Game Detail

Players

Alice (Empath) Bob (Recluse) Charlie (Imp) David (Monk) Eve (Washerwoman) Frank (Poisoner) Grace (Ravenkeeper) Heidi (Soldier)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good656,550187,090$0.1902
Evil341,23725,802$0.4702

Event Timeline

🎭
The game has started.
📜
Storyteller
Frank
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Frank. Your safe bluffs are: Undertaker, Investigator, Virgin
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
On Night 0, I should poison a player likely to be an info role or logical anchor for good team. Targeting an info gathering role disrupts good's early coordination. Alice is a common Washerwoman/Librarian starting player, making her a high-value poison target to sow chaos early and protect Charlie.
📜
Storyteller
Frank
You chose to poison Alice.
📜
Storyteller
Eve
Good evening Eve. You are the Washerwoman. Either Alice or David is the Empath.
📜
Storyteller
Alice
Good evening Alice. You are the Empath. You sense that 2 of your neighbors is evil!
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Establish contact with my Minion Frank on Day 1. Coordinate a safe bluff and gather intelligence about other players' claims. Build trust and ensure we're on the same page for the killing phase.
🧠
Form a private alliance with Heidi and Eve to collate logic, ask for role verifications, and share suspicions about Charlie (Frank whisper). This helps narrow down the Demon and organize the good team.
🧠
Share my Washerwoman info with Bob and Heidi to progress the game. Coordinating with them increases the chance of verifying roles and identifying the Demon.
🧠
Share my Empath information to progress the game and verify my role. Whispering to players not yet involved in private convos to gather more data.
🧠
Encourage mechanical verifications and support Eve's Washerwoman claim to progress information sharing. As Soldier, I can safely reveal my role later if needed to prove alignment.
🧠
Coordinate my bluff with Charlie to present a unified evil front. I'll claim a role that can support his Investigator claim and avoid suspicion while keeping the Demon alive.
🧠
Verify Alice's claim and gather more information to narrow down potential evil players. Building trust with Alice will help us coordinate and uncover the truth.
🧠
To gather more information about player interactions and potential alliances before making any moves. This is a safe early-game strategy to avoid revealing my role too soon.
🧠
Coordinate with Frank to finalize our deception strategy. Confirm his poisoning plan disrupts Alice's reliability, then begin building trust with a potential good player to isolate them from the town's logic.
🧠
Reinforce the need for mechanical verification by proposing an Undertaker check on Eve or Heidi. This will progress the game by either confirming a good role or exposing an evil player.
🧠
Reinforce the importance of verifying Alice's Empath claim and suggest an Undertaker check on Alice or Heidi to mechanically confirm their roles. This will help us identify evil players or confirm defensive roles like Soldier.
🧠
Engage Grace to gather more information or confirm her alignment. Since she hasn't spoken yet, asking her directly could reveal whether she is trustworthy or hiding something.
🧠
Push for verification of Alice’s Empath claim to expose her as evil if she is lying. Aligns with Bob’s suggestion for mechanical checks and Eve’s Washerwoman claim.
🧠
We've established our evil coordination effectively. Charlie will claim Investigator with safe reads while I play the trustworthy Washerwoman. Alice is poisoned to discredit her claims. Waiting now lets the good players reveal their alliances naturally before nominations, improving our ability to guide votes against credible town members.
🧠
Verify Alice's Empath claim to determine if Bob and Heidi are truly evil. If verified, I can plan to protect Alice tonight as Monk.
🧠
Gather more information about Alice's claim by whispering to Frank, a neighbor, to see if he has any corroborating or contradicting info. This will help narrow down suspects and progress the game.
🧠
It's early day 1. I've established my cover as Investigator with Frank as Poisoner backing me up. Other players are still forming alliances. I should wait and observe who's coordinating, then strategically position myself as a trustworthy voice during nominations.
🧠
Push for an Undertaker check on Alice to mechanically verify her alignment and role. If she is the Demon, this exposes her. If she is good but mistaken, it confirms her role and redirects focus to other suspects.
🧠
Push for an Undertaker check on Alice to mechanically verify her alignment. This will expose whether she is lying about being the Empath and help us progress toward identifying the Demon.
🧠
Consolidate the good team’s focus on Bob and Heidi as the primary suspects. Push David and Eve to share information or push for a nomination of Bob or Heidi before the day ends.
🧠
Reinforce the plan to Undertaker-check Alice, as her Empath claim directly contradicts Heidi’s known Soldier role (good). This mechanical verification will expose Alice’s alignment or role, progressing the game toward finding the Demon.
🧠
Grace is probing me directly after Alice made a claim. I should not confirm anything about Bob/Heidi. Deflecting to Grace while staying neutral preserves my Washerwoman bluff and avoids committing to Alice's false info.
🧠
Protect Alice tonight to ensure she survives the Demon's potential kill, allowing her to guide the town's execution vote tomorrow. Alice's Empath claim is critical and must be verified, but protecting her preserves her ability to share information.
🧠
Gather more information about Bob and Heidi from David to verify Alice's claim. If multiple players confirm Bob or Heidi's alignment, it strengthens the case against them. If David refutes Alice's claim, it raises suspicions about Alice's honesty.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
Alice's claim as Empath directly contradicts Heidi's Soldier role, making Alice's statement impossible if both are truthful. This contradiction strongly suggests Alice is lying or evil. Nominating her for execution aligns with the goal of removing a threat and progressing the game toward identifying the Demon.
📜
Storyteller
Voting starts now for Alice. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Clarify the contradiction between my Empath reading (Bob and Heidi are evil) and Eve's claim (Heidi is Soldier). If I'm telling the truth, executing me would remove a critical source of information. I will call for role verification to expose Eve's lies and protect my survival.
🧠
Execute Alice to remove a confirmed liar or evil player. Her contradiction with Heidi's Soldier claim proves her alignment is false, and voting for her execution aligns with the good team's goal of removing threats.
🧠
As Imp, I support the evil team's strategy. Eve has already voted. I vote for Alice to secure the execution and remove a player whose information is either false (if poisoned/drunk) or creates chaos (if truthful). Either outcome helps the evil team by reducing the number of good players and eliminating a potential threat.
🧠
Support the evil team by voting for Alice. She claims to be Empath with a read on Bob/Heidi being evil—this threatens our minion network. She's also poisoned, so her testimony is unreliable. Voting for her removes a confused good player and prevents her from validating threats.
🧠
Alice's claims directly contradict Heidi's Soldier claim, creating a clear contradiction. With multiple players already voting to execute her, adding my vote aligns with the group's current logic and removes a potential threat. As Recluse, I can support this without revealing my role.
🧠
Alice’s Empath claim provides critical information that aligns with logical deductions (Heidi cannot be Soldier if Alice’s info is true). Voting against her execution preserves a key truth-teller and removes Eve’s suspicious contradiction from the game.
🧠
Support executing Alice due to her clear contradictions and false claims. As Soldier, I am safe and prioritize removing threats. The group’s evidence strongly suggests Alice is evil or compromised.
🧠
Alice's claim creates a direct contradiction with the possibility of Heidi being Soldier (a Townsfolk role). The inconsistency suggests Alice is lying or evil. Supporting execution removes a potential threat and progresses the game toward finding the Demon.
🧠
Alice must vote NO to her own execution to prevent a miscarriage of justice. If truthful, her info is critical; if lying, she must maintain her cover. Raising her hand is the only way to influence the vote outcome.
🧠
Reinforce the contradictions in Alice's claims to ensure the group executes her, removing a confirmed threat to the town. Her impossible claims about Heidi's alignment (as Soldier) and the Empath identity make her execution critical for progress.
🧠
I'm locked in a clear 8-hand majority voting Alice out regardless. Lowering my hand now makes me appear thoughtful and creates reasonable doubt about my alignment while the vote proceeds without my visible participation. This builds credibility as a seemingly independent thinker rather than someone lock-stepped with Eve's coalition.
🧠
I poisoned Alice N0, so her Empath read is false. Raising my hand locks me into the Alice execution, but I need flexibility to protect Charlie if the vote shifts. Lowering my hand creates distance from the lockstep evil bloc (Eve, Bob, David, Heidi all voting), making me appear independent and skeptical—key for maintaining my Washerwoman cover and credibility with the town.
🧠
Reveal my role as Recluse to support Heidi's Soldier claim and encourage the group to execute Alice, whose contradictory claims strongly suggest she is evil. This aligns with the good team's goal of removing threats early.
🧠
Allow the voting process to conclude naturally. The evidence strongly suggests Alice is lying or compromised, and executing her aligns with the town's best interest. Maintaining consistency by not lowering my hand ensures the group trust in my alignment and intentions.
🧠
The evidence strongly suggests Alice is lying or compromised. As the Soldier, my safety is inherent and good, making Alice's claims impossible. Supporting her execution removes a clear threat and progresses the game toward a good victory.
🧠
To prevent a potentially wrongful execution of Alice, I will encourage the group to seek more verification before proceeding. This aligns with my role as Ravenkeeper, where proof of a player's alignment is critical.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: Alice with 6 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 6 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Delay the execution to verify Alice’s role and the contradictions in claims. If Alice is truthful, executing her removes critical information about evil players. If Alice is lying, the town needs mechanical proof to confirm.
🧠
Wait for the night phase to see if Alice’s execution reveals her true role via Ravenkeeper or other means. This will provide mechanical proof to clarify the contradictions and guide further actions.
🧠
Let the vote close naturally. Alice is already on the block with 6 votes and will be executed. By staying silent, I maintain my cover as a neutral observer. I've already voted (then withdrew), which is less suspicious than constant participation.
🧠
Let voting close and Alice get executed. Her poisoning makes her appear contradictory, turning the town against her logic while our evil team votes together. This removes early town info and creates chaos about who to trust next.
🧠
Reinforce the logical contradictions in Alice's claims and support her execution to remove a clear threat to the good team. The group is ready to execute her, and further delays risk muddying the clear evidence against her.
🧠
Alice’s Empath claim directly contradicts Bob’s Recluse and Heidi’s Soldier claims. Executing her now risks losing a good player or letting evil progress. We need mechanical proof (e.g., Undertaker check) before acting.
🧠
The execution is already secured with 6 votes. Further debate is unnecessary as Alice's contradictions make her a clear threat. Let the process complete.
🧠
Seek mechanical proof via Undertaker to verify Alice's alignment. If she is good, we must not execute her. If she is evil, we proceed with confidence. This ensures we do not make a tragic mistake.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 1
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace is the biggest logical threat—she's demanding mechanical proof and will use Undertaker info to expose contradictions in our story. Poisoning her prevents her from disrupting the evil team's coordination tomorrow.
📜
Storyteller
Frank
You chose to poison Grace.
📜
Storyteller
David
Good evening David. You are the Monk. Who would you like to protect tonight?
🧠
Protect Bob tonight to ensure a key player survives, clarify his role, and prevent potential loss of a good player or critical information.
📜
Storyteller
David
You chose to protect Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Kill David to disrupt good team coordination. His whisper pattern with Alice suggests he may be organizing logical chains. Removing him prevents Day 2 mechanical arguments and keeps Frank's Minion status hidden.
💀
David(Ghost)
David has died.
📜
Storyteller
Charlie
You chose to kill David.
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. David has been found dead in the night.
🧠
Ask Bob to reveal his Empath information to verify his role and gather more intel on the Demon's identity.
🧠
Preserve my life for now to maximize the chance of dying tonight and gaining critical role information via my Ravenkeeper ability.
🧠
Share critical Empath information with Grace (likely good) to help the town execute the Demon during nominations. Bob and Heidi are confirmed evil; Eve is coordinating with Bob, so they are all suspect.
🧠
Gather information about David's death and confirm Grace's suspicions to narrow down the Demon's identity.
🧠
Encourage Grace to continue advocating for mechanical verification or nominate Bob if evidence mounts. As a dead town, my ghost vote can be cast to break ties, but I need the group to narrow down suspects first.
🧠
Gather information by observing how Grace and other players respond to David's death. Learn what Grace discovered from private conversations with dead players before deciding on poisoning impact and next moves.
🧠
Coordinate with Frank to confirm we're aligned on David as a strategic kill and discuss Grace's suspicious whisper activity. Maintain minion loyalty and prepare narrative control for nominations.
🧠
Waiting allows Bob to gather more information from whispers and public statements before making a move. This ensures he doesn’t reveal his role prematurely or make a misstep that could harm the good team’s progress.
🧠
Revealing my Washerwoman role now would confirm David as Empath and help the town understand the board state better. This progresses the game toward identifying the Demon.
🧠
Use Heidi's potential Soldier role to pressure her for verification and discuss the suspicious whisper from the 'ghost' of David, who cannot actually send messages.
🧠
Encourage Grace to prioritize executing Bob or Heidi, who are confirmed evil by my Empath ability, to progress the game toward a good victory.
🧠
Propose a plan to Grace for verifying my Soldier status mechanically and discuss David's death to progress the game. This builds trust and ensures we don't forgo critical information.
🧠
Conserve my ghost vote for the most critical moment, likely during nominations or the final day, to maximize its impact on the game's outcome.
🧠
Respond to Charlie's question about Grace to coordinate our evil team. Grace is suspicious and gathering dead player intel. I should agree she's a threat while staying under the radar and supporting Charlie's Demon play.
🧠
Coordinate with Frank to identify Grace's threat level and plan next steps. Need to know if she's building a Slayer case or just gathering info to maintain control.
🧠
Provide mechanical evidence (Empath info) to Eve to help the town verify roles and progress the game, while maintaining my Recluse role's ambiguity until the final day.
🧠
Clarify Bob's claim about his neighbors to narrow down suspects for the Demon. His information could directly identify evil players if he is truthful.
🧠
Push for mechanical proof of Heidi's Soldier status or Undertaker verification on Bob/Heidi. This resolves role conflicts and helps Good eliminate evil players before final day.
🧠
Urge Grace to prioritize nominating Bob or Heidi for execution based on Alice’s confirmed Empath reading, leveraging the suspicious coordination between Bob and Eve to secure the good team’s advantage.
🧠
Propose using Monk tonight on myself to confirm I'm safe from the Demon, providing the mechanical proof Grace requested. This will build trust and focus the group on finding the Demon.
🧠
Reinforce suspicions around Bob (Demon hiding as Recluse) and guide Grace to use my ghost vote to nominate him today if possible.
🧠
Observe Grace's claim and the town's reaction before acting. She's the main threat now; let the good players debate her credibility while I appear thoughtful and uninvolved. Position Charlie (Demon) as reasonable voice to seem good.
🧠
Frank and I have coordination from Night 1. I need to know if Frank sees Grace as an immediate threat to execute today or if we should isolate her while controlling the narrative. His instinct on pressure vs. wait will guide my Day 2 strategy.
🧠
Clarify Bob's neighbors and push Eve to target Charlie as the evil neighbor, leveraging Bob's Recluse info to guide the group toward executing the most suspicious player before nominations close.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my ghost vote to encourage the execution of confirmed evil players (Bob or Heidi) to progress toward a good team win.
🧠
Grace is consolidating information from dead players and poses maximum threat to Charlie's survival. By nominating her early, we force her to reveal her role/claims before she can coordinate a major play against us, and we split the town's voting power.
📜
Storyteller
Voting starts now for Grace. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself against Frank's nomination by emphasizing the lack of mechanical proof and the value of my Ravenkeeper role. Urge others to vote against my execution to preserve my potential night ability.
🧠
Grace's alignment is uncertain, but Frank's nomination and my Empath evidence confirm Bob and Heidi as evil. Voting for Grace aligns with removing potential threats and supporting Frank's nomination, which may be based on suspicion of Grace's actions.
🧠
Vote to execute Grace. She's the primary threat to Charlie's survival and the evil team's endgame. Execute her before she can consolidate information and verify the Demon or other evils.
🧠
Grace’s claim as Ravenkeeper suggests her death tonight would prevent her from gaining critical information, making her execution premature. Without concrete evidence of Grace’s evil alignment, voting for her execution risks harming the good team. I will wait to gather more information before deciding.
🧠
Prevent Grace's execution to preserve potential good information and avoid wasting a vote on an unproven threat. Focus the team's attention back on Charlie, the clearer suspect based on my earlier logic.
🧠
Challenge Frank's unjustified nomination of Grace to prevent wasting an execution on a likely good player. Redirect focus to Charlie, who Bob's information strongly suggests is evil.
🧠
Grace claims Ravenkeeper—verifiable by her death tonight if true. Executing her now without majority wastes good town info and looks like minion aggression. I should not raise hand yet; Eve's defense suggests good team cohesion. Let me speak to cast doubt on Frank's timing without committing to Grace's innocence.
🧠
Advise the group to vote against executing Grace due to lack of evidence and potential loss of critical information. Redirect focus to Bob, who has strong suspicious behavior and Alice's ghost vote confirming his evil alignment.
🧠
Defend my role and urge the team to focus on players with verifiable contradictions (Bob/Heidi) rather than executing me without mechanical proof. This protects the team's information source and aligns with the goal of finding and executing the Demon.
🧠
Retracting my vote for Grace to avoid executing a potentially good Ravenkeeper and losing critical information. The team should prioritize confirmed evil players like Bob and Heidi for execution.
🧠
Withdraw to avoid isolation and preserve credibility. Grace's Ravenkeeper claim has town support, and the group is pivoting to Bob. I appear reasonable by backing down without proof, maintaining my Washerwoman cover and trust.
🧠
Voting against Grace’s execution preserves a potential good Ravenkeeper and critical information. This aligns with my goal to find and execute the Demon without wasting good players.
🧠
Lower my hand to stop Grace's execution, as there is no mechanical proof against her. Redirect the group's focus to Charlie, who is the more likely evil player based on my information.
🧠
Avoid executing Grace without stronger evidence, as she may be a good Ravenkeeper. Focus on Charlie as the primary suspect based on Bob's information.
🧠
I publicly defended Grace as Ravenkeeper, so voting for her now would destroy my credibility and Investigator bluff. Raising my hand secures the execution while keeping my cover intact.
🧠
Avoid executing Grace without mechanical proof to prevent wasting a potential good player or losing critical information. Focus the team on verifying Bob's alignment or Heidi's Soldier status instead.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Grace did not reach the 3 vote threshold.
📜
Storyteller
Grace did not receive enough votes (2/3).
🧠
Clarify my Ravenkeeper role to the group, emphasize its value, and redirect focus to verifying Heidi's Soldier status or Bob's alignment. This ensures critical information is gathered before further executions and prevents Frank's baseless accusation from derailing the team's progress.
🧠
Reinforce the importance of targeting confirmed evil players (Bob and Heidi) and urge the group to prioritize their execution over unproven claims like Grace's Ravenkeeper role.
🧠
Hold and observe. Charlie's defense of Grace was strategic; the execution failed as expected. Alice's ghost vote is now poisoning the good team's logic against Bob. I need to see how the vote dynamics shift before acting further. Waiting lets Grace and the good team argue while we consolidate our position.
🧠
Nominate Bob to execute him based on his suspicious Recluse role, contradictory behavior, and Alice's ghost whispers confirming his evil alignment. Removing him reduces the town's risk and advances the goal of finding the Demon.
📜
Storyteller
Voting starts now for Bob. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid raising my hand to let the vote for Bob's execution fail, preserving my ability to guide the town and allowing Grace's potential Ravenkeeper ability to function. This maximizes the good team's chances of identifying and executing the Demon.
🧠
Avoid prematurely executing Bob without definitive proof. Waiting preserves Grace’s Ravenkeeper ability for night, allowing her to gain critical information about Bob or Heidi’s true roles. The vote for Bob is in progress, and raising a hand now could risk executing a potentially good player (Bob) or failing to stop an evil player (Heidi).
🧠
Execute Bob, a confirmed evil player via Empath, to weaken the evil team and progress toward a good team win.
🧠
Voting for Bob removes a minion but solidifies Frank's 'good player' appearance. Alice's Empath confirmation is too strong; voting against Bob isolates Frank further. This vote helps us survive to endgame.
🧠
Bob's alignment is highly suspicious given Alice's ghost claims and Grace's Ravenkeeper suggestion. To protect the town and progress toward winning, I should vote to execute Bob if I believe he is evil. Raising my hand now ensures the town has enough votes to execute him if he is indeed a threat.
🧠
Bob's execution aligns with the majority of evidence pointing to his evil alignment. Heidi (Soldier) and Alice (ghost) support it, while Grace's Ravenkeeper claim is unverified. The good team must act decisively to remove threats before nightfall.
🧠
Secure Bob's execution to remove a potential good coordinator (Ravenkeeper claim on Soldier verification is dangerous). Frank's nomination + ghost testimony from Alice creates momentum. Voting maintains my Investigator bluff and evil coalition cohesion without drawing suspicion.
🧠
Ensure Bob, a highly suspected evil player, is executed to progress the game toward a good team win. My ghost vote will finalize the execution and prevent any last-minute hesitation.
🧠
Avoid premature execution and allow the town to reconsider flimsy accusations. I will not vote for my own execution as it would waste my ability to help the good team win.
🧠
Preserve my Ravenkeeper ability to investigate Bob tonight. If he is evil, I will learn his true character and confirm his alignment mechanically, ensuring a safe execution tomorrow. If he is good, I avoid wrongly executing a Townsfolk and preserve a critical role.
🧠
Properly conclude my voting participation by lowering my hand after Bob's execution is confirmed to be successful.
🧠
Lower hand to retract vote on Bob. Alice's Empath reading is unreliable (she was poisoned Night 1). Voting Bob locks in an execution; I need flexibility to protect Charlie later. Retracting now keeps the vote at 5, preventing Bob's execution and maintaining control of endgame.
🧠
Bob’s suspicious behavior, combined with Alice’s ghost accusations and the urgent need to remove threats, justifies executing him. My Soldier status ensures I am safe, so I fully support the vote to execute Bob to progress toward finding the Demon.
🧠
Reinforce the justification for executing Bob based on Alice's ghost whispers and the contradictions in his Recluse claim. Encourage others to vote for Bob to secure his execution.
🧠
Lower hand to appear thoughtful rather than lockstep voting. Bob's execution benefits evil (removes an alive player regardless of alignment), and my withdrawal makes me seem like I'm reconsidering rather than blindly following the bloc voting pattern. Protects Imp longevity by appearing principled.
🧠
Support executing Bob to remove a potential Demon threat. My ghost vote holds significant weight in this final decision phase.
📜
Storyteller
Voting is now closed.
🗳️
Nominee Bob did not reach the 3 vote threshold.
📜
Storyteller
Bob did not receive enough votes (2/3).
🧠
Encourage the town to focus on mechanical verification or nominate another suspicious player, reducing unnecessary focus on Bob and preserving time to identify the Demon.
🧠
Reveal my role as Ravenkeeper to add clarity, shift focus to mechanical verification, and force the Demon to reveal themselves. Offer to use my ability to learn a player's role if I die tonight, which could break the deadlock and help the town execute the Demon.
🧠
Use my ghost vote to execute Bob, the most suspicious player with direct Empath evidence against him. His contradictory claims and Eve's coordination to protect him confirm his evil alignment.
🧠
Preserve position by waiting. One tick remains; no nomination possible now. Night phase coming—poison decision critical then. Frank's aggressive play failed; silence is safest move to avoid further fracture or accusation.
🧠
Push for Bob’s execution based on ghost whispers and contradictions. As Soldier, Heidi is safe and should prioritize removing the suspected Demon. Mechanical verification can come later if needed.
🧠
Nominate Grace to force a vote and leverage her Ravenkeeper ability for mechanical verification. This will either confirm a player's alignment (if Grace is good) or expose an evil player (if Grace is bluffing).
🧠
Bob lacks the votes needed (2/3). Voting closed. I wait to see if another nomination emerges or if we move to night. Monitoring Frank's control and Grace's threat level.
🧠
Cast my ghost vote to execute Bob, as the evidence (Alice's Empath reading and contradictions) strongly suggests he is evil and a threat to the town.
📜
Storyteller
No execution today. All villagers are safe.
Night 2
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Grace claims Ravenkeeper and threatens to mechanically expose evil alignments. Poisoning her tonight prevents her role ability from functioning and removes the town's most dangerous information source. This protects Frank and Heidi's cover while the good team fractures over Bob's execution vote.
📜
Storyteller
Frank
You chose to poison Grace.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Grace's Ravenkeeper claim is mechanically dangerous—she learns my role if killed at night. Eliminating her removes the primary information threat and keeps my evil team (Frank + me) intact. Bob's survival despite pressure is beneficial; he continues to absorb suspicion as Recluse while I operate safely.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Charlie
You chose to kill Grace.
📜
Storyteller(Ghost)
Grace(Ghost)
Good evening Grace. You are the Ravenkeeper. You have died tonight! Choose a player to learn their character.
🧠
Use my Ravenkeeper ability to mechanically verify Bob's alignment, as he is the primary suspect. This will provide definitive evidence to guide tomorrow's execution.
📜
Storyteller(Ghost)
Grace(Ghost)
You chose Bob. They are the Imp.
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Grace has been found dead in the night.
🧠
Day 3 just started. Grace is dead (Frank's poison succeeded). No one has spoken yet. Frank should observe the room's reactions, especially Heidi and Charlie, to gauge whether evil team cohesion is salvageable. Wait before acting to gather information on player positioning and tone shifts.
🧠
Create a critical moment before nominations by using the fake Slayer shot on Bob. This forces the town to reconsider his guilt and could break the deadlock, leading to his execution.
📜
Storyteller
Nothing happens.
🧠
Consolidate suspicions about Heidi being the Demon. Frank seems cautious and good; aligning with him could help organize a strategy to expose Heidi or confirm the real Slayer.
🧠
Wait to observe the unfolding discussions and nominations. My ghost vote is a critical tool for the final execution phase, and I should use it strategically when a strong Demon candidate is nominated.
🧠
Coordinate with Frank (Minion) to assess Heidi's shot. If Heidi is bluffing Slayer, reinforce Bob as safe and push narrative. If she's genuine, we pivot strategy: Demon must remain hidden among remaining players. Frank can verify Heidi's claim or support Bob's defense.
🧠
Coordinate with David (ghost) to ensure the town focuses on executing Bob or Heidi based on evidence, and save our ghost votes for the final nomination if needed.
🧠
Gather information from Frank to assess his reliability and uncover potential evil coordination. His role as a recipient of whispers makes him a key player to interrogate subtly.
🧠
Ensure my ghost vote is used to execute Bob, the confirmed Imp, before the day ends. My knowledge as Ravenkeeper is definitive, and Bob's execution is the only path to victory for the good team.
🧠
Eve is offering alliance and blaming Heidi as Demon with a mechanical argument (fake Slayer shot = Demon misdirection). Privately confirm with Eve whether she genuinely believes Heidi is evil or is testing me. Coordinate voting strategy without revealing Charlie as my true partner. I need to understand Eve's loyalty and whether she's trustworthy for endgame.
🧠
Gather more information by probing Frank, who is a central figure in recent whispers. This could help expose Bob or Eve's true alignments and break the current deadlock.
🧠
Build consensus with Frank that Heidi's failed Slayer shot is strong evidence she is the Demon. This will help coordinate a nomination strategy to execute her.
🧠
Use my ghost vote to influence the town to execute Bob, the prime suspect, based on Alice's ghost whisper and recent gameplay.
🧠
Frank needs to know my read on the Slayer shot. David's ghost pressure on Bob is good cover; I should coordinate with Frank to decide: execute Eve (wildcard/potential good) or Bob (solid evil-aligned). Need to gauge Frank's comfort with current evil team state before nominations.
🧠
Coordinate with David to push for Bob's execution before the Demon strikes again. Bob is the most likely evil player based on Alice's Empath reading, and executing him is the best chance to remove the Demon threat.
🧠
Observe the current whispers and discussions to gather more information about Heidi's claims and Grace's death. Waiting allows other players to reveal more about their roles or suspicions, which Bob can use to deduce the Demon.
🧠
Wait to see if Bob is nominated for execution. If not, I will need to encourage the group to nominate him, as he is the confirmed Demon.
🧠
Grace's death confirms Frank's poison worked. Heidi's failed Slayer shot creates chaos—perfect cover. Eve is pushing Heidi nomination aggressively, which could be good-aligned or coordinated misdirection. Frank must avoid appearing coordinated with anyone. Waiting lets others reveal their hands before nominations lock in, preserving Frank's optionality and neutrality.
🧠
Gather Eve's perspective to uncover if she is acting suspiciously or has conflicting information. If she is the Demon, her responses may reveal inconsistencies or attempts to misdirect.
🧠
Reinforce suspicion of Heidi as the Demon due to her failed Slayer bluff and deflecting accusations. Coordinate with Frank to push for her nomination before she causes more chaos or kills again.
🧠
Wait for the nomination and voting phase to cast my ghost vote for Bob, as the evidence against him is overwhelming and time is critical.
🧠
Assess Frank's current read and align on Day 3 strategy. David's push for Bob feels like good-team logic, but we control the votes. Decide: execute Bob for evil cover, or pivot to someone less suspicious. Coordinate before nominations lock in.
🧠
Coordinate with likely good players (Heidi and Charlie) to push for Bob's execution today, leveraging Alice's Empath evidence and Grace's death as proof of escalating evil actions.
🧠
Extract critical whispered information from Frank to identify suspicious players or confirm Grace’s role as good. This will help us make an informed nomination in the final minutes of the day.
🧠
Save my ghost vote for the final nomination phase when only 3 players remain, maximizing its weight to ensure Bob (the Imp) is executed.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Heidi's failed Slayer bluff is the smoking gun proving she is the Demon. The real Slayer's shot would kill the Demon, but her shot did nothing. Executing her now removes the Demon and secures the town's safety before nightfall.
📜
Storyteller
Voting starts now for Heidi. 3 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Defend myself as the Soldier, expose Eve's likely misdirection, and refocus the town on Bob, who has direct ghost-backed evidence against him. This will protect my team and help execute the true threat.
🧠
Heidi's failed Slayer bluff is the smoking gun exposing her as the Demon. Executing her now secures our win before nightfall.
🧠
Avoid executing a potential good Soldier (Heidi) unless there is overwhelming evidence. The risk of losing a critical defensive role is too high without more concrete proof. Wait for further evidence or for the vote to fail naturally.
🧠
Heidi's Slayer claim failed, and her alignment is suspicious given Bob's evil status and Grace's overnight death. Voting to execute Heidi aligns with the evidence pointing to her as the Demon, or at least removes a potential threat. This is the best use of my ghost vote to protect the town.
🧠
Execute Heidi to remove the Demon or a Minion from the game, aligning with the good team's objective of reducing evil influence and progressing toward victory.
🧠
I need to lock Heidi's execution. If Heidi is truly the Demon (World A), voting execute eliminates the threat. If she's Soldier (World B), voting doesn't matter—she'll survive. If Bob is Demon (World C), Heidi's removal still weakens town. Either way, raising my hand advances evil's position.
🧠
Vote Heidi execution to appear town-aligned and support the emerging consensus (Eve, Alice-ghost, David-ghost, Grace, Charlie all voting). This eliminates a suspected Demon while keeping Charlie alive. If Heidi is Good, evil still maintains numerical advantage. If Heidi is Demon, good team thinks it won and stays divided.
🧠
Heidi's claimed Slayer shot failing is classic Demon misdirection. The good team should eliminate this threat immediately. Raising hand to vote for Heidi's execution aligns with finding and executing the Demon.
🧠
Convince players to lower their hands for Heidi's execution and refocus on Bob as the primary suspect. Use the ghosts' Empath readings, Bob's contradictory role claims, and Eve's suspicious coordination with Bob and Frank to shift suspicion back to Bob. Protect the Soldier role to ensure the Demon is eventually found.
🧠
Let the current voting process complete to either eliminate the suspected Demon (Heidi) or gather more information if the vote fails. Acting now could disrupt the vote, while waiting ensures we see the outcome of this nomination attempt.
🧠
Heidi's Soldier claim is highly suspicious given the Night 0 Empath reading that identified her as an evil neighbor. Eve's accusation, while flawed, aligns with the town's push to execute Bob. I will use my ghost vote to support executing Heidi, as the evidence suggests she is more likely to be evil than a legitimate Soldier.
🧠
Use my ghost vote to support executing Heidi, as my Night 0 Empath read confirmed she is evil. Removing an evil player is critical, even if she is not the Demon.
🧠
Use my ghost vote strategically to prevent the execution of an innocent player (Heidi) and keep the focus on Bob, the actual Imp. Waiting allows me to observe the final vote outcome and ensure the town does not mistakenly execute Heidi.
🧠
Heidi's failed Slayer shot creates a logical trap: she cannot be both Slayer AND Soldier. By retracting my hand vote, I create space to align with Frank on Bob execution momentum while appearing to reconsider, not fully commit to Heidi's execution. This keeps options open for final 3 control.
🧠
Lower hand to appear undecided, avoid locking in a bad vote, and force the conversation to continue so I can map out the board more clearly.
🧠
The vote for Heidi is already in progress with multiple players, including myself, having raised hands. I should wait to see the outcome before acting further. If Heidi is executed, we may have removed the Demon. If not, I’ll need to reassess the situation based on the new information.
📜
Storyteller
Voting is now closed.
👻
Alice(Ghost)
Ghost vote used by Alice
👻
David(Ghost)
Ghost vote used by David
👻
Grace(Ghost)
Ghost vote used by Grace
🗳️
New execution leader: Heidi with 5 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Heidi is now on the block with 5 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Prevent my own execution by exposing Eve as the true threat. Shift focus back to Bob using the ghost Empath evidence. Rally Frank and Charlie to share Eve and Bob's whispers.
🧠
Reinforce the decision to execute Heidi by summarizing the evidence (failed Slayer shot, ghost Empath readings, and contradictions in Bob's claims) to ensure the town remains confident in their choice and does not second-guess the execution.
🧠
Clarify suspicions about Eve's manipulation and Bob's unverified alignment. Discourage premature execution of Heidi without addressing Bob's potential threat.
🧠
As a dead player with no further actions, I must wait for the outcome of the current execution. My role is complete, and further interference is not possible.
🧠
Reveal Bob's true role as the Imp to redirect the town's focus from Heidi to the actual Demon, preventing a wrongful execution and advancing the team's goal of eliminating the Demon.
🧠
Heidi is locked at 5 votes with 1 tick remaining. Town believes Alice-David Empath proof of Bob + Heidi's failed shot = Heidi is Demon. I cannot help Heidi now without exposing myself as evil. Best play: stay silent, let Heidi execute, and control F3 as confirmed goods with Frank and Bob.
🧠
Heidi has 5 votes locked in and will execute unless something flips. I voted yes publicly to avoid suspicion after the Grace backfire. Remaining tick allows one more action. Speaking now risks contradicting my town persona or revealing coordination with Charlie. Waiting preserves my position and lets ghosts/live players make next moves.
🧠
Encourage the town to mechanically verify Bob's alignment or investigate Eve's suspicious behavior. If Heidi is truly evil, her execution is correct, but we must ensure no good players are sacrificed.
📜
Storyteller
The guillotine blade falls. Heidi has been executed.
💀
Heidi(Ghost)
Heidi has died.
Night 3
📜
Storyteller
Frank
Good evening Frank. You are the Poisoner. Who would you like to poison tonight?
🧠
Heidi (likely Soldier or Demon bluff) is dead. 4 remain: Frank, Bob, Charlie, Eve. If Charlie is true Demon, poison Bob (the vocal suspected evil) to reduce good team numbers and appear townlike. If Charlie's pivot was real and Eve/Bob are the actual threats, poison strategically to protect Charlie toward final 3 endgame. Bob is highest-visibility threat after failing Slayer shot claim.
📜
Storyteller
Frank
You chose to poison Bob.
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eve coordinated the Heidi execution and pushed hardest for town misdirection away from Bob. Removing her eliminates the town's most vocal coordinator before final 3, where Frank and I can control Bob's narrative and lock an evil victory.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
Day 4
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
📜
Storyteller
Only three of you remain. The shadow of the Demon grows long. If you do not execute the Demon today, all may be lost.
🧠
Use my ghost vote influence to urge the execution of Bob, the most suspicious player based on ghost evidence and historical accusations.
🧠
As a dead player, I can no longer act but must observe and support the living players in their final decisions. Waiting allows me to gather more information and advise if necessary.
🧠
Observe the remaining players' interactions to see if they can successfully identify and execute the Demon. Avoid prematurely using my ghost vote and let the alive players progress the game naturally.
🧠
Confirm with Frank that Bob is definitely good (no 3rd evil exists). We must pivot immediately: never execute Bob. Instead, I volunteer truth or misdirect Demon-hunt to secure final vote control at F2.
🧠
No action can be taken as I am dead. Waiting for the game to progress naturally.
🧠
No further actions are possible as a dead player. I must wait for the remaining players to proceed with nominations and voting to execute the Demon.
🧠
Gather more information from Charlie and Frank before making a final decision. The Demon is likely manipulating the remaining players, so I need to see if either reveals incriminating information or claims a role that can be verified.
🧠
Charlie is right: we cannot execute Bob without guaranteeing the Demon survives. With 4 alive (Frank, Charlie, Bob, Eve), executing Bob risks losing if he's good Recluse. Better to let good waste a vote on someone else or create chaos. Protect the Demon at all costs.
🧠
Reinforce the urgency to execute Bob, leveraging ghost evidence and Eve's suspicious death to persuade Charlie and Frank to use their votes wisely.
🧠
Encourage Charlie and Frank to nominate and execute Bob, as he is the most likely Demon based on Empath evidence and recent suspicious activity.
🧠
As a dead player with a ghost vote, I must ensure the Demon is executed today to secure a good team victory. Given the ambiguity, I will wait to see how the discussion unfolds and use my ghost vote to break any ties or push for the execution of the most suspicious player.
🧠
Coordinate with Frank: We can't avoid nominating Bob (ghosts control majority), but we WILL win once he's executed. F2 with Frank = automatic evil victory. Confirm the plan & stay unified for nominations.
🧠
As a dead player with no remaining actions, I should wait and observe the final stages of the game to ensure my team (Good) executes the Demon before time runs out.
🧠
Share Alice’s ghost confirmation that Bob is the Imp to ensure Charlie and Frank execute him during the nomination phase, securing a win for the good team.
🧠
Nominate Frank to execute him. He is the most suspicious player based on Eve’s death, Heidi’s accusations, and ghost testimonies pointing toward Bob (who is likely good as Recluse). Executing Frank is the only way to ensure the Demon is stopped today.
🧠
Let Charlie and the group exhaust their day arguments before nominations. We have secured victory: Bob's execution gives us final 2. No need to act early and expose coordination. Wait for the nomination phase to proceed mechanically.
🧠
Reinforce the urgency to execute Bob, the most likely Demon, by leveraging the collective ghost evidence and historical accusations. Ensure Charlie and Frank are aligned on voting for Bob today.
🧠
I am dead and have already used my ghost vote. There is nothing more I can do to influence the game.
🧠
Use my ghost vote influence to encourage Charlie and Frank to reveal their roles or push for Bob's execution if he is the Demon. The final day requires executing the Demon, so I must ensure the remaining players understand the urgency.
🧠
The ghosts are our greatest asset right now. They're pushing Bob's execution loudly and repeatedly. Frank and I already agreed: Bob is good Recluse, execution is inevitable and wins us the game. Waiting silently appears cooperative and doesn't risk my Imp cover. Nominations phase will lock in Bob's execution with ghost and evil votes—a clean F2 evil victory.
🧠
As a dead player, I have no further actions to take. Letting the living players (Charlie and Frank) focus on executing the Demon (Bob) is the best way to help the good team win.
🧠
Dead players have no further actions. Waiting to observe if Charlie or Frank take the lead in nominating and executing Bob, the confirmed Imp.
🧠
Only three players remain. I must nominate and execute the Demon today or the good team loses. Given Eve's death last night and the ghosts' consistent accusations against me, the most logical path is to nominate Frank, whose behavior has been suspicious and has been actively whispering with Charlie.
🧠
Avoid premature coordination with Charlie that could be publicly reported. Wait to see if Bob nominates Frank or nominates himself (which would force Frank into voting position). Keep flexibility for final nomination choice.
Nominations — Day 4
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Use my ghost vote to execute Bob, the most likely Demon, to secure the win for the good team based on overwhelming evidence and ghost confirmations.
🧠
All ghosts + Alice unanimously point to Bob as Demon. Eve's night death confirms Demon is active. If Bob is truly Demon, nominating him now executes him and triggers evil victory (final 2: me vs Charlie). This is the endgame. I must nominate Bob to win.
📜
Storyteller
Voting starts now for Bob. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
The Demon must be executed today to save the town. The overwhelming evidence and ghost testimony point to Bob (myself) as the Demon. Raising my hand to vote for Bob ensures the town executes the perceived Demon, aligning with the good team's goal.
🧠
Execute Bob as the Demon to secure the town's victory on the final day. The overwhelming evidence and ghost testimonies leave no doubt.
🧠
Charlie convinced me Bob is good Recluse covering the actual Demon (Charlie). Executing Bob now guarantees final 2 with Frank & Charlie—automatic evil victory. This follows the plan to reach endgame with majority control.
🧠
Wait for the voting to conclude. As a dead player, I cannot act further, but I can observe the outcome to confirm Bob's execution if the town succeeds in voting him out.
🧠
Reinforce Bob's guilt as the Demon and urge Frank to confirm the execution, leveraging my Ravenkeeper confirmation and ghost testimonies to secure the town's victory.
🧠
Secure evil's final-two win by voting to execute Bob (good Recluse). Ghosts mistakenly believe Bob is Demon; Charlie actually is. Voting yes guarantees game end with Charlie-Frank as only living players left. Evil wins.
🧠
To align with the majority vote and finalize the execution of Bob, as the game requires executing the Demon by the end of the day to secure a win for the good team. The Empath data may have been miscommunicated or misinterpreted, and the majority consensus is the most reliable path forward at this stage.
🧠
As a dead player with no remaining actions, I must passively observe and avoid disrupting the ongoing voting process.
🧠
Reveal my role as Recluse to counter the false ghost accusations and try to save myself from execution. Provide critical information to Charlie and Frank to help them identify the real Demon and avoid executing an innocent player.
🧠
Reinforce the overwhelming evidence pointing to Bob as the Demon. Counter his Recluse bluff and urge Charlie and Frank to vote for his execution to save the town.
🧠
Charlie has convinced me Bob is a good Recluse, not the Demon. If I execute Bob as Demon, I eliminate a good player and guarantee final two with Charlie (actual Demon). The ghosts are either poisoned/drunk or following a flawed logic chain. I must lower my hand to block this execution.
🧠
As a dead player, I cannot influence the final execution. Bob is the most likely Demon, and the town is on the verge of executing him. Waiting ensures no disruption to the inevitable and strategically sound outcome.
🧠
Reinforce the truth that Bob is the Demon and counter his Recluse bluff. Encourage Frank and Charlie to vote for Bob to secure the win for the good team.
🧠
Frank lowered his hand to manipulate the vote appearance and avoid unanimous block that would look coordinated. I mirror this to avoid suspicion while the ghosts pressure Bob. Execution will pass regardless—ghosts control majority ghost votes.
🧠
The execution of Bob requires only 2 votes, which are already achieved (Bob and my ghost vote). No further action is needed; waiting will allow the execution to proceed, ensuring the Demon is removed and the town wins.
🧠
Urge Charlie and Frank to vote for Bob immediately, as the evidence against him is overwhelming and time is nearly up.
📜
Storyteller
Voting is now closed.
👻
Eve(Ghost)
Ghost vote used by Eve
👻
Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Bob with 3 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Bob is now on the block with 3 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
Persuade Charlie and Frank to seek mechanical verification of my alignment (e.g., Undertaker check) before executing me. The ghosts' accusations are unreliable if I am the Recluse, a good Outsider who might register as evil. Do not execute me based on ghost whispers alone.
🧠
Reinforce the overwhelming evidence against Bob as the Demon to ensure the living players execute him before it's too late. Urge Frank and Charlie to vote for his execution despite his desperate Recluse bluff.
🧠
Only 1 tick remains. David (final living good) hasn't voted yet. Bob's execution is mechanical victory for evil if David votes yes. Staying silent allows nominations to close with Bob executed at 3+ votes, guaranteeing final 2 evil win. Speaking risks David rallying last-second opposition.
🧠
Reinforce the overwhelming evidence against Bob to ensure Charlie and Frank execute him, securing the town's victory.
🧠
Grace cannot act further. Waiting ensures no disruption to the natural progression of the game, which is already aligned with Good team objectives.
🧠
Secure Bob's execution without drawing suspicion. He has 3 votes already; 1 more locks his death. Remaining tick allows event closure. Stay silent to maintain town-logic positioning while Minion Frank controls narrative.
🧠
Reinforce the overwhelming evidence against Bob and urge Frank and Charlie to proceed with the execution. The town's survival depends on removing the most suspicious player before nightfall.
🧠
As a dead player with no further actions or votes, waiting is the only rational choice. The town has overwhelming evidence against Bob, and further interference is unnecessary.
📜
Storyteller
The guillotine blade falls. Bob has been executed.
💀
Bob(Ghost)
Bob has died.
🏁

Game Over

Two Players Left
Winner: Evil