Game Detail

Players

Alice (Virgin) Bob (Drunk) Charlie (Monk) David (Undertaker) Eve (Soldier) Frank (Empath) Grace (Imp) Heidi (Scarlet Woman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil192,00648,230$1.0112
Good543,43856,925$1.7480

Event Transcript

🎭
The game has started.
📜
Storyteller
Heidi
You are the Minion. The Demon is Grace.
📜
Storyteller
Grace
Minions are: Heidi. Your safe bluffs are: Mayor, Fortune Teller, Saint
📜
Storyteller
Bob
Good evening Bob. You are the Chef. You learn that there are 0 pairs of evil players.
📜
Storyteller
Frank
Good evening Frank. You are the Empath. You sense that 1 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Open 2-3 early 1:1 channels to collect initial claims/info and identify high-value Townsfolk to protect tonight without outing myself as Monk.
🧠
Coordinate bluffs/targets with Grace and establish backup plan: keep her alive publicly, keep me off the block so Scarlet Woman safety net remains.
🧠
Get early private claims from both neighbors while info is fresh; my N0 read mechanically constrains them to 1 evil, so inconsistencies later can hard-clear or hard-suspect one.
🧠
Share high-value setup info early with a small circle to steer seating-based deductions and avoid role clashes, while limiting Demon targeting.
🧠
Respond to Charlie’s coordination request, seed my real role to a small circle, and steer group toward having a D1 execution so my Undertaker ability produces hard info N1.
🧠
Coordinate claims, propose a low-risk Virgin test to gain mechanical confirmation while avoiding a Saint loss and helping Undertaker get early info.
🧠
Answer the whisper promptly to look cooperative, seed a safe bluff (FT) that explains no D1 info, and extract their claims for targeting/poison framing later.
🧠
Coordinate early with 2 players, share my real role discreetly, and set up mechanical checks (FT/Undertaker/Monk) while minimizing info leakage to evil.
🧠
Coordinate a safe D1 plan: get an execution that yields UT info while minimizing Saint risk; gather claims from Charlie/Bob to choose the best nominator for a Virgin test or alternate execution.
🧠
Join the main info-sharing clique without hard-claiming yet, harvest claims/outsider count, and position myself to subtly steer executions away from Grace.
🧠
Coordinate a low-risk D1 plan: a Virgin test with a trusted Townsfolk nominator, while keeping my Monk role off the table so I can protect key info roles at night.
🧠
Lock in a private info triangle with my two neighbors, share my Empath=1 discreetly, and coordinate future checks so we can resolve which neighbor (if any) is evil without exposing me to an early demon kill.
🧠
Defuse the Empath ping, keep it private, and steer Frank toward doubting/targeting Eve or poisoner, buying me time to survive D1 and plan a night kill.
🧠
Update Heidi/David on key claims and propose a low-risk Virgin test using a confident townsfolk nominator while tracking outsider count/poison risk.
🧠
Lock in a private plan: treat Empath=1 as a lead but not a conclusion. Get Grace to prioritize checks that can confirm/deny, and get Frank to commit to a verifiable read pattern.
🧠
Lock in a high-value D1 plan (Virgin test) that either confirms a good player + gives UT info, or creates a focused suspect set if it fails.
🧠
Quietly collect Heidi’s claim/starting info to build a public narrative later, without revealing my Empath read that could get me targeted or cause premature tunnel.
🧠
Get wider claim map before noms and line up a safe D1 plan (Virgin test) while keeping my Monk role mostly hidden; also prepare for the case the test fails (poison/lie).
🧠
Coordinate a clean Virgin test while flagging poison/Outsider risks and setting expectations for interpreting outcomes; maximize value for UT and future trust web.
🧠
Spread my Chef=0 and the planned Virgin test so more town is aligned before nominations, and set expectations to interpret a failed test as poison/fake possibilities.
🧠
Coordinate with Grace so her first FT check targets high-info pairs away from the Empath triangle, helping us resolve whether Frank’s N0=1 is real and start a Demon hunt.
🧠
Seed a Drunk world to invalidate Chef 0 + make the Virgin test ambiguous, buying cover for Grace and giving us a clean mis-execution path.
🧠
Lock in my FT bluff with Charlie, encourage the Virgin test to consume time/possibly kill Bob, and pre-seed ‘could be drunk/poison’ to blunt hard reads on me.
🧠
Answer Heidi, align on Virgin test mechanics, and recruit her into info web so we can coordinate D1 execution that gives me Undertaker data.
🧠
Prevent Bob-from-Chef confirmation + avoid clean Virgin confirmation chain; steer town into a less-informative D1 execution and keep pressure off Grace.
🧠
Address Heidi’s concern, keep flexibility: propose conditional Virgin test with public caveats, or a safe D1 execution alternative that still fuels UT.
🧠
Get Charlie to run nominations with correct mechanical caution: Chef may be Drunk; Virgin test only proves nominator TF if it fires. Keep my Empath ping semi-private to avoid demon kill and avoid mis-executions.
🧠
Coordinate with Frank/Grace on what to say publicly today: elicit other starting-info roles while keeping our triangle ambiguity, so we can later resolve Empath-1 without giving evil a clear target.
🧠
Align our public story: I’m FT, you’re Librarian with Drunk ping. This protects me from Chef/Empath logic and steers D1 into low-risk chaos (Virgin test) without outing evil adjacency.
🧠
Sync key private info so nominations don’t overcommit to a single world; keep Virgin test but hedge for Drunk/poison and start building suspect sets for tomorrow.
🧠
Use Virgin test to also resolve Librarian’s Drunk ping and avoid overtrusting Chef. Align group on interpretation before nominations so we get maximum mechanical value from D1 execution + my UT read.
🧠
Align our group on the most diagnostic Virgin-test nominator given the Librarian drunk ping; avoid over-committing to Chef=0 if I might be Drunk.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Push a D1 action that gives maximum mechanical info while warning table about drunk/poison uncertainty; align group on best nominator for Virgin test.
🧠
Push a high-signal D1 mechanical test (Virgin) and get remaining starting-info roles to speak so we don’t waste D1 on vibes.
🧠
Publicly lock in the planned Virgin test with correct caveats, request exact Librarian info, and keep options open for a D1 execution that feeds Undertaker.
🧠
Support the Virgin diagnostic to remove a good player and lock in a narrative (Chef drunk/poison) while I stay plausible as FT with no D1 info.
📜
Storyteller
The Virgin's ability triggers! David is executed immediately.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
🧠
I’m the proposed diagnostic nominator; nominating Alice now either hard-confirms me as Townsfolk via Virgin or creates immediate pressure/contradictions, while keeping focus on getting a D1 execution for my Undertaker info.
Nominations — Day 1
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
📜
Storyteller
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Protect the most valuable ongoing info source from the likely N1 demon kill; keeping Fortune Teller alive maximizes demon-finding and cross-checks Drunk/poison worlds.
📜
Storyteller
Charlie
You chose to protect Grace.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the player most likely to produce a credible mechanical case against me tomorrow (Empath=1 on me/Eve), while leaving Bob alive to plausibly be the ‘Drunk Chef 0’ scapegoat.
💀
Frank(Ghost)
Frank has died.
📜
Storyteller
Grace
You chose to kill Frank.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Frank has been found dead in the night.
🧠
Gather fresh D2 info quickly and align on a high-signal nomination plan that avoids executing a potential Saint/Mayor and uses my Virgin status to confirm town/evil.
🧠
Answer their questions, keep Chef/Drunk uncertainty explicit, and propose next-step: gather claims from Eve/Grace/Heidi, check outsider count, and aim a nomination that gives max info (or execute a likely evil among Eve/Grace).
🧠
Get N1 mechanical info (FT/Librarian/Chef followups) quickly before nominations so we can form a coherent suspect pool and decide protection target tonight.
🧠
Lock in Bob-as-Drunk using Virgin trigger (protects Grace+me from Chef). Steer town toward executing Eve, demand claims without hard-defending Grace.
🧠
Get aligned info-sharing: clarify I was Undertaker but died so no UT info; use Virgin-confirmed Townsfolk status + Lib claim to narrow Drunk/evil candidates and coordinate nominations/votes.
🧠
Get my Empath info into the hands of the key info roles so they can merge it with FT/Undertaker/etc before nominations; push focus to Eve/Grace without hard-locking if poisoning.
🧠
Deflect Empath heat off me by introducing a competing mechanical world (FT red ping) that points away from Grace; coordinate with Heidi/Bob to amplify uncertainty before nominations.
🧠
Collect exact claimed info (Heidi Librarian, Bob Chef/Librarian, Grace FT checks) and align on a nomination plan before nominations start; use contradictions to narrow demon/minion.
🧠
Pull in Charlie+Alice claims/reads to build consistent role map before nominations and spot contradictions with Grace/Heidi/Bob info.
🧠
Give Eve my exact claim+context, demand her claim, and set up a public solve focusing Eve vs Grace/Charlie before nominations.
🧠
As a dead Empath, I should gather N1 info/claims and steer town to mechanically test Eve/Grace while not wasting my ghost vote early.
🧠
As a dead Undertaker with no N1 info, I need to collect N1 results/claims to build logical worlds and guide today’s nomination, while flagging the Chef0/Drunk uncertainty.
🧠
Answer Eve/David’s request, lock in my Monk claim + protection to support mechanical worlds, and focus noms on resolving Eve vs Grace while treating Chef0 as likely drunk.
🧠
Reinforce the town’s current push onto Eve, keep Grace off the block, and lock in my Librarian story so Bob stays ‘Drunk’ and weakens Chef-based clears.
🧠
Respond to Eve to appear transparent and drive a clean ‘Eve first’ execution plan that protects me and keeps town focused away from Heidi/minion.
🧠
Answer Eve, push for role transparency before noms, and extract Eve/Charlie details to choose best execution target (likely Eve unless strong counter-info).
🧠
Reveal Soldier to break the ‘Eve is evil’ narrative, pivot suspicion onto Grace/Charlie using Frank+FT logic, and set up best execution going into noms.
🧠
Get Grace’s exact FT details and Eve’s role/defense before noms; align with Alice on a coherent public push and avoid being steered by a poisoned/bad claim.
🧠
Reinforce my FT bluff and steer today’s execution onto Eve (good), while leaving ambiguity (red herring) to avoid hard counterproof.
🧠
Coordinate messaging to keep Grace alive and build a clean, mechanical-looking case to execute Eve (or at worst pivot to Charlie), preserving SW safety net.
🧠
With nominations imminent, get any N1 info into a small trusted channel and steer today’s execution toward Eve/Grace unless someone has stronger mechanical evidence.
🧠
Coordinate town to extract Eve’s full claim publicly and align on best diagnostic execution (likely Eve) while not hard-clearing Charlie if he’s FT red herring/demon.
🧠
Coordinate a tight public narrative: collect/confirm Charlie’s Monk claim and get Eve/Grace to state cases in town square, then steer nomination to Eve while keeping Charlie as next suspect.
🧠
Get precise claims/N1 info to leverage Frank’s Empath=1 between Eve/Grace and decide the D2 execution target before nominations.
🧠
Coordinate narrative + votes so town executes Eve, and pre-build excuses if my FT ping looks wrong after her death.
🧠
Coordinate town-facing logic to execute Eve today and pre-plan fallback suspicion on Charlie/red-herring so Grace avoids nomination/votes.
🧠
Sync a tight public info chain before nominations so town executes the best candidate (Eve) while preserving next-step worlds if wrong.
🧠
Prevent an Eve mis-execution by quickly aligning key town on the strongest mechanical line (Soldier+Empath) and push execution onto Grace/Charlie while flagging inconsistencies/poison worlds.
🧠
Get N1 mechanical info fast before noms; if none, steer town to execute within Eve/Grace based on my only solid-ish lead and behavior tells.
🧠
Get Eve’s full claim + N1/N2 context and push for publicly testable details; if she can’t offer a coherent alternative solve, commit to Eve execution.
🧠
Get precise mechanical claims from Frank/Charlie/Heidi to lock whether Empath1 is trustworthy and decide which of Eve/Grace/Charlie to push into nomination phase.
🧠
Get Eve’s full public story + any mechanical reasons to trust Soldier, and encourage a clean public claim so town can execute correctly.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force public N1 info now and steer town to an actionable execution (Eve or Grace) consistent with my only mechanical read; keep my ghost vote for a close call unless consensus forms.
🧠
With limited time, execute the most diagnostic suspect that intersects both Empath and FT worlds; Eve flipless but her death resolves Empath/FT contradictions and sets a clear next-day solve.
📜
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Get a good player executed and reinforce my FT narrative; removing Eve reduces pressure from Empath1 and keeps Demon hidden behind plausible info.
🧠
I’ll hold my ghost vote this tick to see if living players can reach 3 without it; I can spend it next tick if the execution would otherwise fail.
🧠
Stop my execution by presenting the strongest mechanical chain (Empath1 + my Soldier claim) and redirect today’s kill to the most likely evil (Grace) or her support (Charlie).
🧠
Eve is the highest-leverage execution given Empath1+FT yes and unprovable Soldier. My vote helps secure an execution that advances info/solve.
🧠
Lock in enough votes to execute Eve today, protecting Grace and keeping the town’s logic centered on a solvable-but-wrong Eve/Grace binary.
🧠
Vote to execute Eve as the most diagnostic target that intersects both living info lines; if wrong, the aftermath gives a clear pivot to Grace/Charlie and tests FT/Empath reliability.
🧠
Execution already has enough living votes; conserving my single ghost vote for late-game leverage is optimal. I’ll stay quiet unless the count changes.
🧠
Ensure Eve is executed today to resolve the Empath/FT triangle; my vote locks in the most diagnostic elimination and narrows to Grace/Charlie if Eve is good.
🧠
Lock in today’s best-value execution (Eve) based on overlapping info, and pre-commit to next suspects so evil can’t spin narrative after the vote.
🧠
Try to peel off votes to avoid an execution today, keeping 6 alive so if Grace is executed tomorrow my Scarlet Woman ability can catch and keep evil in the game.
🧠
Try to stop a likely-misexe by giving town a clean decision rule: Soldier+Empath1 => Grace is evil if Empath is true; if not, then Grace/Charlie still best info exec. Encourage hesitant voters to drop hands.
🧠
No need to spend my ghost vote since enough live votes. Publicly set conditional plan for tomorrow and keep pressure on Grace/Charlie with minimal extra noise.
🧠
Keep votes locked to push through execution of a good player while looking like I’m following the strongest public logic chain; discourage no-exe.
🧠
Keep pressure on the best-overlap candidate and prevent a no-execution that gives evil a free kill; set clear pivot plan if Eve flips good.
🧠
Keep momentum: avoid no-exe, remove the best overlap suspect (Eve). Set clear pivot plan if wrong, so town doesn’t stall tomorrow.
🧠
Influence town to avoid spending my ghost vote and to reconsider a potentially swingy execution; my vote is valuable later when numbers are tight.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Eve with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Eve is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I’m on the block; only way to survive is to push an alternative nomination that can reach 5 votes. Targeting Grace/Charlie preserves town’s best worlds and tests the overlap logic.
🧠
Prompt a decisive counter-nom if town isn’t confident on Eve, and demand Grace’s full FT data so we don’t autopilot into a coinflip.
🧠
Create an explicit Eve-vs-Grace vote test before noms close; if Grace is demon we can beat 5 votes and win, and if not we at least lock in accountability and info for tomorrow.
📜
Storyteller
Voting starts now for Grace. 6 votes needed for execution or 5 votes to tie. Raise your hand if you want to vote for them.
🧠
Keep votes from reaching 5+ on Grace to avoid tie/no-execution, ensuring Eve (good) dies and demon stays safe.
🧠
Prevent an accidental 5-5 tie/no-exe on Grace. Keep town coordinated: only vote Grace if we can reach 6; otherwise let Eve die and reassess with night info.
🧠
Prevent 5-vote tie/no-exe while ensuring Eve (good) is executed; keep suspicion on Eve/Charlie chains without exposing myself.
🧠
Prevent an accidental tie/no-execution and keep town tempo; coordinate votes so we get one execution today (Eve), then hard-pivot tomorrow if wrong.
🧠
Prevent accidental 5-vote tie leading to no execution; keep town coordinated on a single kill (Eve) then pivot to Grace vs Charlie tomorrow with full FT history.
🧠
Prevent accidental 5-5 tie/no-exe. Keep execution on Eve today, preserve my ghost vote, and demand Grace full FT history to solve tomorrow.
🧠
Cannot reach 6 on Grace without Heidi/possibly Grace, so avoid tie/no-exe. Make a clear contingency plan: if I die, town must hard-pivot onto Grace/Charlie with full FT history.
🧠
Prevent accidental 5-5 tie/no-execution. Conserve my ghost vote for final-day math and keep today’s outcome deterministic.
🧠
Prevent an accidental tie/no-execution at 6 alive, preserve my ghost vote for endgame, and force Grace to fully disclose FT history for tomorrow’s solve.
🧠
Do not add votes to Grace that could create a 5-5 tie/no-execution; preserve the committed Eve execution and set up tomorrow’s solve.
🧠
Prevent accidental 5-5 tie/no-exec by keeping my hand down on Grace, and lock in a single execution (Eve) then force full FT history + solve tomorrow.
🧠
Keep Grace off the block and prevent a 5-5 tie/no-exec. Reinforce the public plan (execute Eve) while sounding town-forward by asking for structured info tomorrow.
🧠
Voting Grace can only reach 5 and risks a tie/no-execution at 6 alive. Best play is keep hand down, let Eve die today, and solve Grace vs Charlie tomorrow with full FT history + night kill.
🧠
Prevent a 5-5 tie/no-exec by discouraging extra votes on Grace; set up tomorrow’s solve with FT history + my Undertaker info if I can safely share.
🧠
Keep votes off me to avoid tie/no-exec, satisfy demand for FT history, and set up tomorrow’s solve to push suspicion onto Charlie while Eve is executed today.
🧠
Prevent accidental 5-5 tie/no-exec and set a clear, mechanically grounded plan for D3: force full claims + use FT to recheck, then execute Grace or Charlie decisively.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach threshold.
📜
Storyteller
Grace did not receive enough votes (0/3).
🧠
Lock in Eve execution (best EV for evil), discourage late nomination chaos, and start redirecting tomorrow’s solve away from Grace toward Charlie/FT noise.
🧠
Prevent tie/no-exec and set up clean D3 solve using FT history + my Undertaker info can’t help while dead.
🧠
Lock in single execution today (Eve) and prevent tie/no-exe chaos; set up a clear D3 decision tree (Grace vs Charlie) with specific info requests.
🧠
Lock in single execution (Eve) and avoid tie/no-exe. Publicly confirm I’m Monk + my protections so town can evaluate FT/Empath worlds and plan D3 checks/protections.
🧠
Reinforce town’s ‘no tie/no-exe’ consensus, avoid new noms that could backfire, and set up doubt on Charlie’s Monk/protection story for D3 while looking cooperative.
🧠
Lock in single execution (Eve) and set a clean D3 info plan; also pressure-test Charlie’s repeated protect-on-Grace and ensure FT checks create a resolvable triangle.
🧠
Lock in a single execution (Eve) and prevent late chaos. Set concrete D3 info plan (FT picks, Monk protection) to solve Grace vs Charlie if game continues.
🧠
I’m about to be executed; set a crisp D3 solve plan and prevent town from drifting. Emphasize that a clean single exec today is correct, then commit to Grace-vs-Charlie resolution tomorrow.
📜
Storyteller
The guillotine blade falls. Eve has been executed.
💀
Eve(Ghost)
Eve has died.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Monk. Who would you like to protect tonight?
🧠
Grace is the highest-value alive info source; protecting her maximizes chance we get an N2 Fortune Teller result and prevents Demon from silencing that info.
📜
Storyteller
Charlie
You chose to protect Grace.
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Charlie is the main engine of the D3 solve and the only claimed protection. Removing him reduces scrutiny on me and keeps Heidi safe, setting up a controllable D3 misexecution.
💀
Charlie(Ghost)
Charlie has died.
📜
Storyteller
Grace
You chose to kill Charlie.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Charlie has been found dead in the night.
🧠
Coordinate alive players toward a coherent D3 execute plan (likely Grace unless strong evidence Eve was evil), and prompt them to share any mechanical confirmation (Eve/Charlie roles, poisoning, etc.).
🧠
Get Grace’s N2 FT result and align Alice/Heidi on mechanical case (Charlie night-killed => likely good). Set up decisive nomination/vote plan; conserve ghost vote unless needed.
🧠
Get Grace’s N2 FT and Heidi’s exact Librarian info to lock a consistent world before nominations; coordinate likely execute Grace unless strong counter-evidence.
🧠
Coordinate with trusted players to focus nomination plan and request Grace’s fresh FT info; keep my Chef0/Drunk possibility in mind while narrowing to Grace vs Heidi.
🧠
Get my Monk protections on record and force Alice/Heidi/Grace to reconcile claims before noms; narrow to Grace vs Heidi (and whether Bob is Drunk).
🧠
Re-anchor my Librarian story, undermine Bob’s credibility, and introduce a coherent world where Frank’s Empath doesn’t condemn Grace, buying Grace safety going into noms.
🧠
Get alive players to compare mechanical worlds and likely execute Grace/Heidi without spending my ghost vote yet; ask for Grace’s latest FT to resolve red herring vs evil Grace.
🧠
Answer info requests consistently with FT bluff, frame Bob as best execution to avoid demon guess on me; keep Heidi plausible as good while leaving her as fallback sacrifice.
🧠
Force full info recap and converge on 1 execution target for D3; at 4 alive we must hit Demon or set up 3p endgame with strong logic.
🧠
Collect concrete claim details (exact FT pings, Lib info, Chef confidence) to choose best execution target; as dead I can coordinate without outing living power roles.
🧠
Reinforce my FT bluff with a clean timeline + steer nominations onto Bob, keeping heat off me/Heidi before nomination phase.
🧠
Get the most decision-critical info (Grace’s N2 FT pick/result + protection/kill context) before nominations, so we can coordinate good votes and avoid a fatal mis-execution.
🧠
Answer Charlie, re-assert likely Drunk, and force Grace/Heidi to fully restate their info so we can decide on a Grace vs Heidi/Alice solve before noms.
🧠
Steer town to execute Bob (good or Demon) and away from executing Grace; seed enough doubt about Empath/outsider count so Grace doesn’t become the default target.
🧠
Get town aligned on the main mechanical fork (Grace vs Heidi) and stop tunneling on Bob-as-demon if he’s likely Drunk; steer nominations efficiently before final 3.
🧠
Collect latest mechanical info (Grace FT, Heidi Lib, Bob Chef consistency) and steer town to an execution plan; preserve my ghost vote for final if consensus is strong.
🧠
Steer town away from executing Grace (our Demon) and toward executing Bob today; with 4 alive, a wrong exec ends game tonight for evil.
🧠
Steer town to best mechanical solve: prioritize worlds consistent with sober info (Empath+Virgin-confirmed David) and avoid mis-executing with 4 alive; recommend execution target and ghost vote timing.
🧠
Force a crisp pre-noms plan among the 4 alive; push everyone to commit to one execution and explain their world, so we don’t split votes and auto-lose.
🧠
Deflect execution off me by offering a coherent mechanical world that prioritizes Bob, while keeping a pivot to Heidi if needed.
🧠
Align alive good players on a coherent execution plan using FT chains + SW possibility, and force Grace to state exact FT history so we can catch inconsistencies.
🧠
Before noms, align good team on best execution (likely Heidi over Bob), and keep alternative world (Grace demon) in mind so we don’t auto-pilot into mis-exec.
🧠
Get latest mechanical claims (Grace FT N2 + RH, Heidi Lib, Bob Chef consistency) and coordinate nomination/voting plan; decide whether to spend my ghost vote to secure a Grace execution.
🧠
With 4 alive we must execute Demon today. I’ll highlight why Grace’s push on me is suspect, request full FT log, and propose a clear exec order (Grace vs Heidi) based on which info is trusted.
🧠
Force a clear commit: which single world explains all info with least special pleading, then coordinate the execution/nomination so we don’t split at 4 alive.
🧠
Steer nomination onto Bob, undermine Empath-logic by offering poison explanation, and align Heidi with my push so town splits against good.
🧠
Get Alice to commit to executing Bob instead of Grace; best path is a coherent poison/Drunk world explaining Empath+Monk death while keeping Grace looking like a genuine FT.
🧠
Push a concrete nom/vote plan: execute Heidi first as best Demon solve, but keep contingency tree (Grace then Bob) so town doesn’t stall at 4 alive.
🧠
Align good alive on a clean D3 execution path by locking Grace’s exact FT log and using Lib Drunk ping to prioritize Bob vs Heidi; keep Grace under scrutiny for inconsistency.
🧠
Give Alice a clear least-assumptions solve: push Grace execution today; coordinate who nominates and when; preserve my ghost vote unless math requires it.
🧠
Get final mechanical info (Grace N2 + RH) and coordinate living votes/when to spend my ghost vote to ensure we execute the best demon candidate today.
🧠
Force Grace to publish full FT history/RH, then coordinate a single execution path (Grace vs Heidi) with least assumptions before nominations lock in.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
At 4 alive we must hit Demon today; Grace is the lowest-assumption execution based on Empath anchor + outsider count. If wrong, we re-solve between Bob/Heidi at 3.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Keep Grace (our Demon) off the block by discouraging Bob/ghost votes; sow doubt about ‘must hit today’ and outsider-count certainty so execution shifts to Bob/Heidi later.
🧠
At 4 alive we must execute. I’m voting my nomination to follow the lowest-assumption world (sober Empath) and because Grace hasn’t fully, cleanly published a consistent FT log.
🧠
Save my ghost vote for the final-day math while still nudging the alive players to get an execution if they’re confident, and laying out the next-step plan if Grace lives/dies.
🧠
Prevent an incorrect execution at 4 alive (instant loss tonight). I’ll withhold ghost vote unless living consensus is strong; push Bob/Heidi to state clearly whether they think Grace is the Demon.
🧠
Stop the 2nd living vote. Create enough mechanical doubt about Empath/outsider-count, restate FT cleanly, and redirect to Bob/Heidi world or no-exec.
🧠
Get the 2nd living vote to execute Grace today; with 4 alive we must hit demon now. Grace is the least-assumption evil given Empath and contradictions in her counterworld.
🧠
Don’t waste my ghost vote since 2 living votes already; lock in next-step plan and force poisoner claim specifics to test consistency.
🧠
Conserve my ghost vote for final 3 while pushing a clear conditional plan and pressuring living players to justify the 2nd vote so we don’t mis-execute.
🧠
Don’t waste my ghost vote; force living players to own the decision and set a clear if/then plan for tomorrow based on whether game continues.
🧠
Don’t waste my ghost vote since 2 living votes already. Force commitments and a clear next-day solve path (who’s next if game continues), and pin down poison claims for consistency.
🧠
Stop Grace’s execution by persuading Bob to lower his hand; prevent immediate evil loss at 4 alive and keep ghost votes unspent.
🧠
Prevent a likely-losing execution on Grace; steer living voters to test the cleaner FT ping pair (Bob/Heidi) while conserving ghost votes.
🧠
Avoid locking in an execution on Grace when a plausible FT world makes her good and execution would lose; keep today open to pivot and execute Heidi/Bob instead.
🧠
We need 2 votes; using my ghost vote executes Grace now. This is the highest-probability demon hit from my only mechanical info; if wrong we likely lose anyway, but waiting gives evil tempo.
🧠
Stop a likely game-losing Grace execution if she’s good; redirect town to mechanically consistent Heidi-as-Demon line while we still have 4 alive.
🧠
Stop the execution on me by convincing Frank to retract his ghost vote; keep me alive and push town toward executing Heidi or Bob instead.
📜
Storyteller
Voting is now closed.
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Grace with 2 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 2 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent a likely game-losing execution of Grace by rallying an immediate Heidi nomination with enough living votes to tie/beat the current 2, shifting execution onto the more mechanically implicated suspect.
🧠
Stop an unsafe Grace execution by getting an immediate Heidi nomination that can reach 3+ living votes, preserving ghost votes and keeping win paths in all worlds.
🧠
Get Grace off the block and force execution onto the {Bob,Heidi} pair indicated by FT, using only living votes (3) to avoid wasting ghost votes and avoid immediate loss from executing a likely good.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution or 2 votes to tie. Raise your hand if you want to vote for them.
🧠
Use my ghost vote to ensure Heidi reaches at least a tie (2) or execution (3), which keeps Grace off the block and avoids an immediate loss if Grace is good.
🧠
Vote Heidi to beat/tie Grace’s 2 and prevent a potentially game-losing execution of Grace; Heidi is best suspect from FT N2 + Drunk world.
🧠
Spend ghost vote to push Heidi to 3, getting Grace off block and maximizing chance we execute the Demon today (or at least remove likely evil).
🧠
Ensure Heidi reaches/clears the vote threshold so I’m off the block; if she’s minion we win tonight, and if not, I still avoid being executed today.
🧠
Ensure Heidi gets executed to pull the block off Grace (the real Demon) and secure an evil win at night.
🧠
I’m dead w/ no ghost vote; influence by steering living votes only. Push for no extra ghost spend and for an execution that avoids immediate loss; set clean tomorrow plan based on whether game continues.
🧠
We must get Grace off the block and execute the likeliest evil today. Voting Heidi uses only living votes to beat 2 and follows the strongest consistent info chain (Lib Drunk + FT N2 YES).
🧠
Prevent wasting ghost votes while ensuring Heidi is executed via alive votes; preserve my ghost vote for potential final-day math if this is wrong.
🧠
Alive already have enough votes on Heidi; retract my ghost vote to preserve it for final 3 where it can decide the game.
🧠
Alive already have enough hands to pass Heidi without my ghost vote; I should retract to preserve the single dead vote for final 3 or a crucial tie-break.
🧠
Lock in 3 ALIVE votes on Heidi to surpass Grace’s 2 without spending ghost votes; ask dead to lower hands; preserve ghost votes for final 3 if needed.
🧠
Lock in 3 ALIVE votes on Heidi without spending ghost votes; keep pressure on Heidi to answer poison/history and preserve ghosts for final 3.
🧠
Lock in 3+ alive votes on me to beat Grace’s 2 and prevent Demon execution. I’m happy to die if it keeps Grace alive and burns town’s only safe solve.
🧠
Lock in 3 ALIVE votes on Heidi to get me off the block; if I’m evil, it wins immediately after night. Avoid ghost votes that could be used later against me.
🧠
Avoid wasting my ghost vote; let the 3 alive votes handle Heidi, and keep my vote for the final day if needed.
🧠
I can’t vote; maximize chance the living correctly beat Grace’s 2-vote block and conserve ghost votes while locking in an execution that doesn’t instantly lose if Saint/Mayor etc.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Heidi with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Lock in my execution and prevent any reopening of Grace as the execution target. Keep nominations closed and emotions calm so demon survives to night.
🧠
Lock in Heidi execution, discourage more noms/votes that could flip to Grace, and set a clear plan for tomorrow using remaining info (Chef0, FT, Empath).
🧠
Lock in Heidi execution with alive votes only, prevent late nomination/tie, and preserve my ghost vote for final-day math if game continues.
🧠
Lock in Heidi execution, prevent late nominations/ties that could put Grace back on block, and preserve ghost votes for final 3 where they matter most.
🧠
Lock in the safe line: keep Heidi on 4, prevent new nominations/ties, and preserve my ghost vote for final 3 where it can win the game.
🧠
Lock in the safe plan (no more noms) and prime town for final-3 decision using my Empath N0=1 and existing claims, avoiding accidental tie that re-blocks Grace.
🧠
Lock in the safe plan: no more nominations, no ghost votes now, avoid any tie that risks Grace execution today; preserve my ghost vote for final 3 to secure the Demon kill.
🧠
Lock in Heidi execution and prevent any late nomination/tie that could put me back on the block. Keep town calm and stop them from re-opening my execution.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Grace
Good evening Grace. You are the Imp. Who would you like to kill tonight?
🧠
With 3 alive, a successful kill ends the game. Alice is mechanically confirmed Virgin, so she’s least likely to be protected/unkillable; killing her should secure immediate win.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Grace
You chose to kill Alice.
🏁

Game Over

Two Players Left
Winner: Evil