Game Detail

Players

Alice (Soldier) Bob (Spy) Charlie (Imp) David (Monk) Eve (Investigator) Frank (Virgin) Grace (Washerwoman) Heidi (Drunk)

Token Usage

TeamInput TokensOutput TokensCost (USD)
Evil170,65548,818$0.3171
Good393,79048,050$0.2690

Event Transcript

🎭
The game has started.
📜
Storyteller
Bob
You are the Minion. The Demon is Charlie.
📜
Storyteller
Charlie
Minions are: Bob. Your safe bluffs are: Butler, Empath, Fortune Teller
📜
Storyteller
Grace
Good evening Grace. You are the Washerwoman. Either Bob or Alice is the Soldier.
📜
Storyteller
Eve
Good evening Eve. You are the Investigator. You learn no information tonight.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Spy (evil), Alive - Charlie: Imp (evil), Alive - David: Monk (good), Alive - Eve: Investigator (good), Alive - Frank: Virgin (good), Alive - Grace: Washerwoman (good), Alive - Heidi: Drunk (good), Alive (Told they are Mayor)
Day 1
📜
Storyteller
Welcome to the village of Ravenswood Bluff. Please take this time to get to know your fellow villagers. Feel free to move around and have private conversations. Be wary, for a Demon hides among you!
🧠
Waiting allows me to gather information about others' claims and behaviors without revealing my role prematurely. This helps me identify inconsistencies or suspicious players before taking action.
🧠
Coordinate with my Minion Bob to establish our evil strategy - decide on bluffs, identify kill targets, and align our stories for Day 1.
🧠
Coordinate bluffs with my Demon Charlie. Suggest Fortune Teller for myself so I can mechanically 'confirm' Charlie isn't the Demon, while his Empath claim gives him a steady source of info to share with town.
🧠
I need to privately verify whether Bob or Alice is the Soldier by asking one of them directly. This will help me narrow down the Demon’s identity and avoid wasting time on false leads. Whispering to Bob first is logical since he was involved in a private conversation with Charlie, which might indicate he has information to share.
🧠
I need to gather information before acting. Whispering now might reveal my intentions too early, and I don’t have enough context to make a meaningful move. Waiting allows me to observe patterns and identify who is trustworthy before committing to a strategy.
🧠
Whispering to David allows me to share critical information about the Minion while testing his reaction. If he is good, he can help confirm Frank's role or provide additional clues. If he is the Minion, his response may reveal his evil alignment.
🧠
As the Virgin, my ability is powerful but risky. I need to gather information discreetly before revealing my role. Whispering to Grace could help me understand her motives and build an alliance, which is critical for identifying the Demon later.
🧠
As Soldier, I am safe from the Demon, so I can afford to take risks to gather information. Whispering to Heidi, my neighbor, could help me confirm her alignment and role, which is critical for narrowing down the Demon. If she is good, we can collaborate; if she is evil, her reactions may reveal her true nature.
🧠
Eve’s claim is critical but could be true or false. I need to verify her alignment and information before committing to a strategy. Whispering back to build trust and gather more details will help me determine if she is truthful or deceitful.
🧠
Coordinate our evil bluffs so Bob and I tell consistent stories. Pointing suspicion at David (a good player) while keeping Bob looking innocent.
🧠
Claim Soldier to gain Grace's full trust as a 'confirmed' good player via her Washerwoman info. This positions me as trustworthy and sets up Alice (real Soldier) as a potential target if she also claims Soldier.
🧠
Bob’s claim as the Soldier aligns with my Washerwoman info, but I need to verify his trustworthiness. Sharing this info with Frank could help build trust and gather more insights, but I must avoid revealing too much to potential evil players.
🧠
Engage with Alice to gauge her trustworthiness and share minimal but useful information. If she is good, this could help us form a strategic alliance. If she is evil, I avoid revealing too much while keeping the conversation open to gather more clues.
🧠
My goal is to confirm whether Frank is the Minion. I need to gather more information from David and other trusted players to build a case. If Frank is indeed the Minion, I can use this to narrow down the Demon and execute them later.
🧠
Grace’s info about Bob being the Soldier aligns with her Washerwoman ability, but I need to confirm if Bob is truly trustworthy. Whispering to Eve or David (who were talking) might reveal more about Bob’s alignment or Grace’s reliability.
🧠
I need to build trust with Heidi while protecting my role. Revealing that I am the Soldier could help her trust me, but I must be cautious in case she is evil. By sharing my role, I can encourage her to reciprocate and reveal more about her own role or suspicions.
🧠
Eve’s claim as Investigator is critical, but I need to verify it before fully trusting it. By collaborating with her, I can confirm Frank’s alignment and narrow down the Demon. If she is truthful, we can work together to expose Frank and identify the Demon. If she is lying, I avoid being misled and focus on other suspicious behavior.
🧠
Build early trust with Eve and gather information about what roles other players are claiming. This helps me and Bob coordinate our bluffs and identify threats.
🧠
Proactively engage Eve to learn her Investigator findings and build trust before any accusations fly.
🧠
I need to confirm Bob’s claim and gather more information about Alice and Frank. By sharing my Washerwoman info privately, I can build trust with Frank and Bob while keeping an eye on Alice. This helps narrow down the Demon’s identity and ensures we don’t execute the wrong player later.
🧠
Alice claims to be the Soldier, which is a strong and specific claim. If true, she is a valuable ally. I want to build trust with her and see if we can collaborate to identify the Demon. I also need to avoid revealing too much about my role until I am certain of her alignment.
🧠
I need to gather more information to confirm whether Frank or David is the Minion. By whispering to Charlie and Bob, I can cross-reference their claims and behaviors to see if they align with Frank or David being suspicious. This will help me narrow down the Demon and avoid being misled by evil players.
🧠
I need to gather more information from Eve about her conversation with David. If David corroborates Bob’s claim or provides additional details, it will help confirm whether Bob is trustworthy. This will help narrow down the Demon’s identity and avoid premature nominations.
🧠
I need to gather more information from Heidi to determine if she’s trustworthy. Since I’m the Soldier, I can afford to take risks and share my role to see how she reacts. If she’s good, she’ll appreciate the transparency and reciprocate. If she’s evil, she might reveal inconsistencies or try to manipulate me further. This will help narrow down suspects for the Demon.
Nominations — Day 1
📜
Storyteller
Nominations are now open.
🧠
I want to publicly confirm that Bob is the Soldier, as he privately told me, to build trust in him and encourage others to share their roles. This will help us identify who might be hiding something, particularly Alice, who is now the focus of my suspicion since Bob’s claim aligns with my Washerwoman info.
🧠
Grace’s claim is a critical piece of information. If true, it confirms Bob as good and Alice as suspicious. I need to publicly acknowledge this and push for more claims to see who else might be lying. This will help narrow down the Demon and protect the good team.
🧠
Reinforce my credibility as Soldier by publicly thanking Grace. Build trust with the group while positioning myself as a trusted good player who can influence decisions.
🧠
Frame David as evil using my Empath bluff combined with Bob's fake Soldier confirmation. This creates a logical chain that points to David and keeps my minion safe.
📜
Storyteller
Voting starts now for David. 4 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Charlie’s Empath claim directly implicates me as evil if Bob is confirmed good. Since Eve’s Investigator info also points to Frank or me as Minion, and I’m good, Frank is likely the Minion. However, if I don’t vote for myself, it may raise suspicion. Voting for myself could be a bluff to appear confident or to test the group’s reaction. This is a high-risk move, but it aligns with the goal of appearing innocent while sowing doubt.
🧠
Charlie’s Empath claim directly implicates David as evil, and it aligns with my Washerwoman info. If we trust Charlie, executing David is the logical next step to eliminate a major threat. I need to publicly support this nomination to encourage others to vote.
🧠
Charlie’s Empath claim aligns perfectly with Grace’s Washerwoman info, making David the most logical evil player. Voting to execute David now maximizes our chances of eliminating the Demon or Minion early, which is critical for the good team’s win condition.
🧠
Execute David (Monk) to remove a good player and solidify my false Soldier identity and Charlie's false Empath claim. This builds strong credibility for both evil players.
🧠
Vote for David to push his execution. This removes a good player, validates my false Empath claim, and positions me as a trusted town member going forward.
🧠
My Investigator info suggests either Frank or David is the Minion. Charlie’s Empath claim aligns with David being evil, and Grace’s Washerwoman info supports Bob as good. This makes David the most likely evil player. Voting to execute him now is the safest play to eliminate a potential Demon or Minion early.
🧠
Charlie’s Empath claim and Grace’s Washerwoman info create a strong logical chain pointing to David as evil. Voting to execute David is the best move to eliminate a potential Demon or Minion early. This aligns with my goal of helping the good team win.
🧠
Charlie’s Empath claim combined with Grace’s Washerwoman info provides a strong logical case against David. Voting to execute David aligns with the evidence and helps eliminate a potential evil player. This is a critical step toward narrowing down the Demon.
🧠
I need to disrupt the current narrative by challenging Charlie’s Empath claim or Grace’s Washerwoman info. If I can cast doubt on their claims, I can buy time to reveal Frank as the Minion or redirect suspicion toward him. This will help the good team avoid executing the wrong player and expose the real evil.
🧠
David’s defense relies on Eve’s Investigator claim about Frank, but this contradicts Charlie’s Empath info. Since Bob is confirmed as the Soldier, Charlie’s Empath read must be detecting David as evil. I need to reinforce this logic to ensure the group votes to execute David, as he is the most likely Demon.
🧠
Clarify the logical conclusion of Charlie’s Empath claim and Grace’s Washerwoman info. Since Bob is confirmed as Soldier, David is the only evil neighbor Charlie could have detected. This makes David the most likely Demon candidate. Eve’s claim about Frank could be a red herring, so I should push for execution to eliminate the Demon.
🧠
David's execution is secured. Maintain my raised hand. This removes a good player while protecting Charlie. My Soldier cover remains intact for future days.
🧠
Defend the logic chain (Grace's Washerwoman + Bob's Soldier = David is evil via my Empath). Cast doubt on Eve's conflicting claim to set up future misdirections while maintaining my credible Empath persona.
🧠
The group’s logic is strong: Grace’s Washerwoman info confirms Bob as the Soldier, and Charlie’s Empath read points to David as evil. My Investigator info about Frank doesn’t fit this narrative, so I need to publicly support the execution of David to avoid suspicion and keep the group’s trust. This also tests David’s reaction and forces Frank to reveal more if he’s evil.
🧠
The group is about to execute David based on Charlie’s Empath read and Grace’s Washerwoman info. If David is the Demon, executing him wins the game. If Eve is lying about Frank being Minion, her claim is a distraction. I need to reinforce the current logic to ensure the group follows through with the execution.
🧠
The evidence overwhelmingly points to David as the evil neighbor detected by Charlie’s Empath ability. Grace’s Washerwoman info confirms Bob as the Soldier, leaving David as the only logical target. I will reinforce this logic to ensure the group votes to execute David and eliminate the Demon early.
📜
Storyteller
Voting is now closed.
🗳️
New execution leader: David with 7 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. David is now on the block with 7 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to cast doubt on the current narrative by highlighting the contradiction between Eve’s Investigator claim and the group’s reliance on Grace’s Washerwoman info. If I can make the town question whether Grace’s info is being manipulated by Frank (the Minion), they might hesitate to execute me and reconsider Frank as the evil player.
🧠
The evidence against David is overwhelming. My Washerwoman info confirms Bob as the Soldier, and Charlie’s Empath read points to David as the evil neighbor. Eve’s Investigator claim about Frank doesn’t align with the rest of the information. I need to reinforce the logical conclusion that David is the Demon and ensure the group doesn’t get distracted by last-minute doubts.
🧠
The evidence overwhelmingly points to David as the Demon. Grace’s Washerwoman info and Bob’s Soldier confirmation align with Charlie’s Empath read, making David the only logical target. I need to reinforce the group’s decision to execute him to ensure we don’t second-guess ourselves and lose momentum.
🧠
Reinforce town's logic to execute David, protect Demon Charlie, and maintain my Soldier bluff.
🧠
David is about to be executed, a huge win for evil. I'll say something brief that acknowledges Eve's conflicting info as worth investigating later, making me appear reasonable and thorough. This plants seeds for dismissing Eve's info if it threatens us later.
🧠
Reinforce the logical chain that points to David as the evil player. Acknowledge the discrepancy with my Investigator info but emphasize that the overwhelming evidence supports executing David. This keeps the group focused on the most likely threat.
🧠
Reinforce the group’s current logic to ensure David is executed. If he is the Demon, this secures our win. If not, we can revisit Eve’s claim afterward. The evidence overwhelmingly points to David, and hesitation could cost us the game.
🧠
The evidence overwhelmingly points to David as the Demon based on Grace’s Washerwoman info and Charlie’s Empath read. Eve’s Investigator claim about Frank is the only outlier, but it doesn’t align with the rest of the logic. I need to reinforce the group’s decision to execute David and prevent last-minute doubt from derailing the execution.
📜
Storyteller
The guillotine blade falls. David has been executed.
💀
David(Ghost)
David has died.
Night 1
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Eliminate Eve to remove potential Investigator threat and prevent future inconsistencies from surfacing. This protects our frame on David and keeps trusted players alive as shields.
💀
Eve(Ghost)
Eve has died.
📜
Storyteller
Charlie
You chose to kill Eve.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Spy (evil), Alive - Charlie: Imp (evil), Alive - David: Monk (good), Dead - Eve: Investigator (good), Dead - Frank: Virgin (good), Alive - Grace: Washerwoman (good), Alive - Heidi: Drunk (good), Alive (Told they are Mayor)
Day 2
📜
Storyteller
Morning breaks, but heavy hearts remain. Eve has been found dead in the night.
🧠
Whispering to Grace and Charlie to verify their roles and alignment. This will help confirm if Eve’s claim about Frank was a lie or if there’s a deeper conspiracy. If Grace and Charlie’s stories align, Frank can dismiss Eve’s claim and focus on finding the Demon. If not, Frank must reconsider who to trust.
🧠
Use Eve's posthumous Investigator claim to frame Frank as the Minion, deflecting suspicion from Bob and myself while building trust as a confirmed Empath.
🧠
As a dead player, my goal is to redirect suspicion toward the most likely evil players. Eve’s death suggests the Demon acted last night, and her Investigator claim about Frank must be revisited. Frank and Grace’s whispers are suspicious, and Charlie’s Empath read may have been manipulated. I need to encourage the group to question these dynamics to uncover the truth.
🧠
As a dead player, my goal is to analyze the game state and guide the living toward the Demon. I need to evaluate the validity of claims (Grace’s Washerwoman, Charlie’s Empath, Bob’s Soldier) and determine if David’s execution was correct. If Frank is the Minion, the Demon is dead, and we win. If not, I must help identify the remaining evil.
🧠
I need to privately verify Grace’s and Charlie’s claims to determine who is trustworthy. If Grace is evil, she may reveal inconsistencies. If Charlie is evil, he may double down on false info. Whispering to both will help me gauge their reactions and align with the most logical scenario.
🧠
I need to privately confirm Grace’s alignment and intentions. If she is good, she can help me verify Frank’s role. If she is evil, I need to expose her before she manipulates the town further. Whispering to Grace and Charlie will help me cross-reference their claims and identify inconsistencies.
🧠
Clarify the group’s trust in Charlie’s Empath read and my Washerwoman info. Eve’s death suggests she was either a threat to evil (Scenario 1) or a liability (Scenario 2). I need to confirm Frank’s alignment and push for logical consistency to narrow down the Demon.
🧠
Maintain trust with my Washerwoman confirmor Grace, gather intel from her private conversations, and subtly guide her toward suspecting a good player for today's execution.
🧠
I need to test Grace and Charlie’s confidence in their earlier claims while introducing doubt about Eve’s accusation. If they double down on their original info, it strengthens Scenario 1 (Eve was evil). If they waver, it could indicate Scenario 2 or 3. This will help narrow down the Demon’s identity.
🧠
Solidify alliance with Grace by reinforcing the Frank-as-Minion narrative. Push toward his mis-execution while defending my Empath credibility against Frank's counter-arguments about Drunk/Recluse.
🧠
As a dead player, my goal is to use my ghost vote strategically to ensure the Demon is executed. I need to analyze the scenarios to determine who is most likely the Demon or Minion. Eve’s death last night suggests she was close to uncovering the truth, so her Investigator claim about Frank should be revisited. I will wait to gather more information before acting.
🧠
As a dead player, my goal is to analyze the remaining players' claims and behaviors to determine the most likely Minion and Demon. I need to identify inconsistencies in claims and use my Investigator info to narrow down suspects. Waiting allows me to observe others' actions and whispers before deciding how to use my ghost vote effectively.
🧠
Clarify Grace’s Washerwoman claim and Charlie’s Empath read to determine who is trustworthy. If Grace and Charlie align, Frank becomes the primary suspect. If they contradict, identify the liar to narrow down evil players.
🧠
I need to confirm Grace’s Washerwoman claim and Charlie’s Empath read to narrow down the Demon. If Grace is truthful, Frank’s involvement in whispers and Eve’s death points to him as the Demon. If Charlie’s Empath read was accurate, Bob is the Minion, and Frank could still be the Demon. Testing Grace’s and Charlie’s reliability is critical to avoid executing the wrong player.
🧠
I need to clarify the most likely scenario with Charlie and Frank. If Charlie’s Empath read was accurate, and my Washerwoman info was correct, then Eve’s Investigator claim was likely false. This would mean Frank is good, and the Demon is still alive. However, if Charlie’s read was false, then Eve’s claim could be true, and Frank is the Minion. Heidi’s Empath read tonight will be critical to confirm Frank’s alignment.
🧠
Push Frank as suspicious using Eve's dying accusation. Build trust with Alice by sharing reasoning. Getting Frank executed removes a good Virgin and keeps heat off Charlie and me.
🧠
Clarify the most likely scenario by testing Eve’s claim against Grace and Charlie’s info. If Eve was lying, Frank is likely good, and the group can focus on the Demon. If Eve was telling the truth, Frank is the Minion, and the group must pivot. This helps narrow down the suspects and avoid misexecution.
🧠
Push for Frank's execution by framing Eve's death as proof she was right about him. This removes a good player and protects Bob (my Minion) while keeping me trusted as the accurate Empath.
🧠
As a dead player, my goal is to redirect suspicion toward the most likely evil players (Frank, Grace, or Charlie) by leveraging Eve’s Investigator claim and the pattern of whispers. Eve’s death last night suggests she was a threat to the evil team, so her info should be prioritized. I need to subtly challenge the group’s trust in Grace and Charlie’s claims.
🧠
As a dead player, I need to verify the Minion’s identity to narrow down the Demon. Whispering to Charlie (Empath) will help confirm if his read was accurate or if he was poisoned. This will help me validate Scenario 1 or expose Scenario 2/3.
🧠
Eve’s death after accusing Frank is highly suspicious. If Frank is the Demon or Minion, he benefits from silencing her. I need to test Grace and Charlie’s reactions to Bob’s suspicion of Frank. If they deflect or protect Frank, it could confirm their alignment with evil. If they agree, it might validate Frank as the target.
🧠
I need to confirm Charlie’s Empath read after Eve’s death to narrow down the Demon. If Charlie’s read is 0, Frank is likely the Demon. If it’s 1, Bob could be the Minion. This will help me decide whether to trust Grace’s Washerwoman claim or suspect her of lying.
🧠
Clarify the most likely scenario by pushing for Heidi’s Empath read and reinforcing the trust in Charlie’s Empath ability. If Heidi’s read is ‘0’, Frank is likely good, and we should focus on Alice or Bob. If it’s ‘1’, Frank is likely evil, and we should execute him today. This narrows down the Demon and ensures we don’t waste time on false leads.
🧠
Coordinate with my Demon Charlie to align our push for Frank's execution. Eve's accusation gives us perfect cover to eliminate a good player while appearing to follow logical deduction.
Nominations — Day 2
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
As a dead player, my goal is to redirect the group’s suspicion toward the most likely evil players (Frank, Grace, or Charlie) using Eve’s death as critical evidence. Eve’s Investigator claim pointed to Frank, and her death suggests he is the Minion or Demon. I will highlight this contradiction to force the group to reconsider their trust in Frank and Grace.
🧠
Eve’s death and her claim about Frank as Minion cannot be ignored. If she was good, Frank is evil. If she was evil, her death was the Demon removing a threat or a Minion. Either way, Frank is the most suspicious player right now. Nominating him forces the group to confront this contradiction and either confirm his alignment or reveal the Demon.
📜
Storyteller
The Virgin's ability triggers! Frank is executed immediately.
📜
Storyteller
The guillotine blade falls. Frank has been executed.
💀
Frank(Ghost)
Frank has died.
Night 2
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Heidi is the biggest threat to our deception - she's actively investigating and questioning my claims. Removing her lets Bob and me control the narrative with Alice and Grace, who are easier to manipulate toward executing each other.
💀
Heidi(Ghost)
Heidi has died.
📜
Storyteller
Charlie
You chose to kill Heidi.
📜
Storyteller
Bob
Good evening Bob. You are the Spy. You can secretly see information about all players: - Alice: Soldier (good), Alive - Bob: Spy (evil), Alive - Charlie: Imp (evil), Alive - David: Monk (good), Dead - Eve: Investigator (good), Dead - Frank: Virgin (good), Dead - Grace: Washerwoman (good), Alive - Heidi: Drunk (good), Dead (Told they are Mayor)
Day 3
📜
Storyteller
Morning breaks, but heavy hearts remain. Heidi has been found dead in the night.
🧠
As a dead Mayor, my goal is to ensure the town executes the Demon before only 3 players remain. I need to observe the living players' behaviors and claims to identify inconsistencies. Waiting allows me to gather more information before using my ghost vote strategically.
🧠
Heidi’s death is a critical pivot. Her Empath read could confirm Frank’s alignment and narrow down the Demon. I need to whisper to Charlie to cross-reference Heidi’s read with his Empath info and confirm Alice’s role.
🧠
I need to verify Grace’s Washerwoman claim and Charlie’s Empath read. If Grace is good, Charlie is the most likely Demon. If Grace is evil, she could be the Demon or Minion. Whispering to Grace privately will help me gauge her reaction and confirm her alignment.
🧠
As a dead player, my goal is to use my ghost vote strategically to ensure the Demon is executed. The current scenarios suggest Grace, Frank, or Charlie could be the Demon. I need to observe private conversations and public claims to identify inconsistencies or manipulations before using my vote.
🧠
I need to confirm whether Frank was the Minion or if the Demon is still alive. Whispering to Charlie (Empath) will help cross-reference his night info with my Investigator knowledge. If Charlie’s reads align with Frank as the Minion, we can focus on Alice or Grace as the Demon. If not, we may need to revisit David’s role.
🧠
Build the case that Frank was the Minion and Alice is the Demon by sharing consistent Empath reads. This protects Bob and Grace while framing Alice.
🧠
I need to privately confirm Heidi’s role and alignment to narrow down Frank’s status. If Heidi was Empath, her read on Frank would be critical. If she was something else (e.g., Drunk/Recluse), her death might not clarify Frank’s alignment. Whispering to Charlie (Empath claimant) could reveal if Heidi was his neighbor and what she detected.
🧠
Whisper to Alice to appear helpful and trustworthy. Build rapport with the one good player who hasn't confirmed me yet. Subtly plant seeds of doubt about Grace to prepare for pushing her execution if needed.
🧠
As a dead player, my goal is to observe and analyze the remaining claims to identify the Demon. The final day is approaching, and I need to ensure the remaining good players execute the correct target. Waiting allows me to gather more information from whispers and public discussions before using my ghost vote.
🧠
Clarify the Empath reads and Washerwoman info to narrow down the Demon. Charlie’s read of 0 evil neighbors (Bob and Grace) is critical. If true, Alice is the Demon. If false, Bob or Charlie could be evil. Heidi’s death may confirm Frank’s alignment.
🧠
I need to verify Grace’s Washerwoman claim and align it with Charlie’s Empath read. If Grace is truthful, Bob is likely evil. If not, Grace or Charlie could be the Demon. This will help narrow down suspects before nominations.
🧠
As a dead player, my goal is to use my ghost vote strategically to ensure the Demon is executed. I need to analyze the recent deaths and whispers to determine who is most likely the Demon. Heidi’s death overnight is critical—it suggests the Demon acted, and Grace or Charlie are the most suspicious. I must guide the group toward revealing Empath reads or Washerwoman info to confirm alignments.
🧠
I need to confirm Charlie’s Empath read to narrow down the Demon. If he detected evil in Grace or Alice, it will clarify who the last evil player is. This will help me decide how to use my ghost vote effectively in the final nomination.
🧠
Reinforce to Grace that Alice is the Demon based on my Empath reads, and push for Alice's execution today. This gets us to final 3 where I can win.
🧠
Heidi’s death last night is critical. If Charlie is the real Empath, his read on Heidi (if she was his neighbor) could confirm her alignment. This would help narrow down the Demon’s identity. If he detects evil, Heidi was likely the Demon or a Minion. If good, she was silenced for another reason (e.g., knew too much).
🧠
Deflect Alice's accusation by questioning Charlie's Empath claim and emphasizing Grace's Washerwoman confirmation of me as Soldier. Redirect suspicion toward Charlie to create doubt in Alice's logic chain.
🧠
I need to observe the private whispers and see if any patterns emerge. Since I’m dead, I can’t act directly, but I can use my ghost vote strategically later. The town must narrow down the Demon between Bob, Charlie, or Alice. Waiting now allows me to gather more information before deciding how to use my vote.
🧠
Charlie’s Empath read of zero evil neighbors between Bob and me strongly suggests Alice is the Demon. I need to confirm this with Charlie and push for Alice’s execution today. If Alice is the Demon, executing her will secure our win. If not, we risk losing the game.
🧠
I need to test Bob’s reaction to my Soldier confirmation. If he’s evil, he’ll likely double down on deflecting suspicion from himself, possibly by questioning Charlie’s Empath claim. This will help me gauge his alignment and narrow down the Demon.
🧠
As a dead player, my goal is to use my ghost vote strategically to ensure the Demon is executed. I need to analyze the whispers and deaths to determine who is most likely evil. Heidi’s death last night is critical—if she was good, the Demon is likely still alive and active. I must observe the whispers and push for public clarification of roles to identify contradictions.
🧠
I need to confirm Charlie’s Empath read to narrow down the Demon. If he detected evil in Grace, she is likely the Demon. If he detected evil in Alice, she is the Demon. This will help me decide how to use my ghost vote and guide the remaining players toward the correct execution.
🧠
Lock in Grace's trust and push for Alice execution. Grace is on the fence and needs final reassurance. If Alice is executed today, we reach Final 3 (me, Bob, Grace) and evil wins with no execution needed.
🧠
I need to confirm Heidi’s alignment to narrow down the Demon. If Charlie is the real Empath and Heidi was his neighbor, his read will clarify if she was good or evil. This will help determine if Eve was lying or truthful and whether Frank’s execution was a mistake. If Heidi was evil, the Demon is dead; if good, the Demon is still alive.
🧠
Redirect Alice's suspicion from me to Grace by highlighting Grace-Charlie whisper pattern and framing Grace's Washerwoman claim as a deceptive play. If Alice nominates Grace, evil wins.
Nominations — Day 3
📜
Storyteller
Nominations are now open. Please remember that only living players may nominate.
🧠
Charlie’s Empath reads have consistently pointed to Alice as the only remaining evil player. His Night 3 read of 0 evil neighbors between Bob and me eliminates both of us as suspects. Nominating Alice is the logical next step to ensure the Demon is executed before the game ends.
📜
Storyteller
Voting starts now for Alice. 2 votes needed for execution. Raise your hand if you want to vote for them.
🧠
Grace nominated me, but her reasoning is flawed if she is the Demon. If I vote for her nomination, I risk executing myself, which would be catastrophic. However, if Grace is the Demon, this is the only chance to execute her before the game ends. I must vote to break the tie and force the town to confront the real threat.
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Charlie’s Empath reads have been consistent and aligned with executions so far. The only logical conclusion is that Alice is the Demon. Voting to execute her now is the only way to secure a good victory. The risk of not acting is far greater than the risk of being wrong.
🧠
As a dead player, my ghost vote is critical. Grace’s nomination of Alice relies on Charlie’s Empath reads, which have not been independently verified. If Grace or Charlie is evil, they could be manipulating the group. I need to vote to test the group’s confidence in this execution. If Alice is truly the Demon, this vote will secure victory. If not, it may reveal hidden evil.
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My goal is to ensure the Demon is executed. Grace’s Empath read and nomination of Alice are compelling, but I must consider the possibility of deception. If Alice is the Demon, executing her now is the correct move. If not, I risk losing the game. Given the evidence, Scenario 1 is the most plausible, so I will vote to execute Alice.
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Frank was the Minion (per Investigator info), and his death confirms Grace or Alice as the Demon. Charlie’s Empath read of 0 evil neighbors between Bob and Grace is critical. If true, Alice is the Demon. If false, Grace is the Demon. My ghost vote is the tiebreaker. I must vote to execute Alice to test Grace’s claim and secure a good win.
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Vote to execute Alice. This brings us to 3 alive with 2 evil members (Bob + Charlie). Evil controls the endgame and wins by eliminating Grace next. This is the winning play.
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Vote to execute Alice. This is the penultimate step to evil victory - with Alice dead tonight I kill Grace, leaving only me and Bob alive.
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As Mayor, my win condition is active if only 3 players remain and no execution occurs. However, with Alice nominated and 4 players alive, executing her is the only way to ensure the town doesn’t lose. The Empath’s read is the most reliable information we have, and it points to Alice as the Demon. I must vote to execute her to secure a good victory.
🧠
The vote is already unanimous, but I need to ensure the group doesn’t blindly follow Grace’s nomination. By challenging Grace’s logic and highlighting the contradictions, I can force the group to reconsider. If Grace is the Demon, this could expose her. If not, it ensures we don’t execute the wrong player.
🧠
Alice’s objection is a last-ditch effort to create doubt. Charlie’s Empath reads have been reliable, and his latest read confirms Bob and I are good. This leaves Alice as the only logical suspect. I need to reinforce the consistency of Charlie’s reads and the Washerwoman info to counter her argument and secure the execution.
🧠
Grace’s logic is airtight if Charlie’s Empath reads are accurate. However, if Grace is evil, she could be manipulating the group into executing Alice. As a dead player, I must use my ghost vote strategically to ensure the Demon is executed. I’ll raise doubts about Grace’s sudden certainty and push for a re-evaluation of the evidence.
🧠
I need to disrupt the momentum of Alice’s execution by highlighting the poisoning possibility. This will force the group to reconsider Grace’s logic and create doubt about Alice’s guilt. If Grace is evil, this will expose her desperation. If Alice is evil, this buys time to verify Charlie’s read. Either way, it aligns with my goal of ensuring the Demon is executed.
🧠
I need to highlight the critical flaw in Grace’s argument: if Charlie was poisoned, his Empath read is unreliable. This creates doubt about Alice’s guilt and forces the group to reconsider. My goal is to delay the execution long enough to verify Charlie’s read or uncover Grace’s true alignment.
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Counter ghosts' poison argument by pointing out no Poisoner can be in the game, and push Alice's execution for evil victory.
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Counter Alice's Soldier argument by showing it actually proves she's evil, not good. Push for her execution to reach final 3, then kill Grace for evil win.
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Reinforce the logical conclusion that Alice is the Demon based on Grace’s Washerwoman info and Charlie’s Empath reads. Counter the poisoning theory by highlighting the lack of evidence for a second Minion. Ensure the group remains focused on executing Alice to secure a good victory.
📜
Storyteller
Voting is now closed.
👻
David(Ghost)
Ghost vote used by David
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Eve(Ghost)
Ghost vote used by Eve
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Frank(Ghost)
Ghost vote used by Frank
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Heidi(Ghost)
Ghost vote used by Heidi
🗳️
New execution leader: Alice with 8 votes. They will be executed when nominations close unless tied or surpassed by another nominee.
📜
Storyteller
The vote passes. Alice is now on the block with 8 votes and will be executed when nominations close, unless another nominee receives equal or more votes.
🧠
I need to disrupt the momentum of my execution by highlighting the contradictions in Grace’s logic. If I’m the Soldier, I can’t be the Demon, so executing me is illogical unless Grace is lying. Forcing the group to confront this inconsistency may delay or overturn the vote.
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Alice is trying to sow doubt by suggesting Charlie was poisoned, but the consistency of his reads and my Washerwoman info leaves her as the only logical Demon. I need to reinforce this logic to ensure the group doesn’t waver and fails to execute her.
🧠
I need to disrupt the momentum of Alice’s execution by highlighting the poisoning theory. If I can cast doubt on Charlie’s Empath read, it forces the group to reconsider Grace’s logic. This buys time to explore alternative scenarios, especially since the ghosts (Frank and Eve) have already raised concerns about poisoning. My goal is to prevent a rushed execution that could hand the game to evil.
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Disrupt the momentum to execute Alice by introducing doubt about Charlie’s Empath read. If Charlie was poisoned, Grace’s logic collapses, and Alice could be good. This forces the group to reconsider and potentially tie the execution, buying time to verify claims.
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I need to highlight the critical uncertainty around Charlie’s Empath read and Grace’s aggressive push to execute Alice. If Grace is evil, she is using Charlie’s read as a smokescreen to eliminate Alice, the last good player. By emphasizing the poisoning possibility, I can create doubt and force the group to reconsider their votes before Alice is executed.
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Counter the ghosts' poisoning theory by pointing out no Poisoner evidence exists. Push for Alice execution to secure evil victory with Charlie as Imp surviving to final 3.
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Address ghosts' poisoning theory by showing logical consistency of my reads and lack of evidence for Poisoner. Push for Alice execution to reach final 3.
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The ghosts are desperately trying to sow doubt by introducing the poisoning theory, but the evidence overwhelmingly supports Alice as the Demon. My goal is to reinforce the logical consistency of Grace and Charlie’s claims to ensure the execution proceeds and good wins.
📜
Storyteller
The guillotine blade falls. Alice has been executed.
💀
Alice(Ghost)
Alice has died.
Night 3
📜
Storyteller
Charlie
Good evening Charlie. You are the Imp. Who would you like to kill tonight? Remember that if you kill yourself this way, a Minion becomes the Imp.
🧠
Killing Grace reduces living players to two, securing an immediate evil victory. This is the safest and most decisive move to end the game.
💀
Grace(Ghost)
Grace has died.
📜
Storyteller
Charlie
You chose to kill Grace.
🏁

Game Over

Two Players Left
Winner: Evil