce that I'm good via Heidi's reads, while suggesting I might bluff a juicier role to draw the Demon's kill — activating my Ravenkeeper ability.
🧠
I need to defuse Charlie's suspicion of me. He reasoned that if Eve is the Poisoner, either he or I must be the Demon. I will point out that David's Investigator info is likely false (due to being Drunk or poisoned), which aligns with Eve being a real Monk, and suggest executing David.
🧠
Respond to Alice's questions about my Investigator lead and the no-death pattern. Share Grace's Night 1 info and my analysis of both worlds. Alice seems cooperative and hasn't been central to claims yet.
Nominations — Day 2
📜
Storyteller
Nominations are now open.
🧠
I need to publicly share my info and reasoning before nominating. Eve is the more likely Poisoner assuming Heidi is sober - two consistent 0 reads is strong evidence. I'll lay out the case then nominate Eve.
🧠
I must reveal my role publicly now that David has accused me. The Monk claim + no-death night is strong evidence. Bob's Washerwoman info confirms Frank as Soldier since I'm Monk. This creates a solid town core and exposes David's accusation as false.
🧠
The simplest explanation is Eve is the Poisoner. We need an execution to progress — no execution again helps evil stall. Even if wrong, we gain information from the death (Undertaker, Ravenkeeper). I must push for execution without revealing I'm the Saint.
📜
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I'm on the block and need to avoid execution. I must remind everyone of the mechanical confirmation: Bob saw Frank or Eve as Soldier. I'm Monk, so Frank is Soldier. That plus no death = my protection worked. David must be wrong, not me.
🧠
We need an execution for information. Eve is my strongest Poisoner suspect. If I'm wrong, we still learn that Grace is the Poisoner. Not executing lets evil stall indefinitely.
🧠
David's Investigator ping plus Heidi clearing Grace points strongly to Eve as Poisoner. We need an execution to get info and prevent evil from stalling. As Saint, my vote is safe here since I'm not the nominee.
🧠
I'm the Ravenkeeper and know I'm good. Heidi's two-night Empath read of 0 on me clears me if sober. David's Investigator ping makes Eve the remaining Poisoner candidate. The vote needs 4 to execute — my hand helps reach that. Eve needs to go.
🧠
I will vote to execute Eve because she is the Monk and poses a threat to our Demon, Frank. Executing her removes her protection ability, allowing Frank to kill tonight.
🧠
Defend Eve to build trust and maintain my Soldier bluff, while letting the vote go through since she already has enough votes for execution.
🧠
Eve already has 4 votes and will be executed. My Empath info directly supports the case against her: if Grace is good (Empath 0), Eve is the Poisoner per David's Investigator. Voting shows consistency with town's logical conclusion and doesn't waste my alive vote.
🧠
My Chef info hasn't been shared publicly yet. 0 pairs of evil is powerful narrowing info. Post-execution, we need all mechanical info on the table to find the Demon. Sharing now helps town reassess after Eve's death.
🧠
I'm at 5 votes and about to be executed. I need to make one last plea, especially to Bob and Heidi who should see the contradiction in voting for me. Bob's Washerwoman info mechanically supports my Monk claim.
🧠
We already have 5 votes on Eve, which is more than the 4 needed. The execution is going through. No need to speak further — let the vote complete.
🧠
Reinforce my vote for Eve while acknowledging the risk. Heidi knows I'm Saint and still voted for Eve, which gives me confidence. Keep consistent with my nomination reasoning.
🧠
5 votes are in for Eve. I want to reinforce the logic for the group and subtly bait the Demon to target me tonight by hinting I have an info role that triggers usefully. If Eve is executed and is the Poisoner, my Ravenkeeper ability becomes even more valuable.
🧠
Explain my vote on Eve to maintain my good persona. I need to justify why a 'Washerwoman' would vote for Eve despite her Monk claim confirming Frank as the Soldier.
🧠
I want to cement my public persona as a good Soldier who genuinely believes Eve's Monk claim. Since Eve already has enough votes to be executed, I do not need to vote for her, allowing me to maintain her trust and look clean to the rest of the town.
🧠
Eve directly asked why I'd vote for my protector. I need to publicly explain that my consistent Empath zero on Grace clears Grace and implicates Eve as the Poisoner. The vote is already decided but I want my reasoning on record.
🧠
The vote is already decided at 5. I'll add my vote to show solidarity with the town decision. My Chef info (0 pairs) will be crucial tomorrow to narrow the Demon candidates regardless of Eve's role.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm going to die. My final words should give the good team a clear path: Frank is confirmed Soldier, David is the next logical execution, and Charlie's Chef 0 means Demon and Minion aren't neighbors.
🧠
Eve is about to be executed. I should reinforce the logic for tomorrow's Demon hunt. If Eve is the Poisoner, Charlie's Chef 0 clears me and Frank as Demon candidates, narrowing the hunt significantly.
🧠
Set the agenda for Day 3 without revealing I'm the Saint. Position myself as mechanically cleared by Heidi's Empath reads. Point to the logical next steps regardless of which world we're in.
🧠
I want to reinforce the plan for tomorrow while subtly baiting the Demon. If Eve is the Poisoner and the Demon wants to kill a valuable target, my hint about an untriggered info role might draw the night kill — which would let me use my Ravenkeeper ability.
🧠
Maintain my good persona as Washerwoman and let the day end with Eve's execution. This keeps Frank safe and wastes a good player's life.
🧠
As the Imp, I want to blend in with the good team's cautious members, expressing mild concern about executing the claimed Monk while accepting the group's decision. This maintains my cover as the Soldier.
🧠
The execution is settled — Eve has 6 votes and nominations are closed. No need for further speech. Better to save time and let the night phase begin so we can get new information.
🧠
Reinforce how my Chef 0 info combines with tomorrow's findings. If Eve is Poisoner, we have a very narrow Demon pool. If Eve is Monk, we pivot. Either way, Chef 0 constrains the Demon-Minion adjacency.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
Bob
Good evening Bob. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace strongly hinted at being the Undertaker (info role that 'hasn't triggered yet' until an execution). Poisoning her tonight ensures she receives false info about Eve's role.
📜
Storyteller
Bob
You chose to poison Grace.
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is a confirmed good Empath whose continued survival restricts our killing options (if Alice or Grace die, Heidi gets a '1' read on Bob or me). Killing her removes a trusted voice.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Frank
You chose to kill Heidi.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
I want to privately coordinate with my Minion Bob to understand his role and plan our strategy for Day 3, specifically how to exploit David's false Investigator claim.
🧠
Heidi's death strongly supports Eve as Poisoner. Grace is likely clear. I need to share this logic with Grace and Charlie to narrow down the Demon.
🧠
I'm dead but have my ghost vote. I want to share my Empath analysis with the two players I trust most: Frank (Soldier, confirmed by Bob) and Grace (my neighbor, Empath 0). World A is strongest - Eve was Poisoner, Demon is Bob or Charlie.
🧠
Agree with David's reasoning and reinforce the Bob/Charlie focus. Hint at my Ravenkeeper role subtly to bait the Demon into targeting me at night, without revealing too much to potential evil eavesdroppers.
🧠
Grace is my neighbor and was 'cleared' by Heidi alongside me. I need to learn what Grace knows from her whispered conversations, especially what David and Charlie said, and whether the Undertaker learned Eve's role.
🧠
I need to reveal to my Demon (Frank) that I am the Poisoner, explain why David's information is false, and coordinate a push to execute David today.
🧠
I need to convince Frank and Heidi that I was truly the Monk. Heidi is now dead and knows she was killed by the Demon (not me). Frank already trusted me. Together we can help the living players re-evaluate.
🧠
I need to share my Chef 0 info and push back on David's flawed logic that Heidi's death proves Eve was Poisoner. Alice and Bob haven't heard my info yet. I want to see if Alice's passive role claim holds up and if Bob's Washerwoman info can be verified.
🧠
I want to cast suspicion on David by pointing out that his Investigator ping on Eve was completely wrong, since Eve was likely the Monk. This diverts attention away from my minion Bob and onto David.
🧠
Bob is a Demon candidate. I want to question him about his Washerwoman info now that Eve is confirmed Poisoner. Frank is likely Soldier and can help evaluate Bob's responses. I also want to see if Bob tries to deflect to Charlie or elsewhere.
🧠
David needs to hear that Eve is trying to discredit him. If World A is correct, he's confirmed good and his Investigator ping on Eve was right. I want to strengthen his resolve and discuss the Bob vs Charlie Demon question.
🧠
Frank is trying to discredit David, which is suspicious. David sacrificing his only Minion (Eve) if evil makes no sense. I need to push back on Frank's theory while also probing his alignment. I'll also signal my Ravenkeeper role indirectly to bait the Demon.
🧠
Charlie asked me directly about my role. I'll share analysis without fully revealing Saint yet — if Charlie is the Demon, revealing Saint gives him a win condition. I'll hint at Outsider status and test his reaction while advancing the Eve-worlds debate.
🧠
To expose David's logical fallacy regarding Eve's Monk protection and Heidi's death to Alice and Charlie, helping to paint David as suspicious or wrong and protect Frank's Soldier bluff.
🧠
Charlie has Chef info (zero evil pairs) which is mechanically key. I need to share my analysis that if Heidi's Empath info is good, David can't be evil with Charlie since they're neighbors. This helps narrow the evil team.
🧠
Frank and Grace are key players — Frank as claimed Soldier, Grace as hinted Ravenkeeper. I want their perspectives and to share that Bob is a Demon suspect in both worlds. Grace's counter to my Monk logic might reveal more about her role.
🧠
Deflect suspicion from Bob and myself onto David by using my Soldier bluff logic. Since Bob 'found' me as Soldier, it makes sense for 'good' Frank to trust Bob and suspect David.
🧠
Heidi's ghost perspective is valuable. She confirms her Empath reads and suspects Eve. I want to align with her and narrow Bob vs Charlie, testing both Washerwoman and Chef claims.
🧠
David directly asked for my read on Bob vs Charlie. I need to reinforce the Bob suspicion and keep our coalition aligned for nominations.
🧠
Charlie asked if I'm Ravenkeeper — confirming builds trust and baits the Demon to kill me. Discussing Bob as a cross-world Demon candidate pushes the group toward the right execution today and sets me up for a night-death trigger.
🧠
I need to resolve the two worlds. Grace's exact role matters — if she's Ravenkeeper, World A is more likely. I also want Charlie's Chef perspective on which Demon candidates fit with 0 evil pairs. Together we can narrow down the Demon.
🧠
I want to coordinate with my Demon (Frank) before the nomination phase begins to ensure we are aligned on executing David, whose logic is currently being questioned by Alice and Charlie.
🧠
Frank trusts me and is confirmed Soldier. Charlie has crucial Chef info. I want to coordinate with them to push for David's execution since his Investigator ping on me was false. If David flips evil, we win. If not, we learn.
🧠
Grace already suspects Bob, and Alice is analytical and wants to resolve worlds. I need to consolidate support for executing Bob today since he's the only player who is evil in both major scenarios. Alice's Outsider claim could be relevant but Bob first.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Put David on the block by highlighting his flawed logic regarding Heidi's death and Eve's Monk claim to secure a good execution.
📜
Storyteller
Voting starts now for David. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to defend myself. Bob's argument about Eve being dead is technically true but misses the bigger picture — my Investigator ping + Heidi's Empath zeros point to Eve as Poisoner. Bob is one of two Demon candidates and is trying to execute me to survive.
🧠
I need to vote for David to help secure his execution, as he is a good player and getting him executed puts the evil team closer to victory.
🧠
David is likely the real Investigator and Bob is the Demon. I need to influence the living players before they vote. My ghost vote is precious, so I'll speak first to sway others against executing David.
🧠
To vote for David's execution, which aligns with my public stance of defending Eve and blaming David for her wrongful execution. This will help secure an evil victory.
🧠
Bob is the only player who is a Demon candidate in BOTH worlds. David might be good (World A) or evil (World B). I should not vote for David, and I should push for Bob to be executed instead.
🧠
Charlie's cross-world analysis is correct: Bob is evil in both worlds. Executing David only helps evil in World A and is a gamble. I need to stop this vote and push for Bob instead. Revealing I'm Ravenkeeper adds credibility.
🧠
Bob is the only player who is evil in both worlds. Voting for David risks executing a good Investigator in World A. I must prevent this execution and push for Bob instead.
🧠
I want to let David's vote fail so Bob can be nominated. Bob is evil regardless of which world is true. David is only evil in one. The smart move is to execute Bob.
🧠
Reinforce that World A is the only consistent world. Address Frank directly - he's the swing vote and I want to make sure no one else joins him. The vote should fail.
🧠
Defend myself against the town's logic that I am evil in both worlds. I need to point out that they are assuming David's Investigator info is true, whereas if Frank is the Soldier, my info is correct and David is the one who is poisoned or lying.
🧠
Reinforce that Bob is the only player evil in both worlds. Urge everyone to stay the course: let David vote fail, nominate Bob next. Use my ghost vote only when it matters.
🧠
I want to lower my hand to appear cooperative and aligned with the town's logic. Stubbornly voting for David when the rest of the town refuses to do so will make me look suspicious and clearly linked to Bob.
🧠
The David vote is clearly failing with only Bob voting. I already stated my position. Waiting for the vote to conclude so we can nominate Bob next.
🧠
The David vote is clearly failing — Frank unvoted, only Bob is voting. Let it fail so Charlie (or me) can nominate Bob next, who is evil in both worlds. No need to speak; the consensus is clear.
🧠
The vote is failing with only Bob voting. I need to keep momentum toward nominating Bob next. Reinforce that World B is nearly impossible given Heidi's two-night zero on Grace, and Bob is evil in the only viable world.
🧠
I'm dead with one ghost vote. David's vote is failing with only Bob voting. I should save my ghost vote for Bob's nomination, which is the correct execution target. No need to waste it here.
📜
Storyteller
Voting is now closed.
🗳️
Nominee David did not reach the 3 vote threshold.
📜
Storyteller
David did not receive enough votes (1/3).
🧠
World B is logically impossible due to Heidi's consistent Empath 0 on Grace. Only World A remains: Eve was the Poisoner, Bob is the Demon. Bob must be executed today. I'm nominating him now while momentum is strong.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Deflect the Demon accusation from myself to Charlie using seating order and Chef logic.
🧠
I nominated Bob and believe World A is the stronger case. Heidi's clean Empath 0 on Grace two nights is very hard to fake. Bob's Washerwoman claim including his own Minion (Eve) as a possible Soldier is suspicious - it draws attention to her. Raising my hand to vote for Bob.
🧠
World B is impossible — I read 0 on Grace two nights. Bob is the Demon in the only viable world. This is the game-winning execution. My ghost vote must be used here.
🧠
Defend my minion Bob and maintain my cover as Soldier by agreeing with his logical deflection to Charlie.
🧠
Bob is the only player who is a Demon candidate in both worlds. His attempt to pin me only works in World A. I need to point this out before voting, to persuade Frank and Alice.
🧠
Bob is evil in every viable world. In World A, he's the Demon lying about Washerwoman. Charlie could also be Demon, but Bob is the common denominator. Three votes needed - David and Heidi already voted. My vote makes three.
🧠
Bob is the only player who fits as evil in both possible worlds. Three votes are already in — that's enough for execution. I'm adding my vote to show solidarity with the good team's consensus and because the logic is airtight.
🧠
Bob has enough votes. I want to reinforce to town that I was the real Monk and that David's info was wrong — this matters for future days if Bob isn't the Demon. Saving my ghost vote for final 3.
🧠
Establish a strong suspect (Charlie) for the town to target tomorrow after I am executed and the game continues, thereby protecting my Demon, Frank.
🧠
The vote is passing with 4 votes (me, Heidi, Grace, Alice) against Bob. 3 needed. Bob is the Demon in both logical worlds. No need to speak — silence avoids giving Bob more material to deflect with. Let the execution happen.
🧠
Bob is trying to deflect onto Charlie, but my Empath info destroys his argument. I need to remind everyone that my two-night-zero on Grace makes World B impossible, and Eve-as-Poisoner plus Bob-as-Demon fits all evidence perfectly.
🧠
Bob already has 4 votes and will be executed. I will wait to stay consistent with my defense of him, preparing to claim tomorrow that Bob framed me with his false Washerwoman claim.
🧠
Bob is the only player who fits as Demon in both worlds. The vote already has 4 hands raised, but adding mine shows confidence and solidarity with town. If Bob is the Demon, the game ends now.
🧠
The vote for Bob is clearly passing with 5 votes. I want to reinforce the logic, lock in the good team's consensus, and remind the Demon to kill me tonight so I can use my Ravenkeeper ability.
🧠
Bob has 5 votes already (David, Heidi, Grace, me, Charlie). That's well over the 3 needed. Speaking now might confuse things. Let the vote conclude — if Bob is the Demon, we win immediately.
🧠
Bob already has 5 votes (David, Heidi, Grace, Alice, Charlie), more than the 3 needed. My ghost vote is mathematically irrelevant here. I must preserve it for final 3 where it could decide the game.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Bob with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
To sow doubt before my execution. By claiming to be the Drunk, I explain why my Washerwoman info was wrong while keeping the possibility alive that Frank is the real Soldier, shifting suspicion onto Charlie or David.
🧠
Bob has 5 votes and will be executed. Further discussion is unnecessary and could confuse the group. Let the nomination close and see if the game ends.
🧠
Bob's shifting story from Washerwoman to Drunk reveals guilt. My Empath info is the cornerstone — Grace is good, Eve was Poisoner, Bob is Demon. Reinforce this for final clarity before execution.
🧠
Letting Bob be executed is highly beneficial. Since Eve is believed to be the Poisoner, Bob's death and the game continuing proves he is good, which mathematically "confirms" me as the Soldier.
🧠
Reinforce the group's decision and highlight Bob's inconsistent Drunk claim. Also acknowledge Grace's Ravenkeeper bait — smart play. Keep the group unified.
🧠
Reinforce my Ravenkeeper claim to bait the Demon into killing me tonight. If Bob is executed and is the Demon, game ends. If he's not, my night death would let me learn a key player's character. Either way, pressuring the Demon benefits town.
🧠
The vote is decided — Bob has 5 votes and will be executed. As Saint, I just need to stay alive. No need to speak; let the execution proceed. The Undertaker should learn Bob's role tonight and confirm the world.
🧠
I'm dead with one ghost vote. I need to redirect town toward David after Bob is executed, since David's Investigator ping on me was provably false. Also flag Charlie as Bob's final accusation.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
Night 3
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
To eliminate a confirmed good player who cannot harm me with their death (unlike Grace who claimed Ravenkeeper), bringing the alive count down to 4 and setting up a final 3 tomorrow.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Frank
You chose to kill Alice.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
🧠
Initiate a private conversation with Grace to build trust, steer suspicion towards David (since Eve's ghost wants David executed), and navigate the final 4 situation safely.
🧠
Frank whispered to me; I need to engage to figure out his alignment. I'll share my suspicion of Charlie and David, and test Frank's reactions and reasoning to see if he's truly good or the Demon.
🧠
Charlie is a Demon candidate in both major scenarios. I need to probe him and also share my info. He may also have useful Chef insights about the seating. At 4 alive, every conversation matters.
🧠
Grace is cleared by Heidi's Empath. I need to share my analysis with her to help her make the right nomination. She is the most trusted alive player and needs to lead the good team.
🧠
Share my Chef 0 info with David and explore his theory. If Eve is Poisoner, he's framing me as Demon. If Grace is Poisoner, David is likely the Demon. I need to see how he reacts.
🧠
Grace is alive, my neighbor, and trusted. I need to share the logic that if I was sober, Charlie must be the Demon. This could help the final execution.
🧠
I want to use reverse psychology. Since I am suspected of being evil and am dead, whispering a 'confession' that Frank is the Demon to Grace will make her believe Frank is actually good and that I am trying to frame him to save the real Demon (David or Charlie).
🧠
Game continues after Bob's execution, so Bob wasn't the Demon. With 4 alive, we must execute correctly today. Grace is cleared by Heidi's Empath 0 over two nights—she's the safest person to strategize with. I'll share my three Demon candidates and see what she's learned from her whispers.
🧠
I want to agree with Grace's logic pointing to Charlie so we can coordinate to execute Charlie today, securing the evil victory.
🧠
I haven't spoken with David directly today. I need to compare notes and see if he's still standing by his Investigator ping. If he confirms Eve as Poisoner, the logic chain firmly points to Charlie as Demon. I want to lock that in before nominations.
🧠
Both logical chains — Eve as Poisoner or Grace as Poisoner — converge on Charlie as the Demon. I need to share this with Grace so we can coordinate the nomination. This is our only chance; wrong execution means Demon wins at night.
🧠
Charlie is one of the two top Demon candidates. Probing his logic and claims helps me gauge which world is real and guide the good team toward the correct execution.
🧠
Alice's logic that Demon is me or Frank is flawed because Frank is ruled out by Chef 0 in both main worlds. I need to challenge her reasoning and see if she slips or adjusts.
🧠
David is alive and influential. Reinforcing the Charlie-as-Demon logic ensures he votes correctly. Four players remain — a wrong execution today likely means a loss.
🧠
Coordinate with my Demon Frank now that we are in the endgame, informing him of my reverse-psychology whisper to Grace and urging him to push the execution on David or Charlie.
🧠
Grace is the most trusted alive player (Heidi's Empath 0). She's been gathering whispers. I need to learn what she's heard and help her narrow down the Demon among Charlie, David, Frank.
🧠
To probe Charlie's thoughts and build rapport with him while finding out what he and David whispered about, to help direct the execution today.
🧠
I haven't spoken to Charlie directly today. Before the nomination phase, I need to hear his defense and see if he can poke holes in the case against him. If he can't, I'll nominate him.
🧠
Frank is one of four alive. We need all good votes to execute Charlie. He must understand the double-chain logic that proves Charlie is the Demon regardless of which woman is the Poisoner.
🧠
Charlie's whisper to me tries to rule Frank out by ignoring David as Minion. I need to alert Grace, who is cleared by Heidi, so she can see the flaw in Charlie's reasoning and not let Frank off the hook.
🧠
Frank seems open to discussion. I need to share my real read: Grace is the more likely evil, using her 'cleared' status to frame me. If Frank agrees, we can rally against Grace. If not, I need to know now.
🧠
Frank is alive and needs to vote correctly. I already told Grace and David. Frank needs to hear this too — we must execute Charlie today or the Demon wins with a kill tonight.
🧠
I want to sow discord between David and Charlie to push for a Charlie execution today, protecting my Demon Frank.
🧠
Frank claims Soldier confirmed by Bob. But Bob wasn't the Demon. If Bob was a Minion, Frank could be the Demon. I need to probe Frank's current suspicions and see if his story holds up under scrutiny. He's one of three possible Demons.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Lay out the three Demon candidates clearly. Grace is cleared by Heidi's Empath 0. Frank is most suspicious because Bob actively backed his claim and they whispered today. Must execute correctly or we lose.
🧠
Final 4. Must execute the Demon. Chef 0 mathematically rules out Frank as Demon in all valid scenarios. Demon is Grace or David. Grace is more suspicious — she's been orchestrating the push against me and her 'cleared by Heidi' defense assumes no poisoning.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie nominated me and voting is underway. I must convince David and Frank not to vote for me. The double-chain logic David himself articulated shows Charlie is the Demon in both worlds. I need to make this case quickly before votes lock.
🧠
I know I'm good, so Charlie's argument against Grace fails because it depends on me being evil. Grace's double-chain logic is sound. Also, Grace daring the Demon to kill her as Ravenkeeper is a townsfolk play. I'm not voting for Grace.
🧠
Grace is on the block and I believe she is evil in both plausible evil worlds. If she's the Demon, executing her wins the game. If she's the Poisoner, we still need to find the Demon but removing the Minion helps. Either way, this vote is correct.
🧠
I believe Charlie is the Demon based on Grace's double-chain logic. Voting for Grace risks executing the real Ravenkeeper and losing. I need to convince David and Frank not to vote Grace and instead nominate Charlie.
🧠
The double-chain logic is airtight — both paths lead to Charlie as Demon. I need to publicly refuse to vote for Grace and signal I will nominate Charlie next. This shows Frank I'm serious and unified with the good team.
🧠
The vote against Grace is failing 1-0 (only Charlie). David has publicly committed to nominate Charlie next. I've already used my ghost vote and the living players are aligned. Speaking now is unnecessary noise.
🧠
I want to let the vote on Grace fail because the town is primed to execute Charlie. I will wait and then vote for Charlie when he is nominated, securing the win.
🧠
Cast doubt on Grace's Ravenkeeper claim by pointing out she survived the night, suggesting she could be the Demon using it as cover, while preserving my ghost vote and waiting to see the next nomination.
🧠
Counter Bob's suspicion that my survival is suspicious — the Demon avoided killing a claimed Ravenkeeper to deny me information. Reinforce that Charlie is the only logical Demon candidate across both main worlds, so the vote against me should fail.
🧠
Reinforce the double-chain logic showing Charlie is the Demon in both worlds. Encourage Frank and David to hold firm and not vote Grace, so my ghost vote can execute Charlie next.
🧠
The vote for Grace is lost. I need to highlight that both worlds point to a different Demon (Grace or David), but neither points to me. I must make Frank question the consensus before he nominates me.
🧠
Frank hasn't voted yet. If he votes for Grace and Grace is executed, we likely lose because the double chain clears Grace and points to Charlie. I must ensure Frank doesn't fall for Charlie's argument.
🧠
Reinforce the locked logic to Frank so he doesn't accidentally vote for Grace. Charlie is the only Demon candidate in both chains.
🧠
Reinforce that Charlie is the Demon through both chain-logic paths. I've used my ghost vote already, but I can influence Frank to not vote for Grace and to save his vote for Charlie's inevitable nomination.
🧠
I will wait and let the vote on Grace fail. The town wants to nominate and execute Charlie next, which is perfect for me since executing Charlie leads to a night kill and an evil victory.
🧠
Support the town's plan to let Grace's nomination fail so they can nominate and execute Charlie, which wins the game for evil due to the poisoned Investigator info clearing Frank.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 2 vote threshold.
📜
Storyteller
Grace did not receive enough votes (1/2).
🧠
The vote on me failed. David promised to nominate Charlie but hasn't yet. With only one tick left, I must act. Charlie is the only name surviving both chains. I am nominating him to force the execution before the day ends.
📜
Storyteller
Voting starts now for Charlie. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
I need to break the double-chain logic that everyone is using against me. The key flaw: in World A, Eve as Poisoner could have poisoned Heidi, making Empath 0 unreliable. Without Empath clearing Grace, World A points to Grace as Demon, not Charlie. Frank is the swing vote I need to save.
🧠
I nominated Charlie because both logical chains converge on him. I must vote for my own nomination to ensure we have enough votes. With 4 alive, we need 2 votes. I'm one; we need Frank or David to join me.
🧠
I know I'm the Monk, so the Eve-is-Poisoner world is false, but even in both hypothetical chains Charlie is the only player who is the Demon. This is the final meaningful execution. I must vote.
🧠
The double-chain logic converges on Charlie in both Minion worlds. Charlie's counter-argument about Heidi being poisoned is speculative and unsupported. As a dead Saint, my ghost vote has no downside — I must use it now to execute the most likely Demon. This could win the game.
🧠
This is the winning vote. Both chain logic worlds converge on Charlie. His last-ditch argument about poisoned Heidi doesn't break the double chain — Frank remains cleared by Chef 0 in both worlds. We execute Charlie and win.
🧠
Charlie is trying to create doubt in Frank. Both chains still point to Charlie. In World A, even if I was poisoned, Charlie is still one of two candidates, and Grace's aggressive nomination of Charlie makes her look more good than Charlie. Frank must vote Charlie.
🧠
By voting for Charlie, I align myself with the good team's double-chain logic, securing the execution of a good player and leaving 3 alive, setting up a Night kill to win the game tomorrow.
🧠
I will raise my hand to vote for Charlie's execution. Since Charlie is good, executing him will leave 3 players alive, and the Demon's night kill will bring us down to 2 players, winning the game for Evil.
🧠
I'm about to be executed. I need to leave Frank with guidance: if the game continues after my death, the double-chain logic was wrong and the Demon is either David or Grace. Frank is the deciding vote in final 3.
🧠
Counter Charlie's final-three manipulation. Reinforce to Frank and ghosts that the double chain remains solid. If Charlie were truly good Chef, both chains would not converge solely on him.
🧠
Reinforce the double-chain logic to ensure no one wavers. Frank has already voted; I want to keep it that way and close out the execution.
🧠
The vote on Charlie has overwhelming support — Grace, Eve, David, Heidi, Frank, Bob, and myself all raised hands. Seven votes when only two are needed. No further convincing is necessary. I'll wait for the vote to close and hope this ends the game.
🧠
Charlie already has more than enough votes. Frank voted, all ghosts voted, Grace voted. Execution is guaranteed. I'm holding my vote and waiting for the storyteller to close.
🧠
Voting is nearly complete with six hands raised against Charlie — far more than the two needed. I've already spoken and lobbied Frank. Nothing left to add. Waiting for the storyteller to close and see if we've won.
🧠
I will wait to allow the vote on Charlie to finish. Executing him sets up the final 3, allowing me to win the game tonight by killing either David or Grace to reduce the living count to 2.
🧠
Charlie is on the block with plenty of votes. Executing him today puts us in a position to win the game tonight when Frank kills another player. I will wait with my hand raised to secure his execution.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
Bob(Ghost)
Ghost vote used by Bob
👻
Eve(Ghost)
Ghost vote used by Eve
🗳️
New execution leader: Charlie with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Charlie is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I'm about to be executed. I must plant doubt in Frank's mind for final three. When game doesn't end, Frank will know I was good Chef. Then the double-chain logic collapses and he must look at Grace or David as Demon.
🧠
Counter Charlie's final argument that the Demon would have killed me as Ravenkeeper. The Demon avoiding me is strategic, not suspicious. Also reinforce Frank's confidence — if game continues, he must look at David (the only name not fully cleared in both chains).
🧠
Charlie is trying to sow doubt for final three. I need to reinforce the double-chain logic and point out David's behavior clears him in the Grace-poisoned world. The execution is correct.
🧠
Reinforce the good team's confidence. Charlie's final argument about Ravenkeeper survival is a classic Demon misdirection. I want Frank to stay confident in the vote if the game continues.
🧠
Charlie is on the block with 6 votes and will be executed. No need for further nominations. Let the execution happen and see if the game ends.
🧠
Reinforce the double-chain logic for Frank in case the game somehow continues, and support Charlie's execution to win. Every scenario leads to Charlie.
🧠
Support the town's consensus on executing Charlie to secure the execution, looking like a cooperative Good player while preparing for the final night kill that will win the game for Evil.
🧠
Charlie is on the block and will be executed, leaving 3 players alive. After Frank's night kill, only 2 players will remain, securing an immediate victory for our evil team. I will wait.
📜
Storyteller
The guillotine blade falls. Charlie has been executed.
💀
Charlie(Ghost)
Charlie has died.
Night 4
📜
Storyteller
Frank
Good evening Frank. You are the Imp. Who would you like to kill tonight?
🧠
I am the Imp in the final three. By killing David tonight, we will enter the next day with only two players alive (Grace and myself). Since the Demon is still alive, the evil team will immediately win. To avoid triggering Grace's potential Ravenkeeper ability, I will target David.
💀
David(Ghost)
David has died.
📜
Storyteller
Frank
You chose to kill David.
🏁

Game Over

Two Players Left
Winner: Evil