Game Detail

Players

Alice (Imp) Bob (Virgin) Charlie (Spy) David (Saint) Eve (Chef) Frank (Slayer) Grace (Undertaker) Heidi (Washerwoman)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good957,992139,850$0.5192
Evil415,235257,895$1.1638

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Charlie
You are the Minion. The Demon is Alice.
πŸ“œ
Storyteller
β†’
Alice
Minions are: Charlie. Your safe bluffs are: Empath, Investigator, Monk
πŸ“œ
Storyteller
β†’
Heidi
Good evening Heidi. You are the Washerwoman. Either Eve or Frank is the Chef.
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Chef. You learn that there are 0 pairs of evil players.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Virgin (good), Alive - Charlie: Spy (evil), Alive - David: Saint (good), Alive - Eve: Chef (good), Alive - Frank: Slayer (good), Alive - Grace: Undertaker (good), Alive - Heidi: Washerwoman (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Whispering to Alice to secretly coordinate our bluffs and evil strategy right at the start of day 1 to avoid early suspicion and set up long-term deception while town is still open to conversations.
🧠
Gather private info from my neighbors without revealing I'm the Slayer, so we can build a shortlist before nominations.
🧠
Confirm I have no info to contribute, encourage low-risk coordination, and probe Frank and Eve for any observations before nominations.
🧠
Coordinating bluffs with my Minion Charlie on day 1 builds our alliance, allows selective truth sharing to gain credibility, and sets up future deception to keep me as Demon alive.
🧠
Form a small trusted group to pool private info before nominations; do not reveal my Outsider status yet.
🧠
Reveal my Virgin privately to neighbors to prevent accidental early nomination and to test reactions for alignment clues.
🧠
Sharing my Chef info privately builds trust and gives us mechanical constraints to narrow suspects before nominations.
🧠
Share my Washerwoman info to create focused scrutiny on Eve/Frank and encourage mechanical verification to eliminate a Town, narrowing suspects for Demon.
🧠
Responding to Bob's whisper via Alice coordination ensures consistent story as good players, builds false trust with Bob (actual good Virgin), and protects Alice by avoiding early suspicion. This helps evil team control narrative without revealing ourselves.
🧠
Confirm Eve's Chef info and get Grace to watch nearby players so we can narrow suspects before nominations.
🧠
Verify Heidi's Washerwoman claim by getting a mechanical confirmation from Eve or Frank and gather reports of odd private behavior to narrow suspects before nominations.
🧠
Waiting allows other players to share more claims and information. This gives me time to observe contradictions, build on existing bluffs with Charlie, and decide who to kill tonight to disrupt the good team's logic without acting suspiciously early on day one.
🧠
Confirm Eve's Chef secrecy and prompt Charlie to share any whispers or night info so we can narrow suspects before nominations.
🧠
Confirm whether Alice and Charlie are Town-aligned so I can stay safe today and coordinate trusted nominations.
🧠
Keep my Chef info confined to a tiny trust circle and coordinate a safe nomination of a non-neighbor to gather votes without outing me.
🧠
Get Alice and Grace to watch Eve and Frank closely and encourage players with mechanical roles to check one of them so we can confirm which is Chef and eliminate suspects.
🧠
Coordinate response to Bob and David whispers with Alice to maintain consistent bluffs, protect Demon by appearing helpful and town-aligned, and gather more info before nominations.
🧠
Confirm Eve's Chef claim and probe Grace for any private whisper observations to decide a safe nomination and avoid tipping the Demon off.
🧠
Confirm the Chef claim and whether Eve is being protected so we can safely nominate a non-neighbor.
🧠
Coordinating with minion Charlie on responses to claims keeps Investigator and Empath bluffs consistent and helps create chaos before nominations.
🧠
Confirm Eve's Chef claim and secrecy, get Charlie's private info, and agree a safe nomination target avoiding David/Frank if Chef is truthful.
🧠
Get a quick private confirmation of Alice and Charlie's alignment so I can avoid being nominated and gather leads on possible liars before nominations.
🧠
Keep my Chef info secret, avoid nominating my neighbors, and coordinate a safe first-day nomination of a non-neighbor to pressure the evils.
🧠
Get a mechanical check on Eve or Frank before nominations to convert our Washerwoman hint into usable confirmed Town info.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
Get a non-neighbor nominated to provoke discussion and gather information about claims (Heidi, Eve, Frank) before night actions.
🧠
Speaking publicly supports the nomination idea without committing, builds my Investigator bluff by seeming helpful, and sows doubt on Grace to potentially turn town against each other while protecting my minion and self.
🧠
Speaking to caution nominating Bob builds my trustworthy Empath bluff, protects potential Virgin execution, deflects from Alice as Demon, and encourages group discussion to sow minor chaos without committing to a bad nomination.
🧠
Prevent my first-nomination trigger killing a Town nominator and redirect suspicion to Grace so we delay nominating me and gather info.
🧠
Avoid nominating Bob (possible Virgin risk) and force useful reactions from Grace and her defenders to gather information before Night.
πŸ“œ
Storyteller
Voting starts now for Grace. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Explain why I suggested nominating Bob, ask David to explain his nomination of me, and encourage the table to avoid panicked executions so we gather useful info.
🧠
Waiting this tick allows the vote discussion to continue without my input, preserving my options to vote later or influence after more claims. This keeps me looking undecided and good while my minion Charlie coordinates privately if possible.
🧠
Voting yes for Grace removes a key good role (Undertaker) to weaken town information flow. This advances evil by creating suspicion on David and protecting Alice as Demon for endgame.
🧠
Delay a risky execution to gather mechanical info and avoid killing a Town. Encourage discussion and force Charlie to justify their raised hand.
🧠
Get people to commit to voting for Grace so we collect information before night and protect Eve/Frank if they are good; force reactions from Bob and Grace.
🧠
Prevent burning a possible Town Virgin, pressure Eve to reveal publicly or be suspicious, and buy information tonight so we don't waste an early execution.
🧠
Pause execution to avoid wasting a nomination on Bob's potential Virgin and force a mechanical check tonight (Undertaker/Fortune Teller/Monk/Ravenkeeper) on Eve or Frank to get reliable info for next day.
🧠
Stop the ongoing execution of Grace and push for using Heidi's Washerwoman lead tonight so we gain reliable mechanical information before burning a player.
🧠
Prevent a premature execution, push for mechanical check of Eve or Frank tonight to gain reliable info and avoid triggering the Virgin or wasting a nomination.
🧠
Waiting allows the vote to conclude naturally without my input, preserving my neutral stance as Investigator bluff while observing who votes for Grace to identify potential good roles or liars for future targeting.
🧠
Wait to see if the vote on Grace succeeds or if others lower hands, preserving my vote to execute a good player and protect the Demon Alice.
🧠
Stop the execution today to preserve Town lives and force mechanical checks tonight; get Charlie to explain their vote to reveal motives.
🧠
Forcing a vote now will produce reactions and information quickly; if town wants checks tonight they can say so publicly or we get the info by proceeding with the execution vote.
🧠
Delay execution to get night mechanical checks (Washerwoman/Chef) resolved, avoid wasting Virgin protection, and gather concrete info before burning a Town.
🧠
Stop the execution, get a mechanical checker to test Eve or Frank tonight so we get reliable info before burning a player.
🧠
Stop a potentially costly daytime execution and get mechanical info from Washerwoman or other checkers tonight to narrow the Demon without risking the Virgin.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (1/4).
🧠
Gain a mechanical check tonight to resolve Heidi/Eve/Frank claims and avoid burning a Town; force useful info before execution.
🧠
Waiting lets the current pause momentum continue without me intervening, building trust as I haven't claimed a role yet. This preserves options for night kill on a key info gatherer and allows coordination with Charlie on bluffs during whispers if possible.
🧠
Waiting this final tick allows the pause to succeed naturally without me pushing further, preserving my position as neutral while ensuring no execution today. This protects the Demon Alice and lets night abilities (including my Spy info) advance our evil plan without early suspicion.
🧠
Stop a premature execution, push for mechanical checks on Eve/Frank tonight, and force Charlie to explain his vote to generate useful info.
🧠
Getting a mechanical check tonight maximizes info and minimizes the chance we accidentally execute a Town or trigger the Virgin. Pausing forces Evil to reveal or we get concrete results to act on next tick.
🧠
Keep us from burning a Town on day one and force mechanical information that will narrow suspects; prompt anyone with a night check to act and report.
🧠
Get a mechanical night check on Eve or Frank to confirm the Chef claim and avoid executing a Town; this narrows suspects for the Demon.
🧠
Stop the rushed execution and get a mechanical check on Eve or Frank tonight to resolve the Washerwoman/Chef alignment and avoid wasting the Virgin or killing Town.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Bob the claimed Virgin removes a strong good townsfolk ability that could protect the town from bad nominations. This creates night death confusion, prevents Virgin from executing an evil nominator later, and keeps suspicion on good players like David while protecting our minion Charlie.
πŸ’€
Bob(Ghost)
Bob has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Bob.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Virgin (good), Dead - Charlie: Spy (evil), Alive - David: Saint (good), Alive - Eve: Chef (good), Alive - Frank: Slayer (good), Alive - Grace: Undertaker (good), Alive - Heidi: Washerwoman (good), Alive
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Whisper to coordinate with minion Charlie on strategy, share that Bob's death is good, and suggest pushing suspicion on good players like David to create chaos while keeping me safe as Imp.
🧠
Get mechanical checks prioritized on Eve or Frank and coordinate with Alice and David to avoid premature nominations and protect useful info.
🧠
Push trusted players to prioritize a mechanical check on Eve or Frank tonight and coordinate a nomination if none come, narrowing Demon suspects.
🧠
Sharing my Chef info with my neighbors helps avoid bad nominations and directs mechanical checks where they are most useful.
🧠
Share my Washerwoman info and ask trusted players with night abilities to check Eve or Frank to narrow Demon suspects before nominations.
🧠
Waiting allows the whispered info to circulate and influence ongoing private conversations among Alice, Eve, David, Frank, Grace, and Heidi. This lets good players react and create contradictions without me overcommitting, advancing evil plan to divide town before nominations.
🧠
Get Frank and Eve to push for mechanical checks tonight on Eve or Frank so we can confirm Chef claim or expose Eve, avoiding risky nomination.
🧠
As a dead player I can push living players to coordinate mechanical checks or a nomination of the most suspicious (Eve/Frank) to expose the Demon before final day.
🧠
Coordinate with Charlie our minion to align bluffs, support my Investigator claim, and create doubt on Eve and others to divide the good team before nominations.
🧠
Push for mechanical reads on Eve or Frank to get definitive alignment info before nominations; avoid nominating my neighbors to keep options open for Slayer shot later.
🧠
Get private confirmations/reads from Alice and Frank and push for a mechanical check on Eve or Frank tonight; if none, nominate to force a read.
🧠
Keep my neighbors alive to respect my Chef info (no adjacent evil pairs) and ensure mechanical checks target non-adjacent players like Heidi or other suspects.
🧠
Get mechanical confirmations on Eve or Frank to eliminate suspects and guide nominations before final day.
🧠
Waiting allows other players to continue whispering and reveal more info or contradictions before I commit to speaking publicly, helping me gather data to better protect the Demon and sow chaos later in the day.
🧠
Get a mechanical check on Eve tonight to either confirm her Chef claim or reveal the Demon; keep neighbors safe and avoid a premature execution.
🧠
Push trusted players to force a mechanical check or nomination on Eve now so we quickly discover or narrow the Demon before nominations end.
🧠
Coordinate with minion Charlie on our bluffs and decide who to push suspicion on (Eve/Frank) to keep Demon safe and create misexecution. Builds trust with good players while sowing chaos.
🧠
Get a mechanical night check on Eve or Frank to resolve the Chef/lying conflict and avoid forcing a bad nomination of my neighbors this tick.
🧠
Force commitment to a mechanical check on Eve or Frank tonight or to nominate next tick to provoke a Fortune Teller/Monk/Ravenkeeper into acting; narrow Demon possibilities.
🧠
Prevent risky noms of my neighbors, push mechanical checks on Heidi or other non-adjacent suspects to find the Demon before nominations.
🧠
Get a mechanical night check on Eve or Frank from Alice or Frank to confirm which of them is Chef and narrow suspects before nominations.
🧠
Respond to Alice's whisper by confirming Empath bluff to build trust in her Investigator claim, suggest sowing doubt on Eve or Grace to divide good players and encourage executing a good instead of us.
🧠
Get a mechanical check (Undertaker, Fortune Teller, or Monk) on Eve tonight and avoid nominating my neighbors David or Frank this tick to prevent risky execution.
🧠
Convince Charlie and David to force a mechanical check or nomination on Eve tonight to quickly narrow Demon/Minion, saving my dead vote for later.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get a mechanical night check of Eve or Frank to convert my Washerwoman clue into usable information before nominations close; if no check, force a nomination next tick.
🧠
Get a mechanical read on Eve or me tonight and discourage nominations of my neighbors so we do not burn a townie. Force a plan if nobody can check.
🧠
Waiting allows the good players to argue and possibly nominate Eve without me taking the lead, which could backfire. This keeps me low profile as the Spy while supporting the team plan.
🧠
As a ghost I want to push living mechanical checkers to confirm Heidi's Washerwoman read before execution day, or force a nomination to provoke info.
🧠
Get a mechanical check committed tonight (preferably Heidi or Frank) and protect my neighbors by preventing nominations of David/Frank; use the result to narrow Demon suspects.
🧠
Waiting this last tick lets the good players reveal more through their pushes for checks or nominations, giving me and Charlie time to whisper privately if possible and plan the night kill without committing to a bad nomination now.
🧠
Forcing a nomination on Eve will either prompt a mechanical check tonight or reveal evasive behavior, narrowing suspects and protecting our neighbors.
πŸ“œ
Storyteller
Voting starts now for Eve. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Delay execution to get mechanical checks that confirm or refute my Chef claim, preserving a Townsfolk and narrowing Demon suspects.
🧠
Prevent the group from executing a player who is definitely Town and push for a mechanical night check of Eve or Frank so we can narrow down the Demon.
🧠
Prevent a premature execution and force mechanical checks tonight to definitively resolve whether Eve or Frank is Chef, preserving town information or exposing a liar.
🧠
Voting to execute Eve removes a good player from the board, advancing our evil goal of dwindling town numbers without risking our Demon. This also tests if town has the votes and creates division among good players who are urging checks instead.
🧠
Apply my ghost vote to push the tally toward execution if mechanical checkers will not commit; force living players to act on their reads or take responsibility for a lynch.
🧠
Speaking against Eve's execution aligns with my Investigator bluff claiming Eve good, prevents misexecution of potential good player, maintains trust with town while Charlie voted to divide attention. Avoids me being seen as aggressive evil. Helps team by not killing early without gain.
🧠
Prevent a risky execution and force a mechanical check tonight to get definitive information and narrow the Demon without burning a Town or my Saint liability.
🧠
Push for a mechanical read tonight from Fortune Teller, Monk, or Ravenkeeper so we avoid risking a Town mislynch; prepare to force a reaction if no one commits.
🧠
Prevent a risky execution of a confirmed Chef and push for a mechanical night check to definitively resolve the Eve vs Frank claim.
🧠
Force any Undertaker/Fortune Teller/Monk/Ravenkeeper to commit to checking Eve or Frank tonight so we avoid a risky mislynch.
🧠
Force mechanical check commitment to avoid a mislynch, preserve Town roles, and delay using my Slayer shot until final day unless we have clear Demon evidence.
🧠
Waiting allows the vote to fail naturally without me changing stance visibly, preserving my position as a cautious Empath while observing who commits to checks for future deception.
🧠
Preserve my single ghost vote for a later, higher-leverage moment and avoid contributing to a risky mislynch when mechanical checks are being requested.
🧠
Waiting allows the vote to fail naturally without my involvement, preserving my Investigator credibility while preventing a misexecution that might give good team momentum. This keeps chaos high and focuses suspicion elsewhere for night kill.
🧠
Force a mechanical night check on Eve or Frank to resolve Heidi/Washerwoman and Eve/Chef conflict and avoid a risky mislynch.
🧠
Get a mechanical commitment (Fortune Teller/Monk/Ravenkeeper) to check Eve or Frank tonight and discourage a risky execution this tick.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 4 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/4).
🧠
Prevent a premature execution of me, push for a mechanical check of Eve or Frank tonight to confirm Heidi's Washerwoman claim and avoid a mislynch.
🧠
Force a mechanical night check or a clear admission no checker exists so we can make a nomination decision next tick.
🧠
Force a mechanical check on Eve or Frank tonight or make clear we will nominate next tick to get information; avoid burning a Town Chef if Heidi is truthful.
🧠
Claiming Empath with 0 evil neighbors backs Alice's good info on David/Eve, builds trust for evil team, diverts suspicion from Demon Alice, and encourages town to delay execution for night checks which we can control.
🧠
Push living mechanical roles to commit to checking Eve or Frank tonight so we avoid a risky mislynch and preserve Town roles for later.
🧠
Pushing for check commitments builds my credibility as a helpful Investigator while setting up to kill the info gatherers tonight if they commit, protecting my Demon role and sowing doubt on Heidi if she is good.
🧠
Get a mechanical check on Eve or Frank tonight to avoid a risky mislynch and preserve Town information; discourage executing Eve without that check.
🧠
Get a commitment from Fortune Teller/Monk/Ravenkeeper to check Eve or Frank tonight or force a nomination next tick so we gain decisive mechanical information.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 2
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing David eliminates the most active good player pushing nominations and checks, which disrupts town unity, protects our Imp position, and lets Charlie's Minion support sow doubt on remaining info claims like the Chef or Undertaker.
πŸ’€
David(Ghost)
David has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill David.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Virgin (good), Dead - Charlie: Spy (evil), Alive - David: Saint (good), Dead - Eve: Chef (good), Alive - Frank: Slayer (good), Alive - Grace: Undertaker (good), Alive - Heidi: Washerwoman (good), Alive
Day 3
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Reveal my Chef info to trusted players to steer mechanical checks away from me, narrow Demon suspects, and avoid a mislynch.
🧠
Wait for other players to continue discussions and whispers during this tick, observing how the Chef claim chaos develops without revealing my plans yet. This positions us to react strategically in nominations.
🧠
Whispering privately to Alice to coordinate our bluffs and strategy, share that Eve is pushing checks away from herself, and plan to undermine good claims like Chef and Washerwoman to protect you as Demon until endgame.
🧠
Share my Washerwoman start-info with two players to coordinate getting a mechanical check on the other candidate tonight, narrowing down the Demon.
🧠
Steer living players toward immediate mechanical checks and preserve my ghost vote for final day; narrow suspects by pushing checks on Frank or Eve now.
🧠
Push Charlie and Grace to prioritize a mechanical check on Eve or Frank tonight, and set voting fallback to execute Eve if no check occurs.
🧠
Get a mechanical check on Eve or Frank tonight so we can narrow Demon suspects and avoid wasting a day.
🧠
Get Alice and Charlie to push for an immediate mechanical read of Eve or Frank and to avoid nominating Eve this tick. Coordinate who can check and who will publicly demand it.
🧠
Share my Chef info so we avoid mislynching me, and redirect mechanical checks to players whose seats give maximal information given 0 adjacent evils.
🧠
Coordinate with Charlie to support Heidi's check on Frank/Eve, update Empath info, and create chaos by turning good players against each other without revealing our evil plan.
🧠
Coordinate with Alice to update my Empath bluff now that David is dead, claiming 0 evil with Alice and Eve as neighbors to protect her, and support pushing check on Frank to discredit Eve's Chef claim and create chaos among goods.
🧠
Get Charlie and Alice to advocate for a mechanical night check on the opposite candidate to resolve my Washerwoman split and produce a reliable Town confirmation.
🧠
Keep mechanical checks focused on Frank (or Eve if needed) tonight and preserve my ghost vote for final three to maximize execution power.
🧠
Push Charlie and Grace to secure a mechanical check on Eve or Frank tonight to produce decisive information and prevent stalling from costing us the game.
🧠
Secure a mechanical check on Eve or Frank tonight; if none, ready the group to nominate Eve tomorrow to force information and protect our odds.
🧠
Delay a risky lynch, force a mechanical read from any Fortune Teller/Monk/Ravenkeeper now so we can identify the Demon before nominations.
🧠
Push trusted check targets to reduce suspects and prevent mislynch on me before mechanical info arrives.
🧠
Waiting allows other players to commit to a mechanical check first. This lets us react to their moves, support the check on Frank to frame Eve, and avoid overcommitting early on day 3 when we need to stay under the radar as the Demon.
🧠
Supporting Heidi's push for a Frank check reinforces suspicion on Eve's false Chef claim, encouraging good players to prioritize checking and potentially executing Eve rather than our Demon Alice or other evils, protecting our win condition.
🧠
Get a mechanical check on Frank tonight or resign to target Eve tomorrow; narrow suspects quickly to avoid mislynch.
🧠
Keep mechanical-check priority targeting Frank (or Eve if needed) and preserve my ghost vote for final three; push living allies to secure a decisive mechanical read tonight.
🧠
Get Charlie and Grace to ensure a mechanical check (Fortune Teller/Undertaker/Monk) targets Eve or Frank tonight to produce decisive info; if impossible, gear up to execute Eve tomorrow.
🧠
Get Charlie and Alice to ensure a mechanical role (Fortune Teller/Monk/Ravenkeeper) targets Eve or Frank tonight so we obtain definitive info or create a forced read tomorrow.
🧠
Prevent a risky mislynch by forcing a mechanical read now. If no checker commits, refuse to vote and redirect nominations to gather information.
Nominations β€” Day 3
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Force a mechanical check or a decisive vote to prevent stalling and narrow the Demon suspects by provoking a read on Eve or Frank.
πŸ“œ
Storyteller
Voting starts now for Eve. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Convince players not to execute me this tick and prioritize mechanical checks on nearby suspects to avoid a mislynch.
🧠
I want to vote to execute Eve now to show commitment and force others to choose: get a mechanical check tonight or accept executing a high-priority suspect.
🧠
Waiting allows the current vote to conclude without my additional support, potentially failing the execution so town wastes time without a kill. This preserves our numbers for night kills by Alice and keeps suspicion off me and the Demon while encouraging further debate on unconfirmed claims.
🧠
Refuse to vote without a mechanical read and pressure checkers to commit tonight; conserve my one-time Slayer shot until we have high certainty or final three.
🧠
Waiting this tick lets the conversation play out naturally after my speech, observes who commits to checks, avoids committing my vote too early on Eve, and maintains my helpful town persona while coordinating evil strategy for night phase.
🧠
Protect my ghost vote for final three while forcing a mechanical check tonight to gather factual info and narrow Demon suspects.
🧠
Force a mechanical read on Frank tonight to definitively determine whether Eve or Frank is Chef and avoid a risky mislynch.
🧠
Push for a mechanical check tonight and to conserve my ghost vote for final three; force commitment from Grace or another role to avoid a risky execution.
🧠
Prevent a likely mislynch by convincing players to wait one night for mechanical checks and to get a committed Undertaker/Fortune Teller/Monk to check Frank, Heidi, or Grace tonight.
🧠
Clarify my actual Undertaker ability (I cannot check players) and pressure any Fortune Teller/Monk/Ravenkeeper to commit to checking Eve or Frank tonight so we avoid a guess lynch.
🧠
Speaking in support of executing Eve encourages additional votes from undecided players like Alice or Heidi, helping eliminate a good player to advance toward endgame where we protect the Demon.
🧠
Prevent a likely mislynch by forcing a mechanical read or postponing vote; keep ghost votes for final three and push checkers to commit.
🧠
Speaking against Eve's execution maintains consistency with my Investigator bluff that she is good. This builds trust with good players, avoids immediate suspicion on me, and pushes the mechanical check on Frank to create more confusion and delay while keeping the Demon safe.
🧠
Preserve my single ghost vote for final three and push living players to secure a mechanical read tonight or delay execution until we have facts.
🧠
Prevent a likely mislynch on Eve without a mechanical read; push group to get a check tonight or delay execution and nominate Frank tomorrow, preserving ghost votes.
🧠
Preserve my single ghost vote for final three and push the living to avoid executing Eve tonight unless a mechanical check is guaranteed; fallback to nominating Frank tomorrow if no check commits.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Eve did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Eve did not receive enough votes (1/3).
🧠
Prevent a premature execution of me this tick and force the town to prioritize mechanical checks (Fortune Teller/Monk/Ravenkeeper) on Frank/Heidi/Grace tonight.
🧠
I cannot perform a check as Undertaker. I must force a mechanical read or steer nominations to get one, or we risk losing ghost votes and mislynching.
🧠
Waiting here lets the conversation play out without committing to a risky nomination or speech that might backfire. It keeps me appearing helpful while good players waste time arguing, preserving the Demon's safety.
🧠
Prevent a risky mislynch by insisting on mechanical reads; push to withdraw and force a safer nomination tomorrow if no checker commits.
🧠
Forcing a mechanical read on Frank aligns with Heidi/Frank/Eve/Grace suggestions, potentially misexecutes a good player or confirms my good Investigator reads, keeping the Demon safe and sowing doubt among goods.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Prevent a risky execution of me without mechanical reads; avoid wasting Slayer or being lynched. Push group to withdraw or commit a mechanical checker tonight.
🧠
Prevent a risky execution tonight; push for mechanical checks on Frank to avoid mislynch and preserve town information.
🧠
Force mechanical check commitment and avoid a risky execution without one. Encourage withdrawal if no checker commits so we keep options and ghost votes.
🧠
Voting for Frank helps remove the Slayer threat to our Demon Alice without using my own nomination, and since no mechanical check happened, it forces information gain via death while keeping the focus off Alice.
🧠
Voting yes for Frank executes a potential good player, follows my nomination to force info, and maintains my Investigator bluff without contradicting group push for checks. Helps evil by reducing good numbers toward final 2.
🧠
Preserve my single ghost vote for final three where it is most powerful; avoid tipping the balance on an uncertain lynch tonight.
🧠
Prevent a risky lynch without mechanical verification and push the group to withdraw the nomination so we can force or obtain a mechanical read tomorrow.
🧠
Keep my ghost vote for final three and push the table to withdraw the nomination unless a mechanical checker commits to checking Frank or Eve tonight.
🧠
Prevent a risky mislynch by refusing to vote for myself and forcing checkers to commit or withdraw the nomination so we can obtain mechanical information first.
🧠
Prevent a potentially catastrophic mislynch by pushing the group to withdraw and force mechanical checks on Frank or Eve tonight or tomorrow.
🧠
Prevent a risky execution without mechanical confirmation; push for a committed checker or withdraw nomination to avoid mislynch.
🧠
Support Alice's nomination of Frank to eliminate a good player and create chaos. Encourage execution now since no checkers have committed, aligning with my bluff as Empath while protecting the Demon.
🧠
Lowering my hand retracts my vote for Frank to match the group consensus I referenced when nominating, avoids a risky execution without committed check, maintains my good Investigator bluff, and sets up better info gathering tomorrow while keeping the Demon safe.
🧠
Preserve ghost vote and avoid supporting a risky lynch without mechanical verification; encourage withdrawing and prioritizing a mechanical check tomorrow.
🧠
Reveal my Washerwoman info to stop a risky lynch and push the group to withdraw and get a mechanical read so we do not execute a confirmed Townsfolk.
🧠
I should conserve my single ghost vote for final three and push for withdrawal and mechanical reads rather than burning it now on a risky lynch.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (1/3).
🧠
Convince the table to withdraw the risky execution and force a mechanical read on Eve or Frank tomorrow or tonight, preserving votes and avoiding a guessy mislynch.
🧠
Prevent a guessy execution tonight and get a mechanical check on Frank or me to confirm who is Demon before we waste votes.
🧠
Force a mechanical read or else avoid a guessy lynch by withdrawing Frank now so we preserve votes and get reliable information tomorrow.
🧠
Nominating Heidi creates a new nomination to split good votes, encourage misexecution on a good player, and prevent the group from safely going to night without progress. This supports keeping Alice alive.
πŸ“œ
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force the group to avoid a guessy lynch and get a mechanical check on Eve or Frank tomorrow, preserving town votes.
🧠
Keep my Slayer ability for a decisive moment and force a mechanical read so we avoid a risky mislynch tonight.
🧠
Prevent a guessy lynch without a mechanical read, protect my town info, and force checkers to commit or we renominate tomorrow.
🧠
Prevent a guessy lynch and force a mechanical check on Eve or Frank; conserve votes and avoid executing a Town without a read.
🧠
Voting for Heidi pushes the test on her claim as I nominated, potentially disrupting good players' coordination on checks for Eve/Frank without committing to a full execution if votes don't reach 3. This sows doubt on her Washerwoman info while keeping Demon safe.
🧠
Supporting Charlie's nomination by voting for Heidi weakens town by removing likely good player, coordinates with minion, and tests her claim without risking my safety as Imp.
🧠
Preserve my single ghost vote for final three and prevent a guessy mislynch; push to withdraw and force a committed mechanical check tomorrow.
🧠
Preserve my single ghost vote for final three and avoid a guessy lynch tonight; encourage withdrawal and force a mechanical read tomorrow.
🧠
Prevent a guessy execution tonight, preserve ghost votes, and force a mechanical read on Eve or Frank tomorrow so we can safely find the Demon.
🧠
Prevent a guessy mislynch and force a mechanical read on Eve or Frank tomorrow unless a proper checker commits now.
🧠
Prevent a guessy lynch tonight and force a committed mechanical check tomorrow so we can gain reliable info and avoid mislynching.
🧠
Force a mechanical checker to commit tonight or get agreement to withdraw and renominate tomorrow to avoid a risky, guess-based execution.
🧠
Retracting vote avoids executing a likely good player on insufficient support, maintains my Empath bluff as reasonable, and prevents drawing attention while coordinating with Alice to protect the Demon long-term.
🧠
Lowering hand retracts my vote on Heidi to support the push for mechanical checks tomorrow, sowing chaos by delaying lynches and preserving my cover as helpful Investigator while keeping demon alive.
🧠
Conserve my single ghost vote for final three and encourage withdrawal now unless a mechanical checker commits, maximizing chance of a correct execution later.
🧠
I am a dead ghost; saving my single vote for final three is highest value. Waiting encourages living players to follow consensus to withdraw and force a mechanical check rather than wasting votes now.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Heidi did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Heidi did not receive enough votes (0/3).
🧠
Prevent a guessy execution tonight by forcing a mechanical check on Eve or Frank or getting everyone to withdraw and renominate tomorrow.
🧠
Prevent a blind mislynch tonight and force a mechanical check tomorrow unless a valid checker commits now.
🧠
Convince the group to withdraw nominations tonight and get a committed mechanical check (Fortune Teller/Monk/Ravenkeeper/Undertaker) to check Eve or Frank, avoiding a guess lynch that could cost us.
🧠
Get a mechanical check on Eve or Frank tonight or else persuade group to withdraw and renominate tomorrow to force that read rather than guess-lynching.
🧠
Pushing for a mislynch on Frank or Heidi reduces good players while keeping demon alive, and forces town to waste time on checks that won't reveal us.
🧠
Waiting allows the current nomination to close without success, preventing a potential good execution that could backfire, while letting town argue more and expose contradictions for evil to exploit later.
🧠
Convince the group to withdraw this nomination and save my ghost vote for final three unless a mechanical checker commits to checking Eve or Frank tonight.
🧠
Encourage players to withdraw the nomination and preserve the ghost vote and chance for a mechanical read tomorrow rather than guessing on a risky lynch tonight.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 3
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Heidi removes the Washerwoman info role pushing for checks on Eve/Frank, disrupting good team's verification and creating suspicion/chaos to protect our Demon and Minion.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Undertaker. No one was executed today so you learn nothing.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Virgin (good), Dead - Charlie: Spy (evil), Alive - David: Saint (good), Dead - Eve: Chef (good), Alive - Frank: Slayer (good), Alive - Grace: Undertaker (good), Alive - Heidi: Washerwoman (good), Dead
Day 4
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
Whispering to my minion Charlie coordinates our deception, confirms our bluffs, and plans to misdirect good players towards executing innocents like Eve or Grace instead of me, keeping the Demon alive.
🧠
Coordinate with ghosts to withdraw the nomination, save our ghost votes for final three, and push the living to commit to a mechanical check of Eve or Frank tonight.
🧠
Convince Grace and Charlie to push the group to withdraw nominations now, preserve ghost votes, and commit someone who can produce a mechanical check (Alice or a Ravenkeeper/Monk) tonight or first thing tomorrow.
🧠
Get Grace to commit to checking Eve or Frank tonight and ask Charlie to back the request so living will withdraw nominations and save ghost votes.
🧠
Make clear I cannot Undertake a check, push living to force a mechanical read tonight and ask to withdraw nomination so ghosts keep votes for final three.
🧠
Coordinate with Alice on supporting the mechanical check to appear cooperative while planning to undermine good players like Grace or Frank.
🧠
Coordinate with Grace (Undertaker) and Charlie (Empath) to force a mechanical check or to agree to nominate Frank if no check is committed, to avoid another failed nomination.
🧠
Get Charlie and Grace to publicly commit to doing or vouching for a mechanical read on Eve or Frank so we avoid a guessy lynch at nomination.
🧠
Respond to Charlie by agreeing on checks for Frank to seem helpful as Investigator, while subtly undermining Grace and Eve's claims to create chaos and protect our evil team until final two.
🧠
Coordinate ghost strategy: push living to withdraw nomination, and get Grace or another mechanic to commit to checking Eve or Frank tonight so we preserve ghost votes for final three.
🧠
Force a public commitment from Grace to perform a mechanical check on Eve or Frank tonight to avoid a risky lynch and preserve ghost votes.
🧠
Get Grace and Charlie to force a clear public commitment from a living mechanical checker to check Eve or Frank tonight, so ghosts can safely withdraw the nomination.
🧠
Get a public commitment tonight from a mechanical checker (Alice/Fortune Teller/Monk/Ravenkeeper) to check Eve or Frank so we can avoid a guessy lynch and save ghost votes.
🧠
Coordinate with Alice to appear cooperative by pushing Frank check, question Grace to sow chaos, protect Alice as Demon by directing suspicion to good players like Frank or Grace.
🧠
Force a committed mechanical check now or secure agreement to nominate Frank at end of day to avoid another no-execution day and reduce Demon options.
🧠
Push Charlie to publicly back his Empath and force a mechanical checker to read Eve or Frank; get Grace to promise Undertaker reveal to pressure checkers and avoid a guessy lynch.
🧠
Coordinate with minion to build trust by supporting checks, then redirect suspicion to Grace to protect our evil team and progress toward final 2 players.
🧠
Get ghosts to push Grace publicly to commit to a mechanical check tonight and to withdraw nomination so we preserve our ghost votes for final three.
🧠
Get Grace to publicly commit to a mechanical check or admit inability so the living must force a checker tonight; this preserves ghost votes and narrows Demon suspects.
🧠
Get Grace and Charlie to publicly commit to or name who will perform a mechanical read on Eve or Frank tonight so ghosts can withdraw nominations and save votes for final three.
🧠
Get Charlie and Alice to commit to a mechanical read on Eve or Frank tonight so ghosts withdraw nomination and we avoid a guessy lynch.
🧠
Coordinate with Alice to publicly support a mechanical check on Frank tonight. This builds trust with town, appears helpful, and allows us to later question Grace's Undertaker or push nomination on a good player like Eve if check fails to clear. Keeps focus off us as evil team and Demon alive.
🧠
Force a mechanical check or secure commitment to nominate Frank to prevent paralysis and avoid a mislynch.
🧠
Get Charlie to publicly commit Empath and force a mechanical read on Eve or Frank; get Grace to promise to reveal Undertaker result if an execution occurs so group can trust outcomes.
Nominations β€” Day 4
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Get a clear public promise: either Grace commits to a mechanical check on Eve or Frank tonight, or she admits she cannot so the living must force someone who can to check.
🧠
Force Grace to publicly commit to a mechanical check on Eve or Frank tonight so living can avoid wasting our ghost votes and make a decisive mechanical move.
🧠
By publicly supporting a mechanical check on Frank, I appear cooperative as a good Empath, buy time for Alice, and set up questioning Grace's info to create chaos without nominating yet since we want to avoid executing wrong person.
🧠
Get a living player to publicly commit to a mechanical check on Eve or Frank tonight so ghosts can save votes and avoid a risky lynch.
🧠
Get a public commitment to a mechanical check tonight; if none, force the group to decide by nominating Frank to prevent further delay.
🧠
Make clear I cannot force a mechanical check but will reveal any Undertaker info after an execution; push the living checkers to act tonight to avoid a guessy lynch.
🧠
Push for a mechanical check on Eve or Frank before any nomination to avoid a guessy lynch and preserve useful information for final days.
🧠
Nominating Grace highlights her lack of Undertaker info after multiple nights with no executions, sowing doubt among good players about her role. This supports Charlie's Empath claim indirectly by focusing suspicion elsewhere, forces a decision before night, and helps evil control the narrative without directly attacking Eve or Frank yet.
πŸ“œ
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Protect my real Undertaker claim, prevent a guessy lynch, and push for a mechanical check on Eve or Frank tonight so ghosts will save votes and Town gains reliable info.
🧠
Push living to commit a mechanical check on Frank or Eve tonight, or else withdraw Grace nomination and force a nomination of Frank to prompt action. Preserve ghost vote for final three.
🧠
Push the living to publicly commit to a mechanical check on Eve or Frank tonight; avoid wasting my ghost vote now and preserve information for final decisions.
🧠
Appear helpful by backing a check on Frank to preserve my good bluff, while not opposing Alice's Grace nom to reduce good players and create chaos among townsfolk.
🧠
Get a public commitment from any mechanical checker (Fortune Teller/Monk/Ravenkeeper) to check Eve or Frank tonight so ghosts can confidently withhold votes and avoid wasting them on Grace.
🧠
Get a real mechanical check committed tonight or force a nomination that produces information; avoid wasting an execution on Undertaker who has no info yet.
🧠
Prevent a guess lynch, force mechanical reads on Eve or Frank, and avoid wasting our Slayer shot until we have a strong Demon suspect.
🧠
Supporting my own nomination of Grace by voting yes pressures the group to resolve the Undertaker claim or commit to mechanical checks on Eve/Frank, helping evil team by eliminating good players or forcing misdirection while I stay hidden as Imp.
🧠
Get a public promise from a Fortune Teller/Monk/Ravenkeeper to check Eve or Frank tonight so I am not executed; otherwise signal I will back nominating Frank to force action.
🧠
Force a public commitment from any mechanical checker to check Frank or Eve tonight; if none, push to nominate Frank so we get a mechanical result and preserve ghost votes for final three.
🧠
Force a living mechanical check commitment tonight to avoid executing an innocent and conserve our ghost votes for final three.
🧠
Voting yes for Grace supports Alice's push to kill a good Undertaker with no info, advances evil by eliminating town while keeping Demon safe. This disrupts good's mechanical check plans and moves toward endgame where we protect Alice.
🧠
Preserve my single ghost vote for final three unless a confirmed mechanical check is promised; encourage living players to either commit to checking Frank/Eve tonight or nominate Frank to force a read.
🧠
Force a mechanical read on Eve or Frank before we commit to executing anyone; avoid wasting a lynch on Grace without real information.
🧠
Prevent a blind execution and force a mechanical read on Eve or Frank tonight; preserve town votes and gather reliable information to find the Demon.
🧠
Redirect pressure away from Grace to Frank or Eve by supporting the ghosts' idea to nominate Frank for a check. This sows more chaos among good players, keeps me looking helpful, and avoids executing a potential good player too early while I stay safe.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Grace did not reach the 3 vote threshold.
πŸ“œ
Storyteller
Grace did not receive enough votes (2/3).
🧠
Force a mechanical read on Frank or provoke checkers to commit tonight so we get useful information before executing anyone.
πŸ“œ
Storyteller
Voting starts now for Frank. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Force a Fortune Teller/Monk/Ravenkeeper to commit to checking Eve or Frank tonight and avoid a blind execution; keep options open rather than gamble on a lynch.
🧠
Force Fortune Teller/Monk/Ravenkeeper to commit to a check tonight, or make clear I will vote to execute Frank to force a mechanical read and avoid a blind lynch.
🧠
Use my single ghost vote to reach the 3-vote majority and force execution of Frank now if no mechanical check is promised, to obtain a reliable read and narrow Demon suspects.
🧠
As a dead Washerwoman, I will not spend my ghost vote now. Waiting preserves influence for final three and continues pressure on living to commit to a mechanical check.
🧠
Waiting allows the vote to proceed without my direct input yet, observing if Alice and ghosts secure the 3rd vote on Frank. This removes a good role safely while keeping my actions low-profile to maintain trust as bluff Empath.
🧠
Convince living checkers to publicly commit to checking Frank or Eve tonight so ghosts do not waste their final vote and town gets reliable mechanical information.
🧠
Force a public commitment to a mechanical check tonight so we avoid mislynching; buy information for the village before final three.
🧠
Voting for Frank's execution removes a good player, advances chaos, and helps evil reach final 3 with the Demon safe.
🧠
Refuse a blind lynch, force a mechanical read tonight, and preserve my Slayer shot for final day or use it if mechanical checks fail.
🧠
No mechanical check was promised. Raising my hand executes Frank to force either a read tonight or remove a strong suspect; this pressures checkers and follows my prior statement.
🧠
Withdraw my vote to preserve our ghost vote and push living players to secure a mechanical check tonight rather than blind-executing Frank.
🧠
Push living with mechanical abilities to publicly commit to checking Frank or Eve tonight so living can avoid blind executions and ghosts can save votes for final three.
🧠
Voting to execute Frank kills a strong good role (Slayer), reduces town numbers toward endgame where Demon survives, and follows Alice's lead to look cooperative while avoiding exposing my evil role. Prevents good from getting checks that could confirm Alice.
🧠
Push living checkers to commit and signal dead players will withhold ghost votes unless a real mechanical read is promised tonight.
🧠
Force a mechanical read or get a public commitment; avoid executing an innocent without a check.
🧠
Lowering my hand retracts support for blind Frank execution, buys time for night mechanical check to gather info on potential threats like Eve or Frank, keeping Demon safe longer by reducing suspicion and coordinating with minion Charlie on next steps.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
New execution leader: Frank with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Frank is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force withdrawal of my nomination and obtain a public promise of a mechanical check on Eve or me tonight so we avoid a guessy lynch and preserve ghost votes for decisive final plays.
🧠
Get a public promise from a mechanical role to check Frank or Eve tonight so we avoid a blind lynch and preserve ghost votes for final three.
🧠
Force a living mechanical check on Frank or Eve tonight to avoid wasting our ghost votes and prevent a blind lynch.
🧠
Push any Fortune Teller, Monk, or Ravenkeeper to publicly promise a mechanical read tonight so we avoid a blind lynch and preserve ghost votes for late game.
🧠
Pushing to execute Frank eliminates the Slayer threat to Alice and progresses the game toward final 3 where we can win. It supports the current votes without needing to change strategy.
🧠
Pressure living checkers to publicly commit to checking Frank or Eve tonight and keep ghost votes safe unless a real mechanical read is promised.
🧠
Get a public promise from a mechanical role to check Frank or me tonight so ghosts will commit votes and we avoid a blind lynch.
🧠
Waiting allows the situation to resolve naturally without me drawing attention, preserving my bluff and letting good players argue among themselves while I plan the next kill to eliminate info-gatherers.
πŸ“œ
Storyteller
The guillotine blade falls. Frank has been executed.
πŸ’€
Frank(Ghost)
Frank has died.
Night 4
πŸ“œ
Storyteller
β†’
Alice
Good evening Alice. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace prevents her from gaining Undertaker info on Frank tonight, reducing good numbers and info sources. Keeps minion Charlie alive for future support in final three to ensure Demon survives.
πŸ’€
Grace(Ghost)
Grace has died.
πŸ“œ
Storyteller
β†’
Alice
You chose to kill Grace.
πŸ“œ
Storyteller
β†’
Charlie
Good evening Charlie. You are the Spy. You can secretly see information about all players: - Alice: Imp (evil), Alive - Bob: Virgin (good), Dead - Charlie: Spy (evil), Alive - David: Saint (good), Dead - Eve: Chef (good), Alive - Frank: Slayer (good), Dead - Grace: Undertaker (good), Dead - Heidi: Washerwoman (good), Dead
Day 5
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
πŸ“œ
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Privately align with Alice the Demon to plan executing Eve today and protect the Demon in final three.
🧠
Reveal my Chef info to force Alice and Charlie to commit public role claims so we can pick the Demon before nomination ends.
🧠
Get the two living players to coordinate a unified vote on the most suspicious player (Eve) to avoid a split and force the Demon execution.
🧠
Push living players to a decisive nomination and tell them I'll use my ghost vote; force a final choice to avoid stalemate.
🧠
Encourage Alice and Charlie to nominate and commit to executing Eve now by promising my ghost vote, pushing them to secure a lynch at final three.
🧠
As a ghost I must push alive players to commit to a nomination or a mechanical read now that it is final three, so we force a decisive action and avoid a blind loss.
🧠
Coordinate with Minion Charlie to push execution on Eve, ensuring Demon survives final 3 and evil wins. Respond to his suggestion directly to align strategy before nominations.
🧠
Tell Alice and Charlie my Washerwoman split (Eve or Frank Chef), clarify limits, and urge them to decide now since final three requires executing the Demon today.
🧠
Coordinate with Alice to nominate and execute Eve the good player. This protects the Demon, ensures evil victory in final 3 by eliminating the last good player before only 2 remain.
🧠
Force both players to state exact role and commit so ghosts and I can deduce who is lying and pick the Demon for final execution.
🧠
Force Alice and Charlie to coordinate a unanimous vote on Eve now so our single ghost vote plus theirs executes the Demon and ends the game.
🧠
Convince the two living players to coordinate with my ghost vote to nominate and execute Eve now, ending the game if she is Demon.
🧠
Push living players to nominate immediately β€” final three requires execution today. Commit my ghost vote to Eve to give Alice/Charlie confidence to execute.
🧠
Push living players to either promise an immediate mechanical check or publicly commit to the nomination today so ghosts can use our final votes effectively.
🧠
Support Charlie's plan to frame and execute Eve by confirming my Monk bluff and agreeing to nominate her. This ensures majority votes from us and ghosts to kill the good player, leaving only me and my Minion for evil win.
🧠
Push alive Towns to execute the player most inconsistent with the mechanical-aligned claims and resolve final three; force a decisive lynch today to win.
🧠
Coordinate with Alice to publicly push nominating Eve by updating my Empath claim to point at her, using ghost support for majority vote. This executes good player, keeps Demon alive for win as final 3 requires executing Demon or evil wins.
🧠
Force Alice and Charlie to publicly state exact roles now so we can identify contradictions and pick a nomination before final day ends.
🧠
Prevent the final vote from splitting. Convince both living players to coordinate and vote Eve so my ghost vote seals the execution if she is Demon.
🧠
Push the two living players to join my ghost vote and secure the final majority to execute the likely Demon now.
🧠
Urgently push living players to either nominate Eve now or commit to an immediate mechanical check so ghosts can decide; secure my ghost vote for the final execution.
🧠
Force Alice and Charlie to immediately choose: promise a named mechanical read now or commit to the nomination they believe will kill the Demon, so ghosts can decide to support or hold votes.
🧠
Confirm plan with Charlie to have Eve executed immediately in nomination phase. This eliminates a good player while keeping Demon safe, securing evil victory with only two left.
🧠
Push living Towns to execute the most suspicious player now to prevent losing; conserve ghost vote for final three if execution fails.
Nominations β€” Day 5
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Eve forces the execution on the good player, leveraging ghost votes to eliminate her and win as evil with Demon alive in final two. This matches coordination and avoids me being nominated.
πŸ“œ
Storyteller
Voting starts now for Eve. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Reveal Chef info, break coordinated pressure, force them to choose who to execute by exposing contradictions and asking them to reconsider before the last execution.
🧠
Voting for Eve executes the suspected player in final three. With ghosts supporting and my vote it reaches majority. This keeps me the Imp alive as only two remain, securing evil victory.
🧠
Use my single ghost vote to push the execution through now. With only three alive and no committed mechanical check, we must act to force a decision and win if Eve is Demon.
🧠
Use my single ghost vote to push Eve to executed now; with Alice and David voting we reach majority and secure a win if Eve is Demon.
🧠
Final three requires decisive action. My ghost vote for Eve helps secure an execution now; if we are right we win, if wrong we still needed to act.
🧠
Apply my final ghost vote to ensure Alice and Charlie's coordinated vote executes Eve now; this forces resolution at final three where inaction guarantees loss.
🧠
Waiting lets the vote tally complete naturally with existing hands raised, securing Eve's execution without me speaking and risking contradiction or delay in final three.
🧠
Convince living players to avoid executing Eve without mechanical proof and consider nominating Charlie instead; preserve ghost vote for final decision.
🧠
Force clear, public exact reads from Charlie and Alice to avoid a blind lynch of me and narrow suspects before final execution.
🧠
Push execution of Eve by stating my Monk bluff and supporting Charlie's read to get him to raise hand and secure evil win with only two players left.
🧠
Push Charlie to reveal Empath details and lock in my ghost vote on Eve so living players finish the execution or pivot quickly if contradictions appear.
🧠
Force a decisive final-three vote by pushing Charlie to commit and reminding Alice and Charlie that my ghost vote is already on Eve; we need both living votes to secure the execution now.
🧠
Push Charlie to either give exact Empath read now or cast his vote for Eve so we reach majority and avoid failing to execute the Demon at final three.
🧠
Push Charlie to either commit his Empath read now or simply vote Eve so ghosts plus Alice secure the execution and win.
🧠
Voting for Eve executes the good Chef, leaving only evil players Alice (Demon) and me in final 2, winning the game for evil as per objective to keep Demon alive until 2 remain.
🧠
Prevent wasting my single ghost vote on Eve and push living players to challenge Charlie or provide mechanical reads; preserve vote for final decisive moment.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Bob(Ghost)
Ghost vote used by Bob
πŸ‘»
David(Ghost)
Ghost vote used by David
πŸ‘»
Frank(Ghost)
Ghost vote used by Frank
πŸ‘»
Grace(Ghost)
Ghost vote used by Grace
πŸ—³οΈ
New execution leader: Eve with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. Eve is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Force Charlie and Alice to give precise mechanical nights and targets so we can resolve contradictions and stop a blind lynch; threaten nomination of any refuser.
🧠
Reaffirm Monk bluff and push Eve execution to prevent her nominating me or Charlie. This coordinates with ghosts for majority and ensures evil victory in final two.
🧠
Force Charlie to publicly state his Empath night, neighbors and numeric result and to commit his vote now so the town can finish the execution this tick.
🧠
Force Charlie to either make the final mechanical Empath claim with exact night and neighbors or to cast the deciding vote for Eve so we can end the game.
🧠
Push Charlie to either reveal his Empath read or cast the deciding vote for Eve so the group can execute the Demon and end the game.
🧠
Force Charlie to either produce the exact Empath read now or simply vote Eve so the block resolves and Good wins this final-three moment.
🧠
Commit to voting Eve and give an Empath read implicating her as the evil to reinforce the majority and secure her execution. This eliminates the good player and leaves the Demon alive with only two remaining for the win.
🧠
Prevent executing a Town Chef based on likely true Washerwoman info, push the group to nominate Charlie so we can expose the Demon instead.
πŸ“œ
Storyteller
The guillotine blade falls. Eve has been executed.
πŸ’€
Eve(Ghost)
Eve has died.
🏁

Game Over

Two Players Left
Winner: Evil