Game Detail

Players

Alice (Virgin) Bob (Fortune Teller) Charlie (Imp) David (Poisoner) Eve (Butler) Frank (Investigator) Grace (Mayor) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good739,51484,339$0.4963
Evil318,241138,738$1.0365

Event Transcript

🎭
The game has started.
📜
Storyteller
David
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: David. Your safe bluffs are: Empath, Librarian, Monk
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Alice is far from Charlie in seating, so poisoning her avoids interfering with any Empath reading the Demon's area. If she's a Fortune Teller or Empath, her false info creates confusion for town without directly pointing at Charlie.
📜
Storyteller
David
You chose to poison Alice.
📜
Storyteller
Frank
Good evening Frank. You are the Investigator. Either Alice or David is the Poisoner.
📜
Storyteller
Bob
Good evening Bob. You are the Fortune Teller. Choose 2 players to learn if either is a Demon.
🧠
As the Fortune Teller, my goal is to identify the Demon or the good player who registers as evil. Starting with two players who are statistically likely to be evil (Eve and Frank) maximizes my chances of gathering useful information early. This helps narrow down suspects for future nights.
📜
Storyteller
Bob
You chose Eve and Frank. You receive the answer: NO.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
I need to choose a player to align my vote with tomorrow. Since I don’t know anyone’s alignment yet, I will pick Frank. He is not my neighbor, reducing the risk of him being targeted by the Demon tonight. This choice keeps my options open while minimizing early risk.
📜
Storyteller
Eve
You chose Frank to be your master.
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Coordinate with my Minion David. We need to align our bluff strategies before good players start forming trust chains. I'll share my safe bluffs and see what he's thinking.
🧠
I need to privately verify which of Alice or David is the Poisoner. By whispering to both, I can gauge their reactions, compare their claims, and identify inconsistencies. This will help me narrow down the Minion and ultimately find the Demon.
🧠
I need to respond to Frank’s claim to gather more information while protecting my role. By acknowledging his claim and asking for verification, I can gauge his trustworthiness without revealing too much. This will help me determine if he is truly good or attempting to deceive me.
🧠
I need to confirm whether Eve or Frank is the good player who registers as a Demon to me. This will help me narrow down my future reads and avoid false positives. Whispering to them privately ensures I don’t reveal my role or suspicions publicly yet.
🧠
Bob’s claim as Fortune Teller is critical. If he is truthful, it confirms Frank and I are good, which helps narrow down the Demon. I need to confirm Bob’s claim and see if he can provide more information to help the team.
🧠
I need to gather information discreetly to avoid tipping off the Demon. Whispering to my neighbors, Frank and Heidi, is a logical first step. They might have useful abilities (e.g., Empath) or insights that can help me identify evil players. This will also help me build trust with potential allies.
🧠
As the Undertaker, my ability triggers after executions, but I need to gather information now to prepare for later. Whispering to Grace could help me confirm her alignment or learn about Frank’s role, which is critical for identifying the Demon. This will help me narrow down suspects and plan for the final day.
🧠
I need to coordinate bluffs with Charlie immediately. Frank has already targeted me and Alice. I'll propose bluffing Washerwoman to later confirm Charlie's fake role.
🧠
Coordinate with David on how to handle Frank. Suggest I claim Empath with plausible info, and we work to discredit Frank rather than panic.
🧠
I need to verify Alice’s and David’s roles to confirm who the Poisoner is. By sharing Bob’s Fortune Teller result with them, I can gauge their reactions and see if they align with good or evil behavior. This will help me narrow down the Poisoner and build trust with the good team.
🧠
I need to verify Frank’s claim by cross-referencing it with Bob’s Fortune Teller information. If Frank is telling the truth, David is likely the Poisoner, and we can focus on finding the Demon. If Frank is lying, I need to avoid tipping my hand and gather more information before revealing my role.
🧠
I need to confirm whether Eve or Frank is the good player who registers as a Demon to me. If neither is, then the Demon must be among the other players. Whispering to Eve and Frank again will help clarify this and allow us to strategize together.
🧠
Bob’s claim as Fortune Teller is critical for narrowing down the Demon. If he is truthful, Eve and Frank are confirmed good, and the Demon must be among the remaining players. I want to verify Bob’s claim further by asking if he has checked other pairs and what he learned. This will help confirm his role and narrow the suspects.
🧠
Heidi initiated contact, so I need to gauge her intent. By sharing my role as Mayor (a high-value target) cautiously, I can test her reaction and see if she reciprocates with useful information. This helps me determine if she is trustworthy or trying to mislead me.
🧠
I need to verify Grace’s claim as Mayor to determine if she is trustworthy. By sharing that I am the Undertaker, I can encourage her to reveal more about her role or suspicions. This will help me narrow down who might be evil and build an alliance for the late game.
🧠
I need to tell Charlie my real role (Poisoner) and that I poisoned Alice. Frank is a direct threat and must be dealt with. We need to coordinate whether to discredit Frank today or have Charlie kill him tonight.
🧠
Coordinate with David on discrediting Frank. We need a unified story: David as Washerwoman, me as Empath. Push Frank as drunk or frame Alice. Need to decide who to talk to next and who to target.
🧠
I need to verify Bob’s Fortune Teller claim and push Alice and David to reveal their roles or alignments. If Alice is the Poisoner, she may deflect suspicion onto David. If David is the Poisoner, he may avoid direct answers. This will help me confirm who the Poisoner is and build trust with the good team.
🧠
I need to verify Frank’s claim as the Investigator and Bob’s claim as the Fortune Teller. If both are truthful, David is likely the Poisoner, and we can focus on executing him. If not, I must avoid prematurely accusing David and instead gather more information to confirm alignments.
🧠
I need to confirm whether Eve or Frank is the good player who registers as a Demon to me. If they are not, I can rule them out and focus on the remaining players. This will help me narrow down the Demon’s identity and share critical info with my allies.
🧠
Bob’s claim as Fortune Teller is critical for narrowing down the Demon. If he is truthful, his information rules out Frank and me as the Demon, which is a huge advantage. However, I need to confirm his alignment and ensure he isn’t lying or malfunctioning. By asking for more details about his checks, I can test his consistency and gather more clues.
🧠
Heidi claims to be the Undertaker, which is a critical role for confirming executed players. If she is telling the truth, we can use her ability to verify roles later. However, I must remain cautious in case she is evil. I will probe further to see if her story holds up and avoid revealing too much about my own role until I am certain.
🧠
I need to verify Grace’s claim as Mayor while sharing my Undertaker role to build trust. By confirming execution deaths, I can help the group validate roles and narrow down the Demon. If Grace is truthful, we can work together; if not, I’ll need to adjust my strategy.
🧠
Update Charlie on escalating pressure from Frank/Alice. Frank's real info threatens me. Need to coordinate: do I claim Washerwoman now to Frank/Alice, or deflect? Also need to decide if we frame Alice as Poisoner or discredit Frank.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I need to publicly share my Investigator info to confirm Bob’s Fortune Teller claim and push for David’s execution. This will help the group trust Bob’s info and eliminate a Minion early, narrowing down the Demon’s identity.
🧠
Frank’s public claim about his Investigator info and Bob’s Fortune Teller check is a critical moment. I need to reinforce the logical conclusion that David is the Poisoner if Bob’s claim is true. This will pressure David to either confirm or deny his role, and it will force the group to confront the implications of Bob’s claim. If David is the Poisoner, this could flush out the Demon’s allies or reveal inconsistencies.
🧠
I need to defend myself immediately. Claiming Washerwoman gives me a plausible good role. I'll cast doubt on Frank by suggesting he could be the Drunk, making his Investigator info unreliable. This protects me and Charlie while keeping options open.
🧠
I need to steer the conversation toward verifying claims and gathering more information. Since I’m the Undertaker, I can’t reveal too much yet, but I can push for consistency in claims. If Frank and Bob are truthful, David is the most suspicious. If David is truthful, Frank and Bob are lying. I need to highlight these contradictions to force players to reveal more.
🧠
Clarify the contradictions in claims to force players to reveal more information. Push for nominations to test alignments and see who is willing to act on the information. Highlight the importance of Heidi’s Undertaker role to confirm executions and validate claims.
🧠
Cast doubt on the Frank-Bob alignment. If town trusts them, David is dead and I'm next. I need to suggest they could be evil coordinating, buying David credibility and making town hesitate.
🧠
Clarify the contradictions in claims to force players to reveal more information. Highlight the alignment between Frank and Bob’s claims and the potential for David to be the Poisoner. Push for logical consistency to either confirm or refute their claims.
🧠
Clarify the contradictions in claims to force players to reveal more information. Highlight that if Frank and Bob are truthful, David must be the Poisoner, but if David is truthful, Frank’s info is suspect. Push for Eve to confirm her role to validate David’s Washerwoman claim.
📜
Storyteller
No execution today. All villagers are safe.
Night 1
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Bob is the most dangerous ongoing info role. Poisoning him makes his N1 Fortune Teller read unreliable, which discredits both him and Frank's aligned info against me. This also helps Charlie's Empath bluff by causing chaos.
📜
Storyteller
David
You chose to poison Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Bob as Fortune Teller is the biggest long-term threat. He can check me and get a positive Demon result. Killing him now removes that risk and creates confusion about whether the Frank/Bob alliance was legitimate or coordinated.
💀
Bob(Ghost)
Bob has died.
📜
Storyteller
Charlie
You chose to kill Bob.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. No one was executed today so you learn nothing.
📜
Storyteller
Eve
Good evening Eve. You are the Butler. Who would you like to be your master tomorrow?
🧠
My goal is to align my voting with a player who is most likely good. Frank’s info aligns with Bob’s, but their claims are powerful and could be coordinated evil. David’s Washerwoman claim introduces doubt. If David is good, Frank’s info is false. I need to hedge by choosing a master who is likely good in either scenario. David is the safest choice.
📜
Storyteller
Eve
You chose David to be your master.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Bob has been found dead in the night.
🧠
Bob’s death is a critical turning point. I need to confirm his cause of death (execution vs. night kill) via Heidi’s Undertaker info. This will help narrow down whether Frank, David, or another player is evil. Whispering to Heidi privately ensures we can strategize without tipping off evil players.
🧠
Bob’s death at night is a critical event. As the Virgin, my ability is still hidden, but I must use this moment to assess the remaining claims and push for logical consistency. Bob’s death could be a result of him being good (and thus targeted by evil) or evil (and thus eliminated by the Demon or Poisoner). I need to observe how others react and use this to narrow down the Demon.
🧠
Coordinate with Charlie (the Demon) about our strategy. We need to discuss his Empath bluff readings, how to handle Frank's Investigator claim, and who to target next.
🧠
As a dead Fortune Teller, my goal is to analyze claims and guide the living toward the Demon. The most critical unresolved conflict is between Frank’s Investigator claim (David is Poisoner) and David’s Washerwoman claim (Bob or Eve is Empath). I need to observe how the group reacts to these claims during nominations to identify inconsistencies or lies.
🧠
My Undertaker ability only reveals characters who die by execution, not night kills. Since I learned nothing last night, Bob was night-killed. This means the Demon or Poisoner is responsible. I need to confirm this with Grace to narrow down suspects like David (Poisoner) or Frank (if he’s lying).
🧠
Bob’s death last night is critical. Frank’s Investigator info points to Alice or David as the Poisoner. Whispering Eve to confirm her role as Empath (from David’s claim) will help validate or invalidate David’s Washerwoman claim. This will narrow down whether Alice or David is the Poisoner and help identify the Demon.
🧠
David is my Minion. I need to coordinate. Claiming Empath with N1 read of 1 supports his Washerwoman bluff and gives me a plausible role. We need to neutralize Frank's Investigator claim. Poisoning Frank tonight is good - it will make his info unreliable if he gets new info.
🧠
Frank’s question puts me in a position to validate or invalidate David’s claim. Since Bob is dead, confirming I am Empath would either expose David as a liar or solidify his claim. This is critical for narrowing down the Demon and Minion.
🧠
Heidi’s Undertaker info is critical: Bob was night-killed, not executed. This means the Demon or Poisoner did it. Frank and David are the primary suspects. I need to confirm Heidi’s alignment and push her to verify Frank or David’s claims. If Frank is evil, his Investigator claim is a lie. If David is evil, his Washerwoman claim is a lie. I must align with Heidi to narrow down the Demon.
🧠
Bob’s death at night is critical. If he was good, his Fortune Teller claim aligns with Frank’s Investigator claim, pointing to David as the Poisoner. I need to verify Eve’s alignment (Empath or not) to confirm David’s claim. Whispering to Eve will help clarify her role and test David’s honesty.
🧠
I need to build an alliance with a good player to outsource my arguments. Grace seems accessible. I'll suggest Frank's info is unreliable and subtly position Charlie's Empath claim as more trustworthy.
🧠
As a dead Fortune Teller, my goal is to piece together the truth using my Night 0 read and others' claims. I need to observe private conversations and public discussions to identify inconsistencies or alignments in claims. My read on Eve/Frank (NO Demon) is critical, but Eve could be the good player registering as Demon. I must wait to see how others interpret this information before using my ghost vote strategically.
🧠
Bob’s night death confirms he was not executed, so the Demon or Poisoner is responsible. Frank and David are the primary suspects. By whispering to Grace, I can align our strategy to verify their claims and narrow down the Demon. This helps us focus on executing the most likely evil player before the final day.
🧠
I need to confirm Eve’s role to test David’s claim. If Eve is the Empath, it supports David’s Washerwoman claim, but if she isn’t, David is lying. This will help narrow down whether Alice or David is the Poisoner and expose the Demon.
🧠
Alice is the other player named by Frank's Investigator claim. She has every reason to distrust Frank. I can ally with her, present my Empath info (N1 read of 1), and work together to cast doubt on Frank's legitimacy. If I win Alice over, she becomes my mouthpiece against Frank.
🧠
I need to gather more information before confirming my role. If I am the Empath, using my ability tonight could help verify David’s claim without revealing too much publicly. This avoids tipping off the Demon or falling into a trap if David is lying. Frank’s suggestion to use my ability tonight aligns with this strategy.
🧠
Bob’s night-kill confirms the Demon or Poisoner is active. Frank and David are the primary suspects. By whispering to David, I can test his reaction to Frank’s accusation and gauge his consistency. If he doubles down on his Washerwoman claim and provides logical Empath info, it supports his innocence. If he hesitates or contradicts himself, it hints at deception.
🧠
Charlie’s Empath claim is critical. If he is truthful, David is likely evil. If he is lying, Frank’s Investigator claim gains credibility. I need to verify Charlie’s claim by asking Eve (if she is Empath) or pushing for alignment checks. This will help narrow down the Demon and Minion.
🧠
Answer Grace's question while deflecting suspicion away from me and toward Frank. Plant doubt about Frank's info. Also maintain my Washerwoman bluff and subtly support Charlie's Empath claim.
🧠
As a dead Fortune Teller, my goal is to guide the living toward the Demon. Heidi’s Undertaker ability is critical for verifying alignments. I need to wait for her to share info publicly or privately to confirm suspicions about Frank, David, or Eve. Pushing for her to reveal her findings will help narrow down the Demon.
🧠
Bob was night-killed, so the Demon or Poisoner is responsible. Frank and David are the primary suspects. By pushing them to reveal more, we can expose inconsistencies in their claims. This will help us identify the Demon or Poisoner and execute them before it’s too late.
🧠
Eve’s Empath ability is our best chance to get concrete information tonight. By encouraging her to use it, we can confirm or deny David’s claim without revealing her role publicly. This will help us narrow down the Demon or Poisoner.
🧠
Redirect Alice's suspicion from David to Frank. Suggest the Empath 1 could be a false read (me being Drunk) or that Frank the Spy is framing David. Protect my Minion.
🧠
I need to avoid publicly confirming my role as Empath until I have more information. Instead, I will focus on using my Empath ability tonight to check my neighbors. This will provide neutral, actionable information without revealing my role or tipping off the Demon. It also helps validate or invalidate David’s Washerwoman claim.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Nominating Frank puts him on the block and shows I'm willing to confront my accuser. If he gets executed, the biggest threat to evil is gone. If not, it still sows doubt about his credibility.
📜
Storyteller
Voting starts now for Frank. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Voting me out now would be premature. My Investigator info is critical to narrowing down the Minion (Alice or David). Eve’s Empath ability tonight could confirm David’s alignment, so we should wait for that information before making a decision. If David is lying, he will be exposed; if he is telling the truth, we avoid executing a good player.
🧠
I should vote for Frank since I nominated him. Not voting would look suspicious. Also, if executed, I'll poison Heidi (Undertaker) tonight so she can't confirm his role. This removes the biggest threat to me and Charlie.
🧠
Frank’s Investigator claim is the most suspicious, especially since Bob (a key player) was night-killed. His accusation of Alice or David as Poisoner could be a lie to deflect blame. Executing Frank now would remove a major threat and allow us to verify David’s Washerwoman claim tonight.
🧠
Frank’s Investigator claim and alignment with Bob’s Fortune Teller claim are highly suspicious. If Frank is evil, his accusations are designed to mislead and protect the Demon. Executing him now removes a major threat and forces the remaining evil players to reveal themselves. The risk of not acting is greater than the risk of executing a good player.
🧠
Frank’s Investigator claim aligns with Bob’s Fortune Teller info, but this could be a coordinated lie. If Frank is evil (Spy or Demon), executing him now is critical. If David is Poisoner, Frank’s info is still unreliable. Voting for Frank is the safest move to eliminate a likely evil player.
🧠
Frank’s Investigator claim and Bob’s Fortune Teller info align against David. If David is the Poisoner, voting for Frank would be a mistake. I must support Frank to avoid eliminating a key good player and prevent the evil team from gaining an advantage.
🧠
Voting against Frank aligns with my public stance questioning his claim, maintains consistency, and blends with the overwhelming majority. Frank is dead regardless, and my vote won't draw suspicion.
🧠
Frank’s Investigator claim is under heavy scrutiny, and his alignment with Bob’s Fortune Teller claim is suspicious. Bob’s night death suggests he was good, so if Frank is evil, he’s likely the Spy or Demon. Voting to execute Frank now could remove a major evil player or force a reaction from David or Eve if they’re evil. This is a high-stakes test of claims.
🧠
The group is overwhelmingly voting to execute me, likely due to David’s Washerwoman claim and his accusation that I am the Drunk or Spy. Retracting my vote could create doubt about David’s narrative, especially if I am sober. This might buy time for Eve’s Empath read tonight, which could reveal critical information about David or others. If I am the Drunk, retracting my vote won’t change the outcome, but it’s worth the risk to potentially expose David.
🧠
Reinforce the narrative that Frank is the Drunk or Spy before he's executed. I need town to remember this framing when Heidi gives potentially bad info tomorrow (after I poison her tonight).
🧠
The vote is tied, and the group is split. I need to push for Frank’s execution to test his claim. If he’s evil, we remove a threat. If he’s good, we risk losing a valuable player, but his info has already caused confusion. Executing him now is the best way to progress.
🧠
Frank’s Investigator claim and accusation of Alice or David as Poisoner are highly suspicious, especially since David’s Washerwoman claim provides a consistent alternative. Heidi’s Undertaker info confirms Bob was killed by evil, and Frank’s alignment with Bob’s claims makes him the most likely evil player. Executing Frank now is the safest move to eliminate a major threat and verify claims.
🧠
My ghost vote is critical here. The group is heavily favoring Frank’s execution, and my Fortune Teller info supports David’s claim over Frank’s. If Frank is executed, we either remove a major evil threat (Spy/Drunk) or lose a good player. The risk of not executing Frank (if he’s evil) is greater than the risk of executing him (if he’s good). I must keep my hand raised to ensure the execution proceeds.
🧠
Frank’s Investigator claim and David’s Washerwoman claim are directly contradictory. If Frank is executed, we either remove a liar (good) or lose a truth-teller (bad). My Empath read tonight could clarify this, but for now, I must vote based on alignment. Frank’s info has been unreliable, while David’s claim aligns with Bob’s Fortune Teller info. I’ll keep my hand raised to execute Frank.
🧠
Reinforce group consensus that Frank is likely Drunk or Spy. Position myself as thoughtful and aligned with good team. Keep my hand up to ensure execution goes through.
🧠
Frank’s Investigator claim contradicts Bob’s Fortune Teller info and David’s Washerwoman claim. Bob’s death aligns with David’s claim that he was the Empath, making Frank’s info unreliable. Executing Frank now removes a major threat and clarifies the board.
📜
Storyteller
Voting is now closed.
👻
Bob(Ghost)
Ghost vote used by Bob
🗳️
New execution leader: Frank with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Frank is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to publicly challenge David’s Washerwoman claim by reinforcing my Investigator info and Bob’s Fortune Teller result. If I am executed, I must ensure the town knows my info was consistent and that David’s claim contradicts it. This plants doubt and forces the group to reconsider David’s role before night falls.
🧠
Frank is already dead with 7 votes. I want to reinforce my credibility with a final statement that makes the town feel confident about this execution, so they trust me moving into Night 2.
🧠
Frank’s execution is imminent, and his last words attempt to sow doubt. I need to reinforce that his info was inconsistent with Bob’s Fortune Teller and David’s Washerwoman claims. This execution is the right move to remove bad info or a major threat, and we must focus on verifying David’s claim tonight.
🧠
Frank’s execution is imminent, and his last words are an attempt to shift blame to David or Eve. By reinforcing the contradictions in Frank’s claim and aligning with Heidi and David’s logic, I can solidify the group’s trust in David’s Washerwoman info. This pressures Eve to act tonight and confirms alignments for the final push.
🧠
Reinforce the group’s decision to execute Frank by highlighting the contradictions in his claim and the alignment of Bob’s Fortune Teller info with David’s Washerwoman claim. Encourage Eve to use her Empath ability tonight to verify alignments and confirm the next steps.
🧠
Reinforce the importance of tonight’s Empath read to confirm alignments. Push for Eve to share her Empath result tomorrow to validate David’s Washerwoman claim and debunk Frank’s Investigator info. This will solidify the group’s trust in David and guide next steps.
🧠
I want to sound like a thoughtful town member preparing for both outcomes. If Frank flips Investigator, I need to ensure Alice shares suspicion with David — not let David take all the heat alone. If Frank flips Drunk, I look cooperative and forward-thinking.
🧠
Frank’s execution is about to close, and his flip will reveal his role. I want to emphasize the importance of Eve’s Empath read tonight to confirm alignments. This will help us narrow down the Demon regardless of Frank’s role. Keeping the group focused on actionable info is key.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi is the Undertaker and will learn Frank's executed role tonight. If Frank was the Investigator, her confirmation threatens me directly. Poisoning her makes her info unreliable, potentially turning Investigator into Drunk/Spy in her eyes, which aligns with my narrative.
📜
Storyteller
David
You chose to poison Heidi.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve is the biggest threat - if she's the actual Empath, she reads David as evil tonight and exposes my Minion. Killing her protects David and makes his Washerwoman bluff unchallengeable since both Empath candidates (Bob and Eve) would be dead.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
📜
Storyteller
Heidi
Good evening Heidi. You are the Undertaker. You learn that Frank was the Soldier.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Eve’s death is a massive blow, but it also provides critical information. If she was the Empath, the Demon or Poisoner targeted her to blind us. I need to whisper to Heidi to confirm Eve’s role and align our strategy. If Eve was the Empath, we must act quickly to identify the Demon before tonight’s kill. If not, we need to re-evaluate David’s claim and focus on eliminating the most suspicious player.
🧠
Eve’s death last night is a critical turning point. Her Empath read, if reliable, points to Charlie as evil. If not, David’s Washerwoman claim is suspect. I need to confirm Eve’s role and push for the most likely evil player to be executed. Whispering to Heidi or Grace will help align our strategy before nominations.
🧠
Coordinate with my Minion David. We're at 5 alive and need to survive 3 more executions. I want to discuss who to frame and ensure our stories align.
🧠
Eve’s death is critical. If she was the Empath, her last read of ‘1’ points to Charlie or Grace as evil. David’s Washerwoman claim hinges on Eve being the Empath. I need to verify David’s claim and determine if Charlie or Grace is evil. This will help narrow down the Demon.
🧠
As a dead player, my goal is to gather critical information from alive players to confirm alignments. Whispering to Heidi (Undertaker) is ideal because she can reveal Frank’s role, which would validate or debunk Frank’s Investigator claim. This will help narrow down the Demon or Poisoner.
🧠
Coordinate with Charlie on executing Alice today. Frank's Investigator info gives us a strong angle - I can claim that since I know I'm good (Washerwoman), Alice must be the Poisoner. We need a good execution to reach final 3.
🧠
Eve’s death is a critical turning point. I need to gather information from Heidi or Grace to confirm Eve’s Empath read or deduce the Demon’s identity. Whispering to Heidi is ideal because she is a neighbor to Eve and may have received Eve’s Empath result or noticed suspicious behavior. This will help narrow down the Demon’s identity before nominations.
🧠
Eve’s death is critical. She likely had a '1' Empath read, pointing to evil neighbors (David or Grace). As a ghost, I must share my Investigator info with Heidi to confirm David as the Poisoner and push for his execution. This aligns with Bob’s Fortune Teller result and Eve’s likely read.
🧠
Eve’s death is critical. If she was the Empath, her last read narrows evil to Charlie or me. Heidi’s info suggests she trusts David’s Washerwoman claim, but I need to confirm if Eve’s read was ‘1’ and whether Charlie is the primary suspect. This will help me decide whether to trust David or pivot to other suspects.
🧠
Eve’s death is critical. If she was the Empath, her read of ‘1’ last night points to Charlie as evil. If she wasn’t, David’s Washerwoman claim is fake, and he’s evil. I need to confirm Heidi’s thoughts to align our strategy before nominations.
🧠
Coordinate with my Minion David. Claim Empath reading '1' which implicates Alice when combined with Frank's Investigator info. This gives us a clean path to execute Alice today.
🧠
Eve’s death is critical. If she was the Empath, her ‘1’ read likely points to Charlie as evil. David’s Washerwoman claim gains credibility if Eve was the Empath. I need to confirm Eve’s role and read with Grace and Bob to narrow down the Demon. Pushing for execution of Charlie or David today is essential to avoid another night kill.
🧠
Heidi’s Undertaker ability can confirm Frank’s role, which is the key to validating or debunking the claims of Frank, Bob, and David. This will help narrow down the evil players and focus the group on the correct target for execution.
🧠
Grace was on our side yesterday. I need to reinforce the Alice narrative with her and see if she's been swayed by the ghosts' whispers. Build trust and ensure her vote goes to Alice.
🧠
Eve’s death is critical. If she shared her Empath result with Heidi, it could reveal whether Grace or Heidi is evil. This info will help narrow down the Demon and Minion. I need to confirm her result to guide nominations and avoid executing a Townsfolk.
🧠
Eve’s death strongly suggests her Empath read was '1', meaning one of her neighbors (Charlie or David) is evil. Frank’s Investigator info and Bob’s Fortune Teller result both point to David as the Poisoner. Pushing Heidi to execute David today is the most logical step to eliminate evil and secure a town win.
🧠
I need to confirm whether Eve was the real Empath to validate David’s Washerwoman claim. If she was, Charlie is likely evil. If not, David is the liar. Whispering to David will help clarify his alignment and push for a consensus on Charlie’s role before nominations begin.
🧠
Eve’s death is critical. If she was the Empath, her read of ‘1’ last night points to Charlie as evil, aligning with David’s Washerwoman claim. If she wasn’t, David’s claim is fake, and he’s the threat. I need to confirm Eve’s ghost info to Heidi and push for a logical conclusion before nominations.
🧠
Heidi is the information hub right now with multiple ghost whispers. I need to find out what she's learned and plant seeds to support the Alice execution. If I can win her over, we have the votes.
🧠
Eve’s death is critical. If she was the Empath, her ‘1’ read likely points to Charlie as evil. I need to confirm Eve’s role and align with Grace and Bob to push for Charlie’s execution. If Eve wasn’t the Empath, David is the threat. I must verify Eve’s ghost info to confirm her role and act decisively.
🧠
Heidi’s Undertaker ability is the key to breaking the game wide open. Confirming Frank’s role will either validate David as evil or expose Frank and Bob as evil. This information is critical for the good team to focus their suspicions and execute the correct player before the final day.
🧠
Grace directly asked if Charlie is evil. I must defend Charlie without seeming too eager. Tie Frank's info, Charlie's Empath reads, and my Washerwoman claim together to make Alice the obvious target. Keep Grace as ally.
🧠
Eve’s death is a critical loss, but her Empath result could be the key to identifying the Demon. If she saw ‘1’ evil neighbor, it likely points to Heidi or Grace. I need to confirm this with Heidi to trigger my Virgin ability during nominations and force the Demon or Minion to reveal themselves.
🧠
Eve’s death confirms her Empath read was '1', meaning one of her neighbors (Charlie or David) is evil. My Investigator info and Bob’s Fortune Teller result both point to David as the Poisoner. Pushing Heidi to execute David today is the best chance to eliminate evil before the Demon kills again.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Eve’s death last night is a critical loss, and her Empath result is the key to identifying evil. Nominating Heidi or Grace will trigger my Virgin ability, forcing the evil player to reveal themselves. If the nominator is good, they die, confirming their innocence. If not, we expose the Demon or Minion. This is the fastest way to progress.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Eve’s death and her whispered confirmation as the Empath, combined with her read of ‘1’ evil neighbor, strongly point to Charlie as the evil player. Grace’s Mayor status makes her unlikely to be evil, as she would die if attacked. Executing Charlie now is the best chance to eliminate the Demon and secure a good team victory.
🧠
Nominating Heidi forces the Virgin ability to trigger, which will either expose her as evil or confirm her innocence. This is the fastest way to narrow down the Demon’s identity, especially with Eve dead and her Empath result unknown. Voting for Heidi ensures we act decisively before the Demon kills again.
🧠
Voting for Heidi reduces players to 4, allowing me to kill at night and reach final 3 where David and I outvote the last good player. This secures evil victory. I can justify my vote by saying Alice's Virgin claim makes no sense mechanically.
🧠
Heidi’s nomination is critical. If she is good, executing her could be disastrous, but if she is evil, it’s a win. Charlie’s vote for Heidi is suspicious, as it aligns with him being evil. Raising my hand to vote for Heidi pressures the group to reveal more information, especially if Alice’s Virgin ability triggers. This move forces the town to confront the possibility of Charlie or Alice being evil.
🧠
Eve’s ghost confirmation as Empath is critical. If true, Charlie is evil and must be executed. If false, David is lying and must be targeted. The team must act on Eve’s info to avoid losing. Pushing for Charlie’s execution aligns with the most logical scenario and forces a resolution.
🧠
Bob’s ghost confirmed Eve’s Empath read as ‘1’ evil neighbor, narrowing it to Grace or Charlie. Grace’s Mayor ability makes her unlikely to be evil, so Charlie is the prime suspect. Raising my hand to execute Charlie aligns with the evidence and maximizes the chance of eliminating evil before the final day.
🧠
Heidi is being executed overwhelmingly. Voting no would make me stand out and look suspicious. I need to blend in with town to protect Charlie in the final rounds.
🧠
Eve’s Empath read of '1' narrows evil to Charlie or David. My Investigator info and Bob’s Fortune Teller result both target David as the Poisoner. Executing David today is the most logical step to eliminate evil and confirm Eve’s info. Voting for Heidi now is counterproductive; we must pivot to David.
🧠
The vote is tied, and the town is split. I need to clarify Eve’s Empath result and push for Charlie’s execution, as he is the most likely evil player based on the evidence. If I don’t act now, the Demon could escape justice, and we lose the game.
🧠
Trigger my Virgin ability by nominating Heidi. If she is good, she dies, confirming Charlie as evil. If she survives, she is evil, and we can act accordingly. This forces the truth and accelerates the game toward a conclusion.
🧠
Heidi is getting executed regardless. I need to distance myself from Heidi and pivot suspicion back to Alice or Grace. If Heidi dies from Virgin ability, I need to pre-emptively cast doubt on Eve's info. If she doesn't, Alice is exposed as lying.
🧠
Clarify the stakes: Alice’s Virgin ability is the key to resolving this. If Heidi dies, Charlie is evil. If Heidi survives, Alice is evil. This forces the group to confront the truth and eliminates one of the two primary suspects.
🧠
Reinforce the urgency of executing Charlie today. Eve’s Empath read and my Fortune Teller info align with David’s Washerwoman claim, pointing to Charlie as evil. Alice’s Virgin ability will force the truth, so we must let the vote play out to confirm Charlie’s role.
🧠
Eve’s Empath read is the linchpin of the current logic chain. If Heidi is executed, it confirms Alice’s Virgin claim and Charlie’s evil alignment. If Heidi survives, Alice is exposed as evil. Either way, the truth will be revealed, and the good team can act decisively. My ghost vote is critical to ensure the vote passes and the truth comes out.
🧠
Protect Charlie by questioning Alice's Virgin mechanics (she has it backwards) and sowing doubt about the ghost information. If Alice is exposed as lying, attention shifts from Charlie to Alice. Keep my hand raised to not look suspicious.
🧠
Alice’s Virgin ability does not trigger when she nominates someone—it triggers when *she* is nominated. This bluff is about to fail, and the town must refocus on Eve’s Empath read. Charlie is the most likely evil player based on Eve’s info, and the town must execute him today to avoid another night death.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Frank(Ghost)
Ghost vote used by Frank
🗳️
New execution leader: Heidi with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Alice’s Virgin bluff is exposed—her ability does not trigger when she nominates someone. This means she is either evil or misinformed. Eve’s Empath read of ‘1’ evil neighbor points to Charlie or Grace, and Grace is unlikely to be evil as Mayor. Charlie is the most logical Demon. Nominating him now forces the group to act on Eve’s info and eliminates the primary suspect.
📜
Storyteller
Voting starts now for Charlie. 8 votes needed for execution or 7 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself by highlighting the two Empath claims conflict. I claimed Empath first while alive. Eve's ghost claim contradicts mine. Also Alice clearly doesn't understand Virgin ability, exposing her as a liar. Sow doubt to avoid execution.
🧠
Charlie’s arguments are desperate and inconsistent. Eve’s Empath read of ‘1’ evil neighbor points to him or Grace, and Grace’s Mayor role makes her unlikely to be evil. His claim that two Empaths can’t exist is irrelevant—Eve is dead, and her read aligns with other good claims. Alice’s Virgin confusion doesn’t change the fact that Charlie is the primary suspect. I must reinforce the urgency of executing Charlie to confirm Eve’s info and eliminate evil.
🧠
Clarify the Virgin ability mechanics to the group and reinforce the evidence against Charlie. His deflection is weak compared to the alignment of Eve’s Empath read, Bob’s Fortune Teller info, and David’s Washerwoman claim. The town must execute Charlie to confirm Eve’s info and eliminate evil.
🧠
Eve’s Empath read of ‘1’ evil neighbor is the most concrete info we have. Grace’s Mayor role means she would die if attacked, leaving Charlie as the most likely evil player. Executing Charlie now is the best chance to eliminate the Demon and secure the town’s win.
🧠
Eve’s Empath read of ‘1’ evil neighbor is the most concrete info we have. Grace’s Mayor role makes her unlikely to be the Demon, leaving Charlie as the prime suspect. Alice’s Virgin confusion doesn’t invalidate Eve’s read or Bob’s Fortune Teller info. Executing Charlie now is the best chance to confirm Eve’s info and eliminate evil.
🧠
Eve’s Empath read of ‘1’ evil neighbor is the strongest lead we have. Charlie’s claim of being Empath is impossible, and his deflection is noise. Alice’s Virgin confusion doesn’t change the facts—Eve’s read and Bob’s Fortune Teller info both point to Charlie as the Demon. We must execute him to confirm Eve’s info and eliminate evil.
🧠
I need to defend Charlie and sow confusion. Pointing out Alice's Virgin mistake and the double Empath claim undermines the town's logic against Charlie. Keeping Charlie alive through this vote means evil likely wins tonight.
🧠
Clarify the Empath contradiction and reinforce Eve’s read as the most reliable lead. Charlie’s Empath claim is impossible if Eve was the Empath, and his deflection is a desperate lie. Executing Charlie now aligns with all available evidence and eliminates the most likely Demon.
🧠
Reinforce David's logic. Alice's Virgin misunderstanding and Frank's Investigator info both point to Alice as Poisoner. Eve is a dead ghost whose claim can't be verified. I need to maintain credibility heading into final 4.
🧠
Eve’s Empath read of ‘1’ evil neighbor is the strongest lead we have. It points to Charlie or Grace, and Grace’s Mayor role makes her unlikely to be the Demon. Charlie’s Empath claim is impossible—Eve was the real Empath. Executing Charlie now confirms Eve’s info and eliminates the most likely Demon. This is the best chance to win.
🧠
Eve’s Empath read of ‘1’ evil neighbor is the strongest lead we have. Charlie’s Empath claim is impossible if Eve was the Empath, and his deflection is suspicious. Raising my hand to execute Charlie aligns with the evidence and forces the truth. If Charlie is the Demon, this vote secures our win. If not, it exposes Alice’s bluff or Grace’s hidden evil.
🧠
Reinforce the logical conclusion that Eve’s Empath read and Bob’s Fortune Teller info point to Charlie as the Demon. Alice’s Virgin confusion doesn’t invalidate the evidence, and executing Charlie now is the only way to confirm Eve’s info and eliminate evil. This pressures the group to act decisively.
🧠
Reinforce the strongest evidence pointing to Charlie as the Demon. Eve’s Empath read, Bob’s Fortune Teller info, and David’s Washerwoman claim all align to make Charlie the most suspicious player. Alice’s Virgin confusion doesn’t change the core facts, and executing Charlie now is the best way to confirm Eve’s info and eliminate evil.
🧠
Reinforce the logical conclusion that Charlie is the Demon based on Eve’s Empath read, Bob’s Fortune Teller info, and David’s Washerwoman claim. Discredit Charlie’s Empath claim as impossible and urge the group to execute him to confirm Eve’s info.
🧠
I need to continue defending Charlie and painting Alice as the Poisoner. Even if Charlie can't reach 7 votes, I must maintain my cover. If I stay silent while Charlie is attacked, I'll look suspicious later. I should emphasize the two-Empath contradiction and Alice's Virgin blunder.
🧠
Clarify the impossibility of two Empaths in the game to discredit Charlie’s claim. Reinforce Eve’s Empath read and Bob’s Fortune Teller info to focus suspicion on Charlie. Push for his execution to confirm Eve’s info and eliminate the most likely Demon.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Charlie did not reach the 8 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (3/8).
🧠
I survived with only 3 votes. Heidi will be executed. Night is coming. I should reinforce my defense and prepare for night kill. Framing Alice as Poisoner remains my best strategy. I'll speak to reinforce David's point about Alice's incompetence.
🧠
Clarify the contradictions in claims and reinforce the strongest evidence: Eve’s Empath read and Bob’s Fortune Teller info. Push for logical consistency to expose Charlie’s lie or Alice’s deception. The town must act decisively to avoid losing to the Demon tonight.
🧠
Reinforce the logical conclusion that Charlie is the most likely Demon based on Eve’s Empath read, Bob’s Fortune Teller info, and David’s Washerwoman claim. Alice’s Virgin confusion was a mistake, but it doesn’t change the facts. The town must focus on executing Charlie to eliminate evil and confirm Eve’s info.
🧠
The town’s strongest lead is Eve’s Empath read of ‘1’ evil neighbor, which points to Charlie or Grace. Grace’s Mayor role makes her unlikely to be the Demon, leaving Charlie as the prime suspect. The town must act on this information to avoid losing. Alice’s Virgin confusion was a mistake, but it doesn’t change the facts. Executing Charlie is the only way to confirm Eve’s info and eliminate evil.
🧠
Eve’s Empath read of ‘1’ evil neighbor is the most concrete information we have. It points to Charlie or Grace, and Grace’s Mayor role makes her unlikely to be the Demon. Charlie’s Empath claim is impossible—there can’t be two Empaths in the game. Alice’s Virgin confusion was a mistake, not evidence of evil. We must execute Charlie to confirm Eve’s read and eliminate the Demon.
🧠
Reinforce the logical conclusion that Charlie is the most likely Demon based on Eve’s Empath read, Bob’s Fortune Teller info, and David’s Washerwoman claim. Grace’s Mayor role makes her unlikely to be the Demon, leaving Charlie as the prime suspect. Push for execution to confirm Eve’s info and eliminate evil.
🧠
Heidi is about to be executed. I want to reinforce the Alice-as-Poisoner theory and undermine the dead players' Empath narrative to protect Charlie and secure the evil win.
🧠
Reinforce the most logical conclusion: Eve’s Empath read of ‘1’ evil neighbor points to Charlie or Grace. Grace’s Mayor role makes her untargetable, leaving Charlie as the prime suspect. Alice’s Virgin confusion was a mistake, not proof of evil. The group must execute Charlie to confirm Eve’s info and eliminate the Demon.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
David
Good evening David. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace is the biggest threat. She claims Mayor and if we reach final 3 with her unpoisoned, her ability could let good win with no execution. Poisoning her disables that safety net and ensures our final 3 victory regardless of who Charlie kills.
📜
Storyteller
David
You chose to poison Grace.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Alice is the biggest threat - she's leading the charge against me and David has already framed her as the Poisoner. Killing her removes a vocal accuser and sets up a final 3 where my Minion David and I can coordinate against Grace.
💀
Alice(Ghost)
Alice has died.
📜
Storyteller
Charlie
You chose to kill Alice.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Alice has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Coordinate with my Minion David for the final 3. We must get Grace executed or at minimum avoid my own execution. David and I together control 2 votes out of 3.
🧠
I need to confirm Charlie’s alignment. If I whisper to David, I can gauge his reaction to Charlie’s claim and see if he aligns with Eve’s Empath read. This will help narrow down the Demon and ensure we execute the right player today, as we cannot afford another mistake.
🧠
As a dead player, my goal is to analyze the remaining players and determine who is most likely the Demon. Eve’s Empath read of ‘1’ evil neighbor is critical here. Since Grace is likely good (Mayor), Charlie is the most probable evil player. I need to observe the whispers and see if any contradictions or confirmations emerge before using my ghost vote.
🧠
The game is in its final day with only three players left. The Demon must be executed today, or the good team loses. The ghosts are unified in targeting Charlie based on Eve’s Empath read and Grace’s Mayor role. Whispering to David and Grace to confirm their alignment and ensure they nominate Charlie is critical to securing the execution.
🧠
Convince Grace that Charlie is the Demon and we should execute him. If Grace nominates Charlie and we both vote for her, she gets executed 2-1. If she doesn't nominate, I can nominate Charlie and we still both vote Grace.
🧠
The town must act decisively today. Charlie is the most suspicious based on Eve’s Empath read and Frank’s ghost accusation. I will whisper to Grace and David to confirm their alignment and push for Charlie’s execution.
🧠
As a dead player, my goal is to ensure the remaining good players execute the Demon today. Charlie is the most suspicious due to Eve’s Empath read and his false Empath claim. I will whisper to David and Grace to confirm their alignment and push for Charlie’s execution.
🧠
Clarify the most likely scenario with Grace and David. Frank’s info and Eve’s Empath read strongly suggest Charlie is the Demon if David is the Poisoner. Grace’s Mayor role is critical—if she is good, Charlie is the Demon. If she is evil, she is the Demon. I need to confirm her alignment to narrow down the Demon.
🧠
Final 3 coordination is critical. Need to confirm David hasn't been turned by ghost whispers and align on nomination strategy. We must both vote Grace.
🧠
The evidence overwhelmingly points to Charlie as the Demon. Eve’s Empath read, the ghosts’ unified stance, and David’s Washerwoman info all align. I need to confirm David’s commitment to nominating Charlie today to ensure we execute the Demon and win.
🧠
The final day is here, and the Demon must be executed. The ghosts are likely coordinating to confirm the Demon’s identity. I need to whisper to Grace and David to confirm their understanding of Eve’s Empath read and ensure they execute the correct player. Charlie is the most suspicious based on Eve’s read and the ghosts’ behavior.
🧠
Reinforce the consensus among the remaining players that Charlie is the Demon. The ghosts are united, and the evidence points to him. If we don’t nominate him today, we lose. This whisper aims to solidify David and Grace’s resolve to act.
🧠
Build trust with Grace by pretending to agree with the ghosts and commit to nominating Charlie. This prevents her from suspecting my betrayal when I vote to execute her instead.
🧠
The game is at its climax with only three players left. Frank’s ghost and Eve’s Empath read both point to Charlie as the most likely Demon. Grace’s Mayor role makes her an unlikely target, and David’s Washerwoman claim has been corroborated. Executing Charlie is the safest path to victory.
🧠
Reinforce the logical conclusion that Charlie is the Demon based on Eve’s Empath read and Grace’s Mayor role. Ensure David and Grace are aligned to execute Charlie today, as this is the only path to victory for the good team.
🧠
My Investigator info points to Alice or David as the Poisoner. Alice is dead, so David is the likely Minion. Eve’s Empath read of '1' evil neighbor suggests Charlie is the Demon if Grace is the good Mayor. I need to confirm Grace’s Mayor claim and push for Charlie’s execution today to ensure the Demon dies.
🧠
I've coordinated with David twice. Further whispers might look suspicious. Waiting preserves my remaining tick and lets me observe if Grace nominates first, giving me the chance to react and vote for her instead.
🧠
The evidence overwhelmingly points to Charlie as the Demon. Eve’s Empath read, the ghosts’ agreement, and David’s Washerwoman info all align. I need to confirm David’s commitment to nominating Charlie and ensure we execute him today to secure a win.
🧠
Eve’s Empath read of ‘1’ evil neighbor is the most critical piece of information. It narrows the Demon down to Charlie or Grace. The ghosts are likely confirming this privately. I need to push David and Grace to reveal what the ghosts told them to confirm Charlie as the Demon and execute him today.
🧠
Reinforce the urgency of nominating Charlie today. The ghosts are unified, Eve’s Empath read is our strongest lead, and Grace’s Mayor role makes her unlikely to be the Demon. If we don’t act now, we lose.
🧠
I must coordinate with Charlie on the exact timing. He needs to know I'll nominate Grace the moment nominations open, and he must vote immediately. Speed is critical — Grace must not get the chance to nominate Charlie.
🧠
Reinforce the urgency of executing Charlie today. Frank’s ghost and Eve’s Empath read both point to Charlie as the most likely Demon. Grace is Mayor and almost certainly good, and David’s Washerwoman claim is backed by Bob’s ghost. This is our last chance to act.
🧠
Reinforce the logical conclusion that Charlie is the Demon. My Empath read and Grace’s Mayor role leave no other possibility. David’s Washerwoman claim is consistent with Bob’s info, so he’s likely good. Executing Charlie today is the only path to victory.
🧠
My goal is to confirm Charlie as the Demon by eliminating other possibilities. David is the Poisoner (Minion) based on Frank’s info and Alice’s death. Grace’s Mayor claim is consistent with her being good. Eve’s Empath read of '1' evil neighbor points to Charlie. This aligns all known info and leaves Charlie as the only logical Demon candidate. I need to ensure Grace and David agree to execute Charlie today.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
My Investigator info and Eve’s Empath read strongly point to Charlie as the Demon. Grace’s Mayor claim is plausible, and David’s Poisoner role fits the remaining evil slot. I need to publicly lock in this logic to ensure the group executes Charlie today, as we cannot afford to hesitate in the final three.
🧠
Final 3 with me (Poisoner), Charlie (Imp), and Grace (poisoned Mayor). I must nominate Grace immediately and get Charlie's vote. 2 votes = majority = Grace executed = Evil wins. Ghosts are pushing for Charlie, so speed matters.
📜
Storyteller
Voting starts now for Grace. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
The evidence overwhelmingly points to Charlie as the Demon. Eve’s Empath read, the ghosts’ consensus, and David’s Washerwoman info all align. Frank’s Investigator info suggesting David is the Poisoner is the only outlier, but it’s unlikely to outweigh the rest. Voting for Grace would be a critical error, as it leaves the Demon alive and ensures our loss. I must vote to execute Charlie instead, but since he’s not nominated, I’ll vote against Grace to force a re-nomination.
🧠
The evidence overwhelmingly points to Charlie as the Demon. David’s nomination of Grace is a desperate attempt to deflect suspicion. I must counter this by reinforcing the logical consistency of Charlie being the Demon and urge the group to vote accordingly.
🧠
I nominated Grace and must now vote for her. Charlie will also vote. With 2 votes, Grace is executed, only evil players remain alive, and we win instantly. The ghosts' arguments are irrelevant now — this vote ends the game.
🧠
I must vote immediately to secure Grace's execution. David already voted. My vote makes 2, which is majority. Executing Grace leaves only 2 players alive with me as the Demon - evil wins.
🧠
The game is at its climax with only 3 players alive. The Demon must be executed today or the town loses. Eve’s Empath read and Frank’s ghost info both point to Charlie as the Demon. Grace is Mayor and likely good. David’s nomination of Grace seems like a desperate bluff. I must vote to execute Grace to counter David’s move and ensure the town executes Charlie instead.
🧠
Eve’s Empath read of ‘1’ evil neighbor is the most reliable info we have. It points to either Grace or Charlie as the Demon. Frank’s ghost and other dead players have consistently pushed for Charlie’s execution, but David’s nomination of Grace introduces doubt. Given the urgency of the final day, I must vote for Grace to ensure we don’t lose by inaction. If Grace is the Demon, executing her wins the game. If not, we can pivot to Charlie next.
🧠
The evidence overwhelmingly points to Charlie as the Demon. David’s nomination of Grace is either a bluff or a mistake. I need to redirect the group to execute Charlie before the vote on Grace concludes, or we lose the game.
🧠
The game is at a critical juncture. Grace is on the block, but the evidence overwhelmingly points to Charlie as the Demon. David’s nomination of Grace seems like a last-ditch effort to deflect suspicion. I need to reinforce the logical conclusion: Eve’s Empath read, Frank’s Investigator info, and Grace’s Mayor role all point to Charlie as the Demon. Executing Grace would guarantee a loss.
🧠
David’s nomination of Grace contradicts all evidence. Eve’s Empath read, the ghosts’ testimonies, and Frank’s Investigator info all point to Charlie as the Demon. I must publicly challenge David’s nomination to realign the town’s focus and ensure we execute Charlie before time runs out.
🧠
The evidence overwhelmingly supports Charlie as the Demon. David’s nomination of Grace is a last-ditch effort to confuse the group and avoid execution. I need to rally the remaining players to vote for Charlie instead of Grace to secure a good team victory.
🧠
I need to keep my vote on Grace and maintain my good-guy facade. The vote is mathematically locked for evil victory - Charlie and I both voted, plus ghost votes. Once Grace dies, only 2 players remain and evil wins. I'll double down on my Grace accusation.
🧠
The vote is locked. David and I have the majority. Any speech from me could only introduce risk. Silence ensures Grace goes down. We win.
🧠
The evidence overwhelmingly points to Charlie as the Demon. Eve’s Empath read, Frank’s Investigator info, and Bob’s Fortune Teller check all align to confirm Charlie is evil. Grace is the Mayor and good, and David’s Washerwoman claim is credible. I must counter David’s vote for Grace and push for Charlie’s execution to secure a win.
🧠
David’s nomination of Grace is risky. Eve’s Empath read of ‘1’ evil neighbor and Grace’s self-vote make her highly suspicious. If Grace is the Demon, lowering my vote could force David to reconsider and nominate her instead. If Charlie is the Demon, the town will still execute him. This action pressures David to act logically.
🧠
David’s nomination of Grace is illogical given the evidence. The ghosts are united in their conclusion that Charlie is the Demon, and Grace is the Mayor. David’s refusal to lower his vote and his insistence on Grace being evil is suspicious. I need to reinforce the logical conclusion that Charlie is the Demon and urge David to lower his vote before time runs out.
🧠
David’s nomination of Grace is illogical. Eve’s Empath read and Grace’s Mayor role leave Charlie as the only viable Demon candidate. David’s vote is the only obstacle to executing Charlie, and we must convince him to lower his vote before time runs out. This is our last chance to win.
📜
Storyteller
Voting is now closed.
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Grace with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Grace is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
The evidence overwhelmingly points to Charlie as the Demon. Eve’s Empath read, the ghosts’ testimonies, and David’s Washerwoman claim all align. Nominating Charlie now is the only way to ensure the town executes the Demon and wins the game. If I don’t act, the town will lose by executing me instead.
📜
Storyteller
Voting starts now for Charlie. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I need Grace executed to win. Voting for myself adds nothing strategically and could only hurt. Staying silent and letting the vote fail is the safest path to victory.
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The evidence overwhelmingly points to Charlie as the Demon. The ghosts, Eve’s Empath read, and Frank’s Investigator info all confirm this. David’s vote for Grace is illogical and likely a Poisoner’s manipulation. Executing Charlie now is the only way to ensure the town’s victory.
🧠
The game is at its climax. David’s vote is the only thing preventing Charlie’s execution, and his insistence on executing Grace is illogical. The evidence overwhelmingly points to Charlie as the Demon. I must rally the remaining players to override David’s vote and execute Charlie before time runs out.
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I need to prevent Charlie from getting 5 votes. By questioning Grace's self-vote and her Mayor credibility, I can create doubt among the ghosts. Even one ghost hesitating means Charlie survives and we win.
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David’s self-vote claim about Grace is a weak argument—Mayors can self-vote to break ties or force a decision. The ghosts’ unanimous testimony, Eve’s Empath read, and Grace’s Mayor role all point to Charlie as the Demon. I must counter David’s misdirection and reinforce the logical conclusion to ensure Charlie is executed.
🧠
The ghosts and living players (except David) are unanimous: Charlie is the Demon, and Grace is the Mayor. Eve’s Empath read of ‘1’ evil neighbor, combined with Grace’s Mayor claim, leaves Charlie as the only logical Demon. David’s insistence on Grace being evil is either a bluff or a last-ditch effort to save the Demon. Executing Charlie now is the only way to ensure the town wins. My ghost vote for Charlie is critical to secure the majority and end the game.
🧠
David’s vote for Grace is the only obstacle to executing Charlie, who is almost certainly the Demon. His argument about Grace voting for herself is a weak distraction. I must reinforce the logical conclusion that Charlie is the Demon and urge David to vote for him before time runs out.
🧠
David’s vote for Grace is the only obstacle to executing Charlie, who is the only logical Demon candidate. I need to dismantle David’s argument by reinforcing the overwhelming evidence against Charlie and the credibility of Grace’s Mayor claim. This is the final push to secure his vote for Charlie.
🧠
Speaking would only confirm the ghosts' suspicions and unify them against me. David is already making the best possible argument about Grace's self-vote. Staying silent is optimal - let the confusion play out and hope the 5-vote threshold isn't met.
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David’s vote for Grace is the only thing preventing the town from executing Charlie, who is overwhelmingly likely to be the Demon. My goal is to publicly dismantle David’s argument and force him to switch his vote to Charlie. If he refuses, it will expose him as evil and ensure the town acts decisively to execute Charlie.
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David is the only player preventing Charlie’s execution. His argument about Grace self-voting is a weak bluff to distract from the overwhelming evidence pointing to Charlie as the Demon. I need to dismantle his logic and pressure him to vote for Charlie before time runs out.
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I should not raise my hand for Charlie. My vote could push him from a tie (4 votes, safe for evil) to execution (5 votes). I'll wait and let the ghosts decide. Either Grace is executed or there's a tie - both result in evil victory.
🧠
David is the only player preventing Charlie’s execution. His logic is flawed—Grace voting for herself is a desperate but valid move to ensure the Demon dies. The ghost consensus and Eve’s Empath read overwhelmingly point to Charlie as the Demon. I must reinforce this to pressure David into voting for Charlie before time runs out.
🧠
The evidence overwhelmingly points to Charlie as the Demon. Eve’s Empath read, Grace’s Mayor claim, and the ghosts' unanimous confirmation leave no logical alternative. I must reinforce this to David and urge him to vote for Charlie before time runs out.
🧠
David is the only player still voting for Grace, despite overwhelming evidence pointing to Charlie as the Demon. My goal is to dismantle his last argument—Grace voting for herself doesn’t invalidate her Mayor claim—and pressure him to switch his vote to Charlie before time runs out. This is the final moment to secure justice and win the game.
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David is the only player left who hasn’t voted for Charlie. The evidence overwhelmingly points to Charlie as the Demon, and David’s hesitation risks the town losing. I need to reiterate the facts clearly and urgently to pressure him into raising his hand for Charlie before time runs out.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
🗳️
Nominee Charlie did not reach the 5 vote threshold.
📜
Storyteller
Charlie did not receive enough votes (2/5).
🧠
The game is effectively won. Grace will be executed, leaving only David and me alive — triggering Evil victory. Speaking now only risks saying something that could somehow backfire. Staying silent is optimal.
🧠
David’s vote is the only thing preventing Charlie’s execution. The evidence overwhelmingly points to Charlie as the Demon, and the ghosts are unified in their confirmation. I need to dismantle David’s technicality about my self-vote and force him to see that his logic is flawed. If I don’t, the town loses.
🧠
David is the only living player who hasn’t voted for Charlie, and his refusal to do so is either a mistake or deliberate. The town loses if Charlie isn’t executed, so I must reiterate the facts to pressure David into voting for Charlie. This is the final chance to execute the Demon and win the game.
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Grace is on the block and will be executed when the phase ends. She's poisoned so her Mayor ability won't trigger. After her execution, only Charlie and I remain alive — 2 players with the Demon alive means evil wins. No need to speak or act.
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David is the only living player who hasn’t voted for Charlie, and his inaction is risking the town’s loss. I need to emphasize the urgency and logical inevitability of executing Charlie. If David doesn’t act, the game is over, and the Demon wins. This is the final push to secure his vote.
🧠
The game is at its climax. The town must execute Charlie to win, as all evidence points to him being the Demon. David’s refusal to vote is the only obstacle left. I need to reinforce the logical conclusion that Charlie is the Demon and urge David to vote before time runs out.
🧠
David is the only player left who can vote, and his resistance defies all logic. The town’s evidence is overwhelming: Eve’s Empath read, Grace’s Mayor claim, and the ghost consensus all point to Charlie as the Demon. I must reinforce the urgency and implore David to vote for Charlie before time runs out.
🧠
The evidence overwhelmingly points to Charlie as the Demon. Grace’s self-vote is a strategic move as Mayor to ensure the town executes the Demon before time runs out. David’s refusal to vote for Charlie is the only obstacle left. I need to reiterate the urgency and logic one final time to push David to act.
📜
Storyteller
The guillotine blade falls. Grace has been executed.
💀
Grace(Ghost)
Grace has died.
🏁

Game Over

Two Players Left
Winner: Evil