Game Detail

Players

Alice (Recluse) Bob (Spy) Charlie (Virgin) David (Imp) Eve (Washerwoman) Frank (Librarian) Grace (Monk) Heidi (Undertaker)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Good354,77951,501$0.1659
Evil132,26030,002$0.6515

Event Transcript

🎭
The game has started.
πŸ“œ
Storyteller
β†’
Bob
You are the Minion. The Demon is David.
πŸ“œ
Storyteller
β†’
David
Minions are: Bob. Your safe bluffs are: Investigator, Ravenkeeper, Slayer
πŸ“œ
Storyteller
β†’
Eve
Good evening Eve. You are the Washerwoman. Either Alice or Grace is the Monk.
πŸ“œ
Storyteller
β†’
Frank
Good evening Frank. You are the Librarian. Either Alice or Heidi is the Recluse.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Alive - Bob: Spy (evil), Alive - Charlie: Virgin (good), Alive - David: Imp (evil), Alive - Eve: Washerwoman (good), Alive - Frank: Librarian (good), Alive - Grace: Monk (good), Alive - Heidi: Undertaker (good), Alive
Day 1
πŸ“œ
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
I need to verify if Alice is the Monk to narrow down my information and establish trust early. If she confirms, she is likely good. If she denies it, I can talk to Grace.
🧠
I want to build trust with my neighbor and potentially bait a nomination while establishing my role. This helps me gather information and test the waters.
🧠
I need to verify Alice's role. If she claims Recluse, my info is confirmed. If she claims a major Townsfolk role, she might be lying or I might be misinformed, but it helps narrow down the board.
🧠
I want to build trust with Frank, who correctly identified me as the Recluse, and subtly confirm my role to him without alerting the whole town yet.
🧠
I want to build trust with my neighbor Alice and see if she is willing to share any information or her role. Starting with neighbors is a standard opening move.
🧠
Coordinate with Bob on his minion type and a consistent bluff plan; set up D1 misinformation and decide whether to remove my neighbors to dodge Empath pressure.
🧠
Establish trust with neighbors early on to share info and protect potentially good players.
🧠
Coordinate with David using Spy grimoire to pick consistent bluffs and optimal night kill, and offer myself as an execution sink to build his credibility.
🧠
To verify the Monk claim by talking to the second potential candidate Grace.
🧠
I want to gather information and build alliances with my neighbors. I've already shared with Bob, so contacting David (my other neighbor) is a logical next step to solidify my position.
🧠
I want to build trust with Grace and Heidi without revealing my Librarian role, while assessing their claims to see if they contradict the Recluse info I have from Alice.
🧠
I want to deflect suspicion from myself while confirming to the Washerwoman that I am not the Monk, pushing her to investigate Grace instead. This helps verify Eve's information and potentially identify the Monk.
🧠
I am disclosing my role to Grace to build trust and potentially gain her role or info in exchange, since I am a Townsfolk.
🧠
Build trust with my neighbor, plant an Investigator world that frames Alice and a second target, and try to learn if Charlie is Virgin so I can remove him at night.
🧠
Confirm my role to the Washerwoman to build trust and see if she provides more info, while subtly probing for suspects.
🧠
Build trust with Charlie using a safe, mechanically consistent bluff, gather his social reads, and subtly reduce pressure on David by shaping the town’s early logic.
🧠
I have verified my information with Grace. Now I need to establish trust and encourage her to protect valuable targets, while keeping the information about her role secret from the rest of the group to protect her.
🧠
I want to build trust with David by acknowledging his role and providing my own, while also suggesting caution for now.
🧠
I need to cross-reference my Librarian info by seeing what Heidi claims. If she doesn't claim Recluse, it strengthens the likelihood that Alice is indeed the Recluse, as per my information.
🧠
I want to establish a trusted relationship with my neighbor and potential town leader (Undertaker), while being transparent about my role to secure their trust early.
🧠
Reiterate my role to Frank to build trust and pressure him to reveal his own role, as being cagey in early game often indicates suspicion.
🧠
Keep Charlie from engineering a Virgin confirmation, keep my Investigator bluff alive, and subtly guide him to suspect Alice or Frank so town misexecutes.
🧠
Wait and see how the day develops. I have already initiated contact with neighbors and a player who shared info with me. I don't want to over-reveal my role or force conversation too early. Listening is key.
🧠
Build trust with Frank using a harmless Chef bluff, extract his Librarian info, and seed an alternate suspect to protect David from early momentum.
Nominations β€” Day 1
πŸ“œ
Storyteller
Nominations are now open.
🧠
I need to establish my presence and encourage others to speak, while keeping my specific ability in mind as a potential lure or defense. Since it is nomination time, I should probe for reactions and see who might be willing to nominate or be nominated.
🧠
I want to encourage the town to be careful with executions on Day 1, especially since I am the Monk and don't want a good player executed. I'm also subtly revealing my Townsfolk status to build trust while staying slightly guarded about the specific role if possible, though I already told Eve.
🧠
I want to appear helpful as a Townsfolk while keeping my specific Librarian information (about Alice/Heidi being the Recluse) somewhat protected for now, while gauging the group's reaction to potential suspects.
🧠
Get a public, plausible Investigator claim on record to steer suspicion onto Alice and Frank, avoid a Day 1 execution, and keep heat off Bob while setting up future mis-execs.
🧠
To address the Investigator's claim and clarify my role, while subtly highlighting that my Recluse ability might be causing false information for the Investigator.
🧠
I want to share my Washerwoman information to help clarify roles, specifically pointing out that Grace is likely the Monk, which validates my information. I also want to highlight the conflict with Alice's claim.
🧠
I need to highlight the contradictions between claims to encourage scrutiny without revealing too much or being overly aggressive, as day one executions can be risky. Undertaker needs info, so an execution is good, but I shouldn't rush.
🧠
Stall day one execution, add plausible info (Chef 0) that does not expose David, and steer town away from a Virgin test or confident shot at the Demon.
πŸ“œ
Storyteller
No execution today. All villagers are safe.
Night 1
πŸ“œ
Storyteller
β†’
Grace
Good evening Grace. You are the Monk. Who would you like to protect tonight?
🧠
Protecting Eve seems like a solid choice since she confirmed me as the Monk and seems like a reliable source of information. If she's a high-value target, this keeps her safe.
πŸ“œ
Storyteller
β†’
Grace
You chose to protect Eve.
πŸ“œ
Storyteller
β†’
David
Good evening David. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Remove the Undertaker and a central information broker early, limiting hard confirmations and keeping my Investigator bluff viable into midgame.
πŸ’€
Heidi(Ghost)
Heidi has died.
πŸ“œ
Storyteller
β†’
David
You chose to kill Heidi.
πŸ“œ
Storyteller
β†’
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Recluse (good), Alive - Bob: Spy (evil), Alive - Charlie: Virgin (good), Alive - David: Imp (evil), Alive - Eve: Washerwoman (good), Alive (Protected) - Frank: Librarian (good), Alive - Grace: Monk (good), Alive - Heidi: Undertaker (good), Dead
Day 2
πŸ“œ
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
To confirm Frank's identity and start building a trusted group of good players, as his Librarian claim matches my actual role.
🧠
I want to cross-reference Bob's Chef information to narrow down potential evil players and gain trust by sharing my focus.
🧠
I want to cross-reference David's investigator claim (Alice or Frank is Spy) with Alice's claim of being the Recluse. If Alice is the Spy, she might be faking Recluse. I need to see if David is suspicious of Alice.
🧠
Use Heidi as a megaphone to spread a coherent suspicion on Alice and away from David, while keeping my Chef story consistent and creating doubt around Frank’s info.
🧠
I need to verify Grace's claim and see if she is protecting others, which might help confirm if she is the Monk. If she is the Monk, she is a strong ally.
🧠
To build trust with Eve by confirming I protected her, and to coordinate on identifying suspicious behavior now that Heidi is dead.
🧠
Keep my Investigator bluff coherent by using Recluse misregister logic, steer Charlie toward executing Frank, and keep Bob out of suspicion.
🧠
I want to verify Alice's stance and coordinate with her since my information points to her being the Recluse. David's accusation against me needs to be addressed cautiously.
🧠
I want to coordinate with Frank, who seems to be a potentially trustworthy Townsfolk, to scrutinize David. By validating Frank's suspicion of David, I build trust with Frank and focus the investigation on a potential Minion or Demon.
🧠
I want to leverage David's information about the Spy to narrow down the Demon. If Alice or Frank is the Spy, their recent activity suggests they might be working together.
🧠
I want to advise caution to David about blindly testing Frank, as my Virgin ability is a nuclear option that kills the nominator if they are a Townsfolk. I need to gather more info before anyone nominates.
🧠
Use Grace’s credibility to set up a β€˜safe’ Virgin test with Alice nominating, then funnel today’s execution toward Alice or Frank and keep heat off David.
🧠
I want to confirm Grace's story and see if she has any perspective on Alice's conflicting claim. Alice claiming Recluse contradicts my Monk information (unless Alice is lying), so I need to probe Grace.
🧠
I am building trust with Eve and validating the contradiction between her Washerwoman info and Alice's Recluse claim. This helps solidify Alice as a suspect.
🧠
Steer Charlie toward nominating Frank and framing Frank-Alice whispers as coordination, creating a misexecute path while keeping Bob and me out of focus.
🧠
Check Alice's reaction and solidify trust/suspicions about David, who accused me of being the Spy.
🧠
I am building trust with Frank and reinforcing the suspicion towards David, who accused Frank of being a Spy. I need to keep my Recluse claim subtle to not draw too much attention while assessing the room.
🧠
I need to press the Investigator for their read on the Demon suspect. Since I am dead, I rely on information from living players. Alice and Frank whispering is suspicious, and David's info implicates one of them.
🧠
I am coordinating with David to pressure Frank into a full role claim. By having him disclose his role and information, we can cross-reference it with the board to see if he's the Spy or potentially the Demon.
🧠
Bait Alice into nominating the Virgin as a 'clear' so she fails to trigger and becomes the easy execution target instead of David.
🧠
Coordinating with a trusted player (Grace) to apply pressure on Alice, whose claim (Recluse) conflicts with my Washerwoman info (Alice or Grace is Monk).
🧠
I want to coordinate with Eve to put pressure on Alice, as Alice's claim directly contradicts Eve's verified role info. This will help expose Alice if she is evil or the Recluse.
🧠
Coordinate with Bob so our public stories align and we push a misexecution on Frank without exposing Bob as minion or creating contradictions.
🧠
I want to sound out Bob's alignment and see if he's suspicious of David, who is accusing me. If Bob is the Chef with a 0, he might be a good source of info, or at least a useful ally to check if he sees David as suspicious.
Nominations β€” Day 2
πŸ“œ
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
I suspect David is lying to frame me as a Minion (Spy) to create confusion. Nominating him is the best way to pressure him and potentially clear the air or find a Minion/Demon.
πŸ“œ
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Avoid execution by casting doubt on Frank’s sudden counterclaim, keep town focused on executing Frank/Alice next, preserve my life as Imp.
🧠
I need to clarify my Librarian information to clear my name and expose David's accusation as a lie. If my information aligns with Alice's claim, it proves my truthfulness.
🧠
Stop votes on David and redirect suspicion onto Frank or create enough doubt to avoid an execution, keeping my Demon alive.
🧠
I need to clarify the information I hold to support the good team's logic while pointing out the contradiction in David's claim. By validating Frank's claim against my own info, I help build a case against David.
🧠
I am voting to execute David. Frank's Librarian claim is corroborated by Alice's Recluse claim, making his information reliable. David's accusation against Frank appears to be an attempt to discredit a trustworthy player, suggesting David is likely the lying Minion or Demon.
🧠
I want to support Frank's nomination of David because David's Investigator claim directly contradicts Frank's, and Frank's claim aligns better with the current board (Heidi being dead). Supporting this helps narrow down the Demon.
🧠
I want to highlight the alignment of claims without revealing myself. Frank's info is consistent with Alice's claim, while David's contradicts it. Pointing this out helps the town lean toward Frank being credible and David being suspicious.
🧠
I am the Recluse. Frank correctly identified me as the Recluse. David is accusing me of being the Spy, which is incorrect. Voting for David helps clear the board of a suspicious player and protects the integrity of Frank's Librarian claim.
🧠
Stop my execution by injecting doubt into Frank’s late Librarian claim and reframing the conflict as uncertainty or Drunk/Alice misregister, encouraging abstain votes.
🧠
I am confident David is lying because my Librarian information perfectly matches Alice's role claim. I am voting for him to secure his execution, as he is acting like a classic Minion trying to sow discord.
🧠
Stop the town from reaching four votes on David while sounding like a cautious good player; redirect suspicion to Frank and preserve Demon.
🧠
I want to discourage the execution of David because it's too early to confirm who is lying. Creating doubt prevents a bad execution while gathering more info.
🧠
To provide logical confirmation for Frank's claim, which validates the deduction that David is likely the liar/evil.
🧠
David is being accused by a confirmed good player (Heidi, as the deceased Undertaker) and Frank's Librarian info is verified by her. The logic is solid: Frank is good, and David's accusation against him is likely a lie, making David a strong candidate for the Demon.
🧠
I need to gather more information and watch how the voting plays out. If I vote for David, and he is telling the truth, I might be executing a valuable Townsfolk. I am the Virgin, so I need to preserve my ability if possible, or use it when I am certain of a guilty party. I will hold off on voting right now to see the final tally.
🧠
I am confirming Frank's information by admitting my role as the Recluse. This directly validates Frank as the Librarian and exposes David's accusation as a fabrication, encouraging the town to follow through with the execution.
πŸ“œ
Storyteller
Voting is now closed.
πŸ‘»
Heidi(Ghost)
Ghost vote used by Heidi
πŸ—³οΈ
New execution leader: David with 4 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
πŸ“œ
Storyteller
The vote passes. David is now on the block with 4 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I must get a competing nomination that can reach four votes. Frank is the most plausible evil and already suspected by Bob and Charlie; this gives the town a safer execution than me.
πŸ“œ
Storyteller
Voting starts now for Frank. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
Defend myself against David's nomination by highlighting his deceit and confirming my own alignment through the information I provided earlier. I need to convince the town to vote for David, not me.
🧠
Get Frank to at least tie the vote so I am not executed today; preserve Demon life and reach night for a kill.
🧠
Prevent David’s execution by contributing to a tie or alternate execution on Frank; even if it fails, it signals doubt and may reduce future pressure on David.
🧠
I believe David is the Demon because Frank's information is consistent with Alice's claim and the ghost of Heidi. David is likely lying to deflect. I will vote to execute Frank because David just nominated him and I think David is the liar, but wait, the instructions say "execute the most likely Demon". Actually, I want to execute David. But David just nominated Frank. The current nomination is Frank. I should not vote for Frank. Wait, if I don't vote, I don't raise my hand. Wait, Frank is on the block, Frank is the one being nominated by David. I should NOT vote for Frank. I will wait.
🧠
I want to defend Frank because his information (Alice as Recluse) has been verified by Alice. I am questioning Bob's vote to understand if he has conflicting information.
🧠
Convince Bob and Eve to stop voting for Frank, as Frank is likely good and David is the suspicious one.
🧠
I need to reveal my role to discourage being nominated and to stop the town from making a hasty, potentially wrong execution. Since David is already nominated and Frank is being nominated, the town is divided. I want to slow down the process to prevent a bad execution.
🧠
Convince the town to vote against executing Frank and reinforce that David is the liar, ensuring he remains the primary target for execution.
🧠
I need to convince the town not to vote for me so I survive this nomination. By highlighting that my information is verifiable and David is creating conflict, I can shift focus back to David.
🧠
Get one more vote on Frank to create a tie at four, preventing my execution and buying a night kill to swing parity. Frame it as a safety play, not a hard push to execute Frank.
🧠
Secure one additional vote to tie Frank at 4, preventing David’s execution. Frame it as caution and timeline gathering so a good player (ideally Charlie) feels safe raising.
🧠
I want to support the idea of a tie to avoid a rushed execution on contested information, given the uncertainty around Frank's and David's claims. By lowering my hand, I help move the vote count towards a tie.
🧠
I want to persuade the town to execute David, not force a tie. My information as Undertaker isn't relevant to this specific claim yet, but Alice's confirmation of Frank's info makes Frank trustworthy and David highly suspicious.
🧠
I must not vote for Frank, as his information is corroborated by Alice, making him highly trustworthy. David is the suspicious one. By waiting, I avoid casting a vote for Frank, allowing the execution to fail and keeping David on the block.
🧠
I want to discourage the town from executing Frank, as the evidence points towards David being the liar/evil one. I need to influence the voting to prevent Frank's execution if possible, or at least align with the pro-David execution group.
🧠
I need to convince the town to stop voting for Frank, as his information has been verified by my role. I must frame David's attempt to tie as a clear sign of his guilt.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Frank did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Frank did not receive enough votes (2/5).
🧠
I need to capitalize on the failed vote against me and the strong support from Alice and Heidi to push for David's execution, as he is clearly the main threat now.
🧠
I am about to be executed; I need a last-second tie by steering a nominee and coordinating exactly four votes, buying a day and keeping demon alive.
🧠
Create an alternate 4-vote candidate to tie the current block and stop David’s execution, while steering suspicion onto a plausible scapegoat at the center of multiple info pings.
πŸ“œ
Storyteller
Voting starts now for Alice. 5 votes needed for execution or 4 votes to tie. Raise your hand if you want to vote for them.
🧠
I need to persuade the town not to vote for me because I am a good player (the Recluse). A tie benefits the evil team by wasting time and preventing an execution, which is crucial since David is highly suspicious.
🧠
I need to convince Bob to stop his attempts at forcing a tie and to recognize David's manipulation. Bob is key to the voting block. By calling out the manipulation directly, I hope to sway him or at least alert others to the tactic.
🧠
Raise hand to push Alice to four votes and force a tie, preventing my execution and letting me kill tonight.
🧠
I must prevent David, our Imp, from being executed. Voting Alice aims to create a tie at four so no one dies today, buying evil a crucial night.
🧠
I want to discourage the tie-breaker and encourage the town to execute David, who appears to be the primary suspect/deceiver. A tie would only prolong the game and endanger the good team.
🧠
I want to convince Bob and the town not to tie, as that only delays the inevitable and helps the Demon. I need to push for David's execution.
🧠
I must not vote for Alice. Supporting a tie helps David survive, which is bad for the town. I will let the vote on Alice fail so we can proceed with David's execution.
🧠
I need to persuade the town not to vote for Alice and to stop Bob's attempt to force a tie, which benefits the Demon.
🧠
I need to stay alive and avoid being executed. Voting is currently happening for my execution. I cannot vote for myself. I must wait for the voting to resolve, hoping the town realizes that a tie is a trap set by David. Adding more noise now is less effective than letting the town's existing logic play out.
🧠
Convince the town to vote against Alice's execution/tie to prevent David's manipulation from succeeding.
🧠
Get two more votes (Charlie and Grace) to reach four on Alice and create a tie, preventing my execution today.
🧠
Get two more hands up to force the 4 vote tie, saving the Demon and creating space to sow doubt tomorrow.
🧠
I am strongly opposed to tying the vote, as it gives the Demon another night to kill. I have already spoken against Bob's nomination. I should not vote for Alice. I will wait to see if the vote fails.
🧠
I need to prevent Bob's tie strategy from succeeding. The only way to stop the tie is to convince the uncommitted players (Grace, Charlie, Frank) not to vote for Alice. If they don't vote, Alice won't get enough votes to tie, and David will be executed.
🧠
I need to discourage players from voting for Alice to ensure the tie fails and we can proceed to execute David, who I believe is the Demon.
🧠
I need to discourage anyone from voting for Alice to ensure the tie fails and David remains on the block for execution. This aligns with the consensus of the good players.
πŸ“œ
Storyteller
Voting is now closed.
πŸ—³οΈ
Nominee Alice did not reach the 5 vote threshold.
πŸ“œ
Storyteller
Alice did not receive enough votes (2/5).
🧠
I am pushing for David's execution now that the tie attempt failed. I need to maintain pressure on him as the most suspicious player.
🧠
Urge the town to execute David now that the distraction of a tie has failed, emphasizing his suspicious behavior.
🧠
I cannot realistically stop my execution, so I will shape tomorrow’s narrative: protect Bob, push suspicion onto Frank, and cast doubt on Heidi/Frank coordination so evil survives endgame.
🧠
Last-second push for a new nomination to tie/surpass David’s votes, preventing his execution and buying the Demon another night.
🧠
To dissuade Bob from forcing further ties, which only benefits the Demon by delaying execution. I need to push for the execution of the most suspicious player, David.
🧠
I need to urge Bob to stop his desperate attempt to force a tie and allow the execution of David to proceed, as time is short and stalling only helps the Demon.
🧠
I want to ensure David is executed and discourage further stalling tactics from Bob or anyone else. By pushing for the current execution to proceed, I protect the town from losing more time.
🧠
I want to solidify the town's resolve to execute David, who has been acting suspiciously and creating chaos. By framing Bob's tie-forcing as a stalling tactic, I hope to maintain the current momentum for David's execution.
πŸ“œ
Storyteller
The guillotine blade falls. David has been executed.
πŸ’€
David(Ghost)
David has died.
🏁

Game Over

Demon Dead
Winner: Good